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All 8 Killers in Violence District: Which Chase Style Fits You?

Updated on June 16, 2026 (26 days ago)

Killer choice changes the whole 5v1 match in Violence District. Some picks win through stealth and ambush timing, some force chained hits, and the higher-cost control killers punish loops, objectives, infection, or poor spacing.

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Starter and ambush pressure

1 items

The Slasher is the free baseline for learning killer fundamentals. His value comes from using Lake Mist to approach quietly, then using Pursuit to punish pallets and force survivors into worse routes.

The Slasher

The Slasher is the baseline killer for learning ambushes, chases, and pallet pressure. He fits players who want a direct kit before saving Screws for a specialized unlock.

Status
Free
cost
Free
pressure style
Ambush patrol
Power
Lake Mist and Pursuit
strength
Simple stealth into pallet punishment
limit
Needs clean timing before survivors reach safer routes
base speed
110% (18.7 studs/sec); Pursuit 125% (21.25 studs/sec)
ImageNameDescriptionStatuscostpressure stylePowerstrengthlimitbase speed
The SlasherThe Slasher is the baseline killer for learning ambushes, chases, and pallet pressure. He fits players who want a direct kit before saving Screws for a specialized unlock.FreeFreeAmbush patrolLake Mist and PursuitSimple stealth into pallet punishmentNeeds clean timing before survivors reach safer routes110% (18.7 studs/sec); Pursuit 125% (21.25 studs/sec)

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Stealth and chase builders

2 items

The Stalker and The Hidden reward patient setup before the hit. Pick this style if you like quiet positioning, shorter warning ranges, mark or stalk windows, and burst movement through routes.

The Stalker

The Stalker starts quiet, builds pressure by watching survivors, then cashes that setup into Hunt Mode. He rewards patience before the chase becomes loud.

Status
Screws unlock
cost
7500 Screws
pressure style
Stealth setup
Power
Stalk, Evil's Grasp, and Hunt Mode
strength
Undetectable setup into a timed chase burst
limit
Weak value if the stalk window is wasted or survivors stay alert
base speed
  • 110% (18.7 studs/sec) in Stalker Mode
  • 120% (20.4 studs/sec) in Hunt Mode

The Hidden

The Hidden is for players who like quick routes and precise commitments. Leap helps cut through obstacles, while Mark rewards accurate reads more than panic swings.

Status
Screws unlock
cost
8000 Screws
pressure style
Precision mobility
Power
Mark and Leap
strength
Leap pressure around pallets, vaults, and walls
limit
Mark is narrow and misses can leave painful endlag
base speed
110% (18.7 studs/sec)
ImageNameDescriptionStatuscostpressure stylePowerstrengthlimitbase speed
The StalkerThe Stalker starts quiet, builds pressure by watching survivors, then cashes that setup into Hunt Mode. He rewards patience before the chase becomes loud.Screws unlock7500 ScrewsStealth setupStalk, Evil's Grasp, and Hunt ModeUndetectable setup into a timed chase burstWeak value if the stalk window is wasted or survivors stay alert
  • 110% (18.7 studs/sec) in Stalker Mode
  • 120% (20.4 studs/sec) in Hunt Mode
The HiddenThe Hidden is for players who like quick routes and precise commitments. Leap helps cut through obstacles, while Mark rewards accurate reads more than panic swings.Screws unlock8000 ScrewsPrecision mobilityMark and LeapLeap pressure around pallets, vaults, and wallsMark is narrow and misses can leave painful endlag110% (18.7 studs/sec)

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Chain and stance pressure

2 items

The Killer and The Masked create pressure through momentum. Frenzy rewards chained hits and grouped survivors, while Mask Up adds temporary speed, stealth, lunge, vault, or one-shot threats.

The Killer

The Killer turns crowded routes into danger. Frenzy lets him vault and chain hits, so he is strongest when survivors cluster or hesitate in a chase path.

Status
Screws unlock
cost
8500 Screws
pressure style
Chain chase
Power
Frenzy
strength
Punishes grouped survivors with chained hits
limit
Whiffs, stuns, and split teams break the chain value
base speed
115% (19.6 studs/sec); Frenzy speeds up with chained hits

The Masked

The Masked changes the round through temporary masks. He suits players who can adapt quickly when a mask gives speed, stealth, longer lunges, faster vaults, or a one-shot threat.

Status
Screws unlock
cost
8000 Screws
pressure style
Random stance swaps
Power
Mask Up
strength
Unpredictable speed, stealth, lunge, vault, or one-shot windows
limit
Random masks make planning less consistent
base speed
115% (19.6 studs/sec)
ImageNameDescriptionStatuscostpressure stylePowerstrengthlimitbase speed
The KillerThe Killer turns crowded routes into danger. Frenzy lets him vault and chain hits, so he is strongest when survivors cluster or hesitate in a chase path.Screws unlock8500 ScrewsChain chaseFrenzyPunishes grouped survivors with chained hitsWhiffs, stuns, and split teams break the chain value115% (19.6 studs/sec); Frenzy speeds up with chained hits
The MaskedThe Masked changes the round through temporary masks. He suits players who can adapt quickly when a mask gives speed, stealth, longer lunges, faster vaults, or a one-shot threat.Screws unlock8000 ScrewsRandom stance swapsMask UpUnpredictable speed, stealth, lunge, vault, or one-shot windowsRandom masks make planning less consistent115% (19.6 studs/sec)

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Anti-loop and map control

3 items

The Abysswalker, The Veil, and The Cure pressure survivors beyond normal swings. They lean on slashes, spears, slows, infection, generator pressure, or minions to break safe paths and punish poor spacing.

The Abysswalker

The Abysswalker is a control pick for players who want more than basic chase swings. His slash and burst can pressure objectives, loops, and grouped survivors.

Status
Screws unlock
cost
8500 Screws
pressure style
Slash control
Power
Dark Severance and Abyssal Burst
strength
Multi-survivor pressure, slows, and map-wide disruption
limit
Dark Severance can be crouch-dodged by prepared survivors
base speed
115% (19.6 studs/sec)

The Veil

The Veil rewards aim and map reads. Spears let him zone routes, threaten straight-line movement, and punish predictable survivors through walls when the angle is right.

Status
Screws unlock
cost
8500 Screws
pressure style
Spear zoning
Power
Pierced Vow and Through the Veil
strength
Ranged zoning, wall shots, and generator-side pressure
limit
Missed spears and cluttered cover reduce pressure fast
base speed
110% (18.7 studs/sec)

The Cure

The Cure is the expensive control killer built around infection and minions. He fits players who want to spread pressure over time instead of winning every chase with one clean hit.

Status
Highest-cost unlock
cost
15000 Screws
pressure style
Infection snowball
Power
Elucidation and I Am The Cure
strength
Pestilence, spike pressure, and SCP-049-2 minions can snowball
limit
Needs setup and can lose value if survivors avoid clouds and manage spikes
base speed
110% (18.7 studs/sec)
ImageNameDescriptionStatuscostpressure stylePowerstrengthlimitbase speed
The AbysswalkerThe Abysswalker is a control pick for players who want more than basic chase swings. His slash and burst can pressure objectives, loops, and grouped survivors.Screws unlock8500 ScrewsSlash controlDark Severance and Abyssal BurstMulti-survivor pressure, slows, and map-wide disruptionDark Severance can be crouch-dodged by prepared survivors115% (19.6 studs/sec)
The VeilThe Veil rewards aim and map reads. Spears let him zone routes, threaten straight-line movement, and punish predictable survivors through walls when the angle is right.Screws unlock8500 ScrewsSpear zoningPierced Vow and Through the VeilRanged zoning, wall shots, and generator-side pressureMissed spears and cluttered cover reduce pressure fast110% (18.7 studs/sec)
The CureThe Cure is the expensive control killer built around infection and minions. He fits players who want to spread pressure over time instead of winning every chase with one clean hit.Highest-cost unlock15000 ScrewsInfection snowballElucidation and I Am The CurePestilence, spike pressure, and SCP-049-2 minions can snowballNeeds setup and can lose value if survivors avoid clouds and manage spikes110% (18.7 studs/sec)

Choose by pressure, not just price

Price helps you plan your Screws, but it does not tell you which killer will feel right. The Slasher is the free baseline for learning patrols and pallet pressure. The Stalker and The Hidden ask for setup, patience, and precise power use. The Killer and The Masked are more about chase momentum, stance swings, and sudden danger. The Abysswalker, The Veil, and The Cure stretch pressure across loops, objectives, slows, infection, or minions.

Speed and intent radius at a glance

Base speed and intent radius are better as comparison stats than card clutter. Use them to understand how early survivors may notice you and how much the kit depends on stealth, burst windows, or ranged control.

KillerBase speedIntent radiusWhat it changes
The Slasher110% (18.7 studs/sec); Pursuit reaches 125%90 studsNormal warning radius, but Lake Mist helps set up ambushes before a chase.
The Stalker110% in Stalker Mode; 120% in Hunt Mode0 in Stalker Mode; 90 in Hunt ModeQuiet setup turns into a louder chase window.
The Hidden110% (18.7 studs/sec)45 studsLower warning range supports ambushes and precision leaps.
The Killer115% (19.6 studs/sec); Frenzy accelerates with chained hits90 studs; 120 during FrenzyFaster base chase and a larger Frenzy warning radius.
The Masked115% (19.6 studs/sec)90 studs; Richter mask removes itStrong base speed with mask-specific stealth or chase changes.
The Abysswalker115% (19.6 studs/sec)90 studsFast base pressure backed by slash and burst control.
The Veil110% (18.7 studs/sec)90 studsStandard warning radius, but spears let him pressure from range.
The Cure110% (18.7 studs/sec)72 studsSlightly smaller warning range supports infection and setup pressure.

What to buy first

New killer players should usually learn The Slasher before spending heavily. He teaches chase basics without hiding the fundamentals behind a complicated unlock. If you like stealth, The Stalker or The Hidden is the clearer next direction. If you like active chases, The Killer and The Masked give more immediate pressure. If you prefer control and setup, save for The Abysswalker, The Veil, or The Cure.

What survivors learn from killer cards

The same fields help survivors read danger. A stealth killer means earlier rotations and fewer greedy repairs. A chain killer means splitting up matters. Ranged and control killers punish predictable loops, straight lines, or grouped objectives. If a killer has a clear limit, play around that limit instead of treating every chase the same.

FAQ

Q.

How many killers are in Violence District?

There are 8 listed killers: The Slasher, The Stalker, The Killer, The Hidden, The Masked, The Abysswalker, The Veil, and The Cure.

Q.

Which Violence District killer is free?

The Slasher is free. The other listed killers cost Screws, so he is the natural starting point before buying a more specialized chase style.

Q.

Which Violence District killer costs the most Screws?

The Cure is the highest-cost listed killer at 15000 Screws. His kit is built around Pestilence, spike pressure, and SCP-049-2 minions.

Q.

Is this a Violence District killer tier list?

No. This page compares cost, pressure style, power, strength, and limits so you can choose a killer that matches how you want to chase.

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