In Hunt: Showdown 1896, you head into a match with two weapons and a set of extra gear called tools and consumables. Tools are gadgets like throwing knives and trip mines, and some of them have a fixed number of uses. Consumables such as dynamite, healing shots and remote beetles work once, and then they're gone. Between them, they decide how you patch yourself up, how you set traps, and how you get out of a bad fight.
Type
Melee Tools
Dusters
Brass knuckles for blunt close-range fighting.
- Slot
- Tool
- Main Use
- Blunt melee
- Price
- 30 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Light melee damage: 31; Heavy melee damage: 72
Heavy Knife
A heavier blade for strong close-range slashes.
- Slot
- Tool
- Main Use
- Blade melee
- Price
- 20 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 5
- Key Stats
- Light melee damage: 72; Heavy melee damage: 120
Knife
A simple blade for quiet close-range attacks.
- Slot
- Tool
- Main Use
- Blade melee
- Price
- 40 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Light melee damage: 52; Heavy melee damage: 105
Knuckle Knife
Brass knuckles with a short blade for blunt or piercing hits.
- Slot
- Tool
- Main Use
- Blunt and piercing melee
- Price
- 50 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 25
- Key Stats
- Light melee damage: 58; Heavy melee damage: 92
Type
Backup Sidearms
Derringer Pennyshot
A compact backup pistol that fires a short-range buckshot spread.
- Slot
- Tool
- Main Use
- Short-range buckshot sidearm
- Price
- 100 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 17
- Key Stats
- Damage: 21; Drop range: 10m
Flare Pistol
A tool-slot pistol that launches flares to light areas and ignite flammable targets.
- Slot
- Tool
- Main Use
- Flare launcher
- Price
- 36 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 23
- Key Stats
- Damage: 26
Quad Derringer
A four-shot pocket pistol for quick backup fire.
- Slot
- Tool
- Main Use
- Four-shot backup pistol
- Price
- 30 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Damage: 74
Type
Explosives and Bombs
Big Dynamite Bundle
A large dynamite bundle for a wide, high-damage blast.
- Slot
- Consumable
- Main Use
- Large blast
- Price
- 110 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 58
- Key Stats
- Damage: 3,000; Radius: 11m; Throw range: 15m; Fuse: 4s
Chaos Bomb
A timed noisemaker that imitates gunfire to draw attention.
- Slot
- Consumable
- Main Use
- Gunfire distraction
- Price
- 15 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 31
- Key Stats
- Damage: 13; Throw range: 22m; Fuse: 8s
Choke Bombs
A thrown gas cloud that puts out fire and obscures sightlines.
- Slot
- Tool
- Main Use
- Fire suppression and sightline control
- Price
- 25 Hunt Dollars
- Pack Size
- 2 bombs
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Damage: 1; Radius: 3m; Throw range: 22m; Duration: 60s
Concertina Bomb
A thrown explosive that spreads barbed wire across an area.
- Slot
- Consumable
- Main Use
- Wire area denial
- Price
- 48 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 37
- Key Stats
- Damage: 158; Radius: 7m; Throw range: 15m
Dark Dynamite Satchel
A placeable dynamite bundle that can be detonated remotely with Dark Sight.
- Slot
- Consumable
- Main Use
- Placed, remote-detonated explosive
- Price
- 100 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 46
- Key Stats
- Damage: 3,000; Radius: 11m; Fuse: 2s
Dynamite Bundle
A bundle of sticks that makes a larger blast than one stick.
- Slot
- Consumable
- Main Use
- Multi-stick blast
- Price
- 75 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 15
- Key Stats
- Damage: 1,500; Radius: 10m; Throw range: 22m; Fuse: 4s
Dynamite Stick
A timed stick explosive with a four-second fuse.
- Slot
- Consumable
- Main Use
- Timed explosive
- Price
- 18 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Damage: 750; Radius: 8m; Throw range: 22m; Fuse: 4s
Waxed Dynamite Stick
A waxed stick explosive that can be used in water.
- Slot
- Consumable
- Main Use
- Water-resistant explosive
- Price
- 24 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 19
- Key Stats
- Damage: 750; Radius: 8m; Throw range: 22m; Fuse: 4s
Fire Bomb
A bottle that sets a patch of ground on fire.
- Slot
- Consumable
- Main Use
- Area ignition
- Price
- 30 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Damage: 11; Radius: 3m; Throw range: 22m; Duration: 120s
Hellfire Bomb
A thrown incendiary that bursts into intense flames.
- Slot
- Consumable
- Main Use
- Incendiary burst
- Price
- 70 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 43
- Key Stats
- Damage: 49; Radius: 6m; Throw range: 22m
Liquid Fire Bomb
A bottle that splashes burning liquid over the ground.
- Slot
- Consumable
- Main Use
- Lingering fire
- Price
- 35 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 43
- Key Stats
- Damage: 11; Radius: 3m; Throw range: 22m; Duration: 120s
Flash Bomb
A thrown bomb that blinds and deafens hunters caught by its flash.
- Slot
- Consumable
- Main Use
- Blind and deafen
- Price
- 25 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 50
- Key Stats
- Damage: 1; Radius: 8m; Throw range: 22m
Frag Bomb
A fragmentation bomb that deals shrapnel damage and causes bleeding.
- Slot
- Consumable
- Main Use
- Shrapnel and bleeding
- Price
- 103 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 41
- Key Stats
- Damage: 250; Radius: 11m; Throw range: 22m; Fuse: 4s
Hive Bomb
A jar that releases wasps to chase hunters, but not monsters.
- Slot
- Consumable
- Main Use
- Hunter-seeking swarm
- Price
- 40 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 48
- Key Stats
- Throw range: 22m; Duration: 30s
Poison Bomb
A throwable that leaves a damaging poison cloud.
- Slot
- Consumable
- Main Use
- Poison cloud
- Price
- 25 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 39
- Key Stats
- Radius: 3m; Throw range: 22m; Duration: 510s
Sticky Bomb
An explosive that sticks to a surface before it detonates.
- Slot
- Consumable
- Main Use
- Attaches to a target before detonating
- Price
- 64 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Damage: 800; Radius: 8m; Throw range: 22m; Fuse: 8s
Type
Throwing Weapons
Throwing Axes
A pack of reusable axes for ranged attacks and melee.
- Slot
- Tool
- Main Use
- Reusable ranged and melee weapon
- Price
- 80 Hunt Dollars
- Pack Size
- 3 axes
- Unlock Rank
- Bloodline Rank 8
- Key Stats
- Damage: 162; Throw range: 85m
Throwing Knives
A pack of quiet, reusable knives for ranged attacks.
- Slot
- Tool
- Main Use
- Silent ranged weapon
- Price
- 30 Hunt Dollars
- Pack Size
- 8 knives
- Unlock Rank
- Bloodline Rank 2
- Key Stats
- Damage: 150; Throw range: 115m
Throwing Spear
A reusable spear for powerful ranged and melee strikes.
- Slot
- Tool
- Main Use
- Heavy ranged and melee weapon
- Price
- 145 Hunt Dollars
- Pack Size
- 1 spear
- Unlock Rank
- Bloodline Rank 33
- Key Stats
- Damage: 200; Throw range: 160m
Type
Traps
Alert Trip Mines
A tripwire that bursts firecrackers and a flare to warn of a crossing target.
- Slot
- Tool
- Main Use
- Warning and ignition trap
- Price
- 30 Hunt Dollars
- Pack Size
- 2 mines
- Unlock Rank
- Bloodline Rank 29
- Key Stats
- Damage: 25
Bear Traps
A three-trap pack that clamps shut and causes bleeding.
- Slot
- Tool
- Main Use
- Bleeding trap
- Price
- 35 Hunt Dollars
- Pack Size
- 3 traps
- Unlock Rank
- Bloodline Rank 35
- Key Stats
- Damage: 62; Radius: 0.5m
Concertina Trip Mines
A two-mine pack that releases wire to block a doorway or window.
- Slot
- Tool
- Main Use
- Wire trap
- Price
- 90 Hunt Dollars
- Pack Size
- 2 mines
- Unlock Rank
- Bloodline Rank 29
- Key Stats
- Damage: 32; Radius: 2m
Poison Trip Mines
A two-mine pack that releases disorienting poison gas.
- Slot
- Tool
- Main Use
- Poison trap
- Price
- 30 Hunt Dollars
- Pack Size
- 2 mines
- Unlock Rank
- Bloodline Rank 29
- Key Stats
- Radius: 1m; Duration: 30s
Type
Beetles
Choke Beetle
A remote-controlled beetle that bursts into choke gas.
- Slot
- Consumable
- Main Use
- Remote scouting and choke cloud
- Price
- 22 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 27
- Key Stats
- Damage: 1; Radius: 3m; Throw range: 15m
Fire Beetle
A remote-controlled beetle that can ignite nearby targets and ground.
- Slot
- Consumable
- Main Use
- Remote scouting and ignition
- Price
- 57 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 27
- Key Stats
- Damage: 25; Radius: 2m; Throw range: 15m
Stalker Beetle
A remote-controlled beetle with a flying view for scouting around cover.
- Slot
- Consumable
- Main Use
- Remote scouting and attack
- Price
- 45 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 27
- Key Stats
- Damage: 50; Radius: 5m; Throw range: 15m
Type
Healing
First Aid Kit
A three-use kit that restores health and stops bleeding.
- Slot
- Tool
- Main Use
- Reusable healing
- Price
- 30 Hunt Dollars
- Pack Size
- 3 uses
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Healing: 50 HP
Medical Pack
A placeable medical kit that restores 100 health.
- Slot
- Consumable
- Main Use
- Deployable healing
- Price
- 15 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- -
Type
Shots
Antidote Shot
A syringe that protects against poison for a limited time.
- Slot
- Consumable
- Main Use
- Poison protection
- Price
- 55 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 21
- Key Stats
- Duration: 600s
Recovery Shot
A syringe that restores one lost health chunk, leaving it empty.
- Slot
- Consumable
- Main Use
- Restore a lost health chunk
- Price
- 140 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- -
Stamina Shot
A syringe that grants unlimited stamina for a limited time.
- Slot
- Consumable
- Main Use
- Long stamina boost
- Price
- 100 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 10
- Key Stats
- Duration: 420s
Regeneration Shot
A syringe that steadily restores health over time.
- Slot
- Consumable
- Main Use
- Healing over time
- Price
- 105 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 13
- Key Stats
- Duration: 420s
Vitality Shot
A syringe that restores health immediately.
- Slot
- Consumable
- Main Use
- Immediate healing
- Price
- 85 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 7
- Key Stats
- Healing: restores all lost health
Regeneration Shot (Weak)
A weaker regeneration shot with a shorter duration.
- Slot
- Consumable
- Main Use
- Shorter healing over time
- Price
- 40 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Duration: 240s
Antidote Shot (Weak)
A weaker antidote shot with a shorter duration.
- Slot
- Consumable
- Main Use
- Shorter poison protection
- Price
- 30 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Duration: 300s
Stamina Shot (Weak)
A weaker stamina shot with a shorter duration.
- Slot
- Consumable
- Main Use
- Shorter stamina boost
- Price
- 60 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Duration: 240s
Vitality Shot (Weak)
A weaker vitality shot with a smaller immediate heal.
- Slot
- Consumable
- Main Use
- Smaller immediate heal
- Price
- 20 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Healing: 75 HP
Type
Resupply
Ammo Box
A placeable box that replenishes ammunition.
- Slot
- Consumable
- Main Use
- Ammo resupply
- Price
- 65 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- -
Tool Box
A resupply box that restores used tool charges.
- Slot
- Consumable
- Main Use
- Tool-charge resupply
- Price
- 25 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 55
- Key Stats
- -
Type
Decoys, Light and Scouting
Decoy Fuses
A pack of fuses that can imitate a lit bomb or breach a door.
- Slot
- Tool
- Main Use
- Fake bomb sound and door breach
- Price
- 15 Hunt Dollars
- Pack Size
- 3 fuses
- Unlock Rank
- Bloodline Rank 52
- Key Stats
- Throw range: 22m
Decoys
A pack of scrap-metal noisemakers for diverting attention.
- Slot
- Tool
- Main Use
- Sound diversion
- Price
- 6 Hunt Dollars
- Pack Size
- 12 decoys
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Throw range: 22m
Blank Fire Decoys
A pack of decoys that imitate gunshots on impact.
- Slot
- Tool
- Main Use
- Fake gunfire
- Price
- 45 Hunt Dollars
- Pack Size
- 6 decoys
- Unlock Rank
- Bloodline Rank 52
- Key Stats
- Throw range: 22m
Fusees
A pack of flares for lighting dark areas or igniting flammable materials.
- Slot
- Tool
- Main Use
- Illumination and ignition
- Price
- 10 Hunt Dollars
- Pack Size
- 5 flares
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- Throw range: 22m; Duration: 300s
Spyglass
A monocular for viewing distant areas and scouting.
- Slot
- Tool
- Main Use
- Long-distance reconnaissance
- Price
- 8 Hunt Dollars
- Pack Size
- -
- Unlock Rank
- Bloodline Rank 1
- Key Stats
- -
Tools vs. Consumables in Hunt: Showdown 1896
Tools are gear you can use more than once, although some have a fixed number of uses. Consumables are single-use: once you use one, it's gone and its slot opens up. A tool can help across a whole match, while a consumable is a one-time answer to one problem. Both kinds cover the same jobs, such as healing, explosives, fire and poison, so you can weigh them against each other.
How Many You Can Carry, and How Traits Stretch Them
Tools and consumables share eight equipment slots, and you can fill them in any mix. You still bring two weapons alongside them.
Traits can stretch what you carry. Frontiersman gives tools one extra use, and Pitcher extends how far you can throw items. Vigilant highlights traps and active beetles in Dark Sight, which helps you avoid the ones other hunters leave behind. You buy traits with Upgrade Points.
How to Unlock Tools and Consumables Through Bloodline
You don't start with everything. Every hunter begins with a set of tools and consumables already unlocked, and the rest unlock as your Bloodline rank rises. The early ranks bring the basics, while beetles and the heaviest bombs come later.
Each item also carries a Hunt Dollar price, so unlocking an item doesn't always mean you can afford to bring it.
Where to Find More During a Match
In Bounty Hunt and Bounty Clash, you choose your tools and consumables on the loadout screen before the match, and your hunter spawns with them. Loot is the other way to get more, and Supply Points, Tool Boxes and downed hunters are good places to check.
Used consumables don't come back on their own. An empty slot fills only when you loot something new or bring a replacement into your next match. Ammo Boxes are consumables that top up your reserve ammo, so you can keep firing through a long fight.
Which Tools and Consumables Matter Most
Healing comes first. Many players treat the first aid kit as close to mandatory, and it's the one to use once a fight is over, since it can patch you up several times. Vitality shots suit the middle of a fight, when you need to keep moving. Regeneration shots work over time rather than all at once.
Explosives and traps come next. Dynamite is loud and unreliable as a trap, but it's strong for blowing open doors, flushing enemies out of cover and taking on tough targets. Trip mines guard a spot, and the poison version fills an area with poison when triggered.
The knife is the quiet choice, since a gunshot carries a long way and tells everyone where you are. Light and scouting items are the most situational group, so they only earn a slot when a specific job calls for them.
How Remote Beetles Work
Beetles are remote-controlled. You throw one, then steer it from its own view, which lets you scout around cover without showing yourself. Each beetle has its own job: the Stalker Beetle scouts and attacks, the Choke Beetle bursts into a choke cloud, and the Fire Beetle sets nearby targets and ground alight.
FAQ
What is a good starting loadout in Hunt: Showdown 1896?
A balanced starting loadout is a knife, dusters, choke bombs, a first aid kit, two weak Vitality Shots and two weak Regeneration Shots. It mixes melee tools, a bomb and healing, which makes it a sensible starting point before you build your own.
Which rank unlocks the Stalker Beetle?
Bloodline Rank 27 unlocks the Stalker Beetle along with the Choke and Fire beetles.
How do I earn Hunt Dollars?
Bounty Tokens convert to Hunt Dollars when you extract without dying, so finishing a bounty and getting out is the main way to pay for a bigger loadout.

