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  3. Anno 117: Pax Romana>
  4. Buildings page 3

All 176 Buildings and What They Do in Anno 117: Pax Romana - Page 3

Updated on November 1, 2026 (3 days ago)

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Showing 62 of 176 items.

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Building Type

Public Services

12 items

Alder Council

Supports nearby residents with civic guidance, belief, and learning.

Province
Albion
DLC
Base game
Building Type
Public Service
Build Cost
10,000 Denarii; 15 Timber; 10 Wattle & Daub; 5 Granite
Workforce
-
Upkeep
26 Denarii
Produces / Provides
Area effects: +2 Population, +1 Belief, +2 Knowledge.

Bardic Hearth

Provides a Celtic gathering place that supports residents and lifts local spirits.

Province
Albion
DLC
Base game
Building Type
Public Service
Build Cost
250 Denarii; 5 Timber
Workforce
-
Upkeep
8 Denarii
Produces / Provides
Area effects: +1 Population, +1 Happiness.

Fanum

Offers a local place of worship that supports belief and learning.

Province
Albion
DLC
Base game
Building Type
Public Service
Build Cost
1,500 Denarii; 10 Timber; 5 Tiles
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +2 Belief, +1 Knowledge.

Gambling House

Entertains residents with games of chance and supports local income.

Province
Both
DLC
Base game
Building Type
Public Service
Build Cost
5,000 Denarii; 5 Timber; 15 Tiles; 5 Concrete
Workforce
-
Upkeep
-
Produces / Provides
Area effects: +2 Population, +3 Income, −2 Happiness. Can only be built if Aleatoria is unlocked in Research.

Grammaticus

Teaches residents and builds knowledge in its service area.

Province
Both
DLC
Base game
Building Type
Public Service
Build Cost
1,000 Denarii; 5 Timber; 10 Tiles
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +3 Knowledge.

Library

Provides a place to study and supports learning in the surrounding district.

Province
Latium
DLC
Base game
Building Type
Public Service
Build Cost
50,000 Denarii; 15 Timber; 15 Tiles; 20 Concrete; 20 Marble; 5 Mosaic
Workforce
-
Upkeep
180 Denarii
Produces / Provides
Area effects: −2 Fire Safety, +7 Knowledge, +3 Prestige.

Market

Brings local trade and essential services to nearby residents.

Province
Both
DLC
Base game
Building Type
Public Service
Build Cost
250 Denarii; 5 Timber
Workforce
-
Upkeep
10 Denarii
Produces / Provides
Area effects: +1 Population, +1 Income.

Recreation Ground

Gives residents an open space for leisure and wellbeing.

Province
Albion
DLC
Base game
Building Type
Public Service
Build Cost
1,000 Denarii; 10 Timber; 5 Wattle & Daub
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +1 Happiness, +1 Health, +1 Prestige.

Sanctuary

Provides a quiet place of worship for nearby residents.

Province
Latium
DLC
Base game
Building Type
Public Service
Build Cost
1,500 Denarii; 10 Timber; 5 Tiles
Workforce
-
Upkeep
26 Denarii
Produces / Provides
Area effects: +1 Population, +2 Belief.

Tavern

Serves as a local gathering place for residents.

Province
Latium
DLC
Base game
Building Type
Public Service
Build Cost
250 Denarii; 5 Timber
Workforce
-
Upkeep
10 Denarii
Produces / Provides
Area effects: +1 Population, +1 Happiness.

Temple

Offers worship space for residents in the surrounding district.

Province
Both
DLC
Base game
Building Type
Latium: Public Service; Albion: Marvel
Build Cost
Latium: 60,000 Denarii; 5 Timber; 20 Tiles; 25 Concrete; 30 Marble; 15 Mosaic; Albion: 60,000 Denarii; 10 Timber; 50 Tiles; 50 Concrete
Workforce
-
Upkeep
Latium: 120 Denarii; Albion: 100 Denarii
Produces / Provides
Area effects: +2 Population, +6 Belief.

Theatre

Hosts performances that support residents, with different benefits in Latium and Albion.

Province
Both
DLC
Base game
Building Type
Public Service
Build Cost
15,000 Denarii; 10 Timber; 20 Tiles; 10 Concrete
Workforce
-
Upkeep
60 Denarii
Produces / Provides
Area effects: Latium +3 Population, +1 Knowledge, +1 Prestige; Albion +3 Happiness, +1 Knowledge, +1 Prestige.

Building Type

Housing

1 items

Residence

Provides housing for residents in Latium or Albion.

Province
Both
DLC
Base game
Building Type
Latium: Roman Residence; Albion: Celtic Residence
Build Cost
1 Timber
Workforce
-
Upkeep
-
Produces / Provides
Provides housing for residents in Latium and Albion.

Building Type

Infrastructure

15 items

Depot

Stores goods near the harbor for island logistics.

Province
Both
DLC
Base game
Building Type
Harbour Building
Build Cost
500 Denarii; 10 Timber
Workforce
Latium: 8 Liberti; Albion: 8 Waders
Upkeep
26 Denarii
Produces / Provides
Increases island storage capacity. Requires Harbour Area.

Quay

Extends the harbor edge so ships can use more of the coast.

Province
Both
DLC
Base game
Building Type
Harbour Building
Build Cost
20 Denarii
Workforce
-
Upkeep
-
Produces / Provides
Requires Harbour Area.

Repair Crane

Repairs ships in harbor to support trade and naval operations.

Province
Both
DLC
Base game
Building Type
Harbour Building
Build Cost
1,000 Denarii; 20 Timber; 15 Tiles
Workforce
Latium: 8 Liberti; Albion: 8 Waders
Upkeep
26 Denarii
Produces / Provides
Repairs nearby ships. Requires Harbour Area.

Shipyard

Builds ships for trade routes and naval operations.

Province
Both
DLC
Base game
Building Type
Harbour Building
Build Cost
1,000 Denarii; 15 Timber; 5 Tiles
Workforce
Latium: 10 Plebeians; Albion: 10 Waders
Upkeep
16 Denarii
Produces / Provides
Requires Harbour Area.

Trading Pier

Provides harbor access for trade and ship activity.

Province
Both
DLC
Base game
Building Type
Harbour Building
Build Cost
1,000 Denarii; 20 Timber; 15 Tiles
Workforce
Latium: 12 Liberti; Albion: 12 Waders
Upkeep
26 Denarii
Produces / Provides
Requires Harbour Area.

Trading Post

Connects the island to trade and serves as its central harbor.

Province
Both
DLC
Base game
Building Type
Infrastructure
Build Cost
-
Workforce
-
Upkeep
-
Produces / Provides
Provides the island’s central harbor and trading access.

Aqueduct

Carries water across the island to serve buildings and residents.

Province
Both
DLC
Base game
Building Type
Infrastructure Building
Build Cost
Per 10 blocks: 250 Denarii; 5 Timber; 5 Tiles; 5 Concrete
Workforce
-
Upkeep
5 Denarii per 10 blocks
Produces / Provides
Carries water across the island; cost and upkeep are per 10 blocks.

Aqueduct Cistern

Stores and supplies water while supporting local health and fire safety.

Province
Both
DLC
Base game
Building Type
Infrastructure Building
Build Cost
250 Denarii; 5 Timber; 5 Tiles; 5 Concrete
Workforce
-
Upkeep
26 Denarii
Produces / Provides
Area effects: +3 Health, +3 Fire Safety.

Aqueduct Source

Draws water from a mountain source to feed the aqueduct network.

Province
Both
DLC
Base game
Building Type
Infrastructure Building
Build Cost
500 Denarii; 10 Timber; 10 Tiles; 10 Concrete
Workforce
-
Upkeep
26 Denarii
Produces / Provides
Requires Mountain Slot.

Drainage Channel

Drains marshland so it can support settlement and production.

Province
Albion
DLC
Base game
Building Type
Infrastructure Building
Build Cost
Per 10 blocks: 100 Denarii; 4 Timber; 4 Tiles
Workforce
-
Upkeep
4 Denarii per 10 blocks
Produces / Provides
Requires Marshland; cost and upkeep are per 10 blocks.

Sluice Gate

Controls water flow through the marsh drainage system.

Province
Albion
DLC
Base game
Building Type
Infrastructure Building
Build Cost
1,000 Denarii; 10 Timber; 10 Tiles
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Requires Marsh Slot.

Warehouse

Stores goods where nearby production buildings can collect or deliver them.

Province
Both
DLC
Base game
Building Type
Infrastructure Building
Build Cost
100 Denarii; 3 Timber
Workforce
Latium: 4 Liberti; Albion: 4 Waders
Upkeep
6 Denarii
Produces / Provides
Stores goods; nearby production buildings can deliver or collect goods here. The Trading Post also counts as a warehouse.

Dirt Road

Connects buildings so workers and carts can move goods around the island.

Province
Both
DLC
Base game
Building Type
Road
Build Cost
5 Denarii
Workforce
-
Upkeep
-
Produces / Provides
Connects buildings and enables transport of goods.

Marble Road

Provides a finished route for moving goods between buildings.

Province
Both
DLC
Base game
Building Type
Road
Build Cost
134 Denarii; 2 Marble
Workforce
-
Upkeep
20 Denarii
Produces / Provides
Connects buildings and carries goods between them.

Paved Road

Links buildings with a durable road for local transport.

Province
Both
DLC
Base game
Building Type
Road
Build Cost
40 Denarii; 1 Concrete
Workforce
-
Upkeep
1 Denarii
Produces / Provides
Connects buildings and carries goods between them.

Building Type

Military

11 items

Armourer

Makes Armour from metal and Leather for military units.

Province
Both
DLC
Base game
Building Type
Armoury
Build Cost
4 Timber; 5 Tiles
Workforce
Latium: 6 Plebeians; Albion: 6 Mercators
Upkeep
20 Denarii
Produces / Provides
Uses Coal, Iron, Leather; produces 1 Armour per 1:30 cycle. Area effects: +1 Income, −2 Fire Safety.

Stone Archer Tower

Defends the settlement with archers from a stone tower.

Province
Both
DLC
Base game
Building Type
Defensive Building
Build Cost
2,500 Denarii; 5 Timber; 15 Concrete; 5 Weapons
Workforce
Latium: 16 Liberti
Upkeep
10 Denarii
Produces / Provides
Defensive tower for the settlement.

Stone Ballista Tower

Defends the settlement with a stone tower for ballista crews.

Province
Both
DLC
Base game
Building Type
Defensive Building
Build Cost
3,500 Denarii; 10 Timber; 15 Concrete; 5 Weapons
Workforce
Latium: 16 Plebeians; Latium: 6 Liberti
Upkeep
26 Denarii
Produces / Provides
Defensive tower for the settlement.

Stone Gate

Controls entry through the settlement’s stone defenses.

Province
Both
DLC
Base game
Building Type
Defensive Building
Build Cost
4,000 Denarii; 5 Timber; 5 Tiles; 20 Concrete; 8 Weapons
Workforce
Latium: 25 Liberti
Upkeep
16 Denarii
Produces / Provides
Construction costs per 10 tiles.

Stone Wall

Forms a stone defensive boundary around the settlement.

Province
Both
DLC
Base game
Building Type
Defensive Building
Build Cost
200 Denarii; 2 Tiles; 3 Concrete
Workforce
-
Upkeep
5 Denarii
Produces / Provides
Construction costs per 10 tiles.

Wooden Archer Tower

Defends the settlement with archers from a wooden tower.

Province
Both
DLC
Base game
Building Type
Defensive Building
Build Cost
1,500 Denarii; 15 Timber; 3 Weapons
Workforce
Latium: 12 Liberti
Upkeep
6 Denarii
Produces / Provides
Defensive tower for the settlement.

Wooden Gate

Controls entry through the settlement’s wooden defenses.

Province
Both
DLC
Base game
Building Type
Defensive Building
Build Cost
1,800 Denarii; 15 Timber; 2 Weapons
Workforce
Both: 16 Liberti
Upkeep
10 Denarii
Produces / Provides
Defensive gate for the settlement.

Wooden Palisade

Forms a wooden defensive barrier around the settlement.

Province
Both
DLC
Base game
Building Type
Defensive Building
Build Cost
250 Denarii; 3 Timber
Workforce
-
Upkeep
2 Denarii
Produces / Provides
Construction costs per 10 tiles.

Barracks

Trains infantry for the island’s defense.

Province
Both
DLC
Base game
Building Type
Recruitment Building
Build Cost
1,000 Denarii; 3 Timber; 6 Tiles
Workforce
Latium: 10 Plebeians; Albion: 10 Waders
Upkeep
10 Denarii
Produces / Provides
Area effects: +2 Prestige with Imperial Parades research.

Equitum Campus

Trains cavalry for the island’s forces.

Province
Both
DLC
Base game
Building Type
Recruitment Building
Build Cost
Latium: 2,500 Denarii; 1 Timber; 5 Tiles; 5 Concrete; Albion: 2,500 Denarii; 1 Timber; 10 Tiles
Workforce
Latium: 15 Equites; Albion: 15 Waders
Upkeep
16 Denarii
Produces / Provides
Area effects: +2 Belief with Epona’s Hoofbeat research.

Siege Workshop

Builds siege equipment for field armies.

Province
Both
DLC
Base game
Building Type
Recruitment Building
Build Cost
2,500 Denarii; 5 Timber; 5 Tiles; 5 Concrete
Workforce
Latium: 20 Equites; Albion: 20 Nobles
Upkeep
Latium: 25 Denarii; Albion: 26 Denarii
Produces / Provides
Area effects: +2 Knowledge with Artificer Intelligence research.

Building Type

City Watch & Amenities

6 items

Latrine

Provides a nearby amenity that supports public health.

Province
Both
DLC
Base game
Building Type
Amenity
Build Cost
750 Denarii; 4 Timber; 2 Tiles
Workforce
Latium: 4 Liberti; Albion: 2 Waders
Upkeep
Latium: 8 Denarii; Albion: 3 Denarii
Produces / Provides
Area effects: +1 Health.

Watchtower

Improves the mood of residents in its service area.

Province
Both
DLC
Base game
Building Type
Amenity
Build Cost
500 Denarii; 2 Timber; 2 Tiles
Workforce
Latium: 3 Liberti; Albion: 3 Waders
Upkeep
5 Denarii
Produces / Provides
Area effects: +1 Happiness.

Well

Provides water access that improves local fire safety.

Province
Both
DLC
Base game
Building Type
Amenity
Build Cost
250 Denarii; 2 Timber; 2 Tiles
Workforce
Latium: 2 Liberti; Albion: 4 Waders
Upkeep
Latium: 3 Denarii; Albion: 8 Denarii
Produces / Provides
Area effects: +1 Fire Safety.

Custodes

Provides a city-watch presence that improves neighborhood morale.

Province
Both
DLC
Base game
Building Type
City Watch
Build Cost
1,500 Denarii; 5 Timber; 5 Tiles
Workforce
Albion: 6 Waders
Upkeep
10 Denarii
Produces / Provides
Area effects: +2 Happiness.

Medici

Provides medical care to improve health in its service area.

Province
Both
DLC
Base game
Building Type
City Watch
Build Cost
2,250 Denarii; 10 Timber; 5 Tiles
Workforce
Latium: 8 Liberti; Albion: 4 Waders
Upkeep
Latium: 16 Denarii; Albion: 6 Denarii
Produces / Provides
Area effects: +2 Health; Sanitary Measures research adds +1 Health.

Vigiles

Provides a fire brigade that helps protect nearby buildings.

Province
Both
DLC
Base game
Building Type
City Watch
Build Cost
750 Denarii; 5 Timber; 5 Tiles
Workforce
Latium: 4 Liberti; Albion: 8 Waders
Upkeep
Latium: 6 Denarii; Albion: 16 Denarii
Produces / Provides
Area effects: +2 Fire Safety; Hazard Fighters research adds +1 Fire Safety.

Building Type

Shrines

8 items

Ceres Shrine

Honors Ceres and supports local population and health.

Province
Both
DLC
Base game
Building Type
Shrine
Build Cost
100 Denarii; 5 Concrete
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +1 Population, +1 Health. Limit per island - can build more shrines per island from Research.

Cernunnos Shrine

Honors Cernunnos and supports residents’ health and belief.

Province
Both
DLC
Base game
Building Type
Shrine
Build Cost
100 Denarii; 5 Concrete
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +1 Health, +1 Belief. Limit per island - can build more shrines per island from Research.

Epona Shrine

Honors Epona while supporting local population and happiness.

Province
Both
DLC
Base game
Building Type
Shrine
Build Cost
100 Denarii; 5 Concrete
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +1 Population, +1 Happiness. Limit per island - can build more shrines per island from Research.

Mars Shrine

Honors Mars and supports population growth and prestige.

Province
Both
DLC
Base game
Building Type
Shrine
Build Cost
100 Denarii; 5 Concrete
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +1 Population, +1 Prestige. Limit per island - can build more shrines per island from Research.

Merkus-Lugus Shrine

Honors Merkus-Lugus and supports local income.

Province
Both
DLC
Base game
Building Type
Shrine
Build Cost
100 Denarii; 5 Concrete
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +2 Income. Limit per island - can build more shrines per island from Research.

Minerva Shrine

Honors Minerva while supporting learning and prestige.

Province
Both
DLC
Base game
Building Type
Shrine
Build Cost
100 Denarii; 5 Concrete
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +1 Knowledge, +1 Prestige. Limit per island - can build more shrines per island from Research.

Neptun Shrine

Honors Neptun and supports local income and fire safety.

Province
Both
DLC
Base game
Building Type
Shrine
Build Cost
100 Denarii; 5 Concrete
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +1 Income, +1 Fire Safety. Limit per island - can build more shrines per island from Research.

Vulcanus Shrine

Honors Vulcanus and supports local health and happiness.

Province
Both
DLC
Prophecies of Ash
Building Type
Shrine
Build Cost
100 Denarii; 5 Concrete
Workforce
-
Upkeep
16 Denarii
Produces / Provides
Area effects: +2 Health, +2 Happiness, +2 Fire Safety.

Building Type

Monuments

6 items

Amphitheatre

Hosts public performances and fulfills the island’s need for a marvel.

Province
Latium
DLC
Base game
Building Type
Marvel
Build Cost
75,000 Denarii; 250 Timber; 500 Tiles; 310 Concrete; 450 Marble; 300 Mosaic
Workforce
-
Upkeep
400 Denarii
Produces / Provides
Area effects: +3 Population, +3 Happiness, +7 Prestige.

Barrow

Serves as a sacred monument that supports health, belief, and prestige.

Province
Albion
DLC
Base game
Building Type
Marvel
Build Cost
25,000 Denarii; 5 Timber; 25 Wattle & Daub; 25 Granite
Workforce
-
Upkeep
160 Denarii
Produces / Provides
Area effects: +2 Health, +3 Belief, +2 Prestige.

Baths

Provides bathing facilities and fulfills a resident marvel need.

Province
Both
DLC
Base game
Building Type
Marvel
Build Cost
Latium: 40,000 Denarii; 5 Timber; 25 Tiles; 25 Concrete; 5 Marble; Albion: 40,000 Denarii; 5 Timber; 25 Tiles; 25 Concrete
Workforce
-
Upkeep
160 Denarii
Produces / Provides
Area effects: +2 Population, +2 Health, +3 Fire Safety. Requires Aqueduct Cistern.

Forum

Serves as a public landmark that fulfills a resident marvel need.

Province
Latium
DLC
Base game
Building Type
Marvel
Build Cost
35,000 Denarii; 5 Timber; 25 Tiles; 25 Concrete; 5 Marble
Workforce
-
Upkeep
100 Denarii
Produces / Provides
Area effects: +2 Population, +2 Income, +3 Prestige. Requires Aqueduct Cistern.

Hippodrome

Hosts chariot races and fulfills the Patricians’ marvel need across the island.

Province
Latium
DLC
The Hippodrome
Building Type
Marvel
Build Cost
125,000 Denarii; 510 Timber; 610 Tiles; 725 Concrete; 540 Marble; 420 Mosaics; 360 Granite; 150 Rope; 120 Cloth; 320 Iron; 240 Bronze; 300 Cushions; 300 Ornate Wood
Workforce
-
Upkeep
800 Denarii
Produces / Provides
Fulfils the Patricians’ Marvels need across the island. Its island-wide attribute bonuses rise with Splendor; some levels also improve cavalry, add Horses as a need, add Chariots from Horse Breeders, and raise nearby productivity.

Sacred Grove

Creates a sacred natural space for worship and learning.

Province
Albion
DLC
Base game
Building Type
Marvel
Build Cost
20,000 Denarii; 5 Timber; 25 Wattle & Daub; 25 Granite
Workforce
-
Upkeep
80 Denarii
Produces / Provides
Area effects: +4 Prestige, +3 Knowledge.

Building Type

Special Buildings

3 items

Custodia

Provides a city-watch service that improves local morale.

Province
Latium
DLC
Base game
Building Type
City Watch
Build Cost
1,500 Denarii; 5 Timber; 5 Tiles
Workforce
Latium: 6 Liberti
Upkeep
10 Denarii
Produces / Provides
Area effects: +2 Happiness.

Governor Villa

Houses a specialist who adds prestige to the surrounding area.

Province
Both
DLC
Base game
Building Type
Specialist Building
Build Cost
1,000 Denarii; 25 Timber; 5 Tiles
Workforce
-
Upkeep
50 Denarii
Produces / Provides
Area effects: +1 Prestige.

Officium

Provides an island-limited site for a specialist.

Province
Both
DLC
Base game
Building Type
Specialist Building
Build Cost
500 Denarii; 20 Timber; 3 Tiles
Workforce
-
Upkeep
50 Denarii
Produces / Provides
Limit per island - can build more per island from Research.
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