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All 32 Survive Zombie Arena Weapons and How to Get Them

Updated on May 29, 2026 (about 5 hours ago)

Weapons are the main damage path in Survive Zombie Arena. The useful comparison is where the gun comes from, what it costs, when it unlocks, and whether it solves your current wave problem.

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Unlock route

Starter and early Armory weapons

10 items

These are the weapons most players see first in the Armory. Use them to stabilize the opening waves, then move up once the current slot starts falling behind.

Pistol

Common

Pistol

Secondary / Ballistic • Armory / Wave 1

price
Free
availability
Current
damage
15
DPS
37/sec
role
Starter sidearm
Revolver

Uncommon

Revolver

Secondary / Ballistic • Armory / Wave 1

price
650 Credits
availability
Current
damage
45
DPS
50/sec
role
Early high-hit sidearm
Dual Pistols

Uncommon

Dual Pistols

Secondary / Ballistic • Armory / Wave 1

price
650 Credits
availability
Current
damage
25
DPS
155/sec
role
Fast early sidearm
SMG

Common

SMG

Primary / Ballistic • Armory / Wave 1

price
750 Credits
availability
Current
damage
18
DPS
187/sec
role
Cheap close-range spray
Shotgun

Common

Shotgun

Primary / Ballistic • Armory / Wave 1

price
Free
availability
Current
damage
80
DPS
133/sec
role
Early crowd control
Combat Shotgun

Uncommon

Combat Shotgun

Primary / Ballistic • Armory / Wave 5

price
1,500 Credits
availability
Current
damage
150
DPS
275/sec
role
Wave 5 pack control
Rifle

Common

Rifle

Primary / Ballistic • Armory / Wave 1

price
Free
availability
Current
damage
35
DPS
666/sec
role
Starter range and steady DPS
Burst Rifle

Rare

Burst Rifle

Primary / Ballistic • Armory / Wave 5

price
2,500 Credits
availability
Current
damage
40
DPS
800/sec
role
Early rifle upgrade
AK-47

Rare

AK-47

Primary / Ballistic • Armory / Wave 10

price
3,500 Credits
availability
Current
damage
60
DPS
900/sec
role
Early-mid assault rifle
Sniper

Rare

Sniper

Primary / Ballistic • Armory / Wave 18

price
10,000 Credits
availability
Current
damage
320
DPS
250/sec
role
Single-target elite focus
ImageNameRarityDetailspriceavailabilitydamageDPScrate chancerole
Pistol
PistolCommonSecondary / Ballistic • Armory / Wave 1FreeCurrent1537/secStarter sidearm
Revolver
RevolverUncommonSecondary / Ballistic • Armory / Wave 1650 CreditsCurrent4550/secEarly high-hit sidearm
Dual Pistols
Dual PistolsUncommonSecondary / Ballistic • Armory / Wave 1650 CreditsCurrent25155/secFast early sidearm
SMG
SMGCommonPrimary / Ballistic • Armory / Wave 1750 CreditsCurrent18187/secCheap close-range spray
Shotgun
ShotgunCommonPrimary / Ballistic • Armory / Wave 1FreeCurrent80133/secEarly crowd control
Combat Shotgun
Combat ShotgunUncommonPrimary / Ballistic • Armory / Wave 51,500 CreditsCurrent150275/secWave 5 pack control
Rifle
RifleCommonPrimary / Ballistic • Armory / Wave 1FreeCurrent35666/secStarter range and steady DPS
Burst Rifle
Burst RifleRarePrimary / Ballistic • Armory / Wave 52,500 CreditsCurrent40800/secEarly rifle upgrade
AK-47
AK-47RarePrimary / Ballistic • Armory / Wave 103,500 CreditsCurrent60900/secEarly-mid assault rifle
Sniper
SniperRarePrimary / Ballistic • Armory / Wave 1810,000 CreditsCurrent320250/secSingle-target elite focus

Unlock route

High-wave Credit and F2P weapons

6 items

These weapons are bigger Credit or wave goals. Minigun, Gumdrop Blaster, Arctic Striker, and World Ender are the rows to compare once your run needs late-wave damage instead of another early sidegrade.

Flamethrower

Epic

Flamethrower

Primary / Elemental • Armory / Wave 20

price
25,000 Credits
availability
Current
damage
15
DPS
1,000/sec
role
Close-range pack burn
Heavy Rifle

Rare

Heavy Rifle

Primary / Ballistic • Armory / Wave 25

price
75,000 Credits
availability
Current
damage
250
DPS
1,722/sec
role
Heavy mid-run damage
Minigun

Epic

Minigun

Primary / Heavy • Armory / Wave 30

price
Free
availability
Current
damage
45
DPS
3,033/sec
role
Free sustained lane clear
Gumdrop Blaster

Legendary

Gumdrop Blaster

Primary / Heavy • Armory / Wave 45

price
500,000 Credits
availability
Current
damage
400
DPS
4,687/sec
role
Late-wave slow and AoE pressure
Arctic Striker

Legendary

Arctic Striker

Primary / Energy • Armory / Wave 50

price
1,000,000 Credits
availability
Current
damage
400
DPS
6,000/sec
role
Freeze control and late-wave DPS
Image unavailable for World Ender

Mythic

World Ender

Primary / Heavy • Armory / Wave 100

price
3,500,000 Credits
availability
Current, source-backed
damage
1,200
DPS
12,000/sec
role
High-wave F2P Mythic damage
ImageNameRarityDetailspriceavailabilitydamageDPScrate chancerole
Flamethrower
FlamethrowerEpicPrimary / Elemental • Armory / Wave 2025,000 CreditsCurrent151,000/secClose-range pack burn
Heavy Rifle
Heavy RifleRarePrimary / Ballistic • Armory / Wave 2575,000 CreditsCurrent2501,722/secHeavy mid-run damage
Minigun
MinigunEpicPrimary / Heavy • Armory / Wave 30FreeCurrent453,033/secFree sustained lane clear
Gumdrop Blaster
Gumdrop BlasterLegendaryPrimary / Heavy • Armory / Wave 45500,000 CreditsCurrent4004,687/secLate-wave slow and AoE pressure
Arctic Striker
Arctic StrikerLegendaryPrimary / Energy • Armory / Wave 501,000,000 CreditsCurrent4006,000/secFreeze control and late-wave DPS
Image unavailable for World Ender
World EnderMythicPrimary / Heavy • Armory / Wave 1003,500,000 CreditsCurrent, source-backed1,20012,000/secHigh-wave F2P Mythic damage

Unlock route

VIP and Robux weapons

5 items

VIP and Robux weapons are optional shortcut routes. Their price and access restrictions matter as much as their damage because most players still need a stable free-to-play weapon path.

USP-S

Rare

USP-S

Secondary / Ballistic • VIP Shop

price
500 Credits + VIP Gamepass
availability
VIP Gamepass
damage
25
DPS
142/sec
role
VIP sidearm upgrade
MP5

Rare

MP5

Primary / Ballistic • VIP Shop

price
1,000 Credits + VIP Gamepass
availability
VIP Gamepass
damage
22
DPS
200/sec
role
VIP SMG upgrade
Santito's Golden AK-47

Legendary

Santito's Golden AK-47

Primary / Ballistic • VIP Shop

price
20,000 Credits + VIP Gamepass
availability
VIP Gamepass
damage
90
DPS
4,500/sec
role
VIP high-DPS assault rifle
Plasma Gun

Epic

Plasma Gun

Primary / Energy • Robux Shop

price
159 Robux
availability
Robux weapon
damage
350
DPS
5,000/sec
role
Premium energy damage
Galactic Weaver

Galactic Weaver

Primary / Energy • Robux Shop

price
479 Robux
availability
Robux weapon
role
Premium galactic weapon
ImageNameRarityDetailspriceavailabilitydamageDPScrate chancerole
USP-S
USP-SRareSecondary / Ballistic • VIP Shop500 Credits + VIP GamepassVIP Gamepass25142/secVIP sidearm upgrade
MP5
MP5RarePrimary / Ballistic • VIP Shop1,000 Credits + VIP GamepassVIP Gamepass22200/secVIP SMG upgrade
Santito's Golden AK-47
Santito's Golden AK-47LegendaryPrimary / Ballistic • VIP Shop20,000 Credits + VIP GamepassVIP Gamepass904,500/secVIP high-DPS assault rifle
Plasma Gun
Plasma GunEpicPrimary / Energy • Robux Shop159 RobuxRobux weapon3505,000/secPremium energy damage
Galactic Weaver
Galactic WeaverPrimary / Energy • Robux Shop479 RobuxRobux weaponPremium galactic weapon

Unlock route

Lava Crate weapons

6 items

Lava Crate weapons are chance rolls with fire, piercing, explosive, or heavy damage themes. Read the crate chance before judging the DPS, because the best rolls are not guaranteed.

Image unavailable for Ember SMG

Epic

Ember SMG

Primary / Elemental • Lava Crate

price
Crate roll
availability
Lava Crate
damage
350
DPS
5,343/sec
crate chance
45%
role
Burn damage over time
Image unavailable for Lava Rifle

Epic

Lava Rifle

Primary / Elemental • Lava Crate

price
Crate roll
availability
Lava Crate
damage
550
DPS
8,716/sec
crate chance
30%
role
Stacking lava rifle damage
Image unavailable for Corebreaker

Epic

Corebreaker

Primary / Heavy • Lava Crate

price
Crate roll
availability
Lava Crate
damage
1,200
DPS
3,774/enemy
crate chance
15%
role
Piercing line damage
Image unavailable for Lava Bow

Lava Bow

Ranged / Explosive • Lava Crate

price
Crate roll
availability
Lava Crate
DPS
4,320/enemy
crate chance
6%
role
Explosive arrow AoE
Image unavailable for Inferno Minigun

Inferno Minigun

Primary / Heavy • Lava Crate

price
Crate roll
availability
Lava Crate
DPS
54,875/sec
crate chance
1%
role
Rare premium burn pressure
Image unavailable for Lava Gatling

Legendary

Lava Gatling

Primary / Heavy • Lava Crate

price
Crate roll
availability
Lava Crate
damage
1,100
DPS
105,600/sec
crate chance
0.1%
role
Ultra-rare sustained boss damage
ImageNameRarityDetailspriceavailabilitydamageDPScrate chancerole
Image unavailable for Ember SMG
Ember SMGEpicPrimary / Elemental • Lava CrateCrate rollLava Crate3505,343/sec45%Burn damage over time
Image unavailable for Lava Rifle
Lava RifleEpicPrimary / Elemental • Lava CrateCrate rollLava Crate5508,716/sec30%Stacking lava rifle damage
Image unavailable for Corebreaker
CorebreakerEpicPrimary / Heavy • Lava CrateCrate rollLava Crate1,2003,774/enemy15%Piercing line damage
Image unavailable for Lava Bow
Lava BowRanged / Explosive • Lava CrateCrate rollLava Crate4,320/enemy6%Explosive arrow AoE
Image unavailable for Inferno Minigun
Inferno MinigunPrimary / Heavy • Lava CrateCrate rollLava Crate54,875/sec1%Rare premium burn pressure
Image unavailable for Lava Gatling
Lava GatlingLegendaryPrimary / Heavy • Lava CrateCrate rollLava Crate1,100105,600/sec0.1%Ultra-rare sustained boss damage

Unlock route

Galactic Crate weapons

5 items

Galactic Crate weapons are rarer energy and melee-style rolls. The strongest rows have very low listed odds, so treat them as chase weapons rather than normal progression.

Image unavailable for Cosmic Pistol

Cosmic Pistol

Secondary / Energy • Galactic Crate

price
Crate roll
availability
Galactic Crate listing
DPS
5,760/sec
crate chance
7%
role
Galactic sidearm roll
Image unavailable for Quasar

Quasar

Primary / Energy • Galactic Crate

price
Crate roll
availability
Galactic Crate listing
DPS
12,090/sec
crate chance
4%
role
Galactic energy damage
Image unavailable for Pulsar

Legendary

Pulsar

Primary / Energy • Galactic Crate

price
Crate roll
availability
Galactic Crate
damage
3,200
DPS
38,092/sec
crate chance
2%
role
High-DPS galactic roll
Image unavailable for Void Scythe

Epic

Void Scythe

Melee / Energy • Galactic Crate

price
Crate roll
availability
Galactic Crate
damage
2,500
DPS
9,821/sec
crate chance
0.5%
role
Rare melee-energy roll
Image unavailable for Interstellar

Mythic

Interstellar

Primary / Energy • Galactic Crate

price
Crate roll
availability
Galactic Crate
damage
5,000
DPS
36,000/sec
crate chance
0.03%
role
Mythic galactic beam damage
ImageNameRarityDetailspriceavailabilitydamageDPScrate chancerole
Image unavailable for Cosmic Pistol
Cosmic PistolSecondary / Energy • Galactic CrateCrate rollGalactic Crate listing5,760/sec7%Galactic sidearm roll
Image unavailable for Quasar
QuasarPrimary / Energy • Galactic CrateCrate rollGalactic Crate listing12,090/sec4%Galactic energy damage
Image unavailable for Pulsar
PulsarLegendaryPrimary / Energy • Galactic CrateCrate rollGalactic Crate3,20038,092/sec2%High-DPS galactic roll
Image unavailable for Void Scythe
Void ScytheEpicMelee / Energy • Galactic CrateCrate rollGalactic Crate2,5009,821/sec0.5%Rare melee-energy roll
Image unavailable for Interstellar
InterstellarMythicPrimary / Energy • Galactic CrateCrate rollGalactic Crate5,00036,000/sec0.03%Mythic galactic beam damage

How weapons work during a run

Survive Zombie Arena starts you on a basic sidearm path, then pushes you toward stronger Armory slots as waves get denser. The simple early route is Pistol into Shotgun-style crowd control, then Rifle or Burst Rifle for steadier mid-wave damage. Heavy and energy weapons become more important once ordinary zombies stop dying quickly and elites start forcing the team to hold chokepoints.

The Armory uses four weapon slots. The first slot is for pistol-style weapons, the second covers Shotgun and SMG options, and the later slots move into automatic, heavy, and higher-damage weapons. Treat each slot as a role choice: sidearm safety, close crowd control, mid-range pressure, or late-wave carry damage.

How to buy weapons in the Armory

  1. Earn enough Credits by surviving waves and clearing zombies.
  2. Open the Armory and choose the weapon slot you want to improve.
  3. Scroll to the Unowned section for that slot.
  4. Select the weapon you want, then use the listed price button to buy it.
  5. Equip the weapon from the Owned section before starting or continuing your run.

Do not buy every cheap sidegrade just because it is available. A better route is to solve the next wave problem first: Shotgun or Combat Shotgun for early packs, Rifle/Burst Rifle/AK-47 for steadier mid-wave fire, then Minigun, Gumdrop Blaster, Arctic Striker, or World Ender once your run can support bigger goals.

How to upgrade weapons

Weapon upgrades happen at Mr. Santito's Upgrade Shop. Earn Credits from waves, visit the shop, pick the weapon you want to improve, and pay the listed upgrade price. Upgrade the weapon you are actually using to clear waves before spending on a weapon that will sit in another slot.

A safe upgrade rule is simple: keep your current damage high enough that your team is not getting overwhelmed, then save for the next meaningful unlock. If enemies are reaching your barricades too fast, upgrade the weapon already covering that lane. If your damage is fine but your next slot opens soon, save instead of over-upgrading a short-term gun.

How to read premium and crate weapons

VIP, Robux, Lava Crate, and Galactic Crate weapons are separated from normal Armory progression because they do not answer the same question. A VIP or Robux weapon can be a shortcut, but it is not required for a free-to-play route. Crate weapons are chance-based, so the crate chance matters as much as the DPS number.

Lava Crate weapons are mostly fire, piercing, or heavy damage rolls. Galactic Crate weapons are rarer energy or melee-style rolls with much lower odds at the top end. Open crates when you are comfortable with the chance, not when you need a guaranteed upgrade for the next wave.

How to Use This Survive Zombie Arena Weapons List

Each weapon card shows the source first, because source tells you whether the weapon is a normal Armory buy, a VIP item, a Robux purchase, or a crate roll. Price is listed as Credits, Robux, Free, or Crate roll when current sources give a route. Damage and DPS use the current public weapon tables, while crate chance appears only for Lava and Galactic Crate rows. Role translates the number into the job the weapon fills during a run.

FAQ

Q.

How do you buy weapons in Survive Zombie Arena?

Earn Credits from waves, open the Armory, choose a weapon slot, scroll to Unowned, select the weapon, buy it with the listed price, then equip it from Owned.

Q.

How do you upgrade weapons?

Go to Mr. Santito's Upgrade Shop during a run, select the weapon you want to improve, and pay the listed upgrade price. Upgrade the weapon carrying your current wave before chasing a weapon you cannot use yet.

Q.

What weapon should beginners get first?

Use the starter Pistol long enough to build Credits, then move into Shotgun or Combat Shotgun for early packs. Rifle, Burst Rifle, and AK-47 are safer mid-wave upgrades once zombies need steadier damage.

Q.

Are Robux or VIP weapons required?

No. VIP and Robux weapons can speed up a route, but normal Armory weapons still cover the main progression path. Do not buy premium weapons just to skip learning the early slots.

Q.

What do Lava Crate and Galactic Crate chances mean?

The chance is the listed roll odds for that crate weapon. A high-DPS crate weapon can still be a poor immediate plan if its chance is tiny and you need guaranteed damage now.

Q.

Why are some weapon images missing?

Some crate and high-wave weapons do not have clean item art in current public sources. Those rows stay image-light instead of using guide thumbnails or unrelated screenshots.

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