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  4. Magical Objects

All 58 Magical Objects and What They Do in Ravenswatch

Updated on November 1, 2026 (3 days ago)

Ravenswatch is an action roguelike built around folklore heroes, and Magical Objects are the items you pick up along the way. Think of them as power-ups: they either grant bonuses, such as extra damage, health or armor, or change how a hero's abilities work. They come in rarity tiers, running from common all the way up to cursed.

View

Rarity

Common

10 items

Dreamcatcher

Dream Shard prices are 10% lower, and the set bonus grants a free Sandman purchase.

rarity
Common
Copies for Set Bonus
5 copies
Effect
Reduces all Dream Shard prices by 10%.
Set Bonus
One free purchase at the Sandman per chapter.

Eternal Rose

Dashing briefly raises Crit Chance.

rarity
Common
Copies for Set Bonus
5 copies
Effect
After Dash, gain +10% Crit Chance for 2 seconds.
Set Bonus
Critical Hits deal +50% damage.

Goldilocks' Porridge

Healing Orbs grant Shield, and the set bonus adds damage while Shield is active.

rarity
Common
Copies for Set Bonus
5 copies
Effect
Healing Orbs grant 5 Shield when picked up.
Set Bonus
DMG +30 while a Shield is active.

Green Armor

Each Common Magical Object adds Armor.

rarity
Common
Copies for Set Bonus
5 copies
Effect
Armor +2 for each Common Magical Object.
Set Bonus
Rare Magical Objects also count.

Horn of Plenty

Picking it up creates two consumables.

rarity
Common
Copies for Set Bonus
5 copies
Effect
Spawns 2 consumables when picked up.
Set Bonus
DMG +10, Vitality +20, and Armor +20.

Leprechaun Coin

Spending Stars of Fate also grants Dream Shards.

rarity
Common
Copies for Set Bonus
5 copies
Effect
For each Star of Fate spent, gain +25 Dream Shards.
Set Bonus
Rerolling a choice is free the first time.

Mermaid Tears

It strengthens healing effects you give and receive.

rarity
Common
Copies for Set Bonus
5 copies
Effect
+25% to any healing effect provided or received.
Set Bonus
Vitality +30.

Moonstone

Defense-related Objects and Talents add damage.

rarity
Common
Copies for Set Bonus
5 copies
Effect
DMG +2 for every other Magical Object or Talent referring to Defense.
Set Bonus
Defense deals +50% damage.

Ogre Blood

Vitality increases the damage it grants.

rarity
Common
Copies for Set Bonus
5 copies
Effect
+1 DMG for each 10 Vitality you have.
Set Bonus
Crit Chance +20%.

Voodoo Doll

It increases damage against bosses.

rarity
Common
Copies for Set Bonus
5 copies
Effect
Deal +15% damage to bosses.
Set Bonus
30% of damage dealt ignores enemies' Armor.

Rarity

Rare

10 items

Ace of Spades Card

It increases Attack damage.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
Attack deals +20% damage.
Set Bonus
Attack Speed +15%.

Cryptic Prophecy

Completing Common or Rare collections adds damage, and the set bonus counts Epic collections too.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
+1 Star of Fate; DMG +6 for each complete collection of Common or Rare Magical Objects.
Set Bonus
Epic collections also count toward this effect.

Dragon Hide

The rarity of your Talents determines how much Armor it grants.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
+1/+2/+3/+4 Armor for each Common/Rare/Epic/Legendary Talent, respectively.
Set Bonus
Armor grants +40% of its value as DMG.

Fairy Dust

Taking damage grants a periodic Shield.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
When taking damage, gain 10 Shield (at most every 30 seconds).
Set Bonus
+50% to any Shield applied or received.

Golden Egg

Spending Dream Shards builds its damage bonus.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
Gain +1 DMG per 150 Dream Shards spent during the game.
Set Bonus
+30% to any Dream Shard gains.

Jack of Diamonds Card

It increases Special damage.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
Special deals +20% damage.
Set Bonus
Special has +40% Crit Chance.

King of Clubs Card

It increases Power damage.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
Power deals +20% damage.
Set Bonus
Power has +40% Crit Chance.

Queen of Hearts Card

It restores a small amount of health over time.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
Passively heals 1% Max Health every 5 seconds.
Set Bonus
+30 DMG when at full Health.

Unicorn Horn

Critical Health can trigger Regeneration.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
At Critical Health, gain +4 Regeneration (max every 45 seconds).
Set Bonus
DMG +50 when under a Regeneration effect.

Vajra

Dashing through enemies deals extra damage.

rarity
Rare
Copies for Set Bonus
4 copies
Effect
Dash deals +40 damage to all enemies passed.
Set Bonus
Dash casts a Lightning Strike at the starting location.

Rarity

Epic

10 items

Adder Stone

It adds a Defense charge.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Defense gains +1 charge.
Set Bonus
After a Defense, gain +40% Move Speed, decaying over 3 seconds.

Charmstone

It adds a Dash charge.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Dash gains +1 charge.
Set Bonus
Dash grants 10 Shield for 6 seconds.

Flaming Pearl

It adds a Power charge.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Power gains +1 charge.
Set Bonus
Power deals +15% damage to enemies for each Negative Status they have.

Joker Card

It copies the effects of other card-type Objects you own.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Grants the effects of other card-type Magical Objects owned.
Set Bonus
Critical Hits deal +25% damage per other card type owned.

Raven Beak

It shortens Special's cooldown.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Reduces Special's cooldown by 25%.
Set Bonus
Special deals +40% damage.

Raven Claw

It shortens Power's cooldown.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Reduces Power's cooldown by 25%.
Set Bonus
Power deals +40% damage.

Raven Eye

It shortens Ultimate's cooldown.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Reduces Ultimate's cooldown by 25%.
Set Bonus
Ultimate deals +40% damage.

Raven Skull

It shortens Defense's cooldown.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Reduces Defense's cooldown by 25%.
Set Bonus
Armor +40.

Raven Wing

It shortens Dash's cooldown.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Reduces Dash's cooldown by 25%.
Set Bonus
Move Speed +15%.

Thunderstone

It adds a Special charge.

rarity
Epic
Copies for Set Bonus
3 copies
Effect
Special gains +1 charge.
Set Bonus
Special casts a Lightning Strike upon up to 3 nearby enemies.

Rarity

Legendary

14 items

Excalibur

Each Legendary Talent adds damage.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
+10 DMG for each Legendary Talent you have.
Set Bonus
-

Father Time's Hourglass

It shortens three ability cooldowns.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Reduces Power, Special, and Defense cooldowns by 20%.
Set Bonus
-

Golden Coat of Chainmail

It limits how much damage you can take in a brief window.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Damage taken within 1 second cannot exceed 50% of your Maximum Health.
Set Bonus
-

Holy Grail

Using Defense heals nearby heroes in combat.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
When in combat, Defense restores 8 health to all nearby heroes (at most every 5 seconds).
Set Bonus
-

Nibelungen Ring

It adds an Ultimate charge.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Ultimate gains an extra charge.
Set Bonus
-

Philosopher's Stone

Healing Orbs permanently add Vitality during the run.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Gain +1 Vitality each time you collect a Healing Orb.
Set Bonus
-

Raven Effigy

It adds a charge to Power and Special.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Power and Special gain +1 charge.
Set Bonus
-

Ring of Dispel

Dashing into enemies leaves them Vulnerable.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Dash applies Vulnerable for 4 seconds to enemies hit.
Set Bonus
-

Seven-League Boots

Using another ability clears Dash's cooldown.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Remove Dash's cooldown whenever you use Power, Special, or Defense.
Set Bonus
-

Sun Crown

It raises Talent rarity when selected.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Improves the rarity of all Talents already learned and all future Talents once selected.
Set Bonus
-

Swan Cloak

Dashing restores some recent damage taken.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Dash heals for 50% of damage taken over the last 2 seconds.
Set Bonus
-

Tamatebako

It adds Stars of Fate and another Object choice.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
+2 Stars of Fate; get +1 choice when obtaining Magical Objects.
Set Bonus
-

Vorpal Blade

Damage instantly finishes low-health standard and elite enemies.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Any damage you deal kills standard enemies below 20% Health or elite enemies below 10% Health.
Set Bonus
-

Water of Life

It adds Vitality and can prevent a lethal hit once per chapter.

rarity
Legendary
Copies for Set Bonus
No collection bonus
Effect
Vitality +25; prevents lethal damage and restores all health instead (once per chapter).
Set Bonus
-

Rarity

Cursed

14 items

Baba Yaga's Mortar

It trades Legendary Objects for damage.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
All current and future Legendary Magical Objects are destroyed; DMG +50 for each Object destroyed this way.
Set Bonus
-

Balor's Eye

It converts extra Power and Special charges into damage.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Power and Special extra charges are removed to get +100% damage per extra charge removed from those abilities.
Set Bonus
-

Black Lotus

Attacks restore health, but Healing Orbs stop healing you.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Attack gains +5% Lifesteal, but Healing Orbs do not heal you anymore.
Set Bonus
-

Bloody Mary's Mirror

Vitality adds damage but gives less maximum Health.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Gain +0.5 DMG per Vitality point; Vitality increases maximum Health by only 0.5% per point (from 1%).
Set Bonus
-

Cauldron of Dyrnwch

It adds Vitality while reducing healing.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Vitality +60; all healing effects are reduced by 25%.
Set Bonus
-

Devil's Pocket

It stores half your Dream Shards before granting Crit Chance.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
50% of collected Dream Shards are absorbed until full (400 required); once full, Crit Chance increases by 50%.
Set Bonus
-

Fast-Walker Boots

They increase Move Speed while reducing Armor.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
+20% Move Speed, -10 Armor.
Set Bonus
-

Hope Diamond

It boosts Dream Shard gains but risks losing them at Death's Door.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Increases all Dream Shard gains by +50%, but all Dream Shards are lost at Death's Door.
Set Bonus
-

Hungry Grass

Healing Orbs build damage that is lost at Death's Door.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Healing Orbs grant DMG +1 (stacks); all stacks are lost at Death's Door.
Set Bonus
-

Mad Hat

It adds damage but periodically hurts its wearer.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
DMG +70; every 60 seconds, inflicts damage equal to 50% of maximum Health.
Set Bonus
-

Nightmare Ichor

It strengthens Special while lengthening its cooldown.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Special deals +100% damage but has a +50% increased cooldown.
Set Bonus
-

Nightmare Thorn

It strengthens Power while lengthening its cooldown.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Power deals +100% damage but has a +50% increased cooldown.
Set Bonus
-

Oni Mask

Cursed Objects add damage while Legendary Objects reduce Armor.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
DMG +15 for each Cursed Magical Object; Armor -10 for each Legendary Magical Object.
Set Bonus
-

Witch's Broom

Dashing grants Intangible but increases incoming damage.

rarity
Cursed
Copies for Set Bonus
No collection bonus
Effect
Dash makes the Hero Intangible, but any damage taken is increased by +15%.
Set Bonus
-

How Magical Objects Work

Each Magical Object has a main effect that applies while you have it equipped. You can carry a lot at once, so a single run can end up with a big pile of them. Some objects grant Stars of Fate, which you can spend when choosing a Magical Object to change the options on offer.

The in-game Compendium hides an object's description until you've equipped it at least once, so equipping one is how you find out what it really does.

Where to Find Magical Objects

Common, rare and epic objects mainly come from chests. Your odds depend on the area and the chest's tier: in Dark Hills, a first-tier chest will most often give you a common object, while a top-tier chest in Avalon is most likely to give an epic. Some chests are locked, and keys turn up at random around the map.

Wishing Wells sell objects for Dream Shards. Each well can be used up to three times, and its rewards get rarer with each wish. Wells come in green, orange and red tiers, and the priciest ones can offer a legendary or cursed object.

Dreamcatchers lower well prices, which helps your Dream Shards go further. The Sandman is another place to spend them.

Legendary objects are rewards for optional quests, and cursed objects come from optional boss shrines.

Rarity Tiers Explained: Common to Cursed

Higher tiers generally pack bigger effects, but cursed objects are built differently. Each one comes with a drawback attached, so the strong effect always comes with a cost. Hope Diamond, for example, boosts how many Dream Shards you collect, but you lose all of them when you reach Death's Door.

Collection Bonuses and Duplicate Objects

Common, rare and epic objects also have a collection bonus, which turns on once you've gathered enough copies of the same object. Picking up a copy of something you already own moves you closer to that bonus, so a repeat pickup still counts. Legendary and cursed objects don't have a collection bonus, so their main effect is all they offer.

FAQ

Q.

Are Magical Objects the same as talents?

No. Talents are the choices you earn by completing levels, and objects are a separate system. The two do interact, though: Moonstone adds damage for each other object or talent tied to Defense, and Sun Crown raises the rarity of the talents you've learned and the ones you pick later.

Q.

Is there a way to finish a collection faster?

Yes. The Lucky Hans Melody lowers the number of copies you need for the bonus.

Q.

Do Magical Objects carry over to your next run?

No. Objects belong to the run where you found them, and each new run starts on a fresh map. What carries over is your overall progress, such as the heroes and content you've unlocked.

Q.

What else can you buy at Wishing Wells?

Green wells also sell a consumable, which is an item you use up, alongside their Magical Objects.

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