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  4. Items

All 124 Items and What They Do in PEAK

Updated on November 1, 2026 (about 9 hours ago)

PEAK is a co-op climbing game where a team of Scouts makes its way up a mountain, and items are the tools that keep them fed, healed and moving. You'll find everything from berries and bandages to ropes, balloons and rare mystical relics. Each one has a clear job, so knowing what it does before a tough stretch can save a run.

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Showing 80 of 124 items.

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Type

Food and forage

52 items

Airline Food

A packaged meal for easing hunger and keeping stamina up during a climb.

Type
Food · Packaged food
What It Does
Restores 40 Hunger and grants 40% bonus stamina.
Uses
Eaten once
Weight
5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
-

Big Lollipop

A sweet snack that gives scouts a burst of stamina for a difficult climb.

Type
Food · Packaged food
What It Does
Grants infinite stamina temporarily.
Uses
Eaten once
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Clown Luggage
Solo Play
-

Black Clusterberry

A wild berry scouts can eat to ease hunger.

Type
Food · Natural food · Berries
What It Does
Restores 20 Hunger.
Uses
Eaten once
Weight
2.5
Where to Find It
Spiky vines in the Tropics
Solo Play
-

Blue Berrynana

A fruit scouts can eat that leaves a peel to make the trail slippery.

Type
Food · Natural food · Berries
What It Does
Produces a Blue Berrynana Peel after eating.
Uses
Eaten once
Weight
2.5
Where to Find It
Jungle vines in the Tropics
Solo Play
-

Blue Shroomberry

A wild mushroom that can harm scouts who eat it.

Type
Food · Natural food · Berries
What It Does
Inflicts 5 Spores and produces a bad effect when eaten.
Uses
Eaten once
Weight
2.5
Where to Find It
The Roots
Solo Play
-

Brown Berrynana

A fruit scouts can eat that leaves a peel to make the trail slippery.

Type
Food · Natural food · Berries
What It Does
Produces a Brown Berrynana Peel after eating.
Uses
Eaten once
Weight
2.5
Where to Find It
Jungle vines in the Tropics and Gloom
Solo Play
-

Bugle Shroom

A wild mushroom scouts can eat to ease hunger.

Type
Food · Mushrooms
What It Does
Restores 15 Hunger.
Uses
Eaten once
Weight
2.5
Where to Find It
Mushroom clusters in the Shore, Tropics, and Mesa
Solo Play
-

Bugle Shroom (Poisonous)

A poisonous mushroom best left uneaten because its poison takes time to set in.

Type
Food · Mushrooms
What It Does
A poisonous Bugle Shroom that inflicts 20 Poison over 8 seconds, starting 10 seconds after eating.
Uses
Eaten once
Weight
2.5
Where to Find It
The Shore, Tropics, and Mesa
Solo Play
-

Button Shroom

A wild mushroom scouts can eat to ease hunger.

Type
Food · Mushrooms
What It Does
Restores 10 Hunger.
Uses
Eaten once
Weight
2.5
Where to Find It
Mushroom clusters in the Shore, Tropics, and Mesa
Solo Play
-

Button Shroom (Poisonous)

A poisonous mushroom best left uneaten because its poison takes time to set in.

Type
Food · Mushrooms
What It Does
A poisonous Button Shroom that inflicts 30 Poison over 12 seconds, starting 10 seconds after eating.
Uses
Eaten once
Weight
2.5
Where to Find It
The Shore, Tropics, and Mesa
Solo Play
-

Chubby Shroom

A wild mushroom scouts can eat to ease hunger.

Type
Food · Mushrooms
What It Does
Restores 10 Hunger.
Uses
Eaten once
Weight
2.5
Where to Find It
Mushroom clusters in the Shore, Tropics, and Roots
Solo Play
-

Cluster Shroom

A wild mushroom scouts can eat to ease hunger.

Type
Food · Mushrooms
What It Does
Restores 5 Hunger.
Uses
Eaten once
Weight
2.5
Where to Find It
Mushroom clusters in the Shore, Tropics, and Mesa
Solo Play
-

Cluster Shroom (Poisonous)

A poisonous mushroom best left uneaten because its poison takes time to set in.

Type
Food · Mushrooms
What It Does
A poisonous Cluster Shroom that inflicts 40 Poison over 16 seconds, starting 10 seconds after eating.
Uses
Eaten once
Weight
2.5
Where to Find It
The Shore, Tropics, and Mesa
Solo Play
-

Cooked Bird

A ready-to-eat bird that eases hunger and adds stamina.

Type
Food
What It Does
This already-cooked food comes from Big Egg nests in the Caldera or Small Egg nests in Gloom. Eating it removes 80 Hunger and grants 10 Bonus Stamina.
Uses
Eaten once
Weight
10
Where to Find It
Big Egg nests in the Caldera; Small Egg nests in Gloom
Solo Play
-

Egg

An egg from a nest that scouts can eat or cook for a better meal.

Type
Food · Natural food
What It Does
This egg is cracked from Big Eggs in the Caldera or Raven nests in Gloom. Eating it removes 15 Hunger, and cooking doubles the Hunger relief and grants 10 Bonus Stamina.
Uses
Eaten once
Weight
5
Where to Find It
Big Egg nests in the Caldera; Raven nests in Gloom
Solo Play
-

Energy Drink

A drink that cools scouts and speeds them up, though it can also cause drowsiness.

Type
Food · Packaged food
What It Does
Removes 30 Heat, inflicts 25 Drowsy, and grants a temporary speed boost.
Uses
Eaten once
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Explorer's Luggage
Solo Play
-

Fortified Milk

A drink that cools scouts down and gives a short shield against damage.

Type
Food · Packaged food
What It Does
Removes 50 Heat and briefly shields the drinker from new damage. Cooking it first adds 10 seconds of invulnerability.
Uses
Eaten once
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
-

Frog

A live frog that can pull a scout when thrown and can be cooked into a meal.

Type
Creature
What It Does
Grabs nearby scouts with its tongue and can pull a scout in the direction it is thrown. Cooking it yields Frog Legs.
Uses
Reusable
Weight
5
Where to Find It
Gloom
Solo Play
-

Frog Legs

Cooked frog meat that scouts eat to ease hunger.

Type
Food · Natural food
What It Does
Eating them restores 50 Hunger.
Uses
Eaten once
Weight
2.5
Where to Find It
Cooked from a Frog (Gloom)
Solo Play
-

Gold Prickleberry

A prickly berry that cools and heals scouts, though it also causes thorns.

Type
Food · Natural food · Berries
What It Does
Removes 10 Heat, heals 10 Injury, and inflicts 10 Thorns.
Uses
Eaten once
Weight
2.5
Where to Find It
Cacti in the Mesa
Solo Play
-

Granola Bar

A packaged snack for easing hunger and gaining stamina.

Type
Food · Packaged food
What It Does
Restores 15 Hunger and grants 20% bonus stamina.
Uses
Eaten once
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
-

Green Crispberry

A wild berry that can ease hunger but may cause delayed poisoning.

Type
Food · Natural food · Berries
What It Does
After 2 seconds, it inflicts 10 Poison over 4 seconds.
Uses
Eaten once
Weight
2.5
Where to Find It
Berry bushes in the Shore, Tropics, Roots, Alpine, Mesa and Peak
Solo Play
-

Green Kingberry

A wild berry that can poison scouts who eat it.

Type
Food · Natural food · Berries
What It Does
Inflicts 5 Poison.
Uses
Eaten once
Weight
5
Where to Find It
Willow tree in the Tropics
Solo Play
-

Green Shroomberry

A wild mushroom that can harm scouts who eat it.

Type
Food · Natural food · Berries
What It Does
Inflicts 5 Spores and produces a bad effect when eaten.
Uses
Eaten once
Weight
2.5
Where to Find It
The Roots
Solo Play
-

Half-Coconut

A coconut half that eases hunger and heat, with more food value after cooking.

Type
Food · Natural food
What It Does
Eating it removes 10 Hunger and 30 Heat. Cooking doubles the Hunger relief and grants 10 Bonus Stamina.
Uses
Eaten once
Weight
5
Where to Find It
Coconut trees on the Shore and in the Tropics, including oasis trees
Solo Play
-

Honeycomb

A sweet wild food that eases hunger and adds stamina.

Type
Food · Natural food
What It Does
Restores 10 Hunger and grants 50% bonus stamina.
Uses
Eaten once
Weight
2.5
Where to Find It
The Tropics and Roots
Solo Play
-

Hot Dog

A campfire meal for easing hunger and adding stamina.

Type
Food · Natural food
What It Does
Restores 30 Hunger and grants 20% bonus stamina.
Uses
Eaten once
Weight
2.5
Where to Find It
Fixed spawn in Gloom; Campfire
Solo Play
-

Mandrake

A root that can hide the stamina bar when eaten raw and bother nearby scouts when pulled up.

Type
Food · Natural food
What It Does
Eating it uncooked hides the Stamina bar for 60 seconds. When uprooted, it screams every 3 seconds and inflicts Drowsy on nearby players, but cooking it stops the screaming.
Uses
Eaten once
Weight
2.5
Where to Find It
The Roots
Solo Play
-

Marshmallow

A campfire snack for easing hunger.

Type
Food · Natural food
What It Does
Restores 15 Hunger.
Uses
Eaten once
Weight
2.5
Where to Find It
Campfire
Solo Play
-

Medicinal Root

A root scouts eat to ease poison, spores, and injury.

Type
Food · Natural food
What It Does
Removes 25 Poison, heals 10 Injury, and removes 25 Spores.
Uses
Eaten once
Weight
2.5
Where to Find It
Mushroom clusters in the Shore, Tropics, Roots, and Mesa
Solo Play
-

Napberry

A berry that makes scouts drowsy but clears most other status effects.

Type
Food · Natural food · Berries
What It Does
Inflicts 100 Drowsy when eaten, but removes all other status effects except Curse.
Uses
Eaten once
Weight
2.5
Where to Find It
Alpine
Solo Play
-

Orange Winterberry

A winter berry scouts eat to cool down.

Type
Food · Natural food · Berries
What It Does
Removes 30 Heat.
Uses
Eaten once
Weight
2.5
Where to Find It
Winterberry trees in Alpine
Solo Play
-

Pink Berrynana

A fruit that can poison scouts and leave a slippery peel behind.

Type
Food · Natural food · Berries
What It Does
After 2 seconds, it inflicts 15 Poison over 6 seconds and leaves a Pink Berrynana Peel.
Uses
Eaten once
Weight
2.5
Where to Find It
Jungle vines in the Tropics
Solo Play
-

Purple Kingberry

A filling wild berry that also boosts stamina.

Type
Food · Natural food · Berries
What It Does
Restores 30 Hunger and grants 35% bonus stamina.
Uses
Eaten once
Weight
5
Where to Find It
Willow tree in the Tropics
Solo Play
-

Purple Shroomberry

A wild mushroom with a random effect that can help or harm the scout.

Type
Food · Natural food · Berries
What It Does
Inflicts 5 Spores and produces a random effect (good or bad) when eaten.
Uses
Eaten once
Weight
2.5
Where to Find It
The Roots
Solo Play
-

Red Clusterberry

A wild berry scouts eat to recover from injury.

Type
Food · Natural food · Berries
What It Does
Heals 20 Injury.
Uses
Eaten once
Weight
2.5
Where to Find It
Spiky vines in the Tropics
Solo Play
-

Red Crispberry

A wild berry scouts can eat to ease hunger.

Type
Food · Natural food · Berries
What It Does
Restores 5 Hunger.
Uses
Eaten once
Weight
2.5
Where to Find It
Berry bushes in the Shore, Tropics, Roots, Alpine, Mesa and Peak
Solo Play
-

Red Prickleberry

A prickly berry that cools scouts but also causes thorns.

Type
Food · Natural food · Berries
What It Does
Removes 10 Heat and inflicts 10 Thorns.
Uses
Eaten once
Weight
2.5
Where to Find It
Cacti in the Mesa
Solo Play
-

Red Shroomberry

A wild mushroom that can give scouts a helpful effect when eaten.

Type
Food · Natural food · Berries
What It Does
Inflicts 5 Spores and produces a good effect when eaten.
Uses
Eaten once
Weight
2.5
Where to Find It
The Roots
Solo Play
-

Scorchberry

A wild berry that can raise a scout’s body heat.

Type
Food · Natural food · Berries
What It Does
Inflicts 25 Heat.
Uses
Eaten once
Weight
2.5
Where to Find It
Berry bushes in the Tropics, Roots and Alpine
Solo Play
-

Scorpion

A desert creature that can sting scouts with poison and be cooked for food.

Type
Creature · Food
What It Does
A Mesa creature that stings scouts and inflicts Poison over time. Cooking makes it edible, but it cannot be stored in an inventory.
Uses
Eaten once
Weight
2.5
Where to Find It
The Mesa
Solo Play
-

Scout Cookies

A shareable snack pack that eases hunger and adds stamina.

Type
Food · Packaged food
What It Does
Restores 10 Hunger and grants 10% bonus stamina.
Uses
4 uses
Weight
5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
-

Sports Drink

A drink scouts use to cool off in extreme heat.

Type
Food · Packaged food
What It Does
Removes 200 Heat.
Uses
Eaten once
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
-

The Early Worm

A small snack scouts use to shake off drowsiness.

Type
Food · Natural food
What It Does
Removes 100 Drowsy.
Uses
Eaten once
Weight
0
Where to Find It
Fixed spawn in Gloom
Solo Play
-

Tick

A small parasitic insect scouts can eat as a safe snack.

Type
Food
What It Does
Consuming as food does not inflict poison.
Uses
Eaten once
Weight
2.5
Where to Find It
The Tropics
Solo Play
-

Trail Mix

A packaged snack for easing hunger and adding stamina.

Type
Food · Packaged food
What It Does
Restores 10 Hunger and grants 10% bonus stamina.
Uses
Eaten once
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
-

Yellow Berrynana

A fruit scouts can eat that leaves a peel to make the trail slippery.

Type
Food · Natural food · Berries
What It Does
Produces a Yellow Berrynana Peel after eating.
Uses
Eaten once
Weight
2.5
Where to Find It
Jungle vines in the Tropics and Gloom
Solo Play
-

Yellow Clusterberry

A wild berry that eases hunger and adds stamina.

Type
Food · Natural food · Berries
What It Does
Restores 10 Hunger and grants 10% bonus stamina.
Uses
Eaten once
Weight
2.5
Where to Find It
Spiky vines in the Tropics
Solo Play
-

Yellow Crispberry

A wild berry that eases hunger and adds stamina.

Type
Food · Natural food · Berries
What It Does
Restores 5 Hunger and grants 10% bonus stamina.
Uses
Eaten once
Weight
2.5
Where to Find It
Berry bushes in the Shore, Tropics, Roots, Alpine, Mesa and Peak
Solo Play
-

Yellow Kingberry

A wild berry that can poison scouts after they eat it.

Type
Food · Natural food · Berries
What It Does
After 3 seconds, it inflicts 25 Poison over 10 seconds.
Uses
Eaten once
Weight
5
Where to Find It
Willow tree in the Tropics
Solo Play
-

Yellow Shroomberry

A wild mushroom that can give scouts a helpful effect when eaten.

Type
Food · Natural food · Berries
What It Does
Inflicts 5 Spores and produces a good effect when eaten.
Uses
Eaten once
Weight
2.5
Where to Find It
The Roots
Solo Play
-

Yellow Winterberry

A winter berry scouts eat to cool down and recover from injury.

Type
Food · Natural food · Berries
What It Does
Removes 50 Heat and heals 20 Injury.
Uses
Eaten once
Weight
2.5
Where to Find It
Winterberry trees in Alpine
Solo Play
-

Type

Healing and status

8 items

Aloe Vera

A desert plant scouts eat to cool down.

Type
Consumable
What It Does
Removes 50 Heat.
Uses
Single use
Weight
2.5
Where to Find It
The Mesa
Solo Play
-

Antidote

A remedy used to clear poison and spores and reduce heat.

Type
Consumable
What It Does
Removes 35 Poison and 35 Spores and reduces Heat by 10.
Uses
3 uses
Weight
2.5
Where to Find It
Luggage in the Tropics and Roots
Solo Play
-

Bandages

A quick treatment for healing injury.

Type
Consumable
What It Does
Heals 30 Injury.
Uses
Single use
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
-

Blowgun

A dart weapon that clears most status effects on its target and makes them drowsy.

Type
Consumable
What It Does
Shoots one dart that clears the target’s status effects except Curse and inflicts 120 Drowsy.
Uses
Single use
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
Does not spawn in solo play.

First Aid Kit

A medical kit for clearing poison and spores and healing injury.

Type
Consumable
What It Does
Removes 100 Poison and 100 Spores, heals 100 Injury, and takes 5 seconds to use.
Uses
Single use
Weight
5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Explorer's Luggage
Solo Play
-

Heat Pack

A warming pack scouts use to recover from cold.

Type
Consumable
What It Does
Removes 360 Cold.
Uses
Single use
Weight
0
Where to Find It
Luggage in Alpine
Solo Play
-

Remedy Fungus

A healing mushroom that treats injury, poison, and spores, with a cloud that can help nearby scouts.

Type
Consumable
What It Does
When eaten, removes 35 Poison and 35 Spores and heals 52.5 Injury. When dropped, it creates an 8 m healing cloud that immediately heals 17.5 Injury, then removes up to 35 Injury, Poison, and Spores over 14 seconds at 2.5 s intervals.
Uses
Single use
Weight
2.5
Where to Find It
Fixed spawn on the Shore; Fixed spawn in the Tropics; Fixed spawn in Alpine
Solo Play
-

Sunscreen

A spray that protects scouts from the Mesa sun.

Type
Consumable
What It Does
Sprays a cloud that protects scouts from the Mesa sun for 90 seconds. Any player who enters the cloud receives the protection.
Uses
3 uses
Weight
2.5
Where to Find It
Luggage in the Mesa
Solo Play
-

Type

Climbing and deployables

14 items

Anti-Rope Cannon

A launcher that fires anti-rope onto a surface for a gravity-defying climb.

Type
Deployable · Mystical
What It Does
Shoots a harpoon that deploys anti-rope on a compatible surface. A dropped Anti-Rope Cannon can float away.
Uses
Single use
Weight
0
Where to Find It
Ancient Statue; Ancient Luggage (cursed)
Solo Play
-

Anti-Rope Spool

A spool of anti-rope that creates a floating route up a climb.

Type
Deployable · Mystical
What It Does
Creates climbable anti-rope that attaches to a climbable surface and floats upward. Each spool holds 12.5 m of rope, with sections up to 10 m long, and floats away if dropped.
Uses
Single use
Weight
-2.5
Where to Find It
Ancient Statue; Ancient Luggage (cursed)
Solo Play
-

Anti-Zooka

A launcher that places an object where its projectile lands.

Type
Deployable · Mystical
What It Does
Fires a projectile that creates an object at the impact point within 25 m. It has 3 uses, disappears after the last one, floats away if dropped, and is incinerated immediately if cooked.
Uses
3 uses
Weight
0
Where to Find It
Ancient Statue; Ancient Luggage (cursed)
Solo Play
-

Bounce Fungus

A mushroom scouts throw to make a bouncy platform.

Type
Deployable
What It Does
Creates a bouncy platform when thrown.
Uses
Single use
Weight
2.5
Where to Find It
Redwood in the Roots
Solo Play
-

Chain Launcher

A launcher that hangs a climbable chain between two points.

Type
Deployable
What It Does
Creates a climbable chain between two points. The chain starts where the launcher is fired and cannot be fired upward.
Uses
Single use
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Explorer's Luggage
Solo Play
-

Checkpoint Flag

A flag that creates a return point for the scout who places it.

Type
Deployable
What It Does
Creates a single-use respawn checkpoint for the Scout who places it and saves and restores all statuses recorded when it was placed.
Uses
Single use
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel
Solo Play
-

Cloud Fungus

A mushroom thrown to make a wall or midair platform.

Type
Deployable
What It Does
Creates a platform when thrown at a wall or at the peak of a midair throw.
Uses
Single use
Weight
2.5
Where to Find It
Redwood in the Roots
Solo Play
-

Magic Bean

A seed that grows into a climbable vine after it lands.

Type
Deployable
What It Does
After 3 seconds on the ground or thrown, it grows into a vine up to 10 m tall if nothing blocks it.
Uses
Single use
Weight
2.5
Where to Find It
Fixed spawn on the Shore; Fixed spawn in the Tropics; Fixed spawn in Alpine; the Roots and Mesa
Solo Play
-

Piton

A climbing anchor where scouts can rest and regain stamina.

Type
Deployable
What It Does
Attaches to a climbable surface as a resting point where scouts can regain stamina. Only one scout can use it at a time, and items from the main inventory can be used while hanging there.
Uses
Single use
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Explorer's Luggage
Solo Play
-

Portable Stove

A portable cooking tool for preparing food away from a campfire.

Type
Deployable
What It Does
Cooks items and lasts for 60 seconds after being placed.
Uses
Single use
Weight
5
Where to Find It
Luggage in the Tropics, Roots, Alpine, and Mesa; the Caldera and The Kiln
Solo Play
-

Rope Cannon

A launcher that drops climbable rope onto a surface.

Type
Deployable
What It Does
Shoots a harpoon that will drop a length of rope on contact with a compatible surface.
Uses
Single use
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Explorer's Luggage
Solo Play
-

Rope Spool

A spool for making climbable rope along a route.

Type
Deployable
What It Does
Creates climbable rope that attaches to a climbable surface and hangs under gravity. Each spool holds 12.5 m of rope, and a single section can be up to 10 m long.
Uses
Single use
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Explorer's Luggage
Solo Play
-

Scout Cannon

A cannon scouts climb into and fire themselves from, risking injury.

Type
Deployable
What It Does
Inflicts 50 Injury. When used, it places a cannon, and scouts inside are launched after the fuse is lit.
Uses
Single use
Weight
10
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Clown Luggage
Solo Play
-

Shelf Fungus

A mushroom thrown against a wall to create a platform.

Type
Deployable
What It Does
Creates a platform when it is thrown at a wall.
Uses
Single use
Weight
2.5
Where to Find It
Crash site on the Shore; Fixed spawn in the Tropics; Fixed spawn in Alpine; Redwood
Solo Play
-

Type

Movement and traversal

6 items

Balloon

A balloon that makes climbing easier by reducing gravity and lifting scouts.

Type
Consumable
What It Does
Lowers gravity by 18% per balloon for 2 minutes or until 100 m has passed. Using 6 balloons together allows limited flight, and they stack with Balloon Bunches, remove 5 Weight while held, carried, or stored in a Backpack, and float away if dropped.
Uses
Single use
Weight
-5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Clown Luggage
Solo Play
-

Balloon Bunch

A bundle of balloons that helps scouts float and travel through the air.

Type
Consumable
What It Does
Lowers gravity by 54% per Balloon Bunch for 2 minutes or until 100 m has passed. Using 2 bunches together allows limited flight, and they stack with Balloons, remove 15 Weight while held, carried, or stored in a Backpack, and float away if dropped.
Uses
Single use
Weight
-15
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Clown Luggage
Solo Play
-

Glider

A pack that lets scouts glide through the air while spending stamina.

Type
Miscellaneous
What It Does
Allows gliding (consumes stamina while in flight).
Uses
Reusable
Weight
5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Explorer's Luggage
Solo Play
-

Parasol

An umbrella that slows falls and shields scouts from the Mesa sun.

Type
Equipment
What It Does
Protects the player from the harsh sunlight in the Mesa and slows the player's falling speed while in the air.
Uses
Reusable
Weight
2.5
Where to Find It
Luggage in the Roots and Mesa; Clown Luggage
Solo Play
-

Rescue Claw

A launcher that pulls the scout or a teammate toward a surface.

Type
Consumable · Equipment
What It Does
Pulls the wielder toward terrain or pulls another scout toward the wielder.
Uses
3 uses
Weight
2.5
Where to Find It
Luggage in the Shore, Tropics, Roots, Alpine, Mesa, Caldera, Gloom, and The Citadel; Explorer's Luggage
Solo Play
-

Warp Fungus

A mushroom that teleports its user to where it lands.

Type
Consumable
What It Does
Teleports the user to the spot where it lands.
Uses
Single use
Weight
0
Where to Find It
Fixed spawn in Alpine
Solo Play
-
Prev12Next

How Items Work in PEAK

Items go into your Scout's inventory, and room is limited. A Backpack adds four extra slots and a Fanny Pack adds two, but both sit in the same fourth slot as Jetpacks and Rocketpacks, so you can wear only one of them at a time.

Carrying things also costs you. Items add Weight, a status effect that takes up part of your stamina bar, though Balloons and Anti-Rope Spools lighten the load instead.

Hunger, injury, cold, poison and the rest share that same bar. If they leave no room for stamina to refill, your Scout passes out, so keeping them in check matters as much as climbing well.

Where to Find PEAK Items

Most items come from luggage scattered across the island. A Regular Luggage box holds one item and sometimes a second, and a Big Luggage box holds two and sometimes a third. Each box keeps its spot for the same map, but what's inside is random when you open it, so it pays to open every box you pass.

Each run starts at the Crash Site, where one Regular and one Big Luggage box are waiting. Campfires are another good spot, since Backpacks, Hot Dogs and Marshmallows turn up around them and Ancient Statues sit close by.

Food and Forage Items

Hunger builds over time, faster on the higher Ascents, and eating food brings it back down. Cooking roughly doubles how much a food lowers it and boosts its bonus stamina, and a Portable Stove is the item you use to cook.

Bonus stamina is extra energy that sits on top of your main bar. Honeycomb gives the most of it among natural foods, followed by Purple Kingberries and Yellow Winterberries. Yellow Winterberries are also a good pick when you're overheated and hurt, since they cool you down and heal some Injury.

Not everything you find is safe to eat. Several berries are poisonous raw, but cooking takes the poison out of them, and a few mushrooms have poisonous versions. Scorpions can't be eaten raw at all, so they have to be cooked first.

Napberries clear most of your other statuses, but not Curse. The catch is that they swap your stamina bar for drowsiness and can knock you out, so eat one only when you can afford to be out cold for a bit. The Big Lollipop is a better last push: it gives you unlimited stamina for a short time, then leaves you heavily drowsy.

Fortified Milk clears some Heat and gives you a short shield that blocks new status effects, and cooking it first makes that shield last longer. Packaged snacks like Airline Food, Granola Bars and Trail Mix come from luggage, and Airline Food restores the most hunger and bonus stamina of the bunch. Frogs from the Gloom can be cooked into Frog Legs, which restore a lot of hunger.

Healing and Status Items

Status effects are the problems, and healing items are the fixes. Each status has its own source, so the trick is knowing which fix matches which problem.

Injury is the one you'll run into most, from long falls, lava, Dynamite and Zombie bites. Bandages heal a good chunk of it, while a First Aid Kit clears a large amount of Injury, Poison and Spores in one go. Remedy Fungus heals Injury, Poison and Spores as well, and dropping one creates a cloud that works on everyone standing in it.

Poison and Spores come from poisonous food, bees, spider webs and certain mushrooms. The Antidote clears both and takes away some Heat, and Medicinal Root clears them too when you eat it.

Heat comes from the Mesa sun, fire, lava and scorchberries. Sunscreen sprays a cloud that protects anyone walking through it from Mesa sunlight, and Aloe Vera and Sports Drinks take the Heat away.

Cold builds up in blizzards, around ice and in fog, and it gets worse on cold nights in the higher Ascents. Heat Packs and a Portable Stove draw it out. Drowsiness comes from Blowgun darts and the fog in the Gloom, while Thorns come from prickly plants such as prickleberries, and each thorn you take adds to the total.

Curse is the sticky one, since only a handful of things clear it, and a few mystical items add it. Cure-All, Pandora's Lunchbox and a cooked Mandrake are the main ways to clear it.

If you only carry one healing item, make it Cure-All. Drinking it clears most bad statuses in one go, which almost nothing else in your pack can do. Just don't drop it, since that shatters it.

Climbing and Deployable Items

Deployables are things you place or throw into the world to make a route. The Rope Spool is the basic tool, and it lays out climbable rope that hangs down because gravity pulls on it. The Rope Cannon fires a harpoon and drops a length of rope where it lands.

Anti-Rope works the other way. Its rope floats upward, giving you a line to climb straight up, and the Anti-Rope Cannon fires the same kind of harpoon to set it. The Chain Launcher makes a climbable chain between two points, but it can't fire upward, so it's built for crossing sideways.

The Piton is the item to plan a climb around. Attach it to a climbable surface and one Scout at a time can rest there and regain stamina.

Fungus items build platforms. Shelf Fungus makes one when thrown at a wall, and Cloud Fungus does the same on a wall or at the top of a throw through the air. Bounce Fungus is a springy surface, and each bounce restores a small amount of stamina. The Magic Bean grows a vine a few seconds after you throw it, as long as nothing blocks it.

A Checkpoint Flag is a single-use respawn point, and it saves your statuses when you place it. It's worth planting before a hard stretch.

Movement and Traversal Items

Movement items either lower the pull of gravity, give you lift or launch you. Balloons lower gravity for you, a single one by a little and a Balloon Bunch by a lot. They wear off after a while or once you've climbed high enough, so gather enough of them and you can drift in limited flight.

Gliders let you spread out and float across the air, but they use stamina while you're gliding. Jetpacks fly you upward for as long as they have fuel, and anything you stash inside is used up as fuel. Rocketpacks are the wild ones, sending you up with little control, then exploding after a short flight and injuring anyone nearby.

Parasols shade you from the harsh sun on the Mesa and slow your fall. Scout Cannons place a cannon that launches you once you step into it, and they never run out, though the landing can hurt. Rescue Claws pull you toward terrain or drag a teammate toward you, and they have a limited number of uses. Warp Fungus teleports you to wherever it lands after you throw it.

Equipment and Navigation Items

Navigation items keep you from wandering. The Compass points toward the Peak at the top of the mountain, and the Pirate's Compass points to the nearest unopened luggage or unused Ancient Statue. Binoculars let you see farther, which helps you plan a route before you commit.

The Flare is your signal. Lit, it throws up a tall column of smoke in your Scout's color so teammates can spot you, and if you light it at the Peak, it calls in the rescue helicopter. The Guidebook teaches you how to play, so it's the first thing to check if you're new.

Lanterns and Candlesticks help in the rougher spots of the mountain. Lanterns chase the cold away from everyone nearby, and you can put them out to save fuel. Candlesticks protect nearby players from the Gloom's drowsiness. Torches only turn up inside the Tomb, where they give you temporary light.

Mystical Items

Mystical items are the rare, strange ones. You get them from Ancient Luggage and Ancient Statues, and a few only turn up in certain places, like the Ancient Idol, which appears only in the Tomb. Each Ancient Statue breaks apart once you use it. If a teammate is dead or unconscious, it revives them at a cost of Hunger and Curse, and otherwise it hands you a random mystical item.

Some of these help you survive. The Ancient Idol makes you immune to damage and bad statuses while you hold it, though knockback from Dynamite can still send you tumbling. The Faerie Lantern clears a lot of bad statuses from nearby players over time.

Others are gambles. Pandora's Lunchbox clears all of your statuses, then randomly shifts several of them, and that can include Curse. The Scoutmaster's Bugle is extremely rare. It gives you and nearby teammates a big boost of bonus stamina, but it summons the Scoutmaster for a while and marks you as its target.

The Cursed Skull is the harshest. Using it kills the holder on the spot, while the rest of the team gets bonus stamina and sheds every bad status except Curse. It only turns up in Ancient Luggage.

Some items bring people back. The Scout Effigy revives a random dead teammate at a spot you choose. The Book of Bones is stranger: it turns a Scout into a living skeleton that takes far more injury than usual, and using it on a dead Scout's skeleton brings that Scout back.

Four of these are amulets: Scout's Ambition, Scout's Generosity, Scout's Initiative and Scout's Tenacity, and none of them have a use limit. Scout's Ambition gives nearby teammates infinite stamina for a short while, Scout's Initiative lifts nearby Scouts into the air, and Scout's Generosity duplicates an item you target. Scout's Tenacity clears several statuses and heals Injury, and it can be used again and again.

Props and Collectibles

Props are mostly there for fun, though a few do something useful out on the mountain. The Bing Bong plushie sits in the crashed plane at the start and answers yes-or-no questions.

Flying Discs are thrown to bonk your teammates. Berrynanas leave peels behind when you eat them. Cacti inflict a hefty dose of Thorns, so give them a wide berth.

Eggs and beehives are there for a snack. Breaking an egg from a nest reveals the food inside. A beehive in the Tropics drops honeycomb when it's broken, and a Half-Coconut takes the Heat away when you eat it. Scrolls can be opened to reveal a torn page.

FAQ

Q.

Do items float away if I drop them?

Some do. A dropped Anti-Rope Cannon can float away, a dropped Anti-Rope Spool drifts upward, and a dropped Anti-Zooka can float off too. A Faerie Lantern stays lit when it's stored in a Backpack that gets dropped.

Q.

Can you get mystical items in solo games?

Yes, though the pool is smaller. When you're on your own, Ancient Statues leave out the Bugle of Friendship, Ritual Dagger and Scout Effigy, and the Cursed Skull never shows up in solo games.

Q.

Does eating packaged food affect your run?

It can. The Naturalist badge requires escaping the island without eating any packaged food, so eating one Granola Bar, Trail Mix or Scout Cookie can cost you the badge.

Q.

Can you revive a dead teammate in PEAK?

Yes. An Ancient Statue brings a fallen teammate back at the cost of some Hunger and Curse, and a Scout Effigy revives a dead teammate at a spot you choose.

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  • BadgesPEAK badges unlock hats, outfits and more for your Scout. See how each is earned, which must be done in one run, and how to get the Crown and Ascendant Medal.
  • BiomesPEAK biomes explained: how the mountain's zones are ordered, which ones swap between runs, how fog and campfires move you up, and what each zone needs.
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