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  4. Weapons page 2

All 78 Weapons and Their Stats in Brotato - Page 2

Updated on November 1, 2026 (3 days ago)

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Showing 31 of 78 items.

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Type

Ranged

31 items

Blunderbuss

A Naval gun whose cooldown resets each time you pick up a material.

Type
Ranged
Classes
Naval, Gun
Tiers
Tier II–IV
Damage (Scaling)
Tier II: 22 (110% Ranged Damage); Tier III: 45 (135% Ranged Damage); Tier IV: 70 (175% Ranged Damage)
Attack Interval
5.2 s
Crit
Tier II: 3% chance, ×2 damage; Tier III: 3% chance, ×2.25 damage; Tier IV: 3% chance, ×2.5 damage
Range
Tier II: 325; Tier III: 350; Tier IV: 375
Base Price
Tier II: 45, Tier III: 95, Tier IV: 192 materials
Special Stats
pierces 2 enemies (-25% damage each), 90% accuracy
Reload
-
Effects
Cooldown is reset when you pick up a material
How to Unlock
Available from the start
Game Content
Abyssal Terrors

Chain Gun

A Legendary gun that fires three bullets per shot over a very long range.

Type
Ranged
Classes
Legendary, Gun
Tiers
Tier IV only
Damage (Scaling)
2 (100% Ranged Damage, 100% Engineering)
Attack Interval
0.073 s
Crit
3% chance, ×1.5 damage
Range
500
Base Price
Tier IV: 300 materials
Special Stats
3 projectiles, pierces 1 enemy (-50% damage each), 80% accuracy
Reload
Every 100 shots, cooldown ×60
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Crossbow

A Precise and Medieval bow whose critical hits pierce through enemies.

Type
Ranged
Classes
Precise, Medieval
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 10 (50% Ranged Damage, 10% Range); Tier II: 12 (50% Ranged Damage, 10% Range); Tier III: 15 (50% Ranged Damage, 10% Range); Tier IV: 18 (50% Ranged Damage, 10% Range)
Attack Interval
1.13 s
Crit
Tier I: 30% chance, ×1.5 damage; Tier II: 35% chance, ×1.75 damage; Tier III: 40% chance, ×2 damage; Tier IV: 45% chance, ×2.25 damage
Range
350
Base Price
Tier I: 16, Tier II: 34, Tier III: 62, Tier IV: 132 materials
Special Stats
-
Reload
-
Effects
Tier I: Pierces up to 1 time on critical hit; Tier II: Pierces up to 2 times on critical hit; Tier III: Pierces up to 3 times on critical hit; Tier IV: Pierces up to 4 times on critical hit
How to Unlock
Available from the start
Game Content
Base game

Double Barrel Shotgun

A Gun that fires a spread of piercing pellets.

Type
Ranged
Classes
Gun
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 3 (80% Ranged Damage); Tier II: 6 (85% Ranged Damage); Tier III: 9 (90% Ranged Damage); Tier IV: 9 (100% Ranged Damage)
Attack Interval
Tier I: 1.37 s; Tier II: 1.28 s; Tier III: 1.2 s; Tier IV: 1.2 s
Crit
3% chance, ×2 damage
Range
350
Base Price
Tier I: 20, Tier II: 39, Tier III: 74, Tier IV: 149 materials
Special Stats
Tier I: 4 projectiles, pierces 2 enemies (-30% damage each), 90% accuracy; Tier II: 4 projectiles, pierces 2 enemies (-30% damage each), 95% accuracy; Tier III: 4 projectiles, pierces 2 enemies (-30% damage each); Tier IV: 6 projectiles, pierces 3 enemies (-30% damage each)
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Fireball

An Explosive and Elemental spell whose shots explode and burn.

Type
Ranged
Classes
Explosive, Elemental
Tiers
Tier II–IV
Damage (Scaling)
Tier II: 5 (25% Elemental Damage); Tier III: 10 (50% Elemental Damage); Tier IV: 20 (75% Elemental Damage)
Attack Interval
Tier II: 1.12 s; Tier III: 1.03 s; Tier IV: 0.87 s
Crit
3% chance, ×1.5 damage
Range
Tier II: 400; Tier III: 450; Tier IV: 500
Base Price
Tier II: 36, Tier III: 66, Tier IV: 140 materials
Special Stats
Tier II: 90% accuracy; Tier III: 95% accuracy
Reload
-
Effects
Tier II: Projectiles explode on hit; Deals 5x3 (+100% Elemental Damage) burning damage; Tier III: Projectiles explode on hit; Deals 6x4 (+100% Elemental Damage) burning damage; Tier IV: Projectiles explode on hit; Deals 8x5 (+100% Elemental Damage) burning damage
How to Unlock
Available from the start
Game Content
Base game

Flamethrower

A Heavy Elemental weapon that burns every enemy in its path at short range.

Type
Ranged
Classes
Elemental, Heavy
Tiers
Tier II–IV
Damage (Scaling)
1 (1% Elemental Damage)
Attack Interval
Tier II: 0.123 s; Tier III: 0.123 s; Tier IV: 0.09 s
Crit
0% chance, ×2 damage
Range
Tier II: 250; Tier III: 300; Tier IV: 400
Base Price
Tier II: 56, Tier III: 103, Tier IV: 207 materials
Special Stats
pierces every enemy in its path, 60% accuracy
Reload
-
Effects
Tier II: Deals 3x1 (+100% Elemental Damage) burning damage; Tier III: Deals 5x3 (+100% Elemental Damage) burning damage; Tier IV: Deals 8x5 (+100% Elemental Damage) burning damage
How to Unlock
Available from the start
Game Content
Base game

Flute

A Musical weapon that can charm wounded enemies to fight for you.

Type
Ranged
Classes
Musical
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 6 (50% Ranged Damage, 10% Luck); Tier II: 8 (50% Ranged Damage, 15% Luck); Tier III: 11 (50% Ranged Damage, 20% Luck); Tier IV: 15 (50% Ranged Damage, 25% Luck)
Attack Interval
Tier I: 1.03 s; Tier II: 0.95 s; Tier III: 0.87 s; Tier IV: 0.78 s
Crit
3% chance, ×1.5 damage
Range
Tier I: 300; Tier II: 325; Tier III: 350; Tier IV: 375
Base Price
Tier I: 20, Tier II: 45, Tier III: 80, Tier IV: 165 materials
Special Stats
-
Reload
-
Effects
Tier I: Hitting an enemy that has less than 60% health has a 10% chance to charm it for 8 seconds; Tier II: Hitting an enemy that has less than 65% health has a 15% chance to charm it for 8 seconds; Tier III: Hitting an enemy that has less than 70% health has a 20% chance to charm it for 8 seconds; Tier IV: Hitting an enemy that has less than 75% health has a 25% chance to charm it for 8 seconds
How to Unlock
Win a run with Romantic
Game Content
Abyssal Terrors

Gatling Laser

A Legendary Heavy laser that fires fast, piercing shots.

Type
Ranged
Classes
Legendary, Heavy
Tiers
Tier IV only
Damage (Scaling)
10 (100% Ranged Damage)
Attack Interval
0.073 s
Crit
10% chance, ×3 damage
Range
500
Base Price
Tier IV: 290 materials
Special Stats
pierces 3 enemies (-25% damage each), 75% accuracy
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Ghost Scepter

An Ethereal scepter that adds Max HP as you rack up kills with it during a wave.

Type
Ranged
Classes
Ethereal
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 10 (100% Ranged Damage); Tier II: 15 (100% Ranged Damage); Tier III: 20 (100% Ranged Damage); Tier IV: 30 (100% Ranged Damage)
Attack Interval
Tier I: 0.98 s; Tier II: 0.93 s; Tier III: 0.88 s; Tier IV: 0.83 s
Crit
3% chance, ×2 damage
Range
Tier I: 300; Tier II: 350; Tier III: 400; Tier IV: 450
Base Price
Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
Special Stats
-
Reload
-
Effects
Tier I: +1 Max HP for every 20 enemies you kill during a wave with this weapon; Tier II: +1 Max HP for every 18 enemies you kill during a wave with this weapon; Tier III: +1 Max HP for every 16 enemies you kill during a wave with this weapon; Tier IV: +1 Max HP for every 12 enemies you kill during a wave with this weapon
How to Unlock
Available from the start
Game Content
Base game

Grenade Launcher

A Heavy Explosive launcher whose bouncing grenades explode on hit.

Type
Ranged
Classes
Heavy, Explosive
Tiers
Tier II–IV
Damage (Scaling)
Tier II: 12 (100% Ranged Damage); Tier III: 18 (100% Ranged Damage); Tier IV: 30 (100% Ranged Damage)
Attack Interval
0.37 s
Crit
Tier II: 5% chance, ×2.5 damage; Tier III: 10% chance, ×3 damage; Tier IV: 20% chance, ×3.5 damage
Range
Tier II: 350; Tier III: 400; Tier IV: 450
Base Price
Tier II: 58, Tier III: 108, Tier IV: 212 materials
Special Stats
bounces 1 time (no damage loss), 80% accuracy
Reload
Tier II: Every 2 shots, cooldown ×21; Tier III: Every 3 shots, cooldown ×18; Tier IV: Every 4 shots, cooldown ×15
Effects
Projectiles explode on hit
How to Unlock
Win a run with Gangster
Game Content
Abyssal Terrors

Harpoon Gun

A Naval gun with very long range that pierces and slows enemies.

Type
Ranged
Classes
Naval, Gun
Tiers
Tier II–IV
Damage (Scaling)
Tier II: 5 (100% Ranged Damage, 100% Melee Damage); Tier III: 10 (100% Ranged Damage, 100% Melee Damage); Tier IV: 20 (100% Ranged Damage, 100% Melee Damage)
Attack Interval
Tier II: 0.82 s; Tier III: 0.73 s; Tier IV: 0.65 s
Crit
3% chance, ×1.5 damage
Range
Tier II: 800; Tier III: 850; Tier IV: 900
Base Price
Tier II: 50, Tier III: 105, Tier IV: 220 materials
Special Stats
Tier II: pierces 3 enemies (-25% damage each), minimum range 300; Tier III: pierces 4 enemies (-25% damage each), minimum range 300; Tier IV: pierces 5 enemies (-25% damage each), minimum range 300
Reload
-
Effects
Slows enemies in a radius around the projectile
How to Unlock
Available from the start
Game Content
Abyssal Terrors

Icicle

A Precise and Elemental weapon that fires piercing ice shards.

Type
Ranged
Classes
Precise, Elemental
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 10 (100% Elemental Damage); Tier II: 20 (100% Elemental Damage); Tier III: 30 (100% Elemental Damage); Tier IV: 40 (100% Elemental Damage)
Attack Interval
Tier I: 1.03 s; Tier II: 0.95 s; Tier III: 0.87 s; Tier IV: 0.7 s
Crit
Tier I: 5% chance, ×2 damage; Tier II: 10% chance, ×2 damage; Tier III: 15% chance, ×2.5 damage; Tier IV: 20% chance, ×3 damage
Range
400
Base Price
Tier I: 18, Tier II: 36, Tier III: 66, Tier IV: 140 materials
Special Stats
Tier I: pierces 1 enemy (-50% damage each), 85% accuracy; Tier II: pierces 1 enemy (-50% damage each), 90% accuracy; Tier III: pierces 1 enemy (-50% damage each), 95% accuracy; Tier IV: pierces 1 enemy (-50% damage each)
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Javelin

A Primitive weapon that throws piercing javelins, with a guaranteed crit every fifth throw.

Type
Ranged
Classes
Primitive
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 8 (100% Melee Damage); Tier II: 12 (100% Melee Damage); Tier III: 16 (100% Melee Damage); Tier IV: 20 (100% Melee Damage)
Attack Interval
Tier I: 1.2 s; Tier II: 1.12 s; Tier III: 1.03 s; Tier IV: 0.95 s
Crit
Tier I: 0% chance, ×2.5 damage; Tier II: 0% chance, ×2.75 damage; Tier III: 0% chance, ×3 damage; Tier IV: 0% chance, ×3.25 damage
Range
Tier I: 350; Tier II: 375; Tier III: 400; Tier IV: 425
Base Price
Tier I: 18, Tier II: 36, Tier III: 66, Tier IV: 140 materials
Special Stats
Tier I: pierces 2 enemies (-25% damage each); Tier II: pierces 3 enemies (-25% damage each); Tier III: pierces 4 enemies (-25% damage each); Tier IV: pierces 5 enemies (-25% damage each)
Reload
-
Effects
Tier I: Every 5th projectile has +100 % Crit Chance; Tier II: Every 4th projectile has +100 % Crit Chance; Tier III: Every 3rd projectile has +100 % Crit Chance; Tier IV: Every 2nd projectile has +100 % Crit Chance
How to Unlock
Available from the start
Game Content
Abyssal Terrors

Laser Gun

A long-range Gun that fires piercing laser shots.

Type
Ranged
Classes
Gun
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 40 (400% Ranged Damage); Tier II: 55 (450% Ranged Damage); Tier III: 70 (500% Ranged Damage); Tier IV: 100 (600% Ranged Damage)
Attack Interval
Tier I: 1.98 s; Tier II: 1.9 s; Tier III: 1.82 s; Tier IV: 1.65 s
Crit
3% chance, ×2 damage
Range
500
Base Price
Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
Special Stats
pierces 1 enemy (-25% damage each)
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Medical Gun

A Medical gun with strong life steal at range.

Type
Ranged
Classes
Medical, Gun
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 10 (100% Ranged Damage); Tier II: 15 (100% Ranged Damage); Tier III: 20 (100% Ranged Damage); Tier IV: 30 (100% Ranged Damage)
Attack Interval
Tier I: 0.78 s; Tier II: 0.7 s; Tier III: 0.62 s; Tier IV: 0.48 s
Crit
3% chance, ×2 damage
Range
400
Base Price
Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
Special Stats
Tier I: 50% life steal, 90% accuracy; Tier II: 55% life steal, 90% accuracy; Tier III: 60% life steal, 90% accuracy; Tier IV: 65% life steal
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Minigun

A Heavy gun that fires a constant stream of small, piercing bullets.

Type
Ranged
Classes
Heavy, Gun
Tiers
Tier III–IV
Damage (Scaling)
Tier III: 2 (50% Ranged Damage); Tier IV: 5 (75% Ranged Damage)
Attack Interval
0.09 s
Crit
Tier III: 1% chance, ×1.75 damage; Tier IV: 3% chance, ×2 damage
Range
Tier III: 400; Tier IV: 450
Base Price
Tier III: 127, Tier IV: 255 materials
Special Stats
Tier III: pierces 1 enemy (-25% damage each), 85% accuracy; Tier IV: pierces 2 enemies (-25% damage each)
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Nuclear Launcher

A Heavy Explosive launcher with very long range whose shots explode on hit.

Type
Ranged
Classes
Heavy, Explosive
Tiers
Tier III–IV
Damage (Scaling)
Tier III: 60 (100% Ranged Damage, 100% Elemental Damage); Tier IV: 120 (100% Ranged Damage, 100% Elemental Damage)
Attack Interval
2.12 s
Crit
3% chance, ×2 damage
Range
800
Base Price
Tier III: 144, Tier IV: 289 materials
Special Stats
-
Reload
-
Effects
Projectiles explode on hit
How to Unlock
Win a run with Soldier
Game Content
Base game

Obliterator

A Heavy gun whose shots pierce every enemy in their path with no damage loss.

Type
Ranged
Classes
Heavy, Gun
Tiers
Tier III–IV
Damage (Scaling)
Tier III: 250 (1000% Ranged Damage); Tier IV: 400 (1500% Ranged Damage)
Attack Interval
3.23 s
Crit
3% chance, ×2 damage
Range
Tier III: 800; Tier IV: 1000
Base Price
Tier III: 127, Tier IV: 255 materials
Special Stats
pierces every enemy in its path
Reload
-
Effects
-
How to Unlock
Win a run with Demon
Game Content
Base game

Particle Accelerator

A Heavy Elemental beam that pierces everything, burns and slows based on Engineering.

Type
Ranged
Classes
Heavy, Elemental
Tiers
Tier III–IV
Damage (Scaling)
Tier III: 60 (100% Elemental Damage, 100% Engineering); Tier IV: 120 (100% Elemental Damage, 100% Engineering)
Attack Interval
Tier III: 1.95 s; Tier IV: 1.62 s
Crit
3% chance, ×2 damage
Range
800
Base Price
Tier III: 144, Tier IV: 289 materials
Special Stats
pierces every enemy in its path
Reload
-
Effects
Tier III: Deals 8x8 (+100% Elemental Damage) burning damage; Slows enemies by 1% on hit for every 1 Engineering you have; Tier IV: Deals 10x10 (+100% Elemental Damage) burning damage; Slows enemies by 2% on hit for every 1 Engineering you have
How to Unlock
Win a run with Technomage
Game Content
Base game

Pistol

The basic Gun, with long range and a piercing shot.

Type
Ranged
Classes
Gun
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 12 (100% Ranged Damage); Tier II: 20 (100% Ranged Damage); Tier III: 30 (100% Ranged Damage); Tier IV: 50 (100% Ranged Damage)
Attack Interval
Tier I: 1.2 s; Tier II: 1.12 s; Tier III: 1.03 s; Tier IV: 0.87 s
Crit
Tier I: 10% chance, ×2 damage; Tier II: 15% chance, ×2 damage; Tier III: 20% chance, ×2 damage; Tier IV: 25% chance, ×2 damage
Range
400
Base Price
Tier I: 10, Tier II: 22, Tier III: 45, Tier IV: 91 materials
Special Stats
Tier I: pierces 1 enemy (-50% damage each), 90% accuracy; Tier II: pierces 1 enemy (-50% damage each), 90% accuracy; Tier III: pierces 1 enemy (-50% damage each), 90% accuracy; Tier IV: pierces 1 enemy (-50% damage each)
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Potato Thrower

A long-range Support weapon whose damage scales with Ranged Damage and Max HP.

Type
Ranged
Classes
Support
Tiers
Tier II–IV
Damage (Scaling)
Tier II: 3 (40% Ranged Damage, 20% Max HP); Tier III: 5 (40% Ranged Damage, 20% Max HP); Tier IV: 10 (40% Ranged Damage, 20% Max HP)
Attack Interval
Tier II: 0.45 s; Tier III: 0.37 s; Tier IV: 0.28 s
Crit
3% chance, ×1.5 damage
Range
500
Base Price
Tier II: 36, Tier III: 69, Tier IV: 139 materials
Special Stats
90% accuracy
Reload
-
Effects
-
How to Unlock
Win a run with Chunky
Game Content
Base game

Rail Gun

A Gun and Heavy weapon that keeps gaining damage until you take a hit.

Type
Ranged
Classes
Gun, Heavy
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 10 (80% Ranged Damage, 30% Dodge); Tier II: 15 (80% Ranged Damage, 35% Dodge); Tier III: 20 (90% Ranged Damage, 40% Dodge); Tier IV: 35 (100% Ranged Damage, 45% Dodge)
Attack Interval
Tier I: 1.07 s; Tier II: 1.02 s; Tier III: 0.98 s; Tier IV: 0.95 s
Crit
Tier I: 3% chance, ×1.5 damage; Tier II: 3% chance, ×1.75 damage; Tier III: 3% chance, ×2 damage; Tier IV: 3% chance, ×2.25 damage
Range
300
Base Price
Tier I: 20, Tier II: 40, Tier III: 80, Tier IV: 160 materials
Special Stats
Tier I: pierces 1 enemy (-50% damage each); Tier II: pierces 1 enemy (-35% damage each); Tier III: pierces 2 enemies (-35% damage each); Tier IV: pierces 3 enemies (-25% damage each)
Reload
-
Effects
Tier I: Deals +3 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage; Tier II: Deals +4 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage; Tier III: Deals +5 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage; Tier IV: Deals +6 Base Damage every 5 seconds until the end of the wave. Bonus resets when taking damage
How to Unlock
Win a run with Wounded
Game Content
Base game

Revolver

A Gun that fires six quick shots and then reloads.

Type
Ranged
Classes
Gun
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 15 (100% Ranged Damage); Tier II: 20 (130% Ranged Damage); Tier III: 25 (165% Ranged Damage); Tier IV: 40 (200% Ranged Damage)
Attack Interval
Tier I: 0.43 s; Tier II: 0.42 s; Tier III: 0.4 s; Tier IV: 0.38 s
Crit
3% chance, ×2 damage
Range
450
Base Price
Tier I: 20, Tier II: 34, Tier III: 70, Tier IV: 130 materials
Special Stats
90% accuracy
Reload
Every 6 shots, cooldown ×8
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Rocket Launcher

A Heavy Explosive launcher whose rockets explode on hit.

Type
Ranged
Classes
Heavy, Explosive
Tiers
Tier II–IV
Damage (Scaling)
Tier II: 30 (100% Ranged Damage); Tier III: 50 (100% Ranged Damage); Tier IV: 80 (100% Ranged Damage)
Attack Interval
Tier II: 1.78 s; Tier III: 1.37 s; Tier IV: 1.03 s
Crit
3% chance, ×2 damage
Range
Tier II: 500; Tier III: 550; Tier IV: 600
Base Price
Tier II: 56, Tier III: 103, Tier IV: 207 materials
Special Stats
Tier II: 80% accuracy; Tier III: 90% accuracy
Reload
-
Effects
Projectiles explode on hit
How to Unlock
Available from the start
Game Content
Base game

Shredder

A Gun and Explosive weapon with piercing shots that can explode on hit.

Type
Ranged
Classes
Gun, Explosive
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 5 (50% Ranged Damage); Tier II: 10 (50% Ranged Damage); Tier III: 15 (50% Ranged Damage); Tier IV: 25 (50% Ranged Damage)
Attack Interval
Tier I: 1.3 s; Tier II: 1.22 s; Tier III: 1.13 s; Tier IV: 1.05 s
Crit
3% chance, ×2 damage
Range
450
Base Price
Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
Special Stats
pierces 3 enemies (no damage loss)
Reload
-
Effects
Tier I: Projectiles have a 50% chance to explode on hit; Tier II: Projectiles have a 65% chance to explode on hit; Tier III: Projectiles have a 80% chance to explode on hit; Tier IV: Projectiles explode on hit
How to Unlock
Available from the start
Game Content
Base game

Shuriken

A Precise throwing star that bounces to another enemy on a critical hit.

Type
Ranged
Classes
Precise
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 7 (25% Melee Damage); Tier II: 9 (34% Melee Damage); Tier III: 11 (42% Melee Damage); Tier IV: 15 (50% Melee Damage)
Attack Interval
Tier I: 0.87 s; Tier II: 0.83 s; Tier III: 0.8 s; Tier IV: 0.7 s
Crit
Tier I: 35% chance, ×1.5 damage; Tier II: 38% chance, ×1.5 damage; Tier III: 41% chance, ×1.5 damage; Tier IV: 45% chance, ×1.5 damage
Range
350
Base Price
Tier I: 12, Tier II: 26, Tier III: 52, Tier IV: 105 materials
Special Stats
-
Reload
-
Effects
Tier I: Bounces up to 1 time on critical hit; Tier II: Bounces up to 2 times on critical hit; Tier III: Bounces up to 3 times on critical hit; Tier IV: Bounces up to 4 times on critical hit
How to Unlock
Available from the start
Game Content
Base game

Slingshot

A Primitive weapon whose stones bounce between enemies with no damage loss.

Type
Ranged
Classes
Primitive
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 10 (80% Ranged Damage); Tier II: 13 (80% Ranged Damage); Tier III: 16 (80% Ranged Damage); Tier IV: 20 (80% Ranged Damage)
Attack Interval
Tier I: 1.22 s; Tier II: 1.17 s; Tier III: 1.13 s; Tier IV: 1.1 s
Crit
3% chance, ×2 damage
Range
300
Base Price
Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
Special Stats
Tier I: bounces 1 time (no damage loss); Tier II: bounces 2 times (no damage loss); Tier III: bounces 3 times (no damage loss); Tier IV: bounces 4 times (no damage loss)
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

SMG

A fast-firing Gun with low accuracy.

Type
Ranged
Classes
Gun
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 3 (50% Ranged Damage); Tier II: 4 (60% Ranged Damage); Tier III: 5 (70% Ranged Damage); Tier IV: 8 (80% Ranged Damage)
Attack Interval
Tier I: 0.167 s; Tier II: 0.167 s; Tier III: 0.167 s; Tier IV: 0.15 s
Crit
1% chance, ×1.5 damage
Range
400
Base Price
Tier I: 20, Tier II: 39, Tier III: 74, Tier IV: 149 materials
Special Stats
Tier I: 70% accuracy; Tier II: 75% accuracy; Tier III: 80% accuracy; Tier IV: 85% accuracy
Reload
-
Effects
-
How to Unlock
Available from the start
Game Content
Base game

Sniper Gun

A Gun and Precise rifle with very long range that bursts into extra projectiles on hit.

Type
Ranged
Classes
Gun, Precise
Tiers
Tier III–IV
Damage (Scaling)
Tier III: 50 (100% Ranged Damage, 20% Range); Tier IV: 80 (100% Ranged Damage, 30% Range)
Attack Interval
2.4 s
Crit
Tier III: 20% chance, ×3 damage; Tier IV: 20% chance, ×4 damage
Range
Tier III: 800; Tier IV: 1000
Base Price
Tier III: 115, Tier IV: 245 materials
Special Stats
-
Reload
-
Effects
Tier III: Hitting an enemy spawns 5 projectiles dealing 5 (+10% Range) damage; Tier IV: Hitting an enemy spawns 8 projectiles dealing 5 (+15% Range) damage
How to Unlock
Win a run with Hunter
Game Content
Base game

Taser

A Support and Elemental weapon that slows enemies around its shots.

Type
Ranged
Classes
Support, Elemental
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 7 (80% Elemental Damage); Tier II: 7 (70% Elemental Damage); Tier III: 7 (60% Elemental Damage); Tier IV: 14 (50% Elemental Damage)
Attack Interval
0.95 s
Crit
3% chance, ×2 damage
Range
200
Base Price
Tier I: 15, Tier II: 31, Tier III: 61, Tier IV: 122 materials
Special Stats
Tier II: 2 projectiles; Tier III: 3 projectiles; Tier IV: 4 projectiles
Reload
-
Effects
Slows enemies in a radius around the projectile
How to Unlock
Available from the start
Game Content
Base game

Wand

An Elemental wand that fires piercing bolts that set enemies on fire.

Type
Ranged
Classes
Elemental
Tiers
Tier I–IV
Damage (Scaling)
Tier I: 1 (50% Elemental Damage); Tier II: 1 (65% Elemental Damage); Tier III: 1 (80% Elemental Damage); Tier IV: 1 (100% Elemental Damage)
Attack Interval
Tier I: 0.87 s; Tier II: 0.78 s; Tier III: 0.7 s; Tier IV: 0.53 s
Crit
0% chance, ×2 damage
Range
Tier I: 350; Tier II: 375; Tier III: 400; Tier IV: 425
Base Price
Tier I: 10, Tier II: 22, Tier III: 45, Tier IV: 91 materials
Special Stats
pierces 1 enemy (-50% damage each)
Reload
-
Effects
Tier I: Deals 3x3 (+100% Elemental Damage) burning damage; Tier II: Deals 5x5 (+100% Elemental Damage) burning damage; Tier III: Deals 6x8 (+100% Elemental Damage) burning damage; Tier IV: Deals 9x12 (+100% Elemental Damage) burning damage
How to Unlock
Available from the start
Game Content
Base game
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