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  4. Gangs & Factions

All 21 Gangs & Factions in Grand Theft Auto IV

Updated on November 1, 2026 (about 2 hours ago)

Gangs and law factions shape Liberty City through territory, ethnicity, business, and police presence that changes how streets feel and who you meet.

View

Faction group

Gangs & Families

17 items

Gangs & Families entries and their turf, look, and specialty within the game world.

Albanian Mob

An Albanian street gang operating around Bohan and Broker.

Faction type
Albanian Street Gang
Territory
Little Bay; Hove Beach
District
Broker
Leader
Dardan Petrela
Specialty
Loan sharking
Gang color
Red and Black

Ancelotti Crime Family

An Italian-American mafia family with territory in Alderney and Algonquin.

Faction type
Mafia Family
Territory
Alderney City; Little Italy
District
Alderney
Leader
Giovanni Ancelotti
Specialty
Racketeering
Gang color
Grey

Angels of Death MC

An outlaw motorcycle club with territory in Broker and North Holland.

Faction type
Outlaw Motorcycle Club
Territory
Bohan
District
Bohan
Specialty
Drug trafficking
Gang color
Black and White

Bulgarin Mafiya

A Russian crime syndicate operating across Liberty City.

Faction type
Russian Crime Syndicate
Territory
Broker
District
Broker
Leader
Ray Bulgarin
Specialty
Human trafficking
Gang color
Black

Faustin-Rascalov Mafiya

Faustin-Rascalov Mafiya controls Beachgate; Firefly Island and specializes in extortion. Use territory and leader fields to track encounters and missions.

Faction type
Russian Crime Syndicate
Territory
Beachgate; Firefly Island
District
Broker
Leader
Mikhail Faustin; Dimitri Rascalov
Specialty
Extortion
Gang color
Dark Red

Korean Mob

A North Korean crime syndicate based in Alderney City.

Faction type
North Korean Crime Syndicate
Territory
Alderney City
District
Alderney
Specialty
Counterfeiting
Gang color
Blue

Liberty City Triads

A Chinese crime syndicate with bases in Chinatown and Cerveza Heights.

Faction type
Chinese Crime Syndicate
Territory
Chinatown
District
Algonquin
Leader
Hsin Jaoming
Specialty
Heroin trade
Gang color
Yellow

McReary Crime Family

McReary Crime Family controls Steinway; Dukes and specializes in kidnapping. Use territory and leader fields to track encounters and missions.

Faction type
Irish-American Crime Syndicate
Territory
Steinway; Dukes
District
Dukes
Leader
Gerry McReary; Derrick McReary
Specialty
Kidnapping
Gang color
Green

North Holland Hustlers

An African-American street gang controlling part of North Holland.

Faction type
African-American Street Gang
Territory
North Holland
District
Algonquin
Leader
Playboy X; Dwayne Forge
Specialty
Drug dealing
Gang color
Gold

Northwood Dominican Drug Dealers

A Dominican-American drug cartel operating in northern Algonquin.

Faction type
Dominican-American Drug Cartel
Territory
Northwood
District
Algonquin
Leader
Teddy Benavidez
Specialty
Cocaine
Gang color
Red and Blue

Pegorino Crime Family

Pegorino Crime Family controls Westdyke and specializes in construction racket. Use territory and leader fields to track encounters and missions.

Faction type
Mafia Family
Territory
Westdyke
District
Alderney
Leader
Jimmy Pegorino
Specialty
Construction racket
Gang color
Pink

Petrovic Mafiya

A Russian crime syndicate with links across Liberty City and Broker.

Faction type
Russian Crime Syndicate
Territory
Hove Beach
District
Broker
Leader
Kenny Petrovic
Specialty
Protection
Gang color
Black

Spanish Lords

A Hispanic street gang with territory across all four Liberty City islands.

Faction type
Hispanic Street Gang
Territory
South Bohan; East Holland
District
Bohan
Specialty
Street gangs
Gang color
Red and Yellow

The Commission (Cosa Nostra)

The Commission (Cosa Nostra) controls Little Italy and specializes in la cosa nostra. Use territory and leader fields to track encounters and missions.

Faction type
Mafia Crime Organization
Territory
Little Italy
District
Algonquin
Leader
Jon Gravelli
Specialty
La Cosa Nostra
Gang color
Grey

The Lost MC

An outlaw motorcycle club operating in Alderney and Broker.

Faction type
Outlaw Motorcycle Club
Territory
Acter
District
Alderney
Leader
Billy Grey; Johnny Klebitz
Specialty
Biker gang
Gang color
Black

Uptown Riders

An outlaw motorcycle club operating in Algonquin and Broker.

Faction type
Outlaw Motorcycle Club
Territory
North Holland
District
Algonquin
Specialty
Motorcycle club
Gang color
Gold and Black

Yardies

Yardies controls Schottler; Beechwood City and specializes in cannabis. Use territory and leader fields to track encounters and missions.

Faction type
Jamaican Posses
Territory
Schottler; Beechwood City
District
Broker
Leader
Real Badman
Specialty
Cannabis
Gang color
Green; Yellow; Red

Faction group

Law Enforcement Agencies

4 items

Law enforcement entries defined by jurisdiction, markings, and agency role rather than street turf.

Federal Investigation Bureau (FIB)

A federal law-enforcement agency based at the FIB Building in Easton.

Faction type
Law Enforcement Agency
Territory
Citywide
District
Algonquin
Specialty
Federal law
Gang color
Blue

International Affairs Agency (IAA)

A national intelligence agency listed among GTA IV's law-enforcement factions.

Faction type
Law Enforcement Agency
Territory
Citywide
District
Algonquin
Specialty
Intelligence
Gang color
Blue

Liberty City Police Department (LCPD)

Liberty City's main police department and wanted-level law-enforcement force.

Faction type
Law Enforcement Agency
Territory
Citywide
District
All districts
Leader
Commissioner Francis McReary
Specialty
Policing
Gang color
Blue

United Liberty Paper

An intelligence organization operating from The Triangle in Algonquin.

Faction type
Intelligence Organization
Territory
Citywide
District
Algonquin
Leader
Mr. Jones
Specialty
Covert ops
Gang color
White

How gangs share Liberty City

Each faction holds a set of neighborhoods and brings its own ethnicity, business focus, and vehicle preference. Russian, Italian, Irish, Jewish, Albanian, African American, and Dominican groups appear where their story ties place them, not evenly across the map.

Law factions operate differently. Police, FIB, and NOOSE markings describe jurisdiction rather than turf, so their presence spikes around stations, federal buildings, and pursuit events.

Hostility and appearance

Clothing and car choice remain the fastest read. Tracksuits, suits, coveralls, and uniforms pair with favors for sedans, SUVs, or emergency vehicles. That pairing lets you spot who controls a block before a confrontation starts.

Using the comparison fields

Leader, territory, district, gang color, symbol, gang car, and specialty are kept together per row. Specialty explains income or role, while territory and district explain where you meet the group. Blank fields mean the detail was not verifiable for this release rather than invented.

FAQ

Q.

How do I tell gangs apart on the street?

Use clothing color, gang car, and district. A faction that favors a car or color in one neighborhood will repeat that pattern near its turf.

Q.

Why is a gang hostile without a mission trigger?

Territory and story progress decide hostility. Crossing into rival turf or advancing the story can flip a district from neutral to aggressive.

Q.

Do gangs affect available missions?

Yes. Boss phones and mission givers tie to specific crews, so respect or chapter progress changes who offers work and where the phone rings.

Q.

What does specialty tell me?

Specialty describes the crew business, such as narcotics, protection, arms, or political cover. It explains why a gang holds a particular district, how it looks and why it holds it.

Q.

Why are some fields blank?

A blank means that detail was not verifiable for this title. The row keeps the verified fields and leaves the rest empty rather than guessing.

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