Showing 62 of 176 items.
Building Type
Public Services
Alder Council
Supports nearby residents with civic guidance, belief, and learning.
- Province
- Albion
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 10,000 Denarii; 15 Timber; 10 Wattle & Daub; 5 Granite
- Workforce
- -
- Upkeep
- 26 Denarii
- Produces / Provides
- Area effects: +2 Population, +1 Belief, +2 Knowledge.
Bardic Hearth
Provides a Celtic gathering place that supports residents and lifts local spirits.
- Province
- Albion
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 250 Denarii; 5 Timber
- Workforce
- -
- Upkeep
- 8 Denarii
- Produces / Provides
- Area effects: +1 Population, +1 Happiness.
Fanum
Offers a local place of worship that supports belief and learning.
- Province
- Albion
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 1,500 Denarii; 10 Timber; 5 Tiles
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +2 Belief, +1 Knowledge.
Gambling House
Entertains residents with games of chance and supports local income.
- Province
- Both
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 5,000 Denarii; 5 Timber; 15 Tiles; 5 Concrete
- Workforce
- -
- Upkeep
- -
- Produces / Provides
- Area effects: +2 Population, +3 Income, −2 Happiness. Can only be built if Aleatoria is unlocked in Research.
Grammaticus
Teaches residents and builds knowledge in its service area.
- Province
- Both
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 1,000 Denarii; 5 Timber; 10 Tiles
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +3 Knowledge.
Library
Provides a place to study and supports learning in the surrounding district.
- Province
- Latium
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 50,000 Denarii; 15 Timber; 15 Tiles; 20 Concrete; 20 Marble; 5 Mosaic
- Workforce
- -
- Upkeep
- 180 Denarii
- Produces / Provides
- Area effects: −2 Fire Safety, +7 Knowledge, +3 Prestige.
Market
Brings local trade and essential services to nearby residents.
- Province
- Both
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 250 Denarii; 5 Timber
- Workforce
- -
- Upkeep
- 10 Denarii
- Produces / Provides
- Area effects: +1 Population, +1 Income.
Recreation Ground
Gives residents an open space for leisure and wellbeing.
- Province
- Albion
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 1,000 Denarii; 10 Timber; 5 Wattle & Daub
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +1 Happiness, +1 Health, +1 Prestige.
Sanctuary
Provides a quiet place of worship for nearby residents.
- Province
- Latium
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 1,500 Denarii; 10 Timber; 5 Tiles
- Workforce
- -
- Upkeep
- 26 Denarii
- Produces / Provides
- Area effects: +1 Population, +2 Belief.
Tavern
Serves as a local gathering place for residents.
- Province
- Latium
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 250 Denarii; 5 Timber
- Workforce
- -
- Upkeep
- 10 Denarii
- Produces / Provides
- Area effects: +1 Population, +1 Happiness.
Temple
Offers worship space for residents in the surrounding district.
- Province
- Both
- DLC
- Base game
- Building Type
- Latium: Public Service; Albion: Marvel
- Build Cost
- Latium: 60,000 Denarii; 5 Timber; 20 Tiles; 25 Concrete; 30 Marble; 15 Mosaic; Albion: 60,000 Denarii; 10 Timber; 50 Tiles; 50 Concrete
- Workforce
- -
- Upkeep
- Latium: 120 Denarii; Albion: 100 Denarii
- Produces / Provides
- Area effects: +2 Population, +6 Belief.
Theatre
Hosts performances that support residents, with different benefits in Latium and Albion.
- Province
- Both
- DLC
- Base game
- Building Type
- Public Service
- Build Cost
- 15,000 Denarii; 10 Timber; 20 Tiles; 10 Concrete
- Workforce
- -
- Upkeep
- 60 Denarii
- Produces / Provides
- Area effects: Latium +3 Population, +1 Knowledge, +1 Prestige; Albion +3 Happiness, +1 Knowledge, +1 Prestige.
Building Type
Housing
Residence
Provides housing for residents in Latium or Albion.
- Province
- Both
- DLC
- Base game
- Building Type
- Latium: Roman Residence; Albion: Celtic Residence
- Build Cost
- 1 Timber
- Workforce
- -
- Upkeep
- -
- Produces / Provides
- Provides housing for residents in Latium and Albion.
Building Type
Infrastructure
Depot
Stores goods near the harbor for island logistics.
- Province
- Both
- DLC
- Base game
- Building Type
- Harbour Building
- Build Cost
- 500 Denarii; 10 Timber
- Workforce
- Latium: 8 Liberti; Albion: 8 Waders
- Upkeep
- 26 Denarii
- Produces / Provides
- Increases island storage capacity. Requires Harbour Area.
Quay
Extends the harbor edge so ships can use more of the coast.
- Province
- Both
- DLC
- Base game
- Building Type
- Harbour Building
- Build Cost
- 20 Denarii
- Workforce
- -
- Upkeep
- -
- Produces / Provides
- Requires Harbour Area.
Repair Crane
Repairs ships in harbor to support trade and naval operations.
- Province
- Both
- DLC
- Base game
- Building Type
- Harbour Building
- Build Cost
- 1,000 Denarii; 20 Timber; 15 Tiles
- Workforce
- Latium: 8 Liberti; Albion: 8 Waders
- Upkeep
- 26 Denarii
- Produces / Provides
- Repairs nearby ships. Requires Harbour Area.
Shipyard
Builds ships for trade routes and naval operations.
- Province
- Both
- DLC
- Base game
- Building Type
- Harbour Building
- Build Cost
- 1,000 Denarii; 15 Timber; 5 Tiles
- Workforce
- Latium: 10 Plebeians; Albion: 10 Waders
- Upkeep
- 16 Denarii
- Produces / Provides
- Requires Harbour Area.
Trading Pier
Provides harbor access for trade and ship activity.
- Province
- Both
- DLC
- Base game
- Building Type
- Harbour Building
- Build Cost
- 1,000 Denarii; 20 Timber; 15 Tiles
- Workforce
- Latium: 12 Liberti; Albion: 12 Waders
- Upkeep
- 26 Denarii
- Produces / Provides
- Requires Harbour Area.
Trading Post
Connects the island to trade and serves as its central harbor.
- Province
- Both
- DLC
- Base game
- Building Type
- Infrastructure
- Build Cost
- -
- Workforce
- -
- Upkeep
- -
- Produces / Provides
- Provides the island’s central harbor and trading access.
Aqueduct
Carries water across the island to serve buildings and residents.
- Province
- Both
- DLC
- Base game
- Building Type
- Infrastructure Building
- Build Cost
- Per 10 blocks: 250 Denarii; 5 Timber; 5 Tiles; 5 Concrete
- Workforce
- -
- Upkeep
- 5 Denarii per 10 blocks
- Produces / Provides
- Carries water across the island; cost and upkeep are per 10 blocks.
Aqueduct Cistern
Stores and supplies water while supporting local health and fire safety.
- Province
- Both
- DLC
- Base game
- Building Type
- Infrastructure Building
- Build Cost
- 250 Denarii; 5 Timber; 5 Tiles; 5 Concrete
- Workforce
- -
- Upkeep
- 26 Denarii
- Produces / Provides
- Area effects: +3 Health, +3 Fire Safety.
Aqueduct Source
Draws water from a mountain source to feed the aqueduct network.
- Province
- Both
- DLC
- Base game
- Building Type
- Infrastructure Building
- Build Cost
- 500 Denarii; 10 Timber; 10 Tiles; 10 Concrete
- Workforce
- -
- Upkeep
- 26 Denarii
- Produces / Provides
- Requires Mountain Slot.
Drainage Channel
Drains marshland so it can support settlement and production.
- Province
- Albion
- DLC
- Base game
- Building Type
- Infrastructure Building
- Build Cost
- Per 10 blocks: 100 Denarii; 4 Timber; 4 Tiles
- Workforce
- -
- Upkeep
- 4 Denarii per 10 blocks
- Produces / Provides
- Requires Marshland; cost and upkeep are per 10 blocks.
Sluice Gate
Controls water flow through the marsh drainage system.
- Province
- Albion
- DLC
- Base game
- Building Type
- Infrastructure Building
- Build Cost
- 1,000 Denarii; 10 Timber; 10 Tiles
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Requires Marsh Slot.
Warehouse
Stores goods where nearby production buildings can collect or deliver them.
- Province
- Both
- DLC
- Base game
- Building Type
- Infrastructure Building
- Build Cost
- 100 Denarii; 3 Timber
- Workforce
- Latium: 4 Liberti; Albion: 4 Waders
- Upkeep
- 6 Denarii
- Produces / Provides
- Stores goods; nearby production buildings can deliver or collect goods here. The Trading Post also counts as a warehouse.
Dirt Road
Connects buildings so workers and carts can move goods around the island.
- Province
- Both
- DLC
- Base game
- Building Type
- Road
- Build Cost
- 5 Denarii
- Workforce
- -
- Upkeep
- -
- Produces / Provides
- Connects buildings and enables transport of goods.
Marble Road
Provides a finished route for moving goods between buildings.
- Province
- Both
- DLC
- Base game
- Building Type
- Road
- Build Cost
- 134 Denarii; 2 Marble
- Workforce
- -
- Upkeep
- 20 Denarii
- Produces / Provides
- Connects buildings and carries goods between them.
Paved Road
Links buildings with a durable road for local transport.
- Province
- Both
- DLC
- Base game
- Building Type
- Road
- Build Cost
- 40 Denarii; 1 Concrete
- Workforce
- -
- Upkeep
- 1 Denarii
- Produces / Provides
- Connects buildings and carries goods between them.
Building Type
Military
Armourer
Makes Armour from metal and Leather for military units.
- Province
- Both
- DLC
- Base game
- Building Type
- Armoury
- Build Cost
- 4 Timber; 5 Tiles
- Workforce
- Latium: 6 Plebeians; Albion: 6 Mercators
- Upkeep
- 20 Denarii
- Produces / Provides
- Uses Coal, Iron, Leather; produces 1 Armour per 1:30 cycle. Area effects: +1 Income, −2 Fire Safety.
Stone Archer Tower
Defends the settlement with archers from a stone tower.
- Province
- Both
- DLC
- Base game
- Building Type
- Defensive Building
- Build Cost
- 2,500 Denarii; 5 Timber; 15 Concrete; 5 Weapons
- Workforce
- Latium: 16 Liberti
- Upkeep
- 10 Denarii
- Produces / Provides
- Defensive tower for the settlement.
Stone Ballista Tower
Defends the settlement with a stone tower for ballista crews.
- Province
- Both
- DLC
- Base game
- Building Type
- Defensive Building
- Build Cost
- 3,500 Denarii; 10 Timber; 15 Concrete; 5 Weapons
- Workforce
- Latium: 16 Plebeians; Latium: 6 Liberti
- Upkeep
- 26 Denarii
- Produces / Provides
- Defensive tower for the settlement.
Stone Gate
Controls entry through the settlement’s stone defenses.
- Province
- Both
- DLC
- Base game
- Building Type
- Defensive Building
- Build Cost
- 4,000 Denarii; 5 Timber; 5 Tiles; 20 Concrete; 8 Weapons
- Workforce
- Latium: 25 Liberti
- Upkeep
- 16 Denarii
- Produces / Provides
- Construction costs per 10 tiles.
Stone Wall
Forms a stone defensive boundary around the settlement.
- Province
- Both
- DLC
- Base game
- Building Type
- Defensive Building
- Build Cost
- 200 Denarii; 2 Tiles; 3 Concrete
- Workforce
- -
- Upkeep
- 5 Denarii
- Produces / Provides
- Construction costs per 10 tiles.
Wooden Archer Tower
Defends the settlement with archers from a wooden tower.
- Province
- Both
- DLC
- Base game
- Building Type
- Defensive Building
- Build Cost
- 1,500 Denarii; 15 Timber; 3 Weapons
- Workforce
- Latium: 12 Liberti
- Upkeep
- 6 Denarii
- Produces / Provides
- Defensive tower for the settlement.
Wooden Gate
Controls entry through the settlement’s wooden defenses.
- Province
- Both
- DLC
- Base game
- Building Type
- Defensive Building
- Build Cost
- 1,800 Denarii; 15 Timber; 2 Weapons
- Workforce
- Both: 16 Liberti
- Upkeep
- 10 Denarii
- Produces / Provides
- Defensive gate for the settlement.
Wooden Palisade
Forms a wooden defensive barrier around the settlement.
- Province
- Both
- DLC
- Base game
- Building Type
- Defensive Building
- Build Cost
- 250 Denarii; 3 Timber
- Workforce
- -
- Upkeep
- 2 Denarii
- Produces / Provides
- Construction costs per 10 tiles.
Barracks
Trains infantry for the island’s defense.
- Province
- Both
- DLC
- Base game
- Building Type
- Recruitment Building
- Build Cost
- 1,000 Denarii; 3 Timber; 6 Tiles
- Workforce
- Latium: 10 Plebeians; Albion: 10 Waders
- Upkeep
- 10 Denarii
- Produces / Provides
- Area effects: +2 Prestige with Imperial Parades research.
Equitum Campus
Trains cavalry for the island’s forces.
- Province
- Both
- DLC
- Base game
- Building Type
- Recruitment Building
- Build Cost
- Latium: 2,500 Denarii; 1 Timber; 5 Tiles; 5 Concrete; Albion: 2,500 Denarii; 1 Timber; 10 Tiles
- Workforce
- Latium: 15 Equites; Albion: 15 Waders
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +2 Belief with Epona’s Hoofbeat research.
Siege Workshop
Builds siege equipment for field armies.
- Province
- Both
- DLC
- Base game
- Building Type
- Recruitment Building
- Build Cost
- 2,500 Denarii; 5 Timber; 5 Tiles; 5 Concrete
- Workforce
- Latium: 20 Equites; Albion: 20 Nobles
- Upkeep
- Latium: 25 Denarii; Albion: 26 Denarii
- Produces / Provides
- Area effects: +2 Knowledge with Artificer Intelligence research.
Building Type
City Watch & Amenities
Latrine
Provides a nearby amenity that supports public health.
- Province
- Both
- DLC
- Base game
- Building Type
- Amenity
- Build Cost
- 750 Denarii; 4 Timber; 2 Tiles
- Workforce
- Latium: 4 Liberti; Albion: 2 Waders
- Upkeep
- Latium: 8 Denarii; Albion: 3 Denarii
- Produces / Provides
- Area effects: +1 Health.
Watchtower
Improves the mood of residents in its service area.
- Province
- Both
- DLC
- Base game
- Building Type
- Amenity
- Build Cost
- 500 Denarii; 2 Timber; 2 Tiles
- Workforce
- Latium: 3 Liberti; Albion: 3 Waders
- Upkeep
- 5 Denarii
- Produces / Provides
- Area effects: +1 Happiness.
Well
Provides water access that improves local fire safety.
- Province
- Both
- DLC
- Base game
- Building Type
- Amenity
- Build Cost
- 250 Denarii; 2 Timber; 2 Tiles
- Workforce
- Latium: 2 Liberti; Albion: 4 Waders
- Upkeep
- Latium: 3 Denarii; Albion: 8 Denarii
- Produces / Provides
- Area effects: +1 Fire Safety.
Custodes
Provides a city-watch presence that improves neighborhood morale.
- Province
- Both
- DLC
- Base game
- Building Type
- City Watch
- Build Cost
- 1,500 Denarii; 5 Timber; 5 Tiles
- Workforce
- Albion: 6 Waders
- Upkeep
- 10 Denarii
- Produces / Provides
- Area effects: +2 Happiness.
Medici
Provides medical care to improve health in its service area.
- Province
- Both
- DLC
- Base game
- Building Type
- City Watch
- Build Cost
- 2,250 Denarii; 10 Timber; 5 Tiles
- Workforce
- Latium: 8 Liberti; Albion: 4 Waders
- Upkeep
- Latium: 16 Denarii; Albion: 6 Denarii
- Produces / Provides
- Area effects: +2 Health; Sanitary Measures research adds +1 Health.
Vigiles
Provides a fire brigade that helps protect nearby buildings.
- Province
- Both
- DLC
- Base game
- Building Type
- City Watch
- Build Cost
- 750 Denarii; 5 Timber; 5 Tiles
- Workforce
- Latium: 4 Liberti; Albion: 8 Waders
- Upkeep
- Latium: 6 Denarii; Albion: 16 Denarii
- Produces / Provides
- Area effects: +2 Fire Safety; Hazard Fighters research adds +1 Fire Safety.
Building Type
Shrines
Ceres Shrine
Honors Ceres and supports local population and health.
- Province
- Both
- DLC
- Base game
- Building Type
- Shrine
- Build Cost
- 100 Denarii; 5 Concrete
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +1 Population, +1 Health. Limit per island - can build more shrines per island from Research.
Cernunnos Shrine
Honors Cernunnos and supports residents’ health and belief.
- Province
- Both
- DLC
- Base game
- Building Type
- Shrine
- Build Cost
- 100 Denarii; 5 Concrete
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +1 Health, +1 Belief. Limit per island - can build more shrines per island from Research.
Epona Shrine
Honors Epona while supporting local population and happiness.
- Province
- Both
- DLC
- Base game
- Building Type
- Shrine
- Build Cost
- 100 Denarii; 5 Concrete
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +1 Population, +1 Happiness. Limit per island - can build more shrines per island from Research.
Mars Shrine
Honors Mars and supports population growth and prestige.
- Province
- Both
- DLC
- Base game
- Building Type
- Shrine
- Build Cost
- 100 Denarii; 5 Concrete
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +1 Population, +1 Prestige. Limit per island - can build more shrines per island from Research.
Merkus-Lugus Shrine
Honors Merkus-Lugus and supports local income.
- Province
- Both
- DLC
- Base game
- Building Type
- Shrine
- Build Cost
- 100 Denarii; 5 Concrete
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +2 Income. Limit per island - can build more shrines per island from Research.
Minerva Shrine
Honors Minerva while supporting learning and prestige.
- Province
- Both
- DLC
- Base game
- Building Type
- Shrine
- Build Cost
- 100 Denarii; 5 Concrete
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +1 Knowledge, +1 Prestige. Limit per island - can build more shrines per island from Research.
Neptun Shrine
Honors Neptun and supports local income and fire safety.
- Province
- Both
- DLC
- Base game
- Building Type
- Shrine
- Build Cost
- 100 Denarii; 5 Concrete
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +1 Income, +1 Fire Safety. Limit per island - can build more shrines per island from Research.
Vulcanus Shrine
Honors Vulcanus and supports local health and happiness.
- Province
- Both
- DLC
- Prophecies of Ash
- Building Type
- Shrine
- Build Cost
- 100 Denarii; 5 Concrete
- Workforce
- -
- Upkeep
- 16 Denarii
- Produces / Provides
- Area effects: +2 Health, +2 Happiness, +2 Fire Safety.
Building Type
Monuments
Amphitheatre
Hosts public performances and fulfills the island’s need for a marvel.
- Province
- Latium
- DLC
- Base game
- Building Type
- Marvel
- Build Cost
- 75,000 Denarii; 250 Timber; 500 Tiles; 310 Concrete; 450 Marble; 300 Mosaic
- Workforce
- -
- Upkeep
- 400 Denarii
- Produces / Provides
- Area effects: +3 Population, +3 Happiness, +7 Prestige.
Barrow
Serves as a sacred monument that supports health, belief, and prestige.
- Province
- Albion
- DLC
- Base game
- Building Type
- Marvel
- Build Cost
- 25,000 Denarii; 5 Timber; 25 Wattle & Daub; 25 Granite
- Workforce
- -
- Upkeep
- 160 Denarii
- Produces / Provides
- Area effects: +2 Health, +3 Belief, +2 Prestige.
Baths
Provides bathing facilities and fulfills a resident marvel need.
- Province
- Both
- DLC
- Base game
- Building Type
- Marvel
- Build Cost
- Latium: 40,000 Denarii; 5 Timber; 25 Tiles; 25 Concrete; 5 Marble; Albion: 40,000 Denarii; 5 Timber; 25 Tiles; 25 Concrete
- Workforce
- -
- Upkeep
- 160 Denarii
- Produces / Provides
- Area effects: +2 Population, +2 Health, +3 Fire Safety. Requires Aqueduct Cistern.
Forum
Serves as a public landmark that fulfills a resident marvel need.
- Province
- Latium
- DLC
- Base game
- Building Type
- Marvel
- Build Cost
- 35,000 Denarii; 5 Timber; 25 Tiles; 25 Concrete; 5 Marble
- Workforce
- -
- Upkeep
- 100 Denarii
- Produces / Provides
- Area effects: +2 Population, +2 Income, +3 Prestige. Requires Aqueduct Cistern.
Hippodrome
Hosts chariot races and fulfills the Patricians’ marvel need across the island.
- Province
- Latium
- DLC
- The Hippodrome
- Building Type
- Marvel
- Build Cost
- 125,000 Denarii; 510 Timber; 610 Tiles; 725 Concrete; 540 Marble; 420 Mosaics; 360 Granite; 150 Rope; 120 Cloth; 320 Iron; 240 Bronze; 300 Cushions; 300 Ornate Wood
- Workforce
- -
- Upkeep
- 800 Denarii
- Produces / Provides
- Fulfils the Patricians’ Marvels need across the island. Its island-wide attribute bonuses rise with Splendor; some levels also improve cavalry, add Horses as a need, add Chariots from Horse Breeders, and raise nearby productivity.
Sacred Grove
Creates a sacred natural space for worship and learning.
- Province
- Albion
- DLC
- Base game
- Building Type
- Marvel
- Build Cost
- 20,000 Denarii; 5 Timber; 25 Wattle & Daub; 25 Granite
- Workforce
- -
- Upkeep
- 80 Denarii
- Produces / Provides
- Area effects: +4 Prestige, +3 Knowledge.
Building Type
Special Buildings
Custodia
Provides a city-watch service that improves local morale.
- Province
- Latium
- DLC
- Base game
- Building Type
- City Watch
- Build Cost
- 1,500 Denarii; 5 Timber; 5 Tiles
- Workforce
- Latium: 6 Liberti
- Upkeep
- 10 Denarii
- Produces / Provides
- Area effects: +2 Happiness.
Governor Villa
Houses a specialist who adds prestige to the surrounding area.
- Province
- Both
- DLC
- Base game
- Building Type
- Specialist Building
- Build Cost
- 1,000 Denarii; 25 Timber; 5 Tiles
- Workforce
- -
- Upkeep
- 50 Denarii
- Produces / Provides
- Area effects: +1 Prestige.
Officium
Provides an island-limited site for a specialist.
- Province
- Both
- DLC
- Base game
- Building Type
- Specialist Building
- Build Cost
- 500 Denarii; 20 Timber; 3 Tiles
- Workforce
- -
- Upkeep
- 50 Denarii
- Produces / Provides
- Limit per island - can build more per island from Research.

