Ravenswatch is an action roguelike built around folklore heroes, and Magical Objects are the items you pick up along the way. Think of them as power-ups: they either grant bonuses, such as extra damage, health or armor, or change how a hero's abilities work. They come in rarity tiers, running from common all the way up to cursed.
Rarity
Common
Dreamcatcher
Dream Shard prices are 10% lower, and the set bonus grants a free Sandman purchase.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- Reduces all Dream Shard prices by 10%.
- Set Bonus
- One free purchase at the Sandman per chapter.
Eternal Rose
Dashing briefly raises Crit Chance.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- After Dash, gain +10% Crit Chance for 2 seconds.
- Set Bonus
- Critical Hits deal +50% damage.
Goldilocks' Porridge
Healing Orbs grant Shield, and the set bonus adds damage while Shield is active.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- Healing Orbs grant 5 Shield when picked up.
- Set Bonus
- DMG +30 while a Shield is active.
Green Armor
Each Common Magical Object adds Armor.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- Armor +2 for each Common Magical Object.
- Set Bonus
- Rare Magical Objects also count.
Horn of Plenty
Picking it up creates two consumables.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- Spawns 2 consumables when picked up.
- Set Bonus
- DMG +10, Vitality +20, and Armor +20.
Leprechaun Coin
Spending Stars of Fate also grants Dream Shards.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- For each Star of Fate spent, gain +25 Dream Shards.
- Set Bonus
- Rerolling a choice is free the first time.
Mermaid Tears
It strengthens healing effects you give and receive.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- +25% to any healing effect provided or received.
- Set Bonus
- Vitality +30.
Moonstone
Defense-related Objects and Talents add damage.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- DMG +2 for every other Magical Object or Talent referring to Defense.
- Set Bonus
- Defense deals +50% damage.
Ogre Blood
Vitality increases the damage it grants.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- +1 DMG for each 10 Vitality you have.
- Set Bonus
- Crit Chance +20%.
Voodoo Doll
It increases damage against bosses.
- rarity
- Common
- Copies for Set Bonus
- 5 copies
- Effect
- Deal +15% damage to bosses.
- Set Bonus
- 30% of damage dealt ignores enemies' Armor.
Rarity
Rare
Ace of Spades Card
It increases Attack damage.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- Attack deals +20% damage.
- Set Bonus
- Attack Speed +15%.
Cryptic Prophecy
Completing Common or Rare collections adds damage, and the set bonus counts Epic collections too.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- +1 Star of Fate; DMG +6 for each complete collection of Common or Rare Magical Objects.
- Set Bonus
- Epic collections also count toward this effect.
Dragon Hide
The rarity of your Talents determines how much Armor it grants.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- +1/+2/+3/+4 Armor for each Common/Rare/Epic/Legendary Talent, respectively.
- Set Bonus
- Armor grants +40% of its value as DMG.
Fairy Dust
Taking damage grants a periodic Shield.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- When taking damage, gain 10 Shield (at most every 30 seconds).
- Set Bonus
- +50% to any Shield applied or received.
Golden Egg
Spending Dream Shards builds its damage bonus.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- Gain +1 DMG per 150 Dream Shards spent during the game.
- Set Bonus
- +30% to any Dream Shard gains.
Jack of Diamonds Card
It increases Special damage.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- Special deals +20% damage.
- Set Bonus
- Special has +40% Crit Chance.
King of Clubs Card
It increases Power damage.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- Power deals +20% damage.
- Set Bonus
- Power has +40% Crit Chance.
Queen of Hearts Card
It restores a small amount of health over time.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- Passively heals 1% Max Health every 5 seconds.
- Set Bonus
- +30 DMG when at full Health.
Unicorn Horn
Critical Health can trigger Regeneration.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- At Critical Health, gain +4 Regeneration (max every 45 seconds).
- Set Bonus
- DMG +50 when under a Regeneration effect.
Vajra
Dashing through enemies deals extra damage.
- rarity
- Rare
- Copies for Set Bonus
- 4 copies
- Effect
- Dash deals +40 damage to all enemies passed.
- Set Bonus
- Dash casts a Lightning Strike at the starting location.
Rarity
Epic
Adder Stone
It adds a Defense charge.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Defense gains +1 charge.
- Set Bonus
- After a Defense, gain +40% Move Speed, decaying over 3 seconds.
Charmstone
It adds a Dash charge.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Dash gains +1 charge.
- Set Bonus
- Dash grants 10 Shield for 6 seconds.
Flaming Pearl
It adds a Power charge.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Power gains +1 charge.
- Set Bonus
- Power deals +15% damage to enemies for each Negative Status they have.
Joker Card
It copies the effects of other card-type Objects you own.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Grants the effects of other card-type Magical Objects owned.
- Set Bonus
- Critical Hits deal +25% damage per other card type owned.
Raven Beak
It shortens Special's cooldown.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Reduces Special's cooldown by 25%.
- Set Bonus
- Special deals +40% damage.
Raven Claw
It shortens Power's cooldown.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Reduces Power's cooldown by 25%.
- Set Bonus
- Power deals +40% damage.
Raven Eye
It shortens Ultimate's cooldown.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Reduces Ultimate's cooldown by 25%.
- Set Bonus
- Ultimate deals +40% damage.
Raven Skull
It shortens Defense's cooldown.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Reduces Defense's cooldown by 25%.
- Set Bonus
- Armor +40.
Raven Wing
It shortens Dash's cooldown.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Reduces Dash's cooldown by 25%.
- Set Bonus
- Move Speed +15%.
Thunderstone
It adds a Special charge.
- rarity
- Epic
- Copies for Set Bonus
- 3 copies
- Effect
- Special gains +1 charge.
- Set Bonus
- Special casts a Lightning Strike upon up to 3 nearby enemies.
Rarity
Legendary
Excalibur
Each Legendary Talent adds damage.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- +10 DMG for each Legendary Talent you have.
- Set Bonus
- -
Father Time's Hourglass
It shortens three ability cooldowns.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Reduces Power, Special, and Defense cooldowns by 20%.
- Set Bonus
- -
Golden Coat of Chainmail
It limits how much damage you can take in a brief window.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Damage taken within 1 second cannot exceed 50% of your Maximum Health.
- Set Bonus
- -
Holy Grail
Using Defense heals nearby heroes in combat.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- When in combat, Defense restores 8 health to all nearby heroes (at most every 5 seconds).
- Set Bonus
- -
Nibelungen Ring
It adds an Ultimate charge.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Ultimate gains an extra charge.
- Set Bonus
- -
Philosopher's Stone
Healing Orbs permanently add Vitality during the run.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Gain +1 Vitality each time you collect a Healing Orb.
- Set Bonus
- -
Raven Effigy
It adds a charge to Power and Special.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Power and Special gain +1 charge.
- Set Bonus
- -
Ring of Dispel
Dashing into enemies leaves them Vulnerable.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Dash applies Vulnerable for 4 seconds to enemies hit.
- Set Bonus
- -
Seven-League Boots
Using another ability clears Dash's cooldown.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Remove Dash's cooldown whenever you use Power, Special, or Defense.
- Set Bonus
- -
Sun Crown
It raises Talent rarity when selected.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Improves the rarity of all Talents already learned and all future Talents once selected.
- Set Bonus
- -
Swan Cloak
Dashing restores some recent damage taken.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Dash heals for 50% of damage taken over the last 2 seconds.
- Set Bonus
- -
Tamatebako
It adds Stars of Fate and another Object choice.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- +2 Stars of Fate; get +1 choice when obtaining Magical Objects.
- Set Bonus
- -
Vorpal Blade
Damage instantly finishes low-health standard and elite enemies.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Any damage you deal kills standard enemies below 20% Health or elite enemies below 10% Health.
- Set Bonus
- -
Water of Life
It adds Vitality and can prevent a lethal hit once per chapter.
- rarity
- Legendary
- Copies for Set Bonus
- No collection bonus
- Effect
- Vitality +25; prevents lethal damage and restores all health instead (once per chapter).
- Set Bonus
- -
Rarity
Cursed
Baba Yaga's Mortar
It trades Legendary Objects for damage.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- All current and future Legendary Magical Objects are destroyed; DMG +50 for each Object destroyed this way.
- Set Bonus
- -
Balor's Eye
It converts extra Power and Special charges into damage.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Power and Special extra charges are removed to get +100% damage per extra charge removed from those abilities.
- Set Bonus
- -
Black Lotus
Attacks restore health, but Healing Orbs stop healing you.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Attack gains +5% Lifesteal, but Healing Orbs do not heal you anymore.
- Set Bonus
- -
Bloody Mary's Mirror
Vitality adds damage but gives less maximum Health.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Gain +0.5 DMG per Vitality point; Vitality increases maximum Health by only 0.5% per point (from 1%).
- Set Bonus
- -
Cauldron of Dyrnwch
It adds Vitality while reducing healing.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Vitality +60; all healing effects are reduced by 25%.
- Set Bonus
- -
Devil's Pocket
It stores half your Dream Shards before granting Crit Chance.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- 50% of collected Dream Shards are absorbed until full (400 required); once full, Crit Chance increases by 50%.
- Set Bonus
- -
Fast-Walker Boots
They increase Move Speed while reducing Armor.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- +20% Move Speed, -10 Armor.
- Set Bonus
- -
Hope Diamond
It boosts Dream Shard gains but risks losing them at Death's Door.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Increases all Dream Shard gains by +50%, but all Dream Shards are lost at Death's Door.
- Set Bonus
- -
Hungry Grass
Healing Orbs build damage that is lost at Death's Door.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Healing Orbs grant DMG +1 (stacks); all stacks are lost at Death's Door.
- Set Bonus
- -
Mad Hat
It adds damage but periodically hurts its wearer.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- DMG +70; every 60 seconds, inflicts damage equal to 50% of maximum Health.
- Set Bonus
- -
Nightmare Ichor
It strengthens Special while lengthening its cooldown.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Special deals +100% damage but has a +50% increased cooldown.
- Set Bonus
- -
Nightmare Thorn
It strengthens Power while lengthening its cooldown.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Power deals +100% damage but has a +50% increased cooldown.
- Set Bonus
- -
Oni Mask
Cursed Objects add damage while Legendary Objects reduce Armor.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- DMG +15 for each Cursed Magical Object; Armor -10 for each Legendary Magical Object.
- Set Bonus
- -
Witch's Broom
Dashing grants Intangible but increases incoming damage.
- rarity
- Cursed
- Copies for Set Bonus
- No collection bonus
- Effect
- Dash makes the Hero Intangible, but any damage taken is increased by +15%.
- Set Bonus
- -
How Magical Objects Work
Each Magical Object has a main effect that applies while you have it equipped. You can carry a lot at once, so a single run can end up with a big pile of them. Some objects grant Stars of Fate, which you can spend when choosing a Magical Object to change the options on offer.
The in-game Compendium hides an object's description until you've equipped it at least once, so equipping one is how you find out what it really does.
Where to Find Magical Objects
Common, rare and epic objects mainly come from chests. Your odds depend on the area and the chest's tier: in Dark Hills, a first-tier chest will most often give you a common object, while a top-tier chest in Avalon is most likely to give an epic. Some chests are locked, and keys turn up at random around the map.
Wishing Wells sell objects for Dream Shards. Each well can be used up to three times, and its rewards get rarer with each wish. Wells come in green, orange and red tiers, and the priciest ones can offer a legendary or cursed object.
Dreamcatchers lower well prices, which helps your Dream Shards go further. The Sandman is another place to spend them.
Legendary objects are rewards for optional quests, and cursed objects come from optional boss shrines.
Rarity Tiers Explained: Common to Cursed
Higher tiers generally pack bigger effects, but cursed objects are built differently. Each one comes with a drawback attached, so the strong effect always comes with a cost. Hope Diamond, for example, boosts how many Dream Shards you collect, but you lose all of them when you reach Death's Door.
Collection Bonuses and Duplicate Objects
Common, rare and epic objects also have a collection bonus, which turns on once you've gathered enough copies of the same object. Picking up a copy of something you already own moves you closer to that bonus, so a repeat pickup still counts. Legendary and cursed objects don't have a collection bonus, so their main effect is all they offer.
FAQ
Are Magical Objects the same as talents?
No. Talents are the choices you earn by completing levels, and objects are a separate system. The two do interact, though: Moonstone adds damage for each other object or talent tied to Defense, and Sun Crown raises the rarity of the talents you've learned and the ones you pick later.
Is there a way to finish a collection faster?
Yes. The Lucky Hans Melody lowers the number of copies you need for the bonus.
Do Magical Objects carry over to your next run?
No. Objects belong to the run where you found them, and each new run starts on a fresh map. What carries over is your overall progress, such as the heroes and content you've unlocked.
What else can you buy at Wishing Wells?
Green wells also sell a consumable, which is an item you use up, alongside their Magical Objects.

