Bloxodes

All 45 Perks in Violence District: Which Ones Fit Your Playstyle?

Updated on June 16, 2026 (26 days ago)

Violence District perks are loadout bonuses that shape how a round feels before the first chase starts. Survivors use them for speed, healing, rescues, aura reads, generator work, and recovery, while killers use them to track, punish healing, pressure generators, and control chase routes.

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Survivor speed and chase

6 items

These perks help survivors create distance, react to danger, or turn a chase action into a short speed window. Watch the trigger and Winded limits before treating every speed perk as always active.

Time To Grow Up

Time To Grow Up is a simple chase safety perk for surviving the first hit. It helps when you need a little more post-hit distance before the killer can pressure again.

Role
Post-hit speed
Side
Survivor
trigger
After being hit
level values
Speed boost duration +1/+2/+3 seconds
cooldown / limit
-
status effect
Speed boost
effect summary
Increases the duration of the speed boost after a hit.

Great Collapse

Great Collapse turns a good pallet stun into an escape window. It fits survivors who fight back at loops, but Winded keeps it from chaining into constant speed boosts.

Role
Pallet stun escape
Side
Survivor
trigger
Stun the killer with a pallet
level values
20/30/40% speed boost for 2/2/3 seconds
cooldown / limit
Winded for 40 seconds after triggering
status effect
  • Speed boost
  • Winded
effect summary
Rewards a pallet stun with a short speed burst, then applies Winded.

Left Behind

Left Behind is built for the final escape stretch. It does nothing early, but it becomes useful when gates are powered and every second of distance matters.

Role
Endgame escape speed
Side
Survivor
trigger
Escape gates powered
level values
5/6/7% speed boost until the round ends
cooldown / limit
Endgame-only trigger
status effect
Speed boost
effect summary
Gives a permanent endgame speed boost once gates are powered.

Quick Recovery

Quick Recovery rewards clean window routing. It is strongest when the vault actually creates distance, because the Winded timer blocks another activation for a while.

Role
Vault speed burst
Side
Survivor
trigger
Fast or medium vault a window
level values
40% speed boost for 3 seconds; Winded 70/60/50 seconds
cooldown / limit
Does not activate while Winded
status effect
  • Speed boost
  • Winded
effect summary
Adds a short speed burst after a window vault and then applies Winded.

Snake Step

Snake Step is a stealth perk for hiding from aura reads without crawling across the map. It helps patient survivors reposition while crouched instead of sprinting into chase.

Role
Crouch stealth
Side
Survivor
trigger
While crouched
level values
Crouch speed +90/100/110%
cooldown / limit
Aura block has a 45 second cooldown
status effect
  • Aura block
  • crouch speed
effect summary
Blocks killer aura reveal while crouched and greatly increases crouch speed.

We're Stronger Together

We're Stronger Together is for team movement, rescues, and grouped pressure. It loses value when everyone splits up, but it helps a tight group move faster around danger.

Role
Team speed aura
Side
Survivor
trigger
Stay within 15 studs of another survivor
level values
4/5/6% speed boost for survivors in range
cooldown / limit
Requires nearby survivors
status effect
Team speed boost
effect summary
Grants a small speed boost to nearby survivors when grouped.
ImageNameDescriptionRoleSidetriggerlevel valuescooldown / limitstatus effecteffect summary
Time To Grow UpTime To Grow Up is a simple chase safety perk for surviving the first hit. It helps when you need a little more post-hit distance before the killer can pressure again.Post-hit speedSurvivorAfter being hitSpeed boost duration +1/+2/+3 seconds-Speed boostIncreases the duration of the speed boost after a hit.
Great CollapseGreat Collapse turns a good pallet stun into an escape window. It fits survivors who fight back at loops, but Winded keeps it from chaining into constant speed boosts.Pallet stun escapeSurvivorStun the killer with a pallet20/30/40% speed boost for 2/2/3 secondsWinded for 40 seconds after triggering
  • Speed boost
  • Winded
Rewards a pallet stun with a short speed burst, then applies Winded.
Left BehindLeft Behind is built for the final escape stretch. It does nothing early, but it becomes useful when gates are powered and every second of distance matters.Endgame escape speedSurvivorEscape gates powered5/6/7% speed boost until the round endsEndgame-only triggerSpeed boostGives a permanent endgame speed boost once gates are powered.
Quick RecoveryQuick Recovery rewards clean window routing. It is strongest when the vault actually creates distance, because the Winded timer blocks another activation for a while.Vault speed burstSurvivorFast or medium vault a window40% speed boost for 3 seconds; Winded 70/60/50 secondsDoes not activate while Winded
  • Speed boost
  • Winded
Adds a short speed burst after a window vault and then applies Winded.
Snake StepSnake Step is a stealth perk for hiding from aura reads without crawling across the map. It helps patient survivors reposition while crouched instead of sprinting into chase.Crouch stealthSurvivorWhile crouchedCrouch speed +90/100/110%Aura block has a 45 second cooldown
  • Aura block
  • crouch speed
Blocks killer aura reveal while crouched and greatly increases crouch speed.
We're Stronger TogetherWe're Stronger Together is for team movement, rescues, and grouped pressure. It loses value when everyone splits up, but it helps a tight group move faster around danger.Team speed auraSurvivorStay within 15 studs of another survivor4/5/6% speed boost for survivors in rangeRequires nearby survivorsTeam speed boostGrants a small speed boost to nearby survivors when grouped.

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Survivor healing and rescue

6 items

These perks support healing, downed-state recovery, and unspiking. They fit players who spend rounds saving teammates and resetting health after killer pressure.

Against All Odds

Against All Odds is a rescue-focused healing perk. It is best when your team needs someone who can pick up downed survivors quickly while still tracking the killer.

Role
Downed-state healer
Side
Survivor
trigger
Heal a survivor in dying state
level values
50/60/70% healing speed boost
cooldown / limit
-
status effect
Killer aura reveal
effect summary
Speeds up healing on downed survivors and reveals the killer aura.

Ambitious Medic

Ambitious Medic is for players comfortable with healing skill checks. It can recover progress, but it also changes the rhythm of healing when both survivors bring it.

Role
Skill-check healer
Side
Survivor
trigger
Land a great skill check while injured
level values
  • 2 healing charges recovered
  • 40% more skill checks
cooldown / limit
Healing skill checks rotate 40% slower if both survivors use it
status effect
Sound cue on trigger
effect summary
Rewards great healing skill checks with recovered progress and more frequent skill checks.

Enhanced Touch

Enhanced Touch makes a completed heal create momentum. It fits support players who want the healed teammate to get back to objectives or reposition faster.

Role
Post-heal team buff
Side
Survivor
trigger
Finish a heal action you started on another survivor
level values
Buff lasts 20/25/30 seconds
cooldown / limit
-
status effect
Healing, repairing, and movement boost
effect summary
After a completed heal, gives the healed survivor better healing, repairing, and movement for a short time.

Grab My Hand

Grab My Hand turns an unspike into a fast reset window. It is useful when your team can rescue first and heal immediately after the killer leaves.

Role
Post-unspike healer
Side
Survivor
trigger
After you unspike a survivor
level values
75% healing speed boost for 45/60/75 seconds
cooldown / limit
-
status effect
Healing speed boost
effect summary
Gives a large healing speed boost after rescuing a spiked survivor.

Nobody Left Behind

Nobody Left Behind is an endgame rescue perk. It helps find teammates and speed up saves when the exit phase turns chaotic.

Role
Endgame rescue support
Side
Survivor
trigger
Escape gates powered
level values
55/65/75% healing and unspiking boost
cooldown / limit
Endgame-only trigger
status effect
Survivor aura reveal
effect summary
Reveals every survivor and improves healing and unspiking when gates are powered.

Pacifist

Pacifist is steady healing value with better late-round scaling. It fits players who want a simple support perk that does not need a special trigger.

Role
Passive healer
Side
Survivor
trigger
Always active
level values
  • 20% base healing boost
  • +5/7/10% per missing survivor
cooldown / limit
Scales with missing survivors
status effect
Healing speed boost
effect summary
Gives a permanent healing speed boost that grows when survivors are missing.
ImageNameDescriptionRoleSidetriggerlevel valuescooldown / limitstatus effecteffect summary
Against All OddsAgainst All Odds is a rescue-focused healing perk. It is best when your team needs someone who can pick up downed survivors quickly while still tracking the killer.Downed-state healerSurvivorHeal a survivor in dying state50/60/70% healing speed boost-Killer aura revealSpeeds up healing on downed survivors and reveals the killer aura.
Ambitious MedicAmbitious Medic is for players comfortable with healing skill checks. It can recover progress, but it also changes the rhythm of healing when both survivors bring it.Skill-check healerSurvivorLand a great skill check while injured
  • 2 healing charges recovered
  • 40% more skill checks
Healing skill checks rotate 40% slower if both survivors use itSound cue on triggerRewards great healing skill checks with recovered progress and more frequent skill checks.
Enhanced TouchEnhanced Touch makes a completed heal create momentum. It fits support players who want the healed teammate to get back to objectives or reposition faster.Post-heal team buffSurvivorFinish a heal action you started on another survivorBuff lasts 20/25/30 seconds-Healing, repairing, and movement boostAfter a completed heal, gives the healed survivor better healing, repairing, and movement for a short time.
Grab My HandGrab My Hand turns an unspike into a fast reset window. It is useful when your team can rescue first and heal immediately after the killer leaves.Post-unspike healerSurvivorAfter you unspike a survivor75% healing speed boost for 45/60/75 seconds-Healing speed boostGives a large healing speed boost after rescuing a spiked survivor.
Nobody Left BehindNobody Left Behind is an endgame rescue perk. It helps find teammates and speed up saves when the exit phase turns chaotic.Endgame rescue supportSurvivorEscape gates powered55/65/75% healing and unspiking boostEndgame-only triggerSurvivor aura revealReveals every survivor and improves healing and unspiking when gates are powered.
PacifistPacifist is steady healing value with better late-round scaling. It fits players who want a simple support perk that does not need a special trigger.Passive healerSurvivorAlways active
  • 20% base healing boost
  • +5/7/10% per missing survivor
Scales with missing survivorsHealing speed boostGives a permanent healing speed boost that grows when survivors are missing.

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Survivor aura and objectives

12 items

These perks turn auras, generators, teammates, pallets, windows, and killer movement into decision-making help. They are strongest when information changes where you repair, rotate, or take chase.

Absolute Confidence

Absolute Confidence makes your chase useful for teammates. It is strongest when you can keep the killer busy while nearby survivors work objectives.

Role
Team chase support
Side
Survivor
trigger
While you are in chase
level values
3/5/7% action speed boost within 180 studs
cooldown / limit
Only helps while you are chased
status effect
Survivor aura reveal
effect summary
When chased, nearby survivors gain action speed and have their aura revealed to you.

Call Me Back

Call Me Back helps support players keep track of someone they recently healed. It is useful when a teammate gets pressured again before the team can fully reset.

Role
Follow-up healer tracking
Side
Survivor
trigger
A survivor you healed gets hit
level values
Aura reveal for 20/30/40 seconds
cooldown / limit
-
status effect
Survivor aura reveal
effect summary
Reveals a healed survivor after the killer hits them.

Debut Showcase

Debut Showcase turns a good defensive play into team information. It works best with survivors who already use parries, pallet stuns, or blinds well.

Role
Stun-to-info support
Side
Survivor
trigger
Parry, stun, or blind the killer
level values
Killer aura reveal for 3/4/5 seconds
cooldown / limit
-
status effect
Killer aura reveal
effect summary
Reveals the killer to every survivor after you interrupt them.

Eyes of Heaven

Eyes of Heaven helps newer loopers find routes before panic sets in. It is a comfort pick for learning where pallets and windows are during a chase.

Role
Loop route vision
Side
Survivor
trigger
Always active nearby
level values
Pallet and window aura range 80/90/100 studs
cooldown / limit
-
status effect
Pallet and window aura reveal
effect summary
Reveals pallets and windows in a nearby radius.

Flawless Execution

Flawless Execution is for objective players who can hit great skill checks. It can speed up solo repairs, but mistakes reset the value.

Role
Solo generator skill checks
Side
Survivor
trigger
Hit consecutive great skill checks while repairing alone
level values
3/4/5% repair boost; extra +1/2/3% after third great check; 8/10/12s return window
cooldown / limit
Ends when you miss
status effect
Repair speed boost
effect summary
Rewards solo generator great skill-check streaks with repair speed, but the streak ends on a miss.

Heads Up

Heads Up is an early-warning perk for avoiding surprise hits. It helps you leave an unsafe spot, but Winded stops it from repeating too often.

Role
Killer proximity warning
Side
Survivor
trigger
Killer gets within 50 studs
level values
10/15/20% speed boost for 3 seconds
cooldown / limit
Does not activate while Winded; applies Winded for 40 seconds
status effect
  • Sound cue
  • killer aura reveal
  • speed boost
  • Winded
effect summary
Warns you when the killer is close, reveals them, and gives a short speed boost.

Hearing Aid

Hearing Aid converts killer noise into information. It is useful when the killer is pressuring nearby loops or generators and you need to know where they moved.

Role
Noise-based killer tracking
Side
Survivor
trigger
Killer breaks a pallet or damages a generator within 240 studs
level values
Killer aura reveal for 4/5/6 seconds
cooldown / limit
Requires nearby killer action
status effect
Killer aura reveal
effect summary
Reveals the killer after they break or damage an objective nearby.

Last Stand

Last Stand is a late-round safety perk for the gate phase. It helps you recover and see the killer when the match is close to ending.

Role
Endgame recovery and info
Side
Survivor
trigger
Escape gates powered
level values
Killer aura reveal for 10/15/20 seconds
cooldown / limit
Endgame-only trigger
status effect
  • Soul state heal
  • killer aura reveal
effect summary
When gates are powered, heals a soul state and reveals the killer.

On My Own

On My Own is a clutch perk for the final survivor. It has no value while the team is alive, but it can make the last escape attempt more realistic.

Role
Last-survivor escape
Side
Survivor
trigger
You are the last survivor alive
level values
40/50/60% opening speed boost
cooldown / limit
Last-survivor-only trigger
status effect
  • Killer aura reveal
  • opening speed boost
effect summary
As the last survivor, reveals the killer and speeds up opening for an escape attempt.

Perfectionist Planning

Perfectionist Planning points you toward a generator route. It is good for objective players, but it punishes ignoring the highlighted generators.

Role
Generator route planning
Side
Survivor
trigger
Closest unrepaired generators revealed
level values
Aura reveal to others for 35/45/55 seconds
cooldown / limit
Other generators repair 5% slower
status effect
  • Generator aura reveal
  • repair speed change
effect summary
Highlights the three closest unrepaired generators and rewards repairing them faster.

Visual Learner

Visual Learner is an information perk with a setup step. It rewards objective progress first, then gives chase information when you vault.

Role
Aura duration and token info
Side
Survivor
trigger
Generators completed, then fast vault a window
level values
Token-based killer aura reveal
cooldown / limit
Needs generator tokens and a fast vault
status effect
  • Extended aura duration
  • killer aura reveal
effect summary
Improves aura visibility and spends generator-earned tokens on killer aura reveals after fast vaults.

Familiar Soul

Familiar Soul is simple team awareness. It helps support players find teammates for heals, rescues, or grouped objective pressure.

Role
Teammate tracking
Side
Survivor
trigger
Nearby survivors
level values
Survivor aura range 80/90/100 studs
cooldown / limit
-
status effect
Survivor aura reveal
effect summary
Reveals nearby survivor auras so you can find teammates more easily.
ImageNameDescriptionRoleSidetriggerlevel valuescooldown / limitstatus effecteffect summary
Absolute ConfidenceAbsolute Confidence makes your chase useful for teammates. It is strongest when you can keep the killer busy while nearby survivors work objectives.Team chase supportSurvivorWhile you are in chase3/5/7% action speed boost within 180 studsOnly helps while you are chasedSurvivor aura revealWhen chased, nearby survivors gain action speed and have their aura revealed to you.
Call Me BackCall Me Back helps support players keep track of someone they recently healed. It is useful when a teammate gets pressured again before the team can fully reset.Follow-up healer trackingSurvivorA survivor you healed gets hitAura reveal for 20/30/40 seconds-Survivor aura revealReveals a healed survivor after the killer hits them.
Debut ShowcaseDebut Showcase turns a good defensive play into team information. It works best with survivors who already use parries, pallet stuns, or blinds well.Stun-to-info supportSurvivorParry, stun, or blind the killerKiller aura reveal for 3/4/5 seconds-Killer aura revealReveals the killer to every survivor after you interrupt them.
Eyes of HeavenEyes of Heaven helps newer loopers find routes before panic sets in. It is a comfort pick for learning where pallets and windows are during a chase.Loop route visionSurvivorAlways active nearbyPallet and window aura range 80/90/100 studs-Pallet and window aura revealReveals pallets and windows in a nearby radius.
Flawless ExecutionFlawless Execution is for objective players who can hit great skill checks. It can speed up solo repairs, but mistakes reset the value.Solo generator skill checksSurvivorHit consecutive great skill checks while repairing alone3/4/5% repair boost; extra +1/2/3% after third great check; 8/10/12s return windowEnds when you missRepair speed boostRewards solo generator great skill-check streaks with repair speed, but the streak ends on a miss.
Heads UpHeads Up is an early-warning perk for avoiding surprise hits. It helps you leave an unsafe spot, but Winded stops it from repeating too often.Killer proximity warningSurvivorKiller gets within 50 studs10/15/20% speed boost for 3 secondsDoes not activate while Winded; applies Winded for 40 seconds
  • Sound cue
  • killer aura reveal
  • speed boost
  • Winded
Warns you when the killer is close, reveals them, and gives a short speed boost.
Hearing AidHearing Aid converts killer noise into information. It is useful when the killer is pressuring nearby loops or generators and you need to know where they moved.Noise-based killer trackingSurvivorKiller breaks a pallet or damages a generator within 240 studsKiller aura reveal for 4/5/6 secondsRequires nearby killer actionKiller aura revealReveals the killer after they break or damage an objective nearby.
Last StandLast Stand is a late-round safety perk for the gate phase. It helps you recover and see the killer when the match is close to ending.Endgame recovery and infoSurvivorEscape gates poweredKiller aura reveal for 10/15/20 secondsEndgame-only trigger
  • Soul state heal
  • killer aura reveal
When gates are powered, heals a soul state and reveals the killer.
On My OwnOn My Own is a clutch perk for the final survivor. It has no value while the team is alive, but it can make the last escape attempt more realistic.Last-survivor escapeSurvivorYou are the last survivor alive40/50/60% opening speed boostLast-survivor-only trigger
  • Killer aura reveal
  • opening speed boost
As the last survivor, reveals the killer and speeds up opening for an escape attempt.
Perfectionist PlanningPerfectionist Planning points you toward a generator route. It is good for objective players, but it punishes ignoring the highlighted generators.Generator route planningSurvivorClosest unrepaired generators revealedAura reveal to others for 35/45/55 secondsOther generators repair 5% slower
  • Generator aura reveal
  • repair speed change
Highlights the three closest unrepaired generators and rewards repairing them faster.
Visual LearnerVisual Learner is an information perk with a setup step. It rewards objective progress first, then gives chase information when you vault.Aura duration and token infoSurvivorGenerators completed, then fast vault a windowToken-based killer aura revealNeeds generator tokens and a fast vault
  • Extended aura duration
  • killer aura reveal
Improves aura visibility and spends generator-earned tokens on killer aura reveals after fast vaults.
Familiar SoulFamiliar Soul is simple team awareness. It helps support players find teammates for heals, rescues, or grouped objective pressure.Teammate trackingSurvivorNearby survivorsSurvivor aura range 80/90/100 studs-Survivor aura revealReveals nearby survivor auras so you can find teammates more easily.

section

Survivor utility and recovery

11 items

These perks cover self-pickup, wiggle progress, spike pressure, group repair, terror-radius value, and post-rescue protection. They are more situational, so the trigger matters as much as the reward.

Built Different

Built Different is a recovery perk for surviving after a down. The one-time self-pickup makes it valuable, but timing still matters after you stand up.

Role
Dying-state recovery
Side
Survivor
trigger
Heal up from dying state
level values
Endurance for 6/7/8 seconds
cooldown / limit
Self-pickup once per round
status effect
Endurance
effect summary
Grants Endurance after healing from dying state and allows one self-pickup per round.

Desperate

Desperate is for players who want a better chance to escape a carry. It is narrow, but the trigger matters when the killer is trying to spike you.

Role
Carry escape help
Side
Survivor
trigger
After being picked up by the killer
level values
10/15/20% wiggle progression
cooldown / limit
Only after pickup
status effect
Wiggle progress
effect summary
Gives instant wiggle progress when the killer picks you up.

Flowstate

Flowstate is a clean chase perk for window routes. It helps when one faster vault can deny a hit, but it needs a real window path to matter.

Role
Fast vault upgrade
Side
Survivor
trigger
Fast window vault while active
level values
  • 20% quicker vault
  • 70/60/50 second cooldown
cooldown / limit
Cooldown 70/60/50 seconds
status effect
Faster vault animation
effect summary
Makes a fast window vault quicker with a special animation, then goes on cooldown.

Group Project

Group Project rewards teaming on the same generator. It can push an objective faster, but duplicate users do not stack the perk.

Role
Grouped generator repair
Side
Survivor
trigger
Repair the same generator with other survivors
level values
3/5/7% repair speed per survivor on the same generator
cooldown / limit
Does not stack with itself from multiple users
status effect
Shared repair speed boost
effect summary
Boosts generator repair speed for grouped survivors and shares the effect.

High Karma

High Karma rewards making the first rescue. It can save you later, but the anti-heal drawback means the self-save is not a free full reset.

Role
Self-unspike after rescue
Side
Survivor
trigger
After you unspike another survivor
level values
Anti-heal after self-unspike for 90/75/60 seconds
cooldown / limit
First self-unspike only
status effect
Anti-heal after self-unspike
effect summary
After rescuing someone, lets you self-unspike once later but applies anti-heal afterward.

Intense Workout

Intense Workout is a rescue tempo perk. It makes the unspike faster and helps the saved survivor move away before pressure returns.

Role
Faster unspike
Side
Survivor
trigger
Unspike a survivor
level values
  • 40/45/50% faster unspike
  • 10% speed boost for 8 seconds
cooldown / limit
-
status effect
Rescued survivor speed boost
effect summary
Speeds up unspiking and gives the rescued survivor a short speed boost.

Iron Tranquility

Iron Tranquility makes you harder to track while spiked. It is defensive value for players who expect the killer to camp information around rescue states.

Role
Spike stealth
Side
Survivor
trigger
While on the spike
level values
Blood pool lifetime reduced by 3/4/5 seconds
cooldown / limit
Only while spiked
status effect
Aura hidden from killer
effect summary
Hides your aura while spiked and shortens the lifetime of your blood pools.

No Pain No Gain

No Pain No Gain is a risky self-recovery perk. It removes blood pools and lets you recover yourself, but permanent injury makes every chase more dangerous.

Role
Permanent injury recovery
Side
Survivor
trigger
Always active with permanent injury
level values
20/25/30% self recovery speed boost
cooldown / limit
You become permanently injured
status effect
  • Self recovery
  • no blood pools
effect summary
Trades permanent injury for self-recovery, no blood pools, and faster recovery speed.

On Screen Fear

On Screen Fear rewards staying productive near danger. It is useful when the killer is close, but it drops in value once you are actually in chase.

Role
Terror-radius efficiency
Side
Survivor
trigger
Inside terror radius but not in chase
level values
  • 1/2/3% movement
  • 5/8/10% healing and repairing
cooldown / limit
Stops mattering once chase starts
status effect
Movement, healing, and repair boost
effect summary
Gives small movement and action boosts while near the killer but not being chased.

Partners In Crime

Partners In Crime is a duo objective perk. It rewards staying calm near the killer, but chase pressure or time away from repairs burns the tokens down.

Role
Duo repair tokens
Side
Survivor
trigger
Two survivors stay in terror radius for 15 seconds while not in chase
level values
Up to 3 tokens; 2/3/4% repair speed per token
cooldown / limit
Lose a token every 25 seconds while not repairing and lose one when entering chase
status effect
Repair speed tokens
effect summary
Builds repair-speed tokens with a nearby teammate inside terror radius, then loses tokens when pressure changes.

Second Wind

Second Wind helps after a rescue, especially against repeat pressure. It does not prevent the spike, but it gives more time to escape after the save.

Role
Post-unspike protection
Side
Survivor
trigger
After you are unspiked
level values
Endurance duration +15/20/25 seconds
cooldown / limit
Requires being unspiked
status effect
Endurance extension
effect summary
Extends Endurance after another survivor unspikes you.
ImageNameDescriptionRoleSidetriggerlevel valuescooldown / limitstatus effecteffect summary
Built DifferentBuilt Different is a recovery perk for surviving after a down. The one-time self-pickup makes it valuable, but timing still matters after you stand up.Dying-state recoverySurvivorHeal up from dying stateEndurance for 6/7/8 secondsSelf-pickup once per roundEnduranceGrants Endurance after healing from dying state and allows one self-pickup per round.
DesperateDesperate is for players who want a better chance to escape a carry. It is narrow, but the trigger matters when the killer is trying to spike you.Carry escape helpSurvivorAfter being picked up by the killer10/15/20% wiggle progressionOnly after pickupWiggle progressGives instant wiggle progress when the killer picks you up.
FlowstateFlowstate is a clean chase perk for window routes. It helps when one faster vault can deny a hit, but it needs a real window path to matter.Fast vault upgradeSurvivorFast window vault while active
  • 20% quicker vault
  • 70/60/50 second cooldown
Cooldown 70/60/50 secondsFaster vault animationMakes a fast window vault quicker with a special animation, then goes on cooldown.
Group ProjectGroup Project rewards teaming on the same generator. It can push an objective faster, but duplicate users do not stack the perk.Grouped generator repairSurvivorRepair the same generator with other survivors3/5/7% repair speed per survivor on the same generatorDoes not stack with itself from multiple usersShared repair speed boostBoosts generator repair speed for grouped survivors and shares the effect.
High KarmaHigh Karma rewards making the first rescue. It can save you later, but the anti-heal drawback means the self-save is not a free full reset.Self-unspike after rescueSurvivorAfter you unspike another survivorAnti-heal after self-unspike for 90/75/60 secondsFirst self-unspike onlyAnti-heal after self-unspikeAfter rescuing someone, lets you self-unspike once later but applies anti-heal afterward.
Intense WorkoutIntense Workout is a rescue tempo perk. It makes the unspike faster and helps the saved survivor move away before pressure returns.Faster unspikeSurvivorUnspike a survivor
  • 40/45/50% faster unspike
  • 10% speed boost for 8 seconds
-Rescued survivor speed boostSpeeds up unspiking and gives the rescued survivor a short speed boost.
Iron TranquilityIron Tranquility makes you harder to track while spiked. It is defensive value for players who expect the killer to camp information around rescue states.Spike stealthSurvivorWhile on the spikeBlood pool lifetime reduced by 3/4/5 secondsOnly while spikedAura hidden from killerHides your aura while spiked and shortens the lifetime of your blood pools.
No Pain No GainNo Pain No Gain is a risky self-recovery perk. It removes blood pools and lets you recover yourself, but permanent injury makes every chase more dangerous.Permanent injury recoverySurvivorAlways active with permanent injury20/25/30% self recovery speed boostYou become permanently injured
  • Self recovery
  • no blood pools
Trades permanent injury for self-recovery, no blood pools, and faster recovery speed.
On Screen FearOn Screen Fear rewards staying productive near danger. It is useful when the killer is close, but it drops in value once you are actually in chase.Terror-radius efficiencySurvivorInside terror radius but not in chase
  • 1/2/3% movement
  • 5/8/10% healing and repairing
Stops mattering once chase startsMovement, healing, and repair boostGives small movement and action boosts while near the killer but not being chased.
Partners In CrimePartners In Crime is a duo objective perk. It rewards staying calm near the killer, but chase pressure or time away from repairs burns the tokens down.Duo repair tokensSurvivorTwo survivors stay in terror radius for 15 seconds while not in chaseUp to 3 tokens; 2/3/4% repair speed per tokenLose a token every 25 seconds while not repairing and lose one when entering chaseRepair speed tokensBuilds repair-speed tokens with a nearby teammate inside terror radius, then loses tokens when pressure changes.
Second WindSecond Wind helps after a rescue, especially against repeat pressure. It does not prevent the spike, but it gives more time to escape after the save.Post-unspike protectionSurvivorAfter you are unspikedEndurance duration +15/20/25 secondsRequires being unspikedEndurance extensionExtends Endurance after another survivor unspikes you.

section

Killer aura and generator pressure

4 items

These perks help killers find grouped survivors, read high-progress objectives, and connect spike pressure to generator patrols. They are built around map information rather than direct damage.

All Seeing Eye

All Seeing Eye punishes grouped objective pressure. It helps the killer notice when survivors are rushing the same generator.

Role
Grouped generator tracking
Side
Killer
trigger
Two survivors work one generator for 5 seconds
level values
Cooldown 60/50/40 seconds
cooldown / limit
3 second generator aura reveal
status effect
  • Loud noise notification
  • generator aura reveal
effect summary
Alerts the killer and reveals the generator when two survivors stack on it.

Eyes of Hell

Eyes of Hell helps killers read loop routes before survivors use them. It is strongest against window-heavy chases and pallet paths.

Role
Loop route tracking
Side
Killer
trigger
Survivor performs a vault
level values
Aura range 80/90/100 studs; cooldown 60/50/40 seconds
cooldown / limit
Cooldown 60/50/40 seconds
status effect
  • Pallet/window aura reveal
  • slowness
effect summary
Shows loop structures and slows survivors briefly after they vault.

King's Scourge

King's Scourge is heavy generator pressure. It is best when survivors are close to finishing objectives and one failed check can swing the repair back.

Role
High-progress generator punish
Side
Killer
trigger
A generator reaches 90% progress once
level values
  • 9/12/15 special skill checks
  • 5/10/15 seconds repair penalty on failed check
cooldown / limit
Once per generator
status effect
  • Loud sound
  • generator pause
  • Vulnerable
  • regression
effect summary
Turns near-finished generators into a skill-check trap with regression and survivor punishment on failure.

Trade Off

Trade Off turns rescue pressure into map information. It helps killers connect spike saves to generator patrol decisions.

Role
Cursed spike information
Side
Killer
trigger
Trial start and survivor saves from normal spikes
level values
Highest-progress generator aura reveal for 4/8/12 seconds
cooldown / limit
Starts with 2 cursed spikes
status effect
  • Cursed spike aura
  • generator aura reveal
effect summary
Creates cursed spikes and reveals high-progress generator information when survivors interact with spike states.
ImageNameDescriptionRoleSidetriggerlevel valuescooldown / limitstatus effecteffect summary
All Seeing EyeAll Seeing Eye punishes grouped objective pressure. It helps the killer notice when survivors are rushing the same generator.Grouped generator trackingKillerTwo survivors work one generator for 5 secondsCooldown 60/50/40 seconds3 second generator aura reveal
  • Loud noise notification
  • generator aura reveal
Alerts the killer and reveals the generator when two survivors stack on it.
Eyes of HellEyes of Hell helps killers read loop routes before survivors use them. It is strongest against window-heavy chases and pallet paths.Loop route trackingKillerSurvivor performs a vaultAura range 80/90/100 studs; cooldown 60/50/40 secondsCooldown 60/50/40 seconds
  • Pallet/window aura reveal
  • slowness
Shows loop structures and slows survivors briefly after they vault.
King's ScourgeKing's Scourge is heavy generator pressure. It is best when survivors are close to finishing objectives and one failed check can swing the repair back.High-progress generator punishKillerA generator reaches 90% progress once
  • 9/12/15 special skill checks
  • 5/10/15 seconds repair penalty on failed check
Once per generator
  • Loud sound
  • generator pause
  • Vulnerable
  • regression
Turns near-finished generators into a skill-check trap with regression and survivor punishment on failure.
Trade OffTrade Off turns rescue pressure into map information. It helps killers connect spike saves to generator patrol decisions.Cursed spike informationKillerTrial start and survivor saves from normal spikesHighest-progress generator aura reveal for 4/8/12 secondsStarts with 2 cursed spikes
  • Cursed spike aura
  • generator aura reveal
Creates cursed spikes and reveals high-progress generator information when survivors interact with spike states.

section

Killer anti-heal and debuffs

2 items

These perks punish rescue and healing patterns with anti-heal, Vulnerable, blood pools, and aura pressure. They fit killers who keep survivors injured and force risky resets.

Deep Wound

Deep Wound makes cursed spike saves hurt more. It is pressure for killers who want rescues to create a healing problem afterward.

Role
Cursed spike anti-heal
Side
Killer
trigger
Survivor is unspiked from a cursed spike
level values
Anti-heal for 20/30/40 seconds
cooldown / limit
3 cursed spikes spawn
status effect
  • Anti-heal
  • 100% more blood pools
effect summary
Spawns cursed spikes that punish rescues with anti-heal and more blood pools.

Exposure Therapy

Exposure Therapy is for killers who keep survivors injured and nearby. It makes rushed healing inside terror radius much riskier.

Role
Healing punish tokens
Side
Killer
trigger
Damage survivors, then survivors finish a heal in terror radius
level values
3/4/5 extra seconds of Vulnerable per token consumed
cooldown / limit
30 second cooldown; up to 8 tokens; consumes up to 4 tokens
status effect
  • Vulnerable
  • aura reveal
effect summary
Builds damage tokens, then punishes healing inside terror radius with Vulnerable and aura reveal.
ImageNameDescriptionRoleSidetriggerlevel valuescooldown / limitstatus effecteffect summary
Deep WoundDeep Wound makes cursed spike saves hurt more. It is pressure for killers who want rescues to create a healing problem afterward.Cursed spike anti-healKillerSurvivor is unspiked from a cursed spikeAnti-heal for 20/30/40 seconds3 cursed spikes spawn
  • Anti-heal
  • 100% more blood pools
Spawns cursed spikes that punish rescues with anti-heal and more blood pools.
Exposure TherapyExposure Therapy is for killers who keep survivors injured and nearby. It makes rushed healing inside terror radius much riskier.Healing punish tokensKillerDamage survivors, then survivors finish a heal in terror radius3/4/5 extra seconds of Vulnerable per token consumed30 second cooldown; up to 8 tokens; consumes up to 4 tokens
  • Vulnerable
  • aura reveal
Builds damage tokens, then punishes healing inside terror radius with Vulnerable and aura reveal.

section

Killer chase speed

2 items

These perks improve chase tempo through vault speed, haste, or survivor aura reveals. They help when the killer can turn a small speed edge into another hit.

Murderous Acrobatics

Murderous Acrobatics gives killers a chase tool around windows. It helps when a survivor expects the vault to buy more time than it actually does.

Role
Killer vault chase
Side
Killer
trigger
Vault a window in chase once every 60 seconds
level values
  • 30% faster vault
  • 3/4/5% haste for 4 seconds
cooldown / limit
Once every 60 seconds
status effect
  • Faster vault
  • Haste
effect summary
Lets the killer vault faster in chase and gain a short haste boost afterward.

Stage Fright

Stage Fright punishes information perks and items that reveal the killer. It can turn a survivor read into a faster chase if the reveal lasts long enough.

Role
Aura-reveal punish
Side
Killer
trigger
Your aura is revealed to a survivor
level values
5/6/7% speed boost for the reveal duration
cooldown / limit
Only while revealed
status effect
Speed boost
effect summary
Turns survivor aura reveals into a speed boost for the killer.
ImageNameDescriptionRoleSidetriggerlevel valuescooldown / limitstatus effecteffect summary
Murderous AcrobaticsMurderous Acrobatics gives killers a chase tool around windows. It helps when a survivor expects the vault to buy more time than it actually does.Killer vault chaseKillerVault a window in chase once every 60 seconds
  • 30% faster vault
  • 3/4/5% haste for 4 seconds
Once every 60 seconds
  • Faster vault
  • Haste
Lets the killer vault faster in chase and gain a short haste boost afterward.
Stage FrightStage Fright punishes information perks and items that reveal the killer. It can turn a survivor read into a faster chase if the reveal lasts long enough.Aura-reveal punishKillerYour aura is revealed to a survivor5/6/7% speed boost for the reveal durationOnly while revealedSpeed boostTurns survivor aura reveals into a speed boost for the killer.

section

Killer window and utility control

2 items

These perks make windows less safe by blocking routes or marking windows with Touch of Death. They reward killers who know which loops survivors want to reuse.

Containment

Containment is a route-control perk. It helps close off a window after the killer uses it, forcing survivors to find another path.

Role
Window block
Side
Killer
trigger
Killer vaults a window
level values
5/10/15% faster killer vault
cooldown / limit
Blocks the window for 16 seconds; killer can still vault it
status effect
Window block
effect summary
Speeds up killer vaults and blocks the window for survivors after vaulting.

Touch Of Death

Touch Of Death makes chosen windows dangerous for survivors. It rewards killers who know which routes survivors are likely to use next.

Role
Marked window trap
Side
Killer
trigger
Killer vaults a window to apply Touch of Death
level values
Vulnerable for 15/20/25 seconds
cooldown / limit
Up to 2 affected windows at the same time
status effect
  • Vulnerable
  • aura reveal
  • faster killer vault on affected windows
effect summary
Marks up to two windows. Survivors who vault a marked window become Vulnerable and briefly reveal aura.
ImageNameDescriptionRoleSidetriggerlevel valuescooldown / limitstatus effecteffect summary
ContainmentContainment is a route-control perk. It helps close off a window after the killer uses it, forcing survivors to find another path.Window blockKillerKiller vaults a window5/10/15% faster killer vaultBlocks the window for 16 seconds; killer can still vault itWindow blockSpeeds up killer vaults and blocks the window for survivors after vaulting.
Touch Of DeathTouch Of Death makes chosen windows dangerous for survivors. It rewards killers who know which routes survivors are likely to use next.Marked window trapKillerKiller vaults a window to apply Touch of DeathVulnerable for 15/20/25 secondsUp to 2 affected windows at the same time
  • Vulnerable
  • aura reveal
  • faster killer vault on affected windows
Marks up to two windows. Survivors who vault a marked window become Vulnerable and briefly reveal aura.

How perk levels change a build

Many perk effects show three values. In Violence District, those values follow the perk level order from yellow to green to red, with red carrying the strongest listed value. That matters because a perk can feel weak at a lower level but become a real build piece once the higher value shortens a cooldown, extends a reveal, improves a speed boost, or raises an action bonus.

How to pick perks by side and role

Start with the side you actually play, then pick the role you trigger most often. A survivor who gets chased a lot should care about speed, vault, and warning perks before deep generator perks. A teammate-focused survivor gets more value from healing, unspiking, aura, and rescue perks. Killers should choose between finding survivors faster, punishing healing, slowing objectives, or making window routes less safe.

PlaystylePerk roles to check firstWhy it fits
Survivor chase and loopingSpeed, vault, pallet-stun, and killer-warning perksThese perks help create distance or react before the killer lands another hit.
Survivor supportHealing, unspiking, teammate aura, and rescue perksThese perks help teammates recover, reset, or survive after spike pressure.
Survivor objective focusGenerator, action-speed, and aura-routing perksThese perks help repair smarter instead of wandering between objectives.
Killer trackingAura, noise, cursed spike, and generator-info perksThese perks turn survivor actions into patrol information.
Killer chase pressureVault, haste, window block, vulnerable, and anti-heal perksThese perks make safe routes and healing resets harder to rely on.

Where Screws and Emblems fit

Screws are tied to leveling perks and items, while Emblems are tied to buying shop perks. That makes perk choice part of the same loadout budget as items and cosmetics. Spend into perks you can trigger often; a high-value effect does not help much if it only activates in a situation you rarely create.

Mistakes that waste strong perks

Do not choose only by the biggest number. Some perks are endgame-only, some need a pallet stun or fast vault, and some stop working while Winded is active. Killer perks can also depend on survivors grouping, healing inside terror radius, finishing generators, or using windows. The best perk is usually the one that matches your normal round habits, not the one with the flashiest value.

FAQ

Q.

How many perks are in Violence District?

There are 45 listed perks: 35 survivor perks and 10 killer perks.

Q.

What do the three numbers on many perk effects mean?

The three numbers are the perk's level values. Violence District lists them in yellow, green, and red order, from the lowest listed value to the most prestigious value.

Q.

Which currency is connected to perks?

Screws are used to level perks and items, while Emblems are used for shop perks and some other shop purchases.

Q.

Which perk type should a new player try first?

New survivors usually get clearer value from speed, healing, warning, or simple rescue perks. New killers usually get clearer value from tracking, generator pressure, chase speed, or window-control perks.

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