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  3. No More Room in Hell 2>
  4. Maps

All 11 Maps by Mode in No More Room in Hell 2

Updated on November 1, 2026 (3 days ago)

No More Room in Hell 2 is a co-op zombie survival game where you play as a Responder in a small squad. Its maps come in three types: Objective, Survival and Tutorial, and each one asks something different of you. Objective maps are large areas for working through a chain of objectives, while Survival maps are smaller spots for holding out against timed zombie waves. Knowing how each type plays will help you get through your first runs.

View

Mode

Objective

6 items

Power Plant

A rural industrial complex where responders work to restore power and prevent a wider failure.

Mode
Objective
What You Do Here
Objectives vary between runs. The finale has two random outdoor tasks at Ash Farm, Cooling Tower or Stacker Reclaimer, then HQ repairs and extraction.
Added In
Early Access launch (October 2024)

Pottsville

A Pennsylvania town with two Objective scenarios that share some late tasks.

Mode
Objective
What You Do Here
Pottsville #1 and Pottsville #2, which share some task locations.
Added In
Reanimation update 0.4.0 (April 2025)

Lewiston

A Maine city rescue with two mission routes that meet at extraction.

Mode
Objective
What You Do Here
Two mission routes that meet at a shared extraction.
Added In
Reanimation update 0.4.0 (April 2025)

Broadway

A New York streets-and-subway mission with changing midgame and ending routes.

Mode
Objective
What You Do Here
Several midgame and ending scenarios across five mission zones.
Added In
Broadway update 0.5.0 (July 2025)

Beaulieu Hospital

A Manhattan hospital mission that moves through wards and research areas.

Mode
Objective
What You Do Here
Five stages in order: Patient Files, Ward Samples, Quarantine Access, Bio Scanners and Extraction.
Added In
Hospital update 0.7.0 (October 2025)

Raven Rock

An Objective mission inside a military bunker in the mountains of southern Pennsylvania.

Mode
Objective
What You Do Here
A mission in phases with branching routes, ending in a train or helicopter exit.
Added In
Armageddon 1.0 (August 2026)

Mode

Survival

4 items

Flooded

A storm-damaged Pennsylvania industrial complex built for Survival defense.

Mode
Survival
What You Do Here
Defense zones at the Chemical Plant, Train Yard and Mechanic.
Added In
Armageddon 1.0 (August 2026)

Lighthouse

A cliffside coastal setting with a lighthouse, houses and a fort.

Mode
Survival
What You Do Here
Defense zones at the Lighthouse, Houses and Fort.
Added In
Armageddon 1.0 (August 2026)

Night of the Living Dead

A rural farmhouse setting expanded with a guest house and barn for Survival mode.

Mode
Survival
What You Do Here
Defense zones at the Farm House, Guest House and Barn.
Added In
Armageddon 1.0 (August 2026)

Ruby Lake

A New Jersey campsite setting built around a National Guard rescue effort.

Mode
Survival
What You Do Here
Wave defense in Survival mode.
Added In
Camp Blood 1.2 (October 2026)

Mode

Tutorial

1 items

CRC Training Camp

The CRC training site for learning combat, infection and objective basics.

Mode
Tutorial
What You Do Here
The guided Tutorial and the Training Range, with seven practice rooms.
Added In
Broadway update 0.5.0 (July 2025)

How Objective Maps Work

Objective maps are the larger of the two types. Each mission moves through a chain of objectives, and new stages open as you finish the ones before them. The mission only wraps up once your squad reaches the final stage and makes it out.

The routes aren't always the same from run to run. Some Objective maps change which objectives are active between runs, so a path you memorized last time may not work today. Keep an eye on the current objective on your screen instead of trusting memory.

Some areas stay locked until the mission reaches them, so the way in can change partway through. Items you need to carry, such as fuses, are placed a little away from the objectives they belong to, so build the trip into your plan.

How Survival Maps Work

Survival maps are smaller, and you don't need to cross them. Instead, your squad sets up around speakers that pull zombie waves toward your Responders. Each wave lasts five minutes, and the goal is to hold your position until it ends, not to clear the map.

Before the first wave, you get a few minutes to loot and build defenses around the first speakers, along with a supply drop. After each successful wave, another supply drop arrives, and the squad moves on to its next objective.

Staying alive comes down to a few habits. Keep your squad close enough to reinforce the speaker rather than spreading out to chase zombies. Choose a fallback route before each wave, and avoid retreating into a building with only one usable exit. Use the quiet time between waves to reload, heal and scavenge, and save ammo and medical supplies for the final wave.

Extraction and Early Extraction Explained

Runs end with extraction, which is how your squad gets off the map. On an Objective map, the exit opens once the main objectives are complete, and boarding it keeps your character and the experience you earned. On a Survival map, surviving three waves brings a helicopter to get you out.

Early extraction is the backup plan. On a Survival map it opens after two failed waves. Using it gets your Responder out, but it doesn't count as finishing the mission, pays no character progress and gives only a small share of Credits. It exists for runs that are falling apart, when staying would cost more than leaving.

Tutorial and Solo Mode Explained

The Tutorial is a guided start for new players. It walks you through melee and ranged combat, basic medical items, inventory, carrying mission items, and how objectives and extraction work. It's worth doing once, since after the controls feel familiar, running it again teaches far less than playing real mission routes.

Solo Mode lets you practice on every map without a squad. It takes away the risk of losing your character for good, so you can test routes, see how objectives play out, and experiment with weapons. The trade-off is that Solo Mode doesn't give the usual progress, which makes it best for scouting rather than building up a Responder.

Which Map to Play First

A sensible path for new players is to start with the Tutorial, spend time in Solo Mode on any maps that confuse you, and then move into multiplayer. In multiplayer, start on Beginner or Normal and move up to Hard and Nightmare once your routes and supplies feel reliable.

For Survival, every map follows the same wave pattern, so what you learn on one carries over to the others.

FAQ

Q.

How long does a Survival run take?

Survival runs are built around three waves of five minutes each, so the fighting alone adds up to about 15 minutes if your squad survives all three. The setup before the first wave and the quiet time between waves add to that. If two waves fail, early extraction opens, and the run can end well before the third wave.

Q.

What is Raven Rock?

Raven Rock is set in the mountains of southern Pennsylvania, just outside an underground military bunker. The mission is to find out what happened to the emergency command staff stationed inside.

Q.

Do all Objective maps end with a helicopter?

No. Each mission ends with its own extraction once the final stage is reached, and the exit changes by map. Raven Rock, for example, can end with a train or a helicopter exit.

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