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  3. X4: Foundations>
  4. Weapons and Turrets

All 186 Weapons and Turrets Compared in X4: Foundations

Updated on November 9, 2026 (about 5 hours ago)

In X4: Foundations, weapons and turrets are the guns, missile launchers and mining tools that arm your ships. Whether you're defending your traders from pirates or going after bigger prizes, they decide how well your ships hold their own. Some are aimed and fired by you, the pilot, while turrets track and shoot targets on their own once you set how they should behave. Others drill asteroids or pull in salvage, so they matter outside of fights too.

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Showing 96 of 186 items.

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Mount type and size

Small Weapons

45 items

ARG S Gamma HEPT Mk1

ASARG S Gamma HEPT Mk1
ARG S Gamma HEPT Mk1 fires a rapid stream of heavy energy bolts for a high-impact fighter attack; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
HEPT
Maker Faction
Argon Federation
Range
3.9 km
Sustained DPS
185
Burst DPS
360
Rate of Fire
9 shots/s
Projectile Speed
2,300 m/s
Price
187,457 Cr
DLC
Timelines

ARG S Ion Blaster Mk1

ASARG S Ion Blaster Mk1
ARG S Ion Blaster Mk1 fires a concentrated ion burst to weaken shields.
Weapon Kind
Ion Blaster
Maker Faction
Argon Federation
Range
4.1 km
Sustained DPS
168
Burst DPS
168
Rate of Fire
1 shot every 2 s
Projectile Speed
2,800 m/s
Price
24,664 Cr
DLC
Base Game

ARG S Ion Blaster Mk2

ASARG S Ion Blaster Mk2
ARG S Ion Blaster Mk2 fires a concentrated ion burst to weaken shields.
Weapon Kind
Ion Blaster
Maker Faction
Argon Federation
Range
4.1 km
Sustained DPS
233
Burst DPS
233
Rate of Fire
1 shot every 1.8 s
Projectile Speed
2,800 m/s
Price
187,457 Cr
DLC
Base Game

BOR S Arc Gun Mk1

BSBOR S Arc Gun Mk1
BOR S Arc Gun Mk1 fires ionised particles that scramble a target’s sensors so it struggles to lock on.
Weapon Kind
Arc Gun
Maker Faction
Queendom of Boron
Range
2.9 km
Sustained DPS
118
Burst DPS
161
Rate of Fire
1 shot every 1.8 s
Projectile Speed
2,600 m/s
Price
112,820 Cr
DLC
Kingdom End

BOR S Ion Gatling Mk1

BSBOR S Ion Gatling Mk1
BOR S Ion Gatling Mk1 uses repeated ion bursts to erode shields at close range.
Weapon Kind
Ion Gatling
Maker Faction
Queendom of Boron
Range
3.4 km
Sustained DPS
211
Burst DPS
270
Rate of Fire
4.22 shots/s
Projectile Speed
2,600 m/s
Price
127,472 Cr
DLC
Kingdom End

BOR S Mining Drill Mk1

BSBOR S Mining Drill Mk1
BOR S Mining Drill Mk1 drills asteroid surfaces so miners can collect their contents.
Weapon Kind
Mining
Maker Faction
Queendom of Boron
Range
3 km
Sustained DPS
20
Burst DPS
20
Rate of Fire
1 shot every 4 s
Projectile Speed
-
Price
9,499 Cr
DLC
Kingdom End

BOR S Phase Gun Mk1

BOR S Phase Gun Mk1 fires a Boron phase shot at medium range.
Weapon Kind
Phase Gun
Maker Faction
Queendom of Boron
Range
3 km
Sustained DPS
221
Burst DPS
229
Rate of Fire
1.12 shots/s
Projectile Speed
2,308 m/s
Price
98,168 Cr
DLC
Kingdom End

PAR S Mass Driver Mk1

PSPAR S Mass Driver Mk1
PAR S Mass Driver Mk1 fires accurate, heavy rounds over long distances, rewarding careful aim at larger targets; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Mass Driver
Maker Faction
Godrealm of the Paranid
Range
12 km
Sustained DPS
77
Burst DPS
191
Rate of Fire
1 shot every 4.3 s
Projectile Speed
10,000 m/s
Price
126,984 Cr
DLC
Base Game

PAR S Mass Driver Mk2

PSPAR S Mass Driver Mk2
PAR S Mass Driver Mk2 fires accurate, heavy rounds over long distances, rewarding careful aim at larger targets; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Mass Driver
Maker Faction
Godrealm of the Paranid
Range
12 km
Sustained DPS
99
Burst DPS
254
Rate of Fire
1 shot every 3.9 s
Projectile Speed
10,000 m/s
Price
409,457 Cr
DLC
Base Game

S Beam Emitter Mk1

SBS Beam Emitter Mk1
S Beam Emitter Mk1 hits evasive targets almost instantly, trading heavy damage for accuracy; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Beam
Range
4.6 km
Sustained DPS
50
Burst DPS
110
Rate of Fire
1 shot/s
Projectile Speed
-
Price
24,664 Cr
DLC
Base Game

S Beam Emitter Mk2

SBS Beam Emitter Mk2
S Beam Emitter Mk2 hits evasive targets almost instantly, trading heavy damage for accuracy; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Beam
Range
5 km
Sustained DPS
73
Burst DPS
160
Rate of Fire
1 shot/s
Projectile Speed
-
Price
187,457 Cr
DLC
Base Game

S Blast Mortar Mk1

SBS Blast Mortar Mk1
S Blast Mortar Mk1 uses a proximity fuse and broad blast to hit targets that cannot easily dodge; the slow firing cycle rewards deliberate aim.
Weapon Kind
Mortar
Range
3.8 km
Sustained DPS
164
Burst DPS
164
Rate of Fire
1 shot every 2.3 s
Projectile Speed
3,000 m/s
Price
69,064 Cr
DLC
Base Game

S Blast Mortar Mk2

SBS Blast Mortar Mk2
S Blast Mortar Mk2 uses a proximity fuse and broad blast to hit targets that cannot easily dodge.
Weapon Kind
Mortar
Range
3.8 km
Sustained DPS
210
Burst DPS
216
Rate of Fire
1 shot every 2 s
Projectile Speed
3,000 m/s
Price
365,057 Cr
DLC
Base Game

S Bolt Repeater Mk1

SBS Bolt Repeater Mk1
S Bolt Repeater Mk1 rakes nearby fighters with heavier projectiles that need more lead than pulse rounds; its rapid stream rewards keeping the target in the firing line.
Weapon Kind
Bolt
Range
2.7 km
Sustained DPS
115
Burst DPS
148
Rate of Fire
8.21 shots/s
Projectile Speed
2,100 m/s
Price
35,764 Cr
DLC
Base Game

S Bolt Repeater Mk2

SBS Bolt Repeater Mk2
S Bolt Repeater Mk2 rakes nearby fighters with heavier projectiles that need more lead than pulse rounds; its rapid stream rewards keeping the target in the firing line.
Weapon Kind
Bolt
Range
2.7 km
Sustained DPS
167
Burst DPS
221
Rate of Fire
8.5 shots/s
Projectile Speed
2,100 m/s
Price
231,857 Cr
DLC
Base Game

S Burst Ray Mk1

SBS Burst Ray Mk1
S Burst Ray Mk1 focuses its beam on surface components, making it useful against ship modules; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Burst Ray
Range
2 km
Sustained DPS
49
Burst DPS
100
Rate of Fire
1 shot/s
Price
69,064 Cr
DLC
Base Game

S Burst Ray Mk2

SBS Burst Ray Mk2
S Burst Ray Mk2 focuses its beam on surface components, making it useful against ship modules; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Burst Ray
Range
2.3 km
Sustained DPS
62
Burst DPS
126
Rate of Fire
1 shot/s
Price
320,657 Cr
DLC
Base Game

S Dumbfire Launcher

SDS Dumbfire Launcher
S Dumbfire Launcher fires unguided missiles, so it is most useful when aimed at a predictable or nearby target.
Weapon Kind
Missile Launcher
Range
4.2 km
Sustained DPS
447
Burst DPS
447
Rate of Fire
1 shot every 1.3 s
Price
19,980 Cr
DLC
Base Game

S Mining Drill Mk1

SMS Mining Drill Mk1
S Mining Drill Mk1 drills asteroid surfaces so miners can collect their contents.
Weapon Kind
Mining
Range
3 km
Sustained DPS
15
Burst DPS
15
Rate of Fire
1 shot every 4 s
Projectile Speed
-
Price
8,636 Cr
DLC
Base Game

S Mining Drill Mk2

SMS Mining Drill Mk2
S Mining Drill Mk2 drills asteroid surfaces so miners can collect their contents.
Weapon Kind
Mining
Range
3 km
Sustained DPS
30
Burst DPS
30
Rate of Fire
1 shot every 4 s
Projectile Speed
-
Price
19,736 Cr
DLC
Base Game

S Plasma Cannon Mk1

SPS Plasma Cannon Mk1
S Plasma Cannon Mk1 fires slow, hard-hitting shots at large targets from long range; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Plasma
Range
4.6 km
Sustained DPS
161
Burst DPS
277
Rate of Fire
1 shot every 2.6 s
Projectile Speed
1,200 m/s
Price
57,964 Cr
DLC
Base Game

S Plasma Cannon Mk2

SPS Plasma Cannon Mk2
S Plasma Cannon Mk2 fires slow, hard-hitting shots at large targets from long range; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Plasma
Range
5 km
Sustained DPS
214
Burst DPS
417
Rate of Fire
1 shot every 2.4 s
Projectile Speed
1,200 m/s
Price
320,657 Cr
DLC
Base Game

S Pulse Laser Mk1

SPS Pulse Laser Mk1
S Pulse Laser Mk1 fires accurate bursts that stay cool during long fighter engagements.
Weapon Kind
Pulse
Range
3.5 km
Sustained DPS
79
Burst DPS
105
Rate of Fire
2.9 shots/s
Projectile Speed
5,000 m/s
Price
13,564 Cr
DLC
Base Game

S Pulse Laser Mk2

SPS Pulse Laser Mk2
S Pulse Laser Mk2 fires accurate bursts that stay cool during long fighter engagements.
Weapon Kind
Pulse
Range
3.5 km
Sustained DPS
112
Burst DPS
153
Rate of Fire
3.33 shots/s
Projectile Speed
5,000 m/s
Price
89,244 Cr
DLC
Base Game

S Shard Battery Mk1

SSS Shard Battery Mk1
S Shard Battery Mk1 fires clusters of pellets that hit hard at close range.
Weapon Kind
Shard
Range
2.3 km
Sustained DPS
180
Burst DPS
180
Rate of Fire
1 shot every 1.6 s
Projectile Speed
1,800 m/s
Price
46,864 Cr
DLC
Base Game

S Shard Battery Mk2

SSS Shard Battery Mk2
S Shard Battery Mk2 fires clusters of pellets that hit hard at close range.
Weapon Kind
Shard
Range
2.4 km
Sustained DPS
263
Burst DPS
263
Rate of Fire
1 shot every 1.6 s
Projectile Speed
1,900 m/s
Price
276,257 Cr
DLC
Base Game

S Torpedo Launcher

STS Torpedo Launcher
S Torpedo Launcher launches torpedoes for attacks on larger, slower targets.
Weapon Kind
Missile Launcher
Range
7.2 km
Sustained DPS
261
Burst DPS
261
Rate of Fire
1 shot every 14 s
Projectile Speed
-
Price
42,624 Cr
DLC
Base Game

S Tracking Launcher

STS Tracking Launcher
S Tracking Launcher launches guided missiles that follow the selected target.
Weapon Kind
Missile Launcher
Maker Faction
-
Range
15.1 km
Sustained DPS
120
Burst DPS
120
Rate of Fire
1 shot every 10 s
Projectile Speed
-
Price
29,837 Cr
DLC
Base Game

SPL S Boson Lance Mk1

SSSPL S Boson Lance Mk1
SPL S Boson Lance Mk1 charges a high-speed shot that can make a deep hit when the pilot leads carefully; the slow firing cycle rewards deliberate aim.
Weapon Kind
Boson Lance
Maker Faction
Zyarth Patriarchy
Range
7.7 km
Sustained DPS
61
Burst DPS
61
Rate of Fire
1 shot every 12.2 s
Projectile Speed
14,000 m/s
Price
133,333 Cr
DLC
Split Vendetta

SPL S Boson Lance Mk2

SSSPL S Boson Lance Mk2
SPL S Boson Lance Mk2 charges a high-speed shot that can make a deep hit when the pilot leads carefully; the slow firing cycle rewards deliberate aim.
Weapon Kind
Boson Lance
Maker Faction
Zyarth Patriarchy
Range
7.7 km
Sustained DPS
89
Burst DPS
89
Rate of Fire
1 shot every 8.8 s
Projectile Speed
14,000 m/s
Price
429,930 Cr
DLC
Split Vendetta

SPL S Neutron Gatling Mk1

SSSPL S Neutron Gatling Mk1
SPL S Neutron Gatling Mk1 rakes targets with Split rounds, building heat during long bursts; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Neutron Gatling
Maker Faction
Zyarth Patriarchy
Range
3 km
Sustained DPS
111
Burst DPS
252
Rate of Fire
18 shots/s
Projectile Speed
2,500 m/s
Price
49,207 Cr
DLC
Split Vendetta

SPL S Neutron Gatling Mk2

SSSPL S Neutron Gatling Mk2
SPL S Neutron Gatling Mk2 rakes targets with Split rounds, building heat during long bursts; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Neutron Gatling
Maker Faction
Zyarth Patriarchy
Range
3 km
Sustained DPS
122
Burst DPS
360
Rate of Fire
18 shots/s
Projectile Speed
2,500 m/s
Price
290,070 Cr
DLC
Split Vendetta

SPL S Tau Accelerator Mk1

SSSPL S Tau Accelerator Mk1
SPL S Tau Accelerator Mk1 fires rapid Split rounds best kept on close targets.
Weapon Kind
Tau Accelerator
Maker Faction
Zyarth Patriarchy
Range
2.5 km
Sustained DPS
173
Burst DPS
224
Rate of Fire
1 shot/s
Projectile Speed
2,000 m/s
Price
14,242 Cr
DLC
Split Vendetta

SPL S Tau Accelerator Mk2

SSSPL S Tau Accelerator Mk2
SPL S Tau Accelerator Mk2 fires rapid Split rounds best kept on close targets.
Weapon Kind
Tau Accelerator
Maker Faction
Zyarth Patriarchy
Range
2.5 km
Sustained DPS
258
Burst DPS
339
Rate of Fire
1.06 shots/s
Projectile Speed
2,000 m/s
Price
93,706 Cr
DLC
Split Vendetta

SPL S Thermal Disintegrator Mk1

SSSPL S Thermal Disintegrator Mk1
SPL S Thermal Disintegrator Mk1 pressures enemy hulls with Split disintegration fire; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Thermal Disintegrator
Maker Faction
Zyarth Patriarchy
Range
2.4 km
Sustained DPS
61
Burst DPS
105
Rate of Fire
2.03 shots/s
Projectile Speed
2,200 m/s
Price
25,897 Cr
DLC
Split Vendetta

SPL S Thermal Disintegrator Mk2

SSSPL S Thermal Disintegrator Mk2
SPL S Thermal Disintegrator Mk2 pressures enemy hulls with Split disintegration fire; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Thermal Disintegrator
Maker Faction
Zyarth Patriarchy
Range
2.4 km
Sustained DPS
97
Burst DPS
166
Rate of Fire
2.03 shots/s
Projectile Speed
2,200 m/s
Price
196,830 Cr
DLC
Split Vendetta

TEL S Muon Disintegrator Mk1

TSTEL S Muon Disintegrator Mk1
TEL S Muon Disintegrator Mk1 holds a focused beam on targets to keep damage flowing; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Muon Disintegrator
Maker Faction
Teladi Company
Range
4.1 km
Sustained DPS
138
Burst DPS
365
Rate of Fire
1 shot every 1.3 s
Projectile Speed
2,200 m/s
Price
46,864 Cr
DLC
Base Game

TEL S Muon Disintegrator Mk2

TSTEL S Muon Disintegrator Mk2
TEL S Muon Disintegrator Mk2 holds a focused beam on targets to keep damage flowing; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Muon Disintegrator
Maker Faction
Teladi Company
Range
4.4 km
Sustained DPS
198
Burst DPS
523
Rate of Fire
1 shot every 1.3 s
Projectile Speed
2,200 m/s
Price
276,257 Cr
DLC
Base Game

TER S Electromagnetic Gun Mk1

TSTER S Electromagnetic Gun Mk1
TER S Electromagnetic Gun Mk1 fires a Terran electromagnetic round at its target.
Weapon Kind
Electromagnetic
Maker Faction
Terran Protectorate
Range
2.8 km
Sustained DPS
193
Burst DPS
252
Rate of Fire
1.4 shots/s
Projectile Speed
2,800 m/s
Price
182,528 Cr
DLC
Timelines

TER S Meson Stream Mk1

TSTER S Meson Stream Mk1
TER S Meson Stream Mk1 holds a concentrated Terran beam on targets within its firing arc; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Meson Stream
Maker Faction
Terran Protectorate
Range
8.5 km
Sustained DPS
78
Burst DPS
640
Rate of Fire
1 shot every 5 s
Projectile Speed
-
Price
276,168 Cr
DLC
Cradle of Humanity

TER S Meson Stream Mk2

TSTER S Meson Stream Mk2
TER S Meson Stream Mk2 holds a concentrated Terran beam on targets within its firing arc; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Meson Stream
Maker Faction
Terran Protectorate
Range
8.5 km
Sustained DPS
115
Burst DPS
950
Rate of Fire
1 shot every 5 s
Projectile Speed
-
Price
907,714 Cr
DLC
Cradle of Humanity

TER S Proton Barrage Mk1

TSTER S Proton Barrage Mk1
TER S Proton Barrage Mk1 fires a rapid sequence of Terran proton rounds; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Proton Barrage
Maker Faction
Terran Protectorate
Range
2.4 km
Sustained DPS
102
Burst DPS
216
Rate of Fire
6 shots/s
Projectile Speed
2,400 m/s
Price
93,728 Cr
DLC
Cradle of Humanity

TER S Proton Barrage Mk2

TSTER S Proton Barrage Mk2
TER S Proton Barrage Mk2 fires a rapid sequence of Terran proton rounds; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Proton Barrage
Maker Faction
Terran Protectorate
Range
2.4 km
Sustained DPS
138
Burst DPS
306
Rate of Fire
6.5 shots/s
Projectile Speed
2,400 m/s
Price
463,714 Cr
DLC
Cradle of Humanity

TER S Pulse Laser Mk1

TSTER S Pulse Laser Mk1
TER S Pulse Laser Mk1 fires accurate bursts that stay cool during long fighter engagements.
Weapon Kind
Pulse
Maker Faction
Terran Protectorate
Range
3.3 km
Sustained DPS
98
Burst DPS
126
Rate of Fire
2.1 shots/s
Projectile Speed
6,500 m/s
Price
42,917 Cr
DLC
Cradle of Humanity

TER S Pulse Laser Mk2

TSTER S Pulse Laser Mk2
TER S Pulse Laser Mk2 fires accurate bursts that stay cool during long fighter engagements.
Weapon Kind
Pulse
Maker Faction
Terran Protectorate
Range
3.3 km
Sustained DPS
136
Burst DPS
177
Rate of Fire
2.21 shots/s
Projectile Speed
6,500 m/s
Price
374,914 Cr
DLC
Cradle of Humanity

Mount type and size

Medium Weapons

43 items

ARG M Ion Blaster Mk1

AMARG M Ion Blaster Mk1
ARG M Ion Blaster Mk1 fires a concentrated ion burst to weaken shields; the slow firing cycle rewards deliberate aim.
Weapon Kind
Ion Blaster
Maker Faction
Argon Federation
Range
4.9 km
Sustained DPS
284
Burst DPS
284
Rate of Fire
1 shot every 2.2 s
Projectile Speed
2,800 m/s
Price
36,996 Cr
DLC
Base Game

ARG M Ion Blaster Mk2

AMARG M Ion Blaster Mk2
ARG M Ion Blaster Mk2 fires a concentrated ion burst to weaken shields.
Weapon Kind
Ion Blaster
Maker Faction
Argon Federation
Range
4.9 km
Sustained DPS
378
Burst DPS
378
Rate of Fire
1 shot every 2 s
Projectile Speed
2,800 m/s
Price
281,185 Cr
DLC
Base Game

Astrid Primary Weapon

APAstrid Primary Weapon
Astrid Primary Weapon is a unique weapon fitted to the Astrid rather than a standard purchasable gun.
Weapon Kind
Astrid Special
Maker Faction
Argon Federation
Range
4.4 km
Sustained DPS
220
Burst DPS
228
Rate of Fire
2.78 shots/s
Projectile Speed
4,000 m/s
Price
53,646 Cr
DLC
Tides of Avarice

BOR M Ion Atomiser Mk1

BMBOR M Ion Atomiser Mk1
BOR M Ion Atomiser Mk1 detonates a timed ion burst at the target’s predicted position.
Weapon Kind
Ion Atomiser
Maker Faction
Queendom of Boron
Range
5.4 km
Sustained DPS
328
Burst DPS
328
Rate of Fire
1 shot every 1.9 s
Projectile Speed
2,000 m/s
Price
169,231 Cr
DLC
Kingdom End

BOR M Ion Pulse Railgun Mk1

BMBOR M Ion Pulse Railgun Mk1
BOR M Ion Pulse Railgun Mk1 fires a precise ion rail shot at targets in its path; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Ion Pulse Railgun
Maker Faction
Queendom of Boron
Range
10.8 km
Sustained DPS
205
Burst DPS
1,674
Rate of Fire
2.7 shots/s
Projectile Speed
9,000 m/s
Price
209,524 Cr
DLC
Kingdom End

BOR M Mining Drill Mk1

BMBOR M Mining Drill Mk1
BOR M Mining Drill Mk1 drills asteroid surfaces so miners can collect their contents.
Weapon Kind
Mining
Maker Faction
Queendom of Boron
Range
4.3 km
Sustained DPS
40
Burst DPS
40
Rate of Fire
1 shot every 4 s
Projectile Speed
-
Price
14,249 Cr
DLC
Kingdom End

BOR M Phase Cannon Mk1

BMBOR M Phase Cannon Mk1
BOR M Phase Cannon Mk1 delivers a heavier Boron phase impact.
Weapon Kind
Phase Cannon
Maker Faction
Queendom of Boron
Range
4.1 km
Sustained DPS
365
Burst DPS
365
Rate of Fire
1 shot every 1.1 s
Projectile Speed
2,400 m/s
Price
147,253 Cr
DLC
Kingdom End

M Beam Emitter Mk1

MBM Beam Emitter Mk1
M Beam Emitter Mk1 hits evasive targets almost instantly, trading heavy damage for accuracy; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Beam
Maker Faction
-
Range
5.2 km
Sustained DPS
82
Burst DPS
180
Rate of Fire
1 shot/s
Projectile Speed
-
Price
36,996 Cr
DLC
Base Game

M Beam Emitter Mk2

MBM Beam Emitter Mk2
M Beam Emitter Mk2 hits evasive targets almost instantly, trading heavy damage for accuracy; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Beam
Maker Faction
-
Range
5.6 km
Sustained DPS
114
Burst DPS
250
Rate of Fire
1 shot/s
Projectile Speed
-
Price
281,185 Cr
DLC
Base Game

M Bolt Repeater Mk1

MBM Bolt Repeater Mk1
M Bolt Repeater Mk1 rakes nearby fighters with heavier projectiles that need more lead than pulse rounds.
Weapon Kind
Bolt
Range
3.6 km
Sustained DPS
168
Burst DPS
222
Rate of Fire
6.94 shots/s
Projectile Speed
2,100 m/s
Price
53,646 Cr
DLC
Base Game

M Bolt Repeater Mk2

MBM Bolt Repeater Mk2
M Bolt Repeater Mk2 rakes nearby fighters with heavier projectiles that need more lead than pulse rounds.
Weapon Kind
Bolt
Range
3.6 km
Sustained DPS
223
Burst DPS
321
Rate of Fire
7.65 shots/s
Projectile Speed
2,100 m/s
Price
347,785 Cr
DLC
Base Game

M Dumbfire Launcher

MDM Dumbfire Launcher
M Dumbfire Launcher fires unguided missiles, so it is most useful when aimed at a predictable or nearby target.
Weapon Kind
Missile Launcher
Range
4.2 km
Sustained DPS
447
Burst DPS
447
Rate of Fire
1 shot every 1.3 s
Projectile Speed
-
Price
31,219 Cr
DLC
Base Game

M Heavy Distortion Pulsor Mk1

MHM Heavy Distortion Pulsor Mk1
M Heavy Distortion Pulsor Mk1 fires a near-light-speed matter wave that briefly disables and pins smaller ships, and only Envoy and Cypher hulls can mount it.
Weapon Kind
Distortion Pulsor
Maker Faction
Teladi Company
Range
24 km
Sustained DPS
19
Burst DPS
32
Rate of Fire
1 shot every 1.6 s
Projectile Speed
12,000 m/s
Price
414,252 Cr
DLC
Envoy Pack

M Heavy Scalar Aperture Emitter Mk1

MHM Heavy Scalar Aperture Emitter Mk1
M Heavy Scalar Aperture Emitter Mk1 uses a focused beam to damage targets within its firing arc; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Scalar Aperture
Maker Faction
Argon Federation
Range
4.2 km
Sustained DPS
143
Burst DPS
416
Rate of Fire
1 shot every 5 s
Projectile Speed
-
Price
307,093 Cr
DLC
Envoy Pack

M Mining Drill Mk1

MMM Mining Drill Mk1
M Mining Drill Mk1 drills asteroid surfaces so miners can collect their contents.
Weapon Kind
Mining
Maker Faction
-
Range
4 km
Sustained DPS
25
Burst DPS
25
Rate of Fire
1 shot every 4 s
Projectile Speed
-
Price
12,954 Cr
DLC
Base Game

M Mining Drill Mk2

MMM Mining Drill Mk2
M Mining Drill Mk2 drills asteroid surfaces so miners can collect their contents.
Weapon Kind
Mining
Range
4 km
Sustained DPS
50
Burst DPS
50
Rate of Fire
1 shot every 4 s
Projectile Speed
-
Price
29,604 Cr
DLC
Base Game

M Plasma Cannon Mk1

MPM Plasma Cannon Mk1
M Plasma Cannon Mk1 fires slow, hard-hitting shots at large targets from long range; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Plasma
Range
6 km
Sustained DPS
274
Burst DPS
480
Rate of Fire
1 shot every 2.5 s
Projectile Speed
1,200 m/s
Price
86,946 Cr
DLC
Base Game

M Plasma Cannon Mk2

MPM Plasma Cannon Mk2
M Plasma Cannon Mk2 fires slow, hard-hitting shots at large targets from long range; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Plasma
Range
6 km
Sustained DPS
383
Burst DPS
672
Rate of Fire
1 shot every 2.5 s
Projectile Speed
1,200 m/s
Price
480,985 Cr
DLC
Base Game

M Pulse Laser Mk1

MPM Pulse Laser Mk1
M Pulse Laser Mk1 fires accurate bursts that stay cool during long fighter engagements.
Weapon Kind
Pulse
Range
4 km
Sustained DPS
118
Burst DPS
174
Rate of Fire
3.16 shots/s
Projectile Speed
5,000 m/s
Price
20,346 Cr
DLC
Base Game

M Pulse Laser Mk2

MPM Pulse Laser Mk2
M Pulse Laser Mk2 fires accurate bursts that stay cool during long fighter engagements.
Weapon Kind
Pulse
Range
4 km
Sustained DPS
156
Burst DPS
238
Rate of Fire
3.72 shots/s
Projectile Speed
5,000 m/s
Price
133,866 Cr
DLC
Base Game

M Shard Battery Mk1

MSM Shard Battery Mk1
M Shard Battery Mk1 fires clusters of pellets that hit hard at close range.
Weapon Kind
Shard
Range
2.8 km
Sustained DPS
260
Burst DPS
260
Rate of Fire
1 shot every 2 s
Projectile Speed
1,900 m/s
Price
70,296 Cr
DLC
Base Game

M Shard Battery Mk2

MSM Shard Battery Mk2
M Shard Battery Mk2 fires clusters of pellets that hit hard at close range.
Weapon Kind
Shard
Range
3 km
Sustained DPS
349
Burst DPS
349
Rate of Fire
1 shot every 2 s
Projectile Speed
1,900 m/s
Price
414,385 Cr
DLC
Base Game

M Torpedo Launcher

MTM Torpedo Launcher
M Torpedo Launcher launches torpedoes for attacks on larger, slower targets.
Weapon Kind
Missile Launcher
Range
7.2 km
Sustained DPS
261
Burst DPS
261
Rate of Fire
1 shot every 14 s
Projectile Speed
-
Price
67,433 Cr
DLC
Base Game

M Tracking Launcher

MTM Tracking Launcher
M Tracking Launcher launches guided missiles that follow the selected target.
Weapon Kind
Missile Launcher
Range
15.1 km
Sustained DPS
120
Burst DPS
120
Rate of Fire
1 shot every 10 s
Projectile Speed
-
Price
47,203 Cr
DLC
Base Game

PAR M Mass Driver Mk1

PMPAR M Mass Driver Mk1
PAR M Mass Driver Mk1 fires accurate, heavy rounds over long distances, rewarding careful aim at larger targets; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Mass Driver
Maker Faction
Godrealm of the Paranid
Range
14 km
Sustained DPS
101
Burst DPS
261
Rate of Fire
1 shot every 4.3 s
Projectile Speed
10,000 m/s
Price
120,246 Cr
DLC
Base Game

PAR M Mass Driver Mk2

PMPAR M Mass Driver Mk2
PAR M Mass Driver Mk2 fires accurate, heavy rounds over long distances, rewarding careful aim at larger targets; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Mass Driver
Maker Faction
Godrealm of the Paranid
Range
14 km
Sustained DPS
134
Burst DPS
357
Rate of Fire
1 shot every 3.9 s
Projectile Speed
10,000 m/s
Price
614,185 Cr
DLC
Base Game

SPL M Boson Lance Mk1

SMSPL M Boson Lance Mk1
SPL M Boson Lance Mk1 charges a high-speed shot that can make a deep hit when the pilot leads carefully; the slow firing cycle rewards deliberate aim.
Weapon Kind
Boson Lance
Maker Faction
Zyarth Patriarchy
Range
8.3 km
Sustained DPS
121
Burst DPS
121
Rate of Fire
1 shot every 9.5 s
Projectile Speed
14,000 m/s
Price
126,259 Cr
DLC
Split Vendetta

SPL M Boson Lance Mk2

SMSPL M Boson Lance Mk2
SPL M Boson Lance Mk2 charges a high-speed shot that can make a deep hit when the pilot leads carefully; the slow firing cycle rewards deliberate aim.
Weapon Kind
Boson Lance
Maker Faction
Zyarth Patriarchy
Range
8.3 km
Sustained DPS
164
Burst DPS
164
Rate of Fire
1 shot every 7.3 s
Projectile Speed
14,000 m/s
Price
644,894 Cr
DLC
Split Vendetta

SPL M Neutron Gatling Mk1

SMSPL M Neutron Gatling Mk1
SPL M Neutron Gatling Mk1 rakes targets with Split rounds, building heat during long bursts; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Neutron Gatling
Maker Faction
Zyarth Patriarchy
Range
3.8 km
Sustained DPS
151
Burst DPS
342
Rate of Fire
18 shots/s
Projectile Speed
2,500 m/s
Price
73,811 Cr
DLC
Split Vendetta

SPL M Neutron Gatling Mk2

SMSPL M Neutron Gatling Mk2
SPL M Neutron Gatling Mk2 rakes targets with Split rounds, building heat during long bursts; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Neutron Gatling
Maker Faction
Zyarth Patriarchy
Range
3.8 km
Sustained DPS
222
Burst DPS
504
Rate of Fire
18 shots/s
Projectile Speed
2,500 m/s
Price
435,104 Cr
DLC
Split Vendetta

SPL M Tau Accelerator Mk1

SMSPL M Tau Accelerator Mk1
SPL M Tau Accelerator Mk1 fires rapid Split rounds best kept on close targets.
Weapon Kind
Tau Accelerator
Maker Faction
Zyarth Patriarchy
Range
2.8 km
Sustained DPS
249
Burst DPS
288
Rate of Fire
1 shot every 1.3 s
Projectile Speed
2,000 m/s
Price
21,364 Cr
DLC
Split Vendetta

SPL M Tau Accelerator Mk2

SMSPL M Tau Accelerator Mk2
SPL M Tau Accelerator Mk2 fires rapid Split rounds best kept on close targets.
Weapon Kind
Tau Accelerator
Maker Faction
Zyarth Patriarchy
Range
2.8 km
Sustained DPS
360
Burst DPS
416
Rate of Fire
1 shot every 1.3 s
Projectile Speed
2,000 m/s
Price
140,559 Cr
DLC
Split Vendetta

SPL M Thermal Disintegrator Mk1

SMSPL M Thermal Disintegrator Mk1
SPL M Thermal Disintegrator Mk1 pressures enemy hulls with Split disintegration fire.
Weapon Kind
Thermal Disintegrator
Maker Faction
Zyarth Patriarchy
Range
3.7 km
Sustained DPS
190
Burst DPS
236
Rate of Fire
1.28 shots/s
Projectile Speed
2,200 m/s
Price
38,846 Cr
DLC
Split Vendetta

SPL M Thermal Disintegrator Mk2

SMSPL M Thermal Disintegrator Mk2
SPL M Thermal Disintegrator Mk2 pressures enemy hulls with Split disintegration fire.
Weapon Kind
Thermal Disintegrator
Maker Faction
Zyarth Patriarchy
Range
3.7 km
Sustained DPS
242
Burst DPS
323
Rate of Fire
1.48 shots/s
Projectile Speed
2,200 m/s
Price
295,244 Cr
DLC
Split Vendetta

TEL M Muon Disintegrator Mk1

TMTEL M Muon Disintegrator Mk1
TEL M Muon Disintegrator Mk1 holds a focused beam on targets to keep damage flowing; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Muon Disintegrator
Maker Faction
Teladi Company
Range
5 km
Sustained DPS
219
Burst DPS
550
Rate of Fire
1 shot every 1.4 s
Projectile Speed
2,200 m/s
Price
70,296 Cr
DLC
Base Game

TEL M Muon Disintegrator Mk2

TMTEL M Muon Disintegrator Mk2
TEL M Muon Disintegrator Mk2 holds a focused beam on targets to keep damage flowing; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Muon Disintegrator
Maker Faction
Teladi Company
Range
5.3 km
Sustained DPS
313
Burst DPS
786
Rate of Fire
1 shot every 1.4 s
Projectile Speed
2,200 m/s
Price
414,385 Cr
DLC
Base Game

TER M Electromagnetic Cannon Mk1

TMTER M Electromagnetic Cannon Mk1
TER M Electromagnetic Cannon Mk1 fires a Terran electromagnetic round at its target; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Electromagnetic
Maker Faction
Terran Protectorate
Range
3.1 km
Sustained DPS
195
Burst DPS
400
Rate of Fire
1 shot/s
Projectile Speed
2,700 m/s
Price
273,793 Cr
DLC
Timelines

TER M Meson Stream Mk1

TMTER M Meson Stream Mk1
TER M Meson Stream Mk1 holds a concentrated Terran beam on targets within its firing arc; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Meson Stream
Maker Faction
Terran Protectorate
Range
10 km
Sustained DPS
125
Burst DPS
1,060
Rate of Fire
1 shot every 5 s
Projectile Speed
-
Price
414,252 Cr
DLC
Cradle of Humanity

TER M Meson Stream Mk2

TMTER M Meson Stream Mk2
TER M Meson Stream Mk2 holds a concentrated Terran beam on targets within its firing arc; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Meson Stream
Maker Faction
Terran Protectorate
Range
10 km
Sustained DPS
174
Burst DPS
1,480
Rate of Fire
1 shot every 5 s
Projectile Speed
-
Price
1,923,408 Cr
DLC
Cradle of Humanity

TER M Proton Barrage Mk1

TMTER M Proton Barrage Mk1
TER M Proton Barrage Mk1 fires a rapid sequence of Terran proton rounds; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Proton Barrage
Maker Faction
Terran Protectorate
Range
3.4 km
Sustained DPS
150
Burst DPS
304
Rate of Fire
4.6 shots/s
Projectile Speed
2,400 m/s
Price
105,444 Cr
DLC
Cradle of Humanity

TER M Proton Barrage Mk2

TMTER M Proton Barrage Mk2
TER M Proton Barrage Mk2 fires a rapid sequence of Terran proton rounds; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Proton Barrage
Maker Faction
Terran Protectorate
Range
3.4 km
Sustained DPS
198
Burst DPS
420
Rate of Fire
5 shots/s
Projectile Speed
2,400 m/s
Price
695,570 Cr
DLC
Cradle of Humanity

TER M Pulse Laser Mk1

TMTER M Pulse Laser Mk1
TER M Pulse Laser Mk1 fires accurate bursts that stay cool during long fighter engagements.
Weapon Kind
Pulse
Maker Faction
Terran Protectorate
Range
3.8 km
Sustained DPS
157
Burst DPS
193
Rate of Fire
1.79 shots/s
Projectile Speed
6,500 m/s
Price
107,293 Cr
DLC
Cradle of Humanity

TER M Pulse Laser Mk2

TMTER M Pulse Laser Mk2
TER M Pulse Laser Mk2 fires accurate bursts that stay cool during long fighter engagements.
Weapon Kind
Pulse
Maker Faction
Terran Protectorate
Range
3.8 km
Sustained DPS
203
Burst DPS
267
Rate of Fire
1.9 shots/s
Projectile Speed
6,500 m/s
Price
562,370 Cr
DLC
Cradle of Humanity

Mount type and size

Large Weapons

8 items

ARG Behemoth Main Battery

ABARG Behemoth Main Battery
ARG Behemoth Main Battery provides a ship-specific forward attack built into a capital hull.
Weapon Kind
Main Battery
Maker Faction
Argon Federation
Range
9 km
Sustained DPS
1,534
Burst DPS
1,870
Rate of Fire
1 shot every 2 s
Projectile Speed
1,100 m/s
Price
1,394,238 Cr
DLC
Base Game

BOR Ray Ion Projector

BRBOR Ray Ion Projector
BOR Ray Ion Projector sends a long-range ion beam at large targets and their surface components; the heat cycle favors brief attacks over continuous fire.
Weapon Kind
Ion Projector
Maker Faction
Queendom of Boron
Range
11 km
Sustained DPS
1,836
Burst DPS
3,360
Rate of Fire
1 shot every 10 s
Projectile Speed
-
Price
937,802 Cr
DLC
Kingdom End

PAR Hyperion Main Battery

PHPAR Hyperion Main Battery
PAR Hyperion Main Battery provides a ship-specific forward attack built into a capital hull.
Weapon Kind
Main Battery
Maker Faction
Godrealm of the Paranid
Range
7 km
Sustained DPS
368
Burst DPS
444
Rate of Fire
1 shot every 1.7 s
Projectile Speed
2,800 m/s
Price
1,060,838 Cr
DLC
Hyperion Pack

PAR Odysseus Main Battery

POPAR Odysseus Main Battery
PAR Odysseus Main Battery provides a ship-specific forward attack built into a capital hull.
Weapon Kind
Main Battery
Maker Faction
Godrealm of the Paranid
Range
12 km
Sustained DPS
1,047
Burst DPS
1,522
Rate of Fire
1 shot every 3.6 s
Projectile Speed
2,000 m/s
Price
1,227,438 Cr
DLC
Base Game

SPL Rattlesnake Main Battery

SRSPL Rattlesnake Main Battery
SPL Rattlesnake Main Battery provides a ship-specific forward attack built into a capital hull.
Weapon Kind
Main Battery
Maker Faction
Zyarth Patriarchy
Range
6.8 km
Sustained DPS
1,552
Burst DPS
1,558
Rate of Fire
1.11 shots/s
Projectile Speed
1,360 m/s
Price
1,483,915 Cr
DLC
Split Vendetta

TEL Phoenix Main Battery

TPTEL Phoenix Main Battery
TEL Phoenix Main Battery provides a ship-specific forward attack built into a capital hull.
Weapon Kind
Main Battery
Maker Faction
Teladi Company
Range
8.7 km
Sustained DPS
1,230
Burst DPS
1,929
Rate of Fire
1 shot every 1.4 s
Projectile Speed
1,740 m/s
Price
1,060,938 Cr
DLC
Base Game

TER Sapporo Launcher Array

TSTER Sapporo Launcher Array
TER Sapporo Launcher Array launches its chosen missile payload from a capital-sized mount, letting ammunition determine its target.
Weapon Kind
Missile Launcher
Maker Faction
Terran Protectorate
Range
17.7 km
Sustained DPS
1,846
Burst DPS
1,846
Rate of Fire
1 shot every 2.7 s
Projectile Speed
-
Price
1,998,000 Cr
DLC
Timelines

Terran Main Battery

TMTerran Main Battery
Terran Main Battery provides a ship-specific forward attack built into a capital hull.
Weapon Kind
Main Battery
Maker Faction
Terran Protectorate
Range
8.2 km
Sustained DPS
1,548
Burst DPS
2,279
Rate of Fire
4.3 shots/s
Projectile Speed
1,500 m/s
Price
1,888,276 Cr
DLC
Cradle of Humanity
Prev12Next

How weapons and turrets work in a fight

Shields take the first hits in any fight. They soak up damage until they run out, then recharge slowly if the ship goes a while without being hit. Some shields protect the whole hull, while others guard nearby systems on larger ships. Once the shields are gone, hits land on the hull, and when that runs out, the ship is destroyed.

Large and extra large ships work a little differently, since their individual surface parts can be targeted and disabled. Those parts may have their own shields, and a disabled part stays out of action until it's repaired. Most ships also have blind spots where they can't fire, which is exactly where enemies like to maneuver. A strong ship can win a duel, but superior numbers are another way to win battles.

Weapon types and sizes in X4

Weapons come in a few main types. Primary guns are the front-facing guns on small, medium and large ships, plus some battleships. Secondary launchers are front-facing missile launchers on small and medium ships, and large ships can also carry fixed main batteries that fire straight ahead.

Turrets are the weapons that track targets for the ship. Gun turrets fit medium, large and extra large ships, and missile turrets fit large and extra large ships. Sizes run from small to extra large, and bigger weapons generally hit harder.

How to aim and fire weapons in X4

When you're flying a ship yourself, you aim its primary guns. The "target target" assist is on by default, and it makes the guns fire at the spot where a moving target is heading. Turn that off, or aim by hand, and the guns fire at your cursor instead. Turrets on ships the game controls use the same leading trick.

Missile launchers work a little differently. Dumbfire missiles fire at your cursor, so they suit targets you can predict. Homing missiles, also called guided missiles, use a lock marker on your screen to try to lock onto your ship's current target. Press L to fire secondary launchers.

You can set up firegroups so you can switch between sets of weapons with a keypress. In Ship Information, open Weapon Configuration for the weapon you want to set. Each weapon has two sets of four boxes, labeled primary and secondary, and it can sit in all eight firegroups. Keys 1 to 4 switch primary firegroups, and keys 5 to 8 switch secondary ones.

Weapon heat and burst vs sustained DPS

Primary guns build heat every time they fire. Short bursts barely matter, but a long fight with several guns firing together can push them into overheating, which forces them to shut down for a while. The on-screen heat bar beside each weapon shows this, turning from short, to long and orange, to red once the weapon has shut down.

That's why each weapon lists two damage per second figures. DPS stands for damage per second. Burst DPS is what you get in short bursts, and it's the figure shown in the ship purchase and upgrade menus. Sustained DPS is the lower figure that applies once heat forces shutdowns during a long fight.

For quick strikes, go by the burst figure. For long fights, the sustained figure is the one to plan around.

How turret settings work

Each turret, or each pair of medium turrets, has its own rules of engagement, and you can change them at any time. Offline turrets take no action at all. Online turrets can be set to Attack Enemies, which hits any hostile target, Target Target, which only fires on your selected target if it's hostile, or Defend Ship, which returns fire on anything attacking your ship but ignores missiles.

Two other modes cover narrower jobs. Missile Defence makes a turret try to intercept incoming missiles only, leaving ships alone. Break Asteroids lets a turret mine solid material from asteroids. On a ship you're flying, the small icons at the top middle of the screen let you set each turret quickly.

Best weapons and turrets for each job

The best pick depends on what you're fighting, so it helps to think in jobs rather than rankings. Against fighters, pulse lasers are the classic choice. Many pilots remember them as their first weapon, and their accurate bursts stay cool through long fights against small, quick targets. Bolt repeaters and bolt turrets rake nearby fighters with heavier rounds that need more lead, and flak turrets burst near a target to catch whole groups.

Beam emitters and beam turrets are the pick for targets that keep dodging, since their hits land almost instantly. They trade some heavy damage for that accuracy. Against larger ships, plasma cannons and turrets fire slow, hard-hitting shots from long range, while mass drivers send accurate, heavy rounds over long distances. Torpedo launchers suit attacks on larger, slower targets, and main batteries are among the hardest hitters around.

When you need to strip shields or slow an enemy down, ion blasters and ion gatlings drain shields, arc weapons scramble a target's sensors so it struggles to lock on, and distortion weapons briefly disable and pin smaller ships in place. Burst rays focus on surface components, which makes them useful against ship modules. Tracking launchers and tracking turrets fire guided missiles that follow your selected target and reach a long way. Dumbfire launchers and turrets fire unguided missiles, so they work best against targets you can predict or that are close.

For gathering instead of fighting, mining drills and mining turrets break open asteroids so miners can collect what's inside. The Scrap Tractor pulls loose salvage and scrap toward a ship so it can be picked up.

How to get weapons and turrets in X4: Foundations

You can buy or build weapons and turrets through shipyards, wharfs and equipment docks, depending on the model and whether you have access to its blueprint. Many are built at a wharf or equipment dock from materials such as energy cells, and the same item can have more than one recipe depending on the build line.

Prices are listed in credits and vary widely, from cheap mining tools to costly capital-ship main batteries.

Some weapons belong to a single ship line. Astrid and Erlking weapons are fitted to those ships rather than sold as standard guns. Main batteries are built into the capital ships they belong to.

FAQ

Q.

What's the difference between Mk1 and Mk2 weapons?

Mk1 and Mk2 are two tiers of the same weapon. The Mk2 usually deals more damage and costs several times more. The Pulse Laser shows the trade-off clearly: its Mk2 fires a slightly longer burst, which leaves less time for the weapon to cool between bursts, but it deals more total damage over a fight.

Q.

Can I fit any weapon or turret on any ship?

No. Each hull defines which weapons and turrets it can mount, so the same weapon can fit one ship and not another. Check what a ship accepts before you buy or build.

Q.

Can I set turret behavior for all my ships at once?

Yes. There's a setting that applies one option to every turret at once. For the ship you're flying, use the Ship Menu, opened with the chevron at the top center of the screen. For all your owned ships, use the Ship Info menu, where the turret behavior settings sit near the bottom.

Q.

Can I buy Xenon or Kha'ak weapons?

No. Xenon weapons only come fitted to Xenon ships you capture by boarding, so you can't buy, build or mount them on other ships. Kha'ak gear is for enemies only, so it's never part of your loadout.

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