Showing 35 of 176 items.
Building Type
Production
Continued from previous page
Showing 35 items on this page.
Mineral Quarry
Extracts Minerals for pigments and other processing.
- Province
- Latium
- DLC
- Base game
- Building Type
- Quarry
- Build Cost
- 2 Timber; 1 Tiles; 1 Concrete
- Workforce
- Latium: 5 Plebeians
- Upkeep
- 20 Denarii
- Produces / Provides
- Produces 1 Minerals per 0:45 cycle. Area effects: −2 Health. Requires Mountain Slot.
Concrete Mixer
Combines Limestone and Silica into Concrete for construction.
- Province
- Both
- DLC
- Base game
- Building Type
- Refinery
- Build Cost
- 1 Timber; 4 Tiles
- Workforce
- Latium: 8 Equites; Albion: 8 Nobles
- Upkeep
- 16 Denarii
- Produces / Provides
- Uses Limestone, Silica; produces 1 Concrete per 1:30 cycle.
Granite Cutter
Cuts Granite Blocks into finished Granite for building projects.
- Province
- Albion
- DLC
- Base game
- Building Type
- Refinery
- Build Cost
- 5 Timber; 3 Wattle & Daub
- Workforce
- Albion: 12 Aldermen
- Upkeep
- 16 Denarii
- Produces / Provides
- Cuts Granite Blocks into Granite. Area effects: +1 Prestige, −1 Health.
Labourer's Yard
Makes Wattle & Daub for construction.
- Province
- Albion
- DLC
- Base game
- Building Type
- Refinery
- Build Cost
- 5 Timber
- Workforce
- Albion: 5 Smiths
- Upkeep
- 10 Denarii
- Produces / Provides
- Produces 1 Wattle & Daub per 1:00 cycle.
Marble Mason
Finishes Uncut Marble into Marble for construction and luxury projects.
- Province
- Latium
- DLC
- Base game
- Building Type
- Refinery
- Build Cost
- 2 Timber; 3 Tiles; 2 Concrete
- Workforce
- Latium: 10 Equites
- Upkeep
- 24 Denarii
- Produces / Provides
- Uses Uncut Marble; produces 1 Marble per 1:30 cycle. Area effects: −1 Health, +1 Prestige.
Sawmill
Saws Wood into Timber for buildings and construction.
- Province
- Both
- DLC
- Base game
- Building Type
- Refinery
- Build Cost
- 250 Denarii
- Workforce
- Latium: 4 Liberti; Albion: 4 Waders
- Upkeep
- 8 Denarii
- Produces / Provides
- Uses Wood; produces 1 Timber per 0:30 cycle.
Tessera Works
Turns Clay, Pigments, and Coal into Mosaics for building and decoration.
- Province
- Latium
- DLC
- Base game
- Building Type
- Refinery
- Build Cost
- 1 Timber; 4 Tiles; 3 Concrete; 4 Marble
- Workforce
- Latium: 14 Patricians
- Upkeep
- 30 Denarii
- Produces / Provides
- Uses Coal, Clay, Pigments; produces 1 Mosaics per 2:00 cycle. Area effects: −2 Fire Safety, +2 Prestige.
Tiler
Makes Tiles from Clay for buildings and infrastructure.
- Province
- Both
- DLC
- Base game
- Building Type
- Refinery
- Build Cost
- 3 Timber
- Workforce
- Latium: 4 Plebeians; Albion: 4 Waders
- Upkeep
- 12 Denarii
- Produces / Provides
- Uses Clay, Coal; produces 1 Tiles per 1:00 cycle. Area effects: −2 Fire Safety.
Bronze Smelter
Smelts Tin Ore and Copper Ore into Bronze for tools and military goods.
- Province
- Albion
- DLC
- Base game
- Building Type
- Smelter
- Build Cost
- 3 Timber; 2 Wattle & Daub
- Workforce
- Albion: 3 Smiths
- Upkeep
- 8 Denarii
- Produces / Provides
- Uses Coal, Tin Ore, Copper Ore; produces 1 Bronze per 1:00 cycle. Area effects: −2 Fire Safety.
Furnace
Smelts Iron Ore into Iron for construction, tools, and weapons.
- Province
- Both
- DLC
- Base game
- Building Type
- Smelter
- Build Cost
- 1 Timber; 4 Tiles
- Workforce
- Latium: 3 Plebeians; Albion: 3 Waders
- Upkeep
- 8 Denarii
- Produces / Provides
- Uses Coal, Iron Ore; produces 1 Iron per 1:00 cycle. Area effects: −2 Fire Safety.
Glass Smelter
Turns Silica into Glass for artisans and household goods.
- Province
- Latium
- DLC
- Base game
- Building Type
- Smelter
- Build Cost
- 2 Timber; 2 Tiles; 1 Concrete
- Workforce
- Latium: 8 Equites
- Upkeep
- 12 Denarii
- Produces / Provides
- Uses Coal, Silica; produces 1 Glass per 1:30 cycle. Area effects: −2 Fire Safety. Requires River Slot.
Goldsmith
Refines Gold Ore into Gold for jewelry and luxury crafts.
- Province
- Latium
- DLC
- Base game
- Building Type
- Smelter
- Build Cost
- 1 Timber; 3 Tiles; 3 Concrete; 2 Marble
- Workforce
- Latium: 10 Patricians
- Upkeep
- 26 Denarii
- Produces / Provides
- Uses Coal, Gold Ore; produces 1 Gold per 1:00 cycle. Area effects: −2 Fire Safety.
Silver Forge
Refines Silver Ore into material for jewelry and other crafts.
- Province
- Albion
- DLC
- Base game
- Building Type
- Smelter
- Build Cost
- 1 Timber; 3 Tiles
- Workforce
- Albion: 5 Mercators
- Upkeep
- 8 Denarii
- Produces / Provides
- Uses Coal, Silver Ore; produces 1 Silver per 1:00 cycle. Area effects: −2 Fire Safety.
Cushion Stuffer
Makes Cushions from wool and purple dye for homes and furnishings.
- Province
- Latium
- DLC
- Base game
- Building Type
- Upholsterer
- Build Cost
- 1 Timber; 1 Tiles; 2 Concrete; 3 Marble; 2 Mosaic
- Workforce
- Latium: 6 Patricians
- Upkeep
- 16 Denarii
- Produces / Provides
- Uses Sheep, Tyrian Purple; produces 1 Cushions per 1:30 cycle.
Headpiece Maker
Crafts Head Pieces from Flax and Resin for wigmaking.
- Province
- Albion
- DLC
- Base game
- Building Type
- Upholsterer
- Build Cost
- 1 Timber; 2 Tiles; 2 Concrete
- Workforce
- Albion: 8 Nobles
- Upkeep
- 10 Denarii
- Produces / Provides
- Uses Flax, Resin; produces 1 Head Piece per 2:00 cycle.
Ropemaker
Turns Hemp into Rope for ships and Slingers.
- Province
- Both
- DLC
- Base game
- Building Type
- Upholsterer
- Build Cost
- 2 Timber; 3 Tiles
- Workforce
- Latium: 5 Plebeians; Albion: 5 Waders
- Upkeep
- 10 Denarii
- Produces / Provides
- Uses Hemp; produces 1 Rope per 2:00 cycle.
Sailmaker
Makes Sails from wool for ships.
- Province
- Both
- DLC
- Base game
- Building Type
- Upholsterer
- Build Cost
- 2 Timber; 4 Tiles
- Workforce
- Latium: 6 Plebeians; Albion: 6 Waders
- Upkeep
- 12 Denarii
- Produces / Provides
- Uses Sheep; produces 1 Sails per 1:30 cycle.
Stringer
Makes String from wool for archery equipment.
- Province
- Latium
- DLC
- Base game
- Building Type
- Upholsterer
- Build Cost
- 2 Timber; 2 Tiles; 1 Concrete; 1 Mosaic
- Workforce
- Latium: 8 Patricians
- Upkeep
- 14 Denarii
- Produces / Provides
- Uses Sheep; produces 1 String per 1:30 cycle. Area effects: −1 Happiness.
Tannery
Tans pig hides with Salt to make Leather for clothing and equipment.
- Province
- Both
- DLC
- Base game
- Building Type
- Upholsterer
- Build Cost
- 2 Timber; 2 Tiles
- Workforce
- Latium: 3 Plebeians; Albion: 3 Mercators
- Upkeep
- 10 Denarii
- Produces / Provides
- Uses Pigs, Salt; produces 1 Leather per 1:00 cycle. Area effects: −2 Happiness.
Weaver
Weaves Flax into Cloth for clothing and furnishings.
- Province
- Latium
- DLC
- Base game
- Building Type
- Upholsterer
- Build Cost
- 1 Timber; 4 Tiles; 2 Concrete
- Workforce
- Latium: 10 Equites
- Upkeep
- 12 Denarii
- Produces / Provides
- Uses Flax; produces 1 Cloth per 2:00 cycle.
Brewery
Brews Beer from Malt for residents who have unlocked it as a need.
- Province
- Albion
- DLC
- Base game
- Building Type
- Victualler
- Build Cost
- 2 Timber; 2 Wattle & Daub
- Workforce
- Albion: 3 Smiths
- Upkeep
- 10 Denarii
- Produces / Provides
- Uses Coal, Malt; produces 1 Beer per 1:00 cycle. Resident effects: +1 Population, +1 Income, +2 Happiness, −1 Knowledge. Area effects: +2 Income, −2 Fire Safety. Optional need for Plebeians and up if Cerere et Baccho is unlocked in Research.
Garum Works
Ferments Mackerel and Salt into Garum for residents who want a savory extra.
- Province
- Latium
- DLC
- Base game
- Building Type
- Victualler
- Build Cost
- 2 Timber; 2 Tiles
- Workforce
- Latium: 4 Plebeians
- Upkeep
- 12 Denarii
- Produces / Provides
- Uses Mackerel, Salt; produces 1 Garum per 1:30 cycle. Resident effects: +2 Income, +1 Happiness. Area effects: +1 Income, −2 Happiness. Optional need for Waders and up if Seasoned to Taste is unlocked in Research.
Malthouse
Turns Barley into Malt for brewing.
- Province
- Albion
- DLC
- Base game
- Building Type
- Victualler
- Build Cost
- 3 Timber; 1 Wattle & Daub
- Workforce
- Albion: 4 Smiths
- Upkeep
- 8 Denarii
- Produces / Provides
- Uses Barley; produces 1 Malt per 0:30 cycle.
Olive Press
Presses Olives into Olive Oil for cooking and household use.
- Province
- Latium
- DLC
- Base game
- Building Type
- Victualler
- Build Cost
- 2 Timber; 3 Tiles
- Workforce
- Latium: 5 Plebeians
- Upkeep
- 16 Denarii
- Produces / Provides
- Uses Olives; produces 1 Olive Oil per 1:30 cycle. Resident effects: +1 Population, +1 Income, +1 Health. Area effects: +1 Health.
Potter
Makes Amphorae from local Clay or Mud for household needs.
- Province
- Both
- DLC
- Base game
- Building Type
- Victualler
- Build Cost
- 2 Timber; 2 Tiles
- Workforce
- Latium: 4 Plebeians; Albion: 4 Mercators
- Upkeep
- 14 Denarii
- Produces / Provides
- Uses Latium: Coal, Clay, Resin; Albion: Coal, Mud, Resin; produces 1 Amphorae per 1:00 cycle. Resident effects: +2 Population, +1 Fire Safety. Area effects: +1 Income, −2 Fire Safety. This version use Clay Pit instead of Mud Drier.; This version use Mud Drier instead of Clay Pit.
Soap Maker
Makes Soap from Lavender and Lard for residents.
- Province
- Latium
- DLC
- Base game
- Building Type
- Victualler
- Build Cost
- 2 Timber; 1 Tiles
- Workforce
- Latium: 3 Plebeians
- Upkeep
- 12 Denarii
- Produces / Provides
- Uses Lavender, Lard; produces 1 Soap per 1:00 cycle. Resident effects: +1 Population, +2 Health. Area effects: −1 Happiness, +1 Health.
Vintner
Turns Grapes and Honeycombs into Wine for residents.
- Province
- Both
- DLC
- Base game
- Building Type
- Victualler
- Build Cost
- Latium: 2 Timber; 5 Tiles; 2 Concrete; Albion: 2 Timber; 4 Tiles
- Workforce
- Latium: 14 Equites; Albion: 14 Nobles
- Upkeep
- 30 Denarii
- Produces / Provides
- Uses Grapes, Honeycombs; produces 1 Wine per 0:45 cycle. Resident effects: +3 Income, +2 Belief, −1 Knowledge, +1 Happiness. Area effects: Latium +1 Income, +1 Knowledge; Albion +1 Income, +1 Prestige.
Chair Maker
Builds Loungers from Sandarac Wood and Cushions for affluent households.
- Province
- Latium
- DLC
- Base game
- Building Type
- Workshop
- Build Cost
- 2 Timber; 3 Tiles; 2 Concrete; 4 Marble; 3 Mosaic
- Workforce
- Latium: 12 Patricians
- Upkeep
- 28 Denarii
- Produces / Provides
- Uses Sandarac Wood, Cushions; produces 1 Loungers per 2:00 cycle. Resident effects: +1 Population, +5 Income, +1 Happiness, −1 Fire Safety, +2 Prestige. Area effects: −1 Fire Safety, +2 Prestige.
Chariot Workshop
Builds Chariots from Ponies and Chassis for races and military use.
- Province
- Albion
- DLC
- Base game
- Building Type
- Workshop
- Build Cost
- 3 Timber; 1 Wattle & Daub; 2 Granite
- Workforce
- Albion: 12 Aldermen
- Upkeep
- 24 Denarii
- Produces / Provides
- Uses Ponies, Chassis; produces 1 Chariots per 2:00 cycle. Resident effects: +3 Income, +1 Happiness, +2 Prestige. Area effects: +1 Income, +1 Prestige.
Chassis Builder
Builds the Chassis used to assemble Chariots.
- Province
- Albion
- DLC
- Base game
- Building Type
- Workshop
- Build Cost
- 3 Timber; 1 Wattle & Daub; 1 Granite
- Workforce
- Albion: 10 Aldermen
- Upkeep
- 16 Denarii
- Produces / Provides
- Uses Wood, Reeds; produces 1 Chassis per 1:30 cycle.
Gilder
Finishes Sandarac Wood with Gold to make Ornate Wood for luxury crafts.
- Province
- Latium
- DLC
- Base game
- Building Type
- Workshop
- Build Cost
- 1 Timber; 2 Tiles; 3 Concrete; 2 Marble; 3 Mosaic
- Workforce
- Latium: 8 Patricians
- Upkeep
- 14 Denarii
- Produces / Provides
- Uses Sandarac Wood, Gold; produces 1 Ornate Wood per 1:00 cycle.
Latrunculi Workshop
Makes Latrunculi Sets from Obsidian and Ornate Wood for residents.
- Province
- Latium
- DLC
- Prophecies of Ash
- Building Type
- Workshop
- Build Cost
- 2 Timber; 3 Tiles; 3 Concrete; 3 Marble; 3 Mosaic
- Workforce
- Latium: 10 Patricians
- Upkeep
- 32 Denarii
- Produces / Provides
- Uses Obsidian, Ornate Wood; produces 1 Latrunculi Sets per 1:30 cycle. Resident effects: +4 Income, +3 Happiness, +3 Knowledge. Area effects: +1 Income, +1 Knowledge, +1 Happiness.
Lythier
Crafts Standing Lyres from String and Ornate Wood for residents.
- Province
- Latium
- DLC
- Base game
- Building Type
- Workshop
- Build Cost
- 2 Timber; 3 Tiles; 3 Concrete; 3 Marble; 3 Mosaic
- Workforce
- Latium: 10 Patricians
- Upkeep
- 30 Denarii
- Produces / Provides
- Uses String, Ornate Wood; produces 1 Standing Lyres per 1:00 cycle. Resident effects: +4 Income, +2 Belief, +2 Knowledge. Area effects: +1 Income, +1 Happiness.
Shieldbeater
Makes Clan Shields for local armies from Bronze and Dye Plants.
- Province
- Albion
- DLC
- Base game
- Building Type
- Workshop
- Build Cost
- 2 Timber; 3 Wattle & Daub
- Workforce
- Albion: 4 Smiths
- Upkeep
- 14 Denarii
- Produces / Provides
- Uses Coal, Dye Plants, Bronze; produces 1 Clan Shields per 1:30 cycle. Resident effects: +1 Belief, +2 Prestige. Area effects: +1 Knowledge, +1 Prestige.
Tabulus
Makes Writing Tablets from Sandarac Wood and Honeycombs for learning and recordkeeping.
- Province
- Latium
- DLC
- Base game
- Building Type
- Workshop
- Build Cost
- 2 Timber; 3 Tiles; 1 Concrete; 1 Marble
- Workforce
- Latium: 10 Equites
- Upkeep
- 22 Denarii
- Produces / Provides
- Uses Sandarac Wood, Honeycombs; produces 1 Writing Tablets per 2:00 cycle. Resident effects: +2 Income, +3 Knowledge. Area effects: +1 Knowledge.

