Gangs in London 1961 reflect the Swinging Sixties underworld, with rival firms and street groups tied to the colonial-era city map and boss phones.
Faction Type
Criminal Organizations
Criminal Organizations entries and their turf, look, and specialty within the game world.
London Mob
The wider London organization connected to the Crisp twins and the protagonist’s criminal work.
- Category
- Criminal Organizations
- Leader
- Albert and Archie Crisp
- Territory
- City of London
- District
- City of London
- Specialty
- Organized crime
- Symbol
- London Mob crest
Cartwright Gang
The main employer organization in the 1961 campaign, at war with both the Greasers and Rockers.
- Category
- Criminal Organizations
- Leader
- Harold Cartwright
- Territory
- Camden
- District
- Camden
- Specialty
- Crime family
Faction Type
Street Gangs
Street Gangs entries and their turf, look, and specialty within the game world.
Greasers
A street gang led by Gene White and opposed to Cartwright’s organization and the Rockers.
- Category
- Street Gangs
- Leader
- Gene White
- Territory
- Battersea
- District
- Battersea
- Specialty
- Street gang
- Symbol
- Greaser jacket
Rockers
A Bermondsey street gang targeted during Cartwright’s opening phone-box assignment.
- Category
- Street Gangs
- Leader
- Sidney
- Territory
- Kings Road
- District
- Chelsea
- Specialty
- Biker gang
- Symbol
- Rocker patch
Football Hooligans
A violent football firm that appears within the shared London underworld.
- Category
- Street Gangs
- Territory
- Mile End
- District
- Mile End
- Specialty
- Hooligans
How factions hold London
Each crew holds a district and answers a boss phone. Colors and vehicle preferences are lighter than later 3D era gangs, but district presence still decides who you meet on a job.
Phones and crime bosses replace the later respect meter. Picking work from one boss can make rival phones quiet, so the order you answer calls changes which factions stay friendly.
Reading the street
Clothing is less color-coded than in San Andreas or Vice City, so parked cars and phone location are stronger clues. A familiar gang car near a phone box hints at who gave the last job.
Use territory and specialty together. Territory shows where the crew lives, specialty shows what illegal business they run, and the two together explain why a district looks and sounds distinct.
FAQ
How do I tell gangs apart on the street?
Use clothing color, gang car, and district. A faction that favors a car or color in one neighborhood will repeat that pattern near its turf.
Why is a gang hostile without a mission trigger?
Territory and story progress decide hostility. Crossing into rival turf or advancing the story can flip a district from neutral to aggressive.
Do gangs affect available missions?
Yes. Boss phones and mission givers tie to specific crews, so respect or chapter progress changes who offers work and where the phone rings.
What does specialty tell me?
Specialty describes the crew business, such as narcotics, protection, arms, or political cover. It explains why a gang holds a particular district, how it looks and why it holds it.
Why are some fields blank?
A blank means that detail was not verifiable for this title. The row keeps the verified fields and leaves the rest empty rather than guessing.

