Bloxodes

All 20 Orchard Mutations in Sell Lemons

Updated on (13 days ago)

Orchard fruit rolls mutations, and eating mutated fruit is where Sell Lemons' buff economy lives: sixty-second effects that multiply cash, speed income, grow the orchard faster, or improve future mutation luck. The multipliers are printed on the fruit, and the stacking rules decide which ones are actually worth the bite.

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Stat

Cash

6 items

The headline multipliers, best timed against big payouts.

Perfect

Perfect is the strongest cash mutation on the official list. One stack adds 7.77x on the 1x base, so the fruit shows 8.77x Cash.

Polarity
Positive
Displayed
8.77x Cash
Stat
Cash
Source value
+7.77x Cash
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep

Exotic

Exotic is the second-strongest cash mutation. One stack adds 3x on the 1x base, so the fruit shows 4x Cash.

Polarity
Positive
Displayed
4x Cash
Stat
Cash
Source value
+3x Cash
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep

Juicy

Juicy is the realistic strong cash keep. One stack adds 1x on the 1x base, so the fruit shows 2x Cash.

Polarity
Positive
Displayed
2x Cash
Stat
Cash
Source value
+1x Cash
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep

Tasty

Tasty is a smaller cash keep until a bigger cash mutation lands. One stack adds 0.5x on the 1x base, so the fruit shows 1.5x Cash.

Polarity
Positive
Displayed
1.5x Cash
Stat
Cash
Source value
+0.5x Cash
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep until a stronger cash roll

Draining

Draining is a cash downside. It multiplies Cash by 0.8x, and extra copies multiply again instead of adding.

Polarity
Negative
Displayed
0.8x Cash
Stat
Cash
Source value
0.8x Cash
Stacking
Multiplicative
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Replace

Lazy

Lazy is the worse cash downside. The official table lists 0.7x Cash, and extra copies multiply instead of adding.

Polarity
Negative
Displayed
0.7x Cash
Stat
Cash
Source value
0.7x Cash
Stacking
Multiplicative
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Replace
NameDescriptionPolarityDisplayedStatSource valueStackingWhen it appliesHow you get itKeep or replace
PerfectPerfect is the strongest cash mutation on the official list. One stack adds 7.77x on the 1x base, so the fruit shows 8.77x Cash.Positive8.77x CashCash+7.77x CashAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Keep
ExoticExotic is the second-strongest cash mutation. One stack adds 3x on the 1x base, so the fruit shows 4x Cash.Positive4x CashCash+3x CashAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Keep
JuicyJuicy is the realistic strong cash keep. One stack adds 1x on the 1x base, so the fruit shows 2x Cash.Positive2x CashCash+1x CashAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Keep
TastyTasty is a smaller cash keep until a bigger cash mutation lands. One stack adds 0.5x on the 1x base, so the fruit shows 1.5x Cash.Positive1.5x CashCash+0.5x CashAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Keep until a stronger cash roll
DrainingDraining is a cash downside. It multiplies Cash by 0.8x, and extra copies multiply again instead of adding.Negative0.8x CashCash0.8x CashMultiplicative60-second eat buffRandom roll when an orchard tree finishes growing.Replace
LazyLazy is the worse cash downside. The official table lists 0.7x Cash, and extra copies multiply instead of adding.Negative0.7x CashCash0.7x CashMultiplicative60-second eat buffRandom roll when an orchard tree finishes growing.Replace

Stat

Income speed

6 items

Blessed

Blessed is the strongest income-speed mutation on the official list. One stack adds 7.77x on the 1x base, so the fruit shows 8.77x Income speed.

Polarity
Positive
Displayed
8.77x Income speed
Stat
Income speed
Source value
+7.77x Income speed
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep

Wild

Wild is a strong income-speed keep. One stack adds 3x on the 1x base, so the fruit shows 4x Income speed.

Polarity
Positive
Displayed
4x Income speed
Stat
Income speed
Source value
+3x Income speed
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep

Zesty

Zesty is a mid income-speed keep. One stack adds 1x on the 1x base, so the fruit shows 2x Income speed.

Polarity
Positive
Displayed
2x Income speed
Stat
Income speed
Source value
+1x Income speed
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep

Tart

Tart is a smaller income-speed keep until a bigger speed mutation lands. One stack adds 0.5x on the 1x base, so the fruit shows 1.5x Income speed.

Polarity
Positive
Displayed
1.5x Income speed
Stat
Income speed
Source value
+0.5x Income speed
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep until a stronger speed roll

Heavy

Heavy is an income-speed downside. It multiplies Income speed by 0.8x, and extra copies multiply again instead of adding.

Polarity
Negative
Displayed
0.8x Income speed
Stat
Income speed
Source value
0.8x Income speed
Stacking
Multiplicative
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Replace

Dense

Dense is the worse income-speed downside. The official table lists 0.7x Income speed, and extra copies multiply instead of adding.

Polarity
Negative
Displayed
0.7x Income speed
Stat
Income speed
Source value
0.7x Income speed
Stacking
Multiplicative
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Replace
NameDescriptionPolarityDisplayedStatSource valueStackingWhen it appliesHow you get itKeep or replace
BlessedBlessed is the strongest income-speed mutation on the official list. One stack adds 7.77x on the 1x base, so the fruit shows 8.77x Income speed.Positive8.77x Income speedIncome speed+7.77x Income speedAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Keep
WildWild is a strong income-speed keep. One stack adds 3x on the 1x base, so the fruit shows 4x Income speed.Positive4x Income speedIncome speed+3x Income speedAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Keep
ZestyZesty is a mid income-speed keep. One stack adds 1x on the 1x base, so the fruit shows 2x Income speed.Positive2x Income speedIncome speed+1x Income speedAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Keep
TartTart is a smaller income-speed keep until a bigger speed mutation lands. One stack adds 0.5x on the 1x base, so the fruit shows 1.5x Income speed.Positive1.5x Income speedIncome speed+0.5x Income speedAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Keep until a stronger speed roll
HeavyHeavy is an income-speed downside. It multiplies Income speed by 0.8x, and extra copies multiply again instead of adding.Negative0.8x Income speedIncome speed0.8x Income speedMultiplicative60-second eat buffRandom roll when an orchard tree finishes growing.Replace
DenseDense is the worse income-speed downside. The official table lists 0.7x Income speed, and extra copies multiply instead of adding.Negative0.7x Income speedIncome speed0.7x Income speedMultiplicative60-second eat buffRandom roll when an orchard tree finishes growing.Replace

Stat

Orchard growth

2 items

Fast

Fast is the orchard growth keep. One stack adds 1x on the 1x base, so planted trees grow at 2x speed.

Polarity
Positive
Displayed
2x Growth speed
Stat
Growth speed
Source value
+1x Growth speed
Stacking
Additive
When it applies
While the planted tree grows
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Keep

Slow

Slow is the orchard growth downside. It multiplies tree growth speed by 0.5x, so harvests take much longer.

Polarity
Negative
Displayed
0.5x Growth speed
Stat
Growth speed
Source value
0.5x Growth speed
Stacking
Multiplicative
When it applies
While the planted tree grows
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Replace
NameDescriptionPolarityDisplayedStatSource valueStackingWhen it appliesHow you get itKeep or replace
FastFast is the orchard growth keep. One stack adds 1x on the 1x base, so planted trees grow at 2x speed.Positive2x Growth speedGrowth speed+1x Growth speedAdditiveWhile the planted tree growsRandom roll when an orchard tree finishes growing.Keep
SlowSlow is the orchard growth downside. It multiplies tree growth speed by 0.5x, so harvests take much longer.Negative0.5x Growth speedGrowth speed0.5x Growth speedMultiplicativeWhile the planted tree growsRandom roll when an orchard tree finishes growing.Replace

Stat

Mutation luck

2 items

The compounding tier that improves every future roll.

Pure

Pure is Evolution-only mutation luck. Each Evolution fruit adds one Pure, and one stack adds 0.25x on the 1x base for 1.25x Mutation luck.

Polarity
Positive
Displayed
1.25x Mutation luck
Stat
Mutation luck
Source value
+0.25x Mutation luck
Stacking
Additive
When it applies
While the planted tree grows
How you get it
Only on each Evolution fruit. There is no other way to get Pure.
Keep or replace
Keep

Lucky

Lucky spreads mutation luck to the tree and the four plots in a plus shape. One stack adds 2x on the 1x base, so it shows 3x Luck spread.

Polarity
Positive
Displayed
3x Luck spread
Stat
Mutation luck
Source value
+2x Luck spread
Stacking
Additive
When it applies
While the planted tree and its plus-shape neighbors grow
How you get it
Random roll when an orchard tree finishes growing. Once on a tree, it also raises luck for the four neighboring plots in a plus shape.
Keep or replace
Situational
NameDescriptionPolarityDisplayedStatSource valueStackingWhen it appliesHow you get itKeep or replace
PurePure is Evolution-only mutation luck. Each Evolution fruit adds one Pure, and one stack adds 0.25x on the 1x base for 1.25x Mutation luck.Positive1.25x Mutation luckMutation luck+0.25x Mutation luckAdditiveWhile the planted tree growsOnly on each Evolution fruit. There is no other way to get Pure.Keep
LuckyLucky spreads mutation luck to the tree and the four plots in a plus shape. One stack adds 2x on the 1x base, so it shows 3x Luck spread.Positive3x Luck spreadMutation luck+2x Luck spreadAdditiveWhile the planted tree and its plus-shape neighbors growRandom roll when an orchard tree finishes growing. Once on a tree, it also raises luck for the four neighboring plots in a plus shape.Situational

Stat

Body, movement, and event

4 items

The chaos shelf: effects on you rather than your wallet.

Stimulating

Stimulating raises walk speed. The first stack takes walk speed to 2x, later stacks add another 1x, and it also stacks with the Run Faster power.

Polarity
Positive
Displayed
2x Walk speed
Stat
Walk speed
Source value
+1x Walk speed
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Situational

Voided

Voided only matters during Void Events. One stack adds 2x Void synergy on the 1x base, so it shows 3x Income speed while a Void Event is active.

Polarity
Positive
Displayed
3x Void synergy
Stat
Void synergy
Source value
+2x Void synergy
Stacking
Additive
When it applies
60-second eat buff during Void Events
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Situational

Giant

Giant is a size mutation. One stack adds 0.5x on the 1x base, so the player shows 1.5x size. It does not raise Cash or Income speed.

Polarity
Positive
Displayed
1.5x Size
Stat
Size
Source value
+0.5x Size
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Situational

Slimy

Slimy is an appearance mutation. Eating it replaces the head and arms with alien parts. The official table lists +1x Extraterrestrial, which displays as 2x.

Polarity
Positive
Displayed
2x Extraterrestrial
Stat
Appearance
Source value
+1x Extraterrestrial
Stacking
Additive
When it applies
60-second eat buff
How you get it
Random roll when an orchard tree finishes growing.
Keep or replace
Situational
NameDescriptionPolarityDisplayedStatSource valueStackingWhen it appliesHow you get itKeep or replace
StimulatingStimulating raises walk speed. The first stack takes walk speed to 2x, later stacks add another 1x, and it also stacks with the Run Faster power.Positive2x Walk speedWalk speed+1x Walk speedAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Situational
VoidedVoided only matters during Void Events. One stack adds 2x Void synergy on the 1x base, so it shows 3x Income speed while a Void Event is active.Positive3x Void synergyVoid synergy+2x Void synergyAdditive60-second eat buff during Void EventsRandom roll when an orchard tree finishes growing.Situational
GiantGiant is a size mutation. One stack adds 0.5x on the 1x base, so the player shows 1.5x size. It does not raise Cash or Income speed.Positive1.5x SizeSize+0.5x SizeAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Situational
SlimySlimy is an appearance mutation. Eating it replaces the head and arms with alien parts. The official table lists +1x Extraterrestrial, which displays as 2x.Positive2x ExtraterrestrialAppearance+1x ExtraterrestrialAdditive60-second eat buffRandom roll when an orchard tree finishes growing.Situational

Reading a mutation's math

Each mutation lists a displayed multiplier and how it stacks, and the difference matters: additive effects pile onto each other while replacement effects overwrite. Cash mutations are the headline numbers, but income-speed and mutation-luck effects compound quietly across a whole session, and luck effects feed the system that produces more mutations.

  • Eat the big cash mutations right before collecting large payouts; the 60-second window rewards timing.
  • Luck mutations first, cash mutations second: better rolls make better buffs make better rolls.
  • Negative-polarity mutations exist; read the polarity before eating something interesting.
  • Fertilizers from the orchard shop force extra mutation rolls, which is the deliberate route to the rare tiers.

FAQ

Q.

How do mutations work in Sell Lemons?

Orchard fruit rolls mutations as it grows; eating a mutated fruit applies its listed effect for a 60-second window. Stacking rules per mutation decide how effects combine.

Q.

What is the best mutation?

For a single bite, the top cash multipliers. For a session, mutation-luck effects compound hardest because they improve every roll after them.

Q.

How do I get better mutations?

Fertilizers add extra mutation rolls to growing trees, and luck mutations raise the quality of everything that follows.

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