Showing 31 of 78 items.
Type
Ranged
Blunderbuss
A Naval gun whose cooldown resets each time you pick up a material.
- Type
- Ranged
- Classes
- Naval, Gun
- Tiers
- Tier II–IV
- Damage (Scaling)
- Tier II: 22 (110% Ranged Damage); Tier III: 45 (135% Ranged Damage); Tier IV: 70 (175% Ranged Damage)
- Attack Interval
- 5.2 s
- Crit
- Tier II: 3% chance, ×2 damage; Tier III: 3% chance, ×2.25 damage; Tier IV: 3% chance, ×2.5 damage
- Range
- Tier II: 325; Tier III: 350; Tier IV: 375
- Base Price
- Tier II: 45, Tier III: 95, Tier IV: 192 materials
- Special Stats
- pierces 2 enemies (-25% damage each), 90% accuracy
- Reload
- -
- Effects
- Cooldown is reset when you pick up a material
- How to Unlock
- Available from the start
- Game Content
- Abyssal Terrors
Chain Gun
A Legendary gun that fires three bullets per shot over a very long range.
- Type
- Ranged
- Classes
- Legendary, Gun
- Tiers
- Tier IV only
- Damage (Scaling)
- 2 (100% Ranged Damage, 100% Engineering)
- Attack Interval
- 0.073 s
- Crit
- 3% chance, ×1.5 damage
- Range
- 500
- Base Price
- Tier IV: 300 materials
- Special Stats
- 3 projectiles, pierces 1 enemy (-50% damage each), 80% accuracy
- Reload
- Every 100 shots, cooldown ×60
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Crossbow
A Precise and Medieval bow whose critical hits pierce through enemies.
- Type
- Ranged
- Classes
- Precise, Medieval
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 10 (50% Ranged Damage, 10% Range); Tier II: 12 (50% Ranged Damage, 10% Range); Tier III: 15 (50% Ranged Damage, 10% Range); Tier IV: 18 (50% Ranged Damage, 10% Range)
- Attack Interval
- 1.13 s
- Crit
- Tier I: 30% chance, ×1.5 damage; Tier II: 35% chance, ×1.75 damage; Tier III: 40% chance, ×2 damage; Tier IV: 45% chance, ×2.25 damage
- Range
- 350
- Base Price
- Tier I: 16, Tier II: 34, Tier III: 62, Tier IV: 132 materials
- Special Stats
- -
- Reload
- -
- Effects
- Tier I: Pierces up to 1 time on critical hit; Tier II: Pierces up to 2 times on critical hit; Tier III: Pierces up to 3 times on critical hit; Tier IV: Pierces up to 4 times on critical hit
- How to Unlock
- Available from the start
- Game Content
- Base game
Double Barrel Shotgun
A Gun that fires a spread of piercing pellets.
- Type
- Ranged
- Classes
- Gun
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 3 (80% Ranged Damage); Tier II: 6 (85% Ranged Damage); Tier III: 9 (90% Ranged Damage); Tier IV: 9 (100% Ranged Damage)
- Attack Interval
- Tier I: 1.37 s; Tier II: 1.28 s; Tier III: 1.2 s; Tier IV: 1.2 s
- Crit
- 3% chance, ×2 damage
- Range
- 350
- Base Price
- Tier I: 20, Tier II: 39, Tier III: 74, Tier IV: 149 materials
- Special Stats
- Tier I: 4 projectiles, pierces 2 enemies (-30% damage each), 90% accuracy; Tier II: 4 projectiles, pierces 2 enemies (-30% damage each), 95% accuracy; Tier III: 4 projectiles, pierces 2 enemies (-30% damage each); Tier IV: 6 projectiles, pierces 3 enemies (-30% damage each)
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Fireball
An Explosive and Elemental spell whose shots explode and burn.
- Type
- Ranged
- Classes
- Explosive, Elemental
- Tiers
- Tier II–IV
- Damage (Scaling)
- Tier II: 5 (25% Elemental Damage); Tier III: 10 (50% Elemental Damage); Tier IV: 20 (75% Elemental Damage)
- Attack Interval
- Tier II: 1.12 s; Tier III: 1.03 s; Tier IV: 0.87 s
- Crit
- 3% chance, ×1.5 damage
- Range
- Tier II: 400; Tier III: 450; Tier IV: 500
- Base Price
- Tier II: 36, Tier III: 66, Tier IV: 140 materials
- Special Stats
- Tier II: 90% accuracy; Tier III: 95% accuracy
- Reload
- -
- Effects
- Tier II: Projectiles explode on hit; Deals 5x3 (+100% Elemental Damage) burning damage; Tier III: Projectiles explode on hit; Deals 6x4 (+100% Elemental Damage) burning damage; Tier IV: Projectiles explode on hit; Deals 8x5 (+100% Elemental Damage) burning damage
- How to Unlock
- Available from the start
- Game Content
- Base game
Flamethrower
A Heavy Elemental weapon that burns every enemy in its path at short range.
- Type
- Ranged
- Classes
- Elemental, Heavy
- Tiers
- Tier II–IV
- Damage (Scaling)
- 1 (1% Elemental Damage)
- Attack Interval
- Tier II: 0.123 s; Tier III: 0.123 s; Tier IV: 0.09 s
- Crit
- 0% chance, ×2 damage
- Range
- Tier II: 250; Tier III: 300; Tier IV: 400
- Base Price
- Tier II: 56, Tier III: 103, Tier IV: 207 materials
- Special Stats
- pierces every enemy in its path, 60% accuracy
- Reload
- -
- Effects
- Tier II: Deals 3x1 (+100% Elemental Damage) burning damage; Tier III: Deals 5x3 (+100% Elemental Damage) burning damage; Tier IV: Deals 8x5 (+100% Elemental Damage) burning damage
- How to Unlock
- Available from the start
- Game Content
- Base game
Flute
A Musical weapon that can charm wounded enemies to fight for you.
- Type
- Ranged
- Classes
- Musical
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 6 (50% Ranged Damage, 10% Luck); Tier II: 8 (50% Ranged Damage, 15% Luck); Tier III: 11 (50% Ranged Damage, 20% Luck); Tier IV: 15 (50% Ranged Damage, 25% Luck)
- Attack Interval
- Tier I: 1.03 s; Tier II: 0.95 s; Tier III: 0.87 s; Tier IV: 0.78 s
- Crit
- 3% chance, ×1.5 damage
- Range
- Tier I: 300; Tier II: 325; Tier III: 350; Tier IV: 375
- Base Price
- Tier I: 20, Tier II: 45, Tier III: 80, Tier IV: 165 materials
- Special Stats
- -
- Reload
- -
- Effects
- Tier I: Hitting an enemy that has less than 60% health has a 10% chance to charm it for 8 seconds; Tier II: Hitting an enemy that has less than 65% health has a 15% chance to charm it for 8 seconds; Tier III: Hitting an enemy that has less than 70% health has a 20% chance to charm it for 8 seconds; Tier IV: Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds
- How to Unlock
- Win a run with Romantic
- Game Content
- Abyssal Terrors
Gatling Laser
A Legendary Heavy laser that fires fast, piercing shots.
- Type
- Ranged
- Classes
- Legendary, Heavy
- Tiers
- Tier IV only
- Damage (Scaling)
- 10 (100% Ranged Damage)
- Attack Interval
- 0.073 s
- Crit
- 10% chance, ×3 damage
- Range
- 500
- Base Price
- Tier IV: 290 materials
- Special Stats
- pierces 3 enemies (-25% damage each), 75% accuracy
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Ghost Scepter
An Ethereal scepter that adds Max HP as you rack up kills with it during a wave.
- Type
- Ranged
- Classes
- Ethereal
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 10 (100% Ranged Damage); Tier II: 15 (100% Ranged Damage); Tier III: 20 (100% Ranged Damage); Tier IV: 30 (100% Ranged Damage)
- Attack Interval
- Tier I: 0.98 s; Tier II: 0.93 s; Tier III: 0.88 s; Tier IV: 0.83 s
- Crit
- 3% chance, ×2 damage
- Range
- Tier I: 300; Tier II: 350; Tier III: 400; Tier IV: 450
- Base Price
- Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
- Special Stats
- -
- Reload
- -
- Effects
- Tier I: +1 Max HP for every 20 enemies you kill during a wave with this weapon; Tier II: +1 Max HP for every 18 enemies you kill during a wave with this weapon; Tier III: +1 Max HP for every 16 enemies you kill during a wave with this weapon; Tier IV: +1 Max HP for every 12 enemies you kill during a wave with this weapon
- How to Unlock
- Available from the start
- Game Content
- Base game
Grenade Launcher
A Heavy Explosive launcher whose bouncing grenades explode on hit.
- Type
- Ranged
- Classes
- Heavy, Explosive
- Tiers
- Tier II–IV
- Damage (Scaling)
- Tier II: 12 (100% Ranged Damage); Tier III: 18 (100% Ranged Damage); Tier IV: 30 (100% Ranged Damage)
- Attack Interval
- 0.37 s
- Crit
- Tier II: 5% chance, ×2.5 damage; Tier III: 10% chance, ×3 damage; Tier IV: 20% chance, ×3.5 damage
- Range
- Tier II: 350; Tier III: 400; Tier IV: 450
- Base Price
- Tier II: 58, Tier III: 108, Tier IV: 212 materials
- Special Stats
- bounces 1 time (no damage loss), 80% accuracy
- Reload
- Tier II: Every 2 shots, cooldown ×21; Tier III: Every 3 shots, cooldown ×18; Tier IV: Every 4 shots, cooldown ×15
- Effects
- Projectiles explode on hit
- How to Unlock
- Win a run with Gangster
- Game Content
- Abyssal Terrors
Harpoon Gun
A Naval gun with very long range that pierces and slows enemies.
- Type
- Ranged
- Classes
- Naval, Gun
- Tiers
- Tier II–IV
- Damage (Scaling)
- Tier II: 5 (100% Ranged Damage, 100% Melee Damage); Tier III: 10 (100% Ranged Damage, 100% Melee Damage); Tier IV: 20 (100% Ranged Damage, 100% Melee Damage)
- Attack Interval
- Tier II: 0.82 s; Tier III: 0.73 s; Tier IV: 0.65 s
- Crit
- 3% chance, ×1.5 damage
- Range
- Tier II: 800; Tier III: 850; Tier IV: 900
- Base Price
- Tier II: 50, Tier III: 105, Tier IV: 220 materials
- Special Stats
- Tier II: pierces 3 enemies (-25% damage each), minimum range 300; Tier III: pierces 4 enemies (-25% damage each), minimum range 300; Tier IV: pierces 5 enemies (-25% damage each), minimum range 300
- Reload
- -
- Effects
- Slows enemies in a radius around the projectile
- How to Unlock
- Available from the start
- Game Content
- Abyssal Terrors
Icicle
A Precise and Elemental weapon that fires piercing ice shards.
- Type
- Ranged
- Classes
- Precise, Elemental
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 10 (100% Elemental Damage); Tier II: 20 (100% Elemental Damage); Tier III: 30 (100% Elemental Damage); Tier IV: 40 (100% Elemental Damage)
- Attack Interval
- Tier I: 1.03 s; Tier II: 0.95 s; Tier III: 0.87 s; Tier IV: 0.7 s
- Crit
- Tier I: 5% chance, ×2 damage; Tier II: 10% chance, ×2 damage; Tier III: 15% chance, ×2.5 damage; Tier IV: 20% chance, ×3 damage
- Range
- 400
- Base Price
- Tier I: 18, Tier II: 36, Tier III: 66, Tier IV: 140 materials
- Special Stats
- Tier I: pierces 1 enemy (-50% damage each), 85% accuracy; Tier II: pierces 1 enemy (-50% damage each), 90% accuracy; Tier III: pierces 1 enemy (-50% damage each), 95% accuracy; Tier IV: pierces 1 enemy (-50% damage each)
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Javelin
A Primitive weapon that throws piercing javelins, with a guaranteed crit every fifth throw.
- Type
- Ranged
- Classes
- Primitive
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 8 (100% Melee Damage); Tier II: 12 (100% Melee Damage); Tier III: 16 (100% Melee Damage); Tier IV: 20 (100% Melee Damage)
- Attack Interval
- Tier I: 1.2 s; Tier II: 1.12 s; Tier III: 1.03 s; Tier IV: 0.95 s
- Crit
- Tier I: 0% chance, ×2.5 damage; Tier II: 0% chance, ×2.75 damage; Tier III: 0% chance, ×3 damage; Tier IV: 0% chance, ×3.25 damage
- Range
- Tier I: 350; Tier II: 375; Tier III: 400; Tier IV: 425
- Base Price
- Tier I: 18, Tier II: 36, Tier III: 66, Tier IV: 140 materials
- Special Stats
- Tier I: pierces 2 enemies (-25% damage each); Tier II: pierces 3 enemies (-25% damage each); Tier III: pierces 4 enemies (-25% damage each); Tier IV: pierces 5 enemies (-25% damage each)
- Reload
- -
- Effects
- Tier I: Every 5th projectile has +100 % Crit Chance; Tier II: Every 4th projectile has +100 % Crit Chance; Tier III: Every 3rd projectile has +100 % Crit Chance; Tier IV: Every 2nd projectile has +100 % Crit Chance
- How to Unlock
- Available from the start
- Game Content
- Abyssal Terrors
Laser Gun
A long-range Gun that fires piercing laser shots.
- Type
- Ranged
- Classes
- Gun
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 40 (400% Ranged Damage); Tier II: 55 (450% Ranged Damage); Tier III: 70 (500% Ranged Damage); Tier IV: 100 (600% Ranged Damage)
- Attack Interval
- Tier I: 1.98 s; Tier II: 1.9 s; Tier III: 1.82 s; Tier IV: 1.65 s
- Crit
- 3% chance, ×2 damage
- Range
- 500
- Base Price
- Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
- Special Stats
- pierces 1 enemy (-25% damage each)
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Medical Gun
A Medical gun with strong life steal at range.
- Type
- Ranged
- Classes
- Medical, Gun
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 10 (100% Ranged Damage); Tier II: 15 (100% Ranged Damage); Tier III: 20 (100% Ranged Damage); Tier IV: 30 (100% Ranged Damage)
- Attack Interval
- Tier I: 0.78 s; Tier II: 0.7 s; Tier III: 0.62 s; Tier IV: 0.48 s
- Crit
- 3% chance, ×2 damage
- Range
- 400
- Base Price
- Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
- Special Stats
- Tier I: 50% life steal, 90% accuracy; Tier II: 55% life steal, 90% accuracy; Tier III: 60% life steal, 90% accuracy; Tier IV: 65% life steal
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Minigun
A Heavy gun that fires a constant stream of small, piercing bullets.
- Type
- Ranged
- Classes
- Heavy, Gun
- Tiers
- Tier III–IV
- Damage (Scaling)
- Tier III: 2 (50% Ranged Damage); Tier IV: 5 (75% Ranged Damage)
- Attack Interval
- 0.09 s
- Crit
- Tier III: 1% chance, ×1.75 damage; Tier IV: 3% chance, ×2 damage
- Range
- Tier III: 400; Tier IV: 450
- Base Price
- Tier III: 127, Tier IV: 255 materials
- Special Stats
- Tier III: pierces 1 enemy (-25% damage each), 85% accuracy; Tier IV: pierces 2 enemies (-25% damage each)
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Nuclear Launcher
A Heavy Explosive launcher with very long range whose shots explode on hit.
- Type
- Ranged
- Classes
- Heavy, Explosive
- Tiers
- Tier III–IV
- Damage (Scaling)
- Tier III: 60 (100% Ranged Damage, 100% Elemental Damage); Tier IV: 120 (100% Ranged Damage, 100% Elemental Damage)
- Attack Interval
- 2.12 s
- Crit
- 3% chance, ×2 damage
- Range
- 800
- Base Price
- Tier III: 144, Tier IV: 289 materials
- Special Stats
- -
- Reload
- -
- Effects
- Projectiles explode on hit
- How to Unlock
- Win a run with Soldier
- Game Content
- Base game
Obliterator
A Heavy gun whose shots pierce every enemy in their path with no damage loss.
- Type
- Ranged
- Classes
- Heavy, Gun
- Tiers
- Tier III–IV
- Damage (Scaling)
- Tier III: 250 (1000% Ranged Damage); Tier IV: 400 (1500% Ranged Damage)
- Attack Interval
- 3.23 s
- Crit
- 3% chance, ×2 damage
- Range
- Tier III: 800; Tier IV: 1000
- Base Price
- Tier III: 127, Tier IV: 255 materials
- Special Stats
- pierces every enemy in its path
- Reload
- -
- Effects
- -
- How to Unlock
- Win a run with Demon
- Game Content
- Base game
Particle Accelerator
A Heavy Elemental beam that pierces everything, burns and slows based on Engineering.
- Type
- Ranged
- Classes
- Heavy, Elemental
- Tiers
- Tier III–IV
- Damage (Scaling)
- Tier III: 60 (100% Elemental Damage, 100% Engineering); Tier IV: 120 (100% Elemental Damage, 100% Engineering)
- Attack Interval
- Tier III: 1.95 s; Tier IV: 1.62 s
- Crit
- 3% chance, ×2 damage
- Range
- 800
- Base Price
- Tier III: 144, Tier IV: 289 materials
- Special Stats
- pierces every enemy in its path
- Reload
- -
- Effects
- Tier III: Deals 8x8 (+100% Elemental Damage) burning damage; Slows enemies by 1% on hit for every 1 Engineering you have; Tier IV: Deals 10x10 (+100% Elemental Damage) burning damage; Slows enemies by 2% on hit for every 1 Engineering you have
- How to Unlock
- Win a run with Technomage
- Game Content
- Base game
Pistol
The basic Gun, with long range and a piercing shot.
- Type
- Ranged
- Classes
- Gun
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 12 (100% Ranged Damage); Tier II: 20 (100% Ranged Damage); Tier III: 30 (100% Ranged Damage); Tier IV: 50 (100% Ranged Damage)
- Attack Interval
- Tier I: 1.2 s; Tier II: 1.12 s; Tier III: 1.03 s; Tier IV: 0.87 s
- Crit
- Tier I: 10% chance, ×2 damage; Tier II: 15% chance, ×2 damage; Tier III: 20% chance, ×2 damage; Tier IV: 25% chance, ×2 damage
- Range
- 400
- Base Price
- Tier I: 10, Tier II: 22, Tier III: 45, Tier IV: 91 materials
- Special Stats
- Tier I: pierces 1 enemy (-50% damage each), 90% accuracy; Tier II: pierces 1 enemy (-50% damage each), 90% accuracy; Tier III: pierces 1 enemy (-50% damage each), 90% accuracy; Tier IV: pierces 1 enemy (-50% damage each)
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Potato Thrower
A long-range Support weapon whose damage scales with Ranged Damage and Max HP.
- Type
- Ranged
- Classes
- Support
- Tiers
- Tier II–IV
- Damage (Scaling)
- Tier II: 3 (40% Ranged Damage, 20% Max HP); Tier III: 5 (40% Ranged Damage, 20% Max HP); Tier IV: 10 (40% Ranged Damage, 20% Max HP)
- Attack Interval
- Tier II: 0.45 s; Tier III: 0.37 s; Tier IV: 0.28 s
- Crit
- 3% chance, ×1.5 damage
- Range
- 500
- Base Price
- Tier II: 36, Tier III: 69, Tier IV: 139 materials
- Special Stats
- 90% accuracy
- Reload
- -
- Effects
- -
- How to Unlock
- Win a run with Chunky
- Game Content
- Base game
Rail Gun
A Gun and Heavy weapon that keeps gaining damage until you take a hit.
- Type
- Ranged
- Classes
- Gun, Heavy
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 10 (80% Ranged Damage, 30% Dodge); Tier II: 15 (80% Ranged Damage, 35% Dodge); Tier III: 20 (90% Ranged Damage, 40% Dodge); Tier IV: 35 (100% Ranged Damage, 45% Dodge)
- Attack Interval
- Tier I: 1.07 s; Tier II: 1.02 s; Tier III: 0.98 s; Tier IV: 0.95 s
- Crit
- Tier I: 3% chance, ×1.5 damage; Tier II: 3% chance, ×1.75 damage; Tier III: 3% chance, ×2 damage; Tier IV: 3% chance, ×2.25 damage
- Range
- 300
- Base Price
- Tier I: 20, Tier II: 40, Tier III: 80, Tier IV: 160 materials
- Special Stats
- Tier I: pierces 1 enemy (-50% damage each); Tier II: pierces 1 enemy (-35% damage each); Tier III: pierces 2 enemies (-35% damage each); Tier IV: pierces 3 enemies (-25% damage each)
- Reload
- -
- Effects
- Tier I: Deals +3 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage; Tier II: Deals +4 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage; Tier III: Deals +5 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage; Tier IV: Deals +6 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage
- How to Unlock
- Win a run with Wounded
- Game Content
- Base game
Revolver
A Gun that fires six quick shots and then reloads.
- Type
- Ranged
- Classes
- Gun
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 15 (100% Ranged Damage); Tier II: 20 (130% Ranged Damage); Tier III: 25 (165% Ranged Damage); Tier IV: 40 (200% Ranged Damage)
- Attack Interval
- Tier I: 0.43 s; Tier II: 0.42 s; Tier III: 0.4 s; Tier IV: 0.38 s
- Crit
- 3% chance, ×2 damage
- Range
- 450
- Base Price
- Tier I: 20, Tier II: 34, Tier III: 70, Tier IV: 130 materials
- Special Stats
- 90% accuracy
- Reload
- Every 6 shots, cooldown ×8
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Rocket Launcher
A Heavy Explosive launcher whose rockets explode on hit.
- Type
- Ranged
- Classes
- Heavy, Explosive
- Tiers
- Tier II–IV
- Damage (Scaling)
- Tier II: 30 (100% Ranged Damage); Tier III: 50 (100% Ranged Damage); Tier IV: 80 (100% Ranged Damage)
- Attack Interval
- Tier II: 1.78 s; Tier III: 1.37 s; Tier IV: 1.03 s
- Crit
- 3% chance, ×2 damage
- Range
- Tier II: 500; Tier III: 550; Tier IV: 600
- Base Price
- Tier II: 56, Tier III: 103, Tier IV: 207 materials
- Special Stats
- Tier II: 80% accuracy; Tier III: 90% accuracy
- Reload
- -
- Effects
- Projectiles explode on hit
- How to Unlock
- Available from the start
- Game Content
- Base game
Shredder
A Gun and Explosive weapon with piercing shots that can explode on hit.
- Type
- Ranged
- Classes
- Gun, Explosive
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 5 (50% Ranged Damage); Tier II: 10 (50% Ranged Damage); Tier III: 15 (50% Ranged Damage); Tier IV: 25 (50% Ranged Damage)
- Attack Interval
- Tier I: 1.3 s; Tier II: 1.22 s; Tier III: 1.13 s; Tier IV: 1.05 s
- Crit
- 3% chance, ×2 damage
- Range
- 450
- Base Price
- Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
- Special Stats
- pierces 3 enemies (no damage loss)
- Reload
- -
- Effects
- Tier I: Projectiles have a 50% chance to explode on hit; Tier II: Projectiles have a 65% chance to explode on hit; Tier III: Projectiles have a 80% chance to explode on hit; Tier IV: Projectiles explode on hit
- How to Unlock
- Available from the start
- Game Content
- Base game
Shuriken
A Precise throwing star that bounces to another enemy on a critical hit.
- Type
- Ranged
- Classes
- Precise
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 7 (25% Melee Damage); Tier II: 9 (34% Melee Damage); Tier III: 11 (42% Melee Damage); Tier IV: 15 (50% Melee Damage)
- Attack Interval
- Tier I: 0.87 s; Tier II: 0.83 s; Tier III: 0.8 s; Tier IV: 0.7 s
- Crit
- Tier I: 35% chance, ×1.5 damage; Tier II: 38% chance, ×1.5 damage; Tier III: 41% chance, ×1.5 damage; Tier IV: 45% chance, ×1.5 damage
- Range
- 350
- Base Price
- Tier I: 12, Tier II: 26, Tier III: 52, Tier IV: 105 materials
- Special Stats
- -
- Reload
- -
- Effects
- Tier I: Bounces up to 1 time on critical hit; Tier II: Bounces up to 2 times on critical hit; Tier III: Bounces up to 3 times on critical hit; Tier IV: Bounces up to 4 times on critical hit
- How to Unlock
- Available from the start
- Game Content
- Base game
Slingshot
A Primitive weapon whose stones bounce between enemies with no damage loss.
- Type
- Ranged
- Classes
- Primitive
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 10 (80% Ranged Damage); Tier II: 13 (80% Ranged Damage); Tier III: 16 (80% Ranged Damage); Tier IV: 20 (80% Ranged Damage)
- Attack Interval
- Tier I: 1.22 s; Tier II: 1.17 s; Tier III: 1.13 s; Tier IV: 1.1 s
- Crit
- 3% chance, ×2 damage
- Range
- 300
- Base Price
- Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
- Special Stats
- Tier I: bounces 1 time (no damage loss); Tier II: bounces 2 times (no damage loss); Tier III: bounces 3 times (no damage loss); Tier IV: bounces 4 times (no damage loss)
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
SMG
A fast-firing Gun with low accuracy.
- Type
- Ranged
- Classes
- Gun
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 3 (50% Ranged Damage); Tier II: 4 (60% Ranged Damage); Tier III: 5 (70% Ranged Damage); Tier IV: 8 (80% Ranged Damage)
- Attack Interval
- Tier I: 0.167 s; Tier II: 0.167 s; Tier III: 0.167 s; Tier IV: 0.15 s
- Crit
- 1% chance, ×1.5 damage
- Range
- 400
- Base Price
- Tier I: 20, Tier II: 39, Tier III: 74, Tier IV: 149 materials
- Special Stats
- Tier I: 70% accuracy; Tier II: 75% accuracy; Tier III: 80% accuracy; Tier IV: 85% accuracy
- Reload
- -
- Effects
- -
- How to Unlock
- Available from the start
- Game Content
- Base game
Sniper Gun
A Gun and Precise rifle with very long range that bursts into extra projectiles on hit.
- Type
- Ranged
- Classes
- Gun, Precise
- Tiers
- Tier III–IV
- Damage (Scaling)
- Tier III: 50 (100% Ranged Damage, 20% Range); Tier IV: 80 (100% Ranged Damage, 30% Range)
- Attack Interval
- 2.4 s
- Crit
- Tier III: 20% chance, ×3 damage; Tier IV: 20% chance, ×4 damage
- Range
- Tier III: 800; Tier IV: 1000
- Base Price
- Tier III: 115, Tier IV: 245 materials
- Special Stats
- -
- Reload
- -
- Effects
- Tier III: Hitting an enemy spawns 5 projectiles dealing 5 (+10% Range) damage; Tier IV: Hitting an enemy spawns 8 projectiles dealing 5 (+15% Range) damage
- How to Unlock
- Win a run with Hunter
- Game Content
- Base game
Taser
A Support and Elemental weapon that slows enemies around its shots.
- Type
- Ranged
- Classes
- Support, Elemental
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 7 (80% Elemental Damage); Tier II: 7 (70% Elemental Damage); Tier III: 7 (60% Elemental Damage); Tier IV: 14 (50% Elemental Damage)
- Attack Interval
- 0.95 s
- Crit
- 3% chance, ×2 damage
- Range
- 200
- Base Price
- Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
- Special Stats
- Tier II: 2 projectiles; Tier III: 3 projectiles; Tier IV: 4 projectiles
- Reload
- -
- Effects
- Slows enemies in a radius around the projectile
- How to Unlock
- Available from the start
- Game Content
- Base game
Wand
An Elemental wand that fires piercing bolts that set enemies on fire.
- Type
- Ranged
- Classes
- Elemental
- Tiers
- Tier I–IV
- Damage (Scaling)
- Tier I: 1 (50% Elemental Damage); Tier II: 1 (65% Elemental Damage); Tier III: 1 (80% Elemental Damage); Tier IV: 1 (100% Elemental Damage)
- Attack Interval
- Tier I: 0.87 s; Tier II: 0.78 s; Tier III: 0.7 s; Tier IV: 0.53 s
- Crit
- 0% chance, ×2 damage
- Range
- Tier I: 350; Tier II: 375; Tier III: 400; Tier IV: 425
- Base Price
- Tier I: 10, Tier II: 22, Tier III: 45, Tier IV: 91 materials
- Special Stats
- pierces 1 enemy (-50% damage each)
- Reload
- -
- Effects
- Tier I: Deals 3x3 (+100% Elemental Damage) burning damage; Tier II: Deals 5x5 (+100% Elemental Damage) burning damage; Tier III: Deals 6x8 (+100% Elemental Damage) burning damage; Tier IV: Deals 9x12 (+100% Elemental Damage) burning damage
- How to Unlock
- Available from the start
- Game Content
- Base game

