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  3. SCUM>
  4. Ranged Weapons

All 98 Ranged Weapons by Caliber, Type and Condition in SCUM

Updated on November 1, 2026 (3 days ago)

Ranged weapons in SCUM are the guns, bows and crossbows you use to hit targets from a distance. SCUM is a survival game with zombie-like enemies called puppets, so the weapon you pick can shape how each encounter goes. Guns hit hard but are loud, while bows and crossbows are quiet but take strength and practice to use well.

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Showing 67 of 98 items.

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Type

Assault rifle

10 items

AK-15

An assault rifle chambered for 7.62×39 mm ammunition.

Type
Assault rifle
Caliber
7.62×39 mm
Compatible Ammo
7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AK15 Magazine (30 rounds)
Weight (kg)
3.1
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

AK-47

An assault rifle chambered for 7.62×39 mm ammunition.

Type
Assault rifle
Caliber
7.62×39 mm
Compatible Ammo
7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AK47 Magazine (30 rounds); RPK Magazine (75 rounds)
Weight (kg)
3.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.

AK47 Engraved

An engraved finish for the AK-47, chambered for 7.62×39 mm ammunition.

Type
Assault rifle
Caliber
7.62×39 mm
Compatible Ammo
7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AK47 Magazine (30 rounds); RPK Magazine (75 rounds)
Weight (kg)
3.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.

AKM

An assault rifle chambered for 7.62×39 mm ammunition.

Type
Assault rifle
Caliber
7.62×39 mm
Compatible Ammo
7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AK47 Magazine (30 rounds); RPK Magazine (75 rounds)
Weight (kg)
3.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.

AS Val

An assault rifle chambered for 9×39 mm ammunition.

Type
Assault rifle
Caliber
9×39 mm
Compatible Ammo
9x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AS Val/VSS Magazine (30 rounds)
Weight (kg)
2.5
Availability
Base game
Compatible Attachments
Sights, a flashlight, and accessory rails.

M16A4

An assault rifle chambered for 5.56×45 mm ammunition.

Type
Assault rifle
Caliber
5.56×45 mm
Compatible Ammo
5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M16 Magazine (30 rounds)
Weight (kg)
2.89
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and a bayonet.

MK18

An assault rifle chambered for 5.56×45 mm ammunition.

Type
Assault rifle
Caliber
5.56×45 mm
Compatible Ammo
5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M16 Magazine (30 rounds)
Weight (kg)
2.667
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

SCAR-L

An assault rifle chambered for 5.56×45 mm ammunition.

Type
Assault rifle
Caliber
5.56×45 mm
Compatible Ammo
5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M16 Magazine (30 rounds)
Weight (kg)
3.29
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

VHS 2

An assault rifle chambered for 5.56×45 mm ammunition.

Type
Assault rifle
Caliber
5.56×45 mm
Compatible Ammo
5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
VHS Magazine (30 rounds)
Weight (kg)
3.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

VHS 2 CT

A VHS 2 bullpup rifle with an integrated red-dot sight.

Type
Assault rifle
Caliber
5.56×45 mm
Compatible Ammo
5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
VHS Magazine (30 rounds)
Weight (kg)
3.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

Type

Submachine gun

7 items

AKS-74U

A submachine gun chambered for 5.45×39 mm ammunition.

Type
Submachine gun
Caliber
5.45×39 mm
Compatible Ammo
5.45x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AKS-74U Magazine (30 rounds)
Weight (kg)
2.7
Availability
Base game
Compatible Attachments
Sights, suppressors, a flashlight, and accessory rails.

MAC-10

A submachine gun chambered for 9 mm ammunition.

Type
Submachine gun
Caliber
9 mm
Compatible Ammo
9mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
MAC-10 Magazine (32 rounds)
Weight (kg)
2.84
Availability
Base game
Compatible Attachments
Sights, suppressors, a weapon ghillie wrap, and accessory rails.

MP5

A submachine gun chambered for 9 mm ammunition.

Type
Submachine gun
Caliber
9 mm
Compatible Ammo
9mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
MP5 Magazine (30 rounds)
Weight (kg)
2.92
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and accessory rails.

MP5 K

A submachine gun chambered for 9 mm ammunition.

Type
Submachine gun
Caliber
9 mm
Compatible Ammo
9mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
MP5 Magazine (30 rounds)
Weight (kg)
2
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, and accessory rails.

MP5 SD

A submachine gun chambered for 9 mm ammunition.

Type
Submachine gun
Caliber
9 mm
Compatible Ammo
9mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
MP5 Magazine (30 rounds)
Weight (kg)
2.707
Availability
Base game
Compatible Attachments
Scopes, sights, a flashlight, and accessory rails.

Tommy Gun

A .45 ACP submachine gun.

Type
Submachine gun
Caliber
.45 ACP
Compatible Ammo
.45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
Tommy Gun Magazine (50 rounds)
Weight (kg)
4.5
Availability
Base game
Compatible Attachments
Sights, suppressors, a flashlight, and accessory rails.

UMP-45

A submachine gun chambered for .45 ACP ammunition.

Type
Submachine gun
Caliber
.45 ACP
Compatible Ammo
.45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
UMP-45 Magazine (30 rounds)
Weight (kg)
2.65
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, and a flashlight.

Type

Light machine gun

2 items

M249

A light machine gun chambered for 5.56×45 mm ammunition.

Type
Light machine gun
Caliber
5.56×45 mm
Compatible Ammo
5.56x45mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M16 Magazine (30 rounds)
Weight (kg)
7.5
Availability
Base game
Compatible Attachments
Sights, suppressors, a flashlight, and a weapon ghillie wrap.

RPK

A light machine gun chambered for 7.62×39 mm ammunition.

Type
Light machine gun
Caliber
7.62×39 mm
Compatible Ammo
7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
RPK Magazine (75 rounds); AK47 Magazine (30 rounds)
Weight (kg)
4.8
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.

Type

Sniper rifle

20 items

Apex Predator Ivory Hunter 85

An ivory Hunter 85 rifle from the Apex Predator Pack, chambered for .22 ammunition.

Type
Sniper rifle
Caliber
.22
Compatible Ammo
.22 Ammo (standard, crafted, tracer)
Magazine / Capacity
Hunter 85 Magazine (10 rounds)
Weight (kg)
2.8
Availability
DLC: Apex Predator Pack
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and accessory rails.

AWM

A sniper rifle chambered for .338 ammunition.

Type
Sniper rifle
Caliber
.338
Compatible Ammo
.338 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AWM Magazine (6 rounds)
Weight (kg)
6.9
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

AWM Desert

A desert finish for the AWM, chambered for .338 ammunition.

Type
Sniper rifle
Caliber
.338
Compatible Ammo
.338 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AWM Magazine (6 rounds)
Weight (kg)
6.9
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

AWM Green

A green finish for the AWM, chambered for .338 ammunition.

Type
Sniper rifle
Caliber
.338
Compatible Ammo
.338 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AWM Magazine (6 rounds)
Weight (kg)
6.9
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

AWM Snake

A snake finish for the AWM, chambered for .338 ammunition.

Type
Sniper rifle
Caliber
.338
Compatible Ammo
.338 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AWM Magazine (6 rounds)
Weight (kg)
6.9
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

AWP

A sniper rifle chambered for .308 ammunition.

Type
Sniper rifle
Caliber
.308
Compatible Ammo
.308 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AWP Magazine (10 rounds)
Weight (kg)
6.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

AWP Desert

A desert finish for the AWP, chambered for .308 ammunition.

Type
Sniper rifle
Caliber
.308
Compatible Ammo
.308 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AWP Magazine (10 rounds)
Weight (kg)
6.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

AWP Green

A green finish for the AWP, chambered for .308 ammunition.

Type
Sniper rifle
Caliber
.308
Compatible Ammo
.308 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AWP Magazine (10 rounds)
Weight (kg)
6.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

AWP Snake

A snake finish for the AWP, chambered for .308 ammunition.

Type
Sniper rifle
Caliber
.308
Compatible Ammo
.308 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AWP Magazine (10 rounds)
Weight (kg)
6.5
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

Hunter 85

A sniper rifle chambered for .22 ammunition.

Type
Sniper rifle
Caliber
.22
Compatible Ammo
.22 Ammo (standard, crafted, tracer)
Magazine / Capacity
Hunter 85 Magazine (10 rounds)
Weight (kg)
2.8
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and accessory rails.

Kar98

A sniper rifle chambered for 7.92×57 mm ammunition.

Type
Sniper rifle
Caliber
7.92×57 mm
Compatible Ammo
7.92x57mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
5-round capacity
Weight (kg)
4.1
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.

M1891

A sniper rifle chambered for 7.62×54 mm R ammunition.

Type
Sniper rifle
Caliber
7.62×54 mm R
Compatible Ammo
7.62x54mmR Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
5-round capacity
Weight (kg)
3.9
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.

M82A1

A sniper rifle chambered for .50 BMG ammunition.

Type
Sniper rifle
Caliber
.50 BMG
Compatible Ammo
.50 BMG Ammo (standard, AP, crafted, tracer)
Magazine / Capacity
M82A1 Magazine (10 rounds)
Weight (kg)
14
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

M82A1 (Black)

A black finish for the M82A1, chambered for .50 BMG ammunition.

Type
Sniper rifle
Caliber
.50 BMG
Compatible Ammo
.50 BMG Ammo (standard, AP, crafted, tracer)
Magazine / Capacity
M82A1 Magazine (10 rounds)
Weight (kg)
14
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

M82A1 (Desert)

A desert finish for the M82A1, chambered for .50 BMG ammunition.

Type
Sniper rifle
Caliber
.50 BMG
Compatible Ammo
.50 BMG Ammo (standard, AP, crafted, tracer)
Magazine / Capacity
M82A1 Magazine (10 rounds)
Weight (kg)
14
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

M82A1 (Snow)

A snow finish for the M82A1, chambered for .50 BMG ammunition.

Type
Sniper rifle
Caliber
.50 BMG
Compatible Ammo
.50 BMG Ammo (standard, AP, crafted, tracer)
Magazine / Capacity
M82A1 Magazine (10 rounds)
Weight (kg)
14
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

SCAR-DMR

A sniper rifle chambered for .308 ammunition.

Type
Sniper rifle
Caliber
.308
Compatible Ammo
.308 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
SCAR-DMR Magazine (20 rounds)
Weight (kg)
3.29
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, and a weapon ghillie wrap.

SKS

A sniper rifle chambered for 7.62×39 mm ammunition.

Type
Sniper rifle
Caliber
7.62×39 mm
Compatible Ammo
7.62x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
SKS Clip (10 rounds)
Weight (kg)
3.85
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.

SVD

A designated marksman rifle chambered for 7.62×54 mm R ammunition.

Type
Sniper rifle
Caliber
7.62×54 mm R
Compatible Ammo
7.62x54mmR Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
SVD Magazine (10 rounds)
Weight (kg)
5.3
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, accessory rails, and a bayonet.

VSS VZ

A sniper rifle chambered for 9×39 mm ammunition.

Type
Sniper rifle
Caliber
9×39 mm
Compatible Ammo
9x39mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
AS Val/VSS Magazine (30 rounds)
Weight (kg)
2.5
Availability
Base game
Compatible Attachments
-

Type

Hunting rifle

2 items

Carbon Hunter

A hunting rifle chambered for .30-06 ammunition.

Type
Hunting rifle
Caliber
.30-06
Compatible Ammo
.30-06 Ammo (standard, AP, AP crafted, crafted, tracer); .308 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
Carbon Hunter Magazine (13 rounds)
Weight (kg)
2.8
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and accessory rails.

Carbon Hunter (Carbon Bear)

A Carbon Bear version of the Carbon Hunter, chambered for .30-06 ammunition.

Type
Hunting rifle
Caliber
.30-06
Compatible Ammo
.30-06 Ammo (standard, AP, AP crafted, crafted, tracer); .308 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
Carbon Hunter Magazine (13 rounds)
Weight (kg)
2.8
Availability
Base game
Compatible Attachments
Scopes, sights, suppressors, a flashlight, a weapon ghillie wrap, and accessory rails.

Type

Pistol

15 items

Bay Riffer Block21

A Bay Riffer variant of the Block 21, chambered for .45 ACP ammunition.

Type
Pistol
Caliber
.45 ACP
Compatible Ammo
.45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
Block 21 Magazine (13 rounds)
Weight (kg)
0.65
Availability
Base game
Compatible Attachments
Suppressors.

Block 21

A pistol chambered for .45 ACP ammunition.

Type
Pistol
Caliber
.45 ACP
Compatible Ammo
.45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
Block 21 Magazine (13 rounds)
Weight (kg)
0.65
Availability
Base game
Compatible Attachments
Suppressors.

DEagle .357

A pistol chambered for .357 Magnum ammunition.

Type
Pistol
Caliber
.357 Magnum
Compatible Ammo
.357 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
DEagle .357 Magazine (9 rounds)
Weight (kg)
2
Availability
Base game
Compatible Attachments
Sights, a flashlight, and accessory rails.

DEagle 50

A pistol chambered for .50 AE ammunition.

Type
Pistol
Caliber
.50 AE
Compatible Ammo
.50 AE Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
DEagle .50 Magazine (7 rounds)
Weight (kg)
2
Availability
Base game
Compatible Attachments
Sights, a flashlight, and accessory rails.

DEagle 50 (Gold)

A gold finish for the DEagle 50, chambered for .50 AE ammunition.

Type
Pistol
Caliber
.50 AE
Compatible Ammo
.50 AE Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
DEagle .50 Magazine (7 rounds)
Weight (kg)
2
Availability
Base game
Compatible Attachments
Sights, a flashlight, and accessory rails.

HS SF19

A pistol chambered for 9 mm ammunition.

Type
Pistol
Caliber
9 mm
Compatible Ammo
9mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
HS SF19 Magazine (19 rounds)
Weight (kg)
0.655
Availability
Base game
Compatible Attachments
Suppressors.

HS-9

A pistol chambered for 9 mm ammunition.

Type
Pistol
Caliber
9 mm
Compatible Ammo
9mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
HS9 Magazine (16 rounds)
Weight (kg)
0.655
Availability
Base game
Compatible Attachments
Suppressors.

Improvised Handgun

An improvised handgun that accepts several pistol calibers.

Type
Pistol
Caliber
Multiple calibers
Compatible Ammo
.22 Ammo (standard, crafted, tracer); .357 Ammo (standard, AP, AP crafted, crafted, tracer); .38 Ammo (standard, AP, AP crafted, crafted, tracer); .45 ACP Ammo (standard, AP, AP crafted, crafted, tracer); .50 AE Ammo (standard, AP, AP crafted, crafted, tracer); 9mm Ammo (standard, AP, AP crafted, crafted, tracer); .44 Ammo
Magazine / Capacity
1-round capacity
Weight (kg)
1.2
Availability
Base game
Compatible Attachments
Sights.

Krueger

A pistol chambered for .22 ammunition.

Type
Pistol
Caliber
.22
Compatible Ammo
.22 Ammo (standard, crafted, tracer)
Magazine / Capacity
Krueger Magazine (10 rounds)
Weight (kg)
0.655
Availability
Base game
Compatible Attachments
Suppressors.

M1911

A pistol chambered for .45 ACP ammunition.

Type
Pistol
Caliber
.45 ACP
Compatible Ammo
.45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M1911 Magazine (7 rounds)
Weight (kg)
1.105
Availability
Base game
Compatible Attachments
Suppressors.

M1911 Engraved

An engraved finish for the M1911, chambered for .45 ACP ammunition.

Type
Pistol
Caliber
.45 ACP
Compatible Ammo
.45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M1911 Magazine (7 rounds)
Weight (kg)
1.105
Availability
Base game
Compatible Attachments
Suppressors.

M1911 Gold

A gold finish for the M1911, chambered for .45 ACP ammunition.

Type
Pistol
Caliber
.45 ACP
Compatible Ammo
.45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M1911 Magazine (7 rounds)
Weight (kg)
1.105
Availability
Base game
Compatible Attachments
Suppressors.

M1911 JayW

A JayW variant of the M1911, chambered for .45 ACP ammunition.

Type
Pistol
Caliber
.45 ACP
Compatible Ammo
.45 ACP Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M1911 Magazine (7 rounds)
Weight (kg)
1.105
Availability
Base game
Compatible Attachments
Suppressors.

TEC01 M9

A pistol chambered for 9 mm ammunition.

Type
Pistol
Caliber
9 mm
Compatible Ammo
9mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M9 Magazine (15 rounds)
Weight (kg)
0.97
Availability
Base game
Compatible Attachments
Suppressors and a flashlight.

TEC01 M9 (Silver)

A silver finish for the TEC01 M9, chambered for 9 mm ammunition.

Type
Pistol
Caliber
9 mm
Compatible Ammo
9mm Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
M9 Magazine (15 rounds)
Weight (kg)
0.97
Availability
Base game
Compatible Attachments
Suppressors and a flashlight.

Type

Revolver

4 items

Judge 44

A revolver with a 6-round capacity, chambered for .44 Magnum ammunition.

Type
Revolver
Caliber
.44 Magnum
Compatible Ammo
.44 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
6-round capacity
Weight (kg)
0.97
Availability
Base game
Compatible Attachments
-

Peacekeeper 38

A revolver with a 6-round capacity, chambered for .357 Magnum ammunition.

Type
Revolver
Caliber
.357 Magnum
Compatible Ammo
.357 Ammo (standard, AP, AP crafted, crafted, tracer); .38 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
6-round capacity
Weight (kg)
0.97
Availability
Base game
Compatible Attachments
-

Serpent 357

A revolver with a 6-round capacity, chambered for .357 Magnum ammunition.

Type
Revolver
Caliber
.357 Magnum
Compatible Ammo
.357 Ammo (standard, AP, AP crafted, crafted, tracer); .38 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
6-round capacity
Weight (kg)
0.97
Availability
Base game
Compatible Attachments
-

Viper M357

A revolver with a 6-round capacity, chambered for .357 Magnum ammunition.

Type
Revolver
Caliber
.357 Magnum
Compatible Ammo
.357 Ammo (standard, AP, AP crafted, crafted, tracer); .38 Ammo (standard, AP, AP crafted, crafted, tracer)
Magazine / Capacity
6-round capacity
Weight (kg)
0.97
Availability
Base game
Compatible Attachments
-

Type

Shotgun

7 items

"The Mule" DT11B short

A short DT11B shotgun with a 2-round capacity for 12 Gauge shells.

Type
Shotgun
Caliber
12 Gauge
Compatible Ammo
12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
Magazine / Capacity
2-round capacity
Weight (kg)
3.05
Availability
Base game
Compatible Attachments
-

DT11B

A shotgun chambered for 12 Gauge ammunition.

Type
Shotgun
Caliber
12 Gauge
Compatible Ammo
12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
Magazine / Capacity
2-round capacity
Weight (kg)
3.9
Availability
Base game
Compatible Attachments
-

M1887

A shotgun chambered for 12 Gauge ammunition.

Type
Shotgun
Caliber
12 Gauge
Compatible Ammo
12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
Magazine / Capacity
6-round capacity
Weight (kg)
3.6
Availability
Base game
Compatible Attachments
Sights, a flashlight, and accessory rails.

M1887 Sawed off

A shotgun chambered for 12 Gauge ammunition.

Type
Shotgun
Caliber
12 Gauge
Compatible Ammo
12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
Magazine / Capacity
6-round capacity
Weight (kg)
2.8
Availability
Base game
Compatible Attachments
-

SDASS 12M

A shotgun chambered for 12 Gauge ammunition.

Type
Shotgun
Caliber
12 Gauge
Compatible Ammo
12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
Magazine / Capacity
7-round capacity
Weight (kg)
2.4
Availability
Base game
Compatible Attachments
Sights, suppressors, and a flashlight.

TEC01 490

A shotgun chambered for 12 Gauge ammunition.

Type
Shotgun
Caliber
12 Gauge
Compatible Ammo
12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
Magazine / Capacity
8-round capacity
Weight (kg)
3.9
Availability
Base game
Compatible Attachments
Sights, suppressors, and a flashlight.

Trench Gun

A shotgun chambered for 12 Gauge ammunition.

Type
Shotgun
Caliber
12 Gauge
Compatible Ammo
12 Gauge shells (birdshot, buckshot, improvised buckshot, slugs)
Magazine / Capacity
5-round capacity
Weight (kg)
3.6
Availability
Base game
Compatible Attachments
Sights, a flashlight, accessory rails, and a bayonet.
Prev12Next

Types of Ranged Weapons in SCUM and the Skills Behind Them

Ranged weapons fall into two broad groups. Guns include assault rifles, submachine guns, light machine guns, sniper rifles, hunting rifles, pistols, revolvers, shotguns, rifles and launchers, and they hit hardest. Bows and crossbows make up the quiet group because they don't make gunshot noise. Flamethrowers and flare guns don't fit neatly into either group, and a flare gun is mainly for light and signaling rather than fighting.

Four skills cover most of this: Handgun for pistols, Rifles for rifles and crossbows, Sniping for scoped shots, and Archery for bows. Handgun and Rifles speed up reloads, reduce recoil and sway, and tighten your crosshair, but each level needs enough Strength to use well. You earn XP by shooting animals, players or puppets, and reloading only counts once you've fired a round. Standing shots earn more than crouching or lying down.

Sniping needs a scope to work, and you earn its XP by hitting living targets with an ACOG or better sight attached. Higher Sniping levels also speed up range estimation, so judging distance gets more accurate.

Why Gunfire Draws Puppets and How to Limit It

Puppets react to sound, so gunfire can pull them toward you from a distance. Shotguns and high-caliber rifles draw far bigger crowds than small pistols and rifles, while a suppressed weapon only draws the puppets standing right beside you. A puppet that spots you roars and charges, and that roar alerts others nearby. A lit flare draws them in too, while thrown items can pull them away from your path.

Shooting also affects your own character. Firing without hearing protection leaves you hearing-impaired, and how long that lasts depends on the caliber and the room, with small rooms keeping you impaired longer. Earplugs, a combat helmet or a suppressor prevent the effect.

Where to Find Guns, Bows and Ammo in SCUM

Traders sell some ranged weapons, so check what's on offer when you visit. Loot is the other main source. Police stations are usually the easiest early option, since their lockers and desks can hold firearms and ammo, although other players may have picked them over first. Military areas such as the Airfield and Boot Camp hold higher-tier gear.

Most guns take only one caliber, so the ammo you keep finding often decides which gun is worth carrying. The Improvised Rifle and Improvised Handgun are the exceptions, accepting several calibers. You can craft ammo from materials such as gunpowder, but crafted rounds deal a little less damage than factory ones. Armor-piercing rounds hit body armor harder, and shotgun shells come as buckshot, birdshot and slugs.

Bows and Crossbows in SCUM

Bows and crossbows make no gunshot noise, which makes them the stealth choice for sneaking past puppets. The Improvised Bow can be crafted in 20, 25, 30 and 35 lb draw weights, and the Specialist Archer Bow from the Specialist Archer Pack DLC can be crafted or bought too. Recurve bows turn up as loot in most non-military areas. The compound bow is the most advanced option, with adjustable draw weight, a sight and a stabilizer, and it's rare, showing up in military crates and lockers, deer stands and air drops.

Draw weight is the force needed to hold the string at full draw, and it sets how hard the bow shoots. Your Strength and Archery skill decide whether you can use a bow at all. Heavier bows give you a shorter hold before the shot releases on its own, and a full draw takes a moment, a little longer if you have no Archery. Higher Archery also reduces the sway while you hold.

Crossbows are a different kind of load. If your Strength is low, loading their bolts is hard, and the BlackHawk crossbow takes optics such as an ACOG and red dots.

Gun Condition, Jams and Repairs in SCUM

Guns wear down as you shoot them, and a worn gun, magazine or round makes a malfunction more likely. The type of malfunction points to the part at fault. Stove pipes and double feeds come from the gun itself, rounds that won't load come from the magazine, and bad rounds or stuck bullets come from the ammo. Bolt-action rifles don't show jam warnings at all, so low durability there simply makes shooting, loading and reloading harder.

A gun in poor shape jams more often, which can be dangerous in the middle of a fight. The Weapon Cleaning Kit is the main way to repair guns in the field. Each charge restores some durability, and higher Engineering levels use up fewer charges, so even a badly damaged gun can be brought back. Hold on to your kits rather than selling them, since the buy price is far higher than the resale value, and save them for high-tier military firearms. For common pistols and shotguns, a Tool Box can strip duplicate guns for spare parts.

Best Ranged Weapons in SCUM and How to Pick One

Early on, a quiet setup works best: a craftable melee weapon and the Improvised Bow. Both keep early fights silent, which matters while your gear is still basic. Once you have better gear, a solid setup is a 7.62 or 5.56 rifle as your main weapon, a pistol or submachine gun as backup, and a compound bow or crossbow for quiet approaches. The strongest mix is one loud weapon for fast fights and one quiet weapon for everything else.

The AK family's 7.62x39 rounds hit hard and penetrate well, while 5.56 rifles such as the M16A4 are the other option for a main gun. Sniper rifles like the SVD are made for long shots.

FAQ

Q.

How do you clear a jammed gun in SCUM?

Open the weapon's inspection menu, which helps you identify the malfunction, then choose the fix that matches it. After a short animation, the jam clears. That fix only deals with the jam in front of you, though, so the gun can jam again until you repair it.

Q.

What arrows and bolts can you use in SCUM?

Bows fire arrows, and the compound bow's arrow options include wooden, metal, carbon and explosive types, along with broadhead and tip variants. Crossbows fire bolts instead, and bolts can be crafted.

Q.

What does the AT4 HEAT do in SCUM?

The AT4 HEAT is a single-shot launcher you fire from your shoulder, built to punch through armor. You'll find it in military buildings, gun lockers and military crates.

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