Sweep The Moon has 10 classes, and you get one by spinning for it at the Classes shop in the lobby. Classes give stat boosts that help with the clean-up, so the right pick depends on what's slowing you down. Moon Marshal has the broadest effects of any class, but it's also the hardest to roll.
The game itself is simple. You start with a toothbrush, sweep dust into your canister, and empty it at the base for cash.
| Class | Roll chance | Bonus | Star Perk |
|---|---|---|---|
| Strider | 39.69% | +0.56 m/s walk speed | None |
| Packer | 24.9% | +3 kg canister capacity | None |
| Broad Sweep | 13.9% | +0.14 m head width | None |
| Brushwright | 9% | +10% head power and a permanent 25% tool shop discount | None |
| Pocket Seller | 7% | +20% canister capacity | A full canister every 10th time you get paid |
| Surveyor | 3.9% | +4 Cash earned per tile | Doubles Cash on one in every 10 tiles |
| Driver | 1% | +10% crew vehicle speed and +20% canister capacity | Doubles crew Cash on one vehicle load in 10 |
| Mechanic | 0.5% | +10% speed for crew robots and machines | Doubles crew Cash on one robot load in 20 |
| Chief Engineer | 0.1% | Bonuses of all other classes at once | Doubles Cash on one tile in 50 |
| Moon Marshal | 0.01% | Bonuses of all other classes at once, plus the Crew aura | Everyone on the moon is paid 10% more |
How to Get a Class in Sweep The Moon

Classes come from a random spin, so you can't pick the one you want from a list. Getting one takes three steps:
- Walk to the Classes shop in the lobby.
- Spend 50 Shards on a spin.
- Take whichever class the spin lands on, based on its roll chance.
Every spin costs the same, so a rare class isn't more expensive per spin. It can take more spins to land. The odds explain why some classes take far longer to get than others.
The Common Classes: Strider, Packer, Broad Sweep and Brushwright
Every class has a main bonus, and some also carry a Star Perk, which is an extra effect on top of that bonus. Strider, Packer, Broad Sweep and Brushwright don't have one, so their main bonus is the whole effect. Each one improves something you can upgrade in the game: your brush, your canister or your speed.
Strider is the speed pick. A faster walk helps when you have a whole moon to cover. Packer is the canister pick. A bigger canister holds more dust before you need to empty it at the base, so you make fewer trips back.
Broad Sweep and Brushwright both work on the brush. Broad Sweep widens the head, so each pass covers more ground. Brushwright adds power to the head and also gives a permanent discount at the tool shop, which makes it the only one of the four that does something outside of cleaning. Since these four make up most spins, expect one of them to be your first class.
Cash and Crew Classes: Pocket Seller, Surveyor, Driver and Mechanic
Pocket Seller also boosts your canister, but its Star Perk ties into payouts. Every 10th time you get paid, it hands you a full canister.
Surveyor is the most direct cash class. It adds to the Cash you earn from every tile you clean, and its Star Perk also doubles Cash on some tiles, so the payoff grows the more ground you clear.
Driver and Mechanic are the crew classes, so they suit players who rely on vehicles and machines. Driver speeds up crew vehicles and adds canister room, while Mechanic speeds up crew robots and machines. Both have Star Perks that double crew Cash on some loads, which makes the most sense when your vehicles and robots are doing much of the work.
Chief Engineer and Moon Marshal: The Rarest Classes
Chief Engineer packs the bonuses of all the other classes into one roll. Its Star Perk doubles the Cash on one tile in 50, and that payout applies to you.
Moon Marshal gives the same stacked bonuses and adds the Crew aura on top. Its Star Perk is what sets it apart, because everyone on the moon gets paid 10% more. That makes it the class to aim for if you want the most from a single roll.









