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All 290 Stickers by Type and What They Do in Cassette Beasts

Updated on November 1, 2026 (3 days ago)

In Cassette Beasts, every monster is carried on a cassette tape, and the stickers on that tape decide which moves it can use in battle. Each sticker holds one move, so changing what a monster can do is mostly a matter of swapping stickers. Stickers come in different types, can carry extra effects called attributes, and can be moved from one tape to another. Knowing how they work makes it much easier to build a monster that suits the way you play.

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Type

Air

13 items

Air Camouflage

An Air-type status move that changes the type of the user.

type
Air
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Changes the type of the user. Automatically used at the start of battle for 0 AP.
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Jormungold; Aeroboros; Wooltergeist; Ramtasm; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Nevermort; Apocrowlypse; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Brushroom; Fungogh; Stardigrade; Galagor; Cluckabilly; Rockertrice; Spitzfyre; Icepeck; Cryoshear; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Spooki-onna; Khepri; Averevoir; Glaistain; Hauntome; Majortom; Minortom; Umbrahella

Air Coating

An Air-type status move that changes the type of the user or an ally.

type
Air
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Changes the type of the user or an ally.
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Jormungold; Aeroboros; Wooltergeist; Ramtasm; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Nevermort; Apocrowlypse; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Brushroom; Fungogh; Stardigrade; Galagor; Cluckabilly; Rockertrice; Spitzfyre; Icepeck; Cryoshear; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Spooki-onna; Khepri; Averevoir; Glaistain; Hauntome; Majortom; Minortom; Umbrahella

Air Resistance

An Air-type utility move that cuts incoming Air-type damage by 50%, and prevents reactions.

type
Air
category
Miscellaneous
Power
-
Accuracy
-
AP Cost
Passive
effect
Passively reduces incoming Air-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Jormungold; Aeroboros; Wooltergeist; Ramtasm; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Kittelly; Cat-5; Nevermort; Apocrowlypse; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Stardigrade; Galagor; Burnace; Smogmagog; Cluckabilly; Rockertrice; Spitzfyre; Icepeck; Cryoshear; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Spooki-onna; Khepri; Averevoir; Glaistain; Hauntome; Majortom; Minortom; Umbrahella

Air Wall

An Air-type wall move that trades 20% of the user’s HP to block up to three hits for up to three turns.

type
Air
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Jormungold; Aeroboros; Lobstacle; Wooltergeist; Ramtasm; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Nevermort; Apocrowlypse; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Stardigrade; Galagor; Cluckabilly; Rockertrice; Spitzfyre; Icepeck; Cryoshear; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Spooki-onna; Khepri; Averevoir; Glaistain; Umbrahella; Hauntome; Majortom; Minortom

Broadcast

An Air-type status move that applies Multitarget status for 3 turns.

type
Air
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Gives the user Multitarget status for 3 turn(s).
Compatible Species
Aeroboros; Weevilite; Vendemon; Gumbaal; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Kittelly; Cat-5; Bulletino; Velocirifle; Artillerex; Gearyu; Nevermort; Apocrowlypse; Clocksley; Robindam; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Boltam; Plasmantler; Stardigrade; Galagor; Binvader; Binterloper; Burnace; Smogmagog; Cluckabilly; Rockertrice; Pondwalker; Sharktanker; Zeustrike; Kuneko; Shining Kuneko; Arkidd; Khepri; Averevoir; Miss Mimic; Anathema; Pinbolt; Amphare; Lapacitor; Majortom; Minortom; Minosteam; Hauntome

Butterfly Effect

Spends all AP; each AP adds 15 power, while weather sets its type and extra effects.

type
Air
category
Ranged Attack
Power
30
Accuracy
100%
AP Cost
0 AP
effect
Consumes all the user’s AP. The power of this attack is increased by 15 times the AP consumed. The type of the attack, and any extra status effects, are determined by the current weather.
Compatible Species
Aeroboros; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Thwackalope; Braxsuit; Flapwoods; Cluckabilly; Rockertrice; Sparktan; Zeustrike; Kuneko; Spooki-onna; Khepri; Averevoir; Umbrahella; Hauntome

Copy That

An Air-type utility move that transforms the user into a copy of the target.

type
Air
category
Miscellaneous
Power
-
Accuracy
Unavoidable
AP Cost
2 AP
effect
Transforms the user into a copy of the target.
Compatible Species
Aeroboros; Candevil; Malchemy; Miasmodeus; Vendemon; Gumbaal; Sirenade; Decibelle; Folklord; Dominoth; Tokusect; Kittelly; Cat-5; Puppercut; Southpaw; Nevermort; Apocrowlypse; Thwackalope; Braxsuit; Flapwoods; Salamagus; Pyromeleon; Muskrateer; Ratcousel; Elfless; Grampus; Faerious; Brushroom; Fungogh; Burnace; Smogmagog; Cluckabilly; Rockertrice; Pombomb; Spitzfyre; Zeustrike; Kuneko; Shining Kuneko; Djinn Entonic; Averevoir; Miss Mimic; Anathema; Adeptile; Picksie; Pawper; Pawprince; Blunderbusk; Charlequin; Fragliacci; Scarleteeth; Hauntome

Echolocation

An Air-type status move that activates automatically when battle starts for 0 AP.

type
Air
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Used automatically at the start of battle for 0 AP. Gives the user Multitarget status for 3 turn(s).
Compatible Species
Scampire; Aeroboros; Weevilite; Vendemon; Gumbaal; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Kittelly; Cat-5; Bulletino; Velocirifle; Artillerex; Gearyu; Nevermort; Apocrowlypse; Clocksley; Robindam; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Grampus; Boltam; Plasmantler; Stardigrade; Galagor; Binvader; Binterloper; Burnace; Smogmagog; Cluckabilly; Rockertrice; Pondwalker; Sharktanker; Zeustrike; Kuneko; Arkidd; Khepri; Averevoir; Miss Mimic; Anathema; Pinbolt; Umbrahella; Amphare; Lapacitor; Majortom; Minortom; Minosteam; Hauntome

Hurricane

A 90-power Air-type ranged attack that destroys walls.

type
Air
category
Ranged Attack
Power
90
Accuracy
100%
AP Cost
5 AP
effect
Hits a whole team. Destroys walls.
Compatible Species
Aeroboros; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Thwackalope; Braxsuit; Flapwoods; Cluckabilly; Rockertrice; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Spooki-onna; Averevoir; Umbrahella; Hauntome

Liftoff

An Air-type status move that applies AP Boost and Speed Up at the end of their third turn.

type
Air
category
Status Effect
Power
-
Accuracy
-
AP Cost
Passive
effect
Gives the user AP Boost and Speed Up at the end of their third turn.
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Jormungold; Aeroboros; Wooltergeist; Ramtasm; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Nevermort; Apocrowlypse; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Stardigrade; Galagor; Cluckabilly; Rockertrice; Spitzfyre; Sparktan; Zeustrike; Kuneko; Spooki-onna; Khepri; Averevoir; Glaistain; Hauntome; Majortom; Minortom; Umbrahella

Pole Vault Assault

A 90-power Air-type melee attack that strikes one target repeatedly.

type
Air
category
Melee Attack
Power
90
Accuracy
100%
AP Cost
7 AP
effect
Hits one target multiple times.
Compatible Species
Aeroboros; Sirenade; Decibelle; Dominoth; Tokusect; Thwackalope; Braxsuit; Flapwoods; Cluckabilly; Rockertrice; Kuneko; Averevoir; Hauntome

Sonic Boom

A 60-power Air-type ranged attack that attacks the whole team.

type
Air
category
Ranged Attack
Power
60
Accuracy
100%
AP Cost
3 AP
effect
Hits a whole team.
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Jormungold; Aeroboros; Wooltergeist; Ramtasm; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Kittelly; Cat-5; Nevermort; Apocrowlypse; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Stardigrade; Galagor; Burnace; Smogmagog; Cluckabilly; Rockertrice; Spitzfyre; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Spooki-onna; Khepri; Averevoir; Glaistain; Hauntome; Majortom; Minortom; Umbrahella

Zephyr

A 60-power Air-type ranged attack that strikes one target.

type
Air
category
Ranged Attack
Power
60
Accuracy
100%
AP Cost
2 AP
effect
Hits one target.
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Carniviper; Masquerattle; Jormungold; Mardiusa; Aeroboros; Wooltergeist; Ramtasm; Sirenade; Decibelle; Dominoth; Wingloom; Mothmanic; Tokusect; Nevermort; Apocrowlypse; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Stardigrade; Galagor; Cluckabilly; Rockertrice; Spitzfyre; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Spooki-onna; Khepri; Averevoir; Glaistain; Umbrahella; Hauntome; Majortom; Minortom

Type

Astral

27 items

AP Boost

An Astral-type status move that boosts the target’s AP generation.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
1 AP
effect
Boosts the target’s AP generation.
Compatible Species
Every species

AP Drain

An Astral-type status move that reduces the target’s AP generation.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
1 AP
effect
Reduces the target’s AP generation.
Compatible Species
Every species

Astral Camouflage

An Astral-type status move that changes the type of the user.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Changes the type of the user. Automatically used at the start of battle for 0 AP.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Miasmodeus; Bansheep; Wooltergeist; Ramtasm; Zombleat; Capricorpse; Folklord; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Brushroom; Fungogh; Terracooka; Coaldron; Stardigrade; Galagor; Mascotorn; Binvader; Binterloper; Draculeaf; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Djinn Entonic; Undyin; Spooki-onna; Khepri; Adeptile; Majortom; Minortom; Hauntome; Magikrab

Astral Coating

An Astral-type status move that changes the type of the user or an ally.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Changes the type of the user or an ally.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Miasmodeus; Bansheep; Wooltergeist; Ramtasm; Zombleat; Capricorpse; Folklord; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Brushroom; Fungogh; Terracooka; Coaldron; Stardigrade; Galagor; Mascotorn; Binvader; Binterloper; Draculeaf; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Djinn Entonic; Undyin; Spooki-onna; Khepri; Adeptile; Majortom; Minortom; Hauntome; Magikrab

Astral Resistance

An Astral-type utility move that cuts incoming Astral-type damage by 50%, and prevents reactions.

type
Astral
category
Miscellaneous
Power
-
Accuracy
-
AP Cost
Passive
effect
Passively reduces incoming Astral-type damage by 50%, and negates any reactions that would occur. Does not affect critical hits.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Miasmodeus; Gumbaal; Bansheep; Wooltergeist; Ramtasm; Zombleat; Capricorpse; Macabra; Folklord; Puppercut; Southpaw; Apocrowlypse; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Terracooka; Coaldron; Stardigrade; Galagor; Mascotoy; Mascotorn; Binvader; Binterloper; Jumpkin; Beanstalker; Draculeaf; Pawndead; Skelevangelist; Kingrave; Queenyx; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Djinn Entonic; Undyin; Spooki-onna; Khepri; Anathema; Adeptile; Ferriclaw; Auriclaw; Majortom; Minortom; Hauntome; Magikrab

Astral Wall

An Astral-type wall move that trades 20% of the user’s HP to block up to three hits for up to three turns.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Sacrifice 20% of HP to create a wall that will absorb up to 3 hits for up to 3 turns.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Lobstacle; Miasmodeus; Bansheep; Wooltergeist; Ramtasm; Zombleat; Capricorpse; Folklord; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Terracooka; Coaldron; Stardigrade; Galagor; Mascotorn; Binvader; Binterloper; Draculeaf; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Djinn Entonic; Undyin; Spooki-onna; Khepri; Adeptile; Majortom; Minortom; Hauntome; Magikrab

bE rAnDoM!!

An Astral-type utility move that uses a random move that you have enough AP for.

type
Astral
category
Miscellaneous
Power
-
Accuracy
100%
AP Cost
0 AP
effect
Uses a random move that you have enough AP for.
Compatible Species
Candevil; Malchemy; Miasmodeus; Vendemon; Gumbaal; Wooltergeist; Ramtasm; Sirenade; Decibelle; Nevermort; Apocrowlypse; Khufo; Muskrateer; Ratcousel; Elfless; Grampus; Faerious; Brushroom; Fungogh; Stardigrade; Galagor; Cluckabilly; Rockertrice; Pombomb; Spitzfyre; Kuneko; Shining Kuneko; Djinn Entonic; Adeptile; Picksie; Pawper; Pawprince; Blunderbusk; Charlequin; Fragliacci; Magikrab

Breathing Technique

An Astral-type utility move that prevents the user from being inflicted with Berserk.

type
Astral
category
Miscellaneous
Power
-
Accuracy
-
AP Cost
Passive
effect
Prevents the user from being inflicted with Berserk.
Compatible Species
Snoopin; Scampire; Aeroboros; Miasmodeus; Wooltergeist; Ramtasm; Folklord; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Stardigrade; Galagor; Mascotorn; Draculeaf; Kuneko; Shining Kuneko; Djinn Entonic; Spooki-onna; Adeptile; Hauntome; Magikrab

Close Encounter

An Astral-type status move that turns the target's ranged attacks into melee attacks.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
1 AP
effect
The target’s ranged attacks become melee attacks.
Compatible Species
Wooltergeist; Ramtasm; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Terracooka; Coaldron; Stardigrade; Galagor; Binvader; Binterloper; Shining Kuneko; Djinn Entonic; Khepri; Adeptile; Majortom; Minortom; Magikrab

Cosmic Kunai

A 150-power Astral-type ranged attack that destroys walls.

type
Astral
category
Ranged Attack
Power
150
Accuracy
100%
AP Cost
10 AP
effect
Hits a whole team. Destroys walls.
Compatible Species
Wooltergeist; Ramtasm; Khufo; Stardigrade; Galagor; Kuneko; Shining Kuneko; Djinn Entonic; Adeptile; Magikrab

Djinntoxicate

A 90-power Astral-type ranged attack that inflicts the Confused status on the target.

type
Astral
category
Ranged Attack
Power
90
Accuracy
100%
AP Cost
4 AP
effect
Hits one target. Inflicts the Confused status on the target.
Compatible Species
Wooltergeist; Ramtasm; Khufo; Stardigrade; Galagor; Shining Kuneko; Djinn Entonic; Adeptile; Magikrab

Déjà Vu

An Astral-type status move that applies Multistrike status for 3 turns.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
Gives the user Multistrike status for 3 turn(s).
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Masquerattle; Jormungold; Mardiusa; Aeroboros; Weevilite; Candevil; Malchemy; Miasmodeus; Vendemon; Gumbaal; Wooltergeist; Ramtasm; Sirenade; Decibelle; Folklord; Mothmanic; Tokusect; Squirey; Manispear; Palangolin; Cat-5; Puppercut; Southpaw; Bulletino; Velocirifle; Artillerex; Nevermort; Apocrowlypse; Thwackalope; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Muskrateer; Ratcousel; Padpole; Frillypad; Liligator; Elfless; Grampus; Faerious; Fungogh; Boltam; Plasmantler; Stardigrade; Galagor; Mascotorn; Kirikuri; Jellyton; Spirouette; Regensea; Jumpkin; Beanstalker; Draculeaf; Queenyx; Icepeck; Cryoshear; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Djinn Entonic; Arkidd; Spooki-onna; Glaistain; Miss Mimic; Pinbolt; Adeptile; Ferriclaw; Auriclaw; Picksie; Pawper; Pawprince; Hauntome; Blunderbusk; Charlequin; Fragliacci; Majortom; Rosehood; Magikrab

Galactic Beatdown

A 90-power Astral-type melee attack that cannot be evaded.

type
Astral
category
Melee Attack
Power
90
Accuracy
Unavoidable
AP Cost
4 AP
effect
Hits one target. Cannot be evaded.
Compatible Species
Ripterra; Wooltergeist; Ramtasm; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Terracooka; Coaldron; Stardigrade; Galagor; Binvader; Binterloper; Shining Kuneko; Djinn Entonic; Khepri; Adeptile; Majortom; Minortom; Magikrab

Haunt

An Astral-type status move that turns the user into a ghost that attacks can't hit.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
2 AP
effect
The user becomes a ghost and cannot be hit by attacks. After 3 turns, the tape breaks.
Compatible Species
Ripterra; Masquerattle; Jormungold; Mardiusa; Aeroboros; Candevil; Malchemy; Miasmodeus; Vendemon; Gumbaal; Bansheep; Wooltergeist; Ramtasm; Zombleat; Capricorpse; Macabra; Folklord; Puppercut; Southpaw; Apocrowlypse; Allseer; Khufo; Triphinx; Stardigrade; Galagor; Mascotoy; Mascotorn; Jumpkin; Beanstalker; Draculeaf; Pawndead; Skelevangelist; Kingrave; Queenyx; Sparktan; Zeustrike; Shining Kuneko; Djinn Entonic; Undyin; Spooki-onna; Anathema; Adeptile; Ferriclaw; Auriclaw; Hauntome; Magikrab

Hibernate

An Astral-type status move that puts the user to sleep.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
3 AP
effect
Puts the user to sleep. The user recovers HP every turn it’s asleep.
Compatible Species
Wooltergeist; Ramtasm; Khufo; Stardigrade; Galagor; Shining Kuneko; Djinn Entonic; Adeptile; Pawper; Pawprince; Magikrab

Hypnotise

An Astral-type status move that applies Sleep status for 3 turns.

type
Astral
category
Status Effect
Power
-
Accuracy
50%
AP Cost
2 AP
effect
Gives the target Sleep status for 3 turn(s).
Compatible Species
Springheel; Hopskin; Ripterra; Snoopin; Scampire; Carniviper; Masquerattle; Jormungold; Mardiusa; Aeroboros; Traffikrab; Weevilite; Lobstacle; Miasmodeus; Wooltergeist; Ramtasm; Folklord; Dominoth; Wingloom; Mothmanic; Tokusect; Manispear; Clocksley; Robindam; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Padpole; Frillypad; Liligator; Elfless; Grampus; Faerious; Busheye; Huntorch; Hedgeherne; Stardigrade; Galagor; Mascotoy; Mascotorn; Jellyton; Draculeaf; Skelevangelist; Kingrave; Queenyx; Kuneko; Shining Kuneko; Djinn Entonic; Spooki-onna; Glaistain; Miss Mimic; Anathema; Adeptile; Trapwurm; Wyrmaw; Ferriclaw; Auriclaw; Picksie; Pawper; Pawprince; Hauntome; Blunderbusk; Charlequin; Fragliacci; Minosteam; Scarleteeth; Umbrahella; Magikrab

Insomnia

An Astral-type utility move that prevents the user from falling asleep.

type
Astral
category
Miscellaneous
Power
-
Accuracy
-
AP Cost
Passive
effect
Prevents the user from falling asleep.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Miasmodeus; Wooltergeist; Ramtasm; Folklord; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Stardigrade; Galagor; Mascotorn; Draculeaf; Kuneko; Shining Kuneko; Djinn Entonic; Spooki-onna; Adeptile; Hauntome; Magikrab

Magic Tome

A 70-power Astral-type ranged attack that reduces the target’s Ranged Defence.

type
Astral
category
Ranged Attack
Power
70
Accuracy
100%
AP Cost
3 AP
effect
Hits one target. Lowers the target’s Ranged Defence.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Miasmodeus; Wooltergeist; Ramtasm; Folklord; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Stardigrade; Galagor; Mascotorn; Draculeaf; Pawndead; Skelevangelist; Kingrave; Queenyx; Sparktan; Zeustrike; Kuneko; Shining Kuneko; Djinn Entonic; Spooki-onna; Adeptile; Hauntome; Magikrab

Meditate

An Astral-type status move that puts the user to sleep.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
3 AP
effect
Puts the user to sleep. Increases the user’s attack and defence stats every turn it’s asleep.
Compatible Species
Snoopin; Scampire; Aeroboros; Miasmodeus; Wooltergeist; Ramtasm; Folklord; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Stardigrade; Galagor; Mascotorn; Draculeaf; Kuneko; Shining Kuneko; Djinn Entonic; Spooki-onna; Adeptile; Hauntome; Magikrab

Mind-Meld

An Astral-type status move that lets the user share its moves with its allies.

type
Astral
category
Status Effect
Power
-
Accuracy
Unavoidable
AP Cost
2 AP
effect
The user shares its moves with its allies.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Miasmodeus; Wooltergeist; Ramtasm; Folklord; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Stardigrade; Galagor; Mascotorn; Draculeaf; Kuneko; Shining Kuneko; Djinn Entonic; Spooki-onna; Adeptile; Hauntome; Magikrab

Moonshine

A 30-power Astral-type ranged attack that inflicts the Confused status on the target.

type
Astral
category
Ranged Attack
Power
30
Accuracy
100%
AP Cost
1 AP
effect
Hits one target. Inflicts the Confused status on the target.
Compatible Species
Malchemy; Miasmodeus; Wooltergeist; Ramtasm; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Terracooka; Coaldron; Stardigrade; Galagor; Binvader; Binterloper; Shining Kuneko; Djinn Entonic; Khepri; Adeptile; Majortom; Minortom; Magikrab

Phase Shift

An Astral-type passive that lets the user's attacks hit ghosts.

type
Astral
category
Miscellaneous
Power
-
Accuracy
-
AP Cost
Passive
effect
The user’s attacks can hit ghosts.
Compatible Species
Ripterra; Gumbaal; Bansheep; Wooltergeist; Ramtasm; Zombleat; Capricorpse; Macabra; Folklord; Puppercut; Southpaw; Apocrowlypse; Allseer; Khufo; Triphinx; Stardigrade; Galagor; Mascotoy; Mascotorn; Jumpkin; Beanstalker; Draculeaf; Pawndead; Skelevangelist; Kingrave; Queenyx; Sparktan; Zeustrike; Shining Kuneko; Djinn Entonic; Undyin; Spooki-onna; Anathema; Adeptile; Ferriclaw; Auriclaw; Hauntome; Magikrab

Ritual

An Astral-type status move that brings the user back to life at 25% HP upon defeat.

type
Astral
category
Status Effect
Power
-
Accuracy
100%
AP Cost
6 AP
effect
Brings the user back to life at 25% HP upon defeat.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Miasmodeus; Gumbaal; Wooltergeist; Ramtasm; Zombleat; Capricorpse; Macabra; Folklord; Puppercut; Southpaw; Apocrowlypse; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Stardigrade; Galagor; Mascotoy; Mascotorn; Regensea; Jumpkin; Beanstalker; Draculeaf; Pawndead; Skelevangelist; Kingrave; Queenyx; Kuneko; Shining Kuneko; Djinn Entonic; Undyin; Spooki-onna; Anathema; Adeptile; Ferriclaw; Auriclaw; Hauntome; Rosehood; Magikrab

Shooting Star

A 60-power Astral-type ranged attack that strikes one target.

type
Astral
category
Ranged Attack
Power
60
Accuracy
100%
AP Cost
2 AP
effect
Hits one target.
Compatible Species
Ripterra; Wooltergeist; Ramtasm; Bulletino; Velocirifle; Artillerex; Gearyu; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Terracooka; Coaldron; Stardigrade; Galagor; Binvader; Binterloper; Shining Kuneko; Djinn Entonic; Khepri; Adeptile; Majortom; Minortom; Blunderbusk; Charlequin; Fragliacci; Magikrab

Summon Tulpa

An Astral-type utility move that calls for help from the astral plane.

type
Astral
category
Miscellaneous
Power
-
Accuracy
1%
AP Cost
0 AP
effect
Calls for help from the astral plane.
Compatible Species
Wooltergeist; Ramtasm; Khufo; Stardigrade; Galagor; Shining Kuneko; Djinn Entonic; Adeptile; Magikrab

Vengeful Curse

An Astral-type status move that automatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.

type
Astral
category
Status Effect
Power
-
Accuracy
-
AP Cost
Passive
effect
Automatically inflicts 3 random debuffs on the last opponent to hit the user upon defeat.
Compatible Species
Ripterra; Snoopin; Scampire; Aeroboros; Miasmodeus; Gumbaal; Wooltergeist; Ramtasm; Zombleat; Capricorpse; Macabra; Folklord; Puppercut; Southpaw; Apocrowlypse; Allseer; Khufo; Triphinx; Braxsuit; Flapwoods; Fortiwinx; Salamagus; Pyromeleon; Elfless; Grampus; Faerious; Stardigrade; Galagor; Mascotoy; Mascotorn; Jumpkin; Beanstalker; Draculeaf; Pawndead; Skelevangelist; Kingrave; Queenyx; Kuneko; Shining Kuneko; Djinn Entonic; Undyin; Spooki-onna; Anathema; Adeptile; Ferriclaw; Auriclaw; Hauntome; Magikrab

Wonderful 7

A 90-power Astral-type ranged attack that inflicts a random debuff.

type
Astral
category
Ranged Attack
Power
90
Accuracy
100%
AP Cost
4 AP
effect
Hits one target. Inflicts a random debuff.
Compatible Species
Wooltergeist; Ramtasm; Allseer; Khufo; Triphinx; Stardigrade; Galagor; Shining Kuneko; Djinn Entonic; Adeptile; Magikrab
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How Cassette Beasts Stickers Work in Battle

Every move falls into one of four groups: melee and ranged attacks, which deal damage, status effect moves, which put a condition like poison or sleep on the target, and miscellaneous moves, which change the battlefield in other ways. Each move also lists a type, a power number, an accuracy percentage, and an AP cost. AP is short for Action Points, and each party member gains 2 AP per turn, so spending it on expensive moves takes some planning.

How to Swap Stickers on a Tape

You can add or remove stickers on any tape you own, but only outside of battle. To replace a move, peel off the sticker you don't want. That frees up an empty slot, which you can fill with a different sticker.

Not every tape can use every sticker. Each species has its own set of stickers it's allowed to use, so a move that suits one monster may not be available to another. When two tapes fuse in battle, though, the fused form gets the moves from both.

How Many Stickers a Tape Can Hold

Slots are the spaces on a tape where stickers go, so they set how many moves a tape can use at once. Each species has its own number of slots, and a sticker with the Extra Slots attribute adds one more while it stays equipped.

Empty slots aren't wasted, either. Several attributes boost a move for each empty slot on its tape, such as damage, accuracy, or critical hit chance, so leaving room can help some moves hit harder.

How to Get New Stickers

Tapes gain new stickers automatically as they're upgraded through battle, and the ones they get depend on the tape's species. Stickers are also scattered around the overworld in various places, so it pays to explore.

Peeling a move off one of your own tapes gives you that sticker, so you can put it on another tape. That makes spare stickers worth hanging on to.

Sticker Types, Typeless Moves and Glitter

Every move has a type, such as Fire, Water, or Air, and that type affects how well it works against a given target. Some matchups add a buff or a debuff, and a few even change the target's type for a while.

Typeless moves are the exception. Basic moves like Smack and Spit take on the type of whichever monster uses them, so a Fire-type tape's Smack hits as Fire and a Water-type tape's Smack hits as Water.

Glitter is the strangest type of all. No monster starts out as Glitter. A monster only gains the type when it's hit by a Glitter-type attack such as Glitter Bomb.

Sticker Attributes Explained

Attributes only show up on uncommon (green) and rare (blue) stickers. A green sticker carries one or two uncommon attributes, while a blue one carries one rare attribute plus one or two uncommon ones.

Uncommon attributes include extra hits, healing, and longer status effects. Rare attributes go further, such as a chance to refund AP after a move, a chance to use a move at the start of battle, or a chance to target the whole team.

A sticker can carry up to three attributes, and each one has to suit the move it's on. The same attribute can't appear twice. Most stat boosts multiply with each other rather than adding up, so stacking them can make a bigger difference than it first seems.

Which Stickers Are Worth Keeping

Attributes can matter as much as raw power. The Compatibility attribute lets a sticker work with any tape, which helps because each species can only use a set of stickers.

Power alone can also mislead. Stab In The Dark hits for 100 power, but its accuracy is only 10%, so it lands about one time in ten. It's worth checking a sticker's type, attributes, and accuracy alongside its power before you commit.

FAQ

Q.

How rare are green and blue stickers?

By default, a new sticker has about a 5% chance of being uncommon and about a 1.25% chance of being rare.

Q.

What's the strongest sticker in Cassette Beasts?

Going by listed power, Headshot and Last Rites are the highest at 200 power each, and both cost 10 AP to use. Fusion Power can also reach 200, but only fusions can use it and its power depends on the pairing.

Q.

What's the difference between active and passive moves?

Active moves use up one of the tape's turns when you pick them. Passive moves trigger on their own during certain battle events.

Q.

What happens to stats and status effects when two tapes are fused?

The fused monster's stats are combined from both tapes, and status effects carry over too.

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