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  4. Crafting Recipes

All 97 Crafting Recipes and Their Materials in The Long Dark

Updated on November 1, 2026 (3 days ago)

In The Long Dark, you're on your own in the frozen wilderness, and crafting is how you turn what you find into clothing, tools, bandages and bullets. Every crafting recipe asks for certain materials and a certain place to work, whether that's your own hands, a lit fire, a work bench or a forge. Once you know which station a recipe needs, the whole system starts to make sense.

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Showing 60 of 97 items.

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Crafting Station

Anywhere

23 items

Acorn Grounds

Ground acorns used to brew Acorn Coffee.

Station
Anywhere
Yield
1
Materials
4 × Acorns (Cooked); or 1 × Acorns (Cooked - Large Portion)
Tool Requirement
Heavy Hammer
Crafting Time
10 to 15 minutes
Availability
Base game

Prepared Acorns

Shelled acorns ready to cook or grind into grounds.

Station
Anywhere
Yield
1
Materials
1 × Acorns
Tool Requirement
-
Crafting Time
10 minutes
Availability
Base game

Prepared Acorns (Large Portion)

Four shelled acorns grouped into one cooking portion.

Station
Anywhere
Yield
1
Materials
4 × Prepared Acorns
Tool Requirement
-
Crafting Time
1 minute
Availability
Base game

Bandage

Two cloth bandages for stopping blood loss.

Station
Anywhere
Yield
2
Materials
1 × Cloth
Tool Requirement
-
Crafting Time
10 minutes
Availability
Base game

Carved Bear Figurine

A small carved wooden bear for a safehouse.

Station
Anywhere
Yield
1
Materials
1 × Cedar Firewood
Tool Requirement
Woodworking Tools
Crafting Time
4 hours
Availability
Base game

Carved Cougar Figurine

A small carved wooden cougar for a safehouse.

Station
Anywhere
Yield
1
Materials
1 × Cedar Firewood
Tool Requirement
Woodworking Tools
Crafting Time
4 hours
Availability
Base game

Carved Wolf Figurine

A small carved wooden wolf for a safehouse.

Station
Anywhere
Yield
1
Materials
1 × Cedar Firewood
Tool Requirement
Woodworking Tools
Crafting Time
4 hours
Availability
Base game

Decorative Art

A long rectangular framed mountain scene made from wood pieces.

Station
Anywhere
Yield
1
Materials
2 × Fir Firewood; 1 × Cedar Firewood; 1 × Reclaimed Wood
Tool Requirement
Woodworking Tools
Crafting Time
5 hours
Availability
Base game

Decorative Art

A round framed mountain scene with trees made from wood pieces.

Station
Anywhere
Yield
1
Materials
2 × Fir Firewood; 1 × Cedar Firewood; 1 × Reclaimed Wood
Tool Requirement
Woodworking Tools
Crafting Time
5 hours
Availability
Base game

Decorative End Table

A small wooden end table for a safehouse.

Station
Anywhere
Yield
1
Materials
6 × Cedar Firewood
Tool Requirement
Woodworking Tools
Crafting Time
5 hours
Availability
Base game

Fishing Tackle

A hook and line for ice fishing or mending clothing.

Station
Anywhere
Yield
1
Materials
1 × Hook; 1 × Line
Tool Requirement
-
Crafting Time
10 minutes
Availability
Base game

Furniture Workbench

A portable station for building safehouse furniture.

Station
Anywhere
Yield
1
Materials
10 × Cedar Firewood
Tool Requirement
Woodworking Tools
Crafting Time
4 hours
Availability
Base game

Improvised Down Bedroll

A warmer bedroll made with ptarmigan down.

Station
Anywhere
Yield
1
Materials
1 × Bedroll; 3 × Cloth; 10 × Ptarmigan Down
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
3 to 6 hours
Availability
Tales from the Far Territory

Improvised Hand Wraps

Cloth hand coverings that add a little warmth.

Station
Anywhere
Yield
1
Materials
4 × Cloth
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
37 minutes to 1 hour
Availability
Base game

Improvised Head Wrap

A cloth head covering for extra warmth.

Station
Anywhere
Yield
1
Materials
2 × Cloth
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
30 to 48 minutes
Availability
Base game

Improvised Insulation

A down-filled base layer that adds warmth.

Station
Anywhere
Yield
1
Materials
4 × Cloth; 5 × Ptarmigan Down
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
1 hour with a Sewing Kit; 2 hours with Fishing Tackle
Availability
Tales from the Far Territory

Old Man's Beard Wound Dressing

A lichen dressing used to treat infection risk.

Station
Anywhere
Yield
1
Materials
3 × Old Man's Beard Lichen
Tool Requirement
-
Crafting Time
15 minutes
Availability
Base game

Prepared Birch Bark

Dried birch bark for brewing restorative tea.

Station
Anywhere
Yield
1
Materials
2 × Birch Bark
Tool Requirement
-
Crafting Time
5 minutes
Availability
Base game

Prepared Burdock

A prepared root for brewing burdock tea.

Station
Anywhere
Yield
1
Materials
1 × Burdock Root
Tool Requirement
-
Crafting Time
15 minutes
Availability
Base game

Prepared Reishi Mushrooms

Prepared mushrooms for brewing medicinal tea.

Station
Anywhere
Yield
1
Materials
2 × Reishi Mushroom
Tool Requirement
-
Crafting Time
15 minutes
Availability
Base game

Prepared Rose Hips

Prepared rose hips for brewing medicinal tea.

Station
Anywhere
Yield
1
Materials
24 × Rose Hip
Tool Requirement
-
Crafting Time
15 minutes
Availability
Base game

Tinder Plug

Small tinder for starting a fire.

Station
Anywhere
Yield
2 or 4
Materials
1 × Newsprint (yields 2); or 1 × Newsprint Roll (yields 4); or 1 × Stack of Papers (yields 2); or 1 × Stick (yields 2)
Tool Requirement
-
Crafting Time
5 to 10 minutes
Availability
Base game

Torch

A hand-held firebrand made from a stick, cloth, and lantern fuel.

Station
Anywhere
Yield
1
Materials
3 × Stick; 1 × Cloth; 0.10 L × Lantern Fuel
Tool Requirement
-
Crafting Time
15 minutes
Availability
Base game

Crafting Station

Active Fire

1 items

Fire Hardened Arrow

Three wooden arrows with hardened points for small game.

Station
Active Fire
Yield
3
Materials
5 × Stick; 5 × Crow Feather
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
22 to 45 minutes
Availability
Base game

Crafting Station

Work Bench

27 items

Arrow Shaft

Three cured shafts used to make arrows.

Station
Work Bench
Yield
3
Materials
1 × Cured Birch Sapling
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
30 to 60 minutes
Availability
Base game

Bear Hide Rug

A heavy animal-hide rug for a safehouse floor.

Station
Work Bench
Yield
1
Materials
1 × Cured Deer Hide; 1 × Cured Black Bear Hide; 2 × Cured Gut
Tool Requirement
Quality Tools
Crafting Time
8 hours
Availability
Base game

Bear Skin Bedroll

A warm bedroll made from bear hide, cloth, and gut.

Station
Work Bench
Yield
1
Materials
2 × Cured Black Bear Hide; 5 × Cloth; 6 × Cured Gut
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
17 hours 30 minutes to 35 hours
Availability
Base game

Bearskin Coat

A warm coat made from bear hides.

Station
Work Bench
Yield
1
Materials
2 × Cured Black Bear Hide; 4 × Cured Gut
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
30 to 60 hours
Availability
Base game

Bushcraft Bow

A trader-unlocked bow made from green birch and gut.

Station
Work Bench
Yield
1
Materials
2 × Green Birch Sapling; 2 × Cured Gut
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
5 hours
Availability
Tales from the Far Territory

Cougar Hide Wrap

A head wrap made from cougar hide.

Station
Work Bench
Yield
1
Materials
1 × Cured Cougar Hide; 2 × Cured Gut
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
11 hours 40 minutes to 18 hours 40 minutes
Availability
Tales from the Far Territory

Deerskin Boots

Warm boots made from deer hide.

Station
Work Bench
Yield
1
Materials
2 × Cured Deer Hide; 4 × Cured Gut
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
12 hours 30 minutes to 20 hours
Availability
Base game

Deerskin Pants

Warm pants made from deer hide.

Station
Work Bench
Yield
1
Materials
3 × Cured Deer Hide; 4 × Cured Gut
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
12 hours 30 minutes to 20 hours
Availability
Base game

Fishing Lure (Acorns)

An acorn lure that improves rare-fish catches.

Station
Work Bench
Yield
1
Materials
1 × Scrap Metal; 1 × Crow Feather; 1 × Acorns
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
25 to 50 minutes
Availability
Base game

Fishing Lure (Revolver Shell Casing)

A shell-casing lure that improves rare-fish catches.

Station
Work Bench
Yield
1
Materials
1 × Scrap Metal; 1 × Crow Feather; 1 × Revolver Shell Casing
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
25 to 50 minutes
Availability
Base game

Fishing Lure (Wire Bundle)

A wire lure with a strong rare-fish bonus.

Station
Work Bench
Yield
1
Materials
1 × Scrap Metal; 1 × Crow Feather; 1 × Wires
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
25 to 50 minutes
Availability
Tales from the Far Territory

Fishing Tip-Up

An automatic ice-fishing trap that catches fish while placed in a hole.

Station
Work Bench
Yield
1
Materials
2 × Stick; 1 × Cloth; 1 × Scrap Metal; 1 × Fishing Tackle
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
20 to 40 minutes
Availability
Base game

Hook

Three scrap-metal hooks for fishing tackle.

Station
Work Bench
Yield
3
Materials
1 × Scrap Metal
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
10 to 20 minutes
Availability
Base game

Improvised Crampons

Handmade crampons that improve footing on steep, icy ground.

Station
Work Bench
Yield
1
Materials
4 × Scrap Metal; 2 × Cured Leather
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
2 to 4 hours
Availability
Base game

Line

Two lines made from cured gut.

Station
Work Bench
Yield
2
Materials
1 × Cured Gut
Tool Requirement
-
Crafting Time
15 minutes
Availability
Base game

Moose-Hide Cloak

A warm outer layer made from moose hide.

Station
Work Bench
Yield
1
Materials
1 × Cured Moose Hide; 4 × Cured Gut
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
16 hours 40 minutes to 33 hours 20 minutes
Availability
Base game

Moose-Hide Satchel

A moose-hide pouch that increases carry capacity.

Station
Work Bench
Yield
1
Materials
1 × Cured Moose Hide; 2 × Cured Gut
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
10 to 16 hours
Availability
Base game

Rabbitskin Hat

A warm hat made from rabbit pelts.

Station
Work Bench
Yield
1
Materials
3 × Cured Rabbit Pelt; 1 × Cured Gut
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
3 hours 30 minutes to 5 hours 36 minutes
Availability
Base game

Rabbitskin Mitts

Warm mitts made from rabbit pelts.

Station
Work Bench
Yield
1
Materials
4 × Cured Rabbit Pelt; 2 × Cured Gut
Tool Requirement
One of: Sewing Kit, or Fishing Tackle.
Crafting Time
5 to 8 hours
Availability
Base game

Simple Arrow

A bow arrow assembled from a shaft, arrowhead, and feathers.

Station
Work Bench
Yield
1
Materials
1 × Arrowhead; 1 × Arrow Shaft; 3 × Crow Feather
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
45 to 90 minutes
Availability
Base game

Simple Fishing Lure

A scrap-metal lure that improves rare-fish catches.

Station
Work Bench
Yield
1
Materials
1 × Scrap Metal
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
15 to 30 minutes
Availability
Base game

Snare

A simple trap for catching rabbits.

Station
Work Bench
Yield
1
Materials
1 × Cured Gut; 1 × Reclaimed Wood
Tool Requirement
Optional: Simple Tools or Quality Tools; crafting also works without them.
Crafting Time
15 to 30 minutes
Availability
Base game

Survival Bow

A handmade bow built from cured maple and gut.

Station
Work Bench
Yield
1
Materials
1 × Cured Maple Sapling; 2 × Cured Gut
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
5 to 10 hours
Availability
Base game

Travois

A drag sled for hauling supplies across snow.

Station
Work Bench
Yield
1
Materials
1 × Cured Deer Hide; 2 × Cured Gut; 4 × Cured Maple Sapling
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
3 to 6 hours
Availability
Tales from the Far Territory

Wolfskin Coat

A warm coat made from wolf pelts.

Station
Work Bench
Yield
1
Materials
4 × Cured Wolf Pelt; 4 × Cured Gut
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
25 to 50 hours
Availability
Base game

Wolfskin Hat

A warm hat made from wolf pelt and gut.

Station
Work Bench
Yield
1
Materials
1 × Cured Wolf Pelt; 2 × Cured Gut
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
16 hours 40 minutes
Availability
Tales from the Far Territory

Wolfskin Pants

Warm pants made from wolf pelts.

Station
Work Bench
Yield
1
Materials
4 × Cured Wolf Pelt; 3 × Cured Gut
Tool Requirement
One of: Hunting Knife, or Improvised Knife, or Cougar Claw Knife, or Survival Knife, or Hatchet, or Improvised Hatchet.
Crafting Time
29 hours 10 minutes
Availability
Tales from the Far Territory

Crafting Station

Forge

4 items

Arrowhead

Two forged metal points for making simple arrows.

Station
Forge
Yield
2
Materials
1 × Scrap Metal
Tool Requirement
Heavy Hammer
Crafting Time
1 hour
Availability
Base game

Cougar Claw Knife

A hunting-knife variant fitted with a cougar claw.

Station
Forge
Yield
1
Materials
1 × Cougar Claw; 3 × Scrap Metal; 1 × Cured Leather
Tool Requirement
Heavy Hammer
Crafting Time
3 hours 40 minutes
Availability
Tales from the Far Territory

Improvised Hatchet

A basic hatchet forged from scrap metal and cloth.

Station
Forge
Yield
1
Materials
5 × Scrap Metal; 1 × Cloth
Tool Requirement
Heavy Hammer
Crafting Time
4 hours
Availability
Base game

Improvised Knife

A basic knife forged from scrap metal and cloth.

Station
Forge
Yield
1
Materials
3 × Scrap Metal; 1 × Cloth
Tool Requirement
Heavy Hammer
Crafting Time
3 hours
Availability
Base game

Crafting Station

Ammunition Work Bench

4 items

Can of Gunpowder

A can of black powder used to reload ammunition.

Station
Ammunition Work Bench
Yield
1
Materials
1 × Stump Remover; 1 × Dusting Sulfur; 2 × Charcoal
Tool Requirement
-
Crafting Time
30 minutes
Availability
Base game

Revolver Ammunition

A single cartridge for a revolver, loaded at the Ammunition Workbench.

Station
Ammunition Work Bench
Yield
1
Materials
1 × Bullet; 1 × Revolver Shell Casing; 0.01 kg × Can of Gunpowder
Tool Requirement
-
Crafting Time
5 minutes
Availability
Base game

Rifle Ammunition

A single cartridge for a rifle, loaded at the Ammunition Workbench.

Station
Ammunition Work Bench
Yield
1
Materials
1 × Bullet; 1 × Rifle Shell Casing; 0.01 kg × Can of Gunpowder
Tool Requirement
-
Crafting Time
5 minutes
Availability
Base game

Noisemaker

A loud explosive used to distract wildlife.

Station
Ammunition Work Bench
Yield
1
Materials
1 × Recycled Can; 1 × Cloth; 0.10 kg × Can of Gunpowder
Tool Requirement
-
Crafting Time
30 minutes
Availability
Base game

Crafting Station

Ammunition Forge

1 items

Bullet

Six cast bullets for making ammunition.

Station
Ammunition Forge
Yield
6
Materials
1 × Scrap Lead
Tool Requirement
-
Crafting Time
1 hour
Availability
Base game
Prev12Next

How Crafting Works in The Long Dark

Crafting is how you make the things you need out of materials you gather yourself. Almost nothing is handed to you, so nearly every ingredient has to come from the land or from taking apart things you find.

To start a craft, open the crafting menu from the survival menu. Every tool and ingredient has to be in your inventory before you begin, so it pays to gather everything first. You also need enough light to work, so plan your crafting around daylight or a light source.

Where to Craft: Anywhere, Fire, Work Bench and Furniture Work Bench

Some recipes need no station at all. Fishing tackle, bandages, wound dressings, tinder plugs and torches can be made wherever you happen to be, which matters when you're far from shelter. A lit fire is the next option, though only a short list of items can be made there, and the fire-hardened arrow is one of them.

Most of the recipes that keep you alive need a work bench. It has a vice and comes in metal and wood versions, and it's where you make clothing, bedrolls, arrows and bows. You use the right tool for the job at the bench, such as a knife for bedrolls and bows or a sewing kit for fur clothing.

The furniture work bench is a separate station for furniture and decorations, and it only works with woodworking tools. Most of these pieces are about making a safehouse feel lived in, so they can wait until the basics are covered.

Forging Metal Tools at the Forge

Forging is how you make metal tools, such as the improvised knife and improvised hatchet. Every forge recipe needs a heavy hammer in your inventory, along with scrap metal and cloth. Forges are rare in the world, so a trip to one takes some planning.

Gather everything before you light the forge, since it burns fuel while you search for something you forgot. The fire also has to hold through the whole recipe, because the forge stops working once its fire goes out.

Ammunition Work Bench and Ammunition Forge

Ammunition has its own two stations, and you'll only find them in Bleak Inlet and Blackrock. The ammunition work bench turns dusting sulfur into a Can of Gunpowder, and it can also craft Noisemakers.

The ammunition forge sits beside it and casts bullets from scrap lead for the Hunting Rifle and Revolver. It casts as long as the forge is lit and fueled. Unlike a regular forge, it doesn't need extra heat to cast bullets.

Gunsmithing skill grows at these two stations and through research books, so they're the place to build it up if you use guns. Making Noisemakers doesn't raise that skill, but making the gunpowder for them does.

Curing Materials and Saving Time on Crafting

Some materials can't be used straight from the animal or plant. Pelts, hides, fresh gut and saplings must be cured first, and curing happens indoors, where the items dry over days or weeks. You can check how far along an item is just by looking at it, since it shows a percentage.

Good tools speed things up. Higher-quality knives, hatchets and sewing kits can cut crafting time, so upgrade them when you can. Improvised versions can handle everyday jobs, which leaves your better tools free for trips. Taking apart old shoes and shirts also gives you cured leather and cloth.

Which Crafting Recipes Matter Most

Early on, clothing matters most, because staying warm is what keeps you alive. Most fur clothing needs a sewing kit or fishing tackle, so get one of those first. Bandages and wound dressings come next, since injuries are one of the quickest ways to get into trouble.

Tinder plugs and torches matter for keeping a fire going and seeing in the dark. Fishing tackle is your route to fish, and arrows and bows are how you hunt.

Fire-hardened arrows are cheap and fine for rabbits and ptarmigans, but they wear out fast. Arrows with forged arrowheads are the better choice for bigger animals. Ammunition becomes important once you're carrying a rifle or revolver, and that's when the stations in Bleak Inlet and Blackrock are worth the trip.

FAQ

Q.

Can you craft without a workbench in The Long Dark?

Yes, but only for a small set of items. Open the crafting menu, and items you can't make yet show up grayed out until you have their ingredients. It's the quickest way to patch yourself up when you're out in the open.

Q.

How long does crafting take in The Long Dark?

It varies a lot, and some items take dozens of hours. For long jobs, you pick how long to work in each sitting and carry on over several days, as long as you still have all the parts. An unfinished piece does nothing in your inventory until it's complete.

Q.

Why won't my forge get hot enough?

Usually it's because you're feeding it only wood. Wood and sticks get the fire started and push it as hot as they can, but the forge needs more heat before it will craft anything, and only coal gets it there. Add coal once the wood and sticks have done what they can.

Q.

Do crafted items wear out?

Yes. Crafted items lose condition and can break, just like anything you find. Clothing can be repaired, but bows and arrows can't, so when they're worn out you'll need to make new ones.

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