Bloxodes

All 115 Skill Builder Nodes in Jujutsu Shenanigans: What Does Each Setting Do? - Page 2

Updated on (about 2 months ago)

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Timing references

48 items

Timing references are move-specific windows for windups, hitboxes, grabs, VFX, domains, and full-move points. Treat them as builder timing help, not as guaranteed combat frame data.

Lapse Blue timing

Lists source timing windows for Lapse Blue.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0 - 0.55: No pull
  • 0.8 - 1: Full pull
  • 1 - 1.75: Suspension
  • 1.76+ : Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Reversal Red timing

Lists source timing windows for Reversal Red.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0 - 0.2: SFX + Red light
  • 0.2 - 0.5: Reversal Red's VFX
  • 0.51+ : Full move and special window.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Rapid Punches timing

Lists source timing windows for Rapid Punches.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0 - 0.5: Windup, no grab.
  • 0.5 - 0.6: Grab + 1 punch.
  • 3.7: No final punch.
  • 3.7 - 3.8: Full move, chance of final punch depending on how long it took for the move to connect.
  • 3.8+: Full move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Twofold Kick timing

Lists source timing windows for Twofold Kick.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.35+: No hit. First kick's VFX appears.
  • 0.41+: First kick hitbox.
  • 0.94+: Second kick VSFX appears.
  • 1.09+: Second kick's hitbox.
  • 1.3+: Full move (just the rest of the animation)
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Lapse Blue MAX timing

Lists source timing windows for Lapse Blue MAX.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.07+: Blue light, possiblity of Blue's VFX
  • 0.53+: Hitbox.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Reversal Red MAX timing

Lists source timing windows for Reversal Red MAX.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.37+: VFX appears.
  • 0.5+: SFX appears.
  • 1.21+: Full move and special window.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Hollow Purple timing

Lists source timing windows for Hollow Purple.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0+: SFX appears.
  • 0.10+: VFX appears.
  • 1.25+: Both infinites are smashed together.
  • 2.72+: Full move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Infinite Void timing

Lists source timing windows for Infinite Void.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0+: Pop-up cutscene appears.
  • 1.25+: Domain Expansion, Infinite Void.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Cursed Strikes timing

Lists source timing windows for Cursed Strikes.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.3+ SFX appears.
  • 0.6+ Dash.
  • 1+ First punch's hitbox.
  • 1.15+ Second punch's hitbox.
  • 1.47+ Third punch's hitbox.
  • 1.73+ Fourth punch's hitbox.
  • 1.9+ Fifth punch's hitbox.
  • 2.2+ Full move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Aerial Cursed Strikes timing

Lists source timing windows for Aerial Cursed Strikes.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.66 Ascent/Windup.
  • 0.67+ Descent (no hitbox).
  • 0.7 Hitbox activates.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Crushing Blow timing

Lists source timing windows for Crushing Blow.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.02+ SFX appears.
  • 0.45+ Windup, no slam.
  • 0.6+ First slam's hitbox.
  • 1+ Grab, no second slam.
  • 1.2+ Full move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Divergent Fist timing

Lists source timing windows for Divergent Fist.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.3+ VSFX appears.
  • 0.36 (exact) is the Black Flash Window (if another Divergent Fist is added)
  • 0.4+ Special window.
  • 0.5+ Grab and hit's VSFX appears.
  • 0.55+ Full move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Manji Kick timing

Lists source timing windows for Manji Kick.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.02+ SFX appears.
  • 0.05+ Animation begins.
  • 0.06-0.4+ Dodge.
  • 0.5+ Full Move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Dismantle timing

Lists source timing windows for Dismantle.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.4 Windup.
  • 0.41+ Hitbox.
  • 1.1+ Full move. Dismantles stopped.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Aerial Dismantle timing

Lists source timing windows for Aerial Dismantle.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.61 Ascent/Windup.
  • 0.62+ Dismantle hitbox.
  • 1+ Full move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Rush timing

Lists source timing windows for Rush.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.4666 Dash begins
  • 1.1-2.1 Running after hitting first Dash
  • 2.2 Kick
  • 2.3-2.95 Jump
  • 3.5 Hit back down
  • 3.9 End of move and fall
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Open timing

Lists source timing windows for Open.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.02 Hand particles appears.
  • 0.89 Open VFX.
  • 2+ Arrow is fully drawn.
  • 2.7+ Arrow is shot.
  • 3.7 Full lifetime of Arrow.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Malevolent Shrine timing

Lists source timing windows for Malevolent Shrine.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0+ Pop-up cutscene appears.
  • 1.25+ Domain Expansion, Malevolent Shrine.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Reserve Balls timing

Lists source timing windows for Reserve Balls.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.11+ SFX appears.
  • 0.32+ Hitbox.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Shutter Doors timing

Lists source timing windows for Shutter Doors.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.15 VSFX appears.
  • 0.435 Hitbox.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Rough Energy timing

Lists source timing windows for Rough Energy.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.1+ VSFX appears.
  • 0.71 Full windup.
  • 0.72+ Hitbox.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Fever Breaker timing

Lists source timing windows for Fever Breaker.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.44 Windup animation.
  • 0.45 First kick hitbox.
  • 0.5-0.8 Knockback and VFX.
  • 1-1.25 User rushes to target.
  • 1.32-1.35 Second hitbox and VFX.
  • 1.40+ Full move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Lucky Volley timing

Lists source timing windows for Lucky Volley.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.4 Windup.
  • 0.405 First punch.
  • 0.41+ Flurry of Punches.
  • 1.37 Flurry of Punches end.
  • 1.4 End strike VFX appears.
  • 1.4-1.64 End strike windup.
  • 1.65 End Strike hitbox.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Lucky Rushdown timing

Lists source timing windows for Lucky Rushdown.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.55 Windup.
  • 0.56-0.61 Running Animation (No hitbox).
  • 0.62 First hitbox.
  • 0.56 to about 1.54 Full running animation (No grab).
  • 0.56 to about 2.2 Drag time.
  • 0.75 Throw windup.
  • 0.85 Full throwing animation.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Overwhelming Luck timing

Lists source timing windows for Overwhelming Luck.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.05 VSFX appears.
  • 0.05-1.15 Full windup before forward rush.
  • 1.15-2.05 First forward dash.
  • 2.1 First Punch.
  • 2.15-4.1 User continues running animation.
  • 4.17 Second Punch.
  • 4.18-5.6 Continue forward running.
  • 5.7 Third Punch.
  • 5.9 Fourth Punch.
  • 6.27 Fifth Punch.
  • 7.17 Final Punch.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Energy Surge timing

Lists source timing windows for Energy Surge.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0.05 VSFX appears.
  • 0.05-0.56 Windup/Dash.
  • 0.57 First hitbox.
  • 0.95+ First pose animation.
  • 1.15+ Second pose animation.
  • 1.55 Pre-teleport.
  • 1.6 Teleport.
  • 1.6-1.94 Kick windup animation.
  • 1.95 Aerial kick.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Rabbit Escape timing

Lists source timing windows for Rabbit Escape.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.5 Rabbit Escape handsign.
  • 0.51+ Rabbits appear.
  • 1.75 Rabbits stop appearing.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Nue timing

Lists source timing windows for Nue.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.4 Nue handsign.
  • 0.41+ Nue appears.
  • 0.9+ Nue reaches the peak of it's flight.
  • 1.4+ Nue reaches target.
  • 2.2+ Nue disappears.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Nue Variant timing

Lists source timing windows for Nue Variant.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.4 Nue handsign.
  • 0.41+ Nue appears.
  • 0.75+ User starts ascending.
  • 0.9+ Nue reaches the peak of it's flight.
  • 1.1+ User flies with Nue.
  • 1.4+ Nue reaches target.
  • 2.2+ Nue disappears.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Toad timing

Lists source timing windows for Toad.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.4 Toad handsign.
  • 0.41+ Toad appears and attack continues.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Well's Unknown Abyss timing

Lists source timing windows for Well's Unknown Abyss.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.4 Toad handsign.
  • 0.41+ Toads appear.
  • 1.2+ Grab.
  • 1.7+ Toads start lifting.
  • 2.1+ Slam.
  • 3+ Toads disappear.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Divine Dog: Totality (First Use) timing

Lists source timing windows for Divine Dog: Totality (First Use).

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.16 Before appearance.
  • 0.17+ Divine Dog appears.
  • 1+ Full move.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Divine Dog: Totality (Second Use) timing

Lists source timing windows for Divine Dog: Totality (Second Use).

Status
Source caveat
node type
Timing reference
value type
Move timing windows
default / range
The second use is currently impossible to activate in the Skill Builder.
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Great Serpent timing

Lists source timing windows for Great Serpent.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.5 Jump
  • 1.2+ Summon
  • 2.8+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Shadow Swarm timing

Lists source timing windows for Shadow Swarm.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.55 Summon
  • 0.95+ Run
  • 2.95+ Clones disappear
  • 3.65+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Divine Pummel timing

Lists source timing windows for Divine Pummel.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.68 Windup
  • 0.66 Actual grab part
  • 0.69-1.26 Grab, No slam
  • 1.27-1.81 First slam
  • 1.82-2.41 Second slam
  • 2.42+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Ground Pitch timing

Lists source timing windows for Ground Pitch.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.38 Windup
  • 0.39-1.81 Grab
  • 1.82+ Throw
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Earthquake timing

Lists source timing windows for Earthquake.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.46 Windup
  • 0.47+ No-hold full move
  • 0.47-0.96 Hold, First smash
  • 0.97+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Takedown timing

Lists source timing windows for Takedown.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.4 Windup
  • 0.41-0.83 Teleport
  • 0.84+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

World Slash timing

Lists source timing windows for World Slash.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.16 Windup, Pre-vfx
  • 0.17-0.99 First VFX
  • 1-1.23 Second VFX
  • 1-1.36 Screen effects
  • 1.37+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Stockpile timing

Lists source timing windows for Stockpile.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.48 Windup
  • 0.49-0.74 First hit
  • 0.75+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Aerial Stockpile timing

Lists source timing windows for Aerial Stockpile.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.38 Ascent/Windup
  • 0.39-0.6 Descent, No hit
  • 0.61+ Full move (Hits at 0.61 may be inconsistent)
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Soul Fire timing

Lists source timing windows for Soul Fire.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.45 Windup
  • 0.46-0.58 First bean
  • 0.59-0.73 Second bean
  • 0.74+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Focus Strike timing

Lists source timing windows for Focus Strike.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.4 Windup
  • 0.41+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Chainwhip timing

Lists source timing windows for Chainwhip.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.45 Windup
  • 0.46+ Hit
  • 1.03+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Homerun timing

Lists source timing windows for Homerun.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.96 Windup
  • 0.97+ Hit
  • 1.88+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Body Repel timing

Lists source timing windows for Body Repel.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-1.04 Windup
  • 1.05-1.23 First VFX
  • 1.24-1.39 Second VFX
  • 1.4+ Full move
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.

Idle Transfiguration timing

Lists source timing windows for Idle Transfiguration.

Status
W.I.P. source reference
node type
Timing reference
value type
Move timing windows
default / range
  • 0-0.81 Windup
  • 0.82-0.88 Dash, No hit
  • 0.89+ Hit
  • 1.65+ Full move/running distance
used for
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.
related nodes
Wait; Skill; Animation; Hitbox
notes
The source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
NamePurposeStatusnode typevalue typedefault / rangeused forrelated nodesnotes
Lapse Blue timingLists source timing windows for Lapse Blue.W.I.P. source referenceTiming referenceMove timing windows
  • 0 - 0.55: No pull
  • 0.8 - 1: Full pull
  • 1 - 1.75: Suspension
  • 1.76+ : Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Reversal Red timingLists source timing windows for Reversal Red.W.I.P. source referenceTiming referenceMove timing windows
  • 0 - 0.2: SFX + Red light
  • 0.2 - 0.5: Reversal Red's VFX
  • 0.51+ : Full move and special window.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Rapid Punches timingLists source timing windows for Rapid Punches.W.I.P. source referenceTiming referenceMove timing windows
  • 0 - 0.5: Windup, no grab.
  • 0.5 - 0.6: Grab + 1 punch.
  • 3.7: No final punch.
  • 3.7 - 3.8: Full move, chance of final punch depending on how long it took for the move to connect.
  • 3.8+: Full move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Twofold Kick timingLists source timing windows for Twofold Kick.W.I.P. source referenceTiming referenceMove timing windows
  • 0.35+: No hit. First kick's VFX appears.
  • 0.41+: First kick hitbox.
  • 0.94+: Second kick VSFX appears.
  • 1.09+: Second kick's hitbox.
  • 1.3+: Full move (just the rest of the animation)
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Lapse Blue MAX timingLists source timing windows for Lapse Blue MAX.W.I.P. source referenceTiming referenceMove timing windows
  • 0.07+: Blue light, possiblity of Blue's VFX
  • 0.53+: Hitbox.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Reversal Red MAX timingLists source timing windows for Reversal Red MAX.W.I.P. source referenceTiming referenceMove timing windows
  • 0.37+: VFX appears.
  • 0.5+: SFX appears.
  • 1.21+: Full move and special window.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Hollow Purple timingLists source timing windows for Hollow Purple.W.I.P. source referenceTiming referenceMove timing windows
  • 0+: SFX appears.
  • 0.10+: VFX appears.
  • 1.25+: Both infinites are smashed together.
  • 2.72+: Full move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Infinite Void timingLists source timing windows for Infinite Void.W.I.P. source referenceTiming referenceMove timing windows
  • 0+: Pop-up cutscene appears.
  • 1.25+: Domain Expansion, Infinite Void.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Cursed Strikes timingLists source timing windows for Cursed Strikes.W.I.P. source referenceTiming referenceMove timing windows
  • 0.3+ SFX appears.
  • 0.6+ Dash.
  • 1+ First punch's hitbox.
  • 1.15+ Second punch's hitbox.
  • 1.47+ Third punch's hitbox.
  • 1.73+ Fourth punch's hitbox.
  • 1.9+ Fifth punch's hitbox.
  • 2.2+ Full move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Aerial Cursed Strikes timingLists source timing windows for Aerial Cursed Strikes.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.66 Ascent/Windup.
  • 0.67+ Descent (no hitbox).
  • 0.7 Hitbox activates.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Crushing Blow timingLists source timing windows for Crushing Blow.W.I.P. source referenceTiming referenceMove timing windows
  • 0.02+ SFX appears.
  • 0.45+ Windup, no slam.
  • 0.6+ First slam's hitbox.
  • 1+ Grab, no second slam.
  • 1.2+ Full move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Divergent Fist timingLists source timing windows for Divergent Fist.W.I.P. source referenceTiming referenceMove timing windows
  • 0.3+ VSFX appears.
  • 0.36 (exact) is the Black Flash Window (if another Divergent Fist is added)
  • 0.4+ Special window.
  • 0.5+ Grab and hit's VSFX appears.
  • 0.55+ Full move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Manji Kick timingLists source timing windows for Manji Kick.W.I.P. source referenceTiming referenceMove timing windows
  • 0.02+ SFX appears.
  • 0.05+ Animation begins.
  • 0.06-0.4+ Dodge.
  • 0.5+ Full Move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Dismantle timingLists source timing windows for Dismantle.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.4 Windup.
  • 0.41+ Hitbox.
  • 1.1+ Full move. Dismantles stopped.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Aerial Dismantle timingLists source timing windows for Aerial Dismantle.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.61 Ascent/Windup.
  • 0.62+ Dismantle hitbox.
  • 1+ Full move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Rush timingLists source timing windows for Rush.W.I.P. source referenceTiming referenceMove timing windows
  • 0.4666 Dash begins
  • 1.1-2.1 Running after hitting first Dash
  • 2.2 Kick
  • 2.3-2.95 Jump
  • 3.5 Hit back down
  • 3.9 End of move and fall
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Open timingLists source timing windows for Open.W.I.P. source referenceTiming referenceMove timing windows
  • 0.02 Hand particles appears.
  • 0.89 Open VFX.
  • 2+ Arrow is fully drawn.
  • 2.7+ Arrow is shot.
  • 3.7 Full lifetime of Arrow.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Malevolent Shrine timingLists source timing windows for Malevolent Shrine.W.I.P. source referenceTiming referenceMove timing windows
  • 0+ Pop-up cutscene appears.
  • 1.25+ Domain Expansion, Malevolent Shrine.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Reserve Balls timingLists source timing windows for Reserve Balls.W.I.P. source referenceTiming referenceMove timing windows
  • 0.11+ SFX appears.
  • 0.32+ Hitbox.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Shutter Doors timingLists source timing windows for Shutter Doors.W.I.P. source referenceTiming referenceMove timing windows
  • 0.15 VSFX appears.
  • 0.435 Hitbox.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Rough Energy timingLists source timing windows for Rough Energy.W.I.P. source referenceTiming referenceMove timing windows
  • 0.1+ VSFX appears.
  • 0.71 Full windup.
  • 0.72+ Hitbox.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Fever Breaker timingLists source timing windows for Fever Breaker.W.I.P. source referenceTiming referenceMove timing windows
  • 0.44 Windup animation.
  • 0.45 First kick hitbox.
  • 0.5-0.8 Knockback and VFX.
  • 1-1.25 User rushes to target.
  • 1.32-1.35 Second hitbox and VFX.
  • 1.40+ Full move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Lucky Volley timingLists source timing windows for Lucky Volley.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.4 Windup.
  • 0.405 First punch.
  • 0.41+ Flurry of Punches.
  • 1.37 Flurry of Punches end.
  • 1.4 End strike VFX appears.
  • 1.4-1.64 End strike windup.
  • 1.65 End Strike hitbox.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Lucky Rushdown timingLists source timing windows for Lucky Rushdown.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.55 Windup.
  • 0.56-0.61 Running Animation (No hitbox).
  • 0.62 First hitbox.
  • 0.56 to about 1.54 Full running animation (No grab).
  • 0.56 to about 2.2 Drag time.
  • 0.75 Throw windup.
  • 0.85 Full throwing animation.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Overwhelming Luck timingLists source timing windows for Overwhelming Luck.W.I.P. source referenceTiming referenceMove timing windows
  • 0.05 VSFX appears.
  • 0.05-1.15 Full windup before forward rush.
  • 1.15-2.05 First forward dash.
  • 2.1 First Punch.
  • 2.15-4.1 User continues running animation.
  • 4.17 Second Punch.
  • 4.18-5.6 Continue forward running.
  • 5.7 Third Punch.
  • 5.9 Fourth Punch.
  • 6.27 Fifth Punch.
  • 7.17 Final Punch.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Energy Surge timingLists source timing windows for Energy Surge.W.I.P. source referenceTiming referenceMove timing windows
  • 0.05 VSFX appears.
  • 0.05-0.56 Windup/Dash.
  • 0.57 First hitbox.
  • 0.95+ First pose animation.
  • 1.15+ Second pose animation.
  • 1.55 Pre-teleport.
  • 1.6 Teleport.
  • 1.6-1.94 Kick windup animation.
  • 1.95 Aerial kick.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Rabbit Escape timingLists source timing windows for Rabbit Escape.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.5 Rabbit Escape handsign.
  • 0.51+ Rabbits appear.
  • 1.75 Rabbits stop appearing.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Nue timingLists source timing windows for Nue.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.4 Nue handsign.
  • 0.41+ Nue appears.
  • 0.9+ Nue reaches the peak of it's flight.
  • 1.4+ Nue reaches target.
  • 2.2+ Nue disappears.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Nue Variant timingLists source timing windows for Nue Variant.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.4 Nue handsign.
  • 0.41+ Nue appears.
  • 0.75+ User starts ascending.
  • 0.9+ Nue reaches the peak of it's flight.
  • 1.1+ User flies with Nue.
  • 1.4+ Nue reaches target.
  • 2.2+ Nue disappears.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Toad timingLists source timing windows for Toad.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.4 Toad handsign.
  • 0.41+ Toad appears and attack continues.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Well's Unknown Abyss timingLists source timing windows for Well's Unknown Abyss.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.4 Toad handsign.
  • 0.41+ Toads appear.
  • 1.2+ Grab.
  • 1.7+ Toads start lifting.
  • 2.1+ Slam.
  • 3+ Toads disappear.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Divine Dog: Totality (First Use) timingLists source timing windows for Divine Dog: Totality (First Use).W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.16 Before appearance.
  • 0.17+ Divine Dog appears.
  • 1+ Full move.
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Divine Dog: Totality (Second Use) timingLists source timing windows for Divine Dog: Totality (Second Use).Source caveatTiming referenceMove timing windowsThe second use is currently impossible to activate in the Skill Builder.Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Great Serpent timingLists source timing windows for Great Serpent.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.5 Jump
  • 1.2+ Summon
  • 2.8+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Shadow Swarm timingLists source timing windows for Shadow Swarm.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.55 Summon
  • 0.95+ Run
  • 2.95+ Clones disappear
  • 3.65+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Divine Pummel timingLists source timing windows for Divine Pummel.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.68 Windup
  • 0.66 Actual grab part
  • 0.69-1.26 Grab, No slam
  • 1.27-1.81 First slam
  • 1.82-2.41 Second slam
  • 2.42+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Ground Pitch timingLists source timing windows for Ground Pitch.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.38 Windup
  • 0.39-1.81 Grab
  • 1.82+ Throw
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Earthquake timingLists source timing windows for Earthquake.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.46 Windup
  • 0.47+ No-hold full move
  • 0.47-0.96 Hold, First smash
  • 0.97+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Takedown timingLists source timing windows for Takedown.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.4 Windup
  • 0.41-0.83 Teleport
  • 0.84+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
World Slash timingLists source timing windows for World Slash.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.16 Windup, Pre-vfx
  • 0.17-0.99 First VFX
  • 1-1.23 Second VFX
  • 1-1.36 Screen effects
  • 1.37+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Stockpile timingLists source timing windows for Stockpile.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.48 Windup
  • 0.49-0.74 First hit
  • 0.75+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Aerial Stockpile timingLists source timing windows for Aerial Stockpile.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.38 Ascent/Windup
  • 0.39-0.6 Descent, No hit
  • 0.61+ Full move (Hits at 0.61 may be inconsistent)
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Soul Fire timingLists source timing windows for Soul Fire.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.45 Windup
  • 0.46-0.58 First bean
  • 0.59-0.73 Second bean
  • 0.74+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Focus Strike timingLists source timing windows for Focus Strike.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.4 Windup
  • 0.41+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Chainwhip timingLists source timing windows for Chainwhip.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.45 Windup
  • 0.46+ Hit
  • 1.03+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Homerun timingLists source timing windows for Homerun.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.96 Windup
  • 0.97+ Hit
  • 1.88+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Body Repel timingLists source timing windows for Body Repel.W.I.P. source referenceTiming referenceMove timing windows
  • 0-1.04 Windup
  • 1.05-1.23 First VFX
  • 1.24-1.39 Second VFX
  • 1.4+ Full move
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.
Idle Transfiguration timingLists source timing windows for Idle Transfiguration.W.I.P. source referenceTiming referenceMove timing windows
  • 0-0.81 Windup
  • 0.82-0.88 Dash, No hit
  • 0.89+ Hit
  • 1.65+ Full move/running distance
Line up waits, hitboxes, animations, VFX, grabs, branches, or cancels around this move.Wait; Skill; Animation; HitboxThe source marks the Timings tab as W.I.P.; treat this as builder reference timing, not guaranteed competitive frame data.