Killer choice changes the whole 5v1 match in Violence District. Some picks win through stealth and ambush timing, some force chained hits, and the higher-cost control killers punish loops, objectives, infection, or poor spacing.
View
section
Starter and ambush pressure
The Slasher is the free baseline for learning killer fundamentals. His value comes from using Lake Mist to approach quietly, then using Pursuit to punish pallets and force survivors into worse routes.
The Slasher
The Slasher is the baseline killer for learning ambushes, chases, and pallet pressure. He fits players who want a direct kit before saving Screws for a specialized unlock.
- Status
- Free
- cost
- Free
- pressure style
- Ambush patrol
- Power
- Lake Mist and Pursuit
- strength
- Simple stealth into pallet punishment
- limit
- Needs clean timing before survivors reach safer routes
- base speed
- 110% (18.7 studs/sec); Pursuit 125% (21.25 studs/sec)
| Image | Name | Description | Status | cost | pressure style | Power | strength | limit | base speed |
|---|---|---|---|---|---|---|---|---|---|
| The Slasher | The Slasher is the baseline killer for learning ambushes, chases, and pallet pressure. He fits players who want a direct kit before saving Screws for a specialized unlock. | Free | Free | Ambush patrol | Lake Mist and Pursuit | Simple stealth into pallet punishment | Needs clean timing before survivors reach safer routes | 110% (18.7 studs/sec); Pursuit 125% (21.25 studs/sec) |
section
Stealth and chase builders
The Stalker and The Hidden reward patient setup before the hit. Pick this style if you like quiet positioning, shorter warning ranges, mark or stalk windows, and burst movement through routes.
The Stalker
The Stalker starts quiet, builds pressure by watching survivors, then cashes that setup into Hunt Mode. He rewards patience before the chase becomes loud.
- Status
- Screws unlock
- cost
- 7500 Screws
- pressure style
- Stealth setup
- Power
- Stalk, Evil's Grasp, and Hunt Mode
- strength
- Undetectable setup into a timed chase burst
- limit
- Weak value if the stalk window is wasted or survivors stay alert
- base speed
- 110% (18.7 studs/sec) in Stalker Mode
- 120% (20.4 studs/sec) in Hunt Mode
| Image | Name | Description | Status | cost | pressure style | Power | strength | limit | base speed |
|---|---|---|---|---|---|---|---|---|---|
| The Stalker | The Stalker starts quiet, builds pressure by watching survivors, then cashes that setup into Hunt Mode. He rewards patience before the chase becomes loud. | Screws unlock | 7500 Screws | Stealth setup | Stalk, Evil's Grasp, and Hunt Mode | Undetectable setup into a timed chase burst | Weak value if the stalk window is wasted or survivors stay alert |
|
section
Chain and stance pressure
The Killer and The Masked create pressure through momentum. Frenzy rewards chained hits and grouped survivors, while Mask Up adds temporary speed, stealth, lunge, vault, or one-shot threats.
The Killer
The Killer turns crowded routes into danger. Frenzy lets him vault and chain hits, so he is strongest when survivors cluster or hesitate in a chase path.
- Status
- Screws unlock
- cost
- 8500 Screws
- pressure style
- Chain chase
- Power
- Frenzy
- strength
- Punishes grouped survivors with chained hits
- limit
- Whiffs, stuns, and split teams break the chain value
- base speed
- 115% (19.6 studs/sec); Frenzy speeds up with chained hits
The Masked
The Masked changes the round through temporary masks. He suits players who can adapt quickly when a mask gives speed, stealth, longer lunges, faster vaults, or a one-shot threat.
- Status
- Screws unlock
- cost
- 8000 Screws
- pressure style
- Random stance swaps
- Power
- Mask Up
- strength
- Unpredictable speed, stealth, lunge, vault, or one-shot windows
- limit
- Random masks make planning less consistent
- base speed
- 115% (19.6 studs/sec)
| Image | Name | Description | Status | cost | pressure style | Power | strength | limit | base speed |
|---|---|---|---|---|---|---|---|---|---|
| The Killer | The Killer turns crowded routes into danger. Frenzy lets him vault and chain hits, so he is strongest when survivors cluster or hesitate in a chase path. | Screws unlock | 8500 Screws | Chain chase | Frenzy | Punishes grouped survivors with chained hits | Whiffs, stuns, and split teams break the chain value | 115% (19.6 studs/sec); Frenzy speeds up with chained hits | |
| The Masked | The Masked changes the round through temporary masks. He suits players who can adapt quickly when a mask gives speed, stealth, longer lunges, faster vaults, or a one-shot threat. | Screws unlock | 8000 Screws | Random stance swaps | Mask Up | Unpredictable speed, stealth, lunge, vault, or one-shot windows | Random masks make planning less consistent | 115% (19.6 studs/sec) |
section
Anti-loop and map control
The Abysswalker, The Veil, and The Cure pressure survivors beyond normal swings. They lean on slashes, spears, slows, infection, generator pressure, or minions to break safe paths and punish poor spacing.
The Abysswalker
The Abysswalker is a control pick for players who want more than basic chase swings. His slash and burst can pressure objectives, loops, and grouped survivors.
- Status
- Screws unlock
- cost
- 8500 Screws
- pressure style
- Slash control
- Power
- Dark Severance and Abyssal Burst
- strength
- Multi-survivor pressure, slows, and map-wide disruption
- limit
- Dark Severance can be crouch-dodged by prepared survivors
- base speed
- 115% (19.6 studs/sec)
The Veil
The Veil rewards aim and map reads. Spears let him zone routes, threaten straight-line movement, and punish predictable survivors through walls when the angle is right.
- Status
- Screws unlock
- cost
- 8500 Screws
- pressure style
- Spear zoning
- Power
- Pierced Vow and Through the Veil
- strength
- Ranged zoning, wall shots, and generator-side pressure
- limit
- Missed spears and cluttered cover reduce pressure fast
- base speed
- 110% (18.7 studs/sec)
The Cure
The Cure is the expensive control killer built around infection and minions. He fits players who want to spread pressure over time instead of winning every chase with one clean hit.
- Status
- Highest-cost unlock
- cost
- 15000 Screws
- pressure style
- Infection snowball
- Power
- Elucidation and I Am The Cure
- strength
- Pestilence, spike pressure, and SCP-049-2 minions can snowball
- limit
- Needs setup and can lose value if survivors avoid clouds and manage spikes
- base speed
- 110% (18.7 studs/sec)
| Image | Name | Description | Status | cost | pressure style | Power | strength | limit | base speed |
|---|---|---|---|---|---|---|---|---|---|
| The Abysswalker | The Abysswalker is a control pick for players who want more than basic chase swings. His slash and burst can pressure objectives, loops, and grouped survivors. | Screws unlock | 8500 Screws | Slash control | Dark Severance and Abyssal Burst | Multi-survivor pressure, slows, and map-wide disruption | Dark Severance can be crouch-dodged by prepared survivors | 115% (19.6 studs/sec) | |
| The Veil | The Veil rewards aim and map reads. Spears let him zone routes, threaten straight-line movement, and punish predictable survivors through walls when the angle is right. | Screws unlock | 8500 Screws | Spear zoning | Pierced Vow and Through the Veil | Ranged zoning, wall shots, and generator-side pressure | Missed spears and cluttered cover reduce pressure fast | 110% (18.7 studs/sec) | |
| The Cure | The Cure is the expensive control killer built around infection and minions. He fits players who want to spread pressure over time instead of winning every chase with one clean hit. | Highest-cost unlock | 15000 Screws | Infection snowball | Elucidation and I Am The Cure | Pestilence, spike pressure, and SCP-049-2 minions can snowball | Needs setup and can lose value if survivors avoid clouds and manage spikes | 110% (18.7 studs/sec) |
Choose by pressure, not just price
Price helps you plan your Screws, but it does not tell you which killer will feel right. The Slasher is the free baseline for learning patrols and pallet pressure. The Stalker and The Hidden ask for setup, patience, and precise power use. The Killer and The Masked are more about chase momentum, stance swings, and sudden danger. The Abysswalker, The Veil, and The Cure stretch pressure across loops, objectives, slows, infection, or minions.
Speed and intent radius at a glance
Base speed and intent radius are better as comparison stats than card clutter. Use them to understand how early survivors may notice you and how much the kit depends on stealth, burst windows, or ranged control.
| Killer | Base speed | Intent radius | What it changes |
|---|---|---|---|
| The Slasher | 110% (18.7 studs/sec); Pursuit reaches 125% | 90 studs | Normal warning radius, but Lake Mist helps set up ambushes before a chase. |
| The Stalker | 110% in Stalker Mode; 120% in Hunt Mode | 0 in Stalker Mode; 90 in Hunt Mode | Quiet setup turns into a louder chase window. |
| The Hidden | 110% (18.7 studs/sec) | 45 studs | Lower warning range supports ambushes and precision leaps. |
| The Killer | 115% (19.6 studs/sec); Frenzy accelerates with chained hits | 90 studs; 120 during Frenzy | Faster base chase and a larger Frenzy warning radius. |
| The Masked | 115% (19.6 studs/sec) | 90 studs; Richter mask removes it | Strong base speed with mask-specific stealth or chase changes. |
| The Abysswalker | 115% (19.6 studs/sec) | 90 studs | Fast base pressure backed by slash and burst control. |
| The Veil | 110% (18.7 studs/sec) | 90 studs | Standard warning radius, but spears let him pressure from range. |
| The Cure | 110% (18.7 studs/sec) | 72 studs | Slightly smaller warning range supports infection and setup pressure. |
What to buy first
New killer players should usually learn The Slasher before spending heavily. He teaches chase basics without hiding the fundamentals behind a complicated unlock. If you like stealth, The Stalker or The Hidden is the clearer next direction. If you like active chases, The Killer and The Masked give more immediate pressure. If you prefer control and setup, save for The Abysswalker, The Veil, or The Cure.
What survivors learn from killer cards
The same fields help survivors read danger. A stealth killer means earlier rotations and fewer greedy repairs. A chain killer means splitting up matters. Ranged and control killers punish predictable loops, straight lines, or grouped objectives. If a killer has a clear limit, play around that limit instead of treating every chase the same.
FAQ
How many killers are in Violence District?
There are 8 listed killers: The Slasher, The Stalker, The Killer, The Hidden, The Masked, The Abysswalker, The Veil, and The Cure.
Which Violence District killer is free?
The Slasher is free. The other listed killers cost Screws, so he is the natural starting point before buying a more specialized chase style.
Which Violence District killer costs the most Screws?
The Cure is the highest-cost listed killer at 15000 Screws. His kit is built around Pestilence, spike pressure, and SCP-049-2 minions.
Is this a Violence District killer tier list?
No. This page compares cost, pressure style, power, strength, and limits so you can choose a killer that matches how you want to chase.




