BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Necesse>
  4. Weapons

All 192 Weapons and How to Get Them in Necesse

Updated on November 10, 2026 (about 12 hours ago)

Weapons are the tools you use to fight monsters and other enemies in Necesse. They fall into melee, ranged, magic, summoning, throwing, and explosive styles, and each one attacks in its own way and needs its own kind of supply, whether that means arrows, bullets, mana, or open summon slots. Necesse has no classes, so the weapon you carry does a lot to shape how you play.

View

Showing 74 of 192 items.

Prev123Next

Class

Melee

74 items

Sand Knife

A knife that poisons enemies and boosts Resilience and Critical Chance.
Weapon Type
Sword
Base Damage
5
Attack Behavior
Its attacks apply poison while it grants 3 Resilience and a 14% Critical Chance increase.
How to Get It
20 Quartz, 5 Ancient Fossil Bar, 5 Worm Carapace at Tungsten Anvil

Wood Sword

The sword you start with, worth replacing as soon as you can craft Copper gear.
Weapon Type
Sword
Base Damage
15
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
Starting inventory

Copper Sword

An Iron Anvil recipe makes this an early metal upgrade from the starting sword.
Weapon Type
Sword
Base Damage
20
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
10 Copper Bar, 1 Any Log at Iron Anvil

Nunchucks

Surface ruin chests can supply this melee option before a metal sword recipe.
Weapon Type
Sword
Base Damage
20
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
Found in surface ruin chests

Iron Sword

This Iron Bar sword is a straightforward step when Copper gear starts to lag.
Weapon Type
Sword
Base Damage
23
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
10 Iron Bar, 1 Any Log at Iron Anvil

Gold Sword

A Gold Bar upgrade keeps the familiar sword arc at the next metal tier.
Weapon Type
Sword
Base Damage
26
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
10 Gold Bar, 1 Any Log at Iron Anvil

Frost Sword

Frost Shards bring this sword into Snow biome progression.
Weapon Type
Sword
Base Damage
30
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
12 Frost Shard at Iron Anvil

Demonic Sword

Demonic Bars make this a later upgrade beyond Frost equipment.
Weapon Type
Sword
Base Damage
34
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
12 Demonic Bar at Demonic Anvil

Ivy Sword

Ivy Bars provide a post-Demonic crafting route for a conventional sword.
Weapon Type
Sword
Base Damage
47
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
12 Ivy Bar at Demonic Anvil

Spider Claw

A Queen Spider drop gives this sword a boss-loot alternative to crafting.
Weapon Type
Sword
Base Damage
16
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
Dropped by the Queen Spider (25% chance)

Caustic Executioner

This Incursion blade adds forward-flying venom to close-range swings.
Weapon Type
Sword
Base Damage
55
Attack Behavior
Flings dangerous venom off the blade on attacks.
How to Get It
5 Spider Essence, 18 Spiderite Bar, 15 Spider Venom at Fallen Anvil

Amethyst Sword

Its crystal effect scales with critical chance and damage modifiers.
Weapon Type
Sword
Base Damage
56
Attack Behavior
Crystalizes foes depending on crit chance and damage modifiers.
How to Get It
15 Amethyst, 2 Gold Bar at Demonic Anvil

Katana

Charges a dash through enemies that can be chained up to 10 times.
Weapon Type
Sword
Base Damage
38
Attack Behavior
Hold the Interact button to charge a dash through enemies. Missing triggers a short 3-second cooldown debuff. Hitting an enemy refreshes the cooldown and speeds up the next dash. You can chain up to 10 dashes; after the tenth, a 10-second cooldown applies. Hitting an enemy also reduces accumulated dash stacks.
How to Get It
Found on the surface in Plains

Cutlass

Pirates, village loot, or the Broken Pirate provide this straightforward sword.
Weapon Type
Sword
Base Damage
58
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
Dropped by Pirates, found in pirate village loot, or sold by the Broken Pirate

Bark Blade

Charges a secondary attack that fires a projectile wave at half charge or empowers primary attacks at full charge.
Weapon Type
Sword
Base Damage
60
Attack Behavior
Hold the secondary action to charge. A half charge launches a wave of projectiles; a full charge empowers quick primary attacks to fire projectiles.
How to Get It
Dropped by the Cursed Crone

Aged Champion Sword

At full health, this Deep Swamp mini-boss drop becomes empowered.
Weapon Type
Sword
Base Damage
60
Attack Behavior
Becomes empowered when its wielder is at full health.
How to Get It
Dropped by the Aged Champion

Tungsten Sword

Tungsten Bars craft this longer-reaching sword at the Tungsten Anvil.
Weapon Type
Sword
Base Damage
65
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
12 Tungsten Bar at Tungsten Anvil

Venom Slasher

A Pest Warden reward for melee players who want a ranged venom wave on every swing.
Weapon Type
Sword
Base Damage
65
Attack Behavior
Shoots a wave of venom.
How to Get It
Dropped by the Pest Warden; 20 Bio Essence at Fallen Anvil

The Perfect Storm

An Incursion sword that doubles as a mana refill, handy for players who mix melee and magic.
Weapon Type
Sword
Base Damage
75
Attack Behavior
Melee swing; secondary action restores 40% of missing mana and infuses the blade with lightning.
How to Get It
Found in Arcane Invasion Incursion structures; 30 Electrified Mana, 24 Omni-Crystal at Fallen Anvil

Gemstone Longsword

A longsword with a far-reaching melee attack.
Weapon Type
Sword
Base Damage
90
Attack Behavior
Has a long reach for a melee sword.
How to Get It
15 Amethyst, 15 Pearlescent Diamond, 15 Omni-Crystal, 5 Crystal Essence at Fallen Anvil

Antique Sword

A temple chest after Sage and Grit offers this alternative to a crafted sword.
Weapon Type
Sword
Base Damage
92
Attack Behavior
Swings in an arc toward the cursor.
How to Get It
Found in temple chests after Sage and Grit

Reinforced Katana

Charges a dash through enemies that can be chained up to 15 times.
Weapon Type
Sword
Base Damage
62
Attack Behavior
Hold the Interact button to charge a dash through enemies. Missing triggers a short 3-second cooldown debuff. Hitting an enemy refreshes the cooldown and speeds up the next dash. You can chain up to 15 dashes; after the fifteenth, a 10-second cooldown applies. Hitting an enemy also reduces accumulated dash stacks.
How to Get It
1 Katana, 15 Tungsten Bar at Tungsten Anvil

Rev Sword

It speeds up while attacking and can also cut trees outside combat.
Weapon Type
Sword
Base Damage
55
Attack Behavior
Revs up attack speed over time Chops down trees as well.
How to Get It
15 Fuel Skull, 15 Pristine Gear, 5 Radiated Essence at Fallen Anvil

Iron Greatsword

This Iron Anvil charge weapon is an early heavy swing with a wide arc.
Weapon Type
Greatsword
Base Damage
50
Attack Behavior
Charges a heavy swing and strikes in a wide arc.
How to Get It
20 Iron Bar, 2 Any Log at Iron Anvil

Frost Greatsword

Frost Shards unlock a charged wide swing in Snow biome progression.
Weapon Type
Greatsword
Base Damage
55
Attack Behavior
Charges a heavy swing and strikes in a wide arc.
How to Get It
20 Frost Shard at Iron Anvil

Necrotic Greatsword

A full charge sends a wave of dark magic toward enemies.
Weapon Type
Greatsword
Base Damage
90
Attack Behavior
Charges up to attack. Fires a wave of dark magic when fully charged.
How to Get It
Sold by the Friendly Witch for 800 to 1,100 coins after you defeat the Evil Witch

Hexed Blade

A fully charged dark wave adds a random debuff to each hit.
Weapon Type
Greatsword
Base Damage
90
Attack Behavior
Fires a wave of dark magic when fully charged that applies random debuffs on hit.
How to Get It
1 Necrotic Greatsword, 5 Gold Bar, 5 Void Shard, 5 Ivy Bar, 5 Quartz, 5 Tungsten Bar at Tungsten Anvil

Ivy Greatsword

Ivy Bars craft this charged heavy-swing upgrade at the Demonic Anvil.
Weapon Type
Greatsword
Base Damage
100
Attack Behavior
Charges a heavy swing and strikes in a wide arc.
How to Get It
20 Ivy Bar at Demonic Anvil

Quartz Greatsword

Quartz provides a Demonic Anvil recipe for a charged, wide-arc sword.
Weapon Type
Greatsword
Base Damage
122
Attack Behavior
Charges a heavy swing and strikes in a wide arc.
How to Get It
20 Quartz at Demonic Anvil

Slime Greatsword

A half-charge launches slime, while a full charge calls a friendly slime.
Weapon Type
Greatsword
Base Damage
140
Attack Behavior
Charges up to attack. Half charge to launch a wave of slime. Full charge to summon a friendly slime.
How to Get It
5 Slime Essence, 12 Slime Matter, 24 Slimeum at Fallen Anvil

Ravenwing Greatsword

A charged greatsword swings faster without slowing the player.
Weapon Type
Greatsword
Base Damage
150
Attack Behavior
Charges up to attack. Charges up faster and has no movement penalty when attacking.
How to Get It
26 Raven Feather, 24 Blood Essence at Fallen Anvil

Glacial Greatsword

Glacial Bars and Shards craft this high-tier charged greatsword.
Weapon Type
Greatsword
Base Damage
180
Attack Behavior
Charges a heavy swing and strikes in a wide arc.
How to Get It
20 Glacial Bar, 12 Glacial Shard at Tungsten Anvil

Wood Spear

A Wood Log recipe gives new players a longer reach than a sword.
Weapon Type
Spear
Base Damage
14
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
15 Any Log at Iron Anvil

Copper Spear

This early Copper upgrade reaches farther than a sword but hits only at its tip.
Weapon Type
Spear
Base Damage
17
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
15 Copper Bar, 2 Any Log at Iron Anvil

Copper Pitchfork

Surface ruin chests can provide an early spear without Copper Bar crafting.
Weapon Type
Spear
Base Damage
20
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
Found in surface ruin chests

Iron Spear

Iron Bars extend the early spear line with the same tip-only thrust.
Weapon Type
Spear
Base Damage
20
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
15 Iron Bar, 2 Any Log at Iron Anvil

Gold Spear

This Gold tier spear trades close coverage for a longer straight thrust.
Weapon Type
Spear
Base Damage
23
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
15 Gold Bar, 2 Any Log at Iron Anvil

Frost Spear

Frost Shards bring the tip-only spear into Snow biome progression.
Weapon Type
Spear
Base Damage
26
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
15 Frost Shard at Iron Anvil

Demonic Spear

Demonic Bars craft a longer thrusting weapon for the next equipment tier.
Weapon Type
Spear
Base Damage
24
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
18 Demonic Bar at Demonic Anvil

Void Spear

Dungeon chests can yield this long-reaching spear before the first boss.
Weapon Type
Spear
Base Damage
28
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
Found in Dungeon chests; 16 Void Shard, 8 Demonic Bar at Demonic Anvil

Ravenbeak Spear

Fights alongside three aggressive feathers and can send them in a flurry.
Weapon Type
Spear
Base Damage
45
Attack Behavior
You attack alongside 3 aggressive feathers. Secondary action: Summon a flurry of aggressive feathers, attacking the same place multiple times.
How to Get It
26 Raven Feather, 24 Slime Essence at Fallen Anvil

Ivy Spear

Ivy Bars craft this extended-reach spear at the Demonic Anvil.
Weapon Type
Spear
Base Damage
32
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
18 Ivy Bar at Demonic Anvil

Cryo Spear

A Queen drop or Fallen Anvil recipe adds a shard to its tip-only thrust.
Weapon Type
Spear
Base Damage
35
Attack Behavior
Will only hit at the tip Releases a shard on attack.
How to Get It
Dropped by the Cryo Queen; 20 Cryo Essence at Fallen Anvil

Vultures Talon

The Ancient Vulture drop gives spear users a longer-reaching option.
Weapon Type
Spear
Base Damage
40
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
Dropped by the Ancient Vulture

Tungsten Spear

Tungsten Bars keep enemies at the far end of this straight thrust.
Weapon Type
Spear
Base Damage
44
Attack Behavior
Stabs toward the cursor and only hits at the tip.
How to Get It
18 Tungsten Bar at Tungsten Anvil

Gold Glaive

Its continuous spin covers nearby enemies when they crowd the player.
Weapon Type
Glaive
Base Damage
23
Attack Behavior
Swings continuously around the wielder, hitting nearby enemies.
How to Get It
16 Gold Bar at Iron Anvil

Frost Glaive

Frost Shards craft a spinning weapon for close-range groups.
Weapon Type
Glaive
Base Damage
26
Attack Behavior
Swings continuously around the wielder, hitting nearby enemies.
How to Get It
16 Frost Shard at Iron Anvil

Quartz Glaive

Quartz unlocks a Demonic Anvil spin attack around the player.
Weapon Type
Glaive
Base Damage
49
Attack Behavior
Swings continuously around the wielder, hitting nearby enemies.
How to Get It
15 Quartz at Demonic Anvil

Cryo Glaive

The Cryo Queen drop or Fallen Anvil recipe supplies spinning coverage.
Weapon Type
Glaive
Base Damage
60
Attack Behavior
Swings continuously around the wielder, hitting nearby enemies.
How to Get It
Dropped by the Cryo Queen; 20 Cryo Essence at Fallen Anvil

Slime Glaive

This Fallen Anvil glaive spins continuously to cover nearby groups.
Weapon Type
Glaive
Base Damage
60
Attack Behavior
Swings continuously around the wielder, hitting nearby enemies.
How to Get It
5 Slime Essence, 20 Slime Matter, 16 Slimeum at Fallen Anvil

Wood Boomerang

A simple boomerang you can throw at enemies.
Weapon Type
Boomerang
Base Damage
15
Attack Behavior
Throws a boomerang toward the cursor.
How to Get It
10 Any Log at Iron Anvil

Rolling Pin

A boomerang that slows enemies on hit.
Weapon Type
Boomerang
Base Damage
19
Attack Behavior
Hits enemies with a boomerang that slows them.
How to Get It
Found in a restaurant point of interest

Frost Boomerang

This Frost Shard craft hits on both the outward trip and return.
Weapon Type
Boomerang
Base Damage
24
Attack Behavior
Deals melee damage while flying outward, then returns to the player.
How to Get It
12 Frost Shard at Iron Anvil

Spider Boomerang

Cave Spider Glands make a returning melee projectile at the Iron Anvil.
Weapon Type
Boomerang
Base Damage
25
Attack Behavior
Deals melee damage while flying outward, then returns to the player.
How to Get It
8 Cave Spider Gland at Iron Anvil

Void Boomerang

Dungeon chests or crafting can provide this returning melee weapon.
Weapon Type
Boomerang
Base Damage
33
Attack Behavior
Deals melee damage while flying outward, then returns to the player.
How to Get It
Found in Dungeon chests; 4 Void Shard, 2 Demonic Bar at Demonic Anvil

Glacial Boomerang

The Glacial Boomerang is crafted using Glacial Bars and Glacial Shards.
Weapon Type
Boomerang
Base Damage
38
Attack Behavior
The Glacial Boomerang is crafted using Glacial Bars and Glacial Shards. When thrown they release 2 projectiles that can be controlled by holding down the attack button and moving around the cursor. This makes them excellent for targets that move around a lot.
How to Get It
4 Glacial Bar, 4 Glacial Shard at Tungsten Anvil

Razor Blade

A Swamp Guardian drop that lets melee players keep up a fast stream of thrown blades.
Weapon Type
Boomerang
Base Damage
26
Attack Behavior
Throws blades at enemies, with up to five in the air at once.
How to Get It
Dropped by the Swamp Guardian

Butcher's Cleaver

A thrown cleaver that chains between nearby foes.
Weapon Type
Boomerang
Base Damage
64
Attack Behavior
Chains between nearby foes when thrown.
How to Get It
Found in the Fishian area of Deep Swamp Caves

Tungsten Boomerang

Throws up to four boomerangs at once.
Weapon Type
Boomerang
Base Damage
60
Attack Behavior
Can keep up to four boomerangs in the air at once.
How to Get It
4 Tungsten Bar, 5 Obsidian at Tungsten Anvil

Night Razor

Homing blades can stack up to four in the air.
Weapon Type
Boomerang
Base Damage
70
Attack Behavior
Can be thrown. Stacks up to 4. Homes in on enemies.
How to Get It
2 Blood Essence, 5 Nightsteel Bar, 5 Phantom Dust at Fallen Anvil

Dragons Rebound

A boomerang you can throw repeatedly at enemies.
Weapon Type
Boomerang
Base Damage
77
Attack Behavior
Throws a boomerang toward the cursor.
How to Get It
Dropped by Sage and Grit; 20 Primordial Essence at Fallen Anvil

Boxing Glove Gun

A rare novelty weapon from the Exotic Merchant or Angry Chicken People Raiders, better for knockback than damage.
Weapon Type
Gauntlet
Base Damage
18
Attack Behavior
Punches outward like a boomerang with very high knockback.
How to Get It
Sold by the Exotic Merchant or dropped by Angry Chicken People Raiders

Galvanic Hammer

Its swing sends a crashing wave of lightning toward enemies.
Weapon Type
Hammer
Base Damage
18
Attack Behavior
Sends out a crashing wave lightning.
How to Get It
1 Lightning Hammer, 10 Runestone, 5 Tungsten Bar at Tungsten Anvil

Heavy Hammer

A Forest Cave chest find that gives you an ammo-free ranged attack very early on.
Weapon Type
Hammer
Base Damage
18
Attack Behavior
Each swing throws a rock that flies straight toward the cursor.
How to Get It
Found in Forest Cave chests

Survivor Whip

A Dungeon display weapon that covers both sides of you, good when enemies surround you.
Weapon Type
Whip
Base Damage
55
Attack Behavior
Attacks in front of you, then behind you.
How to Get It
Found on display in the Dungeon

Lightning Hammer

A Dungeon chest hammer that adds lightning damage to every swing.
Weapon Type
Hammer
Base Damage
20
Attack Behavior
Swings like a sword and also fires short-range lightning for extra damage.
How to Get It
Found in Dungeon chests

Anchor & Chain

Hits will pull targets up close.
Weapon Type
Flail
Base Damage
70
Attack Behavior
Hits will pull targets up close. Close range hits deal more damage.
How to Get It
Found in the Fishian area of Deep Swamp Caves

Reaper Scythe

A Reaper reward that gives melee builds a long-reaching thrown scythe.
Weapon Type
Scythe
Base Damage
70
Attack Behavior
Fires a reaper scythe toward the cursor.
How to Get It
Dropped by the Reaper; 20 Shadow Essence at Fallen Anvil

Chef's Special

A rare Incursion reward that stretches your food buffs every time it hits.
Weapon Type
Cleaver
Base Damage
78
Attack Behavior
Alternate between throwing a cleaver that chains between nearby foes and a rolling pin that slows on hit. Each enemy hit increases your food buff duration by 1 second.
How to Get It
Incursion reward

Carapace Dagger

Can be thrown repeatedly.
Weapon Type
Knife
Base Damage
57
Attack Behavior
Can be thrown repeatedly. Homes in on enemies.
Ammo / Resource
-
How to Get It
1 Bone Hilt, 5 Worm Carapace at Tungsten Anvil

Blood Claw

Builds power by slicing nearby enemies, then spends it for a stronger attack.
Weapon Type
Claw
Base Damage
45
Attack Behavior
Slice in front of you, gaining a power charge for each enemy hit. Secondary action: Expend all of your power charges at the cost of life, to deliver a devastating attack.
Ammo / Resource
None; special attack costs life
How to Get It
Dropped by enemies in Graveyard Incursions

Brute's Battleaxe

Charges into a dash attack that knocks enemies back.
Weapon Type
Battleaxe
Base Damage
84
Attack Behavior
Charges up to dash attack.
Ammo / Resource
-
How to Get It
Dropped by the Runebound Chieftain

Dryad Greathammer

Its second charge deals the most damage and builds Dryad Haunted on enemies.
Weapon Type
Greathammer
Base Damage
160
Attack Behavior
Charges up to attack. Deals the most damage on second charge level. Applies 6 Dryad Haunted to hit targets. Once stacked to 10 it summons a dryad spirit that immobilizes enemies for a short time.
Ammo / Resource
-
How to Get It
12 Amber, 20 Dryad Log at Tungsten Anvil

Void Claw

Uses the power of the void to heal you for every enemy the claws touch.
Weapon Type
Claw
Base Damage
160
Attack Behavior
Uses the power of the void to heal you for every enemy the claws touch. Hold (RMB) to quickly charge up a life draining dash that cuts through enemies.
Ammo / Resource
None; special attack costs life
How to Get It
Dropped by the Ascended Wizard
Prev123Next

Melee Weapons in Necesse: Swords, Spears, and Charged Attacks

Melee weapons hit enemies up close. In return, melee builds get high damage and strong defense, but you have to stand near an enemy to use them. Resilience matters a lot to melee players on lower difficulties, so it's worth keeping an eye out for gear that adds it.

Each melee family attacks in its own shape, and that shape decides how it handles a crowd. Swords swing in an arc toward your cursor, a simple default that works well against single enemies. Spears only hit at the tip, so they reach farther but can miss anything pressed right against you. Glaives spin around you and hit everything nearby, which helps when enemies gather close.

Boomerangs are thrown, and some come back to you while others let you keep several in the air at once. Greatswords charge up before a heavy, wide swing, and some fire a wave when fully charged.

A few melee weapons have special handling. The Katana charges a dash through enemies that you can chain together, and the Survivor Whip strikes both in front of you and behind you, which helps when enemies surround you. Blood Claw and Void Claw both have attacks that cost health, so check your life before you use them.

Ranged Weapons in Necesse: Bows, Guns, and Ammo

Ranged weapons let you attack from a distance, and most of them can't fire without ammunition. Bows use arrows and guns use bullets, so you have to carry that supply or the weapon sits idle. A few weapons skip the usual ammo: The Raven's Nest fires ravens instead of arrows, the Glacial Bow fires a bouncing projectile, and the Ascended Bow can switch to a wave mode that uses no arrows.

Some guns need special ammo instead. The Snow Launcher fires snowballs that slow enemies, and the Hand Cannon takes cannonballs, so you'll need to stock those rather than ordinary bullets. Other guns can save your supply, since the Death Ripper has a 75% chance not to use ammo and charges up to fire faster, while the Machine Gun and Shard Cannon each have a 50% chance.

Greatbows reward patience. If you release one before it's fully charged, the shot hits with less damage, less knockback, shorter range, and slower projectiles, so hold the attack until the charge is complete. Ranged weapons also don't have many attacks that hit groups of enemies until later in the game, so early on you may spend more time picking off enemies one at a time.

Magic Weapons in Necesse: Staves, Books, and Mana

Magic weapons include staves and spellbooks, along with a few oddballs like lamps, horns, potions, and a flamethrower. Most of them spend mana with every shot, and if a weapon uses up all your mana, your fire rate drops for a while. Keep an eye on your mana during long fights so you don't get caught with none left.

Their range varies from medium to long. Some fire a long beam or a narrow lance, some send homing shots, and others summon an area effect where enemies gather. The Blood Grimoire is the exception to the mana rule, since it spends your health instead, but its ray heals you when it hits.

Many magic weapons create Life Essence when their shots hit. The gem staves, including the Sapphire, Emerald, Amethyst, Ruby, and Topaz, can spend one Life Essence to cast a glyph on the ground. Players and settlers who stand inside it gain a boost like healing, critical hit chance, movement speed, attack speed, or resilience, depending on the staff.

Summoning Weapons in Necesse and How Summon Slots Work

Summoning weapons call creatures that fight for you. Summons follow you until an enemy comes into range along a clear path, then attack until that enemy dies or moves out of range. Summoning never uses up charges, so you can summon as often as you like.

You can steer them. Right-click an enemy to have your summons focus on it, and right-click elsewhere to clear that choice. To remove summons, right-click their buff icon. If summons get stuck behind obstacles, they can pass through and teleport back to you.

Summoning weapons come in two kinds, those that use summon slots and those that don't. You start with one slot, and armor, trinkets, and potions can raise it. Slot summons don't take damage and last until you die or quit, and if you go over your limit, the oldest ones disappear first. Each slot can hold a different summoning weapon. The Ignition Key and Grizzbolt Sphere are unusual because they take every slot you have, and their damage grows with each slot they use.

Summoning weapons that skip slots work differently. Their summons vanish after a short time or after one attack, so they work best as extra damage on top of a slot summon. Reapers Call, Frost Piercer, and Ruby Shields each have a cap, and their summons start disappearing once you go past it.

Throwing Weapons and Explosives in Necesse

Throwing weapons are consumables, so each one is used up when you throw it. Keep a stock on hand before a fight. Snowballs come from mining snow piles and double as ammo for the Snow Launcher, while Ninja Stars and Ice Javelins come in small stacks that you use up one throw at a time.

Explosives are thrown and used up in the same way, but they go off with a blast that hurts enemies and breaks terrain. For the Tile Bomb and Dynamite Stick, how much terrain gets broken depends on the best tool tier you have equipped. The Dynamite Stick is the strongest of the group, and its blast can mine deep cave ores, so it doubles as a digging tool.

How to Get Weapons in Necesse

You start with a Wood Sword, and most early upgrades come from crafting. Build a forge out of stone and melt ore into bars, which takes about four ore per bar. Broken copper or iron tools can go in the forge too, and one broken tool makes a bar by itself.

Crafting happens at anvils, and each one opens a new tier. The Iron Anvil covers the early copper, iron, and gold recipes, while the Demonic Anvil and Tungsten Anvil cover the middle and later tiers. The Fallen Anvil handles many of the late-game recipes. When you craft, tick the box labeled "Use nearby inventories" so the anvil can pull materials from nearby storage boxes.

Plenty of weapons turn up in chests you find while exploring. Surface ruin chests can give you a Handgun or Copper Pitchfork, Dungeon chests hold the Void Spear and Lightning Hammer, and temple chests after Sage and Grit can give you the Antique Sword. Some shops sell weapons, and a few only stock them after you've beaten a boss. The Gunsmith sells guns, several of which unlock after certain bosses, the Hunter sells early bows and throwing stars, and the Friendly Witch sells the Necrotic weapons after you defeat the Evil Witch.

Many of the late weapons come from bosses and the areas around them. The Reaper, the Ascended Wizard, and the Pest Warden each drop several weapons, including the Reaper Scythe, the Void Claw, and the Venom Slasher.

What Weapon Damage Numbers Really Mean

Every weapon shows a base damage number, which is the starting point before anything else changes it. Ammo adds its own damage and effects, enchantments and upgrades change the numbers, and some situations shift the result. Each enchantment scroll is used up when you apply it, but the enchantment on a piece of gear can be swapped as often as you like.

Enemies with armor take less from each hit, so a big number doesn't tell the whole story. A high number also doesn't show how fast a weapon attacks or how far it reaches. Look at the whole attack, including its shape, range, and the ammo or mana it uses, before deciding what's best for you.

Which Weapons Matter Most as You Progress

Early on, the biggest step is moving off the starting Wood Sword to an Iron Anvil sword, bow, or spear. Summoners usually begin with Brain on a Stick or Spider Staff in the forest, and magic players can rely on the Wood Staff as an early option. Once you reach the snow biome, Frost weapons open up, and the Frost Staff is one of the first staves you can craft from Frost Shards.

As you move into the deeper caves and the desert, summoners can reach for the Cryo Staff, Swamps Grasp, Vulture Staff, and Skeleton Staff. Melee players can look to the Dryad Greathammer, whose second charge level deals the most damage.

Late in the game, the Ascended Bow is one of the last bows you can get, and it switches between two firing patterns. The Ascended Staff channels a vertical beam of power, and the Eye of the Void gives summoners a robotic egg that can fight several enemies at once. All three come from the Ascended Wizard, so that fight is a good target once you're ready.

FAQ

Q.

Do boss weapons always drop?

Not always. Some drops have a set chance, such as the Spider Claw, Webbed Gun, and Frost Piercer, which each have a 25% chance to drop from the Queen Spider. The Vulture Staff works differently, because you need to defeat the Ancient Vulture more than once before you get it.

Q.

Can summons help with mining and building?

Yes. Summons can deal with nearby enemies while you work, which is why summoning builds are useful for exploring, mining, and building. A summon that handles attackers lets you focus on the rocks and blocks in front of you.

Q.

How do I get more summon slots?

Summoning armor is one route. A single Spider Helmet adds one slot, and wearing the full Spider Armor set adds more. Some armor has variants that change the bonus, so the Void Mask gives summoning bonuses while the Void Hat does not, and it's worth checking which piece you're wearing.

Q.

Can you switch weapon styles later?

Yes. Since your build comes from your equipment rather than a fixed class, you can change direction whenever you like. Progressing through quests often shifts what you need, and mixing styles, like a sword with a summon, is also possible, so it's worth keeping older weapons even when they don't fit your current build.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

More Necesse collections

  • Armor168 entries
  • Enemies and Bosses133 entries

Share this collection with your friends

Necesse WikiNecesse WikiGuide, controls & tips

More Necesse collections

  • Armor168 entries
  • Enemies and Bosses133 entries

Articles

  • How to Get Settlers in Necesse: Recruit and Keep Them
  • How to Unlock and Complete Incursions in Necesse Step by Step
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.