Ranged weapons in SCUM are the guns, bows and crossbows you use to hit targets from a distance. SCUM is a survival game with zombie-like enemies called puppets, so the weapon you pick can shape how each encounter goes. Guns hit hard but are loud, while bows and crossbows are quiet but take strength and practice to use well.
Showing 67 of 98 items.
Type
Assault rifle
AK-15
An assault rifle chambered for 7.62×39 mm ammunition.
- Type
- Assault rifle
- Caliber
- 7.62×39 mm
- Compatible Ammo
- 7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AK15 Magazine (30 rounds)
- Weight (kg)
- 3.1
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
AK-47
An assault rifle chambered for 7.62×39 mm ammunition.
- Type
- Assault rifle
- Caliber
- 7.62×39 mm
- Compatible Ammo
- 7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AK47 Magazine (30 rounds); RPK Magazine (75 rounds)
- Weight (kg)
- 3.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.
AK47 Engraved
An engraved finish for the AK-47, chambered for 7.62×39 mm ammunition.
- Type
- Assault rifle
- Caliber
- 7.62×39 mm
- Compatible Ammo
- 7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AK47 Magazine (30 rounds); RPK Magazine (75 rounds)
- Weight (kg)
- 3.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.
AKM
An assault rifle chambered for 7.62×39 mm ammunition.
- Type
- Assault rifle
- Caliber
- 7.62×39 mm
- Compatible Ammo
- 7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AK47 Magazine (30 rounds); RPK Magazine (75 rounds)
- Weight (kg)
- 3.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.
AS Val
An assault rifle chambered for 9×39 mm ammunition.
- Type
- Assault rifle
- Caliber
- 9×39 mm
- Compatible Ammo
- 9x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AS Val/VSS Magazine (30 rounds)
- Weight (kg)
- 2.5
- Availability
- Base game
- Compatible Attachments
- Sights, a flashlight, and accessory rails.
M16A4
An assault rifle chambered for 5.56×45 mm ammunition.
- Type
- Assault rifle
- Caliber
- 5.56×45 mm
- Compatible Ammo
- 5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M16 Magazine (30 rounds)
- Weight (kg)
- 2.89
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and a bayonet.
MK18
An assault rifle chambered for 5.56×45 mm ammunition.
- Type
- Assault rifle
- Caliber
- 5.56×45 mm
- Compatible Ammo
- 5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M16 Magazine (30 rounds)
- Weight (kg)
- 2.667
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
SCAR-L
An assault rifle chambered for 5.56×45 mm ammunition.
- Type
- Assault rifle
- Caliber
- 5.56×45 mm
- Compatible Ammo
- 5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M16 Magazine (30 rounds)
- Weight (kg)
- 3.29
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
VHS 2
An assault rifle chambered for 5.56×45 mm ammunition.
- Type
- Assault rifle
- Caliber
- 5.56×45 mm
- Compatible Ammo
- 5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- VHS Magazine (30 rounds)
- Weight (kg)
- 3.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
VHS 2 CT
A VHS 2 bullpup rifle with an integrated red-dot sight.
- Type
- Assault rifle
- Caliber
- 5.56×45 mm
- Compatible Ammo
- 5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- VHS Magazine (30 rounds)
- Weight (kg)
- 3.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
Type
Submachine gun
AKS-74U
A submachine gun chambered for 5.45×39 mm ammunition.
- Type
- Submachine gun
- Caliber
- 5.45×39 mm
- Compatible Ammo
- 5.45x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AKS-74U Magazine (30 rounds)
- Weight (kg)
- 2.7
- Availability
- Base game
- Compatible Attachments
- Sights, suppressors, a flashlight, and accessory rails.
MAC-10
A submachine gun chambered for 9 mm ammunition.
- Type
- Submachine gun
- Caliber
- 9 mm
- Compatible Ammo
- 9mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- MAC-10 Magazine (32 rounds)
- Weight (kg)
- 2.84
- Availability
- Base game
- Compatible Attachments
- Sights, suppressors, a weapon ghillie wrap, and accessory rails.
MP5
A submachine gun chambered for 9 mm ammunition.
- Type
- Submachine gun
- Caliber
- 9 mm
- Compatible Ammo
- 9mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- MP5 Magazine (30 rounds)
- Weight (kg)
- 2.92
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and accessory rails.
MP5 K
A submachine gun chambered for 9 mm ammunition.
- Type
- Submachine gun
- Caliber
- 9 mm
- Compatible Ammo
- 9mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- MP5 Magazine (30 rounds)
- Weight (kg)
- 2
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, and accessory rails.
MP5 SD
A submachine gun chambered for 9 mm ammunition.
- Type
- Submachine gun
- Caliber
- 9 mm
- Compatible Ammo
- 9mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- MP5 Magazine (30 rounds)
- Weight (kg)
- 2.707
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, a flashlight, and accessory rails.
Tommy Gun
A .45 ACP submachine gun.
- Type
- Submachine gun
- Caliber
- .45 ACP
- Compatible Ammo
- .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- Tommy Gun Magazine (50 rounds)
- Weight (kg)
- 4.5
- Availability
- Base game
- Compatible Attachments
- Sights, suppressors, a flashlight, and accessory rails.
UMP-45
A submachine gun chambered for .45 ACP ammunition.
- Type
- Submachine gun
- Caliber
- .45 ACP
- Compatible Ammo
- .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- UMP-45 Magazine (30 rounds)
- Weight (kg)
- 2.65
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, and a flashlight.
Type
Light machine gun
M249
A light machine gun chambered for 5.56×45 mm ammunition.
- Type
- Light machine gun
- Caliber
- 5.56×45 mm
- Compatible Ammo
- 5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M16 Magazine (30 rounds)
- Weight (kg)
- 7.5
- Availability
- Base game
- Compatible Attachments
- Sights, suppressors, a flashlight, and a weapon ghillie wrap.
RPK
A light machine gun chambered for 7.62×39 mm ammunition.
- Type
- Light machine gun
- Caliber
- 7.62×39 mm
- Compatible Ammo
- 7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- RPK Magazine (75 rounds); AK47 Magazine (30 rounds)
- Weight (kg)
- 4.8
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.
Type
Sniper rifle
Apex Predator Ivory Hunter 85
An ivory Hunter 85 rifle from the Apex Predator Pack, chambered for .22 ammunition.
- Type
- Sniper rifle
- Caliber
- .22
- Compatible Ammo
- .22 Ammo (standard, crafted, tracer)
- Magazine / Capacity
- Hunter 85 Magazine (10 rounds)
- Weight (kg)
- 2.8
- Availability
- DLC: Apex Predator Pack
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and accessory rails.
AWM
A sniper rifle chambered for .338 ammunition.
- Type
- Sniper rifle
- Caliber
- .338
- Compatible Ammo
- .338 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AWM Magazine (6 rounds)
- Weight (kg)
- 6.9
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
AWM Desert
A desert finish for the AWM, chambered for .338 ammunition.
- Type
- Sniper rifle
- Caliber
- .338
- Compatible Ammo
- .338 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AWM Magazine (6 rounds)
- Weight (kg)
- 6.9
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
AWM Green
A green finish for the AWM, chambered for .338 ammunition.
- Type
- Sniper rifle
- Caliber
- .338
- Compatible Ammo
- .338 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AWM Magazine (6 rounds)
- Weight (kg)
- 6.9
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
AWM Snake
A snake finish for the AWM, chambered for .338 ammunition.
- Type
- Sniper rifle
- Caliber
- .338
- Compatible Ammo
- .338 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AWM Magazine (6 rounds)
- Weight (kg)
- 6.9
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
AWP
A sniper rifle chambered for .308 ammunition.
- Type
- Sniper rifle
- Caliber
- .308
- Compatible Ammo
- .308 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AWP Magazine (10 rounds)
- Weight (kg)
- 6.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
AWP Desert
A desert finish for the AWP, chambered for .308 ammunition.
- Type
- Sniper rifle
- Caliber
- .308
- Compatible Ammo
- .308 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AWP Magazine (10 rounds)
- Weight (kg)
- 6.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
AWP Green
A green finish for the AWP, chambered for .308 ammunition.
- Type
- Sniper rifle
- Caliber
- .308
- Compatible Ammo
- .308 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AWP Magazine (10 rounds)
- Weight (kg)
- 6.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
AWP Snake
A snake finish for the AWP, chambered for .308 ammunition.
- Type
- Sniper rifle
- Caliber
- .308
- Compatible Ammo
- .308 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AWP Magazine (10 rounds)
- Weight (kg)
- 6.5
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
Hunter 85
A sniper rifle chambered for .22 ammunition.
- Type
- Sniper rifle
- Caliber
- .22
- Compatible Ammo
- .22 Ammo (standard, crafted, tracer)
- Magazine / Capacity
- Hunter 85 Magazine (10 rounds)
- Weight (kg)
- 2.8
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and accessory rails.
Kar98
A sniper rifle chambered for 7.92×57 mm ammunition.
- Type
- Sniper rifle
- Caliber
- 7.92×57 mm
- Compatible Ammo
- 7.92x57mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- 5-round capacity
- Weight (kg)
- 4.1
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.
M1891
A sniper rifle chambered for 7.62×54 mm R ammunition.
- Type
- Sniper rifle
- Caliber
- 7.62×54 mm R
- Compatible Ammo
- 7.62x54mmR Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- 5-round capacity
- Weight (kg)
- 3.9
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.
M82A1
A sniper rifle chambered for .50 BMG ammunition.
- Type
- Sniper rifle
- Caliber
- .50 BMG
- Compatible Ammo
- .50 BMG Ammo (standard, AP, crafted, tracer)
- Magazine / Capacity
- M82A1 Magazine (10 rounds)
- Weight (kg)
- 14
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
M82A1 (Black)
A black finish for the M82A1, chambered for .50 BMG ammunition.
- Type
- Sniper rifle
- Caliber
- .50 BMG
- Compatible Ammo
- .50 BMG Ammo (standard, AP, crafted, tracer)
- Magazine / Capacity
- M82A1 Magazine (10 rounds)
- Weight (kg)
- 14
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
M82A1 (Desert)
A desert finish for the M82A1, chambered for .50 BMG ammunition.
- Type
- Sniper rifle
- Caliber
- .50 BMG
- Compatible Ammo
- .50 BMG Ammo (standard, AP, crafted, tracer)
- Magazine / Capacity
- M82A1 Magazine (10 rounds)
- Weight (kg)
- 14
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
M82A1 (Snow)
A snow finish for the M82A1, chambered for .50 BMG ammunition.
- Type
- Sniper rifle
- Caliber
- .50 BMG
- Compatible Ammo
- .50 BMG Ammo (standard, AP, crafted, tracer)
- Magazine / Capacity
- M82A1 Magazine (10 rounds)
- Weight (kg)
- 14
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
SCAR-DMR
A sniper rifle chambered for .308 ammunition.
- Type
- Sniper rifle
- Caliber
- .308
- Compatible Ammo
- .308 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- SCAR-DMR Magazine (20 rounds)
- Weight (kg)
- 3.29
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.
SKS
A sniper rifle chambered for 7.62×39 mm ammunition.
- Type
- Sniper rifle
- Caliber
- 7.62×39 mm
- Compatible Ammo
- 7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- SKS Clip (10 rounds)
- Weight (kg)
- 3.85
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.
SVD
A designated marksman rifle chambered for 7.62×54 mm R ammunition.
- Type
- Sniper rifle
- Caliber
- 7.62×54 mm R
- Compatible Ammo
- 7.62x54mmR Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- SVD Magazine (10 rounds)
- Weight (kg)
- 5.3
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.
VSS VZ
A sniper rifle chambered for 9×39 mm ammunition.
- Type
- Sniper rifle
- Caliber
- 9×39 mm
- Compatible Ammo
- 9x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- AS Val/VSS Magazine (30 rounds)
- Weight (kg)
- 2.5
- Availability
- Base game
- Compatible Attachments
- -
Type
Hunting rifle
Carbon Hunter
A hunting rifle chambered for .30-06 ammunition.
- Type
- Hunting rifle
- Caliber
- .30-06
- Compatible Ammo
- .30-06 Ammo (standard, AP, AP crafted, crafted, tracer); .308 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- Carbon Hunter Magazine (13 rounds)
- Weight (kg)
- 2.8
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and accessory rails.
Carbon Hunter (Carbon Bear)
A Carbon Bear version of the Carbon Hunter, chambered for .30-06 ammunition.
- Type
- Hunting rifle
- Caliber
- .30-06
- Compatible Ammo
- .30-06 Ammo (standard, AP, AP crafted, crafted, tracer); .308 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- Carbon Hunter Magazine (13 rounds)
- Weight (kg)
- 2.8
- Availability
- Base game
- Compatible Attachments
- Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and accessory rails.
Type
Pistol
Bay Riffer Block21
A Bay Riffer variant of the Block 21, chambered for .45 ACP ammunition.
- Type
- Pistol
- Caliber
- .45 ACP
- Compatible Ammo
- .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- Block 21 Magazine (13 rounds)
- Weight (kg)
- 0.65
- Availability
- Base game
- Compatible Attachments
- Suppressors.
Block 21
A pistol chambered for .45 ACP ammunition.
- Type
- Pistol
- Caliber
- .45 ACP
- Compatible Ammo
- .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- Block 21 Magazine (13 rounds)
- Weight (kg)
- 0.65
- Availability
- Base game
- Compatible Attachments
- Suppressors.
DEagle .357
A pistol chambered for .357 Magnum ammunition.
- Type
- Pistol
- Caliber
- .357 Magnum
- Compatible Ammo
- .357 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- DEagle .357 Magazine (9 rounds)
- Weight (kg)
- 2
- Availability
- Base game
- Compatible Attachments
- Sights, a flashlight, and accessory rails.
DEagle 50
A pistol chambered for .50 AE ammunition.
- Type
- Pistol
- Caliber
- .50 AE
- Compatible Ammo
- .50 AE Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- DEagle .50 Magazine (7 rounds)
- Weight (kg)
- 2
- Availability
- Base game
- Compatible Attachments
- Sights, a flashlight, and accessory rails.
DEagle 50 (Gold)
A gold finish for the DEagle 50, chambered for .50 AE ammunition.
- Type
- Pistol
- Caliber
- .50 AE
- Compatible Ammo
- .50 AE Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- DEagle .50 Magazine (7 rounds)
- Weight (kg)
- 2
- Availability
- Base game
- Compatible Attachments
- Sights, a flashlight, and accessory rails.
HS SF19
A pistol chambered for 9 mm ammunition.
- Type
- Pistol
- Caliber
- 9 mm
- Compatible Ammo
- 9mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- HS SF19 Magazine (19 rounds)
- Weight (kg)
- 0.655
- Availability
- Base game
- Compatible Attachments
- Suppressors.
HS-9
A pistol chambered for 9 mm ammunition.
- Type
- Pistol
- Caliber
- 9 mm
- Compatible Ammo
- 9mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- HS9 Magazine (16 rounds)
- Weight (kg)
- 0.655
- Availability
- Base game
- Compatible Attachments
- Suppressors.
Improvised Handgun
An improvised handgun that accepts several pistol calibers.
- Type
- Pistol
- Caliber
- Multiple calibers
- Compatible Ammo
- .22 Ammo (standard, crafted, tracer); .357 Ammo (standard, AP, AP crafted, crafted, tracer); .38 Ammo (standard, AP, AP crafted, crafted, tracer); .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer); .50 AE Ammo (standard, AP, AP crafted, crafted, tracer); 9mm Ammo (standard, AP, AP crafted, crafted, tracer); .44 Ammo
- Magazine / Capacity
- 1-round capacity
- Weight (kg)
- 1.2
- Availability
- Base game
- Compatible Attachments
- Sights.
Krueger
A pistol chambered for .22 ammunition.
- Type
- Pistol
- Caliber
- .22
- Compatible Ammo
- .22 Ammo (standard, crafted, tracer)
- Magazine / Capacity
- Krueger Magazine (10 rounds)
- Weight (kg)
- 0.655
- Availability
- Base game
- Compatible Attachments
- Suppressors.
M1911
A pistol chambered for .45 ACP ammunition.
- Type
- Pistol
- Caliber
- .45 ACP
- Compatible Ammo
- .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M1911 Magazine (7 rounds)
- Weight (kg)
- 1.105
- Availability
- Base game
- Compatible Attachments
- Suppressors.
M1911 Engraved
An engraved finish for the M1911, chambered for .45 ACP ammunition.
- Type
- Pistol
- Caliber
- .45 ACP
- Compatible Ammo
- .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M1911 Magazine (7 rounds)
- Weight (kg)
- 1.105
- Availability
- Base game
- Compatible Attachments
- Suppressors.
M1911 Gold
A gold finish for the M1911, chambered for .45 ACP ammunition.
- Type
- Pistol
- Caliber
- .45 ACP
- Compatible Ammo
- .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M1911 Magazine (7 rounds)
- Weight (kg)
- 1.105
- Availability
- Base game
- Compatible Attachments
- Suppressors.
M1911 JayW
A JayW variant of the M1911, chambered for .45 ACP ammunition.
- Type
- Pistol
- Caliber
- .45 ACP
- Compatible Ammo
- .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M1911 Magazine (7 rounds)
- Weight (kg)
- 1.105
- Availability
- Base game
- Compatible Attachments
- Suppressors.
TEC01 M9
A pistol chambered for 9 mm ammunition.
- Type
- Pistol
- Caliber
- 9 mm
- Compatible Ammo
- 9mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M9 Magazine (15 rounds)
- Weight (kg)
- 0.97
- Availability
- Base game
- Compatible Attachments
- Suppressors and a flashlight.
TEC01 M9 (Silver)
A silver finish for the TEC01 M9, chambered for 9 mm ammunition.
- Type
- Pistol
- Caliber
- 9 mm
- Compatible Ammo
- 9mm Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- M9 Magazine (15 rounds)
- Weight (kg)
- 0.97
- Availability
- Base game
- Compatible Attachments
- Suppressors and a flashlight.
Type
Revolver
Judge 44
A revolver with a 6-round capacity, chambered for .44 Magnum ammunition.
- Type
- Revolver
- Caliber
- .44 Magnum
- Compatible Ammo
- .44 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- 6-round capacity
- Weight (kg)
- 0.97
- Availability
- Base game
- Compatible Attachments
- -
Peacekeeper 38
A revolver with a 6-round capacity, chambered for .357 Magnum ammunition.
- Type
- Revolver
- Caliber
- .357 Magnum
- Compatible Ammo
- .357 Ammo (standard, AP, AP crafted, crafted, tracer); .38 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- 6-round capacity
- Weight (kg)
- 0.97
- Availability
- Base game
- Compatible Attachments
- -
Serpent 357
A revolver with a 6-round capacity, chambered for .357 Magnum ammunition.
- Type
- Revolver
- Caliber
- .357 Magnum
- Compatible Ammo
- .357 Ammo (standard, AP, AP crafted, crafted, tracer); .38 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- 6-round capacity
- Weight (kg)
- 0.97
- Availability
- Base game
- Compatible Attachments
- -
Viper M357
A revolver with a 6-round capacity, chambered for .357 Magnum ammunition.
- Type
- Revolver
- Caliber
- .357 Magnum
- Compatible Ammo
- .357 Ammo (standard, AP, AP crafted, crafted, tracer); .38 Ammo (standard, AP, AP crafted, crafted, tracer)
- Magazine / Capacity
- 6-round capacity
- Weight (kg)
- 0.97
- Availability
- Base game
- Compatible Attachments
- -
Type
Shotgun
"The Mule" DT11B short
A short DT11B shotgun with a 2-round capacity for 12 Gauge shells.
- Type
- Shotgun
- Caliber
- 12 Gauge
- Compatible Ammo
- 12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
- Magazine / Capacity
- 2-round capacity
- Weight (kg)
- 3.05
- Availability
- Base game
- Compatible Attachments
- -
DT11B
A shotgun chambered for 12 Gauge ammunition.
- Type
- Shotgun
- Caliber
- 12 Gauge
- Compatible Ammo
- 12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
- Magazine / Capacity
- 2-round capacity
- Weight (kg)
- 3.9
- Availability
- Base game
- Compatible Attachments
- -
M1887
A shotgun chambered for 12 Gauge ammunition.
- Type
- Shotgun
- Caliber
- 12 Gauge
- Compatible Ammo
- 12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
- Magazine / Capacity
- 6-round capacity
- Weight (kg)
- 3.6
- Availability
- Base game
- Compatible Attachments
- Sights, a flashlight, and accessory rails.
M1887 Sawed off
A shotgun chambered for 12 Gauge ammunition.
- Type
- Shotgun
- Caliber
- 12 Gauge
- Compatible Ammo
- 12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
- Magazine / Capacity
- 6-round capacity
- Weight (kg)
- 2.8
- Availability
- Base game
- Compatible Attachments
- -
SDASS 12M
A shotgun chambered for 12 Gauge ammunition.
- Type
- Shotgun
- Caliber
- 12 Gauge
- Compatible Ammo
- 12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
- Magazine / Capacity
- 7-round capacity
- Weight (kg)
- 2.4
- Availability
- Base game
- Compatible Attachments
- Sights, suppressors, and a flashlight.
TEC01 490
A shotgun chambered for 12 Gauge ammunition.
- Type
- Shotgun
- Caliber
- 12 Gauge
- Compatible Ammo
- 12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
- Magazine / Capacity
- 8-round capacity
- Weight (kg)
- 3.9
- Availability
- Base game
- Compatible Attachments
- Sights, suppressors, and a flashlight.
Trench Gun
A shotgun chambered for 12 Gauge ammunition.
- Type
- Shotgun
- Caliber
- 12 Gauge
- Compatible Ammo
- 12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
- Magazine / Capacity
- 5-round capacity
- Weight (kg)
- 3.6
- Availability
- Base game
- Compatible Attachments
- Sights, a flashlight, accessory rails, and a bayonet.
Types of Ranged Weapons in SCUM and the Skills Behind Them
Ranged weapons fall into two broad groups. Guns include assault rifles, submachine guns, light machine guns, sniper rifles, hunting rifles, pistols, revolvers, shotguns, rifles and launchers, and they hit hardest. Bows and crossbows make up the quiet group because they don't make gunshot noise. Flamethrowers and flare guns don't fit neatly into either group, and a flare gun is mainly for light and signaling rather than fighting.
Four skills cover most of this: Handgun for pistols, Rifles for rifles and crossbows, Sniping for scoped shots, and Archery for bows. Handgun and Rifles speed up reloads, reduce recoil and sway, and tighten your crosshair, but each level needs enough Strength to use well. You earn XP by shooting animals, players or puppets, and reloading only counts once you've fired a round. Standing shots earn more than crouching or lying down.
Sniping needs a scope to work, and you earn its XP by hitting living targets with an ACOG or better sight attached. Higher Sniping levels also speed up range estimation, so judging distance gets more accurate.
Why Gunfire Draws Puppets and How to Limit It
Puppets react to sound, so gunfire can pull them toward you from a distance. Shotguns and high-caliber rifles draw far bigger crowds than small pistols and rifles, while a suppressed weapon only draws the puppets standing right beside you. A puppet that spots you roars and charges, and that roar alerts others nearby. A lit flare draws them in too, while thrown items can pull them away from your path.
Shooting also affects your own character. Firing without hearing protection leaves you hearing-impaired, and how long that lasts depends on the caliber and the room, with small rooms keeping you impaired longer. Earplugs, a combat helmet or a suppressor prevent the effect.
Where to Find Guns, Bows and Ammo in SCUM
Traders sell some ranged weapons, so check what's on offer when you visit. Loot is the other main source. Police stations are usually the easiest early option, since their lockers and desks can hold firearms and ammo, although other players may have picked them over first. Military areas such as the Airfield and Boot Camp hold higher-tier gear.
Most guns take only one caliber, so the ammo you keep finding often decides which gun is worth carrying. The Improvised Rifle and Improvised Handgun are the exceptions, accepting several calibers. You can craft ammo from materials such as gunpowder, but crafted rounds deal a little less damage than factory ones. Armor-piercing rounds hit body armor harder, and shotgun shells come as buckshot, birdshot and slugs.
Bows and Crossbows in SCUM
Bows and crossbows make no gunshot noise, which makes them the stealth choice for sneaking past puppets. The Improvised Bow can be crafted in 20, 25, 30 and 35 lb draw weights, and the Specialist Archer Bow from the Specialist Archer Pack DLC can be crafted or bought too. Recurve bows turn up as loot in most non-military areas. The compound bow is the most advanced option, with adjustable draw weight, a sight and a stabilizer, and it's rare, showing up in military crates and lockers, deer stands and air drops.
Draw weight is the force needed to hold the string at full draw, and it sets how hard the bow shoots. Your Strength and Archery skill decide whether you can use a bow at all. Heavier bows give you a shorter hold before the shot releases on its own, and a full draw takes a moment, a little longer if you have no Archery. Higher Archery also reduces the sway while you hold.
Crossbows are a different kind of load. If your Strength is low, loading their bolts is hard, and the BlackHawk crossbow takes optics such as an ACOG and red dots.
Gun Condition, Jams and Repairs in SCUM
Guns wear down as you shoot them, and a worn gun, magazine or round makes a malfunction more likely. The type of malfunction points to the part at fault. Stove pipes and double feeds come from the gun itself, rounds that won't load come from the magazine, and bad rounds or stuck bullets come from the ammo. Bolt-action rifles don't show jam warnings at all, so low durability there simply makes shooting, loading and reloading harder.
A gun in poor shape jams more often, which can be dangerous in the middle of a fight. The Weapon Cleaning Kit is the main way to repair guns in the field. Each charge restores some durability, and higher Engineering levels use up fewer charges, so even a badly damaged gun can be brought back. Hold on to your kits rather than selling them, since the buy price is far higher than the resale value, and save them for high-tier military firearms. For common pistols and shotguns, a Tool Box can strip duplicate guns for spare parts.
Best Ranged Weapons in SCUM and How to Pick One
Early on, a quiet setup works best: a craftable melee weapon and the Improvised Bow. Both keep early fights silent, which matters while your gear is still basic. Once you have better gear, a solid setup is a 7.62 or 5.56 rifle as your main weapon, a pistol or submachine gun as backup, and a compound bow or crossbow for quiet approaches. The strongest mix is one loud weapon for fast fights and one quiet weapon for everything else.
The AK family's 7.62x39 rounds hit hard and penetrate well, while 5.56 rifles such as the M16A4 are the other option for a main gun. Sniper rifles like the SVD are made for long shots.
FAQ
How do you clear a jammed gun in SCUM?
Open the weapon's inspection menu, which helps you identify the malfunction, then choose the fix that matches it. After a short animation, the jam clears. That fix only deals with the jam in front of you, though, so the gun can jam again until you repair it.
What arrows and bolts can you use in SCUM?
Bows fire arrows, and the compound bow's arrow options include wooden, metal, carbon and explosive types, along with broadhead and tip variants. Crossbows fire bolts instead, and bolts can be crafted.
What does the AT4 HEAT do in SCUM?
The AT4 HEAT is a single-shot launcher you fire from your shoulder, built to punch through armor. You'll find it in military buildings, gun lockers and military crates.

