Gangs and law factions shape Liberty City through territory, ethnicity, business, and police presence that changes how streets feel and who you meet.
Faction group
Gangs & Families
Gangs & Families entries and their turf, look, and specialty within the game world.
Albanian Mob
An Albanian street gang operating around Bohan and Broker.
- Faction type
- Albanian Street Gang
- Territory
- Little Bay; Hove Beach
- District
- Broker
- Leader
- Dardan Petrela
- Specialty
- Loan sharking
- Gang color
- Red and Black
Ancelotti Crime Family
An Italian-American mafia family with territory in Alderney and Algonquin.
- Faction type
- Mafia Family
- Territory
- Alderney City; Little Italy
- District
- Alderney
- Leader
- Giovanni Ancelotti
- Specialty
- Racketeering
- Gang color
- Grey
Angels of Death MC
An outlaw motorcycle club with territory in Broker and North Holland.
- Faction type
- Outlaw Motorcycle Club
- Territory
- Bohan
- District
- Bohan
- Specialty
- Drug trafficking
- Gang color
- Black and White
Bulgarin Mafiya
A Russian crime syndicate operating across Liberty City.
- Faction type
- Russian Crime Syndicate
- Territory
- Broker
- District
- Broker
- Leader
- Ray Bulgarin
- Specialty
- Human trafficking
- Gang color
- Black
Faustin-Rascalov Mafiya
Faustin-Rascalov Mafiya controls Beachgate; Firefly Island and specializes in extortion. Use territory and leader fields to track encounters and missions.
- Faction type
- Russian Crime Syndicate
- Territory
- Beachgate; Firefly Island
- District
- Broker
- Leader
- Mikhail Faustin; Dimitri Rascalov
- Specialty
- Extortion
- Gang color
- Dark Red
Korean Mob
A North Korean crime syndicate based in Alderney City.
- Faction type
- North Korean Crime Syndicate
- Territory
- Alderney City
- District
- Alderney
- Specialty
- Counterfeiting
- Gang color
- Blue
Liberty City Triads
A Chinese crime syndicate with bases in Chinatown and Cerveza Heights.
- Faction type
- Chinese Crime Syndicate
- Territory
- Chinatown
- District
- Algonquin
- Leader
- Hsin Jaoming
- Specialty
- Heroin trade
- Gang color
- Yellow
McReary Crime Family
McReary Crime Family controls Steinway; Dukes and specializes in kidnapping. Use territory and leader fields to track encounters and missions.
- Faction type
- Irish-American Crime Syndicate
- Territory
- Steinway; Dukes
- District
- Dukes
- Leader
- Gerry McReary; Derrick McReary
- Specialty
- Kidnapping
- Gang color
- Green
North Holland Hustlers
An African-American street gang controlling part of North Holland.
- Faction type
- African-American Street Gang
- Territory
- North Holland
- District
- Algonquin
- Leader
- Playboy X; Dwayne Forge
- Specialty
- Drug dealing
- Gang color
- Gold
Northwood Dominican Drug Dealers
A Dominican-American drug cartel operating in northern Algonquin.
- Faction type
- Dominican-American Drug Cartel
- Territory
- Northwood
- District
- Algonquin
- Leader
- Teddy Benavidez
- Specialty
- Cocaine
- Gang color
- Red and Blue
Pegorino Crime Family
Pegorino Crime Family controls Westdyke and specializes in construction racket. Use territory and leader fields to track encounters and missions.
- Faction type
- Mafia Family
- Territory
- Westdyke
- District
- Alderney
- Leader
- Jimmy Pegorino
- Specialty
- Construction racket
- Gang color
- Pink
Petrovic Mafiya
A Russian crime syndicate with links across Liberty City and Broker.
- Faction type
- Russian Crime Syndicate
- Territory
- Hove Beach
- District
- Broker
- Leader
- Kenny Petrovic
- Specialty
- Protection
- Gang color
- Black
Spanish Lords
A Hispanic street gang with territory across all four Liberty City islands.
- Faction type
- Hispanic Street Gang
- Territory
- South Bohan; East Holland
- District
- Bohan
- Specialty
- Street gangs
- Gang color
- Red and Yellow
The Commission (Cosa Nostra)
The Commission (Cosa Nostra) controls Little Italy and specializes in la cosa nostra. Use territory and leader fields to track encounters and missions.
- Faction type
- Mafia Crime Organization
- Territory
- Little Italy
- District
- Algonquin
- Leader
- Jon Gravelli
- Specialty
- La Cosa Nostra
- Gang color
- Grey
The Lost MC
An outlaw motorcycle club operating in Alderney and Broker.
- Faction type
- Outlaw Motorcycle Club
- Territory
- Acter
- District
- Alderney
- Leader
- Billy Grey; Johnny Klebitz
- Specialty
- Biker gang
- Gang color
- Black
Uptown Riders
An outlaw motorcycle club operating in Algonquin and Broker.
- Faction type
- Outlaw Motorcycle Club
- Territory
- North Holland
- District
- Algonquin
- Specialty
- Motorcycle club
- Gang color
- Gold and Black
Yardies
Yardies controls Schottler; Beechwood City and specializes in cannabis. Use territory and leader fields to track encounters and missions.
- Faction type
- Jamaican Posses
- Territory
- Schottler; Beechwood City
- District
- Broker
- Leader
- Real Badman
- Specialty
- Cannabis
- Gang color
- Green; Yellow; Red
Faction group
Law Enforcement Agencies
Law enforcement entries defined by jurisdiction, markings, and agency role rather than street turf.
Federal Investigation Bureau (FIB)
A federal law-enforcement agency based at the FIB Building in Easton.
- Faction type
- Law Enforcement Agency
- Territory
- Citywide
- District
- Algonquin
- Specialty
- Federal law
- Gang color
- Blue
International Affairs Agency (IAA)
A national intelligence agency listed among GTA IV's law-enforcement factions.
- Faction type
- Law Enforcement Agency
- Territory
- Citywide
- District
- Algonquin
- Specialty
- Intelligence
- Gang color
- Blue
Liberty City Police Department (LCPD)
Liberty City's main police department and wanted-level law-enforcement force.
- Faction type
- Law Enforcement Agency
- Territory
- Citywide
- District
- All districts
- Leader
- Commissioner Francis McReary
- Specialty
- Policing
- Gang color
- Blue
United Liberty Paper
An intelligence organization operating from The Triangle in Algonquin.
- Faction type
- Intelligence Organization
- Territory
- Citywide
- District
- Algonquin
- Leader
- Mr. Jones
- Specialty
- Covert ops
- Gang color
- White
How gangs share Liberty City
Each faction holds a set of neighborhoods and brings its own ethnicity, business focus, and vehicle preference. Russian, Italian, Irish, Jewish, Albanian, African American, and Dominican groups appear where their story ties place them, not evenly across the map.
Law factions operate differently. Police, FIB, and NOOSE markings describe jurisdiction rather than turf, so their presence spikes around stations, federal buildings, and pursuit events.
Hostility and appearance
Clothing and car choice remain the fastest read. Tracksuits, suits, coveralls, and uniforms pair with favors for sedans, SUVs, or emergency vehicles. That pairing lets you spot who controls a block before a confrontation starts.
Using the comparison fields
Leader, territory, district, gang color, symbol, gang car, and specialty are kept together per row. Specialty explains income or role, while territory and district explain where you meet the group. Blank fields mean the detail was not verifiable for this release rather than invented.
FAQ
How do I tell gangs apart on the street?
Use clothing color, gang car, and district. A faction that favors a car or color in one neighborhood will repeat that pattern near its turf.
Why is a gang hostile without a mission trigger?
Territory and story progress decide hostility. Crossing into rival turf or advancing the story can flip a district from neutral to aggressive.
Do gangs affect available missions?
Yes. Boss phones and mission givers tie to specific crews, so respect or chapter progress changes who offers work and where the phone rings.
What does specialty tell me?
Specialty describes the crew business, such as narcotics, protection, arms, or political cover. It explains why a gang holds a particular district, how it looks and why it holds it.
Why are some fields blank?
A blank means that detail was not verifiable for this title. The row keeps the verified fields and leaves the rest empty rather than guessing.

