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  3. Permafrost>
  4. Skills

All 16 Skills: Per-Level Bonuses, Caps and XP in Permafrost

Updated on November 1, 2026 (about 3 hours ago)

You can't buy a skill level in Permafrost. Chopping trees raises Axes, mining ore raises Pickaxes, and a skill you never touch stays exactly where it started. So the real choice isn't where to spend points. It's which jobs you let fill your days, and which of them you steer on purpose.

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Skill

Skills

16 items

Accuracy

Sharpens your aim with ranged weapons. It's separate from Bows and Firearms, which only cut weapon wear.

Effect
Precision with ranged weapons
Per level
-
Level cap
50
XP per action
5
Levels up by
Landing hits on targets
Specialization head start
Marksman

Axes

Hits trees harder, so the Wood your recipes keep asking for comes in faster.

Effect
Additional damage (trees)
Per level
+2%
Level cap
50
XP per action
5
Levels up by
Chopping down trees
Specialization head start
Engineer

Bows

Makes your bow last longer. It only helps bows, so it does nothing for a gun.

Effect
Durability usage
Per level
-1%
Level cap
50
XP per action
5
Levels up by
Hunting or fighting with a bow
Specialization head start
Marksman, Tracker

Building

Shortens the time it takes to put a structure up. Every piece you place trains it.

Effect
Building time
Per level
-1%
Level cap
50
XP per action
5
Levels up by
Building structures
Specialization head start
-

Cooking

Speeds up cooking at a stove or campfire. Each meal you cook trains it.

Effect
Cooking time
Per level
-1%
Level cap
50
XP per action
12
Levels up by
Cooking meals over a stove or campfire
Specialization head start
-

Crafting

Cuts the time every craft takes. Anything you craft trains it.

Effect
Crafting time
Per level
-1%
Level cap
50
XP per action
-
Levels up by
Crafting tools, weapons and supplies
Specialization head start
-

Firearms

Slows the wear on your guns, so the one you lean on lasts longer. Bows have their own skill.

Effect
Durability usage
Per level
-1%
Level cap
50
XP per action
0.5
Levels up by
Shooting guns
Specialization head start
Marksman

Jumping

Trims the stamina a jump costs. Every obstacle you jump over while you travel trains it.

Effect
Stamina usage
Per level
-1%
Level cap
50
XP per action
3
Levels up by
Jumping over obstacles
Specialization head start
-

Knives

Slows the wear on your knives and shivs. It doesn't help any other tool.

Effect
Durability usage
Per level
-0.5%
Level cap
50
XP per action
5
Levels up by
Using a knife in fights or on tasks
Specialization head start
Tracker

Lockpicking

Cuts the time a lock takes to open. Every locked door or chest you open counts.

Effect
Lockpicking time
Per level
-1%
Level cap
50
XP per action
-
Levels up by
Opening locked doors and chests
Specialization head start
Scavenger

Pickaxes

Adds damage to the ore you mine and spares the pickaxe some wear. Mining ore and stone is what trains it.

Effect
Additional damage (ores)
Per level
+2%
Level cap
50
XP per action
5
Levels up by
Mining ore and stone
Specialization head start
-

Renovating

Speeds up renovating existing structures. Repairing and upgrading them is what trains it.

Effect
Renovating time
Per level
-1%
Level cap
50
XP per action
8
Levels up by
Repairing or upgrading buildings
Specialization head start
-

Running

Burns less stamina while you sprint. Long runs train it, and you'll make plenty.

Effect
Stamina usage
Per level
-1%
Level cap
50
XP per action
0.7
Levels up by
Running long distances
Specialization head start
Engineer, Scavenger

Skinning

Cuts the time a carcass takes to skin. Every animal you process trains it.

Effect
Skinning time
Per level
-1%
Level cap
50
XP per action
-
Levels up by
Skinning hunted animals
Specialization head start
Tracker

Sneaking

Makes you quieter when you creep. It trains when you slip past enemies without being spotted.

Effect
Noise when sneaking
Per level
-1%
Level cap
50
XP per action
0.4
Levels up by
Sneaking past enemies unseen
Specialization head start
Scavenger

Toughness

Cuts the damage you take. It trains the hard way, by getting hit and living through it.

Effect
Damage reduction
Per level
-
Level cap
25
XP per action
5
Levels up by
Taking hits and surviving fights
Specialization head start
Engineer

How Permafrost Skills Level Up Without Skill Points

A skill grows when you do the thing it's named after. Skinning a carcass trains Skinning, cooking a meal trains Cooking, and creeping past an enemy without being spotted trains Sneaking. Press K to open the Skills screen and check where each one stands.

Every action adds a set amount of XP, and each skill pays its own amount, so two skills won't climb at the same speed for the same effort. Each skill also stops at a level cap, which its card shows. Once one tops out, more of that work does nothing for the skill, so put your hours into the next one.

Which Permafrost Skills to Train First

Start with Axes and Pickaxes. You chop and mine from your first hour, so both climb without a detour. Wood goes into most early tool recipes, so a quicker axe keeps everything else moving.

Crafting and Building come next. Crafting cuts the time you spend on each craft, Building cuts the time it takes to put up a structure, and everything you make or place trains them anyway. Cooking, Skinning, Renovating and Lockpicking save time on chores, so let them rise as you go instead of grinding them.

Match the wear skill to what you carry. Firearms, Bows and Knives each cut wear only on the weapon type they name, so leveling Firearms while you hunt with a bow does nothing for the bow. Check the weapons you're actually using before you decide.

Why a Minus Per Level Is Good on Most Skills

Most skills make something cheaper, not you stronger. When the effect is a cost, like crafting time, weapon wear, stamina or noise, a minus sign on the card is the good direction, because you spend less of it. Axes and Pickaxes are the exceptions. Their effect is extra damage, so a plus is what you want.

Which Specialization Gives a Head Start in Which Skills

The specialization you choose at character creation starts you one level up in the skills in its row. It's a head start, not a build.

SpecializationStarts a level up in
EngineerRunning, Axes, Toughness
MarksmanAccuracy, Firearms, Bows
ScavengerLockpicking, Sneaking, Running
TrackerSkinning, Bows, Knives

Pick the row you'd be training anyway. Engineer suits a player who chops a lot, runs far and expects to take hits. Marksman fits a gun or bow build. Tracker fits a hunter who skins what they shoot. Scavenger is the quiet one, with Sneaking and Lockpicking for slipping past trouble and into locked rooms. Running appears under both Engineer and Scavenger, and Bows under both Marksman and Tracker, so you get that head start with either pick.

FAQ

Q.

Do Permafrost skills unlock recipes?

Not by themselves. A skill level never teaches you a recipe. You learn recipes by spending blueprint points on a blueprint set in the Blueprints tab (U). A higher Crafting level only shortens how long each craft takes.

Q.

What do Accuracy and Toughness do in Permafrost?

Accuracy sharpens your aim with ranged weapons, and Toughness cuts the damage you take. Both level by use like every other skill: land hits on targets for Accuracy, and take hits and survive for Toughness. Toughness also caps lower than the rest, so it tops out sooner.

Q.

Can a specialization lock me out of a skill in Permafrost?

No. A specialization only starts you a level up in the skills in its row. Every skill levels by use whichever one you picked, so a Marksman who spends the winter chopping wood will still level Axes.

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