Weapons are the main damage path in Survive Zombie Arena. The useful comparison is where the gun comes from, what it costs, when it unlocks, and whether it solves your current wave problem.
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unlock stage
Starter and early Armory weapons
These are the weapons most players see first in the Armory. Use them to stabilize the opening waves, then move up once the current slot starts falling behind.
Pistol
-
- Rarity
- Common
- Role
- Starter sidearm
- type
- Secondary / Ballistic
- source
- Armory / Wave 1
- price
- Free
- damage
- 15
- DPS
- 37/sec
- crate chance
- -
Revolver
-
- Rarity
- Uncommon
- Role
- Early high-hit sidearm
- type
- Secondary / Ballistic
- source
- Armory / Wave 1
- price
- 650 Credits
- damage
- 45
- DPS
- 50/sec
- crate chance
- -
Dual Pistols
-
- Rarity
- Uncommon
- Role
- Fast early sidearm
- type
- Secondary / Ballistic
- source
- Armory / Wave 1
- price
- 650 Credits
- damage
- 25
- DPS
- 155/sec
- crate chance
- -
SMG
-
- Rarity
- Common
- Role
- Cheap close-range spray
- type
- Primary / Ballistic
- source
- Armory / Wave 1
- price
- 750 Credits
- damage
- 18
- DPS
- 187/sec
- crate chance
- -
Shotgun
-
- Rarity
- Common
- Role
- Early crowd control
- type
- Primary / Ballistic
- source
- Armory / Wave 1
- price
- Free
- damage
- 80
- DPS
- 133/sec
- crate chance
- -
Combat Shotgun
-
- Rarity
- Uncommon
- Role
- Wave 5 pack control
- type
- Primary / Ballistic
- source
- Armory / Wave 5
- price
- 1,500 Credits
- damage
- 150
- DPS
- 275/sec
- crate chance
- -
Rifle
-
- Rarity
- Common
- Role
- Starter range and steady DPS
- type
- Primary / Ballistic
- source
- Armory / Wave 1
- price
- Free
- damage
- 35
- DPS
- 666/sec
- crate chance
- -
Burst Rifle
-
- Rarity
- Rare
- Role
- Early rifle upgrade
- type
- Primary / Ballistic
- source
- Armory / Wave 5
- price
- 2,500 Credits
- damage
- 40
- DPS
- 800/sec
- crate chance
- -
AK-47
-
- Rarity
- Rare
- Role
- Early-mid assault rifle
- type
- Primary / Ballistic
- source
- Armory / Wave 10
- price
- 3,500 Credits
- damage
- 60
- DPS
- 900/sec
- crate chance
- -
Sniper
-
- Rarity
- Rare
- Role
- Single-target elite focus
- type
- Primary / Ballistic
- source
- Armory / Wave 18
- price
- 10,000 Credits
- damage
- 320
- DPS
- 250/sec
- crate chance
- -
| Image | Name | Rarity | Role | type | source | price | damage | DPS | crate chance |
|---|---|---|---|---|---|---|---|---|---|
| Pistol | Common | Starter sidearm | Secondary / Ballistic | Armory / Wave 1 | Free | 15 | 37/sec | - | |
| Revolver | Uncommon | Early high-hit sidearm | Secondary / Ballistic | Armory / Wave 1 | 650 Credits | 45 | 50/sec | - | |
| Dual Pistols | Uncommon | Fast early sidearm | Secondary / Ballistic | Armory / Wave 1 | 650 Credits | 25 | 155/sec | - | |
| SMG | Common | Cheap close-range spray | Primary / Ballistic | Armory / Wave 1 | 750 Credits | 18 | 187/sec | - | |
| Shotgun | Common | Early crowd control | Primary / Ballistic | Armory / Wave 1 | Free | 80 | 133/sec | - | |
| Combat Shotgun | Uncommon | Wave 5 pack control | Primary / Ballistic | Armory / Wave 5 | 1,500 Credits | 150 | 275/sec | - | |
| Rifle | Common | Starter range and steady DPS | Primary / Ballistic | Armory / Wave 1 | Free | 35 | 666/sec | - | |
| Burst Rifle | Rare | Early rifle upgrade | Primary / Ballistic | Armory / Wave 5 | 2,500 Credits | 40 | 800/sec | - | |
| AK-47 | Rare | Early-mid assault rifle | Primary / Ballistic | Armory / Wave 10 | 3,500 Credits | 60 | 900/sec | - | |
| Sniper | Rare | Single-target elite focus | Primary / Ballistic | Armory / Wave 18 | 10,000 Credits | 320 | 250/sec | - |
unlock stage
High-wave Credit and F2P weapons
These weapons are bigger Credit or wave goals. Minigun, Gumdrop Blaster, Arctic Striker, and World Ender are the rows to compare once your run needs late-wave damage instead of another early sidegrade.
Flamethrower
-
- Rarity
- Epic
- Role
- Close-range pack burn
- type
- Primary / Elemental
- source
- Armory / Wave 20
- price
- 25,000 Credits
- damage
- 15
- DPS
- 1,000/sec
- crate chance
- -
Heavy Rifle
-
- Rarity
- Rare
- Role
- Heavy mid-run damage
- type
- Primary / Ballistic
- source
- Armory / Wave 25
- price
- 75,000 Credits
- damage
- 250
- DPS
- 1,722/sec
- crate chance
- -
Minigun
-
- Rarity
- Epic
- Role
- Free sustained lane clear
- type
- Primary / Heavy
- source
- Armory / Wave 30
- price
- Free
- damage
- 45
- DPS
- 3,033/sec
- crate chance
- -
Gumdrop Blaster
-
- Rarity
- Legendary
- Role
- Late-wave slow and AoE pressure
- type
- Primary / Heavy
- source
- Armory / Wave 45
- price
- 500,000 Credits
- damage
- 400
- DPS
- 4,687/sec
- crate chance
- -
Arctic Striker
-
- Rarity
- Legendary
- Role
- Freeze control and late-wave DPS
- type
- Primary / Energy
- source
- Armory / Wave 50
- price
- 1,000,000 Credits
- damage
- 400
- DPS
- 6,000/sec
- crate chance
- -
World Ender
-
- Rarity
- Mythic
- Role
- High-wave F2P Mythic damage
- type
- Primary / Heavy
- source
- Armory / Wave 100
- price
- 3,500,000 Credits
- damage
- 1,200
- DPS
- 12,000/sec
- crate chance
- -
| Image | Name | Rarity | Role | type | source | price | damage | DPS | crate chance |
|---|---|---|---|---|---|---|---|---|---|
| Flamethrower | Epic | Close-range pack burn | Primary / Elemental | Armory / Wave 20 | 25,000 Credits | 15 | 1,000/sec | - | |
| Heavy Rifle | Rare | Heavy mid-run damage | Primary / Ballistic | Armory / Wave 25 | 75,000 Credits | 250 | 1,722/sec | - | |
| Minigun | Epic | Free sustained lane clear | Primary / Heavy | Armory / Wave 30 | Free | 45 | 3,033/sec | - | |
| Gumdrop Blaster | Legendary | Late-wave slow and AoE pressure | Primary / Heavy | Armory / Wave 45 | 500,000 Credits | 400 | 4,687/sec | - | |
| Arctic Striker | Legendary | Freeze control and late-wave DPS | Primary / Energy | Armory / Wave 50 | 1,000,000 Credits | 400 | 6,000/sec | - | |
World Ender | World Ender | Mythic | High-wave F2P Mythic damage | Primary / Heavy | Armory / Wave 100 | 3,500,000 Credits | 1,200 | 12,000/sec | - |
unlock stage
VIP and Robux weapons
VIP and Robux weapons are optional shortcut routes. Their price and access restrictions matter as much as their damage because most players still need a stable free-to-play weapon path.
USP-S
-
- Rarity
- Rare
- Role
- VIP sidearm upgrade
- type
- Secondary / Ballistic
- source
- VIP Shop
- price
- 500 Credits + VIP Gamepass
- damage
- 25
- DPS
- 142/sec
- crate chance
- -
MP5
-
- Rarity
- Rare
- Role
- VIP SMG upgrade
- type
- Primary / Ballistic
- source
- VIP Shop
- price
- 1,000 Credits + VIP Gamepass
- damage
- 22
- DPS
- 200/sec
- crate chance
- -
Santito's Golden AK-47
-
- Rarity
- Legendary
- Role
- VIP high-DPS assault rifle
- type
- Primary / Ballistic
- source
- VIP Shop
- price
- 20,000 Credits + VIP Gamepass
- damage
- 90
- DPS
- 4,500/sec
- crate chance
- -
Plasma Gun
-
- Rarity
- Epic
- Role
- Premium energy damage
- type
- Primary / Energy
- source
- Robux Shop
- price
- 159 Robux
- damage
- 350
- DPS
- 5,000/sec
- crate chance
- -
Galactic Weaver
-
- Rarity
- -
- Role
- Premium galactic weapon
- type
- Primary / Energy
- source
- Robux Shop
- price
- 479 Robux
- damage
- -
- DPS
- -
- crate chance
- -
| Image | Name | Rarity | Role | type | source | price | damage | DPS | crate chance |
|---|---|---|---|---|---|---|---|---|---|
| USP-S | Rare | VIP sidearm upgrade | Secondary / Ballistic | VIP Shop | 500 Credits + VIP Gamepass | 25 | 142/sec | - | |
| MP5 | Rare | VIP SMG upgrade | Primary / Ballistic | VIP Shop | 1,000 Credits + VIP Gamepass | 22 | 200/sec | - | |
| Santito's Golden AK-47 | Legendary | VIP high-DPS assault rifle | Primary / Ballistic | VIP Shop | 20,000 Credits + VIP Gamepass | 90 | 4,500/sec | - | |
| Plasma Gun | Epic | Premium energy damage | Primary / Energy | Robux Shop | 159 Robux | 350 | 5,000/sec | - | |
| Galactic Weaver | - | Premium galactic weapon | Primary / Energy | Robux Shop | 479 Robux | - | - | - |
unlock stage
Lava Crate weapons
Lava Crate weapons are chance rolls with fire, piercing, explosive, or heavy damage themes. Read the crate chance before judging the DPS, because the best rolls are not guaranteed.
Ember SMG
-
- Rarity
- Epic
- Role
- Burn damage over time
- type
- Primary / Elemental
- source
- Lava Crate
- price
- Crate roll
- damage
- 350
- DPS
- 5,343/sec
- crate chance
- 45%
Lava Rifle
-
- Rarity
- Epic
- Role
- Stacking lava rifle damage
- type
- Primary / Elemental
- source
- Lava Crate
- price
- Crate roll
- damage
- 550
- DPS
- 8,716/sec
- crate chance
- 30%
Corebreaker
-
- Rarity
- Epic
- Role
- Piercing line damage
- type
- Primary / Heavy
- source
- Lava Crate
- price
- Crate roll
- damage
- 1,200
- DPS
- 3,774/enemy
- crate chance
- 15%
Lava Bow
-
- Rarity
- -
- Role
- Explosive arrow AoE
- type
- Ranged / Explosive
- source
- Lava Crate
- price
- Crate roll
- damage
- -
- DPS
- 4,320/enemy
- crate chance
- 6%
Inferno Minigun
-
- Rarity
- -
- Role
- Rare premium burn pressure
- type
- Primary / Heavy
- source
- Lava Crate
- price
- Crate roll
- damage
- -
- DPS
- 54,875/sec
- crate chance
- 1%
Lava Gatling
-
- Rarity
- Legendary
- Role
- Ultra-rare sustained boss damage
- type
- Primary / Heavy
- source
- Lava Crate
- price
- Crate roll
- damage
- 1,100
- DPS
- 105,600/sec
- crate chance
- 0.1%
| Image | Name | Rarity | Role | type | source | price | damage | DPS | crate chance |
|---|---|---|---|---|---|---|---|---|---|
Ember SMG | Ember SMG | Epic | Burn damage over time | Primary / Elemental | Lava Crate | Crate roll | 350 | 5,343/sec | 45% |
Lava Rifle | Lava Rifle | Epic | Stacking lava rifle damage | Primary / Elemental | Lava Crate | Crate roll | 550 | 8,716/sec | 30% |
Corebreaker | Corebreaker | Epic | Piercing line damage | Primary / Heavy | Lava Crate | Crate roll | 1,200 | 3,774/enemy | 15% |
Lava Bow | Lava Bow | - | Explosive arrow AoE | Ranged / Explosive | Lava Crate | Crate roll | - | 4,320/enemy | 6% |
Inferno Minigun | Inferno Minigun | - | Rare premium burn pressure | Primary / Heavy | Lava Crate | Crate roll | - | 54,875/sec | 1% |
Lava Gatling | Lava Gatling | Legendary | Ultra-rare sustained boss damage | Primary / Heavy | Lava Crate | Crate roll | 1,100 | 105,600/sec | 0.1% |
unlock stage
Galactic Crate weapons
Galactic Crate weapons are rarer energy and melee-style rolls. The strongest rows have very low listed odds, so treat them as chase weapons rather than normal progression.
Cosmic Pistol
-
- Rarity
- -
- Role
- Galactic sidearm roll
- type
- Secondary / Energy
- source
- Galactic Crate
- price
- Crate roll
- damage
- -
- DPS
- 5,760/sec
- crate chance
- 7%
Quasar
-
- Rarity
- -
- Role
- Galactic energy damage
- type
- Primary / Energy
- source
- Galactic Crate
- price
- Crate roll
- damage
- -
- DPS
- 12,090/sec
- crate chance
- 4%
Pulsar
-
- Rarity
- Legendary
- Role
- High-DPS galactic roll
- type
- Primary / Energy
- source
- Galactic Crate
- price
- Crate roll
- damage
- 3,200
- DPS
- 38,092/sec
- crate chance
- 2%
Void Scythe
-
- Rarity
- Epic
- Role
- Rare melee-energy roll
- type
- Melee / Energy
- source
- Galactic Crate
- price
- Crate roll
- damage
- 2,500
- DPS
- 9,821/sec
- crate chance
- 0.5%
Interstellar
-
- Rarity
- Mythic
- Role
- Mythic galactic beam damage
- type
- Primary / Energy
- source
- Galactic Crate
- price
- Crate roll
- damage
- 5,000
- DPS
- 36,000/sec
- crate chance
- 0.03%
| Image | Name | Rarity | Role | type | source | price | damage | DPS | crate chance |
|---|---|---|---|---|---|---|---|---|---|
Cosmic Pistol | Cosmic Pistol | - | Galactic sidearm roll | Secondary / Energy | Galactic Crate | Crate roll | - | 5,760/sec | 7% |
Quasar | Quasar | - | Galactic energy damage | Primary / Energy | Galactic Crate | Crate roll | - | 12,090/sec | 4% |
Pulsar | Pulsar | Legendary | High-DPS galactic roll | Primary / Energy | Galactic Crate | Crate roll | 3,200 | 38,092/sec | 2% |
Void Scythe | Void Scythe | Epic | Rare melee-energy roll | Melee / Energy | Galactic Crate | Crate roll | 2,500 | 9,821/sec | 0.5% |
Interstellar | Interstellar | Mythic | Mythic galactic beam damage | Primary / Energy | Galactic Crate | Crate roll | 5,000 | 36,000/sec | 0.03% |
How weapons work during a run
Survive Zombie Arena starts you on a basic sidearm path, then pushes you toward stronger Armory slots as waves get denser. The simple early route is Pistol into Shotgun-style crowd control, then Rifle or Burst Rifle for steadier mid-wave damage. Heavy and energy weapons become more important once ordinary zombies stop dying quickly and elites start forcing the team to hold chokepoints.
The Armory uses four weapon slots. The first slot is for pistol-style weapons, the second covers Shotgun and SMG options, and the later slots move into automatic, heavy, and higher-damage weapons. Treat each slot as a role choice: sidearm safety, close crowd control, mid-range pressure, or late-wave carry damage.
How to buy weapons in the Armory
- Earn enough Credits by surviving waves and clearing zombies.
- Open the Armory and choose the weapon slot you want to improve.
- Scroll to the Unowned section for that slot.
- Select the weapon you want, then use the listed price button to buy it.
- Equip the weapon from the Owned section before starting or continuing your run.
Do not buy every cheap sidegrade just because it is available. A better route is to solve the next wave problem first: Shotgun or Combat Shotgun for early packs, Rifle/Burst Rifle/AK-47 for steadier mid-wave fire, then Minigun, Gumdrop Blaster, Arctic Striker, or World Ender once your run can support bigger goals.
How to upgrade weapons
Weapon upgrades happen at Mr. Santito's Upgrade Shop. Earn Credits from waves, visit the shop, pick the weapon you want to improve, and pay the listed upgrade price. Upgrade the weapon you are actually using to clear waves before spending on a weapon that will sit in another slot.
A safe upgrade rule is simple: keep your current damage high enough that your team is not getting overwhelmed, then save for the next meaningful unlock. If enemies are reaching your barricades too fast, upgrade the weapon already covering that lane. If your damage is fine but your next slot opens soon, save instead of over-upgrading a short-term gun.
How to read premium and crate weapons
VIP, Robux, Lava Crate, and Galactic Crate weapons are separated from normal Armory progression because they do not answer the same question. A VIP or Robux weapon can be a shortcut, but it is not required for a free-to-play route. Crate weapons are chance-based, so the crate chance matters as much as the DPS number.
Lava Crate weapons are mostly fire, piercing, or heavy damage rolls. Galactic Crate weapons are rarer energy or melee-style rolls with much lower odds at the top end. Open crates when you are comfortable with the chance, not when you need a guaranteed upgrade for the next wave.
FAQ
How do you buy weapons in Survive Zombie Arena?
Earn Credits from waves, open the Armory, choose a weapon slot, scroll to Unowned, select the weapon, buy it with the listed price, then equip it from Owned.
How do you upgrade weapons?
Go to Mr. Santito's Upgrade Shop during a run, select the weapon you want to improve, and pay the listed upgrade price. Upgrade the weapon carrying your current wave before chasing a weapon you cannot use yet.
What weapon should beginners get first?
Use the starter Pistol long enough to build Credits, then move into Shotgun or Combat Shotgun for early packs. Rifle, Burst Rifle, and AK-47 are safer mid-wave upgrades once zombies need steadier damage.
Are Robux or VIP weapons required?
No. VIP and Robux weapons can speed up a route, but normal Armory weapons still cover the main progression path. Do not buy premium weapons just to skip learning the early slots.
What do Lava Crate and Galactic Crate chances mean?
The chance is the listed roll odds for that crate weapon. A high-DPS crate weapon can still be a poor immediate plan if its chance is tiny and you need guaranteed damage now.
Why are some weapon images missing?
Some crate and high-wave weapons do not have clean item art in current public sources. Those rows stay image-light instead of using guide thumbnails or unrelated screenshots.




