Weapons are the tools you use to fight monsters and other enemies in Necesse. They fall into melee, ranged, magic, summoning, throwing, and explosive styles, and each one attacks in its own way and needs its own kind of supply, whether that means arrows, bullets, mana, or open summon slots. Necesse has no classes, so the weapon you carry does a lot to shape how you play.
Showing 74 of 192 items.
Class
Melee
Sand Knife
- Weapon Type
- Sword
- Base Damage
- 5
- Attack Behavior
- Its attacks apply poison while it grants 3 Resilience and a 14% Critical Chance increase.
- How to Get It
- 20 Quartz, 5 Ancient Fossil Bar, 5 Worm Carapace at Tungsten Anvil
Wood Sword
- Weapon Type
- Sword
- Base Damage
- 15
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- Starting inventory
Copper Sword
- Weapon Type
- Sword
- Base Damage
- 20
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- 10 Copper Bar, 1 Any Log at Iron Anvil
Nunchucks
- Weapon Type
- Sword
- Base Damage
- 20
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- Found in surface ruin chests
Iron Sword
- Weapon Type
- Sword
- Base Damage
- 23
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- 10 Iron Bar, 1 Any Log at Iron Anvil
Gold Sword
- Weapon Type
- Sword
- Base Damage
- 26
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- 10 Gold Bar, 1 Any Log at Iron Anvil
Frost Sword
- Weapon Type
- Sword
- Base Damage
- 30
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- 12 Frost Shard at Iron Anvil
Demonic Sword
- Weapon Type
- Sword
- Base Damage
- 34
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- 12 Demonic Bar at Demonic Anvil
Ivy Sword
- Weapon Type
- Sword
- Base Damage
- 47
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- 12 Ivy Bar at Demonic Anvil
Spider Claw
- Weapon Type
- Sword
- Base Damage
- 16
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- Dropped by the Queen Spider (25% chance)
Caustic Executioner
- Weapon Type
- Sword
- Base Damage
- 55
- Attack Behavior
- Flings dangerous venom off the blade on attacks.
- How to Get It
- 5 Spider Essence, 18 Spiderite Bar, 15 Spider Venom at Fallen Anvil
Amethyst Sword
- Weapon Type
- Sword
- Base Damage
- 56
- Attack Behavior
- Crystalizes foes depending on crit chance and damage modifiers.
- How to Get It
- 15 Amethyst, 2 Gold Bar at Demonic Anvil
Katana
- Weapon Type
- Sword
- Base Damage
- 38
- Attack Behavior
- Hold the Interact button to charge a dash through enemies. Missing triggers a short 3-second cooldown debuff. Hitting an enemy refreshes the cooldown and speeds up the next dash. You can chain up to 10 dashes; after the tenth, a 10-second cooldown applies. Hitting an enemy also reduces accumulated dash stacks.
- How to Get It
- Found on the surface in Plains
Cutlass
- Weapon Type
- Sword
- Base Damage
- 58
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- Dropped by Pirates, found in pirate village loot, or sold by the Broken Pirate
Bark Blade
- Weapon Type
- Sword
- Base Damage
- 60
- Attack Behavior
- Hold the secondary action to charge. A half charge launches a wave of projectiles; a full charge empowers quick primary attacks to fire projectiles.
- How to Get It
- Dropped by the Cursed Crone
Aged Champion Sword
- Weapon Type
- Sword
- Base Damage
- 60
- Attack Behavior
- Becomes empowered when its wielder is at full health.
- How to Get It
- Dropped by the Aged Champion
Tungsten Sword
- Weapon Type
- Sword
- Base Damage
- 65
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- 12 Tungsten Bar at Tungsten Anvil
Venom Slasher
- Weapon Type
- Sword
- Base Damage
- 65
- Attack Behavior
- Shoots a wave of venom.
- How to Get It
- Dropped by the Pest Warden; 20 Bio Essence at Fallen Anvil
The Perfect Storm
- Weapon Type
- Sword
- Base Damage
- 75
- Attack Behavior
- Melee swing; secondary action restores 40% of missing mana and infuses the blade with lightning.
- How to Get It
- Found in Arcane Invasion Incursion structures; 30 Electrified Mana, 24 Omni-Crystal at Fallen Anvil
Gemstone Longsword
- Weapon Type
- Sword
- Base Damage
- 90
- Attack Behavior
- Has a long reach for a melee sword.
- How to Get It
- 15 Amethyst, 15 Pearlescent Diamond, 15 Omni-Crystal, 5 Crystal Essence at Fallen Anvil
Antique Sword
- Weapon Type
- Sword
- Base Damage
- 92
- Attack Behavior
- Swings in an arc toward the cursor.
- How to Get It
- Found in temple chests after Sage and Grit
Reinforced Katana
- Weapon Type
- Sword
- Base Damage
- 62
- Attack Behavior
- Hold the Interact button to charge a dash through enemies. Missing triggers a short 3-second cooldown debuff. Hitting an enemy refreshes the cooldown and speeds up the next dash. You can chain up to 15 dashes; after the fifteenth, a 10-second cooldown applies. Hitting an enemy also reduces accumulated dash stacks.
- How to Get It
- 1 Katana, 15 Tungsten Bar at Tungsten Anvil
Rev Sword
- Weapon Type
- Sword
- Base Damage
- 55
- Attack Behavior
- Revs up attack speed over time Chops down trees as well.
- How to Get It
- 15 Fuel Skull, 15 Pristine Gear, 5 Radiated Essence at Fallen Anvil
Iron Greatsword
- Weapon Type
- Greatsword
- Base Damage
- 50
- Attack Behavior
- Charges a heavy swing and strikes in a wide arc.
- How to Get It
- 20 Iron Bar, 2 Any Log at Iron Anvil
Frost Greatsword
- Weapon Type
- Greatsword
- Base Damage
- 55
- Attack Behavior
- Charges a heavy swing and strikes in a wide arc.
- How to Get It
- 20 Frost Shard at Iron Anvil
Necrotic Greatsword
- Weapon Type
- Greatsword
- Base Damage
- 90
- Attack Behavior
- Charges up to attack. Fires a wave of dark magic when fully charged.
- How to Get It
- Sold by the Friendly Witch for 800 to 1,100 coins after you defeat the Evil Witch
Hexed Blade
- Weapon Type
- Greatsword
- Base Damage
- 90
- Attack Behavior
- Fires a wave of dark magic when fully charged that applies random debuffs on hit.
- How to Get It
- 1 Necrotic Greatsword, 5 Gold Bar, 5 Void Shard, 5 Ivy Bar, 5 Quartz, 5 Tungsten Bar at Tungsten Anvil
Ivy Greatsword
- Weapon Type
- Greatsword
- Base Damage
- 100
- Attack Behavior
- Charges a heavy swing and strikes in a wide arc.
- How to Get It
- 20 Ivy Bar at Demonic Anvil
Quartz Greatsword
- Weapon Type
- Greatsword
- Base Damage
- 122
- Attack Behavior
- Charges a heavy swing and strikes in a wide arc.
- How to Get It
- 20 Quartz at Demonic Anvil
Slime Greatsword
- Weapon Type
- Greatsword
- Base Damage
- 140
- Attack Behavior
- Charges up to attack. Half charge to launch a wave of slime. Full charge to summon a friendly slime.
- How to Get It
- 5 Slime Essence, 12 Slime Matter, 24 Slimeum at Fallen Anvil
Ravenwing Greatsword
- Weapon Type
- Greatsword
- Base Damage
- 150
- Attack Behavior
- Charges up to attack. Charges up faster and has no movement penalty when attacking.
- How to Get It
- 26 Raven Feather, 24 Blood Essence at Fallen Anvil
Glacial Greatsword
- Weapon Type
- Greatsword
- Base Damage
- 180
- Attack Behavior
- Charges a heavy swing and strikes in a wide arc.
- How to Get It
- 20 Glacial Bar, 12 Glacial Shard at Tungsten Anvil
Wood Spear
- Weapon Type
- Spear
- Base Damage
- 14
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- 15 Any Log at Iron Anvil
Copper Spear
- Weapon Type
- Spear
- Base Damage
- 17
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- 15 Copper Bar, 2 Any Log at Iron Anvil
Copper Pitchfork
- Weapon Type
- Spear
- Base Damage
- 20
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- Found in surface ruin chests
Iron Spear
- Weapon Type
- Spear
- Base Damage
- 20
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- 15 Iron Bar, 2 Any Log at Iron Anvil
Gold Spear
- Weapon Type
- Spear
- Base Damage
- 23
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- 15 Gold Bar, 2 Any Log at Iron Anvil
Frost Spear
- Weapon Type
- Spear
- Base Damage
- 26
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- 15 Frost Shard at Iron Anvil
Demonic Spear
- Weapon Type
- Spear
- Base Damage
- 24
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- 18 Demonic Bar at Demonic Anvil
Void Spear
- Weapon Type
- Spear
- Base Damage
- 28
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- Found in Dungeon chests; 16 Void Shard, 8 Demonic Bar at Demonic Anvil
Ravenbeak Spear
- Weapon Type
- Spear
- Base Damage
- 45
- Attack Behavior
- You attack alongside 3 aggressive feathers. Secondary action: Summon a flurry of aggressive feathers, attacking the same place multiple times.
- How to Get It
- 26 Raven Feather, 24 Slime Essence at Fallen Anvil
Ivy Spear
- Weapon Type
- Spear
- Base Damage
- 32
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- 18 Ivy Bar at Demonic Anvil
Cryo Spear
- Weapon Type
- Spear
- Base Damage
- 35
- Attack Behavior
- Will only hit at the tip Releases a shard on attack.
- How to Get It
- Dropped by the Cryo Queen; 20 Cryo Essence at Fallen Anvil
Vultures Talon
- Weapon Type
- Spear
- Base Damage
- 40
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- Dropped by the Ancient Vulture
Tungsten Spear
- Weapon Type
- Spear
- Base Damage
- 44
- Attack Behavior
- Stabs toward the cursor and only hits at the tip.
- How to Get It
- 18 Tungsten Bar at Tungsten Anvil
Gold Glaive
- Weapon Type
- Glaive
- Base Damage
- 23
- Attack Behavior
- Swings continuously around the wielder, hitting nearby enemies.
- How to Get It
- 16 Gold Bar at Iron Anvil
Frost Glaive
- Weapon Type
- Glaive
- Base Damage
- 26
- Attack Behavior
- Swings continuously around the wielder, hitting nearby enemies.
- How to Get It
- 16 Frost Shard at Iron Anvil
Quartz Glaive
- Weapon Type
- Glaive
- Base Damage
- 49
- Attack Behavior
- Swings continuously around the wielder, hitting nearby enemies.
- How to Get It
- 15 Quartz at Demonic Anvil
Cryo Glaive
- Weapon Type
- Glaive
- Base Damage
- 60
- Attack Behavior
- Swings continuously around the wielder, hitting nearby enemies.
- How to Get It
- Dropped by the Cryo Queen; 20 Cryo Essence at Fallen Anvil
Slime Glaive
- Weapon Type
- Glaive
- Base Damage
- 60
- Attack Behavior
- Swings continuously around the wielder, hitting nearby enemies.
- How to Get It
- 5 Slime Essence, 20 Slime Matter, 16 Slimeum at Fallen Anvil
Wood Boomerang
- Weapon Type
- Boomerang
- Base Damage
- 15
- Attack Behavior
- Throws a boomerang toward the cursor.
- How to Get It
- 10 Any Log at Iron Anvil
Rolling Pin
- Weapon Type
- Boomerang
- Base Damage
- 19
- Attack Behavior
- Hits enemies with a boomerang that slows them.
- How to Get It
- Found in a restaurant point of interest
Frost Boomerang
- Weapon Type
- Boomerang
- Base Damage
- 24
- Attack Behavior
- Deals melee damage while flying outward, then returns to the player.
- How to Get It
- 12 Frost Shard at Iron Anvil
Spider Boomerang
- Weapon Type
- Boomerang
- Base Damage
- 25
- Attack Behavior
- Deals melee damage while flying outward, then returns to the player.
- How to Get It
- 8 Cave Spider Gland at Iron Anvil
Void Boomerang
- Weapon Type
- Boomerang
- Base Damage
- 33
- Attack Behavior
- Deals melee damage while flying outward, then returns to the player.
- How to Get It
- Found in Dungeon chests; 4 Void Shard, 2 Demonic Bar at Demonic Anvil
Glacial Boomerang
- Weapon Type
- Boomerang
- Base Damage
- 38
- Attack Behavior
- The Glacial Boomerang is crafted using Glacial Bars and Glacial Shards. When thrown they release 2 projectiles that can be controlled by holding down the attack button and moving around the cursor. This makes them excellent for targets that move around a lot.
- How to Get It
- 4 Glacial Bar, 4 Glacial Shard at Tungsten Anvil
Razor Blade
- Weapon Type
- Boomerang
- Base Damage
- 26
- Attack Behavior
- Throws blades at enemies, with up to five in the air at once.
- How to Get It
- Dropped by the Swamp Guardian
Butcher's Cleaver
- Weapon Type
- Boomerang
- Base Damage
- 64
- Attack Behavior
- Chains between nearby foes when thrown.
- How to Get It
- Found in the Fishian area of Deep Swamp Caves
Tungsten Boomerang
- Weapon Type
- Boomerang
- Base Damage
- 60
- Attack Behavior
- Can keep up to four boomerangs in the air at once.
- How to Get It
- 4 Tungsten Bar, 5 Obsidian at Tungsten Anvil
Night Razor
- Weapon Type
- Boomerang
- Base Damage
- 70
- Attack Behavior
- Can be thrown. Stacks up to 4. Homes in on enemies.
- How to Get It
- 2 Blood Essence, 5 Nightsteel Bar, 5 Phantom Dust at Fallen Anvil
Dragons Rebound
- Weapon Type
- Boomerang
- Base Damage
- 77
- Attack Behavior
- Throws a boomerang toward the cursor.
- How to Get It
- Dropped by Sage and Grit; 20 Primordial Essence at Fallen Anvil
Boxing Glove Gun
- Weapon Type
- Gauntlet
- Base Damage
- 18
- Attack Behavior
- Punches outward like a boomerang with very high knockback.
- How to Get It
- Sold by the Exotic Merchant or dropped by Angry Chicken People Raiders
Galvanic Hammer
- Weapon Type
- Hammer
- Base Damage
- 18
- Attack Behavior
- Sends out a crashing wave lightning.
- How to Get It
- 1 Lightning Hammer, 10 Runestone, 5 Tungsten Bar at Tungsten Anvil
Heavy Hammer
- Weapon Type
- Hammer
- Base Damage
- 18
- Attack Behavior
- Each swing throws a rock that flies straight toward the cursor.
- How to Get It
- Found in Forest Cave chests
Survivor Whip
- Weapon Type
- Whip
- Base Damage
- 55
- Attack Behavior
- Attacks in front of you, then behind you.
- How to Get It
- Found on display in the Dungeon
Lightning Hammer
- Weapon Type
- Hammer
- Base Damage
- 20
- Attack Behavior
- Swings like a sword and also fires short-range lightning for extra damage.
- How to Get It
- Found in Dungeon chests
Anchor & Chain
- Weapon Type
- Flail
- Base Damage
- 70
- Attack Behavior
- Hits will pull targets up close. Close range hits deal more damage.
- How to Get It
- Found in the Fishian area of Deep Swamp Caves
Reaper Scythe
- Weapon Type
- Scythe
- Base Damage
- 70
- Attack Behavior
- Fires a reaper scythe toward the cursor.
- How to Get It
- Dropped by the Reaper; 20 Shadow Essence at Fallen Anvil
Chef's Special
- Weapon Type
- Cleaver
- Base Damage
- 78
- Attack Behavior
- Alternate between throwing a cleaver that chains between nearby foes and a rolling pin that slows on hit. Each enemy hit increases your food buff duration by 1 second.
- How to Get It
- Incursion reward
Carapace Dagger
- Weapon Type
- Knife
- Base Damage
- 57
- Attack Behavior
- Can be thrown repeatedly. Homes in on enemies.
- Ammo / Resource
- -
- How to Get It
- 1 Bone Hilt, 5 Worm Carapace at Tungsten Anvil
Blood Claw
- Weapon Type
- Claw
- Base Damage
- 45
- Attack Behavior
- Slice in front of you, gaining a power charge for each enemy hit. Secondary action: Expend all of your power charges at the cost of life, to deliver a devastating attack.
- Ammo / Resource
- None; special attack costs life
- How to Get It
- Dropped by enemies in Graveyard Incursions
Brute's Battleaxe
- Weapon Type
- Battleaxe
- Base Damage
- 84
- Attack Behavior
- Charges up to dash attack.
- Ammo / Resource
- -
- How to Get It
- Dropped by the Runebound Chieftain
Dryad Greathammer
- Weapon Type
- Greathammer
- Base Damage
- 160
- Attack Behavior
- Charges up to attack. Deals the most damage on second charge level. Applies 6 Dryad Haunted to hit targets. Once stacked to 10 it summons a dryad spirit that immobilizes enemies for a short time.
- Ammo / Resource
- -
- How to Get It
- 12 Amber, 20 Dryad Log at Tungsten Anvil
Void Claw
- Weapon Type
- Claw
- Base Damage
- 160
- Attack Behavior
- Uses the power of the void to heal you for every enemy the claws touch. Hold (RMB) to quickly charge up a life draining dash that cuts through enemies.
- Ammo / Resource
- None; special attack costs life
- How to Get It
- Dropped by the Ascended Wizard
Melee Weapons in Necesse: Swords, Spears, and Charged Attacks
Melee weapons hit enemies up close. In return, melee builds get high damage and strong defense, but you have to stand near an enemy to use them. Resilience matters a lot to melee players on lower difficulties, so it's worth keeping an eye out for gear that adds it.
Each melee family attacks in its own shape, and that shape decides how it handles a crowd. Swords swing in an arc toward your cursor, a simple default that works well against single enemies. Spears only hit at the tip, so they reach farther but can miss anything pressed right against you. Glaives spin around you and hit everything nearby, which helps when enemies gather close.
Boomerangs are thrown, and some come back to you while others let you keep several in the air at once. Greatswords charge up before a heavy, wide swing, and some fire a wave when fully charged.
A few melee weapons have special handling. The Katana charges a dash through enemies that you can chain together, and the Survivor Whip strikes both in front of you and behind you, which helps when enemies surround you. Blood Claw and Void Claw both have attacks that cost health, so check your life before you use them.
Ranged Weapons in Necesse: Bows, Guns, and Ammo
Ranged weapons let you attack from a distance, and most of them can't fire without ammunition. Bows use arrows and guns use bullets, so you have to carry that supply or the weapon sits idle. A few weapons skip the usual ammo: The Raven's Nest fires ravens instead of arrows, the Glacial Bow fires a bouncing projectile, and the Ascended Bow can switch to a wave mode that uses no arrows.
Some guns need special ammo instead. The Snow Launcher fires snowballs that slow enemies, and the Hand Cannon takes cannonballs, so you'll need to stock those rather than ordinary bullets. Other guns can save your supply, since the Death Ripper has a 75% chance not to use ammo and charges up to fire faster, while the Machine Gun and Shard Cannon each have a 50% chance.
Greatbows reward patience. If you release one before it's fully charged, the shot hits with less damage, less knockback, shorter range, and slower projectiles, so hold the attack until the charge is complete. Ranged weapons also don't have many attacks that hit groups of enemies until later in the game, so early on you may spend more time picking off enemies one at a time.
Magic Weapons in Necesse: Staves, Books, and Mana
Magic weapons include staves and spellbooks, along with a few oddballs like lamps, horns, potions, and a flamethrower. Most of them spend mana with every shot, and if a weapon uses up all your mana, your fire rate drops for a while. Keep an eye on your mana during long fights so you don't get caught with none left.
Their range varies from medium to long. Some fire a long beam or a narrow lance, some send homing shots, and others summon an area effect where enemies gather. The Blood Grimoire is the exception to the mana rule, since it spends your health instead, but its ray heals you when it hits.
Many magic weapons create Life Essence when their shots hit. The gem staves, including the Sapphire, Emerald, Amethyst, Ruby, and Topaz, can spend one Life Essence to cast a glyph on the ground. Players and settlers who stand inside it gain a boost like healing, critical hit chance, movement speed, attack speed, or resilience, depending on the staff.
Summoning Weapons in Necesse and How Summon Slots Work
Summoning weapons call creatures that fight for you. Summons follow you until an enemy comes into range along a clear path, then attack until that enemy dies or moves out of range. Summoning never uses up charges, so you can summon as often as you like.
You can steer them. Right-click an enemy to have your summons focus on it, and right-click elsewhere to clear that choice. To remove summons, right-click their buff icon. If summons get stuck behind obstacles, they can pass through and teleport back to you.
Summoning weapons come in two kinds, those that use summon slots and those that don't. You start with one slot, and armor, trinkets, and potions can raise it. Slot summons don't take damage and last until you die or quit, and if you go over your limit, the oldest ones disappear first. Each slot can hold a different summoning weapon. The Ignition Key and Grizzbolt Sphere are unusual because they take every slot you have, and their damage grows with each slot they use.
Summoning weapons that skip slots work differently. Their summons vanish after a short time or after one attack, so they work best as extra damage on top of a slot summon. Reapers Call, Frost Piercer, and Ruby Shields each have a cap, and their summons start disappearing once you go past it.
Throwing Weapons and Explosives in Necesse
Throwing weapons are consumables, so each one is used up when you throw it. Keep a stock on hand before a fight. Snowballs come from mining snow piles and double as ammo for the Snow Launcher, while Ninja Stars and Ice Javelins come in small stacks that you use up one throw at a time.
Explosives are thrown and used up in the same way, but they go off with a blast that hurts enemies and breaks terrain. For the Tile Bomb and Dynamite Stick, how much terrain gets broken depends on the best tool tier you have equipped. The Dynamite Stick is the strongest of the group, and its blast can mine deep cave ores, so it doubles as a digging tool.
How to Get Weapons in Necesse
You start with a Wood Sword, and most early upgrades come from crafting. Build a forge out of stone and melt ore into bars, which takes about four ore per bar. Broken copper or iron tools can go in the forge too, and one broken tool makes a bar by itself.
Crafting happens at anvils, and each one opens a new tier. The Iron Anvil covers the early copper, iron, and gold recipes, while the Demonic Anvil and Tungsten Anvil cover the middle and later tiers. The Fallen Anvil handles many of the late-game recipes. When you craft, tick the box labeled "Use nearby inventories" so the anvil can pull materials from nearby storage boxes.
Plenty of weapons turn up in chests you find while exploring. Surface ruin chests can give you a Handgun or Copper Pitchfork, Dungeon chests hold the Void Spear and Lightning Hammer, and temple chests after Sage and Grit can give you the Antique Sword. Some shops sell weapons, and a few only stock them after you've beaten a boss. The Gunsmith sells guns, several of which unlock after certain bosses, the Hunter sells early bows and throwing stars, and the Friendly Witch sells the Necrotic weapons after you defeat the Evil Witch.
Many of the late weapons come from bosses and the areas around them. The Reaper, the Ascended Wizard, and the Pest Warden each drop several weapons, including the Reaper Scythe, the Void Claw, and the Venom Slasher.
What Weapon Damage Numbers Really Mean
Every weapon shows a base damage number, which is the starting point before anything else changes it. Ammo adds its own damage and effects, enchantments and upgrades change the numbers, and some situations shift the result. Each enchantment scroll is used up when you apply it, but the enchantment on a piece of gear can be swapped as often as you like.
Enemies with armor take less from each hit, so a big number doesn't tell the whole story. A high number also doesn't show how fast a weapon attacks or how far it reaches. Look at the whole attack, including its shape, range, and the ammo or mana it uses, before deciding what's best for you.
Which Weapons Matter Most as You Progress
Early on, the biggest step is moving off the starting Wood Sword to an Iron Anvil sword, bow, or spear. Summoners usually begin with Brain on a Stick or Spider Staff in the forest, and magic players can rely on the Wood Staff as an early option. Once you reach the snow biome, Frost weapons open up, and the Frost Staff is one of the first staves you can craft from Frost Shards.
As you move into the deeper caves and the desert, summoners can reach for the Cryo Staff, Swamps Grasp, Vulture Staff, and Skeleton Staff. Melee players can look to the Dryad Greathammer, whose second charge level deals the most damage.
Late in the game, the Ascended Bow is one of the last bows you can get, and it switches between two firing patterns. The Ascended Staff channels a vertical beam of power, and the Eye of the Void gives summoners a robotic egg that can fight several enemies at once. All three come from the Ascended Wizard, so that fight is a good target once you're ready.
FAQ
Do boss weapons always drop?
Not always. Some drops have a set chance, such as the Spider Claw, Webbed Gun, and Frost Piercer, which each have a 25% chance to drop from the Queen Spider. The Vulture Staff works differently, because you need to defeat the Ancient Vulture more than once before you get it.
Can summons help with mining and building?
Yes. Summons can deal with nearby enemies while you work, which is why summoning builds are useful for exploring, mining, and building. A summon that handles attackers lets you focus on the rocks and blocks in front of you.
How do I get more summon slots?
Summoning armor is one route. A single Spider Helmet adds one slot, and wearing the full Spider Armor set adds more. Some armor has variants that change the bonus, so the Void Mask gives summoning bonuses while the Void Hat does not, and it's worth checking which piece you're wearing.
Can you switch weapon styles later?
Yes. Since your build comes from your equipment rather than a fixed class, you can change direction whenever you like. Progressing through quests often shifts what you need, and mixing styles, like a sword with a summon, is also possible, so it's worth keeping older weapons even when they don't fit your current build.



