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section
Timing references
Timing references are move-specific windows for windups, hitboxes, grabs, VFX, domains, and full-move points. Treat them as builder timing help, not as guaranteed combat frame data.
Lapse Blue timing
Timing windows for Lapse Blue.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0 - 0.55: No pull
- 0.8 - 1: Full pull
- 1 - 1.75: Suspension
- 1.76+ : Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Reversal Red timing
Timing windows for Reversal Red.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0 - 0.2: SFX + Red light
- 0.2 - 0.5: Reversal Red's VFX
- 0.51+ : Full move and special window.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Rapid Punches timing
Timing windows for Rapid Punches.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0 - 0.5: Windup, no grab.
- 0.5 - 0.6: Grab + 1 punch.
- 3.7: No final punch.
- 3.7 - 3.8: Full move, chance of final punch depending on how long it took for the move to connect.
- 3.8+: Full move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Twofold Kick timing
Timing windows for Twofold Kick.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.35+: No hit. First kick's VFX appears.
- 0.41+: First kick hitbox.
- 0.94+: Second kick VSFX appears.
- 1.09+: Second kick's hitbox.
- 1.3+: Full move (just the rest of the animation)
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Lapse Blue MAX timing
Timing windows for Lapse Blue MAX.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.07+: Blue light, possiblity of Blue's VFX
- 0.53+: Hitbox.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Reversal Red MAX timing
Timing windows for Reversal Red MAX.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.37+: VFX appears.
- 0.5+: SFX appears.
- 1.21+: Full move and special window.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Hollow Purple timing
Timing windows for Hollow Purple.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0+: SFX appears.
- 0.10+: VFX appears.
- 1.25+: Both infinites are smashed together.
- 2.72+: Full move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Infinite Void timing
Timing windows for Infinite Void.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0+: Pop-up cutscene appears.
- 1.25+: Domain Expansion, Infinite Void.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Cursed Strikes timing
Timing windows for Cursed Strikes.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.3+ SFX appears.
- 0.6+ Dash.
- 1+ First punch's hitbox.
- 1.15+ Second punch's hitbox.
- 1.47+ Third punch's hitbox.
- 1.73+ Fourth punch's hitbox.
- 1.9+ Fifth punch's hitbox.
- 2.2+ Full move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Aerial Cursed Strikes timing
Timing windows for Aerial Cursed Strikes.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.66 Ascent/Windup.
- 0.67+ Descent (no hitbox).
- 0.7 Hitbox activates.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Crushing Blow timing
Timing windows for Crushing Blow.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.02+ SFX appears.
- 0.45+ Windup, no slam.
- 0.6+ First slam's hitbox.
- 1+ Grab, no second slam.
- 1.2+ Full move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Divergent Fist timing
Timing windows for Divergent Fist.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.3+ VSFX appears.
- 0.36 (exact) is the Black Flash Window (if another Divergent Fist is added)
- 0.4+ Special window.
- 0.5+ Grab and hit's VSFX appears.
- 0.55+ Full move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Manji Kick timing
Timing windows for Manji Kick.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.02+ SFX appears.
- 0.05+ Animation begins.
- 0.06-0.4+ Dodge.
- 0.5+ Full Move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Dismantle timing
Timing windows for Dismantle.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.4 Windup.
- 0.41+ Hitbox.
- 1.1+ Full move. Dismantles stopped.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Aerial Dismantle timing
Timing windows for Aerial Dismantle.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.61 Ascent/Windup.
- 0.62+ Dismantle hitbox.
- 1+ Full move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Rush timing
Timing windows for Rush.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.4666 Dash begins
- 1.1-2.1 Running after hitting first Dash
- 2.2 Kick
- 2.3-2.95 Jump
- 3.5 Hit back down
- 3.9 End of move and fall
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Open timing
Timing windows for Open.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.02 Hand particles appears.
- 0.89 Open VFX.
- 2+ Arrow is fully drawn.
- 2.7+ Arrow is shot.
- 3.7 Full lifetime of Arrow.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Malevolent Shrine timing
Timing windows for Malevolent Shrine.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0+ Pop-up cutscene appears.
- 1.25+ Domain Expansion, Malevolent Shrine.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Reserve Balls timing
Timing windows for Reserve Balls.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.11+ SFX appears.
- 0.32+ Hitbox.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Shutter Doors timing
Timing windows for Shutter Doors.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.15 VSFX appears.
- 0.435 Hitbox.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Rough Energy timing
Timing windows for Rough Energy.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.1+ VSFX appears.
- 0.71 Full windup.
- 0.72+ Hitbox.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Fever Breaker timing
Timing windows for Fever Breaker.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.44 Windup animation.
- 0.45 First kick hitbox.
- 0.5-0.8 Knockback and VFX.
- 1-1.25 User rushes to target.
- 1.32-1.35 Second hitbox and VFX.
- 1.40+ Full move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Lucky Volley timing
Timing windows for Lucky Volley.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.4 Windup.
- 0.405 First punch.
- 0.41+ Flurry of Punches.
- 1.37 Flurry of Punches end.
- 1.4 End strike VFX appears.
- 1.4-1.64 End strike windup.
- 1.65 End Strike hitbox.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Lucky Rushdown timing
Timing windows for Lucky Rushdown.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.55 Windup.
- 0.56-0.61 Running Animation (No hitbox).
- 0.62 First hitbox.
- 0.56 to about 1.54 Full running animation (No grab).
- 0.56 to about 2.2 Drag time.
- 0.75 Throw windup.
- 0.85 Full throwing animation.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Overwhelming Luck timing
Timing windows for Overwhelming Luck.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.05 VSFX appears.
- 0.05-1.15 Full windup before forward rush.
- 1.15-2.05 First forward dash.
- 2.1 First Punch.
- 2.15-4.1 User continues running animation.
- 4.17 Second Punch.
- 4.18-5.6 Continue forward running.
- 5.7 Third Punch.
- 5.9 Fourth Punch.
- 6.27 Fifth Punch.
- 7.17 Final Punch.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Energy Surge timing
Timing windows for Energy Surge.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0.05 VSFX appears.
- 0.05-0.56 Windup/Dash.
- 0.57 First hitbox.
- 0.95+ First pose animation.
- 1.15+ Second pose animation.
- 1.55 Pre-teleport.
- 1.6 Teleport.
- 1.6-1.94 Kick windup animation.
- 1.95 Aerial kick.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Rabbit Escape timing
Timing windows for Rabbit Escape.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.5 Rabbit Escape handsign.
- 0.51+ Rabbits appear.
- 1.75 Rabbits stop appearing.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Nue timing
Timing windows for Nue.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.4 Nue handsign.
- 0.41+ Nue appears.
- 0.9+ Nue reaches the peak of it's flight.
- 1.4+ Nue reaches target.
- 2.2+ Nue disappears.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Nue Variant timing
Timing windows for Nue Variant.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.4 Nue handsign.
- 0.41+ Nue appears.
- 0.75+ User starts ascending.
- 0.9+ Nue reaches the peak of it's flight.
- 1.1+ User flies with Nue.
- 1.4+ Nue reaches target.
- 2.2+ Nue disappears.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Toad timing
Timing windows for Toad.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.4 Toad handsign.
- 0.41+ Toad appears and attack continues.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Well's Unknown Abyss timing
Timing windows for Well's Unknown Abyss.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.4 Toad handsign.
- 0.41+ Toads appear.
- 1.2+ Grab.
- 1.7+ Toads start lifting.
- 2.1+ Slam.
- 3+ Toads disappear.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Divine Dog: Totality (First Use) timing
Timing windows for Divine Dog: Totality (First Use).
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.16 Before appearance.
- 0.17+ Divine Dog appears.
- 1+ Full move.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Divine Dog: Totality (Second Use) timing
Timing windows for Divine Dog: Totality (Second Use).
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- The second use is currently impossible to activate in the Skill Builder.
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Great Serpent timing
Timing windows for Great Serpent.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.5 Jump
- 1.2+ Summon
- 2.8+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Shadow Swarm timing
Timing windows for Shadow Swarm.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.55 Summon
- 0.95+ Run
- 2.95+ Clones disappear
- 3.65+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Divine Pummel timing
Timing windows for Divine Pummel.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.68 Windup
- 0.66 Actual grab part
- 0.69-1.26 Grab, No slam
- 1.27-1.81 First slam
- 1.82-2.41 Second slam
- 2.42+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Ground Pitch timing
Timing windows for Ground Pitch.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.38 Windup
- 0.39-1.81 Grab
- 1.82+ Throw
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Earthquake timing
Timing windows for Earthquake.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.46 Windup
- 0.47+ No-hold full move
- 0.47-0.96 Hold, First smash
- 0.97+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Takedown timing
Timing windows for Takedown.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.4 Windup
- 0.41-0.83 Teleport
- 0.84+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
World Slash timing
Timing windows for World Slash.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.16 Windup, Pre-vfx
- 0.17-0.99 First VFX
- 1-1.23 Second VFX
- 1-1.36 Screen effects
- 1.37+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Stockpile timing
Timing windows for Stockpile.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.48 Windup
- 0.49-0.74 First hit
- 0.75+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Aerial Stockpile timing
Timing windows for Aerial Stockpile.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.38 Ascent/Windup
- 0.39-0.6 Descent, No hit
- 0.61+ Full move (Hits at 0.61 may be inconsistent)
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Soul Fire timing
Timing windows for Soul Fire.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.45 Windup
- 0.46-0.58 First bean
- 0.59-0.73 Second bean
- 0.74+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Focus Strike timing
Timing windows for Focus Strike.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.4 Windup
- 0.41+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Chainwhip timing
Timing windows for Chainwhip.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.45 Windup
- 0.46+ Hit
- 1.03+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Homerun timing
Timing windows for Homerun.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.96 Windup
- 0.97+ Hit
- 1.88+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Body Repel timing
Timing windows for Body Repel.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-1.04 Windup
- 1.05-1.23 First VFX
- 1.24-1.39 Second VFX
- 1.4+ Full move
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox
Idle Transfiguration timing
Timing windows for Idle Transfiguration.
- Status
- Work in progress
- node type
- Timing reference
- value type
- Move timing windows
- default / range
- 0-0.81 Windup
- 0.82-0.88 Dash, No hit
- 0.89+ Hit
- 1.65+ Full move/running distance
- used for
- Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
- related nodes
- Wait; Skill; Animation; Hitbox

