BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Anno>
  3. Anno 117: Pax Romana>
  4. Military Units

All 11 Military Units and Their Stats in Anno 117: Pax Romana

Updated on November 1, 2026 (3 days ago)

Military units are the troops and siege engines you raise in Anno 117: Pax Romana to defend your islands and attack rival ones. Land battles are back in this game, so the units you train and how well you equip them decide how your invasions go.

View

Recruitment Building

Barracks

6 items

Auxilia

Medium-armored spear infantry that is especially effective against cavalry.

Province
Latium, Albion
Soldiers
44
Melee
6
Charge
8
Ranged
-
Defence
3
Speed
0.76
Recruitment Cost
2,500 Denarii
Recruitment Goods
10 Weapons
Upkeep
80 Denarii
Upkeep Workforce
Latium: 44 Libertus; Albion: 44 Wader

Archers

Medium-armored ranged troops with fast, accurate fire against lightly armored targets.

Province
Latium, Albion
Soldiers
44
Melee
2
Charge
-
Ranged
7
Defence
3
Speed
0.76
Recruitment Cost
2,500 Denarii
Recruitment Goods
10 Weapons
Upkeep
80 Denarii
Upkeep Workforce
Latium: 44 Libertus; Albion: 44 Wader

Legionaries

Heavy infantry with heavy shields and high strength.

Province
Latium
Soldiers
44
Melee
7
Charge
11
Ranged
-
Defence
4
Speed
0.67
Recruitment Cost
5,000 Denarii
Recruitment Goods
10 Weapons, 10 Armour
Upkeep
200 Denarii
Upkeep Workforce
6 Libertus + 44 Plebeian

Slingers

Fast ranged troops that harass enemies with stones, at the cost of light protection.

Province
Latium, Albion
Soldiers
44
Melee
2
Charge
-
Ranged
5
Defence
3
Speed
0.86
Recruitment Cost
1,500 Denarii
Recruitment Goods
10 Rope
Upkeep
60 Denarii
Upkeep Workforce
Latium: 44 Libertus; Albion: 44 Wader

Gladiators

High-charge melee fighters with light body armor and a medium shield.

Province
Latium
Soldiers
44
Melee
9
Charge
16
Ranged
-
Defence
6
Speed
0.77
Recruitment Cost
6,000 Denarii
Recruitment Goods
12 Weapons, 3 Armour
Upkeep
300 Denarii
Upkeep Workforce
44 Libertus

Axe-Bearers

Light infantry whose heavy axes are effective against shielded and armored foes.

Province
Albion
Soldiers
44
Melee
8
Charge
14
Ranged
-
Defence
2
Speed
0.86
Recruitment Cost
2,500 Denarii
Recruitment Goods
10 Bronze
Upkeep
70 Denarii
Upkeep Workforce
44 Smith

Recruitment Building

Equitum Campus

3 items

Equestrian Cavalry

Fast medium-armored cavalry suited to striking before a long melee develops.

Province
Latium, Albion
Soldiers
22
Melee
7
Charge
16
Ranged
-
Defence
3
Speed
2.01
Recruitment Cost
4,500 Denarii
Recruitment Goods
10 Weapons, 10 Horses
Upkeep
140 Denarii
Upkeep Workforce
Latium: 18 Libertus + 22 Equites; Albion: 18 Wader + 22 Nobles

Praetorian Cavalry

Heavy cavalry with stronger melee and defence than Equestrian Cavalry.

Province
Latium
Soldiers
22
Melee
8
Charge
12
Ranged
-
Defence
5
Speed
1.72
Recruitment Cost
8,000 Denarii
Recruitment Goods
12 Weapons, 12 Armour, 10 Horses
Upkeep
360 Denarii
Upkeep Workforce
18 Libertus + 22 Patrician

Chariots

Albion chariots that harass enemies with ranged attacks but are weak in close combat.

Province
Albion
Soldiers
8
Melee
-
Charge
-
Ranged
14
Defence
5
Speed
1.43
Recruitment Cost
5,000 Denarii
Recruitment Goods
10 Rope, 10 Bronze, 10 Chariots
Upkeep
140 Denarii
Upkeep Workforce
18 Wader + 16 Alderman

Recruitment Building

Siege Workshop

2 items

Onagers

Slow, inaccurate siege engines built to damage fortifications.

Province
Latium, Albion
Soldiers
3
Melee
-
Charge
-
Ranged
200
Defence
3
Speed
0.38
Recruitment Cost
3,500 Denarii
Recruitment Goods
10 Rope, 20 Timber, 5 Weapons
Upkeep
120 Denarii
Upkeep Workforce
Latium: 24 Libertus + 16 Plebeian; Albion: 24 Wader + 16 Mercators

Scorpios

Siege engines that launch spears at enemy formations rather than buildings.

Province
Latium, Albion
Soldiers
6
Melee
-
Charge
-
Ranged
10
Defence
3
Speed
0.48
Recruitment Cost
4,500 Denarii
Recruitment Goods
10 Rope, 10 Timber, 10 Weapons
Upkeep
160 Denarii
Upkeep Workforce
Latium: 24 Libertus + 16 Plebeian; Albion: 24 Wader + 16 Mercators

How to Recruit Military Units in Anno 117

Every unit is trained in a specific building, so you need to know which one to build first. The Barracks trains Auxilia, Archers, Slingers, Legionaries, Gladiators and Axe-Bearers, and you need it before you can train any soldiers. The Equitum Campus trains the cavalry, meaning Equestrian Cavalry, Praetorian Cavalry and Chariots, while the Siege Workshop builds the Onagers and Scorpios. The Equitum Campus and Siege Workshop come later as your city grows, so the Barracks is where you start.

Recruiting also costs goods along with coins. Most units need Weapons, heavier troops such as Legionaries also need Armour, and mounted cavalry need Horses, so build those production chains before you try to field a large army.

How to Unlock Stronger Military Units

Auxilia and Archers are available as soon as your Barracks is up, but the other unit types have to be researched in the Discovery Tree before you can train them.

Research also makes the units you already have stronger, so you don't always need more soldiers to get ahead. Discovery Tree upgrades can raise morale, improve accuracy and boost attacks against fortifications.

What Military Units Cost to Keep Running

Every unit costs money, goods and workers to recruit. After that, it keeps costing you upkeep in money and takes workers away from the rest of your city. A large army can drain your coins even when it isn't fighting, so keep an eye on your income as you grow your forces. If there aren't enough free workers, your units slowly lose health and start to desert.

Which Military Units Are Latium-Only or Albion-Only

Most units are open to both provinces, but a few are tied to one. Legionaries, Gladiators and Praetorian Cavalry can only be trained in Latium, while Axe-Bearers and Chariots are only available in Albion. Auxilia, Archers, Slingers, Equestrian Cavalry, Onagers and Scorpios are open in both, so the basic units are available whichever province you build in.

How Land Battles Are Won

Each unit type has a job, and the types work a bit like rock, paper and scissors. Spear-armed Auxilia hold against cavalry, and cavalry can flank an enemy line or go after exposed archers. Archers and Slingers keep enemies at a distance but are easy targets for cavalry charges, while heavy Legionaries grind down light infantry and riders.

Axe-Bearers hit hard against shielded, armoured troops, and Chariots can strike from range and pull back, but they're weak in close fighting. That's why a mix of melee, ranged and cavalry usually holds up better than a single type, since each one covers another's weakness.

Units have morale as well as health. When morale drops low, a unit can break and flee, and a fleeing unit can pull the troops beside it into a wider rout. If you'd rather not handle every fight yourself, auto-combat lets the AI run attacks and defences while you focus on recruiting and production.

How Siege Engines Break Walls and Villas

Walls and towers slow invaders down, and stone walls need artillery to break. Without siege engines, breaking them takes ages and costs a lot, which is why the Siege Workshop matters. Onagers are built to take down fortifications, while Scorpios are accurate against single enemy units. So use Scorpios against soldiers and Onagers against walls.

When you invade an island with an enemy villa, capturing that villa is the main objective, and wrecking the trading post alone won't do it.

FAQ

Q.

Do I have to fight land battles in Anno 117?

No. Raising armies and fighting are optional, so you can stay peaceful and put your effort into your economy instead.

Q.

Can I move my troops to another island?

Yes. Units can be moved between islands and provinces. Each one has a home island, and if you lose that island, the unit is assigned to another island with free workers.

Q.

What happens to a unit that routs?

A routed unit can reform and rejoin your army. If it doesn't reform, it's gone for good.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More Anno 117 collections

  • CaptainsCaptains in Anno 117: Pax Romana boost a single ship. See what they do, where to get them, how rarity works and which ones suit warships or trade.
  • BuildingsAnno 117: Pax Romana buildings explained, from roads and housing to shrines, monuments and military sites, plus which ones to build first in a new city.
Anno 117 wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.