Bloxodes

All 6 Locations in Sell Lemons: Where Should You Go Next?

Updated on (about 2 months ago)

Locations in Sell Lemons matter when they change your route. The important places are the starting plot, the Depot path, the hill climb, the sewer maze, the UFO or alien route, and the First Tier staircase.

Compare each location by stage, unlock route, connected system, and travel tip. Orange X, LemonX, and Moon stay as endgame context here instead of becoming separate map rows.

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Early and mid-game route

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These locations carry the normal tycoon build path. The Main plot teaches the upgrade loop, while the Depot and Trading edge move the run into stronger income and more careful routing.

Main plot / Lemon Stand

The main plot is the route anchor. It teaches the cash loop and gives you the first place to check after buying stand upgrades or decorations.

Stage
Early game
unlock
Starting area
Connected System
Lemon Stand, first upgrades, cash drops, decoration gates, early automation
Key Objects Or NPCS
Lemon Stand, Juicer, Cup Stand, Cash Register Automator, decoration purchases
Reward Or Reason
Sets up the first income loop and reveals early buttons that can be missed if decoration gates are ignored.
Travel Note
Treat the plot as the route anchor before moving to LemonDash, Depot, or later teleport arrows.

Lemon Depot / Trading edge

The Depot and Trading edge is the first major route split. Use it when the starter stand is no longer enough and you need wholesale or market income.

Stage
Mid-game
unlock
After the early stand and delivery route
Connected System
Lemon Depot, wholesale selling, Depot manager, Trading Post
Key Objects Or NPCS
Depot station, multiplier panel, Depot manager, Trading Post entrance
Reward Or Reason
Moves the run from starter clicking into wholesale income and the first major mid-game route split.
Travel Note
Check inside and around the Depot after buying building pieces because new useful buttons may appear away from the previous purchase.
NameDescriptionStageunlockConnected SystemKey Objects Or NPCSReward Or ReasonTravel Note
Main plot / Lemon StandThe main plot is the route anchor. It teaches the cash loop and gives you the first place to check after buying stand upgrades or decorations.Early gameStarting areaLemon Stand, first upgrades, cash drops, decoration gates, early automationLemon Stand, Juicer, Cup Stand, Cash Register Automator, decoration purchasesSets up the first income loop and reveals early buttons that can be missed if decoration gates are ignored.Treat the plot as the route anchor before moving to LemonDash, Depot, or later teleport arrows.
Lemon Depot / Trading edgeThe Depot and Trading edge is the first major route split. Use it when the starter stand is no longer enough and you need wholesale or market income.Mid-gameAfter the early stand and delivery routeLemon Depot, wholesale selling, Depot manager, Trading PostDepot station, multiplier panel, Depot manager, Trading Post entranceMoves the run from starter clicking into wholesale income and the first major mid-game route split.Check inside and around the Depot after buying building pieces because new useful buttons may appear away from the previous purchase.

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Endgame route

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Hill Expansion and First Tier are late route anchors. Hill opens the high-income climb, and First Tier points toward permanent Ascension progress once your cash and investors are high enough.

Hill Expansion

Hill Expansion turns the map into a climb. Each new layer can reveal later systems, so scan the new level before rushing away.

Stage
Late game
unlock
Unlocked after Depot and Trading progress
Connected System
Hill layers, Labs entrance, Robotics route, Republic route
Key Objects Or NPCS
Layer unlock buttons, hill buildings, summit route, Labs and Robotics entrance
Reward Or Reason
Opens the vertical late-game build path and the route toward the strongest normal progression systems.
Travel Note
Treat the hill as a layered climb. Buy each layer, then walk the new level for hidden or newly revealed buttons.

First Tier Staircase

First Tier Staircase is a permanent endgame route near Republic progress. Save it for very late runs where staircase purchases are affordable.

Stage
Permanent endgame
unlock
About 1 trevigintillion cash near the Republic area, plus very late investor progress
Connected System
First Tier, spiral staircase, Ascension prerequisite, permanent progression
Key Objects Or NPCS
First Tier button, spiral staircase, stairway purchase buttons
Reward Or Reason
Adds a permanent stairway route that persists through Rebirth and Evolution and points toward Ascension.
Travel Note
Look near the Republic area after reaching trevigintillion-scale progress. Buy the staircase buttons along the way before expecting the Ascension path to be complete.
NameDescriptionStageunlockConnected SystemKey Objects Or NPCSReward Or ReasonTravel Note
Hill ExpansionHill Expansion turns the map into a climb. Each new layer can reveal later systems, so scan the new level before rushing away.Late gameUnlocked after Depot and Trading progressHill layers, Labs entrance, Robotics route, Republic routeLayer unlock buttons, hill buildings, summit route, Labs and Robotics entranceOpens the vertical late-game build path and the route toward the strongest normal progression systems.Treat the hill as a layered climb. Buy each layer, then walk the new level for hidden or newly revealed buttons.
First Tier StaircaseFirst Tier Staircase is a permanent endgame route near Republic progress. Save it for very late runs where staircase purchases are affordable.Permanent endgameAbout 1 trevigintillion cash near the Republic area, plus very late investor progressFirst Tier, spiral staircase, Ascension prerequisite, permanent progressionFirst Tier button, spiral staircase, stairway purchase buttonsAdds a permanent stairway route that persists through Rebirth and Evolution and points toward Ascension.Look near the Republic area after reaching trevigintillion-scale progress. Buy the staircase buttons along the way before expecting the Ascension path to be complete.

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Secret route

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The sewer and UFO chain are progression secrets, not decorative map stops. These rows explain the unlock path, while exact lever steps belong in a dedicated secret walkthrough.

Sewer Maze

The Sewer Maze is the first hidden route. It matters because levers, doors, and the Cosmic Vine path start the secret-key chain.

Stage
Secret progression
unlock
Enter from main-street manholes; Sewer Key route unlocks the Cosmic Vine gate
Connected System
Sewer Key, colored lever puzzle, Cosmic Cash Vine, Cosmic Farmer reward path
Key Objects Or NPCS
Manholes, colored levers, colored doors, Sewer Key, Cosmic Cash Vine
Reward Or Reason
Gives access to secret key progression and the Cosmic Vine path without turning the location card into a full puzzle walkthrough.
Travel Note
Finish a key route before leaving because lever progress can reset. Use a fresh server between key routes if the levers behave strangely.

UFO / Alien route

The UFO and alien route is a secret endgame branch. It connects Sewer progress to Good Samaritan, the UFO Key, and later LemonX preparation.

Stage
Secret endgame
unlock
Requires rebirth and investor progress before the UFO Key route can be completed
Connected System
UFO Key, alien NPC quest, Good Samaritan reward, investor bonus
Key Objects Or NPCS
UFO Key, Homeless Alien or alien NPC, sewer levers, investor requirement
Reward Or Reason
Connects the sewer puzzle chain to the permanent Good Samaritan investor bonus and later endgame preparation.
Travel Note
Start from the sewer route, talk to the alien NPC at the required step, and keep Moon or LemonX context tied to this route unless the game sends you to a separate area.
NameDescriptionStageunlockConnected SystemKey Objects Or NPCSReward Or ReasonTravel Note
Sewer MazeThe Sewer Maze is the first hidden route. It matters because levers, doors, and the Cosmic Vine path start the secret-key chain.Secret progressionEnter from main-street manholes; Sewer Key route unlocks the Cosmic Vine gateSewer Key, colored lever puzzle, Cosmic Cash Vine, Cosmic Farmer reward pathManholes, colored levers, colored doors, Sewer Key, Cosmic Cash VineGives access to secret key progression and the Cosmic Vine path without turning the location card into a full puzzle walkthrough.Finish a key route before leaving because lever progress can reset. Use a fresh server between key routes if the levers behave strangely.
UFO / Alien routeThe UFO and alien route is a secret endgame branch. It connects Sewer progress to Good Samaritan, the UFO Key, and later LemonX preparation.Secret endgameRequires rebirth and investor progress before the UFO Key route can be completedUFO Key, alien NPC quest, Good Samaritan reward, investor bonusUFO Key, Homeless Alien or alien NPC, sewer levers, investor requirementConnects the sewer puzzle chain to the permanent Good Samaritan investor bonus and later endgame preparation.Start from the sewer route, talk to the alien NPC at the required step, and keep Moon or LemonX context tied to this route unless the game sends you to a separate area.

How to move through the map

Start at the Main plot and Lemon Stand. That area teaches the whole tycoon loop: click, collect cash, buy upgrades, and watch for new buttons after decoration purchases. The Lemon Stand is easy to outgrow, but it still matters since early automation frees you to move around the map.

The Depot and Trading edge is the next real route change. Depot upgrades push your income past the starter loop, while the Trading edge introduces a more careful mid-game system. After you buy a new building part, walk the space again instead of teleporting away. Some useful buttons appear only after the area changes.

Hill Expansion is the late-game climb. Its layers lead toward Labs, Robotics, and Republic, so it should be treated like a route with checkpoints instead of one flat area. Buy a layer, scan the new level, then move upward when the next unlock is ready.

How the secret route branches off

The Sewer Maze starts from main-street manholes. Inside, colored levers and doors control access to the Sewer Key route, the Cosmic Vine path, and the UFO Key route. The cards keep those routes compact on purpose: a location card should tell you why the sewer matters, while a full lever sequence belongs in a dedicated secret unlock walkthrough.

The UFO / Alien route is tied to rebirth and investor progress. It still starts from the sewer chain, but it matters later since the alien NPC and UFO Key route connect to the Good Samaritan investor bonus. Keep Orange X, LemonX, and Moon context tied to this route unless the game clearly sends you to a separate area.

When First Tier becomes relevant

The First Tier Staircase is an endgame location near the Republic area. The route appears as a spiral staircase with purchasable buttons along the stairway. Save it for trevigintillion-scale progress. Before that point, focus on the normal map route, sewer keys, and investor growth so the staircase is affordable when you reach it.

FAQ

Q.

How many progression locations are tracked for Sell Lemons?

There are 6 tracked progression locations: Main plot / Lemon Stand, Lemon Depot / Trading edge, Hill Expansion, Sewer Maze, UFO / Alien route, and First Tier Staircase.

Q.

Why is First Tier included as a location?

First Tier is included because it appears as a spiral staircase near the Republic area with purchasable buttons along the stairway. It behaves like a late map route as well as an endgame progression system.

Q.

Why are Orange X, LemonX, and Moon not separate rows?

Those names are useful endgame context, but they are not treated as a separate physical location outside the UFO or alien route. Keep them tied to endgame progression unless a separate place becomes clear in-game.

Q.

Where do I enter the Sewer Maze?

Enter through the manholes on the main street. The sewer route contains colored levers and doors, so finish a key route before leaving or switching servers.

Q.

Should every building in Sell Lemons become a location row?

No. A building belongs here only when it affects progression, unlocks a system, hides important buttons, starts a key route, or leads to a permanent reward.

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