BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. No More Room in Hell 2>
  4. Weapons

All 34 Weapons and Their Stats in No More Room in Hell 2

Updated on November 1, 2026 (3 days ago)

No More Room in Hell 2 is a co-op zombie survival game for up to eight players. You play as a responder working through infested areas, and your weapons fall into firearms and melee weapons. Each group has its own job in a fight, and knowing when to reach for each one matters over a full run.

View

Weapon Type

Firearms

15 items

Gruber MKVII

A .22 LR handgun with a 10-round capacity.

Type
Handgun
Ammo
.22 LR
Capacity
10
Body Damage
12
Head Damage
35
Weight
1 kg

M1911A1

A .45 ACP handgun with a 7-round capacity.

Type
Handgun
Ammo
.45 ACP
Capacity
7
Body Damage
20
Head Damage
100
Weight
1 kg

M9A3

A 9mm handgun with a 15-round capacity.

Type
Handgun
Ammo
9mm
Capacity
15
Body Damage
15
Head Damage
50
Weight
1 kg

Model 13

A .357 Magnum revolver supplied in the starting kit.

Type
Handgun
Ammo
.357 Magnum
Capacity
6
Body Damage
24
Head Damage
100
Weight
1 kg
Loadout
Starting kit

MP5A4

A 9mm submachine gun with a 30-round capacity.

Type
SMG
Ammo
9mm
Capacity
30
Body Damage
15
Head Damage
70
Weight
2 kg

M7A1

A 6.8x51mm rifle with a 20-round capacity.

Type
Rifle
Ammo
6.8x51mm
Capacity
20
Body Damage
40
Head Damage
150
Weight
3.25 kg

MC-15

A 5.56 NATO rifle with a 30-round capacity.

Type
Rifle
Ammo
5.56 NATO
Capacity
30
Body Damage
20
Head Damage
130
Weight
2.5 kg

Gruber 922

A .22 LR rifle with a 25-round capacity.

Type
Rifle
Ammo
.22 LR
Capacity
25
Body Damage
12
Head Damage
35
Weight
2 kg

Gruber Ranch

A 5.56 NATO rifle with a 10-round capacity.

Type
Rifle
Ammo
5.56 NATO
Capacity
10
Body Damage
20
Head Damage
130
Weight
2.25 kg

M14 Battle Rifle

A .308 Win battle rifle with a 20-round capacity.

Type
Heavy
Ammo
.308 WIN
Capacity
20
Body Damage
35
Head Damage
150
Weight
3 kg

Rochester 1873

A .357 Magnum lever rifle with a 13-round capacity.

Type
Rifle
Ammo
.357 Magnum
Capacity
13
Head Damage
100
Weight
2.25 kg
Loadout
Loadout shop

Hunter 85

A .308 Win heavy rifle with a 5-round capacity.

Type
Heavy
Ammo
.308 WIN
Capacity
5
Body Damage
35
Head Damage
150
Weight
2.25 kg

Fierra DB12

A double-barrel shotgun that fires 10 pellets per shell.

Type
Shotgun
Ammo
12 gauge
Capacity
2
Pellets per Shell
10
Body Damage
17 per pellet
Head Damage
20 per pellet
Weight
2.25 kg

590A1

A shotgun that fires 10 pellets per shell and holds 8 shells.

Type
Shotgun
Ammo
12 gauge
Capacity
8
Pellets per Shell
10
Body Damage
17 per pellet
Head Damage
20 per pellet
Weight
3 kg

X12 Super

A shotgun that fires 10 pellets per shell and holds 6 shells.

Type
Shotgun
Ammo
12 gauge
Capacity
6
Pellets per Shell
10
Body Damage
17 per pellet
Head Damage
20 per pellet
Weight
2.75 kg

Weapon Type

Melee

19 items

Mallet

A light one-handed hammer that comes in the starting kit.

Type
One-handed blunt
Quick Attack
10
Strong Attack
13
Charged Attack
15
Reach
1.6 m
Weight
0.5 kg
Loadout
Starting kit

Small Pipe

A one-handed pipe that hits harder and reaches farther than the Mallet.

Type
One-handed blunt
Quick Attack
13
Strong Attack
15
Charged Attack
20
Reach
1.8 m
Weight
1 kg

Tire Iron

Matches the Small Pipe's damage with slightly shorter reach.

Type
One-handed blunt
Quick Attack
13
Strong Attack
15
Charged Attack
20
Reach
1.75 m
Weight
1 kg

Claw Hammer

Ties the Crowbar for the hardest hits among one-handed blunt weapons.

Type
One-handed blunt
Quick Attack
15
Strong Attack
20
Charged Attack
25
Reach
1.7 m
Weight
1 kg

Adjustable Wrench

A light one-handed wrench that hits like the Mallet.

Type
One-handed blunt
Quick Attack
10
Strong Attack
13
Charged Attack
15
Reach
1.6 m
Weight
0.5 kg

Crowbar

Ties the Claw Hammer for one-handed blunt damage and reaches farther.

Type
One-handed blunt
Quick Attack
15
Strong Attack
20
Charged Attack
25
Reach
1.85 m
Weight
1 kg

Kitchen Knife

A light one-handed blade that weighs just 0.5 kg.

Type
One-handed blade
Quick Attack
15
Strong Attack
18
Charged Attack
25
Reach
1.6 m
Weight
0.5 kg

Cleaver

A one-handed blade with a 25-damage charged attack.

Type
One-handed blade
Quick Attack
15
Charged Attack
25
Reach
1.65 m
Weight
1 kg

Hatchet

Shares the top one-handed blade damage with the Machete, in a lighter, shorter tool.

Type
One-handed blade
Quick Attack
20
Strong Attack
25
Charged Attack
34
Reach
1.75 m
Weight
1 kg

Machete

Matches the Hatchet's damage with the longest reach of any one-handed blade.

Type
One-handed blade
Quick Attack
20
Strong Attack
25
Charged Attack
34
Reach
1.9 m
Weight
1.25 kg

Wood Baseball Bat

A two-handed bat with a 33-damage charged swing.

Type
Two-handed blunt
Quick Attack
20
Strong Attack
25
Charged Attack
33
Reach
2.1 m
Weight
1.5 kg
Loadout
Loadout shop

Rebar

A two-handed bar with the bat's reach but lower damage.

Type
Two-handed blunt
Quick Attack
15
Strong Attack
20
Charged Attack
30
Reach
2.1 m
Weight
2 kg

Long Pipe

A two-handed pipe that matches the bat's damage with longer reach.

Type
Two-handed blunt
Quick Attack
20
Strong Attack
25
Charged Attack
33
Reach
2.25 m
Weight
2 kg
Loadout
Loadout shop, 800 Credits

Large Wrench

A heavy two-handed wrench with a 40-damage charged attack.

Type
Two-handed blunt
Quick Attack
25
Strong Attack
35
Charged Attack
40
Reach
2.3 m
Weight
2 kg

Sledgehammer

The hardest-hitting blunt weapon, and one of the heaviest at 3 kg.

Type
Two-handed blunt
Quick Attack
30
Strong Attack
35
Charged Attack
50
Reach
2.3 m
Weight
3 kg

Hockey Stick

Has the longest reach of any melee weapon.

Type
Two-handed blunt
Quick Attack
15
Strong Attack
20
Charged Attack
30
Reach
2.55 m
Weight
2 kg
Loadout
Loadout shop, 400 Credits

Shovel

A two-handed blade that hits like the Hatchet with much longer reach.

Type
Two-handed blade
Quick Attack
20
Strong Attack
25
Charged Attack
34
Reach
2.35 m
Weight
2 kg

Tree Trimmer

A long two-handed blade with a 35-damage charged attack.

Type
Two-handed blade
Quick Attack
25
Strong Attack
30
Charged Attack
35
Reach
2.5 m
Weight
2 kg
Loadout
Loadout shop

Fire Axe

The hardest-hitting melee weapon, with a 65-damage charged attack.

Type
Two-handed blade
Quick Attack
35
Strong Attack
50
Charged Attack
65
Reach
2.1 m
Weight
3 kg

What weapons are in No More Room in Hell 2

Firearms cover pistols, a revolver, a submachine gun, rifles, a battle rifle and shotguns, so you can match a gun to close fights or long shots. Melee weapons are everyday items you find on the map, like pipes, wrenches, hammers, axes, knives and baseball bats. They come in one-handed and two-handed types.

Explosives are a separate case. The options include the M67 frag grenade, the pipe bomb and the Molotov cocktail.

How ammo works

Ammo is limited, so every shot has a cost. Each gun uses a specific caliber, which means ammo you find only helps the guns that take it, although some calibers are shared between guns. Guns you find also spawn with varying amounts of ammo depending on difficulty, so check what's loaded before you count on one.

Guns or melee: which to use when

Gunfire can draw zombies toward you from a distance, so a single shot in a busy area can bring a crowd your way. Melee weapons suit a lone zombie or a quiet route through the map. They stay quiet and need no ammo, so they're a good default when no crowd is around. Guns are the better answer when a group is closing in or a zombie is out of reach of a swing, and it pays to save shots for those moments.

When a zombie gets too close, you can shove or kick it back to make room. Shoving costs stamina, so keep an eye on your stamina before you start a fight.

How to find and get weapons

Most weapons come from the map, and guns and melee tools spawn throughout mission areas. You can pick them up without any unlock, so whatever you find is usable right away. Stronger gear tends to turn up deeper into a mission, so keep looking as you move through the map.

Supplies your team brings to extraction turn into Credits, and Credits can buy gear for your starting loadout in future runs.

Attachments and optics

Attachments such as scopes, suppressors, and muzzle, barrel and side parts fit onto guns to change how they handle and sound. Each type does something different, so it's worth knowing what you want from a gun before you pick one.

Scopes and sights help you aim, especially at range. Muzzle brakes and compensators cut recoil, laser sights tighten your shots when you fire from the hip, and shotgun chokes make shotguns deadlier at medium range.

FAQ

Q.

Which guns share ammo?

Ammo you find for one gun also works for another when they share a caliber. The M9A3 and MP5A4 both take 9mm, the Model 13 and Rochester 1873 both use .357 Magnum, and the M14 Battle Rifle and Hunter 85 both fire .308. The MC-15 and Gruber Ranch both use 5.56 NATO, the Gruber MKVII and Gruber 922 both use .22 LR, and all the shotguns take 12-gauge shells. The M1911A1 (.45 ACP) and M7A1 (6.8x51mm) are the only guns with a caliber of their own, so their ammo only ever feeds one gun.

Q.

What weapons do you start with in No More Room in Hell 2?

Every responder starts with the Model 13 revolver and the Mallet. That gives you a gun and a melee weapon before you find anything on the map.

Q.

What is the best melee weapon in No More Room in Hell 2?

It depends on what you need. The Fire Axe has the hardest-hitting melee attacks, while the Hockey Stick has the longest reach. The Sledgehammer and Fire Axe are the heaviest melee weapons, so weight is worth thinking about when you pick one.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More NMRiH2 collections

  • MapsNo More Room in Hell 2 has Objective, Survival and Tutorial maps. Learn how each type works, how runs end with extraction, and where new players should start.
  • Ammo TypesNo More Room in Hell 2 ammo types and calibers: which guns take each round, where to find ammo, what to use on armored zombies and how to make rounds last.
NMRiH2 wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.