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  3. Necesse>
  4. Enemies and Bosses

All 133 Enemies and Bosses With Drops and Stats in Necesse

Updated on November 10, 2026 (about 12 hours ago)

The enemies and bosses of Necesse are the hostile creatures you meet while you explore and mine, from the surface at night to the deepest caves and the special areas you reach later. Enemies are the everyday threats, while bosses are tougher, named foes you fight on purpose, and many of them guard the way to new areas. Each area has its own mix of creatures, so knowing what lives where helps you prepare before you head down.

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Showing 82 of 133 items.

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Biome or Encounter

Surface Biomes

4 items

"Shark"

This rare shark drops the Shark Mask and a full Shark costume set.
Type
Enemy
Health
500
Biome / Encounter
Ocean
Drops
  • Shark Mask (100%)
  • Shark Costume Shirt (100%)
  • Shark Costume Boots (100%)

Mime

The Mime appears among white-and-red spiral flowers and drops its matching beret, shirt, and boots.
Type
Enemy
Health
300
Biome / Encounter
Forest
Drops
  • Mime Beret (100%)
  • Mime Shirt (100%)
  • Mime Boots (100%)

Shark

Sharks can drop both crafting materials and several kinds of fish, so they are useful to hunt near open water.
Type
Enemy
Health
500
Biome / Encounter
Ocean
Drops
  • Shark Scales
  • Shark Tooth
  • Shark Meat
  • Cod
  • Herring
  • Mackerel
  • Salmon
  • Tuna
  • Map Fragment

Stabby Bush Monster

Check Blueberry Bushes in Forest and Plains areas carefully; a Stabby Bush Monster can be hiding inside one.
Type
Enemy
Health
100
Biome / Encounter
Forest; Plains
Drops
  • Stabby Bush (1)
  • Blueberry
  • Blueberry Bush Sapling (1)

Biome or Encounter

Snow Surface

2 items

Polar Bear

The Polar Bear has 1,000 health and 40 armor, and it drops Icefish and a Polar Claw.
Type
Enemy
Health
1,000
Armor
40
Speed
-
Biome / Encounter
Snow
Drops
  • Icefish (2-5)
  • Polar Claw (1)

Trapper Zombie

The Trapper Zombie attacks from range and can drop broken tools, ore, a Map Fragment, or its hat.
Type
Enemy
Health
120
Armor
0
Speed
30
Biome / Encounter
Snow
Drops
  • Copper Ore (1-3, 15%)
  • Iron Ore (1-3, 15%)
  • Broken Copper Tool (5%)
  • Broken Iron Tool (5%)
  • Map Fragment (5%)
  • Trapper Hat (5%)

Biome or Encounter

Forest Caves

12 items

Cave Mole

Cave Moles can drop a Mysterious Portal, which is used to call the first surface boss.
Type
Enemy
Health
90
Armor
0
Speed
40
Biome / Encounter
Forest Caves
Drops
Mysterious Portal

Crawling Zombie

Crawling Zombies pursue players at close range and share the common ore, broken-tool, and Map Fragment drops.
Type
Enemy
Health
Tablet Penalty: 350; Forest Cave: 100
Armor
0
Speed
40
Biome / Encounter
Forest Caves
Drops
  • Copper Ore (1-3, 15%)
  • Iron Ore (1-3, 15%)
  • Broken Copper Tool (5%)
  • Broken Iron Tool (5%)
  • Map Fragment (5%)

Evil Minion

EMEvil Minion
Evil Minions are small summoned attackers that appear during the Evil’s Protector fight.
Type
Enemy
Health
15
Armor
0
Speed
-
Biome / Encounter
Forest Caves
Drops
-

Giant Cave Spider

Farm Giant Cave Spiders for Cave Spider Glands, which drop in stacks of one or two.
Type
Enemy
Health
200
Armor
5
Speed
30
Biome / Encounter
Forest Caves
Drops
Cave Spider Gland (1-2)

Goblin

Goblin cave groups can provide low-tier ore, broken tools, Map Fragments, and a small amount of Coins.
Type
Enemy
Health
50
Armor
0
Speed
30
Biome / Encounter
Forest Caves
Drops
  • Copper Ore (1-3, 15%)
  • Iron Ore (1-3, 15%)
  • Broken Copper Tool (5%)
  • Broken Iron Tool (5%)
  • Map Fragment (5%)
  • Coins (5-15)

Grizzly Bear

The Grizzly Bear drops Furfish and Honey, two useful food ingredients.
Type
Enemy
Health
750
Armor
20
Speed
-
Biome / Encounter
Forest Caves
Drops
  • Furfish (10-15)
  • Honey (10-15)

Scattered Goblin

SGScattered Goblin
The Scattered Goblin is a cave goblin variant; no special drop is listed for it.
Type
Enemy
Health
75
Armor
0
Biome / Encounter
Forest Caves
Drops
-

Stone Caveling

Stone Cavelings can supply Gold Ore while exploring Forest Caves.
Type
Enemy
Health
200
Armor
40
Biome / Encounter
Forest Caves
Drops
Gold Ore

Suspiciously Tall Goblin

This goblin variant can drop a Mysterious Portal in Forest Caves or a Bone Offering in Plains Caves.
Type
Enemy
Health
200
Armor
0
Biome / Encounter
Forest Caves
Drops
  • Mysterious Portal (in Forest Caves)
  • Bone Offering (in Plains Caves)
  • Copper Ore (1-3, 15%)
  • Iron Ore (1-3, 15%)
  • Broken Copper Tool (5%)
  • Broken Iron Tool (5%)
  • Map Fragment (5%)
  • Coins (5-15)

Vampire

Vampires are quick cave attackers, and their Bat Wings are useful drops to collect.
Type
Enemy
Health
75
Armor
0
Speed
60
Biome / Encounter
Forest Caves
Drops
  • Bat Wing (1-3)
  • Map Fragment (5%)

Zombie

Forest Cave Zombies drop basic ore and broken tools, with a small chance of a Mysterious Portal.
Type
Enemy
Health
100
Armor
0
Speed
24.9
Biome / Encounter
Forest Caves
Drops
  • Copper Ore (1-3, 15%)
  • Iron Ore (1-3, 15%)
  • Broken Copper Tool (5%)
  • Broken Iron Tool (5%)
  • Map Fragment (5%)
  • Mysterious Portal (2%)

Zombie Archer

Zombie Archers fire from a distance and can drop Stone Arrows, basic ore, and broken tools.
Type
Enemy
Health
50
Armor
0
Speed
25
Biome / Encounter
Forest Caves
Drops
  • Stone Arrow (2-6)
  • Copper Ore (1-3, 15%)
  • Iron Ore (1-3, 15%)
  • Broken Copper Tool (5%)
  • Broken Iron Tool (5%)
  • Map Fragment (5%)
  • Mysterious Portal (2%)

Biome or Encounter

Snow Caves

5 items

Black Cave Spider

Black Cave Spiders drop Cave Spider Glands for crafting.
Type
Enemy
Health
300
Armor
10
Speed
35
Biome / Encounter
Snow Caves
Drops
Cave Spider Gland (1-2)

Frost Sentry

Frost Sentries attack at range and can leave Frost Shards behind.
Type
Enemy
Health
120
Armor
5
Speed
0
Biome / Encounter
Snow Caves
Drops
  • Map Fragment (5%)
  • Frost Shard (1-2)

Frozen Dwarf

Frozen Dwarves throw Ice Javelins, which can be collected after the fight.
Type
Enemy
Health
120
Armor
0
Speed
35
Biome / Encounter
Snow Caves
Drops
Ice Javelin (10-15)

Snow Stone Caveling

Snow Stone Cavelings drop Frost Shards in the Snow Caves.
Type
Enemy
Health
250
Armor
40
Biome / Encounter
Snow Caves
Drops
Frost Shard

Spider Hatchling

Spider Hatchlings accompany the Queen Spider encounter and have no listed drop.
Type
Enemy
Health
25
Armor
0
Biome / Encounter
Snow Caves
Drops
-

Biome or Encounter

Plains Caves

5 items

Bonewalker

Bonewalkers can drop Bone Offerings and Runestones alongside Cloth Scraps and Coins.
Type
Enemy
Health
175
Armor
0
Biome / Encounter
Plains Caves
Drops
  • Bone Offering
  • Runestone
  • Cloth Scraps
  • Coins

Granite Caveling

Granite Cavelings are a source of Runestones in Plains Caves.
Type
Enemy
Health
250
Armor
40
Biome / Encounter
Plains Caves
Drops
Runestone

Runebound Brute

Runebound Brutes are melee fighters whose drops include a Bone Offering and basic supplies.
Type
Enemy
Health
200
Armor
12
Biome / Encounter
Plains Caves
Drops
  • Steak
  • Health Potion
  • Bone Offering
  • Runestone
  • Cloth Scraps
  • Coins

Runebound Shaman

Runebound Shamans use magic and can drop Raspberry Juice, Mana Potions, and Plains Cave supplies.
Type
Enemy
Health
150
Armor
10
Biome / Encounter
Plains Caves
Drops
  • Raspberry Juice
  • Mana Potion
  • Bone Offering
  • Runestone
  • Cloth Scraps
  • Coins

Runebound Trapper

Runebound Trappers fight from range and can drop Bouncing Arrows or Poison Arrows.
Type
Enemy
Health
175
Armor
0
Biome / Encounter
Plains Caves
Drops
  • Bouncing Arrow
  • Poison Arrow
  • Bone Offering
  • Runestone
  • Cloth Scraps
  • Coins

Biome or Encounter

Swamp Caves

6 items

Evil Witch

The Evil Witch drops a Spiked Fossil, the item used to summon the Swamp Guardian.
Type
Enemy
Health
1,000
Armor
10
Speed
-
Biome / Encounter
Swamp Caves
Drops
  • Witch Hat
  • Witch Robe
  • Witch Shoes
  • Spiked Fossil

Swamp Cave Spider

Swamp Cave Spiders drop Cave Spider Glands for crafting.
Type
Enemy
Health
350
Armor
10
Speed
35
Biome / Encounter
Swamp Caves
Drops
Cave Spider Gland (1-2)

Swamp Shooter

The stationary Swamp Shooter fires from a fixed position and has a chance to drop Swamp Sludge.
Type
Enemy
Health
200
Armor
10
Speed
0
Biome / Encounter
Swamp Caves
Drops
  • Map Fragment (5%)
  • Swamp Sludge (50%)

Swamp Slime

Swamp Slimes can leave a Map Fragment behind when defeated.
Type
Enemy
Health
240
Armor
0
Speed
25
Biome / Encounter
Swamp Caves
Drops
Map Fragment (5%)

Swamp Stone Caveling

Swamp Stone Cavelings are a source of Ivy Ore.
Type
Enemy
Health
300
Armor
45
Speed
-
Biome / Encounter
Swamp Caves
Drops
Ivy Ore

Swamp Zombie

Swamp Zombies can drop basic ore and broken tools, plus Swamp Sludge.
Type
Enemy
Health
185
Armor
10
Speed
35
Biome / Encounter
Swamp Caves
Drops
  • Copper Ore (1-3, 15%)
  • Iron Ore (1-3, 15%)
  • Broken Copper Tool (5%)
  • Broken Iron Tool (5%)
  • Map Fragment (5%)
  • Swamp Sludge (50%)

Biome or Encounter

Desert Caves

6 items

Jackal

Jackals roam Desert Caves, but no special drop is listed for them.
Type
Enemy
Health
200
Armor
10
Speed
40
Biome / Encounter
Desert Caves
Drops
-

Mummy

Mummies have a small chance to drop a Map Fragment.
Type
Enemy
Health
250
Armor
10
Speed
35
Biome / Encounter
Desert Caves
Drops
Map Fragment (5%)

Mummy Mage

Mummy Mages attack with magic and can drop a Map Fragment.
Type
Enemy
Health
250
Armor
10
Speed
35
Biome / Encounter
Desert Caves
Drops
Map Fragment (5%)

Sand Spirit

Sand Spirits patrol Desert Caves, with no special drop listed.
Type
Enemy
Health
150
Armor
10
Speed
30
Biome / Encounter
Desert Caves
Drops
-

Sand Stone Caveling

Sand Stone Cavelings drop Quartz in Desert Caves.
Type
Enemy
Health
350
Armor
45
Speed
-
Biome / Encounter
Desert Caves
Drops
Quartz

Vulture Hatchling

Vulture Hatchlings appear in the Ancient Vulture encounter and have no listed drop.
Type
Enemy
Health
100
Armor
20
Speed
-
Biome / Encounter
Desert Caves
Drops
-

Biome or Encounter

Dungeon

5 items

Bashy Bush Monster

The Bashy Bush Monster hides among Raspberry bushes and drops Raspberry-themed materials.
Type
Enemy
Health
100
Armor
0
Speed
-
Biome / Encounter
Dungeon
Drops
  • Bashy Bush (1)
  • Raspberry (2)
  • Raspberry Bush Sapling (1)

Enchanted Crawling Zombie

Enchanted Crawling Zombies close in on players and can drop a Map Fragment.
Type
Enemy
Health
140
Armor
10
Speed
40
Biome / Encounter
Dungeon
Drops
Map Fragment (5%)

Enchanted Zombie

Enchanted Zombies can leave a Map Fragment behind in the Dungeon.
Type
Enemy
Health
160
Armor
10
Speed
30
Biome / Encounter
Dungeon
Drops
Map Fragment (5%)

Enchanted Zombie Archer

Enchanted Zombie Archers attack at range and can drop a Map Fragment.
Type
Enemy
Health
120
Armor
10
Speed
30
Biome / Encounter
Dungeon
Drops
Map Fragment (5%)

Void Apprentice

Void Apprentices guard the Dungeon entrance and can drop Void Shards.
Type
Enemy
Health
145
Armor
10
Speed
40
Biome / Encounter
Dungeon
Drops
Void Shard (0-2)

Biome or Encounter

Pirate Village

2 items

Pirate Parrot

Pirate Parrots can drop a Cutlass, Flintlock, bullets, or Coins.
Type
Enemy
Health
100
Armor
0
Speed
60
Biome / Encounter
Pirate Village
Drops
  • Cutlass (2.5%)
  • Flintlock (2.5%)
  • Simple Bullet (40-80, 2.5%)
  • Coins (10-50)

Pirate Recruit

Pirate Recruits guard their village and can drop pirate weapons, ammunition, and Coins.
Type
Enemy
Health
200
Armor
20
Speed
35
Biome / Encounter
Pirate Village
Drops
  • Cutlass (2.5%)
  • Flintlock (2.5%)
  • Simple Bullet (40-80, 2.5%)
  • Coins (10-50)

Biome or Encounter

Forest Deep Caves

6 items

Deep Cave Spirit

Deep Cave Spirits drop Ectoplasm in both Forest Deep Caves and Forest Incursions.
Type
Enemy
Health
Forest Incursion: 600; Forest Deep Cave: 225
Armor
Forest Incursion: 30; Forest Deep Cave: 20
Speed
35
Biome / Encounter
Forest Incursion; Forest Deep Caves
Drops
Ectoplasm (1-2)

Deep Stone Caveling

Deep Stone Cavelings can drop Tungsten Ore or Life Quartz.
Type
Enemy
Health
500
Armor
50
Speed
-
Biome / Encounter
Forest Deep Caves
Drops
One of: Tungsten Ore or Life Quartz

Reaper Spirit

Reaper Spirits appear around the Reaper encounter, with no separate drop listed.
Type
Enemy
Health
Forest Incursion: 90; Forest Deep Cave: 50
Armor
20
Speed
-
Biome / Encounter
Forest Incursion; Forest Deep Caves
Drops
-

Skeleton

Skeletons can leave Bones behind in Forest Deep Caves and Forest Incursions.
Type
Enemy
Health
Forest Incursion: 500; Forest Deep Cave: 300
Armor
Forest Incursion: 30; Forest Deep Cave: 20
Speed
40
Biome / Encounter
Forest Incursion; Forest Deep Caves
Drops
Bone (1-3)

Skeleton Miner

Skeleton Miners drop Bones and can yield ore, bars, or Obsidian.
Type
Enemy
Health
375
Armor
20
Speed
40
Biome / Encounter
Forest Deep Caves
Drops
  • Bone (1-3)
  • Iron Ore (2-6, 20%)
  • Iron Bar (1-4, 20%)
  • Tungsten Ore (2-6, 20%)
  • Tungsten Bar (1-4, 20%)
  • Obsidian (2-5, 20%)

Skeleton Thrower

Skeleton Throwers attack with thrown projectiles and drop Bones.
Type
Enemy
Health
Forest Incursion: 450; Forest Deep Cave: 225
Armor
Forest Incursion: 30; Forest Deep Cave: 20
Speed
40
Biome / Encounter
Forest Incursion; Forest Deep Caves
Drops
Bone (1-3)

Biome or Encounter

Snow Deep Caves

4 items

Cryo Flake

Cryo Flakes appear in Snow Deep Caves and Snow Incursions, where they drop Glacial Shards.
Type
Enemy
Health
Snow Incursion: 450; Snow Deep Cave: 350
Armor
Snow Incursion: 30; Snow Deep Cave: 20
Speed
35
Biome / Encounter
Snow Incursion; Snow Deep Caves
Drops
Glacial Shard (1-2)

Deep Snow Stone Caveling

Deep Snow Stone Cavelings can drop Glacial Ore or Life Quartz.
Type
Enemy
Health
600
Armor
50
Speed
-
Biome / Encounter
Snow Deep Caves
Drops
One of: Glacial Ore or Life Quartz

Ninja

Ninjas move quickly and can drop their outfit, Ninja Stars, or a Map Fragment.
Type
Enemy
Health
Snow Incursion: 500; Snow Deep Cave: 400
Armor
Snow Incursion: 30; Snow Deep Cave: 10
Speed
40
Biome / Encounter
Snow Incursion; Snow Deep Caves
Drops
  • Ninja Hood (8.3%)
  • Ninja Robe (8.3%)
  • Ninja Shoes (8.3%)
  • Ninja Star (15-30)
  • Map Fragment (5%)

Snow Wolf

Snow Wolves hunt in Snow Deep Caves and Snow Incursions, with no special drop listed.
Type
Enemy
Health
Snow Incursion: 400; Snow Deep Cave: 300
Armor
Snow Incursion: 30; Snow Deep Cave: 20
Speed
45
Biome / Encounter
Snow Incursion; Snow Deep Caves

Biome or Encounter

Plains Deep Caves

4 items

Dryad Caveling

Dryad Cavelings can yield Amber or Life Quartz in Plains Deep Caves.
Type
Enemy
Health
250
Armor
40
Biome / Encounter
Plains Deep Caves
Drops
One of: Amber or Life Quartz

Dryad Sentinel

Dryad Sentinels drop several Dryad materials, including Spirit Urns, Amber, and Dryad Logs.
Type
Enemy
Health
1,000
Armor
25
Biome / Encounter
Plains Deep Caves
Drops
  • Apple
  • Lemon
  • Spirit Urn
  • Amber
  • Dryad Log
  • Broken Iron Tool
  • Dryad Sapling

Forest Spector

Forest Spectors can drop Spirit Urns, Amber, Coins, or an Enchanting Scroll.
Type
Enemy
Health
250
Armor
20
Biome / Encounter
Plains Deep Caves
Drops
  • Spirit Urn
  • Amber
  • Coins
  • Enchanting Scroll

Spirit Ghoul

Spirit Ghouls can leave Spirit Urns, Amber, or Dryad Saplings behind.
Type
Enemy
Health
275
Armor
20
Biome / Encounter
Plains Deep Caves
Drops
  • Spirit Urn
  • Amber
  • Dryad Sapling
  • Coins

Biome or Encounter

Swamp Deep Caves

13 items

Aged Champion

The Aged Champion drops a complete armor set and its signature sword.
Type
Enemy
Health
3,000
Armor
20
Speed
-
Biome / Encounter
Swamp Deep Caves
Drops
  • Aged Champion Sword (100%)
  • Aged Champion Helmet (100%)
  • Aged Champion Chestplate (100%)
  • Aged Champion Greaves (100%)

Ancient Skeleton

Ancient Skeletons drop Bones in Swamp Deep Caves and Desert encounters.
Type
Enemy
Health
Desert Incursion: 550; Swamp Deep Cave: 400
Armor
Desert Incursion: 30; Swamp Deep Cave: 25
Speed
40
Biome / Encounter
Desert Incursion; Swamp Deep Caves; Desert Deep Caves
Drops
Bone (1-3)

Ancient Skeleton Thrower

Ancient Skeleton Throwers attack from range and drop Bones.
Type
Enemy
Health
Desert Incursion: 450; Swamp Deep Cave: 350
Armor
Desert Incursion: 30; Swamp Deep Cave: 25
Speed
40
Biome / Encounter
Desert Incursion; Swamp Deep Caves; Desert Deep Caves
Drops
Bone (1-3)

Deep Swamp Stone Caveling

Deep Swamp Stone Cavelings can drop Mycelium Ore or Life Quartz.
Type
Enemy
Health
700
Armor
55
Speed
-
Biome / Encounter
Swamp Deep Caves
Drops
One of: Mycelium Ore or Life Quartz

Fishian Healer

Fishian Healers can drop Bamboo, Decaying Leaves, and Coins in Swamp Deep Caves.
Type
Enemy
Health
800
Armor
25
Speed
40
Biome / Encounter
Swamp Deep Caves
Drops
  • Bamboo (5-10)
  • Decaying Leaf (1)
  • Coins (10-40)

Fishian Hook Warrior

Fishian Hook Warriors fight with a hook and can drop Bamboo, Decaying Leaves, and Coins.
Type
Enemy
Health
1,200
Armor
30
Speed
45
Biome / Encounter
Swamp Deep Caves
Drops
  • Bamboo (5-10)
  • Decaying Leaf (1)
  • Coins (10-40)

Giant Swamp Slime

Giant Swamp Slimes appear in Swamp Deep Caves and Incursions; no special drop is listed.
Type
Enemy
Health
Swamp Incursion: 600; Swamp Deep Cave: 450
Armor
Swamp Incursion: 30; Swamp Deep Cave: 25
Speed
50
Biome / Encounter
Swamp Incursion; Swamp Deep Caves
Drops
-

Mosquito

Mosquitoes can drop Decaying Leaves in the Deep Swamp Caves.
Type
Enemy
Health
300
Armor
25
Speed
-
Biome / Encounter
Swamp Deep Caves
Drops
Decaying Leaf

Mosquito Egg

Mosquito Eggs appear in Deep Swamp Caves and have no listed drop.
Type
Enemy
Health
400
Armor
30
Speed
-
Biome / Encounter
Deep Swamp Caves
Drops
-

Small Swamp Cave Spider

Small Swamp Cave Spiders drop both Cave Spider Glands and Silk.
Type
Enemy
Health
Swamp Incursion: 400; Swamp Deep Cave: 350
Armor
Swamp Incursion: 30; Swamp Deep Cave: 25
Speed
50
Biome / Encounter
Swamp Incursion; Swamp Deep Caves
Drops
  • Cave Spider Gland (1-2)
  • Silk (1-2)

Static Jellyfish

Static Jellyfish can leave a Decaying Leaf behind.
Type
Enemy
Health
500
Armor
15
Speed
-
Biome / Encounter
Swamp Deep Caves
Drops
Decaying Leaf (1)

Swamp Dweller

Swamp Dwellers fire Bone Arrows and can drop more ammunition.
Type
Enemy
Health
Swamp Incursion: 450; Swamp Deep Cave: 375
Armor
Swamp Incursion: 30; Swamp Deep Cave: 25
Speed
35
Biome / Encounter
Swamp Incursion; Swamp Deep Caves
Drops
Bone Arrow (2-6)

Swamp Skeleton

Swamp Skeletons drop Bones in the Swamp Deep Caves.
Type
Enemy
Health
Swamp Incursion: 650; Swamp Deep Cave: 475
Armor
Swamp Incursion: 30; Swamp Deep Cave: 25
Speed
40
Biome / Encounter
Swamp Incursion; Swamp Deep Caves
Drops
Bone (1-3)

Biome or Encounter

Desert Deep Caves

4 items

Deep Sand Stone Caveling

Deep Sand Stone Cavelings can drop Ancient Fossil Ore or Life Quartz.
Type
Enemy
Health
800
Armor
55
Speed
-
Biome / Encounter
Desert Deep Caves
Drops
One of: Ancient Fossil Ore or Life Quartz

Desert Crawler

Desert Crawlers appear in Desert Deep Caves and Incursions, with no special drop listed.
Type
Enemy
Health
Desert Incursion: 450; Desert Deep Cave: 350
Armor
Desert Incursion: 30; Desert Deep Cave: 20
Speed
45
Biome / Encounter
Desert Incursion; Desert Deep Caves
Drops
-

Grizzbolt

Grizzbolt drops its sphere, a guaranteed item from the special Deep Desert Cave room.
Type
Enemy
Health
6,000
Armor
-
Speed
-
Biome / Encounter
Desert Deep Caves
Drops
Grizzbolt Sphere (100%)

Sandworm

Sandworms can drop Worm Carapaces, with a stack ranging from zero to two.
Type
Enemy
Health
Desert Incursion: 1,800; Desert Deep Cave: 1,200
Armor
Desert Incursion: 20; Desert Deep Cave: 15
Biome / Encounter
Desert Incursion; Desert Deep Caves
Drops
Worm Carapace (0-2)

Biome or Encounter

Temple

2 items

Ancient Armored Skeleton

Ancient Armored Skeletons drop Bones in the Temple.
Type
Enemy
Health
550
Armor
25
Speed
40
Biome / Encounter
Temple
Drops
Bone (1-3)

Ancient Skeleton Mage

Ancient Skeleton Mages attack with magic and drop Bones.
Type
Enemy
Health
400
Armor
25
Speed
50
Biome / Encounter
Temple
Drops
Bone (1-3)

Biome or Encounter

Charred Forest

2 items

Ash Golem

AGAsh Golem
Ash Golems patrol the Charred Forest and can be dangerous before players enter the Deep Caves.
Type
Enemy
Health
3,000
Armor
100
Biome / Encounter
Charred Forest

Phoenix

PPhoenix
Phoenixes attack with burning feathers and ramming dives in the Charred Forest.
Type
Enemy
Health
1,500
Armor
60
Biome / Encounter
Charred Forest
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How Necesse Enemies Are Grouped and How They Behave

Enemies in Necesse are grouped by where you meet them. Surface creatures roam the open world, and some, like the Zombie, come out at night and retreat at daybreak. Underground, each cave area has its own set of hostile creatures, and the Temple, Dungeon, Pirate Villages and Charred Forest have their own too. Incursions add a group that only shows up inside their temporary areas.

How an enemy acts depends on its type. Some rush in close, like the Crawling Zombie, while others attack from range, like the Zombie Archer and Trapper Zombie. A few stay in one spot and fire from a distance, such as the Frost Sentry and Swamp Shooter, so it pays to plan your approach.

Some threats are easy to miss. Bush monsters wait among berry bushes before they strike, and the rare Mime only turns up in spiral flower patches in forest areas. Some creatures are better left alone for now. The Thrumbo attacks only when provoked, and a Grizzly Bear found sleeping in a cave is best left to sleep.

Cave Enemies in the Forest, Snow, Plains, Swamp and Desert Caves

The Forest Caves are the first caves you'll explore. You'll run into zombies, goblins, vampires and cave moles, along with Giant Cave Spiders and the occasional Grizzly Bear. Vampires are fast, and spider nests are full of cobwebs that slow your movement and grow back after you clear them, so it's better to bring a ranged weapon before you take on the spiders. A walled Vampire Crypt is best saved for when your gear is stronger.

The Snow Caves bring sturdier spiders, like the Black Cave Spider, along with Frozen Dwarves and Frost Sentries that attack from range. The Plains Caves hold undead and runic creatures, from heavy melee fighters and spellcasting shamans to ranged trappers. Swamp Caves are home to the Evil Witch, several spiders and slimes, and Swamp Zombies. Desert Caves hold Jackals, Mummies, Mummy Mages and Sand Spirits.

Pools of lava hurt both you and monsters on contact, so it's best to stay out of them. Many cave creatures drop ores, coins and map fragments, and a few drop the items that summon bosses, which matter a lot later on.

Deep Cave Enemies Are Much Tougher

Deep cave creatures are a big step up from the caves above them. The deep stone cavelings carry far more health than their cave versions, and they drop ores such as Tungsten Ore and Glacial Ore.

A few deep creatures stand out for how much they can take. The Aged Champion sits in its own small Deep Swamp Cave area and drops its full weapon and armor set when defeated. Grizzbolt waits in a special room of the Deep Desert Caves and attacks with a minigun.

The Fishian Healer heals nearby allies, so a group of them is harder to deal with. In the Deep Swamp Caves, Mosquito Eggs are nests that spawn several Mosquitoes if you leave them standing. The Temple and Charred Forest add their own armored foes, such as the Ash Golem, which has very high armor.

Incursion Enemies and Their Modifiers

Incursions are temporary areas that open through a Gateway Tablet, and many of the creatures inside them only appear there. Examples include the Battle Chef, the Crazed Raven and the Crystal Armadillo, and some only show up during certain invasions. The Spider Castle has a whole family of spider enemies, and the Bloated Spider bursts when it dies and damages anything nearby.

Each Incursion has an objective that brings out its boss. Hunts ask you to kill 100 enemies, Extractions ask you to mine 100 ore blocks while enemies appear as you progress, and Trials put you straight into a boss fight in the Sun or Moon Arena. Once the objective is complete, normal enemies retreat and no new ones spawn, even after the boss is beaten.

Tier sets how hard an Incursion is. Higher tiers bring stronger enemy modifiers, along with better rewards. Some modifiers boost enemies, like Frenzy, which makes them hit harder and move faster once they drop below 40 percent health. Others work against you directly, like Tremors, which cut your movement speed in half for five seconds every 25 seconds.

Pre-Deep Cave Bosses: The Early Boss Fights

The Pre-Deep Cave bosses are the first big fights in Necesse. The Elder points you toward them one after another, starting with Evil's Protector. The others are the Queen Spider, Void Wizard, Runebound Chieftain, Swamp Guardian, Ancient Vulture and Pirate Captain. Each one is tied to its own area, and boss health goes up with every extra player in the fight.

Evil's Protector brings small minions with it, including Portal Minions that rush at you, so expect company during that fight. The Void Wizard waits on the bottom floor of the Dungeon. A Dungeon Map, crafted at a workstation, shows you where the entrance is on the world map.

The Pirate Captain is the boss that matters most early on, and he isn't summoned at all. Instead, you consume a Pirate Map to find a Pirate Village, and his icon then appears on your minimap. He won't respawn after he's beaten, so fighting him again means finding another Pirate Village. Defeating him unlocks the Deep Caves and drops the first Deep Cave Ladder, which makes him a gate you need to pass.

Deep Cave Bosses and the Way to Incursions

The Deep Cave bosses sit deeper in their areas and are bigger fights than the ones before them. The Cryo Queen waits in the Deep Snow Caves, the Pest Warden in the Deep Swamp Caves, the Reaper in the Deep Forest Caves and the Cursed Crone in the Deep Plains Caves. The first time you enter a Deep Plains Cave, her location shows on your minimap, which makes her easy to find.

The Temple path is the other big progress gate. Sage and Grit are twin bosses, and defeating them opens the Temple. The Fallen Wizard waits on the second and final floor of the Temple and is the last boss in the game before the Incursion bosses.

The Fallen Wizard drops the first Gateway Tablet, which unlocks the ability to craft a Fallen Altar. That altar is where you place a tablet to open an Incursion portal, so this fight is what turns Incursions on.

Incursion Bosses and the Ascended Wizard

Incursion bosses only appear inside Incursions, and most of them show up once that Incursion's objective is complete. Mother Slime appears after the Slime Cave Incursion, and Night Swarm after the Graveyard Incursion. The Moonlight Dancer and Sunlight Champion are the exceptions, since they're fought in the Moon and Sun Arena trials and appear right after you enter. The Mutant Hydra is available after the Scrapyard Incursion, which needs at least a Tier 8 Gateway Tablet.

Fights inside Incursions have their own rules. If you die or leave during the boss fight with no other living players in the area, the attempt ends and you don't get that boss's Essence, which matches its Incursion, such as Slime Essence or Spider Essence. Once an Incursion's attempts are used up, you have to start a new one to fight its boss again. Most of these bosses also drop a Gateway Tablet.

The Ascended Wizard is the final Incursion boss, and it's a single fight in three stages with a stronger form returning after each one. To start it, craft an Ascended Incursion Tablet at a Tungsten Workstation, use it at a Fallen Altar, and destroy the three Ascended Pylons. The fight also needs the Ascended Incursion unlock first.

How to Summon Bosses in Necesse

Most bosses are summoned with a special item, and each item only works once that boss's requirements are met. Some items can be crafted, while others come as rare drops from certain monsters or from chests. Many of these drops come from the same creatures you already fight, so it pays to keep what you loot.

Some of the items have clear sources. Bone Offerings drop from the Bonewalker and Runebound enemies in the Plains Caves, and Spiked Fossils come from the Evil Witch in the Swamp Caves. Decaying Leaves come from Mosquitoes and Static Jellyfish, and Spirit Urns come from Spirit Ghouls and Forest Spectors.

Some bosses are called at a set spot instead. An Ice Crown calls the Cryo Queen, a Shadow Gate calls the Reaper, and Dragon Souls call Sage and Grit at a pedestal in the Deep Desert Caves. A Royal Egg, used in the snow caves, calls the Queen Spider, a Spirit Urn calls the Cursed Crone, and an Ancient Statue placed in a desert area calls the Ancient Vulture.

FAQ

Q.

Can you fight a boss again after you beat it?

Some can. The Void Wizard can be summoned again with a Void Caller, and the Fallen Wizard returns to his arena on his own after a 10-minute cooldown.

Q.

How do you get a Mysterious Portal for Evil's Protector?

Normal monsters can drop one, and Zombies and Zombie Archers can drop it too, though rarely. Chests in the Forest Caves can hold one, and the Cave Mole and Suspiciously Tall Goblin drop them there. Once you have one, use it on the surface at night to summon Evil's Protector.

Q.

Are Incursion bosses harder than their cave versions?

Yes, for the bosses that appear in both places. The Cryo Queen, Pest Warden, Reaper and Sage and Grit all have much more health in their Incursion versions than in the deep caves. Choosing a higher Incursion tier adds more difficulty on top, and it also brings better rewards.

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