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  4. Armor page 3

All 168 Armor Pieces and How to Get Them in Necesse - Page 3

Updated on November 10, 2026 (about 13 hours ago)

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Showing 43 of 168 items.

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Incursion Tier

43 items

Slime Helmet

Melee crit stats pair with a resilience bonus; the Slime set can reduce incoming damage to 1 briefly.
Defense
28
Piece Effects
  • +15% melee crit chance
  • +15% melee crit damage
Set Bonus
  • With Helmet: +30 max resilience
  • With Hat: +250/+475 max mana (+25 per tier), +2 projectile bounces
  • With Any: Press V to reduce all damage you take to 1 for 5 seconds, but receive considerably more knockback
Materials or Source
24 Slime Matter, 24 Slimeum at the Fallen Anvil

Slime Hat

Magic damage and mana recovery favor casters, while the Slime ability sharply reduces damage taken for a short time.
Defense
21
Piece Effects
  • +15% magic damage
  • +175% mana regen
Set Bonus
  • With Helmet: +30 max resilience
  • With Hat: +250/+475 max mana (+25 per tier), +2 projectile bounces
  • With Any: Press V to reduce all damage you take to 1 for 5 seconds, but receive considerably more knockback
Materials or Source
24 Slime Matter, 24 Slimeum at the Fallen Anvil

Slime Chestplate

Attack speed helps any weapon style, and the Slime set trades added knockback for brief damage reduction.
Defense
29
Piece Effects
+10% attack speed
Set Bonus
  • With Helmet: +30 max resilience
  • With Hat: +250/+475 max mana (+25 per tier), +2 projectile bounces
  • With Any: Press V to reduce all damage you take to 1 for 5 seconds, but receive considerably more knockback
Materials or Source
32 Slime Matter, 32 Slimeum at the Fallen Anvil

Slime Boots

Movement and stamina recovery aid mobility; the Slime set can reduce damage to 1 for five seconds.
Defense
17
Piece Effects
  • +25% movement speed
  • +25% stamina regen
Set Bonus
  • With Helmet: +30 max resilience
  • With Hat: +250/+475 max mana (+25 per tier), +2 projectile bounces
  • With Any: Press V to reduce all damage you take to 1 for 5 seconds, but receive considerably more knockback
Materials or Source
16 Slime Matter, 16 Slimeum at the Fallen Anvil

Nightsteel Helmet

Melee crits and resilience suit a fighter; the Nightsteel set grants a brief untargetable dash with no attacks.
Defense
28
Piece Effects
  • +10% melee crit chance
  • +10% melee crit damage
Set Bonus
  • With Helmet: +30 max resilience, +30% resilience gain
  • With Veil: +250/+475 max mana (+25 per tier)
  • With Circlet: +2 max summons
  • With Any: Press V to get a boost and become untargetable, but cannot attack for 3 seconds
Materials or Source
12 Nightsteel Bar, 24 Phantom Dust at the Fallen Anvil

Nightsteel Mask

Ranged critical stats lead this mask, and the set’s V ability makes you untargetable briefly.
Defense
23
Piece Effects
  • +10% ranged crit chance
  • +10% ranged crit damage
Set Bonus
  • With Helmet: +30 max resilience, +30% resilience gain
  • With Veil: +250/+475 max mana (+25 per tier)
  • With Circlet: +2 max summons
  • With Any: Press V to get a boost and become untargetable, but cannot attack for 3 seconds
Materials or Source
12 Nightsteel Bar, 24 Phantom Dust at the Fallen Anvil

Nightsteel Veil

Mana recovery and magic crits suit casters; the Nightsteel set offers a short untargetable escape.
Defense
21
Piece Effects
  • +10% magic crit chance
  • +10% magic crit damage
  • +150% mana regen
Set Bonus
  • With Helmet: +30 max resilience, +30% resilience gain
  • With Veil: +250/+475 max mana (+25 per tier)
  • With Circlet: +2 max summons
  • With Any: Press V to get a boost and become untargetable, but cannot attack for 3 seconds
Materials or Source
12 Nightsteel Bar, 24 Phantom Dust at the Fallen Anvil

Nightsteel Circlet

Summon crits and an extra slot make this a summoner’s pick, with a brief untargetable set escape.
Defense
16
Piece Effects
  • +10% summon crit chance
  • +10% summon crit damage
  • +1 max summons
Set Bonus
  • With Helmet: +30 max resilience, +30% resilience gain
  • With Veil: +250/+475 max mana (+25 per tier)
  • With Circlet: +2 max summons
  • With Any: Press V to get a boost and become untargetable, but cannot attack for 3 seconds
Materials or Source
12 Nightsteel Bar, 24 Phantom Dust at the Fallen Anvil

Nightsteel Chestplate

A general damage bonus keeps this chest piece flexible; Nightsteel’s V ability briefly prevents targeting.
Defense
29
Piece Effects
+5% damage
Set Bonus
  • With Helmet: +30 max resilience, +30% resilience gain
  • With Veil: +250/+475 max mana (+25 per tier)
  • With Circlet: +2 max summons
  • With Any: Press V to get a boost and become untargetable, but cannot attack for 3 seconds
Materials or Source
16 Nightsteel Bar, 32 Phantom Dust at the Fallen Anvil

Nightsteel Boots

High movement speed pairs with the Nightsteel set’s short untargetable boost, during which you cannot attack.
Defense
17
Piece Effects
+25% movement speed
Set Bonus
  • With Helmet: +30 max resilience, +30% resilience gain
  • With Veil: +250/+475 max mana (+25 per tier)
  • With Circlet: +2 max summons
  • With Any: Press V to get a boost and become untargetable, but cannot attack for 3 seconds
Materials or Source
8 Nightsteel Bar, 16 Phantom Dust at the Fallen Anvil

Spiderite Helmet

Melee speed and a shorter dash cooldown stand out; the Spiderite set casts toxic webs and prevents slows.
Defense
28
Piece Effects
  • +15% melee attack speed
  • -30% dash cooldown
Set Bonus
  • With Helmet: +20 max resilience, +50% resilience gain
  • With Hat: +250/+475 max mana (+25 per tier)
  • With Crown: +2 max summons
  • With Any: Press V to cast a line of toxic webs for 10 seconds (60-second cooldown), grants immunity to slows
Materials or Source
12 Spiderite Bar, 20 Spider Venom at the Fallen Anvil

Spiderite Hood

Armor penetration and ranged speed help pierce defenses, while Spiderite’s web ability grants slow immunity.
Defense
23
Piece Effects
  • +15 armor penetration
  • +15% ranged attack speed
Set Bonus
  • With Helmet: +20 max resilience, +50% resilience gain
  • With Hat: +250/+475 max mana (+25 per tier)
  • With Crown: +2 max summons
  • With Any: Press V to cast a line of toxic webs for 10 seconds (60-second cooldown), grants immunity to slows
Materials or Source
12 Spiderite Bar, 20 Spider Venom at the Fallen Anvil

Spiderite Hat

Magic speed and lower mana use are its strengths; the set casts toxic webs that also resist slows.
Defense
21
Piece Effects
  • +15% magic attack speed
  • -15% mana usage
Set Bonus
  • With Helmet: +20 max resilience, +50% resilience gain
  • With Hat: +250/+475 max mana (+25 per tier)
  • With Crown: +2 max summons
  • With Any: Press V to cast a line of toxic webs for 10 seconds (60-second cooldown), grants immunity to slows
Materials or Source
12 Spiderite Bar, 20 Spider Venom at the Fallen Anvil

Spiderite Crown

Summon damage, capacity, and speed make this a strong summoner headpiece with the web-casting set ability.
Defense
16
Piece Effects
  • +15% summon damage
  • +1 max summons
  • +30% summons speed
Set Bonus
  • With Helmet: +20 max resilience, +50% resilience gain
  • With Hat: +250/+475 max mana (+25 per tier)
  • With Crown: +2 max summons
  • With Any: Press V to cast a line of toxic webs for 10 seconds (60-second cooldown), grants immunity to slows
Materials or Source
12 Spiderite Bar, 20 Spider Venom at the Fallen Anvil

Spiderite Chestplate

Attack speed and stamina recovery benefit sustained fighting; Spiderite’s active webs grant immunity to slows.
Defense
29
Piece Effects
  • +10% attack speed
  • +30% stamina regen
Set Bonus
  • With Helmet: +20 max resilience, +50% resilience gain
  • With Hat: +250/+475 max mana (+25 per tier)
  • With Crown: +2 max summons
  • With Any: Press V to cast a line of toxic webs for 10 seconds (60-second cooldown), grants immunity to slows
Materials or Source
16 Spiderite Bar, 30 Spider Venom at the Fallen Anvil

Spiderite Greaves

Fast movement and a shorter dash cooldown pair with Spiderite’s temporary toxic web line.
Defense
17
Piece Effects
  • +25% movement speed
  • -10% dash cooldown
Set Bonus
  • With Helmet: +20 max resilience, +50% resilience gain
  • With Hat: +250/+475 max mana (+25 per tier)
  • With Crown: +2 max summons
  • With Any: Press V to cast a line of toxic webs for 10 seconds (60-second cooldown), grants immunity to slows
Materials or Source
8 Spiderite Bar, 15 Spider Venom at the Fallen Anvil

Dusk Helmet

Magic and summon attacks gain speed, while the Dusk set changes both attack types during nighttime.
Defense
23
Piece Effects
  • +15% magic attack speed
  • +15% summon attack speed
Set Bonus
  • +400 max mana
  • Modifies Magic and Summon attacks during nighttime (19:00 to 7:00)
  • Magic: Shoots 5 homing Moonlit Bolts in random directions
  • Summon: Summons 1 small Moon with each summoning that lasts for 5 seconds and flies toward the target, dealing close-range damage (Maximum of 10 due to lifespan)
Materials or Source
Dropped by the Moonlight Dancer.

Dusk Chestplate

Extra summons and strong magic and summon crit chance support the set’s special nighttime attacks.
Defense
29
Piece Effects
  • +30% magic crit chance
  • +30% summon crit chance
  • +2 max summons
Set Bonus
  • +400 max mana
  • Modifies Magic and Summon attacks during nighttime (19:00 to 7:00)
  • Magic: Shoots 5 homing Moonlit Bolts in random directions
  • Summon: Summons 1 small Moon with each summoning that lasts for 5 seconds and flies toward the target, dealing close-range damage (Maximum of 10 due to lifespan)
Materials or Source
Dropped by the Moonlight Dancer.

Dusk Boots

These boots combine mobility, cheaper mana use, and quicker dashes with Dusk’s night-only attack changes.
Defense
17
Piece Effects
  • +25% movement speed
  • -15% mana usage
  • -15% dash cooldown
Set Bonus
  • +400 max mana
  • Modifies Magic and Summon attacks during nighttime (19:00 to 7:00)
  • Magic: Shoots 5 homing Moonlit Bolts in random directions
  • Summon: Summons 1 small Moon with each summoning that lasts for 5 seconds and flies toward the target, dealing close-range damage (Maximum of 10 due to lifespan)
Materials or Source
Dropped by the Moonlight Dancer.

Dawn Helmet

Melee and ranged damage rise together, and the Dawn set changes both attack types during daytime.
Defense
23
Piece Effects
  • +20% melee damage
  • +20% ranged damage
  • +40 max resilience
Set Bonus
  • Modifies Melee and Ranged attacks during daytime (7:00 to 19:00)
  • Melee: Engulfs you in flames, exploding and applying Burning for 5 seconds
  • Ranged: Shoots 2 Flame Orbs diagonally that pass through walls and applies burning for 10 seconds
Materials or Source
Dropped by the Sunlight Champion.

Dawn Chestplate

Resilience gain and attack speed suit sustained combat; Dawn’s special melee and ranged effects work by day.
Defense
29
Piece Effects
  • +25% resilience gain
  • +10% attack speed
Set Bonus
  • Modifies Melee and Ranged attacks during daytime (7:00 to 19:00)
  • Melee: Engulfs you in flames, exploding and applying Burning for 5 seconds
  • Ranged: Shoots 2 Flame Orbs diagonally that pass through walls and applies burning for 10 seconds
Materials or Source
Dropped by the Sunlight Champion.

Dawn Boots

Movement, projectile speed, and dash cooldown make this a mobile choice for Dawn’s daytime combat effects.
Defense
17
Piece Effects
  • +25% movement speed
  • +15% projectile velocity
  • -15% dash cooldown
Set Bonus
  • Modifies Melee and Ranged attacks during daytime (7:00 to 19:00)
  • Melee: Engulfs you in flames, exploding and applying Burning for 5 seconds
  • Ranged: Shoots 2 Flame Orbs diagonally that pass through walls and applies burning for 10 seconds
Materials or Source
Dropped by the Sunlight Champion.

Amethyst Helmet

Resilience, melee speed, and stamina regeneration underpin a set that scales damage with resilience.
Defense
23
Piece Effects
  • +25 max resilience
  • +20% melee attack speed
  • +25% stamina regen
Set Bonus
  • With Helmet: Deal 1% increased damage per 10 max resilience
  • With Eyepatch: Press V to increase resilience regeneration by 250% for 5 seconds (45-second cooldown)
  • With Mask: You deal 50% more (magic) damage, but take 25% more damage as well
  • With Crown: Increase max summons by 1 per 150 max resilience
Materials or Source
12 Amethyst, 5 Pearlescent Diamond, 10 Omni-Crystal at the Fallen Anvil

Sapphire Eyepatch

Ranged speed and projectile velocity suit marksmen; the set can briefly accelerate resilience recovery.
Defense
23
Piece Effects
  • +10 max resilience
  • +25% ranged attack speed
  • +25% projectile velocity
Set Bonus
  • With Helmet: Deal 1% increased damage per 10 max resilience
  • With Eyepatch: Press V to increase resilience regeneration by 250% for 5 seconds (45-second cooldown)
  • With Mask: You deal 50% more (magic) damage, but take 25% more damage as well
  • With Crown: Increase max summons by 1 per 150 max resilience
Materials or Source
12 Sapphire, 5 Pearlescent Diamond, 10 Omni-Crystal at the Fallen Anvil

Emerald Mask

Mana, regeneration, and magic speed support casters, while the set can trade defense for stronger magic damage.
Defense
23
Piece Effects
  • +10% magic crit chance
  • +350 max mana
  • +200% mana regen
  • +10% magic attack speed
Set Bonus
  • With Helmet: Deal 1% increased damage per 10 max resilience
  • With Eyepatch: Press V to increase resilience regeneration by 250% for 5 seconds (45-second cooldown)
  • With Mask: You deal 50% more (magic) damage, but take 25% more damage as well
  • With Crown: Increase max summons by 1 per 150 max resilience
Materials or Source
12 Emerald, 5 Pearlescent Diamond, 10 Omni-Crystal at the Fallen Anvil

Ruby Crown

Summon crits, speed, and capacity make this crown a full summoner package within the resilience-based set.
Defense
23
Piece Effects
  • +10% summon crit chance
  • +10% summon crit damage
  • +10% summon attack speed
  • +1 max summons
  • +10% summons speed
  • +10% summons target range
Set Bonus
  • With Helmet: Deal 1% increased damage per 10 max resilience
  • With Eyepatch: Press V to increase resilience regeneration by 250% for 5 seconds (45-second cooldown)
  • With Mask: You deal 50% more (magic) damage, but take 25% more damage as well
  • With Crown: Increase max summons by 1 per 150 max resilience
Materials or Source
12 Ruby, 5 Pearlescent Diamond, 10 Omni-Crystal at the Fallen Anvil

Crystal Chestplate

Crit chance and resilience define this chest piece; the set converts resilience into damage bonuses.
Defense
29
Piece Effects
  • +15% crit chance
  • +35 max resilience
  • +1 resilience regen
Set Bonus
  • With Helmet: Deal 1% increased damage per 10 max resilience
  • With Eyepatch: Press V to increase resilience regeneration by 250% for 5 seconds (45-second cooldown)
  • With Mask: You deal 50% more (magic) damage, but take 25% more damage as well
  • With Crown: Increase max summons by 1 per 150 max resilience
Materials or Source
16 Pearlescent Diamond, 30 Omni-Crystal at the Fallen Anvil

Crystal Boots

Movement speed and resilience support agile defense, with the set’s damage scaling tied to max resilience.
Defense
17
Piece Effects
  • +25% movement speed
  • +15 max resilience
Set Bonus
  • With Helmet: Deal 1% increased damage per 10 max resilience
  • With Eyepatch: Press V to increase resilience regeneration by 250% for 5 seconds (45-second cooldown)
  • With Mask: You deal 50% more (magic) damage, but take 25% more damage as well
  • With Crown: Increase max summons by 1 per 150 max resilience
Materials or Source
8 Pearlescent Diamond, 15 Omni-Crystal at the Fallen Anvil

Makeshift Face Plating

Melee damage and armor suit close combat; Quick Tinker stacks can power a damaging rocket dash.
Defense
23
Piece Effects
  • +20% melee damage
  • +20% armor
  • +50 max health
Set Bonus
  • With Face Plating: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and rocket forward, damaging enemies in your path
  • With Eyepiece: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary turret that shoots nearby enemies
  • With Hat: +300 max mana, dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary arc turret that zaps nearby enemies and other arc turrets
  • With Crown: +2 max summons, dealing or taking damage may build up stacks of Quick Tinker, press V to expend all your Quick Tinker stacks and summon robo-pal for a short time, the robo-pal grows stronger with every stack of Quick Tinker spent (max 5) and instantly spends new stacks
Materials or Source
10 Fuel Skull, 10 Pristine Gear at the Fallen Anvil

Makeshift Eyepiece

Ranged damage and movement speed pair with Quick Tinker stacks that can deploy an automatic turret.
Defense
23
Piece Effects
  • +20% ranged damage
  • +20% movement speed
  • +50 max health
Set Bonus
  • With Face Plating: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and rocket forward, damaging enemies in your path
  • With Eyepiece: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary turret that shoots nearby enemies
  • With Hat: +300 max mana, dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary arc turret that zaps nearby enemies and other arc turrets
  • With Crown: +2 max summons, dealing or taking damage may build up stacks of Quick Tinker, press V to expend all your Quick Tinker stacks and summon robo-pal for a short time, the robo-pal grows stronger with every stack of Quick Tinker spent (max 5) and instantly spends new stacks
Materials or Source
10 Fuel Skull, 10 Pristine Gear at the Fallen Anvil

Makeshift Hat

Magic damage and health support casters, while Quick Tinker can place an arc turret with this set piece.
Defense
23
Piece Effects
  • +30% magic damage
  • +50 max health
  • +15% mana usage
Set Bonus
  • With Face Plating: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and rocket forward, damaging enemies in your path
  • With Eyepiece: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary turret that shoots nearby enemies
  • With Hat: +300 max mana, dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary arc turret that zaps nearby enemies and other arc turrets
  • With Crown: +2 max summons, dealing or taking damage may build up stacks of Quick Tinker, press V to expend all your Quick Tinker stacks and summon robo-pal for a short time, the robo-pal grows stronger with every stack of Quick Tinker spent (max 5) and instantly spends new stacks
Materials or Source
10 Fuel Skull, 10 Pristine Gear at the Fallen Anvil

Makeshift Crown

Summon damage and capacity suit summoners; spending Quick Tinker stacks calls a stronger robo-pal.
Defense
23
Piece Effects
  • +20% summon damage
  • +50 max health
  • +1 max summons
  • +20% summons speed
Set Bonus
  • With Face Plating: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and rocket forward, damaging enemies in your path
  • With Eyepiece: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary turret that shoots nearby enemies
  • With Hat: +300 max mana, dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary arc turret that zaps nearby enemies and other arc turrets
  • With Crown: +2 max summons, dealing or taking damage may build up stacks of Quick Tinker, press V to expend all your Quick Tinker stacks and summon robo-pal for a short time, the robo-pal grows stronger with every stack of Quick Tinker spent (max 5) and instantly spends new stacks
Materials or Source
10 Fuel Skull, 10 Pristine Gear at the Fallen Anvil

Makeshift Chestplate

Extra armor and health bolster defense, while Quick Tinker can power rockets, turrets, or robo-pal.
Defense
29
Piece Effects
  • +10% armor
  • +100 max health
  • 50% incoming knockback
Set Bonus
  • With Face Plating: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and rocket forward, damaging enemies in your path
  • With Eyepiece: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary turret that shoots nearby enemies
  • With Hat: +300 max mana, dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary arc turret that zaps nearby enemies and other arc turrets
  • With Crown: +2 max summons, dealing or taking damage may build up stacks of Quick Tinker, press V to expend all your Quick Tinker stacks and summon robo-pal for a short time, the robo-pal grows stronger with every stack of Quick Tinker spent (max 5) and instantly spends new stacks
Materials or Source
16 Fuel Skull, 30 Pristine Gear at the Fallen Anvil

Makeshift Boots

Damage and movement speed help in any fight, and the Makeshift set turns Quick Tinker into active tools.
Defense
17
Piece Effects
  • +10% damage
  • +25% movement speed
Set Bonus
  • With Face Plating: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and rocket forward, damaging enemies in your path
  • With Eyepiece: Dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary turret that shoots nearby enemies
  • With Hat: +300 max mana, dealing or taking damage may build up stacks of Quick Tinker, press V to expend a Quick Tinker stack and place down a temporary arc turret that zaps nearby enemies and other arc turrets
  • With Crown: +2 max summons, dealing or taking damage may build up stacks of Quick Tinker, press V to expend all your Quick Tinker stacks and summon robo-pal for a short time, the robo-pal grows stronger with every stack of Quick Tinker spent (max 5) and instantly spends new stacks
Materials or Source
8 Fuel Skull, 15 Pristine Gear at the Fallen Anvil

Battle Chef's Hat

The Hat adds health but slows stamina recovery; a full set lets you use one extra food buff.
Defense
19
Piece Effects
  • +20 max health
  • -25% stamina regen
Set Bonus
You can now be affected by one more food buff at the same time
Materials or Source
Has a chance to drop from the Battle Chef in Incursions.

Battle Chef's Chestplate

Extra health supports survivability, and the Battle Chef set allows one additional food buff.
Defense
23
Piece Effects
+20 max health
Set Bonus
You can now be affected by one more food buff at the same time
Materials or Source
Has a chance to drop from the Battle Chef in Incursions.

Battle Chef's Boots

Movement speed is useful on its own, while the Battle Chef set grants another food-buff slot.
Defense
16
Piece Effects
+10% movement speed
Set Bonus
You can now be affected by one more food buff at the same time
Materials or Source
Has a chance to drop from the Battle Chef in Incursions.

Ravenlord's Headdress

Crit chance and speed pair with feathers that home in on enemies as you move.
Defense
23
Piece Effects
  • +10% crit chance
  • +30% movement speed
Set Bonus
Feathers spawn when moving, homing in on enemies and dealing damage based on your movement speed
Materials or Source
18 Raven Feather, 14 Any Tier 2 Essence at the Fallen Anvil

Ravenlord's Chestplate

Crit damage and movement speed support mobile combat, with moving feathers seeking out enemies.
Defense
29
Piece Effects
  • +10% crit damage
  • +25% movement speed
Set Bonus
Feathers spawn when moving, homing in on enemies and dealing damage based on your movement speed
Materials or Source
24 Raven Feather, 20 Any Tier 2 Essence at the Fallen Anvil

Ravenlord's Boots

A large movement-speed bonus also powers the Ravenlord set’s homing feathers while you travel.
Defense
17
Piece Effects
+40% movement speed
Set Bonus
Feathers spawn when moving, homing in on enemies and dealing damage based on your movement speed
Materials or Source
12 Raven Feather, 10 Any Tier 2 Essence at the Fallen Anvil

Arcanic Helmet

Mana recovery and capacity support Overcharge, which turns mana drain into stacks that fire lightning.
Defense
23
Piece Effects
  • +15% crit damage
  • +200 max mana
  • +200% mana regen
Set Bonus
  • Press V to become Overcharged
  • While Overcharged, you drain 0.75% of your max mana every second, but also gain 2 stacks of Overcharged Mana for every point of mana lost
  • When you reach 20 stacks of Overcharged Mana, fire powerful lightning at nearby enemies
Materials or Source
18 Electrified Mana, 14 Omni-Crystal at the Fallen Anvil

Arcanic Chestplate

Damage, crit chance, and mana sustain support Overcharge, building stacks that strike nearby enemies with lightning.
Defense
29
Piece Effects
  • +15% damage
  • +10% crit chance
  • +100 max mana
  • +150% mana regen
Set Bonus
  • Press V to become Overcharged
  • While Overcharged, you drain 0.75% of your max mana every second, but also gain 2 stacks of Overcharged Mana for every point of mana lost
  • When you reach 20 stacks of Overcharged Mana, fire powerful lightning at nearby enemies
Materials or Source
24 Electrified Mana, 20 Omni-Crystal at the Fallen Anvil

Arcanic Boots

Movement and mana recovery aid mobile casting, while Overcharge converts spent mana into lightning attacks.
Defense
17
Piece Effects
  • +25% movement speed
  • +100 max mana
  • +150% mana regen
Set Bonus
  • Press V to become Overcharged
  • While Overcharged, you drain 0.75% of your max mana every second, but also gain 2 stacks of Overcharged Mana for every point of mana lost
  • When you reach 20 stacks of Overcharged Mana, fire powerful lightning at nearby enemies
Materials or Source
12 Electrified Mana, 10 Omni-Crystal at the Fallen Anvil
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