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  4. Story Missions

All 57 Story Missions in Red Dead Redemption (2010) Story Mode

Updated on September 7, 2026 (about 2 months ago)

Story Mode missions move John Marston from the opening in New Austin through the Mexico and West Elizabeth arcs and into the Beecher’s Hope epilogue. Territory, sequence, mission giver, and direct gate details make the branching campaign easier to follow without treating every marker as a rigid next step.

View

Territory

New Austin

24 items

The opening territory combines ranch, town, law, con-man, graveyard, and gang branches. Mission markers can appear in parallel as these strands develop.

Exodus in America

Arrive in Blackwater, travel to Armadillo, and begin tracking an old gang associate.

Spoiler level
Low
Territory
New Austin
Mission giver
Prologue / John Marston
Sequence
1
Direct gate / unlock
Start of game
Post-game status
No — pre-epilogue campaign

New Friends, Old Problems

Recover at MacFarlane’s Ranch, then help Bonnie clear vermin from the property.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Sequence
2
Direct gate / unlock
Exodus in America
Post-game status
No — pre-epilogue campaign

Obstacles in Our Path

Race Bonnie around MacFarlane’s Ranch.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Sequence
3
Direct gate / unlock
New Friends, Old Problems
Post-game status
No — pre-epilogue campaign

This is Armadillo, USA

Take Bonnie’s wagon to Armadillo and buy medicine from the doctor.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Sequence
4
Direct gate / unlock
Obstacles in Our Path
Post-game status
No — pre-epilogue campaign

Political Realities in Armadillo

Ask the Armadillo marshal for help and agree to assist his law branch.

Spoiler level
Low
Territory
New Austin
Mission giver
Marshal Johnson
Sequence
5
Direct gate / unlock
Obstacles in Our Path
Post-game status
No — pre-epilogue campaign

Justice in Pike’s Basin

Help Marshal Johnson deal with cattle rustlers in Pike’s Basin.

Spoiler level
Low
Territory
New Austin
Mission giver
Marshal Johnson
Sequence
6
Direct gate / unlock
Political Realities in Armadillo
Post-game status
No — pre-epilogue campaign

Women and Cattle

Guide Bonnie’s cattle from the pen to pasture by the old oak.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Sequence
7
Direct gate / unlock
This is Armadillo, USA
Post-game status
No — pre-epilogue campaign

Wild Horses, Tamed Passions

Catch and break horses for MacFarlane’s Ranch.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Sequence
8
Direct gate / unlock
Women and Cattle
Post-game status
No — pre-epilogue campaign

A Tempest Looms

Drive the cattle safely back to the ranch before the storm reaches them.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Sequence
9
Direct gate / unlock
Wild Horses, Tamed Passions
Post-game status
No — pre-epilogue campaign

Old Swindler Blues

Escort Nigel West Dickens to an Armadillo doctor and protect him from bandits.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Sequence
10
Direct gate / unlock
Justice in Pike’s Basin
Post-game status
No — pre-epilogue campaign

Spare the Rod, Spoil the Bandit

Assist Marshal Johnson against murderous bandits and confront their leader.

Spoiler level
Low
Territory
New Austin
Mission giver
Marshal Johnson
Sequence
11
Direct gate / unlock
Justice in Pike’s Basin; Women and Cattle; Old Swindler Blues
Post-game status
No — pre-epilogue campaign

The Burning

Search for Drew MacFarlane, then defend the ranch as the crisis escalates.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Sequence
12
Direct gate / unlock
A Tempest Looms; Spare the Rod, Spoil the Bandit
Post-game status
No — pre-epilogue campaign

Hanging Bonnie MacFarlane

Rescue Bonnie MacFarlane after her kidnapping before time runs out.

Spoiler level
Low
Territory
New Austin
Mission giver
Marshal Johnson
Sequence
13
Direct gate / unlock
The Burning
Post-game status
No — pre-epilogue campaign

You Shall Not Give False Testimony, Except for Profit

Help Nigel West Dickens sell his elixir to new customers.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Sequence
14
Direct gate / unlock
Old Swindler Blues
Post-game status
No — pre-epilogue campaign

Exhuming and Other Fine Hobbies

Recover the other half of Seth’s map from a former partner and get him away from the deputies.

Spoiler level
Low
Territory
New Austin
Mission giver
Seth Briars
Sequence
15
Direct gate / unlock
You Shall Not Give False Testimony, Except for Profit
Post-game status
No — pre-epilogue campaign

Liars, Cheats and Other Proud Americans

Race for Nigel to raise the cash needed for the Fort Mercer plan.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Sequence
16
Direct gate / unlock
Exhuming and Other Fine Hobbies
Post-game status
No — pre-epilogue campaign

Can a Swindler Change His Spots?

Help Nigel sell elixir again while dealing with the customers who catch up to him.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Sequence
17
Direct gate / unlock
Liars, Cheats and Other Proud Americans
Post-game status
No — pre-epilogue campaign

The Sport of Kings, and Liars

Race horses for Nigel to raise the last cash needed for the Fort Mercer plan.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Sequence
18
Direct gate / unlock
Can a Swindler Change His Spots?
Post-game status
No — pre-epilogue campaign

A Frenchman, a Welshman and an Irishman

Rescue Irish, follow him to a cabin, and secure the machine gun by clearing its guards.

Spoiler level
Medium
Territory
New Austin
Mission giver
Irish
Sequence
19
Direct gate / unlock
Liars, Cheats and Other Proud Americans
Post-game status
No — pre-epilogue campaign

Man is Born Unto Trouble

Fight through the mine with Irish and recover the machine gun.

Spoiler level
Medium
Territory
New Austin
Mission giver
Irish
Sequence
20
Direct gate / unlock
A Frenchman, a Welshman and an Irishman
Post-game status
No — pre-epilogue campaign

A Gentle Drive With Friends

Drive Seth to a secluded site while he searches bodies for his treasure map.

Spoiler level
Medium
Territory
New Austin
Mission giver
Seth Briars
Sequence
21
Direct gate / unlock
Exhuming and Other Fine Hobbies
Post-game status
No — pre-epilogue campaign

Let the Dead Bury Their Dead

Help Seth recover treasure from the Tumbleweed mansion against rival treasure hunters.

Spoiler level
Medium
Territory
New Austin
Mission giver
Seth Briars
Sequence
22
Direct gate / unlock
A Gentle Drive With Friends
Post-game status
No — pre-epilogue campaign

On Shaky’s Ground

Rescue Irish’s captured friend and secure ammunition for the Fort Mercer assault.

Spoiler level
Medium
Territory
New Austin
Mission giver
Irish
Sequence
23
Direct gate / unlock
Man is Born Unto Trouble
Post-game status
No — pre-epilogue campaign

The Assault on Fort Mercer

Storm Fort Mercer with the assembled allies and capture Bill Williamson if he has not fled to Mexico.

Spoiler level
Medium
Territory
New Austin
Mission giver
Marshal Johnson
Sequence
24
Direct gate / unlock
Hanging Bonnie MacFarlane; The Sport of Kings, and Liars; Let the Dead Bury Their Dead; On Shaky’s Ground
Post-game status
No — pre-epilogue campaign

Territory

Nuevo Paraíso

17 items

Mexico brings the revolution arc and several mission-giver branches together. Read the gate note closely when a mission appears to jump across strands.

We Shall Be Together in Paradise

Pursue Bill Williamson into Mexico while dealing with Irish’s unreliable contacts at the border.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Irish
Sequence
25
Direct gate / unlock
The Assault on Fort Mercer
Post-game status
No — pre-epilogue campaign

The Gunslinger’s Tragedy

Make the acquaintance of Landon Ricketts and learn from the retired gunslinger.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Landon Ricketts
Sequence
26
Direct gate / unlock
We Shall Be Together in Paradise
Post-game status
No — pre-epilogue campaign

Landon Ricketts Rides Again

Help Landon rescue a member of his extended Mexican family.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Landon Ricketts
Sequence
27
Direct gate / unlock
The Gunslinger’s Tragedy
Post-game status
No — pre-epilogue campaign

Lucky in Love

Play poker, then face the consequences in a duel.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Landon Ricketts
Sequence
28
Direct gate / unlock
Landon Ricketts Rides Again
Post-game status
No — pre-epilogue campaign

The Mexican Wagon Train

Take control of Mexican Army prisoner wagons with Landon and lead the prisoners to freedom.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Landon Ricketts
Sequence
29
Direct gate / unlock
Lucky in Love
Post-game status
No — pre-epilogue campaign

Civilization, at Any Price

Earn Captain de Santa’s help by assisting the Mexican Army in finding Williamson and Escuella.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Sequence
30
Direct gate / unlock
We Shall Be Together in Paradise
Post-game status
No — pre-epilogue campaign

The Demon Drink

Help Colonel Allende fight rebels and send them a fiery warning.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Sequence
31
Direct gate / unlock
Civilization, at Any Price
Post-game status
No — pre-epilogue campaign

Empty Promises

Help the Mexican Army clear rebels from the abandoned fort at Torquemada.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Sequence
32
Direct gate / unlock
The Demon Drink
Post-game status
No — pre-epilogue campaign

Mexican Caesar

Escort a Mexican Army supply train through rebel-held territory.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Sequence
33
Direct gate / unlock
Empty Promises
Post-game status
No — pre-epilogue campaign

My Sister’s Keeper

Help Luisa get her sister away from the approaching revolution to safety.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Luisa Fortuna
Sequence
34
Direct gate / unlock
Primary guide gate: Landon Ricketts Rides Again; Civilization, at Any Price. Alternate guide gate: The Mexican Wagon Train; Civilization, at Any Price.
Post-game status
No — pre-epilogue campaign

Must a Savior Die?

Rescue rebel leader Abraham Reyes from the Mexican Army and bring him to safety.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Luisa Fortuna
Sequence
35
Direct gate / unlock
My Sister’s Keeper; Mexican Caesar
Post-game status
No — pre-epilogue campaign

Cowards Die Many Times

Follow Colonel Allende’s lead toward the supposed captives in Chuparosa.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Sequence
36
Direct gate / unlock
Must a Savior Die?
Post-game status
No — pre-epilogue campaign

Father Abraham

Help Luisa destroy a Mexican Army supply convoy with dynamite.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Luisa Fortuna
Sequence
37
Direct gate / unlock
Must a Savior Die?; Cowards Die Many Times
Post-game status
No — pre-epilogue campaign

Captain De Santa’s Downfall

Help Luisa kill Captain de Santa and press him for information about Escuella.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Luisa Fortuna
Sequence
38
Direct gate / unlock
Father Abraham
Post-game status
No — pre-epilogue campaign

The Great Mexican Train Robbery

Steal a Mexican Army train and take its supplies for the rebel cause.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Abraham Reyes
Sequence
39
Direct gate / unlock
Cowards Die Many Times
Post-game status
No — pre-epilogue campaign

The Gates of El Presidio

Join Reyes in reaching Javier Escuella at El Presidio through the army defenses.

Spoiler level
High
Territory
Nuevo Paraíso
Mission giver
Abraham Reyes
Sequence
40
Direct gate / unlock
Primary walkthrough gate: The Great Mexican Train Robbery. Alternate practical guides list Captain De Santa’s Downfall; some mission trees also list The Mexican Wagon Train.
Post-game status
No — pre-epilogue campaign

An Appointed Time

Finish the assault on Allende and pursue the remaining target.

Spoiler level
High
Territory
Nuevo Paraíso
Mission giver
Abraham Reyes
Sequence
41
Direct gate / unlock
The Gates of El Presidio
Post-game status
No — pre-epilogue campaign

Territory

West Elizabeth

7 items

The federal and Dutch branches converge here, raising the spoiler level before the story moves to Beecher’s Hope.

Bear One Another’s Burdens

Help Ross and Fordham infiltrate Dutch’s supposed hideout on an old riverboat.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Edgar Ross
Sequence
42
Direct gate / unlock
An Appointed Time
Post-game status
No — pre-epilogue campaign

At Home with Dutch

Follow Nastas toward Dutch’s hideout and help infiltrate the gang’s base.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Harold MacDougal
Sequence
43
Direct gate / unlock
Bear One Another’s Burdens
Post-game status
No — pre-epilogue campaign

Great Men Are Not Always Wise

Stop Dutch’s bank robbery and pursue the gang through the Blackwater region.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Edgar Ross
Sequence
44
Direct gate / unlock
Bear One Another’s Burdens
Post-game status
No — pre-epilogue campaign

For Purely Scientific Purposes

Escort MacDougal and Nastas to a meeting with Dutch’s Native allies.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Harold MacDougal
Sequence
45
Direct gate / unlock
At Home with Dutch
Post-game status
No — pre-epilogue campaign

The Prodigal Son Returns (to Yale)

Help MacDougal escape Blackwater while Dutch’s forces attack.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Harold MacDougal
Sequence
46
Direct gate / unlock
For Purely Scientific Purposes
Post-game status
No — pre-epilogue campaign

And You Will Know the Truth

Join Ross and the US Army in the final assault on Dutch van der Linde.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Edgar Ross
Sequence
47
Direct gate / unlock
Great Men Are Not Always Wise; The Prodigal Son Returns (to Yale)
Post-game status
No — pre-epilogue campaign

And the Truth Will Set You Free

Destroy the Army’s new weapon, then pursue Dutch on horseback.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Edgar Ross
Sequence
48
Direct gate / unlock
And You Will Know the Truth
Post-game status
No — pre-epilogue campaign

Territory

Homestead / Beecher’s Hope

9 items

The epilogue centers on the Marston ranch, with Abigail, Uncle, and Jack mission strands leading into the finale. Critical spoiler labels protect the late-story notes.

The Outlaw’s Return

Return to Beecher’s Hope and begin rebuilding the Marston homestead.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Abigail Marston
Sequence
49
Direct gate / unlock
And the Truth Will Set You Free
Post-game status
Yes — epilogue/finale arc

Pestilence

Protect the homestead’s corn from crows by making and using a scarecrow.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Abigail Marston
Sequence
50
Direct gate / unlock
The Outlaw’s Return
Post-game status
Yes — epilogue/finale arc

Old Friends, New Problems

Supply the MacFarlanes after their corn sacks are lost.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Abigail Marston
Sequence
51
Direct gate / unlock
Pestilence
Post-game status
Yes — epilogue/finale arc

By Sweat and Toil

Drive the Marston cattle out to pasture for exercise and food.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Uncle
Sequence
52
Direct gate / unlock
The Outlaw’s Return
Post-game status
Yes — epilogue/finale arc

A Continual Feast

Capture wild mustangs roaming the plains.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Uncle
Sequence
53
Direct gate / unlock
By Sweat and Toil
Post-game status
Yes — epilogue/finale arc

John Marston and Son

Teach Jack to hunt elk.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Jack Marston
Sequence
54
Direct gate / unlock
The Outlaw’s Return
Post-game status
Yes — epilogue/finale arc

Wolves, Dogs and Sons

Protect the Marston cattle from wolves while continuing Jack’s hunting lesson.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Jack Marston
Sequence
55
Direct gate / unlock
John Marston and Son
Post-game status
Yes — epilogue/finale arc

Spare the Love, Spoil the Child

Follow Jack when he goes hunting alone.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Jack Marston
Sequence
56
Direct gate / unlock
Wolves, Dogs and Sons
Post-game status
Yes — epilogue/finale arc

The Last Enemy That Shall Be Destroyed

Complete the final homestead mission as the story’s last threat reaches the Marstons.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Jack Marston / finale transition
Sequence
57
Direct gate / unlock
Spare the Love, Spoil the Child; Old Friends, New Problems; A Continual Feast
Post-game status
Yes — epilogue/finale arc; final named Story Mode mission

Scope

This covers the base single-player Story Mode campaign in Red Dead Redemption (2010), from the opening through the Beecher’s Hope epilogue. It uses one shared campaign scope for the original PS3 and Xbox 360 release and later single-player ports and remaster. Undead Nightmare, its story missions, DLC or GOTY-only mission content, bonus content, Red Dead Online, legacy multiplayer and co-op, Stranger missions including Remember My Family, jobs, challenges, and ambient activities stay outside this boundary.

Route and gates

The sequence is a stable reference order, not a mandatory play order. Mission-giver branches can become available in parallel, and territory is the display grouping rather than a guarantee that every objective stays inside that region. Direct gate / unlock notes describe the practical prerequisite, not a complete dependency graph. The post-game label marks the epilogue and finale arc after the federal campaign and before the ending mission. Permanent missability is phrased conservatively because a failed mission or temporarily unavailable branch can still require a retry or a return later.

Mexico gate notes

  • My Sister’s Keeper: the practical gate shown is Landon Ricketts Rides Again plus Civilization, at Any Price. An alternate practical gate is The Mexican Wagon Train plus Civilization, at Any Price.
  • The Gates of El Presidio: the primary walkthrough gate is The Great Mexican Train Robbery. Alternate practical references list Captain De Santa’s Downfall, and some mission trees also include The Mexican Wagon Train.

These are alternate gate conventions, not extra missions or a second required sequence.

Release format

The first release is text-only. No mission, territory, or finale artwork is attached, so the useful details are the names, objectives, gates, characters, statuses, and spoiler labels.

FAQ

Q.

Are the sequence numbers a strict play order?

No. New Austin and later territory branches can appear in parallel. Use the direct gate / unlock note with each mission instead of assuming the next number is the next available marker.

Q.

Are territory labels exact mission locations?

No. They are the campaign’s display groupings, and a mission can send you beyond the territory named beside it.

Q.

Why do two Mexico missions show alternate gates?

My Sister’s Keeper can be tied to Landon Ricketts Rides Again and Civilization, at Any Price, or to The Mexican Wagon Train and Civilization, at Any Price. The Gates of El Presidio is tied directly to The Great Mexican Train Robbery in the primary route, while Captain De Santa’s Downfall and, in some mission trees, The Mexican Wagon Train are alternate practical references. They do not add missions.

Q.

Is Remember My Family part of the Story Mode mission scope?

No. It is a Stranger mission that appears after the campaign and remains separate from the named Story Mode mission scope.

Q.

Does the first release include mission images?

No. It is text-only, with no mission, territory, or finale artwork attached.

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