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All 33 Artifacts in Survive Zombie Arena

Updated on (7 days ago)

Artifacts are the roguelite layer of Survive Zombie Arena: passive effects pulled from artifact crates that stack onto your run, from plain damage percentages at common up to mythic effects that rewrite how a wave plays. Rarity is the honest price tag, and slots are the budget.

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rarity

Common

8 items

Flat stat bread and butter that carries the early waves.

Attack Orb

A simple damage slot when you want more gun pressure without a timed proc.

Rarity
Common
Role
Gun damage
Trigger
Stat
Availability
Artifact Crate
Effect
Increases weapon and gun damage by 8%.

Combat Helmet

Raises your health ceiling. Pair it with healing when burst damage is ending runs.

Rarity
Common
Role
Survival
Trigger
Stat
Availability
Artifact Crate
Effect
Increases maximum health by 15%.

Energy Drink

A tempo slot for moving between lanes and shooting faster.

Rarity
Common
Role
Mobility and fire rate
Trigger
Stat
Availability
Artifact Crate
Effect
Increases movement speed and fire rate by 10%.

Kevlar Plate

Cuts incoming zombie damage instead of adding extra health.

Rarity
Common
Role
Damage reduction
Trigger
Stat
Availability
Artifact Crate
Effect
Reduces damage taken from zombies by 10%.

Lucky Coin

Use it when an event currency is the goal. It does not replace Credit farming Artifacts.

Rarity
Common
Role
Event resources
Trigger
Economy
Availability
Artifact Crate
Effect
Gives a 20% chance to earn event currency twice from a drop.

Recycler

A kill-linked Credit slot for long waves while expensive unlocks are still unpaid.

Rarity
Common
Role
Credit farming
Trigger
Economy
Availability
Artifact Crate
Effect
Gives a 20% chance to earn extra Credits after each zombie kill.

Sword

Adds hands-free nearby damage. Fixed damage loses value as zombie health climbs.

Rarity
Common
Role
Periodic damage
Trigger
Periodic
Availability
Artifact Crate
Effect
Summons a hovering sword that deals 30 damage to nearby zombies every 4 seconds.

Thorns

A retaliation option that should punish zombies for hitting you. Confirm the reflect still works on your patch.

Rarity
Common
Role
Retaliation
Trigger
Trigger
Availability
Artifact Crate
Effect
Zombies that hit you take 150% of the damage they deal.
ImageNameDescriptionRarityRoleTriggerAvailabilityEffect
Attack OrbA simple damage slot when you want more gun pressure without a timed proc.CommonGun damageStatArtifact CrateIncreases weapon and gun damage by 8%.
Combat HelmetRaises your health ceiling. Pair it with healing when burst damage is ending runs.CommonSurvivalStatArtifact CrateIncreases maximum health by 15%.
Energy DrinkA tempo slot for moving between lanes and shooting faster.CommonMobility and fire rateStatArtifact CrateIncreases movement speed and fire rate by 10%.
Kevlar PlateCuts incoming zombie damage instead of adding extra health.CommonDamage reductionStatArtifact CrateReduces damage taken from zombies by 10%.
Lucky CoinUse it when an event currency is the goal. It does not replace Credit farming Artifacts.CommonEvent resourcesEconomyArtifact CrateGives a 20% chance to earn event currency twice from a drop.
RecyclerA kill-linked Credit slot for long waves while expensive unlocks are still unpaid.CommonCredit farmingEconomyArtifact CrateGives a 20% chance to earn extra Credits after each zombie kill.
SwordAdds hands-free nearby damage. Fixed damage loses value as zombie health climbs.CommonPeriodic damagePeriodicArtifact CrateSummons a hovering sword that deals 30 damage to nearby zombies every 4 seconds.
ThornsA retaliation option that should punish zombies for hitting you. Confirm the reflect still works on your patch.CommonRetaliationTriggerArtifact CrateZombies that hit you take 150% of the damage they deal.

rarity

Uncommon

7 items

Adrenaline Surge

A proc-based speed bump after kills. Exact duration is not published in current lists.

Rarity
Uncommon
Role
Kill-triggered mobility
Trigger
Trigger
Availability
Artifact Crate
Effect
Each kill has a 5% chance to increase movement speed by 15% for a short time.

Blood Vial

Slow self-heal that needs a steady kill streak. Weak against burst damage that lands between procs.

Rarity
Uncommon
Role
Self-sustain
Trigger
Trigger
Availability
Artifact Crate
Effect
Restores 5 health after every 5 zombie kills.

Cryo Fuel

Adds occasional slow to gun hits. Useful when you already have a reliable lane weapon.

Rarity
Uncommon
Role
On-hit control
Trigger
Trigger
Availability
Artifact Crate
Effect
Guns have a 10% chance to slow zombies by 35%.

Dynamite

A packed-wave proc. It needs kills in a cluster before the explosion pays off.

Rarity
Uncommon
Role
Kill explosion
Trigger
Trigger
Availability
Artifact Crate
Effect
Each kill has a 5% chance to explode, dealing 25% of that zombie's maximum health to nearby enemies.

Iron Dagger

A single-target auto throw on a timer. Later-wave health makes the 10 damage a small chip.

Rarity
Uncommon
Role
Periodic damage
Trigger
Periodic
Availability
Artifact Crate
Effect
Throws a dagger at the nearest zombie every 4 seconds, dealing 10 damage.

Red Toolbox

The structure-build slot. It only matters if your class actually places turrets, barricades, or similar gear.

Rarity
Uncommon
Role
Structure support
Trigger
Special
Availability
Artifact Crate
Effect
Restores 25% health to deployed gear and increases that gear's health and damage by 25%.

Repulsor Orb

Pushes melee attackers off you when they connect. Exact range and cooldown are unpublished.

Rarity
Uncommon
Role
Melee spacing
Trigger
Trigger
Availability
Artifact Crate
Effect
Knocks melee zombies away when they attack you.
ImageNameDescriptionRarityRoleTriggerAvailabilityEffect
Adrenaline SurgeA proc-based speed bump after kills. Exact duration is not published in current lists.UncommonKill-triggered mobilityTriggerArtifact CrateEach kill has a 5% chance to increase movement speed by 15% for a short time.
Blood VialSlow self-heal that needs a steady kill streak. Weak against burst damage that lands between procs.UncommonSelf-sustainTriggerArtifact CrateRestores 5 health after every 5 zombie kills.
Cryo FuelAdds occasional slow to gun hits. Useful when you already have a reliable lane weapon.UncommonOn-hit controlTriggerArtifact CrateGuns have a 10% chance to slow zombies by 35%.
DynamiteA packed-wave proc. It needs kills in a cluster before the explosion pays off.UncommonKill explosionTriggerArtifact CrateEach kill has a 5% chance to explode, dealing 25% of that zombie's maximum health to nearby enemies.
Iron DaggerA single-target auto throw on a timer. Later-wave health makes the 10 damage a small chip.UncommonPeriodic damagePeriodicArtifact CrateThrows a dagger at the nearest zombie every 4 seconds, dealing 10 damage.
Red ToolboxThe structure-build slot. It only matters if your class actually places turrets, barricades, or similar gear.UncommonStructure supportSpecialArtifact CrateRestores 25% health to deployed gear and increases that gear's health and damage by 25%.
Repulsor OrbPushes melee attackers off you when they connect. Exact range and cooldown are unpublished.UncommonMelee spacingTriggerArtifact CrateKnocks melee zombies away when they attack you.

rarity

Rare

7 items

Boomerang

A repeating pierce throw through a lane. Best when zombies line up in the return path.

Rarity
Rare
Role
Periodic damage
Trigger
Periodic
Availability
Artifact Crate
Effect
Throws a boomerang every 6 seconds that pierces zombies and hits them twice for 40 damage each time.

Ember Orb

A repeating nearby burn. Also listed as Amber Orb in some guides.

Rarity
Rare
Role
Area burn
Trigger
Periodic
Availability
Artifact Crate
Effect
Ignites nearby zombies every 6 seconds, dealing 16 damage per second for 6 seconds.

Frost Orb

Timed area slow around you. Pair it with lane damage rather than treating it as a kill tool.

Rarity
Rare
Role
Area control
Trigger
Periodic
Availability
Artifact Crate
Effect
Releases a frost pulse every 6 seconds that slows nearby zombies by 40%.

Healing Orb

A pulse heal that also covers teammates in range. More useful in grouped holds than isolated solo play.

Rarity
Rare
Role
Team sustain
Trigger
Periodic
Availability
Artifact Crate
Effect
Heals you and nearby allies for 10 health every 8 seconds.

Hunter's Mark

Makes the toughest nearby zombies take 25% more damage from everyone. Target count and timers are unpublished.

Rarity
Rare
Role
Team focus damage
Trigger
Periodic
Availability
Artifact Crate
Effect
Exposes the toughest nearby zombies so they take 25% more damage from everyone.

Midas Touch

An extra-drop slot for minerals, not Credits. Confirm the live currency label before using it as a farm plan.

Rarity
Rare
Role
Mineral farming
Trigger
Economy
Availability
Artifact Crate
Effect
Gives a 15% chance for defeated zombies to drop double minerals.

Special Drone

Hands-free gun damage while you aim elsewhere. Separate from the class gear Drone.

Rarity
Rare
Role
Autonomous damage
Trigger
Periodic
Availability
Artifact Crate
Effect
Summons a drone that shoots nearby zombies for 15 damage per shot.
ImageNameDescriptionRarityRoleTriggerAvailabilityEffect
BoomerangA repeating pierce throw through a lane. Best when zombies line up in the return path.RarePeriodic damagePeriodicArtifact CrateThrows a boomerang every 6 seconds that pierces zombies and hits them twice for 40 damage each time.
Ember OrbA repeating nearby burn. Also listed as Amber Orb in some guides.RareArea burnPeriodicArtifact CrateIgnites nearby zombies every 6 seconds, dealing 16 damage per second for 6 seconds.
Frost OrbTimed area slow around you. Pair it with lane damage rather than treating it as a kill tool.RareArea controlPeriodicArtifact CrateReleases a frost pulse every 6 seconds that slows nearby zombies by 40%.
Healing OrbA pulse heal that also covers teammates in range. More useful in grouped holds than isolated solo play.RareTeam sustainPeriodicArtifact CrateHeals you and nearby allies for 10 health every 8 seconds.
Hunter's MarkMakes the toughest nearby zombies take 25% more damage from everyone. Target count and timers are unpublished.RareTeam focus damagePeriodicArtifact CrateExposes the toughest nearby zombies so they take 25% more damage from everyone.
Midas TouchAn extra-drop slot for minerals, not Credits. Confirm the live currency label before using it as a farm plan.RareMineral farmingEconomyArtifact CrateGives a 15% chance for defeated zombies to drop double minerals.
Special DroneHands-free gun damage while you aim elsewhere. Separate from the class gear Drone.RareAutonomous damagePeriodicArtifact CrateSummons a drone that shoots nearby zombies for 15 damage per shot.

rarity

Epic

6 items

Bank

A finish-the-run Credit bonus. Skip it if you expect to disconnect, crash, or quit mid-wave.

Rarity
Epic
Role
Credit farming
Trigger
Economy
Availability
Artifact Crate
Effect
Stores 10% of Credits earned during the run and pays them out when the run ends. Leaving early forfeits the stored Credits.

Cursed Doll

A damage-for-health trade plus a curse on attackers. Test it on a class that can survive the health cut.

Rarity
Epic
Role
High-risk gun damage
Trigger
Stat
Availability
Artifact Crate
Effect
Increases gun damage by 25% and reduces maximum health by 20%. Zombies that hit you become cursed and lose 4% of their maximum health every second.

Electric Pillar

Still named in Epic crate tables, but current guides mark it unobtainable. Exact damage and timer are unverified.

Rarity
Epic
Role
Cluster damage
Trigger
Periodic
Availability
Currently unobtainable
Effect
Reported to strike a nearby zombie cluster with lightning.

Gravity Core

Groups a pack for area damage. It does not replace a damage Artifact on its own.

Rarity
Epic
Role
Horde grouping
Trigger
Periodic
Availability
Artifact Crate
Effect
Creates a small singularity every 10 seconds that pulls nearby zombies together.

Phoenix Feather

A timed flame burst plus a revive after a killing blow, once every 10 minutes. Flame damage and revive health are unpublished.

Rarity
Epic
Role
Area damage and revive
Trigger
Special
Availability
Artifact Crate
Effect
Erupts in flames every 20 seconds. A killing blow revives the holder once every 10 minutes.

Warding Totem

A timed shield that can dump stored hits back into a pack. Prevention, not a replacement for healing.

Rarity
Epic
Role
Shield and retaliation
Trigger
Periodic
Availability
Artifact Crate
Effect
Grants a shield every 15 seconds that absorbs damage equal to 20% of maximum health. When the shield breaks, it reflects the absorbed damage to nearby zombies.
ImageNameDescriptionRarityRoleTriggerAvailabilityEffect
BankA finish-the-run Credit bonus. Skip it if you expect to disconnect, crash, or quit mid-wave.EpicCredit farmingEconomyArtifact CrateStores 10% of Credits earned during the run and pays them out when the run ends. Leaving early forfeits the stored Credits.
Cursed DollA damage-for-health trade plus a curse on attackers. Test it on a class that can survive the health cut.EpicHigh-risk gun damageStatArtifact CrateIncreases gun damage by 25% and reduces maximum health by 20%. Zombies that hit you become cursed and lose 4% of their maximum health every second.
Electric PillarStill named in Epic crate tables, but current guides mark it unobtainable. Exact damage and timer are unverified.EpicCluster damagePeriodicCurrently unobtainableReported to strike a nearby zombie cluster with lightning.
Gravity CoreGroups a pack for area damage. It does not replace a damage Artifact on its own.EpicHorde groupingPeriodicArtifact CrateCreates a small singularity every 10 seconds that pulls nearby zombies together.
Phoenix FeatherA timed flame burst plus a revive after a killing blow, once every 10 minutes. Flame damage and revive health are unpublished.EpicArea damage and reviveSpecialArtifact CrateErupts in flames every 20 seconds. A killing blow revives the holder once every 10 minutes.
Warding TotemA timed shield that can dump stored hits back into a pack. Prevention, not a replacement for healing.EpicShield and retaliationPeriodicArtifact CrateGrants a shield every 15 seconds that absorbs damage equal to 20% of maximum health. When the shield breaks, it reflects the absorbed damage to nearby zombies.

rarity

Legendary

4 items

Where conditional builds start beating flat stats.

Chrono Core

A timed hold on the nearest cluster so the lane can be cleared. Also styled Chronocore in some lists.

Rarity
Legendary
Role
Crowd control
Trigger
Periodic
Availability
Artifact Crate
Effect
Traps the nearest zombies in a stasis field for 4 seconds every 12 seconds.

Deathbloom

A kill-proc flower that slows, percent-burns, and can heal when it ends. Needs a kill to start.

Rarity
Legendary
Role
Poison and sustain
Trigger
Trigger
Availability
Artifact Crate
Effect
Each kill has a 5% chance to create a poison flower. Nearby zombies take 6.5% of their maximum health per second, move more slowly, and keep taking poison for 3 seconds after leaving the cloud. When the flower fades, it releases healing pollen.

Gaming Controller

The broad stat package covering damage, health, movement, and crit. A default Legendary keep for gun runs.

Rarity
Legendary
Role
General gun build
Trigger
Special
Availability
Artifact Crate
Effect
Increases damage by 15%, health by 10%, movement speed by 10%, and critical hit chance by 10%.

Venus Snaptrap

A repeating clamp on a high-health target that also feeds a small heal.

Rarity
Legendary
Role
Single-target clamp
Trigger
Periodic
Availability
Artifact Crate
Effect
Clamps the toughest nearby zombie every 10 seconds for 4 seconds, dealing 5% of that zombie's maximum health per second. The trap takes 25% damage and restores 4 health or 1% of your maximum health per bite.
ImageNameDescriptionRarityRoleTriggerAvailabilityEffect
Chrono CoreA timed hold on the nearest cluster so the lane can be cleared. Also styled Chronocore in some lists.LegendaryCrowd controlPeriodicArtifact CrateTraps the nearest zombies in a stasis field for 4 seconds every 12 seconds.
DeathbloomA kill-proc flower that slows, percent-burns, and can heal when it ends. Needs a kill to start.LegendaryPoison and sustainTriggerArtifact CrateEach kill has a 5% chance to create a poison flower. Nearby zombies take 6.5% of their maximum health per second, move more slowly, and keep taking poison for 3 seconds after leaving the cloud. When the flower fades, it releases healing pollen.
Gaming ControllerThe broad stat package covering damage, health, movement, and crit. A default Legendary keep for gun runs.LegendaryGeneral gun buildSpecialArtifact CrateIncreases damage by 15%, health by 10%, movement speed by 10%, and critical hit chance by 10%.
Venus SnaptrapA repeating clamp on a high-health target that also feeds a small heal.LegendarySingle-target clampPeriodicArtifact CrateClamps the toughest nearby zombie every 10 seconds for 4 seconds, dealing 5% of that zombie's maximum health per second. The trap takes 25% damage and restores 4 health or 1% of your maximum health per bite.

rarity

Mythic

1 items

Run-definers worth rebuilding around.

Soulforge Lantern

A kill-stack Mythic, also listed as Soulforge, that turns souls into gun damage and then bursts the strongest nearby zombies.

Rarity
Mythic
Role
Stacking gun damage
Trigger
Special
Availability
Artifact Crate
Effect
Each kill grants a soul that increases gun damage by 0.3%, up to 15%. After 50 souls, wisps attack the strongest nearby zombies for 10% of their maximum health and heal you.
ImageNameDescriptionRarityRoleTriggerAvailabilityEffect
Soulforge LanternA kill-stack Mythic, also listed as Soulforge, that turns souls into gun damage and then bursts the strongest nearby zombies.MythicStacking gun damageSpecialArtifact CrateEach kill grants a soul that increases gun damage by 0.3%, up to 15%. After 50 souls, wisps attack the strongest nearby zombies for 10% of their maximum health and heal you.

Reading an artifact's real value

The trigger type is the tell: flat stat artifacts pay every second of every wave, while conditional triggers pay only as often as their condition fires. A modest always-on bonus routinely out-earns a flashy proc, until the build is specifically constructed to fire that proc constantly, which is what the epic-and-up tiers are for.

Building a run

  • Early crates go to flat damage and survivability; consistency wins the waves that kill most runs.
  • Stack artifacts that share a theme; synergy is where rare-tier picks pass the flat-stat baseline.
  • Mythics are build-defining; when one drops, respec the rest of the run around it rather than treating it as a bonus.
  • Reroll or skip filler when your slots are nearly full; a dead slot is a permanent tax on the run.

FAQ

Q.

How do you get artifacts?

From artifact crates earned during runs. Each pull rolls the rarity tiers, with each artifact listing its own availability.

Q.

Do artifacts stack?

Yes, effects accumulate across your slots, and same-theme artifacts multiply each other's value. Slot count is the real constraint.

Q.

What is the best artifact?

Per slot, mythics dominate. Before those drop, flat damage and defense commons are the most reliable value in the pool.

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