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  3. Seven Knights Re:BIRTH>
  4. Raid Bosses

All 6 Raid Bosses and Their Counters in Seven Knights Re:BIRTH

Updated on November 1, 2026 (3 days ago)

Raid bosses are the tough enemies you fight in Seven Knights Re:BIRTH's raid modes, and beating them is one of the main ways to earn better gear. The game has two groups of them. Regular raid bosses appear in the standard Raid, which opens after you clear Adventure 4-10. Sudden Raid bosses show up in a separate mode that opens as players across the server clear regular raids.

View

Mode

Raid

3 items

Destroyer Gaze

A Magic-resistant raid boss that builds Attack each turn and inflicts Stun and Burn.

Mode
Raid
Required Immunities
Stun Immunity; Burn Immunity
Effective Attacks
Single-target Physical critical attacks; Gaze has Magic Resistance.
Recommended Gear Sets
Gatekeeper for Biscuit; Guardian for Evan; Paladin for Yui; Avenger for Rachel and Shane
Gear Drops
Vanguard; Paladin; Bounty Tracker
Counter Notes
Gaze's Attack increases every turn; an All Attack Reduction debuff helps limit its damage.; Use damage buffs and enemy debuffs, then keep healing or barriers ready as the party loses HP.; Gaze inflicts Stun and Burn, and no status ailments work against it.

Ox King

A raid boss protected by Kotan minions that inflicts Bleed and Petrify.

Mode
Raid
Required Immunities
Bleed Immunity; Petrify Immunity
Effective Attacks
Single-target attacks based on the target's Max HP.
Recommended Gear Sets
Gatekeeper for Biscuit and Karon; Guardian for Lina; Avenger for Daisy and Espada
Gear Drops
Gatekeeper; Guardian; Assassin
Counter Notes
Ox King summons four Kotan and gains Damage Resistance and a Damage Boost while they remain alive.; Kotan have 10-turn Damage Resistance and deal 99,999 fixed Pierce Damage on their third Basic Attack.; Ox King's Attack increases every turn; use all-enemy Buff Removal and a Max HP-based attacker.; No status ailments work against Ox King.

Iron Devourer

A three-headed raid boss with a resistant front row and a vulnerable center head.

Mode
Raid
Required Immunities
Poison Immunity; Paralysis Immunity
Effective Attacks
Single-target Magic attacks that ignore Defense.
Recommended Gear Sets
Gatekeeper for Biscuit, Xiao and Asura; Guardian for Lucy; Avenger for Xiao Qiao and Pascal; Paladin for Lina; Bounty Tracker to raise Weakness Hit Chance
Gear Drops
Avenger; Spellweaver; Orchestrator
Counter Notes
Physical damage is always resisted. Damage to the two front heads is reduced to 1; focus the center back head with Focus Target or Weakness Hits.; A two-piece Bounty Tracker set adds 15% Weakness Hit Chance; a four-piece set adds 35%.; Remove Iron Devourer's Defense Reduction debuff. It gains Defense while at or above 30% HP, Physical Attack below 30% HP, and All Attack each turn.; Iron Devourer inflicts Paralysis and Deadly Poison.

Mode

Sudden Raid

3 items

Leonid

A shielded Sudden Raid boss that inflicts Shock and Death and resists Magic attacks.

Mode
Sudden Raid
Required Immunities
Shock Immunity; Death Immunity
Effective Attacks
Single-target Physical attacks that ignore Defense.
Recommended Gear Sets
Avenger for damage dealers; Gatekeeper for Biscuit or other defensive supports
Gear Drops
Avenger; Spellweaver; Orchestrator
Counter Notes
Leonid has Magic Resistance, gains Attack every turn, and generates a Barrier; use Buff Removal against the Barrier.; Leonid deals bonus damage to targets affected by Death or Shock.; Guan Yu or Chloe can cover Shock Immunity, and Leo or Xiao can cover Death Immunity.

Astrea

A Physical-resistant Sudden Raid boss that summons Dike and inflicts Petrify and Bleed.

Mode
Sudden Raid
Required Immunities
Petrify Immunity; Bleed Immunity
Effective Attacks
Single-target Magic attacks based on the target's Max HP.
Recommended Gear Sets
Guardian for damage-focused builds; Gatekeeper for defensive support builds
Gear Drops
Gatekeeper; Guardian; Assassin
Counter Notes
Astrea resists Physical damage, gains Attack each turn, and gains Damage Resistance and a Damage Boost while Dike is alive.; Dike has Damage Resistance and self-destructs after its third Basic Attack, dealing 99,999 Pierce Damage.; Astrea reduces All Attack for the back row and deals extra damage to targets affected by Petrify or Bleed.; Use Buff Removal and Debuff Removal; Astrea has 0 Defense, so Defense Reduction is unnecessary.

Calistra

A Magic-resistant Sudden Raid boss that inflicts Blind and Burn and deals extra damage to affected targets.

Mode
Sudden Raid
Required Immunities
Blind Immunity; Burn Immunity
Effective Attacks
High-damage single-target Physical attacks.
Recommended Gear Sets
Avenger for damage dealers; Gatekeeper for defensive supports; Paladin for Yui's healing build
Gear Drops
Vanguard; Bounty Tracker; Paladin
Counter Notes
Calistra has Magic Resistance and gains Attack every turn.; Calistra deals bonus damage to targets affected by Blind or Burn; All Attack Reduction helps lower her damage.; Zhao Yun can cover Blind Immunity, and Ryan or Yui can cover Burn Immunity.

What Raid Bosses Are and How the Two Types Differ

In both modes, the boss is the main challenge, and the reason to fight it is the gear it drops. Regular raid bosses give you that gear at every difficulty you clear, so you can keep moving up as your team gets stronger. Sudden Raids are less predictable. A Sudden Raid is triggered by raid clears across the whole server, so you can't plan for one, and once it opens, it runs on a set schedule.

How to Enter a Raid and a Sudden Raid

Each challenge in the regular Raid costs either Keys or Raid Entry Tickets. Tickets come from the Honor Point shop and from events. Sudden Raids work differently. Each run needs one Sudden Raid Entry Ticket, which you earn from the higher regular raid difficulties and the Honor Shop.

Raid Difficulty and Rewards Explained

Each regular raid has six difficulty levels, and higher levels give better gear. Difficulties 1 to 3 drop equipment from 4-star up to 6-star. From difficulty 4 onward, you also get Chaos Essence and Oblivion Essence, which are used to reroll or reset equipment, along with a Sudden Raid Entry Ticket and an equipment box.

The box is the biggest step up at the top. Difficulty 4 gives a Shared Equipment Box, while difficulties 5 and 6 give a Dedicated Equipment Box, which is the stronger of the two. If your team can handle it, aim for difficulty 5 or higher.

After you clear a difficulty, Booster Mode unlocks for it. Booster Mode multiplies both the stamina cost and the rewards, so each run pays more, but it also uses more stamina.

How Raid Bosses Fight

Raid bosses are built to punish long battles. Every one of them gets stronger as the fight goes on, whether its attack keeps rising each turn or it gains a boost over time. That makes speed a real advantage, since the boss gets stronger with each turn you spend.

Two of them also bring helpers that protect them. Ox King summons Kotan, and Astrea summons Dike. While those helpers are alive, the boss takes less damage and hits harder. Each helper also deals a massive hit on its third basic attack, so deal with them before that turn comes up.

How to Prepare Your Team for a Raid Boss

Start with status ailments. Each boss inflicts its own, such as Bleed, Stun or Blind, and ailments can weaken or stall your main attacker at the worst moment. Bring at least one hero immune to each ailment the boss uses, and open the boss's Strategy button before you enter to check what it does.

Next, match your main attacker to the boss's resistance. Most raid bosses resist one kind of damage, either magic or physical. Against a magic-resistant boss, bring a single-target physical attacker, and against a physical-resistant one, use a magic attacker. Ox King is the exception, since no resistance is listed for it.

Then build support around that attacker. Buff Removal strips the shields and damage resistance that protect some bosses and their helpers. Debuff Removal clears the attack and defense penalties placed on your team, and healing or barriers keep everyone standing once HP drops. Apply your long-lasting buffs and debuffs before the attacks start, so they're still active during the fight.

Which Raid Bosses Matter Most

The three regular raid bosses share the same reward ladder, so the one that matters most is the one your team can clear at the highest difficulty. If you're after top gear, the Sudden Raid bosses are the bigger goal. Their 6-star gear has a better chance of rolling four bonus stat lines, and Essence of Memories, a crafting material, is used to guarantee a piece with four bonus stat lines.

Sudden Raid Rewards and Rankings

Sudden Raid rewards depend on how much damage you deal to the boss. Scores are calculated daily at a fixed time, and rewards are mailed once they're tallied. After each Sudden Raid closes, there's a cooldown when you can check rankings but can't fight.

FAQ

Q.

Which heroes protect against raid boss status ailments?

The right heroes depend on the boss. Karon or Lee Joohee cover Bleed, Victoria covers Paralysis, and Sieg covers Stun. Yui or Ryan cover Burn, Xiao covers Death, Guan Yu or Chloe cover Shock, and Zhao Yun covers Blind.

Q.

Can you choose the gear you get from a Sudden Raid?

You can't pick the exact piece, but before you enter, you can lock in two set effects and four main stats. That cuts down on randomness, so the gear you get is more likely to match the build you want.

Q.

Do you get a Sudden Raid ticket back if you quit?

No. A Sudden Raid Entry Ticket isn't refunded if you abandon a run halfway through, so be ready before you start.

Q.

How do you see the teams that cleared a raid?

On the team setup screen, tap the Clear Records button at the bottom left. It shows teams other players used to clear the raid, and you can copy one to use yourself. In Sudden Raids, the magnifying glass icon shows the teams of top players.

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