BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Hunt: Showdown 1896>
  4. Compounds

All 64 Compounds by Map in Hunt: Showdown 1896 and Their Bosses

Updated on November 1, 2026 (3 days ago)

Hunt: Showdown 1896 is a bounty hunting game where players go after monsters and each other across four maps, three in Louisiana and one in Colorado. Each map is split into named areas called compounds. Compounds are the usual home of the clues that lead to a boss, the boss's lair, and the monsters that guard those clues, so once you know how they work, a match is much easier to follow.

View

Map

Stillwater Bayou

16 items

Alain and Son's Fish

A fishery and cannery built along the water.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 7 m up).
Boss Lair Floor
Upper floor
Doors and Windows
15 doors and 23 windows across 2 floors; the lair sits about 12 m in from open ground.

Alice Farm

A farm compound with a large farmhouse and surrounding outbuildings.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 4 m up).
Boss Lair Floor
Ground floor; Upper floor
Doors and Windows
-

Blanchett Graves

A cemetery with a church, an underground crypt and above-ground mausoleums.

Map
Stillwater Bayou
Place Type
Point of interest
Interior Layout
4 floors: basement (about 9 m below ground), lower ground floor (about 1 m below ground), upper ground floor (near ground level), and upper floor (about 4 m up).
Boss Lair Floor
Basement; Lower ground floor; Upper ground floor
Doors and Windows
-

Catfish Grove

A wooded swamp clearing with a handful of small buildings.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 3 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-

Cypress Huts

A cluster of wooden cabins among cypress trees.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 5 m up).
Boss Lair Floor
Ground floor
Doors and Windows
14 doors and 11 windows across 2 floors; the lair sits about 22 m in from open ground.

Darrow Livestock

A livestock farm with large barns and fenced pens.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: basement (about 4 m below ground) and ground floor.
Boss Lair Floor
Basement; Ground floor
Doors and Windows
-

Davant Ranch

A ranch with a main house, barns and livestock yards.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 4 m up).
Boss Lair Floor
Ground floor; Upper floor
Doors and Windows
21 doors and 33 windows across 2 floors; the lairs sit about 11 and 16 m in from open ground.

Healing-Waters Church

A church compound with a graveyard and a crypt below the main building.

Map
Stillwater Bayou
Place Type
Point of interest
Interior Layout
3 floors: basement (about 9 m below ground), ground floor (near ground level), and upper floor (about 3 m up).
Boss Lair Floor
Basement; Ground floor
Doors and Windows
-

Lockbay Docks

A riverside dock with a boathouse, loading platforms and a warehouse.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 3 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-

Pitching Crematorium

A ruined brick crematorium with tall chimneys and an underground complex.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
3 floors: basement (about 8 m below ground), ground floor (near ground level), and upper floor (about 3 m up).
Boss Lair Floor
Basement
Doors and Windows
-

Port Reeker

A waterside fishing port with stilted buildings and a cannery.

Map
Stillwater Bayou
Place Type
Point of interest
Interior Layout
3 floors: ground floor, upper floor (about 4 m up), and upper floor 2 (about 8 m up).
Boss Lair Floor
Upper floor; Upper floor 2
Doors and Windows
-

Reynard Mill and Lumber

A sawmill and lumber yard made up of large wooden work buildings.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: ground floor (about 1 m below ground) and upper floor (about 5 m up).
Boss Lair Floor
Ground floor
Doors and Windows
12 doors and 19 windows across 2 floors; the lair sits about 36 m in from open ground.

Scupper Lake

A group of wooden buildings set along the water at the edge of Scupper Lake.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 3 m up).
Boss Lair Floor
Ground floor
Doors and Windows
-

Stillwater Bend

A small settlement of wooden houses and outbuildings beside the bayou.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
3 floors: basement (about 9 m below ground), ground floor, and upper floor (about 4 m up).
Boss Lair Floor
Basement
Doors and Windows
-

The Chapel of Madonna Noire

A chapel compound with a ruined church and underground passages.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
2 floors: basement (about 5 m below ground) and ground floor (about 1 m below ground).
Boss Lair Floor
Basement
Doors and Windows
-

The Slaughterhouse

A slaughterhouse with a barn, processing yard and hanging carcasses.

Map
Stillwater Bayou
Place Type
Compound
Interior Layout
1 floor: ground floor (near ground level).
Boss Lair Floor
Ground floor
Doors and Windows
11 doors and 2 windows across 1 floor; the lair sits about 11 m in from open ground.

Map

Lawson Delta

16 items

Arden Parish

A parish settlement centered on a large timber building.

Map
Lawson Delta
Place Type
Compound
Interior Layout
2 floors: ground floor (about 1 m below ground) and upper floor (about 6 m up).
Boss Lair Floor
Upper floor
Doors and Windows
13 doors and 17 windows across 2 floors; the lair sits about 11 m in from open ground.

Blanc Brinery

A brinery with industrial sheds and storage buildings.

Map
Lawson Delta
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 3 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-

Bradley and Craven Brickworks

A brickworks with kilns, a rail line and a large work yard.

Map
Lawson Delta
Place Type
Compound
Interior Layout
3 floors: lower ground floor, upper ground floor, and upper floor (about 4 m up).
Boss Lair Floor
Upper ground floor
Doors and Windows
-

C&A Lumber

A waterside sawmill with log chutes and a lumber yard.

Map
Lawson Delta
Place Type
Compound
Interior Layout
2 floors: lower ground floor (near ground level) and upper ground floor.
Boss Lair Floor
Upper ground floor
Doors and Windows
-

Fort Carmick

A fortified compound with stone towers and timber-built defenses.

Map
Lawson Delta
Place Type
Point of interest
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 6 m up).
Boss Lair Floor
Ground floor; Upper floor
Doors and Windows
-

Godard Docks

A dockside compound with a warehouse, boat landing and fish-processing buildings.

Map
Lawson Delta
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 5 m up).
Boss Lair Floor
Upper floor
Doors and Windows
14 doors and 7 windows across 2 floors; the lair sits about 17 m in from open ground.

Golden Acres

A farm compound with a grain elevator, barns and fields.

Map
Lawson Delta
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 5 m up).
Boss Lair Floor
Ground floor
Doors and Windows
14 doors and 13 windows across 2 floors; the lair sits about 13 m in from open ground.

Hemlock and Hide

A tannery with hide-processing buildings and an open work yard.

Map
Lawson Delta
Place Type
Compound
Interior Layout
1 floor: ground floor (near ground level).
Boss Lair Floor
Ground floor
Doors and Windows
14 doors and 14 windows across 1 floor.

Iron Works

An ironworks with a brick factory, chimney and water tower.

Map
Lawson Delta
Place Type
Compound
Interior Layout
1 floor: ground floor.
Boss Lair Floor
Ground floor
Doors and Windows
19 doors and 4 windows across 1 floor; the lair sits about 8 m in from open ground.

Lawson Station

A railway station and railyard with tracks, a platform and freight buildings.

Map
Lawson Delta
Place Type
Point of interest
Interior Layout
2 floors: ground floor and upper floor (about 5 m up).
Boss Lair Floor
Ground floor; Upper floor
Doors and Windows
25 doors and 26 windows across 2 floors; the lair sits about 9 m in from open ground.

Maw Battery

A defensive compound with a large timber building and scattered outbuildings.

Map
Lawson Delta
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 4 m up).
Boss Lair Floor
Upper floor
Doors and Windows
20 doors and 22 windows across 2 floors; the lair sits about 38 m in from open ground.

Nicholls Prison

A brick prison complex built around a central yard.

Map
Lawson Delta
Place Type
Point of interest
Interior Layout
3 floors: ground floor, upper floor (about 4 m up), and upper floor 2 (about 7 m up).
Boss Lair Floor
Upper floor 2
Doors and Windows
-

Salter's Pork

A pork-processing site with barns and livestock pens.

Map
Lawson Delta
Place Type
Compound
Interior Layout
1 floor: ground floor (near ground level).
Boss Lair Floor
Ground floor
Doors and Windows
7 doors and 3 windows across 1 floor; the lair sits about 10 m in from open ground.

Sweetbell Flour

A flour mill and grain-processing compound.

Map
Lawson Delta
Place Type
Compound
Interior Layout
3 floors: lower ground floor, upper ground floor (near ground level), and upper floor (about 3 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-

Windy Run

A farm with a windpump, barns and fenced fields.

Map
Lawson Delta
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 4 m up).
Boss Lair Floor
Upper floor
Doors and Windows
20 doors and 19 windows across 2 floors; the lair sits about 12 m in from open ground.

Wolfshead Arsenal

A fenced arsenal with armories and storage buildings.

Map
Lawson Delta
Place Type
Compound
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 4 m up).
Boss Lair Floor
Upper floor
Doors and Windows
26 doors and 12 windows across 2 floors; the lair sits about 16 m in from open ground.

Map

DeSalle

16 items

Ash Creek Lumber

A log-shipping compound with lumber buildings and a timber yard.

Map
DeSalle
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 4 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-

Darin Shipyard

A shipyard with a large workshop and boat-repair buildings.

Map
DeSalle
Place Type
Compound
Interior Layout
2 floors: lower ground floor (near ground level) and upper ground floor (near ground level).
Boss Lair Floor
Upper ground floor
Doors and Windows
-
FTFirst Testimonial Church

First Testimonial Church

A rural church compound with a main church building and outbuildings.

Map
DeSalle
Place Type
Point of interest
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 3 m up).
Boss Lair Floor
Ground floor
Doors and Windows
19 doors and 7 windows across 2 floors; the lair sits about 15 m in from open ground.
FRForked River Fishery

Forked River Fishery

A fish farm with processing buildings beside the river.

Map
DeSalle
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 5 m up).
Boss Lair Floor
Upper floor
Doors and Windows
16 doors and 20 windows across 2 floors; the lair sits about 17 m in from open ground.

Fort Bolden

A wooden frontier fort with defensive walls and guard buildings.

Map
DeSalle
Place Type
Compound
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 3 m up).
Boss Lair Floor
Ground floor
Doors and Windows
20 doors and 17 windows across 2 floors.

Heritage Pork

A pig farm with barns and livestock pens.

Map
DeSalle
Place Type
Compound
Interior Layout
3 floors: ground floor (near ground level), upper floor (about 3 m up), and upper floor 2 (about 4 m up).
Boss Lair Floor
Ground floor
Doors and Windows
26 doors and 6 windows across 3 floors; the lair sits about 15 m in from open ground.

Kingsnake Mine

A coal mine with surface buildings and underground passages.

Map
DeSalle
Place Type
Compound
Interior Layout
4 floors: basement (about 9 m below ground), lower ground floor, upper ground floor (about 2 m up), and upper floor (about 3 m up).
Boss Lair Floor
Upper ground floor
Doors and Windows
15 doors and 15 windows across 4 floors; the lair sits about 13 m in from open ground.
LDLower DeSalle

Lower DeSalle

A town district built around a saloon and street-side buildings.

Map
DeSalle
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 5 m up).
Boss Lair Floor
Ground floor
Doors and Windows
16 doors and 22 windows across 2 floors; the lair sits about 21 m in from open ground.

Moses Poultry

A chicken farm with coops, barns and fenced yards.

Map
DeSalle
Place Type
Compound
Interior Layout
3 floors: lower ground floor (near ground level), upper ground floor (near ground level), and upper floor (about 6 m up).
Boss Lair Floor
Upper ground floor
Doors and Windows
-

Pearl Plantation

A plantation compound with a large manor house, fields and service buildings.

Map
DeSalle
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 6 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-
PIPelican Island Prison

Pelican Island Prison

A prison complex on an island, with a large block and enclosed yard.

Map
DeSalle
Place Type
Point of interest
Interior Layout
3 floors: ground floor (near ground level), upper floor (about 4 m up), and upper floor 2 (about 7 m up).
Boss Lair Floor
Ground floor
Doors and Windows
-

Reeves Quarry

A stone quarry with an open cut and worker buildings.

Map
DeSalle
Place Type
Compound
Interior Layout
4 floors: ground floor, upper floor (about 2 m up), upper floor 2 (about 4 m up), and upper floor 3 (about 9 m up).
Boss Lair Floor
Ground floor
Doors and Windows
-

Seven Sisters Estate

A horse farm and estate with a main house and outbuildings.

Map
DeSalle
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 3 m up).
Boss Lair Floor
Upper floor
Doors and Windows
20 doors and 27 windows across 2 floors; the lair sits about 7 m in from open ground.

Stanley Coal Company

A coal train filling station with industrial buildings and rail tracks.

Map
DeSalle
Place Type
Compound
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 5 m up).
Boss Lair Floor
Upper floor
Doors and Windows
23 doors and 24 windows across 2 floors; the lair sits about 15 m in from open ground.
UDUpper DeSalle

Upper DeSalle

A town district centered on a bank, with shops and homes along the streets.

Map
DeSalle
Place Type
Compound
Interior Layout
3 floors: lower ground floor (about 1 m below ground), upper ground floor (near ground level), and upper floor (about 4 m up).
Boss Lair Floor
Lower ground floor
Doors and Windows
35 doors and 25 windows across 3 floors.

Weeping Stone Mill

A watermill with a tall tower and a central work building.

Map
DeSalle
Place Type
Point of interest
Interior Layout
2 floors: lower ground floor (near ground level) and upper ground floor.
Boss Lair Floor
Upper ground floor
Doors and Windows
20 doors and 20 windows across 2 floors; the lair sits about 8 m in from open ground.

Map

Mammon's Gulch

16 items
BSBlackthorn Stockyard

Blackthorn Stockyard

A cattle farm and abattoir with barns and pastures.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 4 m up).
Boss Lair Floor
Ground floor
Doors and Windows
-
DTDeadfall Timber

Deadfall Timber

A timber operation with a sawmill and logging yard.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 4 m up).
Boss Lair Floor
Ground floor
Doors and Windows
-
EMEast Mountain Corn

East Mountain Corn

A corn farm with fields, a farmhouse and outbuildings.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
1 floor: ground floor (about 1 m up).
Boss Lair Floor
Ground floor
Doors and Windows
6 doors and 17 windows across 1 floor; the lair sits about 22 m in from open ground.
GPGraystone Pit

Graystone Pit

A mining site with an open pit and work buildings.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 3 m up).
Boss Lair Floor
Ground floor
Doors and Windows
6 doors and 4 windows across 2 floors; the lair sits about 33 m in from open ground.
GLGrizzly Lodge

Grizzly Lodge

A mountain lodge surrounded by smaller buildings.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
3 floors: lower ground floor (near ground level), upper ground floor (near ground level), and upper floor (about 8 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-
KFKingfisher Foundry

Kingfisher Foundry

A foundry with industrial buildings and metalworking equipment.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 5 m up).
Boss Lair Floor
Ground floor
Doors and Windows
22 doors and 10 windows across 2 floors; the lair sits about 9 m in from open ground.
LPLa Plata Mine

La Plata Mine

A mine complex with a headframe and connected work buildings.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
4 floors: ground floor (near ground level), upper floor (about 4 m up), upper floor 2 (about 6 m up), and upper floor 3 (about 8 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-
MGMachine Gorge

Machine Gorge

An industrial mining site built into a steep ravine.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
3 floors: lower ground floor (near ground level), upper ground floor (about 1 m up), and upper floor (about 6 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-

Miner's Folly

A small mining site with timber structures and a headframe.

Map
Mammon's Gulch
Place Type
Point of interest
Interior Layout
3 floors: lower ground floor (near ground level), upper ground floor, and upper floor (about 3 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-
MMMonteros Malt

Monteros Malt

A malt works with grain storage, a mill and brewing buildings.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
3 floors: ground floor, upper floor (about 4 m up), and upper floor 2 (about 9 m up).
Boss Lair Floor
Upper floor
Doors and Windows
-
OSO'Donovan Stone

O'Donovan Stone

A stone quarry and processing yard with large work buildings.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
4 floors: lower ground floor (near ground level), upper ground floor (about 1 m up), upper floor (about 4 m up), and upper floor 2 (about 10 m up).
Boss Lair Floor
Upper ground floor
Doors and Windows
-
OGOro Gordo Mine

Oro Gordo Mine

A gold mine with surface buildings and underground tunnels.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
4 floors: ground floor, lower tunnels (about 19 m below ground), tunnels (about 26 m below ground), and upper tunnels (about 26 m below ground).
Boss Lair Floor
Lower tunnels
Doors and Windows
-
POPreston Oil

Preston Oil

An oil field with drilling equipment and processing buildings.

Map
Mammon's Gulch
Place Type
Point of interest
Interior Layout
2 floors: ground floor (near ground level) and upper floor (about 3 m up).
Boss Lair Floor
Upper floor
Doors and Windows
22 doors and 9 windows across 2 floors; the lair sits about 16 m in from open ground.
SRSplit River Mill

Split River Mill

A riverside mill with sawmill buildings and lumber storage.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 3 m up).
Boss Lair Floor
Upper floor
Doors and Windows
24 doors and 5 windows across 2 floors; the lair sits about 6 m in from open ground.
TRTerminus Railyard

Terminus Railyard

A railway roundhouse and yard with tracks, coal and water facilities.

Map
Mammon's Gulch
Place Type
Compound
Interior Layout
2 floors: ground floor and upper floor (about 4 m up).
Boss Lair Floor
Ground floor
Doors and Windows
41 doors and 29 windows across 2 floors.
TGThe Gasworks

The Gasworks

A gasworks with a gasometer, pipelines, a coal yard and rail platforms.

Map
Mammon's Gulch
Place Type
Point of interest
Interior Layout
3 floors: ground floor (about 1 m below ground), upper floor (about 5 m up), and upper floor 2 (about 7 m up).
Boss Lair Floor
Ground floor
Doors and Windows
-

What Are Compounds in Hunt: Showdown 1896

A compound is a named site on one of the four maps, such as a cattle farm, a mill, a mine, a church or a railyard. Each one stays in a fixed spot on its map. Its name shows on the map screen, and it appears briefly on your screen as you approach. Themes and layouts differ from one compound to the next, so the floors, doors and windows you have to watch change with every site.

How Clues in Compounds Lead to the Boss

Bounty Hunt, the game's main mode, is built around tracking down a boss, and compounds hold the clues that point the way. Finding a boss takes three clues. Most compounds hold one clue, but the larger points of interest on each map hold two.

Monsters often stand near clues to guard them, so expect a fight before you reach one. Investigating a clue rules out part of the map where the boss can't be, which narrows the search. Once the third clue is investigated, the boss's lair appears on your team's map, and only your team sees it.

Boss Lairs and What Happens After the Kill

A compound's boss lair is usually its main building, and at some compounds the lair can sit on more than one floor, so the boss could be in any of several spots. The boss fights from inside its lair and can't leave it.

When it dies, its corpse stays on the ground until a team banishes it. Banishing reveals the boss's position to every player, so the compound becomes the busiest spot on the map until it's done. Once the banish ends, the boss drops two Bounty Tokens.

Which Compounds Matter Most

The points of interest with two clues matter most, because each one lets you make more progress in a single stop. They are Port Reeker, Blanchett Graves and Healing-Waters Church on Stillwater Bayou; Lawson Station, Fort Carmick and Nicholls Prison on Lawson Delta; Weeping Stone Mill, Pelican Island Prison and First Testimonial Church on DeSalle; and The Gasworks, Preston Oil and Miner's Folly on Mammon's Gulch.

Those big sites also draw the most teams, so going in early with a plan for the exits pays off more there than anywhere else.

How Compounds Work in Bounty Clash

Bounty Clash is a separate mode where the whole match takes place inside one compound, and every team spawns around it. The boss has already been killed when the match starts, and banishing its corpse drops a single Bounty Token. The match has a 15-minute limit, and dying or failing to extract in time costs your hunter and its equipment.

FAQ

Q.

Do wild targets spawn inside compounds?

No. Wild targets spawn out in the open world instead. They don't need to be banished, and each one drops a single Bounty Token.

Q.

Can you see clues before you reach them?

Yes. Every hunter has Dark Sight, a supernatural ability that shows clues as a blue glow, so you can spot the next one from a distance and plan your route to it.

Q.

Can rival teams take over your banish?

Yes. A team that wipes yours during the banish can finish it and take the tokens. The Serpent trait lets you start the banish from a distance, which keeps you out of the open while it runs.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Share this collection with your friends

More Hunt: Showdown collections

  • WeaponsEvery weapon in Hunt: Showdown 1896 by class: how weapon size and ammo types work, how variants unlock with Weapon XP, and the best guns to start with.
  • TraitsEvery trait in Hunt: Showdown 1896 by role: what each one does, its Upgrade Point cost and rank, how Trait Spurs, Burn and Scarce traits work, and top picks.
  • Tools and ConsumablesTools and consumables in Hunt: Showdown 1896 explained: what they do, how to unlock and carry them, and which healing, explosives and traps matter most.
  • BossesHow boss and wild targets work in Hunt: Showdown 1896: tracking them with Clues and Dark Sight, banishing them, and which damage types beat each one.
Hunt: Showdown wiki
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.