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  4. Tools and Consumables

All 51 Tools and Consumables in Hunt: Showdown 1896

Updated on November 1, 2026 (3 days ago)

In Hunt: Showdown 1896, you head into a match with two weapons and a set of extra gear called tools and consumables. Tools are gadgets like throwing knives and trip mines, and some of them have a fixed number of uses. Consumables such as dynamite, healing shots and remote beetles work once, and then they're gone. Between them, they decide how you patch yourself up, how you set traps, and how you get out of a bad fight.

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Type

Melee Tools

4 items

Dusters

Brass knuckles for blunt close-range fighting.

Slot
Tool
Main Use
Blunt melee
Price
30 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Light melee damage: 31; Heavy melee damage: 72

Heavy Knife

A heavier blade for strong close-range slashes.

Slot
Tool
Main Use
Blade melee
Price
20 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 5
Key Stats
Light melee damage: 72; Heavy melee damage: 120

Knife

A simple blade for quiet close-range attacks.

Slot
Tool
Main Use
Blade melee
Price
40 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Light melee damage: 52; Heavy melee damage: 105

Knuckle Knife

Brass knuckles with a short blade for blunt or piercing hits.

Slot
Tool
Main Use
Blunt and piercing melee
Price
50 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 25
Key Stats
Light melee damage: 58; Heavy melee damage: 92

Type

Backup Sidearms

3 items

Derringer Pennyshot

A compact backup pistol that fires a short-range buckshot spread.

Slot
Tool
Main Use
Short-range buckshot sidearm
Price
100 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 17
Key Stats
Damage: 21; Drop range: 10m

Flare Pistol

A tool-slot pistol that launches flares to light areas and ignite flammable targets.

Slot
Tool
Main Use
Flare launcher
Price
36 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 23
Key Stats
Damage: 26

Quad Derringer

A four-shot pocket pistol for quick backup fire.

Slot
Tool
Main Use
Four-shot backup pistol
Price
30 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Damage: 74

Type

Explosives and Bombs

16 items

Big Dynamite Bundle

A large dynamite bundle for a wide, high-damage blast.

Slot
Consumable
Main Use
Large blast
Price
110 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 58
Key Stats
Damage: 3,000; Radius: 11m; Throw range: 15m; Fuse: 4s

Chaos Bomb

A timed noisemaker that imitates gunfire to draw attention.

Slot
Consumable
Main Use
Gunfire distraction
Price
15 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 31
Key Stats
Damage: 13; Throw range: 22m; Fuse: 8s

Choke Bombs

A thrown gas cloud that puts out fire and obscures sightlines.

Slot
Tool
Main Use
Fire suppression and sightline control
Price
25 Hunt Dollars
Pack Size
2 bombs
Unlock Rank
Bloodline Rank 1
Key Stats
Damage: 1; Radius: 3m; Throw range: 22m; Duration: 60s

Concertina Bomb

A thrown explosive that spreads barbed wire across an area.

Slot
Consumable
Main Use
Wire area denial
Price
48 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 37
Key Stats
Damage: 158; Radius: 7m; Throw range: 15m

Dark Dynamite Satchel

A placeable dynamite bundle that can be detonated remotely with Dark Sight.

Slot
Consumable
Main Use
Placed, remote-detonated explosive
Price
100 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 46
Key Stats
Damage: 3,000; Radius: 11m; Fuse: 2s

Dynamite Bundle

A bundle of sticks that makes a larger blast than one stick.

Slot
Consumable
Main Use
Multi-stick blast
Price
75 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 15
Key Stats
Damage: 1,500; Radius: 10m; Throw range: 22m; Fuse: 4s

Dynamite Stick

A timed stick explosive with a four-second fuse.

Slot
Consumable
Main Use
Timed explosive
Price
18 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Damage: 750; Radius: 8m; Throw range: 22m; Fuse: 4s

Waxed Dynamite Stick

A waxed stick explosive that can be used in water.

Slot
Consumable
Main Use
Water-resistant explosive
Price
24 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 19
Key Stats
Damage: 750; Radius: 8m; Throw range: 22m; Fuse: 4s

Fire Bomb

A bottle that sets a patch of ground on fire.

Slot
Consumable
Main Use
Area ignition
Price
30 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Damage: 11; Radius: 3m; Throw range: 22m; Duration: 120s

Hellfire Bomb

A thrown incendiary that bursts into intense flames.

Slot
Consumable
Main Use
Incendiary burst
Price
70 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 43
Key Stats
Damage: 49; Radius: 6m; Throw range: 22m

Liquid Fire Bomb

A bottle that splashes burning liquid over the ground.

Slot
Consumable
Main Use
Lingering fire
Price
35 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 43
Key Stats
Damage: 11; Radius: 3m; Throw range: 22m; Duration: 120s

Flash Bomb

A thrown bomb that blinds and deafens hunters caught by its flash.

Slot
Consumable
Main Use
Blind and deafen
Price
25 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 50
Key Stats
Damage: 1; Radius: 8m; Throw range: 22m

Frag Bomb

A fragmentation bomb that deals shrapnel damage and causes bleeding.

Slot
Consumable
Main Use
Shrapnel and bleeding
Price
103 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 41
Key Stats
Damage: 250; Radius: 11m; Throw range: 22m; Fuse: 4s

Hive Bomb

A jar that releases wasps to chase hunters, but not monsters.

Slot
Consumable
Main Use
Hunter-seeking swarm
Price
40 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 48
Key Stats
Throw range: 22m; Duration: 30s

Poison Bomb

A throwable that leaves a damaging poison cloud.

Slot
Consumable
Main Use
Poison cloud
Price
25 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 39
Key Stats
Radius: 3m; Throw range: 22m; Duration: 510s

Sticky Bomb

An explosive that sticks to a surface before it detonates.

Slot
Consumable
Main Use
Attaches to a target before detonating
Price
64 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Damage: 800; Radius: 8m; Throw range: 22m; Fuse: 8s

Type

Throwing Weapons

3 items

Throwing Axes

A pack of reusable axes for ranged attacks and melee.

Slot
Tool
Main Use
Reusable ranged and melee weapon
Price
80 Hunt Dollars
Pack Size
3 axes
Unlock Rank
Bloodline Rank 8
Key Stats
Damage: 162; Throw range: 85m

Throwing Knives

A pack of quiet, reusable knives for ranged attacks.

Slot
Tool
Main Use
Silent ranged weapon
Price
30 Hunt Dollars
Pack Size
8 knives
Unlock Rank
Bloodline Rank 2
Key Stats
Damage: 150; Throw range: 115m

Throwing Spear

A reusable spear for powerful ranged and melee strikes.

Slot
Tool
Main Use
Heavy ranged and melee weapon
Price
145 Hunt Dollars
Pack Size
1 spear
Unlock Rank
Bloodline Rank 33
Key Stats
Damage: 200; Throw range: 160m

Type

Traps

4 items

Alert Trip Mines

A tripwire that bursts firecrackers and a flare to warn of a crossing target.

Slot
Tool
Main Use
Warning and ignition trap
Price
30 Hunt Dollars
Pack Size
2 mines
Unlock Rank
Bloodline Rank 29
Key Stats
Damage: 25

Bear Traps

A three-trap pack that clamps shut and causes bleeding.

Slot
Tool
Main Use
Bleeding trap
Price
35 Hunt Dollars
Pack Size
3 traps
Unlock Rank
Bloodline Rank 35
Key Stats
Damage: 62; Radius: 0.5m

Concertina Trip Mines

A two-mine pack that releases wire to block a doorway or window.

Slot
Tool
Main Use
Wire trap
Price
90 Hunt Dollars
Pack Size
2 mines
Unlock Rank
Bloodline Rank 29
Key Stats
Damage: 32; Radius: 2m

Poison Trip Mines

A two-mine pack that releases disorienting poison gas.

Slot
Tool
Main Use
Poison trap
Price
30 Hunt Dollars
Pack Size
2 mines
Unlock Rank
Bloodline Rank 29
Key Stats
Radius: 1m; Duration: 30s

Type

Beetles

3 items

Choke Beetle

A remote-controlled beetle that bursts into choke gas.

Slot
Consumable
Main Use
Remote scouting and choke cloud
Price
22 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 27
Key Stats
Damage: 1; Radius: 3m; Throw range: 15m

Fire Beetle

A remote-controlled beetle that can ignite nearby targets and ground.

Slot
Consumable
Main Use
Remote scouting and ignition
Price
57 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 27
Key Stats
Damage: 25; Radius: 2m; Throw range: 15m

Stalker Beetle

A remote-controlled beetle with a flying view for scouting around cover.

Slot
Consumable
Main Use
Remote scouting and attack
Price
45 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 27
Key Stats
Damage: 50; Radius: 5m; Throw range: 15m

Type

Healing

2 items

First Aid Kit

A three-use kit that restores health and stops bleeding.

Slot
Tool
Main Use
Reusable healing
Price
30 Hunt Dollars
Pack Size
3 uses
Unlock Rank
Bloodline Rank 1
Key Stats
Healing: 50 HP

Medical Pack

A placeable medical kit that restores 100 health.

Slot
Consumable
Main Use
Deployable healing
Price
15 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
-

Type

Shots

9 items

Antidote Shot

A syringe that protects against poison for a limited time.

Slot
Consumable
Main Use
Poison protection
Price
55 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 21
Key Stats
Duration: 600s

Recovery Shot

A syringe that restores one lost health chunk, leaving it empty.

Slot
Consumable
Main Use
Restore a lost health chunk
Price
140 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
-

Stamina Shot

A syringe that grants unlimited stamina for a limited time.

Slot
Consumable
Main Use
Long stamina boost
Price
100 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 10
Key Stats
Duration: 420s

Regeneration Shot

A syringe that steadily restores health over time.

Slot
Consumable
Main Use
Healing over time
Price
105 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 13
Key Stats
Duration: 420s

Vitality Shot

A syringe that restores health immediately.

Slot
Consumable
Main Use
Immediate healing
Price
85 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 7
Key Stats
Healing: restores all lost health

Regeneration Shot (Weak)

A weaker regeneration shot with a shorter duration.

Slot
Consumable
Main Use
Shorter healing over time
Price
40 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Duration: 240s

Antidote Shot (Weak)

A weaker antidote shot with a shorter duration.

Slot
Consumable
Main Use
Shorter poison protection
Price
30 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Duration: 300s

Stamina Shot (Weak)

A weaker stamina shot with a shorter duration.

Slot
Consumable
Main Use
Shorter stamina boost
Price
60 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Duration: 240s

Vitality Shot (Weak)

A weaker vitality shot with a smaller immediate heal.

Slot
Consumable
Main Use
Smaller immediate heal
Price
20 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
Healing: 75 HP

Type

Resupply

2 items

Ammo Box

A placeable box that replenishes ammunition.

Slot
Consumable
Main Use
Ammo resupply
Price
65 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
-

Tool Box

A resupply box that restores used tool charges.

Slot
Consumable
Main Use
Tool-charge resupply
Price
25 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 55
Key Stats
-

Type

Decoys, Light and Scouting

5 items

Decoy Fuses

A pack of fuses that can imitate a lit bomb or breach a door.

Slot
Tool
Main Use
Fake bomb sound and door breach
Price
15 Hunt Dollars
Pack Size
3 fuses
Unlock Rank
Bloodline Rank 52
Key Stats
Throw range: 22m

Decoys

A pack of scrap-metal noisemakers for diverting attention.

Slot
Tool
Main Use
Sound diversion
Price
6 Hunt Dollars
Pack Size
12 decoys
Unlock Rank
Bloodline Rank 1
Key Stats
Throw range: 22m

Blank Fire Decoys

A pack of decoys that imitate gunshots on impact.

Slot
Tool
Main Use
Fake gunfire
Price
45 Hunt Dollars
Pack Size
6 decoys
Unlock Rank
Bloodline Rank 52
Key Stats
Throw range: 22m

Fusees

A pack of flares for lighting dark areas or igniting flammable materials.

Slot
Tool
Main Use
Illumination and ignition
Price
10 Hunt Dollars
Pack Size
5 flares
Unlock Rank
Bloodline Rank 1
Key Stats
Throw range: 22m; Duration: 300s

Spyglass

A monocular for viewing distant areas and scouting.

Slot
Tool
Main Use
Long-distance reconnaissance
Price
8 Hunt Dollars
Pack Size
-
Unlock Rank
Bloodline Rank 1
Key Stats
-

Tools vs. Consumables in Hunt: Showdown 1896

Tools are gear you can use more than once, although some have a fixed number of uses. Consumables are single-use: once you use one, it's gone and its slot opens up. A tool can help across a whole match, while a consumable is a one-time answer to one problem. Both kinds cover the same jobs, such as healing, explosives, fire and poison, so you can weigh them against each other.

How Many You Can Carry, and How Traits Stretch Them

Tools and consumables share eight equipment slots, and you can fill them in any mix. You still bring two weapons alongside them.

Traits can stretch what you carry. Frontiersman gives tools one extra use, and Pitcher extends how far you can throw items. Vigilant highlights traps and active beetles in Dark Sight, which helps you avoid the ones other hunters leave behind. You buy traits with Upgrade Points.

How to Unlock Tools and Consumables Through Bloodline

You don't start with everything. Every hunter begins with a set of tools and consumables already unlocked, and the rest unlock as your Bloodline rank rises. The early ranks bring the basics, while beetles and the heaviest bombs come later.

Each item also carries a Hunt Dollar price, so unlocking an item doesn't always mean you can afford to bring it.

Where to Find More During a Match

In Bounty Hunt and Bounty Clash, you choose your tools and consumables on the loadout screen before the match, and your hunter spawns with them. Loot is the other way to get more, and Supply Points, Tool Boxes and downed hunters are good places to check.

Used consumables don't come back on their own. An empty slot fills only when you loot something new or bring a replacement into your next match. Ammo Boxes are consumables that top up your reserve ammo, so you can keep firing through a long fight.

Which Tools and Consumables Matter Most

Healing comes first. Many players treat the first aid kit as close to mandatory, and it's the one to use once a fight is over, since it can patch you up several times. Vitality shots suit the middle of a fight, when you need to keep moving. Regeneration shots work over time rather than all at once.

Explosives and traps come next. Dynamite is loud and unreliable as a trap, but it's strong for blowing open doors, flushing enemies out of cover and taking on tough targets. Trip mines guard a spot, and the poison version fills an area with poison when triggered.

The knife is the quiet choice, since a gunshot carries a long way and tells everyone where you are. Light and scouting items are the most situational group, so they only earn a slot when a specific job calls for them.

How Remote Beetles Work

Beetles are remote-controlled. You throw one, then steer it from its own view, which lets you scout around cover without showing yourself. Each beetle has its own job: the Stalker Beetle scouts and attacks, the Choke Beetle bursts into a choke cloud, and the Fire Beetle sets nearby targets and ground alight.

FAQ

Q.

What is a good starting loadout in Hunt: Showdown 1896?

A balanced starting loadout is a knife, dusters, choke bombs, a first aid kit, two weak Vitality Shots and two weak Regeneration Shots. It mixes melee tools, a bomb and healing, which makes it a sensible starting point before you build your own.

Q.

Which rank unlocks the Stalker Beetle?

Bloodline Rank 27 unlocks the Stalker Beetle along with the Choke and Fire beetles.

Q.

How do I earn Hunt Dollars?

Bounty Tokens convert to Hunt Dollars when you extract without dying, so finishing a bounty and getting out is the main way to pay for a bigger loadout.

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