Showing 84 of 179 items.
Tier
Rare
Bird-Faced Urn
Heals you whenever you play a Power.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Whenever you play a Power card, heal 2 HP.
Calipers
Keeps most of your Block between turns.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- At the start of your turn, lose 15 Block rather than all of your Block.
Captain's Wheel
Protects you at the start of your third turn.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- At the start of your 3rd turn, gain 18 Block.
Champion Belt
Adds Weak whenever you make an enemy Vulnerable.
- Tier
- Rare
- Character Pool
- Ironclad
- Effect
- Whenever you apply Vulnerable, apply 1 Weak.
Charon's Ashes
Damages all enemies whenever you Exhaust a card.
- Tier
- Rare
- Character Pool
- Ironclad
- Effect
- Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Cloak Clasp
Turns the cards left in your hand into end-of-turn Block.
- Tier
- Rare
- Character Pool
- Watcher
- Effect
- At the end of your turn, gain 1 Block for each card in your hand.
Dead Branch
Adds a random card to your hand whenever you Exhaust one.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Whenever you Exhaust a card, add a random card into your hand.
Du-Vu Doll
Adds Strength for each Curse in your deck.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- For each Curse in your deck, start each combat with 1 Strength.
Emotion Chip
Triggers Orb passives after you lost HP on the previous turn.
- Tier
- Rare
- Character Pool
- Defect
- Effect
- If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Fossilized Helix
Blocks the first HP loss in every fight.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Prevent the first time you would lose HP each combat.
Gambling Chip
Lets you redraw any cards from your opening hand.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- At the start of each combat, discard any number of cards, then draw that many cards.
Ginger
Prevents you from becoming Weakened.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- You can no longer become Weakened.
Girya
Lets you gain Strength at Rest Sites.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- You can now gain Strength at Rest Sites (up to 3 times).
Golden Eye
Adds more cards to each Scry.
- Tier
- Rare
- Character Pool
- Watcher
- Effect
- Whenever you Scry, Scry 2 additional cards.
Ice Cream
Carries unused Energy into later turns.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Energy is now conserved between turns.
Incense Burner
Grants Intangible on a repeating turn cycle.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Every 6 turns, gain 1 Intangible.
Lizard Tail
Revives you once when you would die.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- When you would die, heal to 50% of your Max HP instead (works once).
Magic Flower
Makes healing stronger during combat.
- Tier
- Rare
- Character Pool
- Ironclad
- Effect
- Healing is 50% more effective during combat.
Mango
Raises your Max HP when picked up.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Upon pickup, raise your Max HP by 14.
Old Coin
Gives you a large Gold boost when picked up.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Upon pickup, gain 300 Gold.
Peace Pipe
Adds card removal as a Rest Site option.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- You can now remove cards from your deck at Rest Sites.
Pocketwatch
Rewards playing few cards with an extra draw next turn.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Whenever you play 3 or less cards during your turn, draw 3 additional cards at the start of your next turn.
Prayer Wheel
Adds a card reward to normal enemy fights.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Normal enemies drop an additional card reward.
Shovel
Adds a relic-digging option at Rest Sites.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- You can now Dig for relics at Rest Sites.
Stone Calendar
Hits all enemies after a long fight.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- At the end of turn 7, deal 52 damage to ALL enemies.
The Specimen
Spreads Poison from a defeated enemy to another.
- Tier
- Rare
- Character Pool
- Silent
- Effect
- Whenever an enemy dies, transfer any Poison it has to a random enemy.
Thread and Needle
Starts each fight with Plated Armor.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Start each combat with 4 Plated Armor.
Tingsha
Damages a random enemy when you discard cards on your turn.
- Tier
- Rare
- Character Pool
- Silent
- Effect
- Whenever you discard a card during your turn, deal 3 damage to a random enemy.
Torii
Cuts small unblocked hits down to 1 damage.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Whenever you would receive 5 or less unblocked attack damage, reduce it to 1.
Tough Bandages
Turns discards into Block.
- Tier
- Rare
- Character Pool
- Silent
- Effect
- Whenever you discard a card during your turn, gain 3 Block.
Tungsten Rod
Reduces HP loss by one.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Whenever you would lose HP, lose 1 less.
Turnip
Prevents you from becoming Frail.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- You can no longer become Frail.
Unceasing Top
Draws a card when your hand is empty.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- Whenever you have no cards in hand during your turn, draw a card.
Wing Boots
Lets you bypass map paths a limited number of times.
- Tier
- Rare
- Character Pool
- All characters
- Effect
- You may ignore paths when choosing the next room to travel to 3 times.
Tier
Boss
Astrolabe
Transforms and upgrades three cards when picked up.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Upon pickup, Transform 3 cards, then Upgrade them.
Black Blood
Replaces Ironclad's starter relic and doubles its between-fight healing.
- Tier
- Boss
- Character Pool
- Ironclad
- Effect
- Replaces Burning Blood. At the end of combat, heal 12 HP.
Black Star
Makes each Elite drop an extra relic.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Elites drop an additional relic when defeated.
Busted Crown
Trades future card choices for more Energy each turn.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. Future card rewards have 2 fewer cards to choose from.
Calling Bell
Gives you a Curse and three relics at once.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Upon pickup, obtain a unique Curse and 3 relics.
Coffee Dripper
Adds Energy but removes resting at Rest Sites.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. You can no longer Rest at Rest Sites.
Cursed Key
Adds Energy but gives a Curse from non-Boss chests.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. Whenever you open a non-Boss chest, obtain a Curse.
Ectoplasm
Adds Energy each turn but stops you gaining Gold.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. You can no longer gain Gold.
Empty Cage
Removes two cards from your deck when picked up.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Upon pickup, remove 2 cards from your deck.
Frozen Core
Replaces the Defect's starter relic and fills empty Orb slots with Frost.
- Tier
- Boss
- Character Pool
- Defect
- Effect
- Replaces Cracked Core. If you end your turn with any empty Orb slots, Channel 1 Frost.
Fusion Hammer
Adds Energy but prevents Smithing at Rest Sites.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. You can no longer Smith at Rest Sites.
Holy Water
Replaces the Watcher's starter relic and starts fights with three Miracles.
- Tier
- Boss
- Character Pool
- Watcher
- Effect
- Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.
Hovering Kite
Turns your first discard each turn into Energy.
- Tier
- Boss
- Character Pool
- Silent
- Effect
- The first time you discard a card each turn, gain 1 Energy.
Inserter
Adds an Orb slot every two turns.
- Tier
- Boss
- Character Pool
- Defect
- Effect
- Every 2 turns, gain 1 Orb slot.
Mark of Pain
Adds Energy but shuffles Wounds into your starting deck.
- Tier
- Boss
- Character Pool
- Ironclad
- Effect
- Gain 1 Energy at the start of your turn. At the start of combat, shuffle 2 Wounds into your draw pile.
Nuclear Battery
Starts each combat with a Plasma Orb.
- Tier
- Boss
- Character Pool
- Defect
- Effect
- At the start of each combat, Channel 1 Plasma.
Pandora's Box
Transforms every Strike and Defend in your deck when picked up.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Upon pickup, Transform all Strike and Defend cards.
Philosopher's Stone
Adds Energy while giving enemies more Strength.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. ALL enemies start combat with 1 Strength.
Ring of the Serpent
Replaces the Silent's starter relic and adds a card to each turn's draw.
- Tier
- Boss
- Character Pool
- Silent
- Effect
- Replaces Ring of the Snake. At the start of your turn, draw 1 additional card.
Runic Cube
Draws a card whenever you lose HP.
- Tier
- Boss
- Character Pool
- Ironclad
- Effect
- Whenever you lose HP, draw 1 card.
Runic Dome
Adds Energy but hides enemy Intents.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. You can no longer see enemy Intents.
Runic Pyramid
Keeps your hand instead of discarding it at turn end.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- At the end of your turn, you no longer discard your hand.
Sacred Bark
Doubles the effectiveness of potions.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Double the effectiveness of potions.
Slaver's Collar
Adds Energy during Elite and Boss fights.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn during Boss and Elite combats.
Snecko Eye
Adds opening draw but Confuses you.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- At the start of your turn, draw 2 additional cards. Start each combat Confused.
Sozu
Adds Energy but stops potion drops.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. You can no longer obtain Potions.
Tiny House
Gives you a mix of small rewards when picked up.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Upon pickup, obtain 1 Potion, gain 50 Gold, raise your Max HP by 5, obtain 1 card, and Upgrade 1 random card.
Velvet Choker
Adds Energy but limits how many cards you can play each turn.
- Tier
- Boss
- Character Pool
- All characters
- Effect
- Gain 1 Energy at the start of your turn. You cannot play more than 6 cards per turn.
Violet Lotus
Gives more Energy when the Watcher leaves Calm.
- Tier
- Boss
- Character Pool
- Watcher
- Effect
- Whenever you exit Calm, gain 1 additional Energy.
Wrist Blade
Makes 0-cost Attacks hit harder.
- Tier
- Boss
- Character Pool
- Silent
- Effect
- Attacks that cost 0 deal 4 additional damage.
Tier
Shop
Brimstone
Builds your Strength each turn but also strengthens all enemies.
- Tier
- Shop
- Character Pool
- Ironclad
- Effect
- At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Cauldron
Brews five random Potions immediately.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Upon pickup, brews 5 random potions.
Chemical X
Improves the effects of X-cost cards.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- The effects of your cost X cards are increased by 2.
Clockwork Souvenir
Starts each fight with Artifact.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Start each combat with 1 Artifact.
Dolly's Mirror
Duplicates a card from your deck.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Upon pickup, obtain an additional copy of a card in your deck.
Frozen Eye
Shows the exact order of cards in your draw pile.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- When viewing your Draw Pile, the cards are now shown in order.
Hand Drill
Applies Vulnerable when you break enemy Block.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Whenever you break an enemy's Block, apply 2 Vulnerable.
Lee's Waffle
Heals you and raises your Max HP when picked up.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Upon pickup, raise your Max HP by 7 and heal all of your HP.
Medical Kit
Lets you play Status cards, then Exhausts them.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Unplayable Status cards can now be played. Whenever you play a Status card, Exhaust it.
Melange
Lets you Scry after shuffling your deck.
- Tier
- Shop
- Character Pool
- Watcher
- Effect
- Whenever you shuffle your draw pile, Scry 3.
Membership Card
Cuts all shop prices in half.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- 50% discount on all products!
Orange Pellets
Clears your debuffs after you play a Power, Attack, and Skill in one turn.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Whenever you play a Power, Attack, and Skill in the same turn, remove all of your debuffs.
Orrery
Lets you choose five cards to add to your deck.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Upon pickup, choose and add 5 cards to your deck.
Prismatic Shard
Adds cards from other colors to combat rewards.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Combat reward screens now contain Colorless cards and cards from other colors.
Runic Capacitor
Starts each fight with more Orb slots.
- Tier
- Shop
- Character Pool
- Defect
- Effect
- Start each combat with 3 additional Orb slots.
Sling of Courage
Starts Elite fights with extra Strength.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Start each Elite combat with 2 Strength.
Strange Spoon
May discard a card instead of Exhausting it.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Cards which Exhaust when played will instead discard 50% of the time.
The Abacus
Adds Block when you shuffle your draw pile.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- Whenever you shuffle your draw pile, gain 6 Block.
Toolbox
Lets you pick a free Colorless card at each combat start.
- Tier
- Shop
- Character Pool
- All characters
- Effect
- At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your hand.
Twisted Funnel
Poisons every enemy at the start of combat.
- Tier
- Shop
- Character Pool
- Silent
- Effect
- At the start of each combat, apply 4 Poison to ALL enemies.

