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  4. Buildings page 2

All 176 Buildings and What They Do in Anno 117: Pax Romana - Page 2

Updated on November 1, 2026 (3 days ago)

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Showing 35 of 176 items.

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Building Type

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114 items

Showing 35 items on this page.

Mineral Quarry

Extracts Minerals for pigments and other processing.

Province
Latium
DLC
Base game
Building Type
Quarry
Build Cost
2 Timber; 1 Tiles; 1 Concrete
Workforce
Latium: 5 Plebeians
Upkeep
20 Denarii
Produces / Provides
Produces 1 Minerals per 0:45 cycle. Area effects: −2 Health. Requires Mountain Slot.

Concrete Mixer

Combines Limestone and Silica into Concrete for construction.

Province
Both
DLC
Base game
Building Type
Refinery
Build Cost
1 Timber; 4 Tiles
Workforce
Latium: 8 Equites; Albion: 8 Nobles
Upkeep
16 Denarii
Produces / Provides
Uses Limestone, Silica; produces 1 Concrete per 1:30 cycle.

Granite Cutter

Cuts Granite Blocks into finished Granite for building projects.

Province
Albion
DLC
Base game
Building Type
Refinery
Build Cost
5 Timber; 3 Wattle & Daub
Workforce
Albion: 12 Aldermen
Upkeep
16 Denarii
Produces / Provides
Cuts Granite Blocks into Granite. Area effects: +1 Prestige, −1 Health.

Labourer's Yard

Makes Wattle & Daub for construction.

Province
Albion
DLC
Base game
Building Type
Refinery
Build Cost
5 Timber
Workforce
Albion: 5 Smiths
Upkeep
10 Denarii
Produces / Provides
Produces 1 Wattle & Daub per 1:00 cycle.

Marble Mason

Finishes Uncut Marble into Marble for construction and luxury projects.

Province
Latium
DLC
Base game
Building Type
Refinery
Build Cost
2 Timber; 3 Tiles; 2 Concrete
Workforce
Latium: 10 Equites
Upkeep
24 Denarii
Produces / Provides
Uses Uncut Marble; produces 1 Marble per 1:30 cycle. Area effects: −1 Health, +1 Prestige.

Sawmill

Saws Wood into Timber for buildings and construction.

Province
Both
DLC
Base game
Building Type
Refinery
Build Cost
250 Denarii
Workforce
Latium: 4 Liberti; Albion: 4 Waders
Upkeep
8 Denarii
Produces / Provides
Uses Wood; produces 1 Timber per 0:30 cycle.

Tessera Works

Turns Clay, Pigments, and Coal into Mosaics for building and decoration.

Province
Latium
DLC
Base game
Building Type
Refinery
Build Cost
1 Timber; 4 Tiles; 3 Concrete; 4 Marble
Workforce
Latium: 14 Patricians
Upkeep
30 Denarii
Produces / Provides
Uses Coal, Clay, Pigments; produces 1 Mosaics per 2:00 cycle. Area effects: −2 Fire Safety, +2 Prestige.

Tiler

Makes Tiles from Clay for buildings and infrastructure.

Province
Both
DLC
Base game
Building Type
Refinery
Build Cost
3 Timber
Workforce
Latium: 4 Plebeians; Albion: 4 Waders
Upkeep
12 Denarii
Produces / Provides
Uses Clay, Coal; produces 1 Tiles per 1:00 cycle. Area effects: −2 Fire Safety.

Bronze Smelter

Smelts Tin Ore and Copper Ore into Bronze for tools and military goods.

Province
Albion
DLC
Base game
Building Type
Smelter
Build Cost
3 Timber; 2 Wattle & Daub
Workforce
Albion: 3 Smiths
Upkeep
8 Denarii
Produces / Provides
Uses Coal, Tin Ore, Copper Ore; produces 1 Bronze per 1:00 cycle. Area effects: −2 Fire Safety.

Furnace

Smelts Iron Ore into Iron for construction, tools, and weapons.

Province
Both
DLC
Base game
Building Type
Smelter
Build Cost
1 Timber; 4 Tiles
Workforce
Latium: 3 Plebeians; Albion: 3 Waders
Upkeep
8 Denarii
Produces / Provides
Uses Coal, Iron Ore; produces 1 Iron per 1:00 cycle. Area effects: −2 Fire Safety.

Glass Smelter

Turns Silica into Glass for artisans and household goods.

Province
Latium
DLC
Base game
Building Type
Smelter
Build Cost
2 Timber; 2 Tiles; 1 Concrete
Workforce
Latium: 8 Equites
Upkeep
12 Denarii
Produces / Provides
Uses Coal, Silica; produces 1 Glass per 1:30 cycle. Area effects: −2 Fire Safety. Requires River Slot.

Goldsmith

Refines Gold Ore into Gold for jewelry and luxury crafts.

Province
Latium
DLC
Base game
Building Type
Smelter
Build Cost
1 Timber; 3 Tiles; 3 Concrete; 2 Marble
Workforce
Latium: 10 Patricians
Upkeep
26 Denarii
Produces / Provides
Uses Coal, Gold Ore; produces 1 Gold per 1:00 cycle. Area effects: −2 Fire Safety.

Silver Forge

Refines Silver Ore into material for jewelry and other crafts.

Province
Albion
DLC
Base game
Building Type
Smelter
Build Cost
1 Timber; 3 Tiles
Workforce
Albion: 5 Mercators
Upkeep
8 Denarii
Produces / Provides
Uses Coal, Silver Ore; produces 1 Silver per 1:00 cycle. Area effects: −2 Fire Safety.

Cushion Stuffer

Makes Cushions from wool and purple dye for homes and furnishings.

Province
Latium
DLC
Base game
Building Type
Upholsterer
Build Cost
1 Timber; 1 Tiles; 2 Concrete; 3 Marble; 2 Mosaic
Workforce
Latium: 6 Patricians
Upkeep
16 Denarii
Produces / Provides
Uses Sheep, Tyrian Purple; produces 1 Cushions per 1:30 cycle.

Headpiece Maker

Crafts Head Pieces from Flax and Resin for wigmaking.

Province
Albion
DLC
Base game
Building Type
Upholsterer
Build Cost
1 Timber; 2 Tiles; 2 Concrete
Workforce
Albion: 8 Nobles
Upkeep
10 Denarii
Produces / Provides
Uses Flax, Resin; produces 1 Head Piece per 2:00 cycle.

Ropemaker

Turns Hemp into Rope for ships and Slingers.

Province
Both
DLC
Base game
Building Type
Upholsterer
Build Cost
2 Timber; 3 Tiles
Workforce
Latium: 5 Plebeians; Albion: 5 Waders
Upkeep
10 Denarii
Produces / Provides
Uses Hemp; produces 1 Rope per 2:00 cycle.

Sailmaker

Makes Sails from wool for ships.

Province
Both
DLC
Base game
Building Type
Upholsterer
Build Cost
2 Timber; 4 Tiles
Workforce
Latium: 6 Plebeians; Albion: 6 Waders
Upkeep
12 Denarii
Produces / Provides
Uses Sheep; produces 1 Sails per 1:30 cycle.

Stringer

Makes String from wool for archery equipment.

Province
Latium
DLC
Base game
Building Type
Upholsterer
Build Cost
2 Timber; 2 Tiles; 1 Concrete; 1 Mosaic
Workforce
Latium: 8 Patricians
Upkeep
14 Denarii
Produces / Provides
Uses Sheep; produces 1 String per 1:30 cycle. Area effects: −1 Happiness.

Tannery

Tans pig hides with Salt to make Leather for clothing and equipment.

Province
Both
DLC
Base game
Building Type
Upholsterer
Build Cost
2 Timber; 2 Tiles
Workforce
Latium: 3 Plebeians; Albion: 3 Mercators
Upkeep
10 Denarii
Produces / Provides
Uses Pigs, Salt; produces 1 Leather per 1:00 cycle. Area effects: −2 Happiness.

Weaver

Weaves Flax into Cloth for clothing and furnishings.

Province
Latium
DLC
Base game
Building Type
Upholsterer
Build Cost
1 Timber; 4 Tiles; 2 Concrete
Workforce
Latium: 10 Equites
Upkeep
12 Denarii
Produces / Provides
Uses Flax; produces 1 Cloth per 2:00 cycle.

Brewery

Brews Beer from Malt for residents who have unlocked it as a need.

Province
Albion
DLC
Base game
Building Type
Victualler
Build Cost
2 Timber; 2 Wattle & Daub
Workforce
Albion: 3 Smiths
Upkeep
10 Denarii
Produces / Provides
Uses Coal, Malt; produces 1 Beer per 1:00 cycle. Resident effects: +1 Population, +1 Income, +2 Happiness, −1 Knowledge. Area effects: +2 Income, −2 Fire Safety. Optional need for Plebeians and up if Cerere et Baccho is unlocked in Research.

Garum Works

Ferments Mackerel and Salt into Garum for residents who want a savory extra.

Province
Latium
DLC
Base game
Building Type
Victualler
Build Cost
2 Timber; 2 Tiles
Workforce
Latium: 4 Plebeians
Upkeep
12 Denarii
Produces / Provides
Uses Mackerel, Salt; produces 1 Garum per 1:30 cycle. Resident effects: +2 Income, +1 Happiness. Area effects: +1 Income, −2 Happiness. Optional need for Waders and up if Seasoned to Taste is unlocked in Research.

Malthouse

Turns Barley into Malt for brewing.

Province
Albion
DLC
Base game
Building Type
Victualler
Build Cost
3 Timber; 1 Wattle & Daub
Workforce
Albion: 4 Smiths
Upkeep
8 Denarii
Produces / Provides
Uses Barley; produces 1 Malt per 0:30 cycle.

Olive Press

Presses Olives into Olive Oil for cooking and household use.

Province
Latium
DLC
Base game
Building Type
Victualler
Build Cost
2 Timber; 3 Tiles
Workforce
Latium: 5 Plebeians
Upkeep
16 Denarii
Produces / Provides
Uses Olives; produces 1 Olive Oil per 1:30 cycle. Resident effects: +1 Population, +1 Income, +1 Health. Area effects: +1 Health.

Potter

Makes Amphorae from local Clay or Mud for household needs.

Province
Both
DLC
Base game
Building Type
Victualler
Build Cost
2 Timber; 2 Tiles
Workforce
Latium: 4 Plebeians; Albion: 4 Mercators
Upkeep
14 Denarii
Produces / Provides
Uses Latium: Coal, Clay, Resin; Albion: Coal, Mud, Resin; produces 1 Amphorae per 1:00 cycle. Resident effects: +2 Population, +1 Fire Safety. Area effects: +1 Income, −2 Fire Safety. This version use Clay Pit instead of Mud Drier.; This version use Mud Drier instead of Clay Pit.

Soap Maker

Makes Soap from Lavender and Lard for residents.

Province
Latium
DLC
Base game
Building Type
Victualler
Build Cost
2 Timber; 1 Tiles
Workforce
Latium: 3 Plebeians
Upkeep
12 Denarii
Produces / Provides
Uses Lavender, Lard; produces 1 Soap per 1:00 cycle. Resident effects: +1 Population, +2 Health. Area effects: −1 Happiness, +1 Health.

Vintner

Turns Grapes and Honeycombs into Wine for residents.

Province
Both
DLC
Base game
Building Type
Victualler
Build Cost
Latium: 2 Timber; 5 Tiles; 2 Concrete; Albion: 2 Timber; 4 Tiles
Workforce
Latium: 14 Equites; Albion: 14 Nobles
Upkeep
30 Denarii
Produces / Provides
Uses Grapes, Honeycombs; produces 1 Wine per 0:45 cycle. Resident effects: +3 Income, +2 Belief, −1 Knowledge, +1 Happiness. Area effects: Latium +1 Income, +1 Knowledge; Albion +1 Income, +1 Prestige.

Chair Maker

Builds Loungers from Sandarac Wood and Cushions for affluent households.

Province
Latium
DLC
Base game
Building Type
Workshop
Build Cost
2 Timber; 3 Tiles; 2 Concrete; 4 Marble; 3 Mosaic
Workforce
Latium: 12 Patricians
Upkeep
28 Denarii
Produces / Provides
Uses Sandarac Wood, Cushions; produces 1 Loungers per 2:00 cycle. Resident effects: +1 Population, +5 Income, +1 Happiness, −1 Fire Safety, +2 Prestige. Area effects: −1 Fire Safety, +2 Prestige.

Chariot Workshop

Builds Chariots from Ponies and Chassis for races and military use.

Province
Albion
DLC
Base game
Building Type
Workshop
Build Cost
3 Timber; 1 Wattle & Daub; 2 Granite
Workforce
Albion: 12 Aldermen
Upkeep
24 Denarii
Produces / Provides
Uses Ponies, Chassis; produces 1 Chariots per 2:00 cycle. Resident effects: +3 Income, +1 Happiness, +2 Prestige. Area effects: +1 Income, +1 Prestige.

Chassis Builder

Builds the Chassis used to assemble Chariots.

Province
Albion
DLC
Base game
Building Type
Workshop
Build Cost
3 Timber; 1 Wattle & Daub; 1 Granite
Workforce
Albion: 10 Aldermen
Upkeep
16 Denarii
Produces / Provides
Uses Wood, Reeds; produces 1 Chassis per 1:30 cycle.

Gilder

Finishes Sandarac Wood with Gold to make Ornate Wood for luxury crafts.

Province
Latium
DLC
Base game
Building Type
Workshop
Build Cost
1 Timber; 2 Tiles; 3 Concrete; 2 Marble; 3 Mosaic
Workforce
Latium: 8 Patricians
Upkeep
14 Denarii
Produces / Provides
Uses Sandarac Wood, Gold; produces 1 Ornate Wood per 1:00 cycle.

Latrunculi Workshop

Makes Latrunculi Sets from Obsidian and Ornate Wood for residents.

Province
Latium
DLC
Prophecies of Ash
Building Type
Workshop
Build Cost
2 Timber; 3 Tiles; 3 Concrete; 3 Marble; 3 Mosaic
Workforce
Latium: 10 Patricians
Upkeep
32 Denarii
Produces / Provides
Uses Obsidian, Ornate Wood; produces 1 Latrunculi Sets per 1:30 cycle. Resident effects: +4 Income, +3 Happiness, +3 Knowledge. Area effects: +1 Income, +1 Knowledge, +1 Happiness.

Lythier

Crafts Standing Lyres from String and Ornate Wood for residents.

Province
Latium
DLC
Base game
Building Type
Workshop
Build Cost
2 Timber; 3 Tiles; 3 Concrete; 3 Marble; 3 Mosaic
Workforce
Latium: 10 Patricians
Upkeep
30 Denarii
Produces / Provides
Uses String, Ornate Wood; produces 1 Standing Lyres per 1:00 cycle. Resident effects: +4 Income, +2 Belief, +2 Knowledge. Area effects: +1 Income, +1 Happiness.

Shieldbeater

Makes Clan Shields for local armies from Bronze and Dye Plants.

Province
Albion
DLC
Base game
Building Type
Workshop
Build Cost
2 Timber; 3 Wattle & Daub
Workforce
Albion: 4 Smiths
Upkeep
14 Denarii
Produces / Provides
Uses Coal, Dye Plants, Bronze; produces 1 Clan Shields per 1:30 cycle. Resident effects: +1 Belief, +2 Prestige. Area effects: +1 Knowledge, +1 Prestige.

Tabulus

Makes Writing Tablets from Sandarac Wood and Honeycombs for learning and recordkeeping.

Province
Latium
DLC
Base game
Building Type
Workshop
Build Cost
2 Timber; 3 Tiles; 1 Concrete; 1 Marble
Workforce
Latium: 10 Equites
Upkeep
22 Denarii
Produces / Provides
Uses Sandarac Wood, Honeycombs; produces 1 Writing Tablets per 2:00 cycle. Resident effects: +2 Income, +3 Knowledge. Area effects: +1 Knowledge.
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