Story Mode missions move John Marston from the opening in New Austin through the Mexico and West Elizabeth arcs and into the Beecher’s Hope epilogue. Territory, sequence, mission giver, and direct gate details make the branching campaign easier to follow without treating every marker as a rigid next step.
Territory
New Austin
The opening territory combines ranch, town, law, con-man, graveyard, and gang branches. Mission markers can appear in parallel as these strands develop.
Exodus in America
Arrive in Blackwater, travel to Armadillo, and begin tracking an old gang associate.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Prologue / John Marston
- Sequence
- 1
- Direct gate / unlock
- Start of game
- Post-game status
- No — pre-epilogue campaign
New Friends, Old Problems
Recover at MacFarlane’s Ranch, then help Bonnie clear vermin from the property.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Bonnie MacFarlane
- Sequence
- 2
- Direct gate / unlock
- Exodus in America
- Post-game status
- No — pre-epilogue campaign
Obstacles in Our Path
Race Bonnie around MacFarlane’s Ranch.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Bonnie MacFarlane
- Sequence
- 3
- Direct gate / unlock
- New Friends, Old Problems
- Post-game status
- No — pre-epilogue campaign
This is Armadillo, USA
Take Bonnie’s wagon to Armadillo and buy medicine from the doctor.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Bonnie MacFarlane
- Sequence
- 4
- Direct gate / unlock
- Obstacles in Our Path
- Post-game status
- No — pre-epilogue campaign
Political Realities in Armadillo
Ask the Armadillo marshal for help and agree to assist his law branch.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Marshal Johnson
- Sequence
- 5
- Direct gate / unlock
- Obstacles in Our Path
- Post-game status
- No — pre-epilogue campaign
Justice in Pike’s Basin
Help Marshal Johnson deal with cattle rustlers in Pike’s Basin.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Marshal Johnson
- Sequence
- 6
- Direct gate / unlock
- Political Realities in Armadillo
- Post-game status
- No — pre-epilogue campaign
Women and Cattle
Guide Bonnie’s cattle from the pen to pasture by the old oak.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Bonnie MacFarlane
- Sequence
- 7
- Direct gate / unlock
- This is Armadillo, USA
- Post-game status
- No — pre-epilogue campaign
Wild Horses, Tamed Passions
Catch and break horses for MacFarlane’s Ranch.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Bonnie MacFarlane
- Sequence
- 8
- Direct gate / unlock
- Women and Cattle
- Post-game status
- No — pre-epilogue campaign
A Tempest Looms
Drive the cattle safely back to the ranch before the storm reaches them.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Bonnie MacFarlane
- Sequence
- 9
- Direct gate / unlock
- Wild Horses, Tamed Passions
- Post-game status
- No — pre-epilogue campaign
Old Swindler Blues
Escort Nigel West Dickens to an Armadillo doctor and protect him from bandits.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Nigel West Dickens
- Sequence
- 10
- Direct gate / unlock
- Justice in Pike’s Basin
- Post-game status
- No — pre-epilogue campaign
Spare the Rod, Spoil the Bandit
Assist Marshal Johnson against murderous bandits and confront their leader.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Marshal Johnson
- Sequence
- 11
- Direct gate / unlock
- Justice in Pike’s Basin; Women and Cattle; Old Swindler Blues
- Post-game status
- No — pre-epilogue campaign
The Burning
Search for Drew MacFarlane, then defend the ranch as the crisis escalates.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Bonnie MacFarlane
- Sequence
- 12
- Direct gate / unlock
- A Tempest Looms; Spare the Rod, Spoil the Bandit
- Post-game status
- No — pre-epilogue campaign
Hanging Bonnie MacFarlane
Rescue Bonnie MacFarlane after her kidnapping before time runs out.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Marshal Johnson
- Sequence
- 13
- Direct gate / unlock
- The Burning
- Post-game status
- No — pre-epilogue campaign
You Shall Not Give False Testimony, Except for Profit
Help Nigel West Dickens sell his elixir to new customers.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Nigel West Dickens
- Sequence
- 14
- Direct gate / unlock
- Old Swindler Blues
- Post-game status
- No — pre-epilogue campaign
Exhuming and Other Fine Hobbies
Recover the other half of Seth’s map from a former partner and get him away from the deputies.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Seth Briars
- Sequence
- 15
- Direct gate / unlock
- You Shall Not Give False Testimony, Except for Profit
- Post-game status
- No — pre-epilogue campaign
Liars, Cheats and Other Proud Americans
Race for Nigel to raise the cash needed for the Fort Mercer plan.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Nigel West Dickens
- Sequence
- 16
- Direct gate / unlock
- Exhuming and Other Fine Hobbies
- Post-game status
- No — pre-epilogue campaign
Can a Swindler Change His Spots?
Help Nigel sell elixir again while dealing with the customers who catch up to him.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Nigel West Dickens
- Sequence
- 17
- Direct gate / unlock
- Liars, Cheats and Other Proud Americans
- Post-game status
- No — pre-epilogue campaign
The Sport of Kings, and Liars
Race horses for Nigel to raise the last cash needed for the Fort Mercer plan.
- Spoiler level
- Low
- Territory
- New Austin
- Mission giver
- Nigel West Dickens
- Sequence
- 18
- Direct gate / unlock
- Can a Swindler Change His Spots?
- Post-game status
- No — pre-epilogue campaign
A Frenchman, a Welshman and an Irishman
Rescue Irish, follow him to a cabin, and secure the machine gun by clearing its guards.
- Spoiler level
- Medium
- Territory
- New Austin
- Mission giver
- Irish
- Sequence
- 19
- Direct gate / unlock
- Liars, Cheats and Other Proud Americans
- Post-game status
- No — pre-epilogue campaign
Man is Born Unto Trouble
Fight through the mine with Irish and recover the machine gun.
- Spoiler level
- Medium
- Territory
- New Austin
- Mission giver
- Irish
- Sequence
- 20
- Direct gate / unlock
- A Frenchman, a Welshman and an Irishman
- Post-game status
- No — pre-epilogue campaign
A Gentle Drive With Friends
Drive Seth to a secluded site while he searches bodies for his treasure map.
- Spoiler level
- Medium
- Territory
- New Austin
- Mission giver
- Seth Briars
- Sequence
- 21
- Direct gate / unlock
- Exhuming and Other Fine Hobbies
- Post-game status
- No — pre-epilogue campaign
Let the Dead Bury Their Dead
Help Seth recover treasure from the Tumbleweed mansion against rival treasure hunters.
- Spoiler level
- Medium
- Territory
- New Austin
- Mission giver
- Seth Briars
- Sequence
- 22
- Direct gate / unlock
- A Gentle Drive With Friends
- Post-game status
- No — pre-epilogue campaign
On Shaky’s Ground
Rescue Irish’s captured friend and secure ammunition for the Fort Mercer assault.
- Spoiler level
- Medium
- Territory
- New Austin
- Mission giver
- Irish
- Sequence
- 23
- Direct gate / unlock
- Man is Born Unto Trouble
- Post-game status
- No — pre-epilogue campaign
The Assault on Fort Mercer
Storm Fort Mercer with the assembled allies and capture Bill Williamson if he has not fled to Mexico.
- Spoiler level
- Medium
- Territory
- New Austin
- Mission giver
- Marshal Johnson
- Sequence
- 24
- Direct gate / unlock
- Hanging Bonnie MacFarlane; The Sport of Kings, and Liars; Let the Dead Bury Their Dead; On Shaky’s Ground
- Post-game status
- No — pre-epilogue campaign
Territory
Nuevo Paraíso
Mexico brings the revolution arc and several mission-giver branches together. Read the gate note closely when a mission appears to jump across strands.
We Shall Be Together in Paradise
Pursue Bill Williamson into Mexico while dealing with Irish’s unreliable contacts at the border.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Irish
- Sequence
- 25
- Direct gate / unlock
- The Assault on Fort Mercer
- Post-game status
- No — pre-epilogue campaign
The Gunslinger’s Tragedy
Make the acquaintance of Landon Ricketts and learn from the retired gunslinger.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Landon Ricketts
- Sequence
- 26
- Direct gate / unlock
- We Shall Be Together in Paradise
- Post-game status
- No — pre-epilogue campaign
Landon Ricketts Rides Again
Help Landon rescue a member of his extended Mexican family.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Landon Ricketts
- Sequence
- 27
- Direct gate / unlock
- The Gunslinger’s Tragedy
- Post-game status
- No — pre-epilogue campaign
Lucky in Love
Play poker, then face the consequences in a duel.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Landon Ricketts
- Sequence
- 28
- Direct gate / unlock
- Landon Ricketts Rides Again
- Post-game status
- No — pre-epilogue campaign
The Mexican Wagon Train
Take control of Mexican Army prisoner wagons with Landon and lead the prisoners to freedom.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Landon Ricketts
- Sequence
- 29
- Direct gate / unlock
- Lucky in Love
- Post-game status
- No — pre-epilogue campaign
Civilization, at Any Price
Earn Captain de Santa’s help by assisting the Mexican Army in finding Williamson and Escuella.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Vicente de Santa
- Sequence
- 30
- Direct gate / unlock
- We Shall Be Together in Paradise
- Post-game status
- No — pre-epilogue campaign
The Demon Drink
Help Colonel Allende fight rebels and send them a fiery warning.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Vicente de Santa
- Sequence
- 31
- Direct gate / unlock
- Civilization, at Any Price
- Post-game status
- No — pre-epilogue campaign
Empty Promises
Help the Mexican Army clear rebels from the abandoned fort at Torquemada.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Vicente de Santa
- Sequence
- 32
- Direct gate / unlock
- The Demon Drink
- Post-game status
- No — pre-epilogue campaign
Mexican Caesar
Escort a Mexican Army supply train through rebel-held territory.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Vicente de Santa
- Sequence
- 33
- Direct gate / unlock
- Empty Promises
- Post-game status
- No — pre-epilogue campaign
My Sister’s Keeper
Help Luisa get her sister away from the approaching revolution to safety.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Luisa Fortuna
- Sequence
- 34
- Direct gate / unlock
- Primary guide gate: Landon Ricketts Rides Again; Civilization, at Any Price. Alternate guide gate: The Mexican Wagon Train; Civilization, at Any Price.
- Post-game status
- No — pre-epilogue campaign
Must a Savior Die?
Rescue rebel leader Abraham Reyes from the Mexican Army and bring him to safety.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Luisa Fortuna
- Sequence
- 35
- Direct gate / unlock
- My Sister’s Keeper; Mexican Caesar
- Post-game status
- No — pre-epilogue campaign
Cowards Die Many Times
Follow Colonel Allende’s lead toward the supposed captives in Chuparosa.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Vicente de Santa
- Sequence
- 36
- Direct gate / unlock
- Must a Savior Die?
- Post-game status
- No — pre-epilogue campaign
Father Abraham
Help Luisa destroy a Mexican Army supply convoy with dynamite.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Luisa Fortuna
- Sequence
- 37
- Direct gate / unlock
- Must a Savior Die?; Cowards Die Many Times
- Post-game status
- No — pre-epilogue campaign
Captain De Santa’s Downfall
Help Luisa kill Captain de Santa and press him for information about Escuella.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Luisa Fortuna
- Sequence
- 38
- Direct gate / unlock
- Father Abraham
- Post-game status
- No — pre-epilogue campaign
The Great Mexican Train Robbery
Steal a Mexican Army train and take its supplies for the rebel cause.
- Spoiler level
- Medium
- Territory
- Nuevo Paraíso
- Mission giver
- Abraham Reyes
- Sequence
- 39
- Direct gate / unlock
- Cowards Die Many Times
- Post-game status
- No — pre-epilogue campaign
The Gates of El Presidio
Join Reyes in reaching Javier Escuella at El Presidio through the army defenses.
- Spoiler level
- High
- Territory
- Nuevo Paraíso
- Mission giver
- Abraham Reyes
- Sequence
- 40
- Direct gate / unlock
- Primary walkthrough gate: The Great Mexican Train Robbery. Alternate practical guides list Captain De Santa’s Downfall; some mission trees also list The Mexican Wagon Train.
- Post-game status
- No — pre-epilogue campaign
An Appointed Time
Finish the assault on Allende and pursue the remaining target.
- Spoiler level
- High
- Territory
- Nuevo Paraíso
- Mission giver
- Abraham Reyes
- Sequence
- 41
- Direct gate / unlock
- The Gates of El Presidio
- Post-game status
- No — pre-epilogue campaign
Territory
West Elizabeth
The federal and Dutch branches converge here, raising the spoiler level before the story moves to Beecher’s Hope.
Bear One Another’s Burdens
Help Ross and Fordham infiltrate Dutch’s supposed hideout on an old riverboat.
- Spoiler level
- High
- Territory
- West Elizabeth
- Mission giver
- Edgar Ross
- Sequence
- 42
- Direct gate / unlock
- An Appointed Time
- Post-game status
- No — pre-epilogue campaign
At Home with Dutch
Follow Nastas toward Dutch’s hideout and help infiltrate the gang’s base.
- Spoiler level
- High
- Territory
- West Elizabeth
- Mission giver
- Harold MacDougal
- Sequence
- 43
- Direct gate / unlock
- Bear One Another’s Burdens
- Post-game status
- No — pre-epilogue campaign
Great Men Are Not Always Wise
Stop Dutch’s bank robbery and pursue the gang through the Blackwater region.
- Spoiler level
- High
- Territory
- West Elizabeth
- Mission giver
- Edgar Ross
- Sequence
- 44
- Direct gate / unlock
- Bear One Another’s Burdens
- Post-game status
- No — pre-epilogue campaign
For Purely Scientific Purposes
Escort MacDougal and Nastas to a meeting with Dutch’s Native allies.
- Spoiler level
- High
- Territory
- West Elizabeth
- Mission giver
- Harold MacDougal
- Sequence
- 45
- Direct gate / unlock
- At Home with Dutch
- Post-game status
- No — pre-epilogue campaign
The Prodigal Son Returns (to Yale)
Help MacDougal escape Blackwater while Dutch’s forces attack.
- Spoiler level
- High
- Territory
- West Elizabeth
- Mission giver
- Harold MacDougal
- Sequence
- 46
- Direct gate / unlock
- For Purely Scientific Purposes
- Post-game status
- No — pre-epilogue campaign
And You Will Know the Truth
Join Ross and the US Army in the final assault on Dutch van der Linde.
- Spoiler level
- High
- Territory
- West Elizabeth
- Mission giver
- Edgar Ross
- Sequence
- 47
- Direct gate / unlock
- Great Men Are Not Always Wise; The Prodigal Son Returns (to Yale)
- Post-game status
- No — pre-epilogue campaign
And the Truth Will Set You Free
Destroy the Army’s new weapon, then pursue Dutch on horseback.
- Spoiler level
- High
- Territory
- West Elizabeth
- Mission giver
- Edgar Ross
- Sequence
- 48
- Direct gate / unlock
- And You Will Know the Truth
- Post-game status
- No — pre-epilogue campaign
Territory
Homestead / Beecher’s Hope
The epilogue centers on the Marston ranch, with Abigail, Uncle, and Jack mission strands leading into the finale. Critical spoiler labels protect the late-story notes.
The Outlaw’s Return
Return to Beecher’s Hope and begin rebuilding the Marston homestead.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Abigail Marston
- Sequence
- 49
- Direct gate / unlock
- And the Truth Will Set You Free
- Post-game status
- Yes — epilogue/finale arc
Pestilence
Protect the homestead’s corn from crows by making and using a scarecrow.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Abigail Marston
- Sequence
- 50
- Direct gate / unlock
- The Outlaw’s Return
- Post-game status
- Yes — epilogue/finale arc
Old Friends, New Problems
Supply the MacFarlanes after their corn sacks are lost.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Abigail Marston
- Sequence
- 51
- Direct gate / unlock
- Pestilence
- Post-game status
- Yes — epilogue/finale arc
By Sweat and Toil
Drive the Marston cattle out to pasture for exercise and food.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Uncle
- Sequence
- 52
- Direct gate / unlock
- The Outlaw’s Return
- Post-game status
- Yes — epilogue/finale arc
A Continual Feast
Capture wild mustangs roaming the plains.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Uncle
- Sequence
- 53
- Direct gate / unlock
- By Sweat and Toil
- Post-game status
- Yes — epilogue/finale arc
John Marston and Son
Teach Jack to hunt elk.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Jack Marston
- Sequence
- 54
- Direct gate / unlock
- The Outlaw’s Return
- Post-game status
- Yes — epilogue/finale arc
Wolves, Dogs and Sons
Protect the Marston cattle from wolves while continuing Jack’s hunting lesson.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Jack Marston
- Sequence
- 55
- Direct gate / unlock
- John Marston and Son
- Post-game status
- Yes — epilogue/finale arc
Spare the Love, Spoil the Child
Follow Jack when he goes hunting alone.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Jack Marston
- Sequence
- 56
- Direct gate / unlock
- Wolves, Dogs and Sons
- Post-game status
- Yes — epilogue/finale arc
The Last Enemy That Shall Be Destroyed
Complete the final homestead mission as the story’s last threat reaches the Marstons.
- Spoiler level
- Critical
- Territory
- Homestead / Beecher’s Hope
- Mission giver
- Jack Marston / finale transition
- Sequence
- 57
- Direct gate / unlock
- Spare the Love, Spoil the Child; Old Friends, New Problems; A Continual Feast
- Post-game status
- Yes — epilogue/finale arc; final named Story Mode mission
Scope
This covers the base single-player Story Mode campaign in Red Dead Redemption (2010), from the opening through the Beecher’s Hope epilogue. It uses one shared campaign scope for the original PS3 and Xbox 360 release and later single-player ports and remaster. Undead Nightmare, its story missions, DLC or GOTY-only mission content, bonus content, Red Dead Online, legacy multiplayer and co-op, Stranger missions including Remember My Family, jobs, challenges, and ambient activities stay outside this boundary.
Route and gates
The sequence is a stable reference order, not a mandatory play order. Mission-giver branches can become available in parallel, and territory is the display grouping rather than a guarantee that every objective stays inside that region. Direct gate / unlock notes describe the practical prerequisite, not a complete dependency graph. The post-game label marks the epilogue and finale arc after the federal campaign and before the ending mission. Permanent missability is phrased conservatively because a failed mission or temporarily unavailable branch can still require a retry or a return later.
Mexico gate notes
- My Sister’s Keeper: the practical gate shown is Landon Ricketts Rides Again plus Civilization, at Any Price. An alternate practical gate is The Mexican Wagon Train plus Civilization, at Any Price.
- The Gates of El Presidio: the primary walkthrough gate is The Great Mexican Train Robbery. Alternate practical references list Captain De Santa’s Downfall, and some mission trees also include The Mexican Wagon Train.
These are alternate gate conventions, not extra missions or a second required sequence.
Release format
The first release is text-only. No mission, territory, or finale artwork is attached, so the useful details are the names, objectives, gates, characters, statuses, and spoiler labels.
FAQ
Are the sequence numbers a strict play order?
No. New Austin and later territory branches can appear in parallel. Use the direct gate / unlock note with each mission instead of assuming the next number is the next available marker.
Are territory labels exact mission locations?
No. They are the campaign’s display groupings, and a mission can send you beyond the territory named beside it.
Why do two Mexico missions show alternate gates?
My Sister’s Keeper can be tied to Landon Ricketts Rides Again and Civilization, at Any Price, or to The Mexican Wagon Train and Civilization, at Any Price. The Gates of El Presidio is tied directly to The Great Mexican Train Robbery in the primary route, while Captain De Santa’s Downfall and, in some mission trees, The Mexican Wagon Train are alternate practical references. They do not add missions.
Is Remember My Family part of the Story Mode mission scope?
No. It is a Stranger mission that appears after the campaign and remains separate from the named Story Mode mission scope.
Does the first release include mission images?
No. It is text-only, with no mission, territory, or finale artwork attached.

