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  4. Tools and Weapons

All 114 Tools and Weapons in The Long Dark and How to Get Them

Updated on November 1, 2026 (3 days ago)

The Long Dark is a survival game set in a frozen wilderness in northern Canada, where the main threats are cold, hunger, and wildlife. Your tools and weapons are how you deal with all three. Hand tools let you chop firewood, cut up furniture for materials, and open locked doors and cars, while guns, bows, and a distress pistol help you hunt and keep predators away. Fire starters, lights, cooking and fishing gear, and repair supplies cover the rest, and most of it wears down with use.

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Showing 85 of 114 items.

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Category

Weapons

20 items

Barb's Rifle

A durable .303 rifle variant with a custom stock.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
4.5
Capacity (rounds)
10
Condition Loss
1.125% per shot
How to Get It
One spawns per world at a random listed location in Coastal Highway, including Quonset Garage, nearby fishing huts, Train Unloading or Rockfall.

Bear Spear

A defensive spear used to brace against a bear in WINTERMUTE.

Category
Weapons
Content
Base game
Mode
WINTERMUTE only
Weight (kg)
4
How to Get It
Restored from the Broken Bear Spear in WINTERMUTE Episode Two by forging a Spear Head at the Maintenance Yard Forge.

Broken Bear Spear

A damaged WINTERMUTE spear that can be repaired with a spear head.

Category
Weapons
Content
Base game
Mode
WINTERMUTE only
Weight (kg)
3.75
How to Get It
Found hanging over the fireplace in the Hunting Lodge during WINTERMUTE Episode Two.

Bunker Rifle

A compact rifle variant with a light composite stock.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
1.5
Capacity (rounds)
10
Condition Loss
4% per shot
How to Get It
Trade with the Trader after completing Sutherland’s fourth Special Request; it can then be ordered again.

Bushcraft Bow

A crafted bow variant unlocked through a blueprint from the Trader.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
0.5
Damage Bonus (%)
25
Condition Loss
1.6% per shot
How to Get It
Unlock its blueprint from the Trader after Sutherland’s Tale, then craft at a Work Bench from 2 Green Birch Saplings and 2 Cured Gut using a knife or hatchet.

Curator's Rifle

A rifle variant built for accurate shots at long range.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
4
Capacity (rounds)
10
Condition Loss
1.325% per shot
How to Get It
One spawns per world at a random listed location in Ash Canyon, often beside a corpse at High Meadow, the Gold Mine or Wolf’s Jaw Overlook.

Distress Pistol

A flare gun that fires signal shells and can deter predators.

Category
Weapons
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
0.4
Capacity (rounds)
1
Condition Loss
4% per shot
How to Get It
Rare loot, usually inside an orange Emergency Kit case with Flare Shells or beside a corpse.

Forester's Revolver

A revolver variant known for its high durability.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
1.5
Capacity (rounds)
6
Condition Loss
0.75% per shot
How to Get It
One spawns in Bleak Inlet’s mountain area at a random listed location near Pensive Lookout or Echo One Radio Tower.

Hunter's Revolver

A heavier revolver variant with longer range.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
1.75
Capacity (rounds)
6
Condition Loss
1% per shot
How to Get It
Found only in a Hunter-type Prepper Cache, among the cache’s hunting gear and furs.

Hunting Rifle

A bolt-action rifle for hunting wildlife at range.

Category
Weapons
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
4
Capacity (rounds)
10
Condition Loss
1.325% per shot
How to Get It
Found as loot at selected locations across Great Bear Island, including gun racks, containers, vehicles and beside corpses.

Noisemaker

A throwable explosive that draws or frightens nearby wildlife.

Category
Weapons
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
0.2
Damage
50
How to Get It
Find one in the Last Prospect Mine in Blackrock to unlock its Survival Mode blueprint, then craft at an Ammunition Workbench from 1 Recycled Can, 1 Cloth and 0.10 kg of Can of Gunpowder.

Revolver

A six-shot sidearm for defending against hostile wildlife.

Category
Weapons
Content
Base game
Mode
Survival Mode
Weight (kg)
1.5
Capacity (rounds)
6
Condition Loss
1% per shot
How to Get It
Found as loot in buildings, vehicles and near corpses; the Trader may offer one at 500 Trust outside Interloper and Misery.

Shotgun

A single-shot, break-action firearm found only in WINTERMUTE Episode 5.

Category
Weapons
Content
Base game
Mode
WINTERMUTE only
Weight (kg)
4
Capacity (rounds)
1
How to Get It
Found during the High Energy mission in WINTERMUTE Episode Five; one is in the Supply Room before leaving the Suzuki Radio Telescope facility.

Spear Head

A forged replacement head for the WINTERMUTE Bear Spear.

Category
Weapons
Content
Base game
Mode
WINTERMUTE only
Weight (kg)
0.5
How to Get It
Craft at the Maintenance Yard Forge in WINTERMUTE Episode Two from 2 Scrap Metal using a Heavy Hammer.

Sport Bow

A light bow variant that is more durable than the Survival Bow.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
0.35
Condition Loss
1.25% per shot
How to Get It
Two spawn per world: one at a random listed location in Forsaken Airfield and one beside a corpse in Langston Mine.

Stone

A throwable rock for stunning rabbits or distracting wildlife.

Category
Weapons
Content
Base game
Mode
Survival Mode
Weight (kg)
0.15
Condition Loss
No condition loss; reusable
How to Get It
Pick up loose stones from the ground outdoors across Great Bear Island.

Survival Bow

A craftable bow for hunting with reusable arrows.

Category
Weapons
Content
Base game
Mode
Survival Mode
Weight (kg)
0.5
Condition Loss
2% per shot
How to Get It
Craft at a Work Bench from 1 Cured Maple Sapling and 2 Cured Gut using a knife or hatchet; loose bows also spawn in many regions except Interloper and Misery.

Vaughn's Rifle

A light rifle variant with a faster action than the standard Hunting Rifle.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
3
Capacity (rounds)
10
Condition Loss
2% per shot
How to Get It
One spawns per world at a random listed location in or near Carter Hydro Dam and Winding River.

Warden's Revolver

A light revolver variant with a quick draw.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
1.25
Capacity (rounds)
6
Condition Loss
1% per shot
How to Get It
One spawns at a random listed location inside Blackrock Prison.

Woodwright's Bow

A crafted bow variant made at a master workbench.

Category
Weapons
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
0.75
Condition Loss
1% per shot
How to Get It
One spawns per world at a random listed location in Hushed River Valley.

Category

Ammunition

11 items

Broken Arrow

A damaged arrow that can be harvested for an arrowhead and feathers.

Category
Ammunition
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
0.15
How to Get It
Appears when a Simple Arrow breaks at 0% condition; broken arrows may also be found as loot near carcasses or hunting blinds.

Broken Fire Hardened Arrow

A damaged fire-hardened arrow that yields a crow feather when harvested.

Category
Ammunition
Content
Base game
Mode
Survival Mode
Weight (kg)
0.15
How to Get It
Appears when a Fire Hardened Arrow breaks at 0% condition; it can be harvested for one Crow Feather.

Broken Manufactured Arrow

A damaged manufactured arrow that cannot be harvested for parts.

Category
Ammunition
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
0.15
How to Get It
Appears when a Manufactured Arrow breaks at 0% condition; it cannot be repaired or harvested for parts.

Fire Hardened Arrow

A crafted arrow for the Survival Bow that can be reused after a shot.

Category
Ammunition
Content
Base game
Mode
Survival Mode
Weight (kg)
0.1
Condition Loss
7.5% snow; 47.5% flesh; 59.5% wood; 100% stone/metal per impact
How to Get It
Craft 3 at an active fire from 5 Sticks and 5 Crow Feathers, using a knife or hatchet.

Flare Shell

A signal shell fired from the Distress Pistol.

Category
Ammunition
Content
Base game
Mode
Survival Mode
Weight (kg)
0.05
Condition Loss
0.067% per day in storage
How to Get It
Found as loot, often in orange Emergency Kit cases with a Distress Pistol or near a pistol and a corpse.

Manufactured Arrow

A durable metal-headed arrow for bows.

Category
Ammunition
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
0.15
Damage Bonus (%)
12.5
Condition Loss
2% snow; 12% flesh; 15% wood; 27.5% stone/metal per impact
How to Get It
Trade with the Trader after completing his first Special Request; each trade uses 2 cured hides, 2 L of potable water and 2 Ptarmigan Down.

Revolver Ammunition

Cartridges used by the Revolver.

Category
Ammunition
Content
Base game
Mode
Survival Mode
Weight (kg)
0.02
How to Get It
Found as loot; craft at an Ammunition Workbench from 1 Bullet, 1 Revolver Shell Casing and 0.01 kg of Can of Gunpowder.

Rifle Ammunition

Cartridges used by the Hunting Rifle.

Category
Ammunition
Content
Base game
Mode
Survival Mode
Weight (kg)
0.02
How to Get It
Found as loot; craft at an Ammunition Workbench from 1 Bullet, 1 Rifle Shell Casing and 0.01 kg of Can of Gunpowder.

Shotgun Ammunition

A box of slugs for the WINTERMUTE shotgun.

Category
Ammunition
Content
Base game
Mode
WINTERMUTE only
Weight (kg)
0.02
How to Get It
Found at the second and third Geothermal Stations during WINTERMUTE Episode Five, in the High Energy mission.

Shotgun Shell Casing

An empty casing left after firing a WINTERMUTE shotgun slug.

Category
Ammunition
Content
Base game
Mode
WINTERMUTE only
Weight (kg)
0.01
How to Get It
Dropped on the ground when the Shotgun is reloaded after firing; unloading it in the backpack also returns the casing.

Simple Arrow

A crafted wooden arrow that can be reused after firing.

Category
Ammunition
Content
Base game
Mode
Survival Mode
Weight (kg)
0.15
Condition Loss
4% snow; 24% flesh; 30% wood; 55% stone/metal per impact
How to Get It
Craft at a Work Bench from 1 Arrowhead, 1 Arrow Shaft and 3 Crow Feathers; arrows may also appear in hunting blinds or near carcasses.

Category

Hand Tools

13 items

Bolt Cutters

A heavy tool for cutting bolts and chains in WINTERMUTE.

Category
Hand Tools
Content
Base game
Mode
WINTERMUTE only
Weight (kg)
1.5
How to Get It
Found during WINTERMUTE Episodes Three, Four and Five when required to cut through locked gates.

Cougar Claw Knife

A forged knife made with cougar materials for cutting and defense.

Category
Hand Tools
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
0.6
How to Get It
Craft at a Forge with a Heavy Hammer from 1 Cougar Claw, 3 Scrap Metal and 1 Cured Leather.

Hacksaw

A saw for harvesting saplings and breaking down metal objects.

Category
Hand Tools
Content
Base game
Mode
Survival Mode
Weight (kg)
1
How to Get It
Found as loot in buildings, tool containers and work areas; some can be traded from the Trader at higher Trust.

Hatchet

A chopping tool for branches, furniture, and some crafting tasks.

Category
Hand Tools
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
1.5
How to Get It
Found as loot in buildings, tool containers and work areas; the Trader may also offer one at 300 Trust outside Interloper and Misery.

Heavy Hammer

A heavy tool for forging equipment and breaking down furniture.

Category
Hand Tools
Content
Base game
Mode
Survival Mode
Weight (kg)
2
How to Get It
Found as loot near workbenches, forges and industrial equipment; the Trader may also offer one at 300 Trust outside Interloper and Misery.

Hunting Knife

A knife for harvesting carcasses, crafting, and animal struggles.

Category
Hand Tools
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
0.5
How to Get It
Found as loot in buildings, near work areas and by some corpses.

Improvised Hatchet

A forged hatchet made from scrap metal and a cured sapling.

Category
Hand Tools
Content
Base game
Mode
Survival Mode
Weight (kg)
1.75
How to Get It
Craft at a Forge from 5 Scrap Metal and 1 Cloth using a Heavy Hammer.

Improvised Knife

A forged knife made from scrap metal and a cured sapling.

Category
Hand Tools
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
0.75
How to Get It
Craft at a Forge from 3 Scrap Metal and 1 Cloth using a Heavy Hammer.

Prybar

A metal bar for opening locked containers and vehicle doors.

Category
Hand Tools
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
1
How to Get It
Found as loot in buildings and vehicles, often near locked doors, trunks and work areas.

Quality Tools

A tool set that speeds up crafting and equipment repairs.

Category
Hand Tools
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
0.75
How to Get It
Found as loot in tool chests, lockers and near workbenches; the Trader may offer them at 300 Trust.

Simple Tools

A basic tool set for crafting and repairing equipment.

Category
Hand Tools
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
1
How to Get It
Found as loot in tool chests, lockers and near workbenches.

Survival Knife

A rare knife variant acquired through the Trader.

Category
Hand Tools
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
0.75
How to Get It
Can be offered by the Trader after his third Special Request; it is unavailable through this trade on Interloper and Misery.

Whetstone

A sharpening stone for restoring the edges of blades.

Category
Hand Tools
Content
Base game
Mode
Survival Mode
Weight (kg)
0.1
How to Get It
Found as loot in tool containers and work areas; the Trader may offer one at 300 Trust.

Category

Fire Starting

18 items

Accelerant

A bottle of fire starter that makes a new fire more likely to catch.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.1
How to Get It
Found as loot in buildings and supply containers.

Book

A paper book that can be burned as fire fuel.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.5
How to Get It
Found as loot in homes, offices and other indoor locations.

Cardboard Matches

A common fire starter that can also provide a brief light.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.005
How to Get It
Found as loot in buildings and containers; more common than Wood Matches.

Cash

Paper money that can be used as tinder.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.05
How to Get It
Found as loot in buildings and containers.

Cat Tail Head

The seed head of a cat tail plant, used as tinder.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.05
How to Get It
Harvest from a Cat Tail plant growing beside freshwater lakes, streams, rivers or ponds; each plant yields one head.

Cedar Firewood

A light piece of firewood that burns for a shorter time than fir.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.5
How to Get It
Harvest from downed Cedar Limbs with a hatchet or hacksaw; loose pieces also appear in buildings, firewood bins, near campfires and corpses.

Coal

A dense fuel that burns hot and for a long time.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.3
How to Get It
Pick up loose pieces found abundantly in mines and some caves, and rarely along streambeds; Cinder Hills Coal Mine and Langston Mine are major sources.

Fir Firewood

A heavy piece of firewood that burns longer than cedar.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
1
How to Get It
Harvest from downed Fir Limbs with a hatchet or hacksaw; loose pieces may also be found in structures and firewood bins.

Firelog

A manufactured fuel block that burns for a long time.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
2
How to Get It
Uncommon loot near indoor fireboxes, outside burned-out campfires and in Prepper Caches.

Firestriker

A compact fire-starting tool that works without a match supply.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.1
How to Get It
Rare loot found in buildings and supply containers; the Trader may offer one at 300 Trust outside Interloper and Misery.

Lantern Fuel

Kerosene for refilling lanterns or helping a fire catch.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.5
How to Get It
Found as loot, often in houses and cabins; it is also produced by cooking fish or harvesting fuel from a Storm Lantern.

Newsprint

A sheet of paper used as tinder.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.1
How to Get It
Found as loot in homes and other indoor locations.

Newsprint Roll

A roll of paper that can be broken into tinder sheets.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.1
How to Get It
Found as loot in homes and other indoor locations.

Reclaimed Wood

Wood salvaged from structures for fuel and crafting.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.25
How to Get It
Found near buildings and settlements, or harvested from furniture, crates and wooden structures.

Stack of Papers

A stack of paper that can be used as tinder.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.1
How to Get It
Found as loot in homes and other indoor locations.

Stick

A small branch that burns as firewood.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.15
How to Get It
Pick up loose sticks outdoors or harvest them from branches and scrub bushes.

Tinder Plug

A small tinder bundle used to help start a fire.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.05
How to Get It
Craft from a Stick, Newsprint, Newsprint Roll or Stack of Papers; cardboard boxes can also be broken down for plugs.

Wood Matches

A small box of matches for lighting fires and providing brief light.

Category
Fire Starting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.008
How to Get It
Found as loot in buildings and containers; less common than Cardboard Matches.

Category

Lighting

9 items

Crank Light

A hand-cranked light that works without an Aurora-powered battery.

Category
Lighting
Content
Base game
Mode
WINTERMUTE only
Weight (kg)
1
How to Get It
Found in the first mine area in Blackrock Foothills during Part Two of WINTERMUTE Episode Five; another appears later in the mine.

Flare

A handheld flare for light, fire starting, and keeping wolves at a distance.

Category
Lighting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.25
How to Get It
Found as loot across Great Bear Island, including buildings, caves and outdoor supply spots.

Flashlight

An Aurora-powered light that can also deter predators during an Aurora.

Category
Lighting
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
1
How to Get It
Found as loot in buildings, vehicles and industrial locations.

Magnifying Lens

A reusable lens that can start fires in clear outdoor weather.

Category
Lighting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.1
How to Get It
Rare loot in buildings; a confirmed spawn is in the Pleasant Valley Farmstead basement.

Marine Flare

A short-lived flare that can scare wolves and timberwolves.

Category
Lighting
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
0.25
How to Get It
Found as loot, especially in coastal regions and places with Timberwolves.

Miner's Flashlight

A heavier flashlight variant with a larger battery.

Category
Lighting
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
1.25
How to Get It
Found in the Far Range Branch Line or Zone of Contamination; one guaranteed spawn is in the Concentrator control room, except on Interloper.

Spelunker's Lantern

A fuel-efficient lantern variant with a dimmer beam.

Category
Lighting
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
1
How to Get It
One spawns per world in a set of caves in north-eastern Great Bear Island, including transition caves and caves in Timberwolf Mountain or Pleasant Valley.

Storm Lantern

A fuel-powered lantern that provides portable light and a little warmth.

Category
Lighting
Content
Base game
Mode
Survival Mode and WINTERMUTE
Weight (kg)
1
How to Get It
Found as loot in buildings, caves and other indoor locations; fuel can be harvested from it.

Torch

A burning stick pulled from a fire for portable light and fire starting.

Category
Lighting
Content
Base game
Mode
Survival Mode
Weight (kg)
0.3
How to Get It
Craft anywhere from 3 Sticks, 1 Cloth and 0.10 L of Lantern Fuel, or take one from an active fire.

Category

Cooking Gear

5 items

Can Opener

A small tool for opening canned food without spilling its contents.

Category
Cooking Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.25
How to Get It
Found as loot in kitchens and other residential buildings.

Cooking Pot

A pot for melting snow, boiling water, and cooking food.

Category
Cooking Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
1
How to Get It
Found as loot in houses and buildings with kitchens, often near wood-burning cooking stoves.

Cooking Skillet

A pan for cooking food over a fire.

Category
Cooking Gear
Content
Tales from the Far Territory
Mode
Survival Mode
Weight (kg)
1
How to Get It
Found as loot in kitchens and around cooking areas.

Insulated Flask

A portable flask that keeps stored drinks warm.

Category
Cooking Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.2
How to Get It
Found as loot, usually one per region at set spawn points; the Trader may offer the Sticker variant at higher Trust.

Recycled Can

A small container for melting snow, boiling water, and simple cooking.

Category
Cooking Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.15
How to Get It
One starts in the inventory; more can be recovered by emptying cans or found as loot near fireboxes and in kitchens.

Category

Fishing Gear

9 items

Fishing Bait

Bait that can improve the chance of catching larger fish.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.05
How to Get It
Process raw fish from the inventory to make bait; 30 minutes of in-game time passes.

Fishing Lure (Acorns)

A crafted acorn lure that improves ice-fishing odds.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.01
How to Get It
Craft at a Work Bench from 1 Scrap Metal, 1 Crow Feather and 1 Acorn.

Fishing Lure (Revolver Shell Casing)

A crafted casing lure that improves ice-fishing odds.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.01
How to Get It
Craft at a Work Bench from 1 Scrap Metal, 1 Crow Feather and 1 Revolver Shell Casing.

Fishing Lure (Wire Bundle)

A crafted wire lure that improves ice-fishing odds.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.01
How to Get It
Craft at a Work Bench from 1 Scrap Metal, 1 Crow Feather and 1 bundle of Wires.

Fishing Tackle

A hook-and-line set used for ice fishing and clothing repairs.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.02
How to Get It
Craft anywhere from 1 Hook and 1 Line; it can also be found as loot.

Fishing Tip-Up

A small trap left at an ice hole to catch fish over time.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.3
How to Get It
Craft at a Work Bench from 2 Sticks, 1 Cloth, 1 Scrap Metal and 1 Fishing Tackle.

Hook

A small metal hook used to make fishing tackle.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.01
How to Get It
Craft 3 at a Work Bench from 1 Scrap Metal.

Line

A length of cured gut used to make fishing tackle.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.01
How to Get It
Craft 2 at a Work Bench from 1 Cured Gut.

Simple Fishing Lure

A basic crafted lure that can improve ice-fishing odds.

Category
Fishing Gear
Content
Base game
Mode
Survival Mode
Weight (kg)
0.01
How to Get It
Craft at a Work Bench from 1 Scrap Metal.
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Hand Tools: What Each One Is For

Hand tools do most of the everyday work, from chopping firewood to getting into buildings. Each one has its own job, so most players carry several instead of relying on one. The hatchet is how you get firewood from trees, and it also breaks up furniture and branches. The hunting knife is quick and handles cloth and cardboard.

The hacksaw cuts through metal furniture, and it's how you get the scrap metal most repairs need. It also cuts open car batteries for lead. The prybar opens locked doors and cars, but it can't be repaired, so it has a limited life. The heavy hammer breaks furniture, and it's the only tool you can use to craft your own tools at a forge.

In a struggle with a wolf, the tool you're holding shapes how the fight goes. The hunting knife is fast but low on damage, though it reliably causes bleeding if you win. The hatchet hits hard at a medium pace, the prybar sits in the middle on both, and the heavy hammer is slow but powerful. A knife and a hacksaw cover most early needs, with a hatchet added for firewood and a prybar for locked doors and cars.

Guns and Bows: What Each One Is For

The hunting rifle is the main gun for hunting, and the revolver is mostly for defense, used to scare animals away. Both wear down with use, so guns need upkeep like any other tool. The Tales from the Far Territory expansion adds more rifle and revolver variants. The Hunter's Revolver has a longer barrel for more reach, while the Warden's Revolver is lighter and quicker to aim.

The bow is the quiet choice. Its shots are silent, so nearby animals often don't notice, and an arrow that hits causes bleeding, so the animal often bleeds out on its own. Simple arrows are the dependable option, and they work on all wildlife. They're made from birch saplings, which cure into shafts, and feathers, which turn up near carcasses that crows circle.

Fire-hardened arrows are the quick version, made at a campfire from cheaper materials. They're fragile, though, and they only work on small game like rabbits and ptarmigans. The distress pistol is a different kind of tool. It fires flares, and players rely on it to stop a bear that's charging, since flares make the bear stop short. Its main job is scaring predators off, not hunting, so save its shots for real danger.

How to Make Ammunition from Car Batteries

Rifle and revolver rounds start with car batteries. Not every vehicle has one, but when it does, a hacksaw cuts the battery apart to get scrap lead. The lead goes into the Ammunition Forge and comes out as bullets, and the Ammunition Work Bench turns those bullets into rifle or revolver ammunition. You'll find the bench in Bleak Inlet and Blackrock.

Gunsmithing is the skill behind all of this. A higher level gives you better rounds with fewer misfires, and working at the bench and forge and reading research books all raise it.

Fire Starters and Lights

Fire keeps you warm and lets you cook, so the starter in your pack matters. Matches are the everyday option, but each attempt uses one up whether or not it works. The firestriker is the strongest starter, but it can't be repaired and it's very rare, so save it for when you really need it.

The magnifying lens never wears out, but it only works outdoors in clear, sunny weather. Accelerant and gunpowder greatly improve your odds, and gunpowder only lasts for a limited number of uses. Light is limited too, so use it carefully. A lit flare gives off light and keeps wolves at a distance, but it burns out after a while.

The Flashlight and Miner's Flashlight don't use batteries you can swap. Their batteries only recharge during an aurora or glimmer fog, so they work for a while after one. Glimmer fog is the daytime version of the aurora, added by the Tales from the Far Territory expansion. Lanterns burn lantern fuel, a kind of kerosene. Storm lanterns can be topped up from a jerry can or a bottle of lantern fuel, and bottles turn up often in houses and cabins. You can also make fuel by cooking fish.

Cooking and Fishing Gear

Cooking gear turns raw meat and fish into food you can eat. Fishing starts with an open hole in the ice, which you clear before you can fish. Fishing tackle does the catching, and a lure attached to it improves your odds at rarer fish. Lures are made from wire, revolver shell casings, or acorns, and wire bundles give the best odds for rare fish but are the hardest to find.

The fishing tip-up is the hands-off option. You set it over a hole, and when a fish bites, it tips toward the hole and scrap-metal chimes ring so you know to come check. Each catch means clearing the hole if needed, retrieving the tip-up, and setting it again. It's built at a workbench from sticks, cloth, scrap metal, and fishing tackle, and it works best alongside fishing by hand rather than in place of it.

Repair and Crafting

Tools wear down as you use them, and once an item wears all the way out, it can't be repaired anymore. Most repairs use scrap metal, which mostly comes from cutting up metal furniture with a hacksaw. You also need a repair kit, either simple tools or quality tools, and quality tools give a better chance of success and a faster repair. A failed attempt still uses up metal, so have enough on hand before you start. The heavy hammer is the exception, since fir firewood repairs it instead.

Whetstones sharpen blades like hatchets and knives, while sewing kits and fishing tackle handle clothing.

Research Books and Skills

Research books are a quick way to build skills, and they only show up in Survival mode. Each title trains one skill, and the list covers archery, carcass harvesting, cooking, fire-starting, ice fishing, mending, gunsmithing, and both rifle and revolver shooting. The Frontier Shooting Guide and Advanced Guns Guns Guns! train rifle, while the Small Arms Handbook trains the revolver.

Reading takes in-game time, and you can break it into several sessions. Duplicate copies are scattered across the map, and each copy gives its own bonus, so you can read the same title more than once. Skill progress is lost when you die, so it's worth reading books early in a run. Books can also be burned to start a fire, but other materials make better tinder, so reading is usually the better use.

FAQ

Q.

Can you throw a flare to stop a charging bear?

No. Throwing a flare at a charging bear does nothing, so the distress pistol is the tool that works.

Q.

Can a Milling Machine repair a gun?

Yes. During an aurora, a Milling Machine repairs tools, including firearms, using only scrap metal, so it's a useful option when you don't have a repair kit.

Q.

What happens if your fishing line snaps?

The lure attached to your tackle is lost, and you have to craft a new one. It's worth carrying spare materials if you fish often.

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  • RegionsEvery region in The Long Dark, from Mystery Lake on Great Bear Island to the Far Territory maps, with difficulty, connecting routes and where to start.
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  • Food and DrinkEvery food and drink item in The Long Dark, from canned food and teas to cooked meat, fish and Frontier Cooking meals, with calories, hydration and vitamin C.
  • Crafting RecipesEvery crafting recipe in The Long Dark, from bandages and bows to forged tools, ammunition and safehouse furniture, with materials, stations and crafting times.
  • AnimalsEvery huntable animal in The Long Dark, from rabbits and deer to wolves, bears and cougars, with meat, hides and guts per carcass and how each one behaves.
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