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  1. Home>
  2. GTA>
  3. Grand Theft Auto IV>
  4. Stunt Jumps

All 50 Stunt Jumps in GTA IV Story Mode

Updated on November 1, 2026 (about 4 hours ago)

Stunt Jumps use ramps, broken roads, construction sites, and shoreline edges to test whether you can launch and land in the intended area.

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Route section

Broker & Dukes

13 items

Locations in Broker and Dukes, including the eastern islands and city streets.

Image credit

Stunt Jump #1

Dukes - Steinway. Dukes Boulevard - clearing the fuel tanker yard.

Jump #
1
Area
Dukes - Steinway
Landing / requirements
Dukes Boulevard - clearing the fuel tanker yard.
Image credit

Stunt Jump #2

Dukes - Steinway. Over the park towards Franklin Street. Even landing in the pool counts.

Jump #
2
Area
Dukes - Steinway
Landing / requirements
Over the park towards Franklin Street. Even landing in the pool counts.
Image credit

Stunt Jump #3

Dukes - Steinway. Junction of Morris Street, over the shed, clearing all the construction blockage is not required.

Jump #
3
Area
Dukes - Steinway
Landing / requirements
Junction of Morris Street, over the shed, clearing all the construction blockage is not required.
Image credit

Stunt Jump #4

Dukes - Steinway. Over the wall into the ground of the junkyard on Concord Avenue. Landing on the junk will not count.

Jump #
4
Area
Dukes - Steinway
Landing / requirements
Over the wall into the ground of the junkyard on Concord Avenue. Landing on the junk will not count.
Image credit

Stunt Jump #5

Broker - BOABO. Over the container and fence, down to BOABO Promenade, near the Sprunk sign.

Jump #
5
Area
Broker - BOABO
Landing / requirements
Over the container and fence, down to BOABO Promenade, near the Sprunk sign.
Image credit

Stunt Jump #6

Dukes - East Island City. Over the low wall and pavement onto Dukes Boulevard.

Jump #
6
Area
Dukes - East Island City
Landing / requirements
Over the low wall and pavement onto Dukes Boulevard.
Image credit

Stunt Jump #7

Dukes - Cerveza Heights. Rooftop which immediately leads to jump #8.

Jump #
7
Area
Dukes - Cerveza Heights
Landing / requirements
Rooftop which immediately leads to jump #8.
Image credit

Stunt Jump #8

Dukes - Cerveza Heights. Over Huntington Street LTA tracks to Thornton Street.

Jump #
8
Area
Dukes - Cerveza Heights
Landing / requirements
Over Huntington Street LTA tracks to Thornton Street.
Image credit

Stunt Jump #9

Broker - Rotterdam Hill. Pedestrian walkway, lower bridge level between the LTA tracks.

Jump #
9
Area
Broker - Rotterdam Hill
Landing / requirements
Pedestrian walkway, lower bridge level between the LTA tracks.
Image credit

Stunt Jump #10

Broker - Beechwood City. Over the Algonquin - Dukes Expressway towards Huntington Street.

Jump #
10
Area
Broker - Beechwood City
Landing / requirements
Over the Algonquin - Dukes Expressway towards Huntington Street.
Image credit

Stunt Jump #11

Dukes - Willis. Over the Algonquin - Dukes Expressway towards Carson Street. Landing in the obvious target "chute" between the billboards is not required.

Jump #
11
Area
Dukes - Willis
Landing / requirements
Over the Algonquin - Dukes Expressway towards Carson Street. Landing in the obvious target "chute" between the billboards is not required.
Image credit

Stunt Jump #12

Dukes - Francis International Airport. On to the Expressway.

Jump #
12
Area
Dukes - Francis International Airport
Landing / requirements
On to the Expressway.
Image credit

Stunt Jump #13

Dukes - Francis International Airport. On to the Expressway onramp.

Jump #
13
Area
Dukes - Francis International Airport
Landing / requirements
On to the Expressway onramp.

Route section

Bohan

4 items

Locations in Bohan and its industrial approaches.

Image credit

Stunt Jump #14

Bohan - Industrial. Over the water to Beaumont Avenue/Windmill Street.

Jump #
14
Area
Bohan - Industrial
Landing / requirements
Over the water to Beaumont Avenue/Windmill Street.
Image credit

Stunt Jump #15

Bohan - South Bohan. Over S&M Auto Sales to Guantanamo Avenue.

Jump #
15
Area
Bohan - South Bohan
Landing / requirements
Over S&M Auto Sales to Guantanamo Avenue.
Image credit

Stunt Jump #16

Bohan - Industrial. "Island" bridge construction section leading immediately to jump #17.

Jump #
16
Area
Bohan - Industrial
Landing / requirements
"Island" bridge construction section leading immediately to jump #17.
Image credit

Stunt Jump #17

Bohan - Industrial. Rooftop/Rocket Street.

Jump #
17
Area
Bohan - Industrial
Landing / requirements
Rooftop/Rocket Street.

Route section

Algonquin

15 items

Locations around central Liberty City and its dense urban districts.

Image credit

Stunt Jump #18

Algonquin - Northwood. Over Ivy Drive North.

Jump #
18
Area
Algonquin - Northwood
Landing / requirements
Over Ivy Drive North.
Image credit

Stunt Jump #19

Algonquin - Northwood. Into the main eastern car parking area of the apartment complex.

Jump #
19
Area
Algonquin - Northwood
Landing / requirements
Into the main eastern car parking area of the apartment complex.
Image credit

Stunt Jump #20

Algonquin - Northwood. Under Frankfort Avenue/Northwood Heights Bridge archway.

Jump #
20
Area
Algonquin - Northwood
Landing / requirements
Under Frankfort Avenue/Northwood Heights Bridge archway.
Image credit

Stunt Jump #21

Algonquin - Northwood. On to the Northwood Heights Bridge/Grand Boulevard.

Jump #
21
Area
Algonquin - Northwood
Landing / requirements
On to the Northwood Heights Bridge/Grand Boulevard.
Image credit

Stunt Jump #22

Algonquin - East Holland. Over Walnut Way.

Jump #
22
Area
Algonquin - East Holland
Landing / requirements
Over Walnut Way.
Image credit

Stunt Jump #23

Algonquin - Middle Park East. Under the pedestrian overbridge to the Obsidian Street junction.

Jump #
23
Area
Algonquin - Middle Park East
Landing / requirements
Under the pedestrian overbridge to the Obsidian Street junction.
Image credit

Stunt Jump #24

Algonquin - Purgatory. Jump past the Pay 'n' Spray can down to Union Drive West.

Jump #
24
Area
Algonquin - Purgatory
Landing / requirements
Jump past the Pay 'n' Spray can down to Union Drive West.
Image credit

Stunt Jump #25

Algonquin - Hatton Gardens. Down to the park/garden area at the north side of the complex.

Jump #
25
Area
Algonquin - Hatton Gardens
Landing / requirements
Down to the park/garden area at the north side of the complex.
Image credit

Stunt Jump #26

Algonquin - Humboldt River. Just "land" it.

Jump #
26
Area
Algonquin - Humboldt River
Landing / requirements
Just "land" it.
Image credit

Stunt Jump #27

Algonquin - Star Junction. Burlesque near Star Junction Police Station.

Jump #
27
Area
Algonquin - Star Junction
Landing / requirements
Burlesque near Star Junction Police Station.
Image credit

Stunt Jump #28

Algonquin - The Triangle. Jade Street.

Jump #
28
Area
Algonquin - The Triangle
Landing / requirements
Jade Street.
Image credit

Stunt Jump #29

Algonquin - Fishmarket North. Feldspar Street just east of the LCPD HQ.

Jump #
29
Area
Algonquin - Fishmarket North
Landing / requirements
Feldspar Street just east of the LCPD HQ.
Image credit

Stunt Jump #30

Algonquin - Humboldt River. Just "land" it.

Jump #
30
Area
Algonquin - Humboldt River
Landing / requirements
Just "land" it.
Image credit

Stunt Jump #31

Algonquin - City Hall. Denver Avenue.

Jump #
31
Area
Algonquin - City Hall
Landing / requirements
Denver Avenue.
Image credit

Stunt Jump #32

Algonquin - The Exchange. Over the Freeway to Flatfish Place/Bus Lane.

Jump #
32
Area
Algonquin - The Exchange
Landing / requirements
Over the Freeway to Flatfish Place/Bus Lane.

Route section

Alderney

18 items

Locations across Alderney and its industrial parks.

Image credit

Stunt Jump #33

Alderney - Westdyke. Down to Beaverhead Avenue.

Jump #
33
Area
Alderney - Westdyke
Landing / requirements
Down to Beaverhead Avenue.
Image credit

Stunt Jump #34

Alderney - Westdyke. Opposite bank over the water.

Jump #
34
Area
Alderney - Westdyke
Landing / requirements
Opposite bank over the water.
Image credit

Stunt Jump #35

Alderney - Westdyke. Alleyway north of Percell Road.

Jump #
35
Area
Alderney - Westdyke
Landing / requirements
Alleyway north of Percell Road.
Image credit

Stunt Jump #36

Alderney - Westdyke. Down to Lemhi Street.

Jump #
36
Area
Alderney - Westdyke
Landing / requirements
Down to Lemhi Street.
Image credit

Stunt Jump #37

Alderney - Leftwood. Under the Plumbers Skyway to Panhandle Road is enough, although a full run-up on Sacramento Avenue will enable the jump to go over the Plumbers Skyway all the way to Hubbard Avenue/Mahesh Avenue which will also count. Landing on Plumbers Skyway does not count.

Jump #
37
Area
Alderney - Leftwood
Landing / requirements
Under the Plumbers Skyway to Panhandle Road is enough, although a full run-up on Sacramento Avenue will enable the jump to go over the Plumbers Skyway all the way to Hubbard Avenue/Mahesh Avenue which will also count. Landing on Plumbers Skyway does not count.
Image credit

Stunt Jump #38

Alderney - Alderney City. Down to Rael Avenue.

Jump #
38
Area
Alderney - Alderney City
Landing / requirements
Down to Rael Avenue.
Image credit

Stunt Jump #39

Alderney - Alderney City. Down to Rand Avenue alleyways.

Jump #
39
Area
Alderney - Alderney City
Landing / requirements
Down to Rand Avenue alleyways.
Image credit

Stunt Jump #40

Alderney - Alderney City. Over the West River to Middle Park West, Algonquin near Union Drive West.

Jump #
40
Area
Alderney - Alderney City
Landing / requirements
Over the West River to Middle Park West, Algonquin near Union Drive West.
Image credit

Stunt Jump #41

Alderney - Alderney City. Over the water onto the helipad.

Jump #
41
Area
Alderney - Alderney City
Landing / requirements
Over the water onto the helipad.
Image credit

Stunt Jump #42

Alderney - Alderney City. Over Plumbers Skyway.

Jump #
42
Area
Alderney - Alderney City
Landing / requirements
Over Plumbers Skyway.
Image credit

Stunt Jump #43

Alderney - Berchem. Onto Plumbers Skyway, potentially head-on into southbound lanes.

Jump #
43
Area
Alderney - Berchem
Landing / requirements
Onto Plumbers Skyway, potentially head-on into southbound lanes.
Image credit

Stunt Jump #44

Alderney - Alderney City. West side of Koresh Square.

Jump #
44
Area
Alderney - Alderney City
Landing / requirements
West side of Koresh Square.
Image credit

Stunt Jump #45

Alderney - Alderney City. Through to Jonestown Avenue.

Jump #
45
Area
Alderney - Alderney City
Landing / requirements
Through to Jonestown Avenue.
Image credit

Stunt Jump #46

Alderney - Tudor. Over Tinderbox Avenue.

Jump #
46
Area
Alderney - Tudor
Landing / requirements
Over Tinderbox Avenue.
Image credit

Stunt Jump #47

Alderney - Tudor. Directly under Plumbers Skyway, over the water to Plumbbob Avenue.

Jump #
47
Area
Alderney - Tudor
Landing / requirements
Directly under Plumbers Skyway, over the water to Plumbbob Avenue.
Image credit

Stunt Jump #48

Alderney - Tudor. Onto Latchkey Avenue.

Jump #
48
Area
Alderney - Tudor
Landing / requirements
Onto Latchkey Avenue.
Image credit

Stunt Jump #49

Alderney - Acter Industrial Park. Down to Acter Nuclear Power Plant, south of Red Wing Avenue.

Jump #
49
Area
Alderney - Acter Industrial Park
Landing / requirements
Down to Acter Nuclear Power Plant, south of Red Wing Avenue.
Image credit

Stunt Jump #50

Alderney - Acter Industrial Park. Down to Grenadier Street.

Jump #
50
Area
Alderney - Acter Industrial Park
Landing / requirements
Down to Grenadier Street.

A failed attempt does not consume the row, so use a manual save before difficult jumps and retry with a vehicle suited to the approach. The gameplay notes distinguish jumps that need a particular distance from jumps that only need a clean landing.

FAQ

Q.

What vehicle works best?

Motorcycles are usually easier to correct in the air, but a car can be more stable for some ramps. Two jumps require a boat.

Q.

Why did a jump not register?

The game may require a particular landing zone, distance, or angle. Read the row's landing requirement and repeat from the approach rather than only increasing speed.

Q.

Are these the same as the episode jumps?

No. This route covers GTA IV's core stunt jumps. The Lost and Damned and The Ballad of Gay Tony are separate game scopes.

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