Bloxodes

All 57 Story Missions in Red Dead Redemption (2010) Story Mode

Updated on (about 2 hours ago)

Story Mode missions move John Marston from the opening in New Austin through the Mexico and West Elizabeth arcs and into the Beecher’s Hope epilogue. Territory, sequence, mission giver, and direct gate details make the branching campaign easier to follow without treating every marker as a rigid next step.

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Territory

New Austin

24 items

The opening territory combines ranch, town, law, con-man, graveyard, and gang branches. Mission markers can appear in parallel as these strands develop.

Exodus in America

Arrive in Blackwater, travel to Armadillo, and begin tracking an old gang associate.

Spoiler level
Low
Territory
New Austin
Mission giver
Prologue / John Marston
Mission
Exodus in America
Sequence
1
Direct gate / unlock
Start of game
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Opening setup
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

New Friends, Old Problems

Recover at MacFarlane’s Ranch, then help Bonnie clear vermin from the property.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Mission
New Friends, Old Problems
Sequence
2
Direct gate / unlock
Exodus in America
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Early MacFarlane Ranch introduction
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Obstacles in Our Path

Race Bonnie around MacFarlane’s Ranch.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Mission
Obstacles in Our Path
Sequence
3
Direct gate / unlock
New Friends, Old Problems
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Early ranch and horse-work setup
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

This is Armadillo, USA

Take Bonnie’s wagon to Armadillo and buy medicine from the doctor.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Mission
This is Armadillo, USA
Sequence
4
Direct gate / unlock
Obstacles in Our Path
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
First Armadillo town orientation
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Political Realities in Armadillo

Ask the Armadillo marshal for help and agree to assist his law branch.

Spoiler level
Low
Territory
New Austin
Mission giver
Marshal Johnson
Mission
Political Realities in Armadillo
Sequence
5
Direct gate / unlock
Obstacles in Our Path
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Marshal Johnson branch begins
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Justice in Pike’s Basin

Help Marshal Johnson deal with cattle rustlers in Pike’s Basin.

Spoiler level
Low
Territory
New Austin
Mission giver
Marshal Johnson
Mission
Justice in Pike’s Basin
Sequence
6
Direct gate / unlock
Political Realities in Armadillo
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Early law-and-bandit branch
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Women and Cattle

Guide Bonnie’s cattle from the pen to pasture by the old oak.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Mission
Women and Cattle
Sequence
7
Direct gate / unlock
This is Armadillo, USA
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Ranch-defense branch
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Wild Horses, Tamed Passions

Catch and break horses for MacFarlane’s Ranch.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Mission
Wild Horses, Tamed Passions
Sequence
8
Direct gate / unlock
Women and Cattle
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Horse-taming branch
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

A Tempest Looms

Drive the cattle safely back to the ranch before the storm reaches them.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Mission
A Tempest Looms
Sequence
9
Direct gate / unlock
Wild Horses, Tamed Passions
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Ranch danger escalates
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Old Swindler Blues

Escort Nigel West Dickens to an Armadillo doctor and protect him from bandits.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Mission
Old Swindler Blues
Sequence
10
Direct gate / unlock
Justice in Pike’s Basin
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
West Dickens branch begins
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Spare the Rod, Spoil the Bandit

Assist Marshal Johnson against murderous bandits and confront their leader.

Spoiler level
Low
Territory
New Austin
Mission giver
Marshal Johnson
Mission
Spare the Rod, Spoil the Bandit
Sequence
11
Direct gate / unlock
Justice in Pike’s Basin; Women and Cattle; Old Swindler Blues
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Law branch gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Burning

Search for Drew MacFarlane, then defend the ranch as the crisis escalates.

Spoiler level
Low
Territory
New Austin
Mission giver
Bonnie MacFarlane
Mission
The Burning
Sequence
12
Direct gate / unlock
A Tempest Looms; Spare the Rod, Spoil the Bandit
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
MacFarlane Ranch crisis
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Hanging Bonnie MacFarlane

Rescue Bonnie MacFarlane after her kidnapping before time runs out.

Spoiler level
Low
Territory
New Austin
Mission giver
Marshal Johnson
Mission
Hanging Bonnie MacFarlane
Sequence
13
Direct gate / unlock
The Burning
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Major New Austin rescue beat
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

You Shall Not Give False Testimony, Except for Profit

Help Nigel West Dickens sell his elixir to new customers.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Mission
You Shall Not Give False Testimony, Except for Profit
Sequence
14
Direct gate / unlock
Old Swindler Blues
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
West Dickens scheme
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Exhuming and Other Fine Hobbies

Recover the other half of Seth’s map from a former partner and get him away from the deputies.

Spoiler level
Low
Territory
New Austin
Mission giver
Seth Briars
Mission
Exhuming and Other Fine Hobbies
Sequence
15
Direct gate / unlock
You Shall Not Give False Testimony, Except for Profit
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Seth Briars branch begins
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Liars, Cheats and Other Proud Americans

Race for Nigel to raise the cash needed for the Fort Mercer plan.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Mission
Liars, Cheats and Other Proud Americans
Sequence
16
Direct gate / unlock
Exhuming and Other Fine Hobbies
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Liars and cheats branch
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Can a Swindler Change His Spots?

Help Nigel sell elixir again while dealing with the customers who catch up to him.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Mission
Can a Swindler Change His Spots?
Sequence
17
Direct gate / unlock
Liars, Cheats and Other Proud Americans
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
West Dickens branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Sport of Kings, and Liars

Race horses for Nigel to raise the last cash needed for the Fort Mercer plan.

Spoiler level
Low
Territory
New Austin
Mission giver
Nigel West Dickens
Mission
The Sport of Kings, and Liars
Sequence
18
Direct gate / unlock
Can a Swindler Change His Spots?
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Final West Dickens gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

A Frenchman, a Welshman and an Irishman

Rescue Irish, follow him to a cabin, and secure the machine gun by clearing its guards.

Spoiler level
Medium
Territory
New Austin
Mission giver
Irish
Mission
A Frenchman, a Welshman and an Irishman
Sequence
19
Direct gate / unlock
Liars, Cheats and Other Proud Americans
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Irish branch and regional transition setup
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Man is Born Unto Trouble

Fight through the mine with Irish and recover the machine gun.

Spoiler level
Medium
Territory
New Austin
Mission giver
Irish
Mission
Man is Born Unto Trouble
Sequence
20
Direct gate / unlock
A Frenchman, a Welshman and an Irishman
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Irish branch escalates
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

A Gentle Drive With Friends

Drive Seth to a secluded site while he searches bodies for his treasure map.

Spoiler level
Medium
Territory
New Austin
Mission giver
Seth Briars
Mission
A Gentle Drive With Friends
Sequence
21
Direct gate / unlock
Exhuming and Other Fine Hobbies
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Seth branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Let the Dead Bury Their Dead

Help Seth recover treasure from the Tumbleweed mansion against rival treasure hunters.

Spoiler level
Medium
Territory
New Austin
Mission giver
Seth Briars
Mission
Let the Dead Bury Their Dead
Sequence
22
Direct gate / unlock
A Gentle Drive With Friends
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Seth branch gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

On Shaky’s Ground

Rescue Irish’s captured friend and secure ammunition for the Fort Mercer assault.

Spoiler level
Medium
Territory
New Austin
Mission giver
Irish
Mission
On Shaky’s Ground
Sequence
23
Direct gate / unlock
Man is Born Unto Trouble
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Irish branch gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Assault on Fort Mercer

Storm Fort Mercer with the assembled allies and capture Bill Williamson if he has not fled to Mexico.

Spoiler level
Medium
Territory
New Austin
Mission giver
Marshal Johnson
Mission
The Assault on Fort Mercer
Sequence
24
Direct gate / unlock
Hanging Bonnie MacFarlane; The Sport of Kings, and Liars; Let the Dead Bury Their Dead; On Shaky’s Ground
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
New Austin climax; unlocks the Mexico arc
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
NameObjectiveSpoiler levelTerritoryMission giverMissionSequenceDirect gate / unlockPost-game statusPlayable characterPermanent missabilitySpoiler noteModeEdition scopeContent boundary
Exodus in AmericaArrive in Blackwater, travel to Armadillo, and begin tracking an old gang associate.LowNew AustinPrologue / John MarstonExodus in America1Start of gameNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Opening setupStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
New Friends, Old ProblemsRecover at MacFarlane’s Ranch, then help Bonnie clear vermin from the property.LowNew AustinBonnie MacFarlaneNew Friends, Old Problems2Exodus in AmericaNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Early MacFarlane Ranch introductionStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Obstacles in Our PathRace Bonnie around MacFarlane’s Ranch.LowNew AustinBonnie MacFarlaneObstacles in Our Path3New Friends, Old ProblemsNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Early ranch and horse-work setupStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
This is Armadillo, USATake Bonnie’s wagon to Armadillo and buy medicine from the doctor.LowNew AustinBonnie MacFarlaneThis is Armadillo, USA4Obstacles in Our PathNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.First Armadillo town orientationStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Political Realities in ArmadilloAsk the Armadillo marshal for help and agree to assist his law branch.LowNew AustinMarshal JohnsonPolitical Realities in Armadillo5Obstacles in Our PathNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Marshal Johnson branch beginsStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Justice in Pike’s BasinHelp Marshal Johnson deal with cattle rustlers in Pike’s Basin.LowNew AustinMarshal JohnsonJustice in Pike’s Basin6Political Realities in ArmadilloNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Early law-and-bandit branchStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Women and CattleGuide Bonnie’s cattle from the pen to pasture by the old oak.LowNew AustinBonnie MacFarlaneWomen and Cattle7This is Armadillo, USANo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Ranch-defense branchStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Wild Horses, Tamed PassionsCatch and break horses for MacFarlane’s Ranch.LowNew AustinBonnie MacFarlaneWild Horses, Tamed Passions8Women and CattleNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Horse-taming branchStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
A Tempest LoomsDrive the cattle safely back to the ranch before the storm reaches them.LowNew AustinBonnie MacFarlaneA Tempest Looms9Wild Horses, Tamed PassionsNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Ranch danger escalatesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Old Swindler BluesEscort Nigel West Dickens to an Armadillo doctor and protect him from bandits.LowNew AustinNigel West DickensOld Swindler Blues10Justice in Pike’s BasinNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.West Dickens branch beginsStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Spare the Rod, Spoil the BanditAssist Marshal Johnson against murderous bandits and confront their leader.LowNew AustinMarshal JohnsonSpare the Rod, Spoil the Bandit11Justice in Pike’s Basin; Women and Cattle; Old Swindler BluesNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Law branch gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The BurningSearch for Drew MacFarlane, then defend the ranch as the crisis escalates.LowNew AustinBonnie MacFarlaneThe Burning12A Tempest Looms; Spare the Rod, Spoil the BanditNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.MacFarlane Ranch crisisStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Hanging Bonnie MacFarlaneRescue Bonnie MacFarlane after her kidnapping before time runs out.LowNew AustinMarshal JohnsonHanging Bonnie MacFarlane13The BurningNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Major New Austin rescue beatStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
You Shall Not Give False Testimony, Except for ProfitHelp Nigel West Dickens sell his elixir to new customers.LowNew AustinNigel West DickensYou Shall Not Give False Testimony, Except for Profit14Old Swindler BluesNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.West Dickens schemeStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Exhuming and Other Fine HobbiesRecover the other half of Seth’s map from a former partner and get him away from the deputies.LowNew AustinSeth BriarsExhuming and Other Fine Hobbies15You Shall Not Give False Testimony, Except for ProfitNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Seth Briars branch beginsStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Liars, Cheats and Other Proud AmericansRace for Nigel to raise the cash needed for the Fort Mercer plan.LowNew AustinNigel West DickensLiars, Cheats and Other Proud Americans16Exhuming and Other Fine HobbiesNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Liars and cheats branchStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Can a Swindler Change His Spots?Help Nigel sell elixir again while dealing with the customers who catch up to him.LowNew AustinNigel West DickensCan a Swindler Change His Spots?17Liars, Cheats and Other Proud AmericansNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.West Dickens branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Sport of Kings, and LiarsRace horses for Nigel to raise the last cash needed for the Fort Mercer plan.LowNew AustinNigel West DickensThe Sport of Kings, and Liars18Can a Swindler Change His Spots?No — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Final West Dickens gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
A Frenchman, a Welshman and an IrishmanRescue Irish, follow him to a cabin, and secure the machine gun by clearing its guards.MediumNew AustinIrishA Frenchman, a Welshman and an Irishman19Liars, Cheats and Other Proud AmericansNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Irish branch and regional transition setupStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Man is Born Unto TroubleFight through the mine with Irish and recover the machine gun.MediumNew AustinIrishMan is Born Unto Trouble20A Frenchman, a Welshman and an IrishmanNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Irish branch escalatesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
A Gentle Drive With FriendsDrive Seth to a secluded site while he searches bodies for his treasure map.MediumNew AustinSeth BriarsA Gentle Drive With Friends21Exhuming and Other Fine HobbiesNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Seth branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Let the Dead Bury Their DeadHelp Seth recover treasure from the Tumbleweed mansion against rival treasure hunters.MediumNew AustinSeth BriarsLet the Dead Bury Their Dead22A Gentle Drive With FriendsNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Seth branch gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
On Shaky’s GroundRescue Irish’s captured friend and secure ammunition for the Fort Mercer assault.MediumNew AustinIrishOn Shaky’s Ground23Man is Born Unto TroubleNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Irish branch gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Assault on Fort MercerStorm Fort Mercer with the assembled allies and capture Bill Williamson if he has not fled to Mexico.MediumNew AustinMarshal JohnsonThe Assault on Fort Mercer24Hanging Bonnie MacFarlane; The Sport of Kings, and Liars; Let the Dead Bury Their Dead; On Shaky’s GroundNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.New Austin climax; unlocks the Mexico arcStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Territory

Nuevo Paraíso

17 items

Mexico brings the revolution arc and several mission-giver branches together. Read the gate note closely when a mission appears to jump across strands.

We Shall Be Together in Paradise

Pursue Bill Williamson into Mexico while dealing with Irish’s unreliable contacts at the border.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Irish
Mission
We Shall Be Together in Paradise
Sequence
25
Direct gate / unlock
The Assault on Fort Mercer
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Mexico arrival
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Gunslinger’s Tragedy

Make the acquaintance of Landon Ricketts and learn from the retired gunslinger.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Landon Ricketts
Mission
The Gunslinger’s Tragedy
Sequence
26
Direct gate / unlock
We Shall Be Together in Paradise
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Landon Ricketts branch begins
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Landon Ricketts Rides Again

Help Landon rescue a member of his extended Mexican family.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Landon Ricketts
Mission
Landon Ricketts Rides Again
Sequence
27
Direct gate / unlock
The Gunslinger’s Tragedy
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Landon branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Lucky in Love

Play poker, then face the consequences in a duel.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Landon Ricketts
Mission
Lucky in Love
Sequence
28
Direct gate / unlock
Landon Ricketts Rides Again
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Landon branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Mexican Wagon Train

Take control of Mexican Army prisoner wagons with Landon and lead the prisoners to freedom.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Landon Ricketts
Mission
The Mexican Wagon Train
Sequence
29
Direct gate / unlock
Lucky in Love
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Landon branch gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Civilization, at Any Price

Earn Captain de Santa’s help by assisting the Mexican Army in finding Williamson and Escuella.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Mission
Civilization, at Any Price
Sequence
30
Direct gate / unlock
We Shall Be Together in Paradise
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
De Santa branch begins
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Demon Drink

Help Colonel Allende fight rebels and send them a fiery warning.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Mission
The Demon Drink
Sequence
31
Direct gate / unlock
Civilization, at Any Price
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
De Santa branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Empty Promises

Help the Mexican Army clear rebels from the abandoned fort at Torquemada.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Mission
Empty Promises
Sequence
32
Direct gate / unlock
The Demon Drink
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
De Santa branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Mexican Caesar

Escort a Mexican Army supply train through rebel-held territory.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Mission
Mexican Caesar
Sequence
33
Direct gate / unlock
Empty Promises
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
De Santa branch gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

My Sister’s Keeper

Help Luisa get her sister away from the approaching revolution to safety.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Luisa Fortuna
Mission
My Sister’s Keeper
Sequence
34
Direct gate / unlock
Primary guide gate: Landon Ricketts Rides Again; Civilization, at Any Price. Alternate guide gate: The Mexican Wagon Train; Civilization, at Any Price.
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Luisa branch; prerequisite conflict is preserved
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Must a Savior Die?

Rescue rebel leader Abraham Reyes from the Mexican Army and bring him to safety.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Luisa Fortuna
Mission
Must a Savior Die?
Sequence
35
Direct gate / unlock
My Sister’s Keeper; Mexican Caesar
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Luisa and De Santa branches converge
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Cowards Die Many Times

Follow Colonel Allende’s lead toward the supposed captives in Chuparosa.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Vicente de Santa
Mission
Cowards Die Many Times
Sequence
36
Direct gate / unlock
Must a Savior Die?
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
De Santa branch outcome
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Father Abraham

Help Luisa destroy a Mexican Army supply convoy with dynamite.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Luisa Fortuna
Mission
Father Abraham
Sequence
37
Direct gate / unlock
Must a Savior Die?; Cowards Die Many Times
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Luisa branch outcome
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Captain De Santa’s Downfall

Help Luisa kill Captain de Santa and press him for information about Escuella.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Luisa Fortuna
Mission
Captain De Santa’s Downfall
Sequence
38
Direct gate / unlock
Father Abraham
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
De Santa arc closes
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Great Mexican Train Robbery

Steal a Mexican Army train and take its supplies for the rebel cause.

Spoiler level
Medium
Territory
Nuevo Paraíso
Mission giver
Abraham Reyes
Mission
The Great Mexican Train Robbery
Sequence
39
Direct gate / unlock
Cowards Die Many Times
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Reyes branch begins
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Gates of El Presidio

Join Reyes in reaching Javier Escuella at El Presidio through the army defenses.

Spoiler level
High
Territory
Nuevo Paraíso
Mission giver
Abraham Reyes
Mission
The Gates of El Presidio
Sequence
40
Direct gate / unlock
Primary walkthrough gate: The Great Mexican Train Robbery. Alternate practical guides list Captain De Santa’s Downfall; some mission trees also list The Mexican Wagon Train.
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Reyes branch convergence; gate conflict is preserved
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

An Appointed Time

Finish the assault on Allende and pursue the remaining target.

Spoiler level
High
Territory
Nuevo Paraíso
Mission giver
Abraham Reyes
Mission
An Appointed Time
Sequence
41
Direct gate / unlock
The Gates of El Presidio
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Mexico climax and endgame gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
NameObjectiveSpoiler levelTerritoryMission giverMissionSequenceDirect gate / unlockPost-game statusPlayable characterPermanent missabilitySpoiler noteModeEdition scopeContent boundary
We Shall Be Together in ParadisePursue Bill Williamson into Mexico while dealing with Irish’s unreliable contacts at the border.MediumNuevo ParaísoIrishWe Shall Be Together in Paradise25The Assault on Fort MercerNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Mexico arrivalStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Gunslinger’s TragedyMake the acquaintance of Landon Ricketts and learn from the retired gunslinger.MediumNuevo ParaísoLandon RickettsThe Gunslinger’s Tragedy26We Shall Be Together in ParadiseNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Landon Ricketts branch beginsStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Landon Ricketts Rides AgainHelp Landon rescue a member of his extended Mexican family.MediumNuevo ParaísoLandon RickettsLandon Ricketts Rides Again27The Gunslinger’s TragedyNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Landon branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Lucky in LovePlay poker, then face the consequences in a duel.MediumNuevo ParaísoLandon RickettsLucky in Love28Landon Ricketts Rides AgainNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Landon branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Mexican Wagon TrainTake control of Mexican Army prisoner wagons with Landon and lead the prisoners to freedom.MediumNuevo ParaísoLandon RickettsThe Mexican Wagon Train29Lucky in LoveNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Landon branch gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Civilization, at Any PriceEarn Captain de Santa’s help by assisting the Mexican Army in finding Williamson and Escuella.MediumNuevo ParaísoVicente de SantaCivilization, at Any Price30We Shall Be Together in ParadiseNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.De Santa branch beginsStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Demon DrinkHelp Colonel Allende fight rebels and send them a fiery warning.MediumNuevo ParaísoVicente de SantaThe Demon Drink31Civilization, at Any PriceNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.De Santa branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Empty PromisesHelp the Mexican Army clear rebels from the abandoned fort at Torquemada.MediumNuevo ParaísoVicente de SantaEmpty Promises32The Demon DrinkNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.De Santa branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Mexican CaesarEscort a Mexican Army supply train through rebel-held territory.MediumNuevo ParaísoVicente de SantaMexican Caesar33Empty PromisesNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.De Santa branch gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
My Sister’s KeeperHelp Luisa get her sister away from the approaching revolution to safety.MediumNuevo ParaísoLuisa FortunaMy Sister’s Keeper34Primary guide gate: Landon Ricketts Rides Again; Civilization, at Any Price. Alternate guide gate: The Mexican Wagon Train; Civilization, at Any Price.No — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Luisa branch; prerequisite conflict is preservedStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Must a Savior Die?Rescue rebel leader Abraham Reyes from the Mexican Army and bring him to safety.MediumNuevo ParaísoLuisa FortunaMust a Savior Die?35My Sister’s Keeper; Mexican CaesarNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Luisa and De Santa branches convergeStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Cowards Die Many TimesFollow Colonel Allende’s lead toward the supposed captives in Chuparosa.MediumNuevo ParaísoVicente de SantaCowards Die Many Times36Must a Savior Die?No — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.De Santa branch outcomeStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Father AbrahamHelp Luisa destroy a Mexican Army supply convoy with dynamite.MediumNuevo ParaísoLuisa FortunaFather Abraham37Must a Savior Die?; Cowards Die Many TimesNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Luisa branch outcomeStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Captain De Santa’s DownfallHelp Luisa kill Captain de Santa and press him for information about Escuella.MediumNuevo ParaísoLuisa FortunaCaptain De Santa’s Downfall38Father AbrahamNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.De Santa arc closesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Great Mexican Train RobberySteal a Mexican Army train and take its supplies for the rebel cause.MediumNuevo ParaísoAbraham ReyesThe Great Mexican Train Robbery39Cowards Die Many TimesNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Reyes branch beginsStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Gates of El PresidioJoin Reyes in reaching Javier Escuella at El Presidio through the army defenses.HighNuevo ParaísoAbraham ReyesThe Gates of El Presidio40Primary walkthrough gate: The Great Mexican Train Robbery. Alternate practical guides list Captain De Santa’s Downfall; some mission trees also list The Mexican Wagon Train.No — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Reyes branch convergence; gate conflict is preservedStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
An Appointed TimeFinish the assault on Allende and pursue the remaining target.HighNuevo ParaísoAbraham ReyesAn Appointed Time41The Gates of El PresidioNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Mexico climax and endgame gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Territory

West Elizabeth

7 items

The federal and Dutch branches converge here, raising the spoiler level before the story moves to Beecher’s Hope.

Bear One Another’s Burdens

Help Ross and Fordham infiltrate Dutch’s supposed hideout on an old riverboat.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Edgar Ross
Mission
Bear One Another’s Burdens
Sequence
42
Direct gate / unlock
An Appointed Time
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Federal endgame begins
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

At Home with Dutch

Follow Nastas toward Dutch’s hideout and help infiltrate the gang’s base.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Harold MacDougal
Mission
At Home with Dutch
Sequence
43
Direct gate / unlock
Bear One Another’s Burdens
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
MacDougal/Dutch branch
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Great Men Are Not Always Wise

Stop Dutch’s bank robbery and pursue the gang through the Blackwater region.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Edgar Ross
Mission
Great Men Are Not Always Wise
Sequence
44
Direct gate / unlock
Bear One Another’s Burdens
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Federal branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

For Purely Scientific Purposes

Escort MacDougal and Nastas to a meeting with Dutch’s Native allies.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Harold MacDougal
Mission
For Purely Scientific Purposes
Sequence
45
Direct gate / unlock
At Home with Dutch
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
MacDougal branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Prodigal Son Returns (to Yale)

Help MacDougal escape Blackwater while Dutch’s forces attack.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Harold MacDougal
Mission
The Prodigal Son Returns (to Yale)
Sequence
46
Direct gate / unlock
For Purely Scientific Purposes
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
MacDougal branch gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

And You Will Know the Truth

Join Ross and the US Army in the final assault on Dutch van der Linde.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Edgar Ross
Mission
And You Will Know the Truth
Sequence
47
Direct gate / unlock
Great Men Are Not Always Wise; The Prodigal Son Returns (to Yale)
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Federal/Dutch arc convergence
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

And the Truth Will Set You Free

Destroy the Army’s new weapon, then pursue Dutch on horseback.

Spoiler level
High
Territory
West Elizabeth
Mission giver
Edgar Ross
Mission
And the Truth Will Set You Free
Sequence
48
Direct gate / unlock
And You Will Know the Truth
Post-game status
No — pre-epilogue campaign
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Campaign transition into the epilogue
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
NameObjectiveSpoiler levelTerritoryMission giverMissionSequenceDirect gate / unlockPost-game statusPlayable characterPermanent missabilitySpoiler noteModeEdition scopeContent boundary
Bear One Another’s BurdensHelp Ross and Fordham infiltrate Dutch’s supposed hideout on an old riverboat.HighWest ElizabethEdgar RossBear One Another’s Burdens42An Appointed TimeNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Federal endgame beginsStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
At Home with DutchFollow Nastas toward Dutch’s hideout and help infiltrate the gang’s base.HighWest ElizabethHarold MacDougalAt Home with Dutch43Bear One Another’s BurdensNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.MacDougal/Dutch branchStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Great Men Are Not Always WiseStop Dutch’s bank robbery and pursue the gang through the Blackwater region.HighWest ElizabethEdgar RossGreat Men Are Not Always Wise44Bear One Another’s BurdensNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Federal branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
For Purely Scientific PurposesEscort MacDougal and Nastas to a meeting with Dutch’s Native allies.HighWest ElizabethHarold MacDougalFor Purely Scientific Purposes45At Home with DutchNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.MacDougal branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Prodigal Son Returns (to Yale)Help MacDougal escape Blackwater while Dutch’s forces attack.HighWest ElizabethHarold MacDougalThe Prodigal Son Returns (to Yale)46For Purely Scientific PurposesNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.MacDougal branch gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
And You Will Know the TruthJoin Ross and the US Army in the final assault on Dutch van der Linde.HighWest ElizabethEdgar RossAnd You Will Know the Truth47Great Men Are Not Always Wise; The Prodigal Son Returns (to Yale)No — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Federal/Dutch arc convergenceStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
And the Truth Will Set You FreeDestroy the Army’s new weapon, then pursue Dutch on horseback.HighWest ElizabethEdgar RossAnd the Truth Will Set You Free48And You Will Know the TruthNo — pre-epilogue campaignJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Campaign transition into the epilogueStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Territory

Homestead / Beecher’s Hope

9 items

The epilogue centers on the Marston ranch, with Abigail, Uncle, and Jack mission strands leading into the finale. Critical spoiler labels protect the late-story notes.

The Outlaw’s Return

Return to Beecher’s Hope and begin rebuilding the Marston homestead.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Abigail Marston
Mission
The Outlaw’s Return
Sequence
49
Direct gate / unlock
And the Truth Will Set You Free
Post-game status
Yes — epilogue/finale arc
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Family and homestead epilogue begins
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Pestilence

Protect the homestead’s corn from crows by making and using a scarecrow.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Abigail Marston
Mission
Pestilence
Sequence
50
Direct gate / unlock
The Outlaw’s Return
Post-game status
Yes — epilogue/finale arc
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Epilogue homestead branch
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Old Friends, New Problems

Supply the MacFarlanes after their corn sacks are lost.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Abigail Marston
Mission
Old Friends, New Problems
Sequence
51
Direct gate / unlock
Pestilence
Post-game status
Yes — epilogue/finale arc
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Epilogue homestead branch
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

By Sweat and Toil

Drive the Marston cattle out to pasture for exercise and food.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Uncle
Mission
By Sweat and Toil
Sequence
52
Direct gate / unlock
The Outlaw’s Return
Post-game status
Yes — epilogue/finale arc
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Uncle branch
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

A Continual Feast

Capture wild mustangs roaming the plains.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Uncle
Mission
A Continual Feast
Sequence
53
Direct gate / unlock
By Sweat and Toil
Post-game status
Yes — epilogue/finale arc
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Uncle branch gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

John Marston and Son

Teach Jack to hunt elk.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Jack Marston
Mission
John Marston and Son
Sequence
54
Direct gate / unlock
The Outlaw’s Return
Post-game status
Yes — epilogue/finale arc
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Jack branch; major family spoilers
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Wolves, Dogs and Sons

Protect the Marston cattle from wolves while continuing Jack’s hunting lesson.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Jack Marston
Mission
Wolves, Dogs and Sons
Sequence
55
Direct gate / unlock
John Marston and Son
Post-game status
Yes — epilogue/finale arc
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Jack branch continues
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Spare the Love, Spoil the Child

Follow Jack when he goes hunting alone.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Jack Marston
Mission
Spare the Love, Spoil the Child
Sequence
56
Direct gate / unlock
Wolves, Dogs and Sons
Post-game status
Yes — epilogue/finale arc
Playable character
John Marston
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Jack branch gate
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

The Last Enemy That Shall Be Destroyed

Complete the final homestead mission as the story’s last threat reaches the Marstons.

Spoiler level
Critical
Territory
Homestead / Beecher’s Hope
Mission giver
Jack Marston / finale transition
Mission
The Last Enemy That Shall Be Destroyed
Sequence
57
Direct gate / unlock
Spare the Love, Spoil the Child; Old Friends, New Problems; A Continual Feast
Post-game status
Yes — epilogue/finale arc; final named Story Mode mission
Playable character
John Marston → final-character transition
Permanent missability
No permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.
Spoiler note
Finale; do not expose ending prose in card preview
Mode
Story Mode
Edition scope
Base Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.
Content boundary
Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
NameObjectiveSpoiler levelTerritoryMission giverMissionSequenceDirect gate / unlockPost-game statusPlayable characterPermanent missabilitySpoiler noteModeEdition scopeContent boundary
The Outlaw’s ReturnReturn to Beecher’s Hope and begin rebuilding the Marston homestead.CriticalHomestead / Beecher’s HopeAbigail MarstonThe Outlaw’s Return49And the Truth Will Set You FreeYes — epilogue/finale arcJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Family and homestead epilogue beginsStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
PestilenceProtect the homestead’s corn from crows by making and using a scarecrow.CriticalHomestead / Beecher’s HopeAbigail MarstonPestilence50The Outlaw’s ReturnYes — epilogue/finale arcJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Epilogue homestead branchStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Old Friends, New ProblemsSupply the MacFarlanes after their corn sacks are lost.CriticalHomestead / Beecher’s HopeAbigail MarstonOld Friends, New Problems51PestilenceYes — epilogue/finale arcJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Epilogue homestead branchStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
By Sweat and ToilDrive the Marston cattle out to pasture for exercise and food.CriticalHomestead / Beecher’s HopeUncleBy Sweat and Toil52The Outlaw’s ReturnYes — epilogue/finale arcJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Uncle branchStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
A Continual FeastCapture wild mustangs roaming the plains.CriticalHomestead / Beecher’s HopeUncleA Continual Feast53By Sweat and ToilYes — epilogue/finale arcJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Uncle branch gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
John Marston and SonTeach Jack to hunt elk.CriticalHomestead / Beecher’s HopeJack MarstonJohn Marston and Son54The Outlaw’s ReturnYes — epilogue/finale arcJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Jack branch; major family spoilersStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Wolves, Dogs and SonsProtect the Marston cattle from wolves while continuing Jack’s hunting lesson.CriticalHomestead / Beecher’s HopeJack MarstonWolves, Dogs and Sons55John Marston and SonYes — epilogue/finale arcJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Jack branch continuesStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
Spare the Love, Spoil the ChildFollow Jack when he goes hunting alone.CriticalHomestead / Beecher’s HopeJack MarstonSpare the Love, Spoil the Child56Wolves, Dogs and SonsYes — epilogue/finale arcJohn MarstonNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Jack branch gateStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.
The Last Enemy That Shall Be DestroyedComplete the final homestead mission as the story’s last threat reaches the Marstons.CriticalHomestead / Beecher’s HopeJack Marston / finale transitionThe Last Enemy That Shall Be Destroyed57Spare the Love, Spoil the Child; Old Friends, New Problems; A Continual FeastYes — epilogue/finale arc; final named Story Mode missionJohn Marston → final-character transitionNo permanent missability known — main-story gate; temporary failure/retry or temporary branch unavailability is possible.Finale; do not expose ending prose in card previewStory ModeBase Story Mode campaign — shared across the original PS3/Xbox 360 release and later single-player ports/remaster.Base-game Story Mode only; not Undead Nightmare, DLC/GOTY-only missions, or multiplayer.

Scope

This covers the base single-player Story Mode campaign in Red Dead Redemption (2010), from the opening through the Beecher’s Hope epilogue. It uses one shared campaign scope for the original PS3 and Xbox 360 release and later single-player ports and remaster. Undead Nightmare, its story missions, DLC or GOTY-only mission content, bonus content, Red Dead Online, legacy multiplayer and co-op, Stranger missions including Remember My Family, jobs, challenges, and ambient activities stay outside this boundary.

Route and gates

The sequence is a stable reference order, not a mandatory play order. Mission-giver branches can become available in parallel, and territory is the display grouping rather than a guarantee that every objective stays inside that region. Direct gate / unlock notes describe the practical prerequisite, not a complete dependency graph. The post-game label marks the epilogue and finale arc after the federal campaign and before the ending mission. Permanent missability is phrased conservatively because a failed mission or temporarily unavailable branch can still require a retry or a return later.

Mexico gate notes

  • My Sister’s Keeper: the practical gate shown is Landon Ricketts Rides Again plus Civilization, at Any Price. An alternate practical gate is The Mexican Wagon Train plus Civilization, at Any Price.
  • The Gates of El Presidio: the primary walkthrough gate is The Great Mexican Train Robbery. Alternate practical references list Captain De Santa’s Downfall, and some mission trees also include The Mexican Wagon Train.

These are alternate gate conventions, not extra missions or a second required sequence.

Release format

The first release is text-only. No mission, territory, or finale artwork is attached, so the useful details are the names, objectives, gates, characters, statuses, and spoiler labels.

FAQ

Q.

Are the sequence numbers a strict play order?

No. New Austin and later territory branches can appear in parallel. Use the direct gate / unlock note with each mission instead of assuming the next number is the next available marker.

Q.

Are territory labels exact mission locations?

No. They are the campaign’s display groupings, and a mission can send you beyond the territory named beside it.

Q.

Why do two Mexico missions show alternate gates?

My Sister’s Keeper can be tied to Landon Ricketts Rides Again and Civilization, at Any Price, or to The Mexican Wagon Train and Civilization, at Any Price. The Gates of El Presidio is tied directly to The Great Mexican Train Robbery in the primary route, while Captain De Santa’s Downfall and, in some mission trees, The Mexican Wagon Train are alternate practical references. They do not add missions.

Q.

Is Remember My Family part of the Story Mode mission scope?

No. It is a Stranger mission that appears after the campaign and remains separate from the named Story Mode mission scope.

Q.

Does the first release include mission images?

No. It is text-only, with no mission, territory, or finale artwork attached.

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