In X4: Foundations, weapons and turrets are the guns, missile launchers and mining tools that arm your ships. Whether you're defending your traders from pirates or going after bigger prizes, they decide how well your ships hold their own. Some are aimed and fired by you, the pilot, while turrets track and shoot targets on their own once you set how they should behave. Others drill asteroids or pull in salvage, so they matter outside of fights too.
Showing 96 of 186 items.
Mount type and size
Small Weapons
ARG S Gamma HEPT Mk1
- Weapon Kind
- HEPT
- Maker Faction
- Argon Federation
- Range
- 3.9 km
- Sustained DPS
- 185
- Burst DPS
- 360
- Rate of Fire
- 9 shots/s
- Projectile Speed
- 2,300 m/s
- Price
- 187,457 Cr
- DLC
- Timelines
ARG S Ion Blaster Mk1
- Weapon Kind
- Ion Blaster
- Maker Faction
- Argon Federation
- Range
- 4.1 km
- Sustained DPS
- 168
- Burst DPS
- 168
- Rate of Fire
- 1 shot every 2 s
- Projectile Speed
- 2,800 m/s
- Price
- 24,664 Cr
- DLC
- Base Game
ARG S Ion Blaster Mk2
- Weapon Kind
- Ion Blaster
- Maker Faction
- Argon Federation
- Range
- 4.1 km
- Sustained DPS
- 233
- Burst DPS
- 233
- Rate of Fire
- 1 shot every 1.8 s
- Projectile Speed
- 2,800 m/s
- Price
- 187,457 Cr
- DLC
- Base Game
BOR S Arc Gun Mk1
- Weapon Kind
- Arc Gun
- Maker Faction
- Queendom of Boron
- Range
- 2.9 km
- Sustained DPS
- 118
- Burst DPS
- 161
- Rate of Fire
- 1 shot every 1.8 s
- Projectile Speed
- 2,600 m/s
- Price
- 112,820 Cr
- DLC
- Kingdom End
BOR S Ion Gatling Mk1
- Weapon Kind
- Ion Gatling
- Maker Faction
- Queendom of Boron
- Range
- 3.4 km
- Sustained DPS
- 211
- Burst DPS
- 270
- Rate of Fire
- 4.22 shots/s
- Projectile Speed
- 2,600 m/s
- Price
- 127,472 Cr
- DLC
- Kingdom End
BOR S Mining Drill Mk1
- Weapon Kind
- Mining
- Maker Faction
- Queendom of Boron
- Range
- 3 km
- Sustained DPS
- 20
- Burst DPS
- 20
- Rate of Fire
- 1 shot every 4 s
- Projectile Speed
- -
- Price
- 9,499 Cr
- DLC
- Kingdom End
BOR S Phase Gun Mk1
- Weapon Kind
- Phase Gun
- Maker Faction
- Queendom of Boron
- Range
- 3 km
- Sustained DPS
- 221
- Burst DPS
- 229
- Rate of Fire
- 1.12 shots/s
- Projectile Speed
- 2,308 m/s
- Price
- 98,168 Cr
- DLC
- Kingdom End
PAR S Mass Driver Mk1
- Weapon Kind
- Mass Driver
- Maker Faction
- Godrealm of the Paranid
- Range
- 12 km
- Sustained DPS
- 77
- Burst DPS
- 191
- Rate of Fire
- 1 shot every 4.3 s
- Projectile Speed
- 10,000 m/s
- Price
- 126,984 Cr
- DLC
- Base Game
PAR S Mass Driver Mk2
- Weapon Kind
- Mass Driver
- Maker Faction
- Godrealm of the Paranid
- Range
- 12 km
- Sustained DPS
- 99
- Burst DPS
- 254
- Rate of Fire
- 1 shot every 3.9 s
- Projectile Speed
- 10,000 m/s
- Price
- 409,457 Cr
- DLC
- Base Game
S Beam Emitter Mk1
- Weapon Kind
- Beam
- Range
- 4.6 km
- Sustained DPS
- 50
- Burst DPS
- 110
- Rate of Fire
- 1 shot/s
- Projectile Speed
- -
- Price
- 24,664 Cr
- DLC
- Base Game
S Beam Emitter Mk2
- Weapon Kind
- Beam
- Range
- 5 km
- Sustained DPS
- 73
- Burst DPS
- 160
- Rate of Fire
- 1 shot/s
- Projectile Speed
- -
- Price
- 187,457 Cr
- DLC
- Base Game
S Blast Mortar Mk1
- Weapon Kind
- Mortar
- Range
- 3.8 km
- Sustained DPS
- 164
- Burst DPS
- 164
- Rate of Fire
- 1 shot every 2.3 s
- Projectile Speed
- 3,000 m/s
- Price
- 69,064 Cr
- DLC
- Base Game
S Blast Mortar Mk2
- Weapon Kind
- Mortar
- Range
- 3.8 km
- Sustained DPS
- 210
- Burst DPS
- 216
- Rate of Fire
- 1 shot every 2 s
- Projectile Speed
- 3,000 m/s
- Price
- 365,057 Cr
- DLC
- Base Game
S Bolt Repeater Mk1
- Weapon Kind
- Bolt
- Range
- 2.7 km
- Sustained DPS
- 115
- Burst DPS
- 148
- Rate of Fire
- 8.21 shots/s
- Projectile Speed
- 2,100 m/s
- Price
- 35,764 Cr
- DLC
- Base Game
S Bolt Repeater Mk2
- Weapon Kind
- Bolt
- Range
- 2.7 km
- Sustained DPS
- 167
- Burst DPS
- 221
- Rate of Fire
- 8.5 shots/s
- Projectile Speed
- 2,100 m/s
- Price
- 231,857 Cr
- DLC
- Base Game
S Burst Ray Mk1
- Weapon Kind
- Burst Ray
- Range
- 2 km
- Sustained DPS
- 49
- Burst DPS
- 100
- Rate of Fire
- 1 shot/s
- Price
- 69,064 Cr
- DLC
- Base Game
S Burst Ray Mk2
- Weapon Kind
- Burst Ray
- Range
- 2.3 km
- Sustained DPS
- 62
- Burst DPS
- 126
- Rate of Fire
- 1 shot/s
- Price
- 320,657 Cr
- DLC
- Base Game
S Dumbfire Launcher
- Weapon Kind
- Missile Launcher
- Range
- 4.2 km
- Sustained DPS
- 447
- Burst DPS
- 447
- Rate of Fire
- 1 shot every 1.3 s
- Price
- 19,980 Cr
- DLC
- Base Game
S Mining Drill Mk1
- Weapon Kind
- Mining
- Range
- 3 km
- Sustained DPS
- 15
- Burst DPS
- 15
- Rate of Fire
- 1 shot every 4 s
- Projectile Speed
- -
- Price
- 8,636 Cr
- DLC
- Base Game
S Mining Drill Mk2
- Weapon Kind
- Mining
- Range
- 3 km
- Sustained DPS
- 30
- Burst DPS
- 30
- Rate of Fire
- 1 shot every 4 s
- Projectile Speed
- -
- Price
- 19,736 Cr
- DLC
- Base Game
S Plasma Cannon Mk1
- Weapon Kind
- Plasma
- Range
- 4.6 km
- Sustained DPS
- 161
- Burst DPS
- 277
- Rate of Fire
- 1 shot every 2.6 s
- Projectile Speed
- 1,200 m/s
- Price
- 57,964 Cr
- DLC
- Base Game
S Plasma Cannon Mk2
- Weapon Kind
- Plasma
- Range
- 5 km
- Sustained DPS
- 214
- Burst DPS
- 417
- Rate of Fire
- 1 shot every 2.4 s
- Projectile Speed
- 1,200 m/s
- Price
- 320,657 Cr
- DLC
- Base Game
S Pulse Laser Mk1
- Weapon Kind
- Pulse
- Range
- 3.5 km
- Sustained DPS
- 79
- Burst DPS
- 105
- Rate of Fire
- 2.9 shots/s
- Projectile Speed
- 5,000 m/s
- Price
- 13,564 Cr
- DLC
- Base Game
S Pulse Laser Mk2
- Weapon Kind
- Pulse
- Range
- 3.5 km
- Sustained DPS
- 112
- Burst DPS
- 153
- Rate of Fire
- 3.33 shots/s
- Projectile Speed
- 5,000 m/s
- Price
- 89,244 Cr
- DLC
- Base Game
S Shard Battery Mk1
- Weapon Kind
- Shard
- Range
- 2.3 km
- Sustained DPS
- 180
- Burst DPS
- 180
- Rate of Fire
- 1 shot every 1.6 s
- Projectile Speed
- 1,800 m/s
- Price
- 46,864 Cr
- DLC
- Base Game
S Shard Battery Mk2
- Weapon Kind
- Shard
- Range
- 2.4 km
- Sustained DPS
- 263
- Burst DPS
- 263
- Rate of Fire
- 1 shot every 1.6 s
- Projectile Speed
- 1,900 m/s
- Price
- 276,257 Cr
- DLC
- Base Game
S Torpedo Launcher
- Weapon Kind
- Missile Launcher
- Range
- 7.2 km
- Sustained DPS
- 261
- Burst DPS
- 261
- Rate of Fire
- 1 shot every 14 s
- Projectile Speed
- -
- Price
- 42,624 Cr
- DLC
- Base Game
S Tracking Launcher
- Weapon Kind
- Missile Launcher
- Maker Faction
- -
- Range
- 15.1 km
- Sustained DPS
- 120
- Burst DPS
- 120
- Rate of Fire
- 1 shot every 10 s
- Projectile Speed
- -
- Price
- 29,837 Cr
- DLC
- Base Game
SPL S Boson Lance Mk1
- Weapon Kind
- Boson Lance
- Maker Faction
- Zyarth Patriarchy
- Range
- 7.7 km
- Sustained DPS
- 61
- Burst DPS
- 61
- Rate of Fire
- 1 shot every 12.2 s
- Projectile Speed
- 14,000 m/s
- Price
- 133,333 Cr
- DLC
- Split Vendetta
SPL S Boson Lance Mk2
- Weapon Kind
- Boson Lance
- Maker Faction
- Zyarth Patriarchy
- Range
- 7.7 km
- Sustained DPS
- 89
- Burst DPS
- 89
- Rate of Fire
- 1 shot every 8.8 s
- Projectile Speed
- 14,000 m/s
- Price
- 429,930 Cr
- DLC
- Split Vendetta
SPL S Neutron Gatling Mk1
- Weapon Kind
- Neutron Gatling
- Maker Faction
- Zyarth Patriarchy
- Range
- 3 km
- Sustained DPS
- 111
- Burst DPS
- 252
- Rate of Fire
- 18 shots/s
- Projectile Speed
- 2,500 m/s
- Price
- 49,207 Cr
- DLC
- Split Vendetta
SPL S Neutron Gatling Mk2
- Weapon Kind
- Neutron Gatling
- Maker Faction
- Zyarth Patriarchy
- Range
- 3 km
- Sustained DPS
- 122
- Burst DPS
- 360
- Rate of Fire
- 18 shots/s
- Projectile Speed
- 2,500 m/s
- Price
- 290,070 Cr
- DLC
- Split Vendetta
SPL S Tau Accelerator Mk1
- Weapon Kind
- Tau Accelerator
- Maker Faction
- Zyarth Patriarchy
- Range
- 2.5 km
- Sustained DPS
- 173
- Burst DPS
- 224
- Rate of Fire
- 1 shot/s
- Projectile Speed
- 2,000 m/s
- Price
- 14,242 Cr
- DLC
- Split Vendetta
SPL S Tau Accelerator Mk2
- Weapon Kind
- Tau Accelerator
- Maker Faction
- Zyarth Patriarchy
- Range
- 2.5 km
- Sustained DPS
- 258
- Burst DPS
- 339
- Rate of Fire
- 1.06 shots/s
- Projectile Speed
- 2,000 m/s
- Price
- 93,706 Cr
- DLC
- Split Vendetta
SPL S Thermal Disintegrator Mk1
- Weapon Kind
- Thermal Disintegrator
- Maker Faction
- Zyarth Patriarchy
- Range
- 2.4 km
- Sustained DPS
- 61
- Burst DPS
- 105
- Rate of Fire
- 2.03 shots/s
- Projectile Speed
- 2,200 m/s
- Price
- 25,897 Cr
- DLC
- Split Vendetta
SPL S Thermal Disintegrator Mk2
- Weapon Kind
- Thermal Disintegrator
- Maker Faction
- Zyarth Patriarchy
- Range
- 2.4 km
- Sustained DPS
- 97
- Burst DPS
- 166
- Rate of Fire
- 2.03 shots/s
- Projectile Speed
- 2,200 m/s
- Price
- 196,830 Cr
- DLC
- Split Vendetta
TEL S Muon Disintegrator Mk1
- Weapon Kind
- Muon Disintegrator
- Maker Faction
- Teladi Company
- Range
- 4.1 km
- Sustained DPS
- 138
- Burst DPS
- 365
- Rate of Fire
- 1 shot every 1.3 s
- Projectile Speed
- 2,200 m/s
- Price
- 46,864 Cr
- DLC
- Base Game
TEL S Muon Disintegrator Mk2
- Weapon Kind
- Muon Disintegrator
- Maker Faction
- Teladi Company
- Range
- 4.4 km
- Sustained DPS
- 198
- Burst DPS
- 523
- Rate of Fire
- 1 shot every 1.3 s
- Projectile Speed
- 2,200 m/s
- Price
- 276,257 Cr
- DLC
- Base Game
TER S Electromagnetic Gun Mk1
- Weapon Kind
- Electromagnetic
- Maker Faction
- Terran Protectorate
- Range
- 2.8 km
- Sustained DPS
- 193
- Burst DPS
- 252
- Rate of Fire
- 1.4 shots/s
- Projectile Speed
- 2,800 m/s
- Price
- 182,528 Cr
- DLC
- Timelines
TER S Meson Stream Mk1
- Weapon Kind
- Meson Stream
- Maker Faction
- Terran Protectorate
- Range
- 8.5 km
- Sustained DPS
- 78
- Burst DPS
- 640
- Rate of Fire
- 1 shot every 5 s
- Projectile Speed
- -
- Price
- 276,168 Cr
- DLC
- Cradle of Humanity
TER S Meson Stream Mk2
- Weapon Kind
- Meson Stream
- Maker Faction
- Terran Protectorate
- Range
- 8.5 km
- Sustained DPS
- 115
- Burst DPS
- 950
- Rate of Fire
- 1 shot every 5 s
- Projectile Speed
- -
- Price
- 907,714 Cr
- DLC
- Cradle of Humanity
TER S Proton Barrage Mk1
- Weapon Kind
- Proton Barrage
- Maker Faction
- Terran Protectorate
- Range
- 2.4 km
- Sustained DPS
- 102
- Burst DPS
- 216
- Rate of Fire
- 6 shots/s
- Projectile Speed
- 2,400 m/s
- Price
- 93,728 Cr
- DLC
- Cradle of Humanity
TER S Proton Barrage Mk2
- Weapon Kind
- Proton Barrage
- Maker Faction
- Terran Protectorate
- Range
- 2.4 km
- Sustained DPS
- 138
- Burst DPS
- 306
- Rate of Fire
- 6.5 shots/s
- Projectile Speed
- 2,400 m/s
- Price
- 463,714 Cr
- DLC
- Cradle of Humanity
TER S Pulse Laser Mk1
- Weapon Kind
- Pulse
- Maker Faction
- Terran Protectorate
- Range
- 3.3 km
- Sustained DPS
- 98
- Burst DPS
- 126
- Rate of Fire
- 2.1 shots/s
- Projectile Speed
- 6,500 m/s
- Price
- 42,917 Cr
- DLC
- Cradle of Humanity
TER S Pulse Laser Mk2
- Weapon Kind
- Pulse
- Maker Faction
- Terran Protectorate
- Range
- 3.3 km
- Sustained DPS
- 136
- Burst DPS
- 177
- Rate of Fire
- 2.21 shots/s
- Projectile Speed
- 6,500 m/s
- Price
- 374,914 Cr
- DLC
- Cradle of Humanity
Mount type and size
Medium Weapons
ARG M Ion Blaster Mk1
- Weapon Kind
- Ion Blaster
- Maker Faction
- Argon Federation
- Range
- 4.9 km
- Sustained DPS
- 284
- Burst DPS
- 284
- Rate of Fire
- 1 shot every 2.2 s
- Projectile Speed
- 2,800 m/s
- Price
- 36,996 Cr
- DLC
- Base Game
ARG M Ion Blaster Mk2
- Weapon Kind
- Ion Blaster
- Maker Faction
- Argon Federation
- Range
- 4.9 km
- Sustained DPS
- 378
- Burst DPS
- 378
- Rate of Fire
- 1 shot every 2 s
- Projectile Speed
- 2,800 m/s
- Price
- 281,185 Cr
- DLC
- Base Game
Astrid Primary Weapon
- Weapon Kind
- Astrid Special
- Maker Faction
- Argon Federation
- Range
- 4.4 km
- Sustained DPS
- 220
- Burst DPS
- 228
- Rate of Fire
- 2.78 shots/s
- Projectile Speed
- 4,000 m/s
- Price
- 53,646 Cr
- DLC
- Tides of Avarice
BOR M Ion Atomiser Mk1
- Weapon Kind
- Ion Atomiser
- Maker Faction
- Queendom of Boron
- Range
- 5.4 km
- Sustained DPS
- 328
- Burst DPS
- 328
- Rate of Fire
- 1 shot every 1.9 s
- Projectile Speed
- 2,000 m/s
- Price
- 169,231 Cr
- DLC
- Kingdom End
BOR M Ion Pulse Railgun Mk1
- Weapon Kind
- Ion Pulse Railgun
- Maker Faction
- Queendom of Boron
- Range
- 10.8 km
- Sustained DPS
- 205
- Burst DPS
- 1,674
- Rate of Fire
- 2.7 shots/s
- Projectile Speed
- 9,000 m/s
- Price
- 209,524 Cr
- DLC
- Kingdom End
BOR M Mining Drill Mk1
- Weapon Kind
- Mining
- Maker Faction
- Queendom of Boron
- Range
- 4.3 km
- Sustained DPS
- 40
- Burst DPS
- 40
- Rate of Fire
- 1 shot every 4 s
- Projectile Speed
- -
- Price
- 14,249 Cr
- DLC
- Kingdom End
BOR M Phase Cannon Mk1
- Weapon Kind
- Phase Cannon
- Maker Faction
- Queendom of Boron
- Range
- 4.1 km
- Sustained DPS
- 365
- Burst DPS
- 365
- Rate of Fire
- 1 shot every 1.1 s
- Projectile Speed
- 2,400 m/s
- Price
- 147,253 Cr
- DLC
- Kingdom End
M Beam Emitter Mk1
- Weapon Kind
- Beam
- Maker Faction
- -
- Range
- 5.2 km
- Sustained DPS
- 82
- Burst DPS
- 180
- Rate of Fire
- 1 shot/s
- Projectile Speed
- -
- Price
- 36,996 Cr
- DLC
- Base Game
M Beam Emitter Mk2
- Weapon Kind
- Beam
- Maker Faction
- -
- Range
- 5.6 km
- Sustained DPS
- 114
- Burst DPS
- 250
- Rate of Fire
- 1 shot/s
- Projectile Speed
- -
- Price
- 281,185 Cr
- DLC
- Base Game
M Bolt Repeater Mk1
- Weapon Kind
- Bolt
- Range
- 3.6 km
- Sustained DPS
- 168
- Burst DPS
- 222
- Rate of Fire
- 6.94 shots/s
- Projectile Speed
- 2,100 m/s
- Price
- 53,646 Cr
- DLC
- Base Game
M Bolt Repeater Mk2
- Weapon Kind
- Bolt
- Range
- 3.6 km
- Sustained DPS
- 223
- Burst DPS
- 321
- Rate of Fire
- 7.65 shots/s
- Projectile Speed
- 2,100 m/s
- Price
- 347,785 Cr
- DLC
- Base Game
M Dumbfire Launcher
- Weapon Kind
- Missile Launcher
- Range
- 4.2 km
- Sustained DPS
- 447
- Burst DPS
- 447
- Rate of Fire
- 1 shot every 1.3 s
- Projectile Speed
- -
- Price
- 31,219 Cr
- DLC
- Base Game
M Heavy Distortion Pulsor Mk1
- Weapon Kind
- Distortion Pulsor
- Maker Faction
- Teladi Company
- Range
- 24 km
- Sustained DPS
- 19
- Burst DPS
- 32
- Rate of Fire
- 1 shot every 1.6 s
- Projectile Speed
- 12,000 m/s
- Price
- 414,252 Cr
- DLC
- Envoy Pack
M Heavy Scalar Aperture Emitter Mk1
- Weapon Kind
- Scalar Aperture
- Maker Faction
- Argon Federation
- Range
- 4.2 km
- Sustained DPS
- 143
- Burst DPS
- 416
- Rate of Fire
- 1 shot every 5 s
- Projectile Speed
- -
- Price
- 307,093 Cr
- DLC
- Envoy Pack
M Mining Drill Mk1
- Weapon Kind
- Mining
- Maker Faction
- -
- Range
- 4 km
- Sustained DPS
- 25
- Burst DPS
- 25
- Rate of Fire
- 1 shot every 4 s
- Projectile Speed
- -
- Price
- 12,954 Cr
- DLC
- Base Game
M Mining Drill Mk2
- Weapon Kind
- Mining
- Range
- 4 km
- Sustained DPS
- 50
- Burst DPS
- 50
- Rate of Fire
- 1 shot every 4 s
- Projectile Speed
- -
- Price
- 29,604 Cr
- DLC
- Base Game
M Plasma Cannon Mk1
- Weapon Kind
- Plasma
- Range
- 6 km
- Sustained DPS
- 274
- Burst DPS
- 480
- Rate of Fire
- 1 shot every 2.5 s
- Projectile Speed
- 1,200 m/s
- Price
- 86,946 Cr
- DLC
- Base Game
M Plasma Cannon Mk2
- Weapon Kind
- Plasma
- Range
- 6 km
- Sustained DPS
- 383
- Burst DPS
- 672
- Rate of Fire
- 1 shot every 2.5 s
- Projectile Speed
- 1,200 m/s
- Price
- 480,985 Cr
- DLC
- Base Game
M Pulse Laser Mk1
- Weapon Kind
- Pulse
- Range
- 4 km
- Sustained DPS
- 118
- Burst DPS
- 174
- Rate of Fire
- 3.16 shots/s
- Projectile Speed
- 5,000 m/s
- Price
- 20,346 Cr
- DLC
- Base Game
M Pulse Laser Mk2
- Weapon Kind
- Pulse
- Range
- 4 km
- Sustained DPS
- 156
- Burst DPS
- 238
- Rate of Fire
- 3.72 shots/s
- Projectile Speed
- 5,000 m/s
- Price
- 133,866 Cr
- DLC
- Base Game
M Shard Battery Mk1
- Weapon Kind
- Shard
- Range
- 2.8 km
- Sustained DPS
- 260
- Burst DPS
- 260
- Rate of Fire
- 1 shot every 2 s
- Projectile Speed
- 1,900 m/s
- Price
- 70,296 Cr
- DLC
- Base Game
M Shard Battery Mk2
- Weapon Kind
- Shard
- Range
- 3 km
- Sustained DPS
- 349
- Burst DPS
- 349
- Rate of Fire
- 1 shot every 2 s
- Projectile Speed
- 1,900 m/s
- Price
- 414,385 Cr
- DLC
- Base Game
M Torpedo Launcher
- Weapon Kind
- Missile Launcher
- Range
- 7.2 km
- Sustained DPS
- 261
- Burst DPS
- 261
- Rate of Fire
- 1 shot every 14 s
- Projectile Speed
- -
- Price
- 67,433 Cr
- DLC
- Base Game
M Tracking Launcher
- Weapon Kind
- Missile Launcher
- Range
- 15.1 km
- Sustained DPS
- 120
- Burst DPS
- 120
- Rate of Fire
- 1 shot every 10 s
- Projectile Speed
- -
- Price
- 47,203 Cr
- DLC
- Base Game
PAR M Mass Driver Mk1
- Weapon Kind
- Mass Driver
- Maker Faction
- Godrealm of the Paranid
- Range
- 14 km
- Sustained DPS
- 101
- Burst DPS
- 261
- Rate of Fire
- 1 shot every 4.3 s
- Projectile Speed
- 10,000 m/s
- Price
- 120,246 Cr
- DLC
- Base Game
PAR M Mass Driver Mk2
- Weapon Kind
- Mass Driver
- Maker Faction
- Godrealm of the Paranid
- Range
- 14 km
- Sustained DPS
- 134
- Burst DPS
- 357
- Rate of Fire
- 1 shot every 3.9 s
- Projectile Speed
- 10,000 m/s
- Price
- 614,185 Cr
- DLC
- Base Game
SPL M Boson Lance Mk1
- Weapon Kind
- Boson Lance
- Maker Faction
- Zyarth Patriarchy
- Range
- 8.3 km
- Sustained DPS
- 121
- Burst DPS
- 121
- Rate of Fire
- 1 shot every 9.5 s
- Projectile Speed
- 14,000 m/s
- Price
- 126,259 Cr
- DLC
- Split Vendetta
SPL M Boson Lance Mk2
- Weapon Kind
- Boson Lance
- Maker Faction
- Zyarth Patriarchy
- Range
- 8.3 km
- Sustained DPS
- 164
- Burst DPS
- 164
- Rate of Fire
- 1 shot every 7.3 s
- Projectile Speed
- 14,000 m/s
- Price
- 644,894 Cr
- DLC
- Split Vendetta
SPL M Neutron Gatling Mk1
- Weapon Kind
- Neutron Gatling
- Maker Faction
- Zyarth Patriarchy
- Range
- 3.8 km
- Sustained DPS
- 151
- Burst DPS
- 342
- Rate of Fire
- 18 shots/s
- Projectile Speed
- 2,500 m/s
- Price
- 73,811 Cr
- DLC
- Split Vendetta
SPL M Neutron Gatling Mk2
- Weapon Kind
- Neutron Gatling
- Maker Faction
- Zyarth Patriarchy
- Range
- 3.8 km
- Sustained DPS
- 222
- Burst DPS
- 504
- Rate of Fire
- 18 shots/s
- Projectile Speed
- 2,500 m/s
- Price
- 435,104 Cr
- DLC
- Split Vendetta
SPL M Tau Accelerator Mk1
- Weapon Kind
- Tau Accelerator
- Maker Faction
- Zyarth Patriarchy
- Range
- 2.8 km
- Sustained DPS
- 249
- Burst DPS
- 288
- Rate of Fire
- 1 shot every 1.3 s
- Projectile Speed
- 2,000 m/s
- Price
- 21,364 Cr
- DLC
- Split Vendetta
SPL M Tau Accelerator Mk2
- Weapon Kind
- Tau Accelerator
- Maker Faction
- Zyarth Patriarchy
- Range
- 2.8 km
- Sustained DPS
- 360
- Burst DPS
- 416
- Rate of Fire
- 1 shot every 1.3 s
- Projectile Speed
- 2,000 m/s
- Price
- 140,559 Cr
- DLC
- Split Vendetta
SPL M Thermal Disintegrator Mk1
- Weapon Kind
- Thermal Disintegrator
- Maker Faction
- Zyarth Patriarchy
- Range
- 3.7 km
- Sustained DPS
- 190
- Burst DPS
- 236
- Rate of Fire
- 1.28 shots/s
- Projectile Speed
- 2,200 m/s
- Price
- 38,846 Cr
- DLC
- Split Vendetta
SPL M Thermal Disintegrator Mk2
- Weapon Kind
- Thermal Disintegrator
- Maker Faction
- Zyarth Patriarchy
- Range
- 3.7 km
- Sustained DPS
- 242
- Burst DPS
- 323
- Rate of Fire
- 1.48 shots/s
- Projectile Speed
- 2,200 m/s
- Price
- 295,244 Cr
- DLC
- Split Vendetta
TEL M Muon Disintegrator Mk1
- Weapon Kind
- Muon Disintegrator
- Maker Faction
- Teladi Company
- Range
- 5 km
- Sustained DPS
- 219
- Burst DPS
- 550
- Rate of Fire
- 1 shot every 1.4 s
- Projectile Speed
- 2,200 m/s
- Price
- 70,296 Cr
- DLC
- Base Game
TEL M Muon Disintegrator Mk2
- Weapon Kind
- Muon Disintegrator
- Maker Faction
- Teladi Company
- Range
- 5.3 km
- Sustained DPS
- 313
- Burst DPS
- 786
- Rate of Fire
- 1 shot every 1.4 s
- Projectile Speed
- 2,200 m/s
- Price
- 414,385 Cr
- DLC
- Base Game
TER M Electromagnetic Cannon Mk1
- Weapon Kind
- Electromagnetic
- Maker Faction
- Terran Protectorate
- Range
- 3.1 km
- Sustained DPS
- 195
- Burst DPS
- 400
- Rate of Fire
- 1 shot/s
- Projectile Speed
- 2,700 m/s
- Price
- 273,793 Cr
- DLC
- Timelines
TER M Meson Stream Mk1
- Weapon Kind
- Meson Stream
- Maker Faction
- Terran Protectorate
- Range
- 10 km
- Sustained DPS
- 125
- Burst DPS
- 1,060
- Rate of Fire
- 1 shot every 5 s
- Projectile Speed
- -
- Price
- 414,252 Cr
- DLC
- Cradle of Humanity
TER M Meson Stream Mk2
- Weapon Kind
- Meson Stream
- Maker Faction
- Terran Protectorate
- Range
- 10 km
- Sustained DPS
- 174
- Burst DPS
- 1,480
- Rate of Fire
- 1 shot every 5 s
- Projectile Speed
- -
- Price
- 1,923,408 Cr
- DLC
- Cradle of Humanity
TER M Proton Barrage Mk1
- Weapon Kind
- Proton Barrage
- Maker Faction
- Terran Protectorate
- Range
- 3.4 km
- Sustained DPS
- 150
- Burst DPS
- 304
- Rate of Fire
- 4.6 shots/s
- Projectile Speed
- 2,400 m/s
- Price
- 105,444 Cr
- DLC
- Cradle of Humanity
TER M Proton Barrage Mk2
- Weapon Kind
- Proton Barrage
- Maker Faction
- Terran Protectorate
- Range
- 3.4 km
- Sustained DPS
- 198
- Burst DPS
- 420
- Rate of Fire
- 5 shots/s
- Projectile Speed
- 2,400 m/s
- Price
- 695,570 Cr
- DLC
- Cradle of Humanity
TER M Pulse Laser Mk1
- Weapon Kind
- Pulse
- Maker Faction
- Terran Protectorate
- Range
- 3.8 km
- Sustained DPS
- 157
- Burst DPS
- 193
- Rate of Fire
- 1.79 shots/s
- Projectile Speed
- 6,500 m/s
- Price
- 107,293 Cr
- DLC
- Cradle of Humanity
TER M Pulse Laser Mk2
- Weapon Kind
- Pulse
- Maker Faction
- Terran Protectorate
- Range
- 3.8 km
- Sustained DPS
- 203
- Burst DPS
- 267
- Rate of Fire
- 1.9 shots/s
- Projectile Speed
- 6,500 m/s
- Price
- 562,370 Cr
- DLC
- Cradle of Humanity
Mount type and size
Large Weapons
ARG Behemoth Main Battery
- Weapon Kind
- Main Battery
- Maker Faction
- Argon Federation
- Range
- 9 km
- Sustained DPS
- 1,534
- Burst DPS
- 1,870
- Rate of Fire
- 1 shot every 2 s
- Projectile Speed
- 1,100 m/s
- Price
- 1,394,238 Cr
- DLC
- Base Game
BOR Ray Ion Projector
- Weapon Kind
- Ion Projector
- Maker Faction
- Queendom of Boron
- Range
- 11 km
- Sustained DPS
- 1,836
- Burst DPS
- 3,360
- Rate of Fire
- 1 shot every 10 s
- Projectile Speed
- -
- Price
- 937,802 Cr
- DLC
- Kingdom End
PAR Hyperion Main Battery
- Weapon Kind
- Main Battery
- Maker Faction
- Godrealm of the Paranid
- Range
- 7 km
- Sustained DPS
- 368
- Burst DPS
- 444
- Rate of Fire
- 1 shot every 1.7 s
- Projectile Speed
- 2,800 m/s
- Price
- 1,060,838 Cr
- DLC
- Hyperion Pack
PAR Odysseus Main Battery
- Weapon Kind
- Main Battery
- Maker Faction
- Godrealm of the Paranid
- Range
- 12 km
- Sustained DPS
- 1,047
- Burst DPS
- 1,522
- Rate of Fire
- 1 shot every 3.6 s
- Projectile Speed
- 2,000 m/s
- Price
- 1,227,438 Cr
- DLC
- Base Game
SPL Rattlesnake Main Battery
- Weapon Kind
- Main Battery
- Maker Faction
- Zyarth Patriarchy
- Range
- 6.8 km
- Sustained DPS
- 1,552
- Burst DPS
- 1,558
- Rate of Fire
- 1.11 shots/s
- Projectile Speed
- 1,360 m/s
- Price
- 1,483,915 Cr
- DLC
- Split Vendetta
TEL Phoenix Main Battery
- Weapon Kind
- Main Battery
- Maker Faction
- Teladi Company
- Range
- 8.7 km
- Sustained DPS
- 1,230
- Burst DPS
- 1,929
- Rate of Fire
- 1 shot every 1.4 s
- Projectile Speed
- 1,740 m/s
- Price
- 1,060,938 Cr
- DLC
- Base Game
TER Sapporo Launcher Array
- Weapon Kind
- Missile Launcher
- Maker Faction
- Terran Protectorate
- Range
- 17.7 km
- Sustained DPS
- 1,846
- Burst DPS
- 1,846
- Rate of Fire
- 1 shot every 2.7 s
- Projectile Speed
- -
- Price
- 1,998,000 Cr
- DLC
- Timelines
Terran Main Battery
- Weapon Kind
- Main Battery
- Maker Faction
- Terran Protectorate
- Range
- 8.2 km
- Sustained DPS
- 1,548
- Burst DPS
- 2,279
- Rate of Fire
- 4.3 shots/s
- Projectile Speed
- 1,500 m/s
- Price
- 1,888,276 Cr
- DLC
- Cradle of Humanity
How weapons and turrets work in a fight
Shields take the first hits in any fight. They soak up damage until they run out, then recharge slowly if the ship goes a while without being hit. Some shields protect the whole hull, while others guard nearby systems on larger ships. Once the shields are gone, hits land on the hull, and when that runs out, the ship is destroyed.
Large and extra large ships work a little differently, since their individual surface parts can be targeted and disabled. Those parts may have their own shields, and a disabled part stays out of action until it's repaired. Most ships also have blind spots where they can't fire, which is exactly where enemies like to maneuver. A strong ship can win a duel, but superior numbers are another way to win battles.
Weapon types and sizes in X4
Weapons come in a few main types. Primary guns are the front-facing guns on small, medium and large ships, plus some battleships. Secondary launchers are front-facing missile launchers on small and medium ships, and large ships can also carry fixed main batteries that fire straight ahead.
Turrets are the weapons that track targets for the ship. Gun turrets fit medium, large and extra large ships, and missile turrets fit large and extra large ships. Sizes run from small to extra large, and bigger weapons generally hit harder.
How to aim and fire weapons in X4
When you're flying a ship yourself, you aim its primary guns. The "target target" assist is on by default, and it makes the guns fire at the spot where a moving target is heading. Turn that off, or aim by hand, and the guns fire at your cursor instead. Turrets on ships the game controls use the same leading trick.
Missile launchers work a little differently. Dumbfire missiles fire at your cursor, so they suit targets you can predict. Homing missiles, also called guided missiles, use a lock marker on your screen to try to lock onto your ship's current target. Press L to fire secondary launchers.
You can set up firegroups so you can switch between sets of weapons with a keypress. In Ship Information, open Weapon Configuration for the weapon you want to set. Each weapon has two sets of four boxes, labeled primary and secondary, and it can sit in all eight firegroups. Keys 1 to 4 switch primary firegroups, and keys 5 to 8 switch secondary ones.
Weapon heat and burst vs sustained DPS
Primary guns build heat every time they fire. Short bursts barely matter, but a long fight with several guns firing together can push them into overheating, which forces them to shut down for a while. The on-screen heat bar beside each weapon shows this, turning from short, to long and orange, to red once the weapon has shut down.
That's why each weapon lists two damage per second figures. DPS stands for damage per second. Burst DPS is what you get in short bursts, and it's the figure shown in the ship purchase and upgrade menus. Sustained DPS is the lower figure that applies once heat forces shutdowns during a long fight.
For quick strikes, go by the burst figure. For long fights, the sustained figure is the one to plan around.
How turret settings work
Each turret, or each pair of medium turrets, has its own rules of engagement, and you can change them at any time. Offline turrets take no action at all. Online turrets can be set to Attack Enemies, which hits any hostile target, Target Target, which only fires on your selected target if it's hostile, or Defend Ship, which returns fire on anything attacking your ship but ignores missiles.
Two other modes cover narrower jobs. Missile Defence makes a turret try to intercept incoming missiles only, leaving ships alone. Break Asteroids lets a turret mine solid material from asteroids. On a ship you're flying, the small icons at the top middle of the screen let you set each turret quickly.
Best weapons and turrets for each job
The best pick depends on what you're fighting, so it helps to think in jobs rather than rankings. Against fighters, pulse lasers are the classic choice. Many pilots remember them as their first weapon, and their accurate bursts stay cool through long fights against small, quick targets. Bolt repeaters and bolt turrets rake nearby fighters with heavier rounds that need more lead, and flak turrets burst near a target to catch whole groups.
Beam emitters and beam turrets are the pick for targets that keep dodging, since their hits land almost instantly. They trade some heavy damage for that accuracy. Against larger ships, plasma cannons and turrets fire slow, hard-hitting shots from long range, while mass drivers send accurate, heavy rounds over long distances. Torpedo launchers suit attacks on larger, slower targets, and main batteries are among the hardest hitters around.
When you need to strip shields or slow an enemy down, ion blasters and ion gatlings drain shields, arc weapons scramble a target's sensors so it struggles to lock on, and distortion weapons briefly disable and pin smaller ships in place. Burst rays focus on surface components, which makes them useful against ship modules. Tracking launchers and tracking turrets fire guided missiles that follow your selected target and reach a long way. Dumbfire launchers and turrets fire unguided missiles, so they work best against targets you can predict or that are close.
For gathering instead of fighting, mining drills and mining turrets break open asteroids so miners can collect what's inside. The Scrap Tractor pulls loose salvage and scrap toward a ship so it can be picked up.
How to get weapons and turrets in X4: Foundations
You can buy or build weapons and turrets through shipyards, wharfs and equipment docks, depending on the model and whether you have access to its blueprint. Many are built at a wharf or equipment dock from materials such as energy cells, and the same item can have more than one recipe depending on the build line.
Prices are listed in credits and vary widely, from cheap mining tools to costly capital-ship main batteries.
Some weapons belong to a single ship line. Astrid and Erlking weapons are fitted to those ships rather than sold as standard guns. Main batteries are built into the capital ships they belong to.
FAQ
What's the difference between Mk1 and Mk2 weapons?
Mk1 and Mk2 are two tiers of the same weapon. The Mk2 usually deals more damage and costs several times more. The Pulse Laser shows the trade-off clearly: its Mk2 fires a slightly longer burst, which leaves less time for the weapon to cool between bursts, but it deals more total damage over a fight.
Can I fit any weapon or turret on any ship?
No. Each hull defines which weapons and turrets it can mount, so the same weapon can fit one ship and not another. Check what a ship accepts before you buy or build.
Can I set turret behavior for all my ships at once?
Yes. There's a setting that applies one option to every turret at once. For the ship you're flying, use the Ship Menu, opened with the chevron at the top center of the screen. For all your owned ships, use the Ship Info menu, where the turret behavior settings sit near the bottom.
Can I buy Xenon or Kha'ak weapons?
No. Xenon weapons only come fitted to Xenon ships you capture by boarding, so you can't buy, build or mount them on other ships. Kha'ak gear is for enemies only, so it's never part of your loadout.



