The enemies and bosses of Necesse are the hostile creatures you meet while you explore and mine, from the surface at night to the deepest caves and the special areas you reach later. Enemies are the everyday threats, while bosses are tougher, named foes you fight on purpose, and many of them guard the way to new areas. Each area has its own mix of creatures, so knowing what lives where helps you prepare before you head down.
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Biome or Encounter
Surface Biomes
"Shark"
- Type
- Enemy
- Health
- 500
- Biome / Encounter
- Ocean
- Drops
- Shark Mask (100%)
- Shark Costume Shirt (100%)
- Shark Costume Boots (100%)
Mime
- Type
- Enemy
- Health
- 300
- Biome / Encounter
- Forest
- Drops
- Mime Beret (100%)
- Mime Shirt (100%)
- Mime Boots (100%)
Shark
- Type
- Enemy
- Health
- 500
- Biome / Encounter
- Ocean
- Drops
- Shark Scales
- Shark Tooth
- Shark Meat
- Cod
- Herring
- Mackerel
- Salmon
- Tuna
- Map Fragment
Stabby Bush Monster
- Type
- Enemy
- Health
- 100
- Biome / Encounter
- Forest; Plains
- Drops
- Stabby Bush (1)
- Blueberry
- Blueberry Bush Sapling (1)
Biome or Encounter
Snow Surface
Polar Bear
- Type
- Enemy
- Health
- 1,000
- Armor
- 40
- Speed
- -
- Biome / Encounter
- Snow
- Drops
- Icefish (2-5)
- Polar Claw (1)
Trapper Zombie
- Type
- Enemy
- Health
- 120
- Armor
- 0
- Speed
- 30
- Biome / Encounter
- Snow
- Drops
- Copper Ore (1-3, 15%)
- Iron Ore (1-3, 15%)
- Broken Copper Tool (5%)
- Broken Iron Tool (5%)
- Map Fragment (5%)
- Trapper Hat (5%)
Biome or Encounter
Forest Caves
Cave Mole
- Type
- Enemy
- Health
- 90
- Armor
- 0
- Speed
- 40
- Biome / Encounter
- Forest Caves
- Drops
- Mysterious Portal
Crawling Zombie
- Type
- Enemy
- Health
- Tablet Penalty: 350; Forest Cave: 100
- Armor
- 0
- Speed
- 40
- Biome / Encounter
- Forest Caves
- Drops
- Copper Ore (1-3, 15%)
- Iron Ore (1-3, 15%)
- Broken Copper Tool (5%)
- Broken Iron Tool (5%)
- Map Fragment (5%)
Evil Minion
- Type
- Enemy
- Health
- 15
- Armor
- 0
- Speed
- -
- Biome / Encounter
- Forest Caves
- Drops
- -
Giant Cave Spider
- Type
- Enemy
- Health
- 200
- Armor
- 5
- Speed
- 30
- Biome / Encounter
- Forest Caves
- Drops
- Cave Spider Gland (1-2)
Goblin
- Type
- Enemy
- Health
- 50
- Armor
- 0
- Speed
- 30
- Biome / Encounter
- Forest Caves
- Drops
- Copper Ore (1-3, 15%)
- Iron Ore (1-3, 15%)
- Broken Copper Tool (5%)
- Broken Iron Tool (5%)
- Map Fragment (5%)
- Coins (5-15)
Grizzly Bear
- Type
- Enemy
- Health
- 750
- Armor
- 20
- Speed
- -
- Biome / Encounter
- Forest Caves
- Drops
- Furfish (10-15)
- Honey (10-15)
Scattered Goblin
- Type
- Enemy
- Health
- 75
- Armor
- 0
- Biome / Encounter
- Forest Caves
- Drops
- -
Stone Caveling
- Type
- Enemy
- Health
- 200
- Armor
- 40
- Biome / Encounter
- Forest Caves
- Drops
- Gold Ore
Suspiciously Tall Goblin
- Type
- Enemy
- Health
- 200
- Armor
- 0
- Biome / Encounter
- Forest Caves
- Drops
- Mysterious Portal (in Forest Caves)
- Bone Offering (in Plains Caves)
- Copper Ore (1-3, 15%)
- Iron Ore (1-3, 15%)
- Broken Copper Tool (5%)
- Broken Iron Tool (5%)
- Map Fragment (5%)
- Coins (5-15)
Vampire
- Type
- Enemy
- Health
- 75
- Armor
- 0
- Speed
- 60
- Biome / Encounter
- Forest Caves
- Drops
- Bat Wing (1-3)
- Map Fragment (5%)
Zombie
- Type
- Enemy
- Health
- 100
- Armor
- 0
- Speed
- 24.9
- Biome / Encounter
- Forest Caves
- Drops
- Copper Ore (1-3, 15%)
- Iron Ore (1-3, 15%)
- Broken Copper Tool (5%)
- Broken Iron Tool (5%)
- Map Fragment (5%)
- Mysterious Portal (2%)
Zombie Archer
- Type
- Enemy
- Health
- 50
- Armor
- 0
- Speed
- 25
- Biome / Encounter
- Forest Caves
- Drops
- Stone Arrow (2-6)
- Copper Ore (1-3, 15%)
- Iron Ore (1-3, 15%)
- Broken Copper Tool (5%)
- Broken Iron Tool (5%)
- Map Fragment (5%)
- Mysterious Portal (2%)
Biome or Encounter
Snow Caves
Black Cave Spider
- Type
- Enemy
- Health
- 300
- Armor
- 10
- Speed
- 35
- Biome / Encounter
- Snow Caves
- Drops
- Cave Spider Gland (1-2)
Frost Sentry
- Type
- Enemy
- Health
- 120
- Armor
- 5
- Speed
- 0
- Biome / Encounter
- Snow Caves
- Drops
- Map Fragment (5%)
- Frost Shard (1-2)
Frozen Dwarf
- Type
- Enemy
- Health
- 120
- Armor
- 0
- Speed
- 35
- Biome / Encounter
- Snow Caves
- Drops
- Ice Javelin (10-15)
Snow Stone Caveling
- Type
- Enemy
- Health
- 250
- Armor
- 40
- Biome / Encounter
- Snow Caves
- Drops
- Frost Shard
Spider Hatchling
- Type
- Enemy
- Health
- 25
- Armor
- 0
- Biome / Encounter
- Snow Caves
- Drops
- -
Biome or Encounter
Plains Caves
Bonewalker
- Type
- Enemy
- Health
- 175
- Armor
- 0
- Biome / Encounter
- Plains Caves
- Drops
- Bone Offering
- Runestone
- Cloth Scraps
- Coins
Granite Caveling
- Type
- Enemy
- Health
- 250
- Armor
- 40
- Biome / Encounter
- Plains Caves
- Drops
- Runestone
Runebound Brute
- Type
- Enemy
- Health
- 200
- Armor
- 12
- Biome / Encounter
- Plains Caves
- Drops
- Steak
- Health Potion
- Bone Offering
- Runestone
- Cloth Scraps
- Coins
Runebound Shaman
- Type
- Enemy
- Health
- 150
- Armor
- 10
- Biome / Encounter
- Plains Caves
- Drops
- Raspberry Juice
- Mana Potion
- Bone Offering
- Runestone
- Cloth Scraps
- Coins
Runebound Trapper
- Type
- Enemy
- Health
- 175
- Armor
- 0
- Biome / Encounter
- Plains Caves
- Drops
- Bouncing Arrow
- Poison Arrow
- Bone Offering
- Runestone
- Cloth Scraps
- Coins
Biome or Encounter
Swamp Caves
Evil Witch
- Type
- Enemy
- Health
- 1,000
- Armor
- 10
- Speed
- -
- Biome / Encounter
- Swamp Caves
- Drops
- Witch Hat
- Witch Robe
- Witch Shoes
- Spiked Fossil
Swamp Cave Spider
- Type
- Enemy
- Health
- 350
- Armor
- 10
- Speed
- 35
- Biome / Encounter
- Swamp Caves
- Drops
- Cave Spider Gland (1-2)
Swamp Shooter
- Type
- Enemy
- Health
- 200
- Armor
- 10
- Speed
- 0
- Biome / Encounter
- Swamp Caves
- Drops
- Map Fragment (5%)
- Swamp Sludge (50%)
Swamp Slime
- Type
- Enemy
- Health
- 240
- Armor
- 0
- Speed
- 25
- Biome / Encounter
- Swamp Caves
- Drops
- Map Fragment (5%)
Swamp Stone Caveling
- Type
- Enemy
- Health
- 300
- Armor
- 45
- Speed
- -
- Biome / Encounter
- Swamp Caves
- Drops
- Ivy Ore
Swamp Zombie
- Type
- Enemy
- Health
- 185
- Armor
- 10
- Speed
- 35
- Biome / Encounter
- Swamp Caves
- Drops
- Copper Ore (1-3, 15%)
- Iron Ore (1-3, 15%)
- Broken Copper Tool (5%)
- Broken Iron Tool (5%)
- Map Fragment (5%)
- Swamp Sludge (50%)
Biome or Encounter
Desert Caves
Jackal
- Type
- Enemy
- Health
- 200
- Armor
- 10
- Speed
- 40
- Biome / Encounter
- Desert Caves
- Drops
- -
Mummy
- Type
- Enemy
- Health
- 250
- Armor
- 10
- Speed
- 35
- Biome / Encounter
- Desert Caves
- Drops
- Map Fragment (5%)
Mummy Mage
- Type
- Enemy
- Health
- 250
- Armor
- 10
- Speed
- 35
- Biome / Encounter
- Desert Caves
- Drops
- Map Fragment (5%)
Sand Spirit
- Type
- Enemy
- Health
- 150
- Armor
- 10
- Speed
- 30
- Biome / Encounter
- Desert Caves
- Drops
- -
Sand Stone Caveling
- Type
- Enemy
- Health
- 350
- Armor
- 45
- Speed
- -
- Biome / Encounter
- Desert Caves
- Drops
- Quartz
Vulture Hatchling
- Type
- Enemy
- Health
- 100
- Armor
- 20
- Speed
- -
- Biome / Encounter
- Desert Caves
- Drops
- -
Biome or Encounter
Dungeon
Bashy Bush Monster
- Type
- Enemy
- Health
- 100
- Armor
- 0
- Speed
- -
- Biome / Encounter
- Dungeon
- Drops
- Bashy Bush (1)
- Raspberry (2)
- Raspberry Bush Sapling (1)
Enchanted Crawling Zombie
- Type
- Enemy
- Health
- 140
- Armor
- 10
- Speed
- 40
- Biome / Encounter
- Dungeon
- Drops
- Map Fragment (5%)
Enchanted Zombie
- Type
- Enemy
- Health
- 160
- Armor
- 10
- Speed
- 30
- Biome / Encounter
- Dungeon
- Drops
- Map Fragment (5%)
Enchanted Zombie Archer
- Type
- Enemy
- Health
- 120
- Armor
- 10
- Speed
- 30
- Biome / Encounter
- Dungeon
- Drops
- Map Fragment (5%)
Void Apprentice
- Type
- Enemy
- Health
- 145
- Armor
- 10
- Speed
- 40
- Biome / Encounter
- Dungeon
- Drops
- Void Shard (0-2)
Biome or Encounter
Pirate Village
Pirate Parrot
- Type
- Enemy
- Health
- 100
- Armor
- 0
- Speed
- 60
- Biome / Encounter
- Pirate Village
- Drops
- Cutlass (2.5%)
- Flintlock (2.5%)
- Simple Bullet (40-80, 2.5%)
- Coins (10-50)
Pirate Recruit
- Type
- Enemy
- Health
- 200
- Armor
- 20
- Speed
- 35
- Biome / Encounter
- Pirate Village
- Drops
- Cutlass (2.5%)
- Flintlock (2.5%)
- Simple Bullet (40-80, 2.5%)
- Coins (10-50)
Biome or Encounter
Forest Deep Caves
Deep Cave Spirit
- Type
- Enemy
- Health
- Forest Incursion: 600; Forest Deep Cave: 225
- Armor
- Forest Incursion: 30; Forest Deep Cave: 20
- Speed
- 35
- Biome / Encounter
- Forest Incursion; Forest Deep Caves
- Drops
- Ectoplasm (1-2)
Deep Stone Caveling
- Type
- Enemy
- Health
- 500
- Armor
- 50
- Speed
- -
- Biome / Encounter
- Forest Deep Caves
- Drops
- One of: Tungsten Ore or Life Quartz
Reaper Spirit
- Type
- Enemy
- Health
- Forest Incursion: 90; Forest Deep Cave: 50
- Armor
- 20
- Speed
- -
- Biome / Encounter
- Forest Incursion; Forest Deep Caves
- Drops
- -
Skeleton
- Type
- Enemy
- Health
- Forest Incursion: 500; Forest Deep Cave: 300
- Armor
- Forest Incursion: 30; Forest Deep Cave: 20
- Speed
- 40
- Biome / Encounter
- Forest Incursion; Forest Deep Caves
- Drops
- Bone (1-3)
Skeleton Miner
- Type
- Enemy
- Health
- 375
- Armor
- 20
- Speed
- 40
- Biome / Encounter
- Forest Deep Caves
- Drops
- Bone (1-3)
- Iron Ore (2-6, 20%)
- Iron Bar (1-4, 20%)
- Tungsten Ore (2-6, 20%)
- Tungsten Bar (1-4, 20%)
- Obsidian (2-5, 20%)
Skeleton Thrower
- Type
- Enemy
- Health
- Forest Incursion: 450; Forest Deep Cave: 225
- Armor
- Forest Incursion: 30; Forest Deep Cave: 20
- Speed
- 40
- Biome / Encounter
- Forest Incursion; Forest Deep Caves
- Drops
- Bone (1-3)
Biome or Encounter
Snow Deep Caves
Cryo Flake
- Type
- Enemy
- Health
- Snow Incursion: 450; Snow Deep Cave: 350
- Armor
- Snow Incursion: 30; Snow Deep Cave: 20
- Speed
- 35
- Biome / Encounter
- Snow Incursion; Snow Deep Caves
- Drops
- Glacial Shard (1-2)
Deep Snow Stone Caveling
- Type
- Enemy
- Health
- 600
- Armor
- 50
- Speed
- -
- Biome / Encounter
- Snow Deep Caves
- Drops
- One of: Glacial Ore or Life Quartz
Ninja
- Type
- Enemy
- Health
- Snow Incursion: 500; Snow Deep Cave: 400
- Armor
- Snow Incursion: 30; Snow Deep Cave: 10
- Speed
- 40
- Biome / Encounter
- Snow Incursion; Snow Deep Caves
- Drops
- Ninja Hood (8.3%)
- Ninja Robe (8.3%)
- Ninja Shoes (8.3%)
- Ninja Star (15-30)
- Map Fragment (5%)
Snow Wolf
- Type
- Enemy
- Health
- Snow Incursion: 400; Snow Deep Cave: 300
- Armor
- Snow Incursion: 30; Snow Deep Cave: 20
- Speed
- 45
- Biome / Encounter
- Snow Incursion; Snow Deep Caves
Biome or Encounter
Plains Deep Caves
Dryad Caveling
- Type
- Enemy
- Health
- 250
- Armor
- 40
- Biome / Encounter
- Plains Deep Caves
- Drops
- One of: Amber or Life Quartz
Dryad Sentinel
- Type
- Enemy
- Health
- 1,000
- Armor
- 25
- Biome / Encounter
- Plains Deep Caves
- Drops
- Apple
- Lemon
- Spirit Urn
- Amber
- Dryad Log
- Broken Iron Tool
- Dryad Sapling
Forest Spector
- Type
- Enemy
- Health
- 250
- Armor
- 20
- Biome / Encounter
- Plains Deep Caves
- Drops
- Spirit Urn
- Amber
- Coins
- Enchanting Scroll
Spirit Ghoul
- Type
- Enemy
- Health
- 275
- Armor
- 20
- Biome / Encounter
- Plains Deep Caves
- Drops
- Spirit Urn
- Amber
- Dryad Sapling
- Coins
Biome or Encounter
Swamp Deep Caves
Aged Champion
- Type
- Enemy
- Health
- 3,000
- Armor
- 20
- Speed
- -
- Biome / Encounter
- Swamp Deep Caves
- Drops
- Aged Champion Sword (100%)
- Aged Champion Helmet (100%)
- Aged Champion Chestplate (100%)
- Aged Champion Greaves (100%)
Ancient Skeleton
- Type
- Enemy
- Health
- Desert Incursion: 550; Swamp Deep Cave: 400
- Armor
- Desert Incursion: 30; Swamp Deep Cave: 25
- Speed
- 40
- Biome / Encounter
- Desert Incursion; Swamp Deep Caves; Desert Deep Caves
- Drops
- Bone (1-3)
Ancient Skeleton Thrower
- Type
- Enemy
- Health
- Desert Incursion: 450; Swamp Deep Cave: 350
- Armor
- Desert Incursion: 30; Swamp Deep Cave: 25
- Speed
- 40
- Biome / Encounter
- Desert Incursion; Swamp Deep Caves; Desert Deep Caves
- Drops
- Bone (1-3)
Deep Swamp Stone Caveling
- Type
- Enemy
- Health
- 700
- Armor
- 55
- Speed
- -
- Biome / Encounter
- Swamp Deep Caves
- Drops
- One of: Mycelium Ore or Life Quartz
Fishian Healer
- Type
- Enemy
- Health
- 800
- Armor
- 25
- Speed
- 40
- Biome / Encounter
- Swamp Deep Caves
- Drops
- Bamboo (5-10)
- Decaying Leaf (1)
- Coins (10-40)
Fishian Hook Warrior
- Type
- Enemy
- Health
- 1,200
- Armor
- 30
- Speed
- 45
- Biome / Encounter
- Swamp Deep Caves
- Drops
- Bamboo (5-10)
- Decaying Leaf (1)
- Coins (10-40)
Giant Swamp Slime
- Type
- Enemy
- Health
- Swamp Incursion: 600; Swamp Deep Cave: 450
- Armor
- Swamp Incursion: 30; Swamp Deep Cave: 25
- Speed
- 50
- Biome / Encounter
- Swamp Incursion; Swamp Deep Caves
- Drops
- -
Mosquito
- Type
- Enemy
- Health
- 300
- Armor
- 25
- Speed
- -
- Biome / Encounter
- Swamp Deep Caves
- Drops
- Decaying Leaf
Mosquito Egg
- Type
- Enemy
- Health
- 400
- Armor
- 30
- Speed
- -
- Biome / Encounter
- Deep Swamp Caves
- Drops
- -
Small Swamp Cave Spider
- Type
- Enemy
- Health
- Swamp Incursion: 400; Swamp Deep Cave: 350
- Armor
- Swamp Incursion: 30; Swamp Deep Cave: 25
- Speed
- 50
- Biome / Encounter
- Swamp Incursion; Swamp Deep Caves
- Drops
- Cave Spider Gland (1-2)
- Silk (1-2)
Static Jellyfish
- Type
- Enemy
- Health
- 500
- Armor
- 15
- Speed
- -
- Biome / Encounter
- Swamp Deep Caves
- Drops
- Decaying Leaf (1)
Swamp Dweller
- Type
- Enemy
- Health
- Swamp Incursion: 450; Swamp Deep Cave: 375
- Armor
- Swamp Incursion: 30; Swamp Deep Cave: 25
- Speed
- 35
- Biome / Encounter
- Swamp Incursion; Swamp Deep Caves
- Drops
- Bone Arrow (2-6)
Swamp Skeleton
- Type
- Enemy
- Health
- Swamp Incursion: 650; Swamp Deep Cave: 475
- Armor
- Swamp Incursion: 30; Swamp Deep Cave: 25
- Speed
- 40
- Biome / Encounter
- Swamp Incursion; Swamp Deep Caves
- Drops
- Bone (1-3)
Biome or Encounter
Desert Deep Caves
Deep Sand Stone Caveling
- Type
- Enemy
- Health
- 800
- Armor
- 55
- Speed
- -
- Biome / Encounter
- Desert Deep Caves
- Drops
- One of: Ancient Fossil Ore or Life Quartz
Desert Crawler
- Type
- Enemy
- Health
- Desert Incursion: 450; Desert Deep Cave: 350
- Armor
- Desert Incursion: 30; Desert Deep Cave: 20
- Speed
- 45
- Biome / Encounter
- Desert Incursion; Desert Deep Caves
- Drops
- -
Grizzbolt
- Type
- Enemy
- Health
- 6,000
- Armor
- -
- Speed
- -
- Biome / Encounter
- Desert Deep Caves
- Drops
- Grizzbolt Sphere (100%)
Sandworm
- Type
- Enemy
- Health
- Desert Incursion: 1,800; Desert Deep Cave: 1,200
- Armor
- Desert Incursion: 20; Desert Deep Cave: 15
- Biome / Encounter
- Desert Incursion; Desert Deep Caves
- Drops
- Worm Carapace (0-2)
Biome or Encounter
Temple
Ancient Armored Skeleton
- Type
- Enemy
- Health
- 550
- Armor
- 25
- Speed
- 40
- Biome / Encounter
- Temple
- Drops
- Bone (1-3)
Ancient Skeleton Mage
- Type
- Enemy
- Health
- 400
- Armor
- 25
- Speed
- 50
- Biome / Encounter
- Temple
- Drops
- Bone (1-3)
Biome or Encounter
Charred Forest
Ash Golem
- Type
- Enemy
- Health
- 3,000
- Armor
- 100
- Biome / Encounter
- Charred Forest
Phoenix
- Type
- Enemy
- Health
- 1,500
- Armor
- 60
- Biome / Encounter
- Charred Forest
How Necesse Enemies Are Grouped and How They Behave
Enemies in Necesse are grouped by where you meet them. Surface creatures roam the open world, and some, like the Zombie, come out at night and retreat at daybreak. Underground, each cave area has its own set of hostile creatures, and the Temple, Dungeon, Pirate Villages and Charred Forest have their own too. Incursions add a group that only shows up inside their temporary areas.
How an enemy acts depends on its type. Some rush in close, like the Crawling Zombie, while others attack from range, like the Zombie Archer and Trapper Zombie. A few stay in one spot and fire from a distance, such as the Frost Sentry and Swamp Shooter, so it pays to plan your approach.
Some threats are easy to miss. Bush monsters wait among berry bushes before they strike, and the rare Mime only turns up in spiral flower patches in forest areas. Some creatures are better left alone for now. The Thrumbo attacks only when provoked, and a Grizzly Bear found sleeping in a cave is best left to sleep.
Cave Enemies in the Forest, Snow, Plains, Swamp and Desert Caves
The Forest Caves are the first caves you'll explore. You'll run into zombies, goblins, vampires and cave moles, along with Giant Cave Spiders and the occasional Grizzly Bear. Vampires are fast, and spider nests are full of cobwebs that slow your movement and grow back after you clear them, so it's better to bring a ranged weapon before you take on the spiders. A walled Vampire Crypt is best saved for when your gear is stronger.
The Snow Caves bring sturdier spiders, like the Black Cave Spider, along with Frozen Dwarves and Frost Sentries that attack from range. The Plains Caves hold undead and runic creatures, from heavy melee fighters and spellcasting shamans to ranged trappers. Swamp Caves are home to the Evil Witch, several spiders and slimes, and Swamp Zombies. Desert Caves hold Jackals, Mummies, Mummy Mages and Sand Spirits.
Pools of lava hurt both you and monsters on contact, so it's best to stay out of them. Many cave creatures drop ores, coins and map fragments, and a few drop the items that summon bosses, which matter a lot later on.
Deep Cave Enemies Are Much Tougher
Deep cave creatures are a big step up from the caves above them. The deep stone cavelings carry far more health than their cave versions, and they drop ores such as Tungsten Ore and Glacial Ore.
A few deep creatures stand out for how much they can take. The Aged Champion sits in its own small Deep Swamp Cave area and drops its full weapon and armor set when defeated. Grizzbolt waits in a special room of the Deep Desert Caves and attacks with a minigun.
The Fishian Healer heals nearby allies, so a group of them is harder to deal with. In the Deep Swamp Caves, Mosquito Eggs are nests that spawn several Mosquitoes if you leave them standing. The Temple and Charred Forest add their own armored foes, such as the Ash Golem, which has very high armor.
Incursion Enemies and Their Modifiers
Incursions are temporary areas that open through a Gateway Tablet, and many of the creatures inside them only appear there. Examples include the Battle Chef, the Crazed Raven and the Crystal Armadillo, and some only show up during certain invasions. The Spider Castle has a whole family of spider enemies, and the Bloated Spider bursts when it dies and damages anything nearby.
Each Incursion has an objective that brings out its boss. Hunts ask you to kill 100 enemies, Extractions ask you to mine 100 ore blocks while enemies appear as you progress, and Trials put you straight into a boss fight in the Sun or Moon Arena. Once the objective is complete, normal enemies retreat and no new ones spawn, even after the boss is beaten.
Tier sets how hard an Incursion is. Higher tiers bring stronger enemy modifiers, along with better rewards. Some modifiers boost enemies, like Frenzy, which makes them hit harder and move faster once they drop below 40 percent health. Others work against you directly, like Tremors, which cut your movement speed in half for five seconds every 25 seconds.
Pre-Deep Cave Bosses: The Early Boss Fights
The Pre-Deep Cave bosses are the first big fights in Necesse. The Elder points you toward them one after another, starting with Evil's Protector. The others are the Queen Spider, Void Wizard, Runebound Chieftain, Swamp Guardian, Ancient Vulture and Pirate Captain. Each one is tied to its own area, and boss health goes up with every extra player in the fight.
Evil's Protector brings small minions with it, including Portal Minions that rush at you, so expect company during that fight. The Void Wizard waits on the bottom floor of the Dungeon. A Dungeon Map, crafted at a workstation, shows you where the entrance is on the world map.
The Pirate Captain is the boss that matters most early on, and he isn't summoned at all. Instead, you consume a Pirate Map to find a Pirate Village, and his icon then appears on your minimap. He won't respawn after he's beaten, so fighting him again means finding another Pirate Village. Defeating him unlocks the Deep Caves and drops the first Deep Cave Ladder, which makes him a gate you need to pass.
Deep Cave Bosses and the Way to Incursions
The Deep Cave bosses sit deeper in their areas and are bigger fights than the ones before them. The Cryo Queen waits in the Deep Snow Caves, the Pest Warden in the Deep Swamp Caves, the Reaper in the Deep Forest Caves and the Cursed Crone in the Deep Plains Caves. The first time you enter a Deep Plains Cave, her location shows on your minimap, which makes her easy to find.
The Temple path is the other big progress gate. Sage and Grit are twin bosses, and defeating them opens the Temple. The Fallen Wizard waits on the second and final floor of the Temple and is the last boss in the game before the Incursion bosses.
The Fallen Wizard drops the first Gateway Tablet, which unlocks the ability to craft a Fallen Altar. That altar is where you place a tablet to open an Incursion portal, so this fight is what turns Incursions on.
Incursion Bosses and the Ascended Wizard
Incursion bosses only appear inside Incursions, and most of them show up once that Incursion's objective is complete. Mother Slime appears after the Slime Cave Incursion, and Night Swarm after the Graveyard Incursion. The Moonlight Dancer and Sunlight Champion are the exceptions, since they're fought in the Moon and Sun Arena trials and appear right after you enter. The Mutant Hydra is available after the Scrapyard Incursion, which needs at least a Tier 8 Gateway Tablet.
Fights inside Incursions have their own rules. If you die or leave during the boss fight with no other living players in the area, the attempt ends and you don't get that boss's Essence, which matches its Incursion, such as Slime Essence or Spider Essence. Once an Incursion's attempts are used up, you have to start a new one to fight its boss again. Most of these bosses also drop a Gateway Tablet.
The Ascended Wizard is the final Incursion boss, and it's a single fight in three stages with a stronger form returning after each one. To start it, craft an Ascended Incursion Tablet at a Tungsten Workstation, use it at a Fallen Altar, and destroy the three Ascended Pylons. The fight also needs the Ascended Incursion unlock first.
How to Summon Bosses in Necesse
Most bosses are summoned with a special item, and each item only works once that boss's requirements are met. Some items can be crafted, while others come as rare drops from certain monsters or from chests. Many of these drops come from the same creatures you already fight, so it pays to keep what you loot.
Some of the items have clear sources. Bone Offerings drop from the Bonewalker and Runebound enemies in the Plains Caves, and Spiked Fossils come from the Evil Witch in the Swamp Caves. Decaying Leaves come from Mosquitoes and Static Jellyfish, and Spirit Urns come from Spirit Ghouls and Forest Spectors.
Some bosses are called at a set spot instead. An Ice Crown calls the Cryo Queen, a Shadow Gate calls the Reaper, and Dragon Souls call Sage and Grit at a pedestal in the Deep Desert Caves. A Royal Egg, used in the snow caves, calls the Queen Spider, a Spirit Urn calls the Cursed Crone, and an Ancient Statue placed in a desert area calls the Ancient Vulture.
FAQ
Can you fight a boss again after you beat it?
Some can. The Void Wizard can be summoned again with a Void Caller, and the Fallen Wizard returns to his arena on his own after a 10-minute cooldown.
How do you get a Mysterious Portal for Evil's Protector?
Normal monsters can drop one, and Zombies and Zombie Archers can drop it too, though rarely. Chests in the Forest Caves can hold one, and the Cave Mole and Suspiciously Tall Goblin drop them there. Once you have one, use it on the surface at night to summon Evil's Protector.
Are Incursion bosses harder than their cave versions?
Yes, for the bosses that appear in both places. The Cryo Queen, Pest Warden, Reaper and Sage and Grit all have much more health in their Incursion versions than in the deep caves. Choosing a higher Incursion tier adds more difficulty on top, and it also brings better rewards.



