Hunt: Showdown 1896 is a bounty hunting game where players go after monsters and each other across four maps, three in Louisiana and one in Colorado. Each map is split into named areas called compounds. Compounds are the usual home of the clues that lead to a boss, the boss's lair, and the monsters that guard those clues, so once you know how they work, a match is much easier to follow.
Map
Stillwater Bayou
Alain and Son's Fish
A fishery and cannery built along the water.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 7 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 15 doors and 23 windows across 2 floors; the lair sits about 12 m in from open ground.
Alice Farm
A farm compound with a large farmhouse and surrounding outbuildings.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 4 m up).
- Boss Lair Floor
- Ground floor; Upper floor
- Doors and Windows
- -
Blanchett Graves
A cemetery with a church, an underground crypt and above-ground mausoleums.
- Map
- Stillwater Bayou
- Place Type
- Point of interest
- Interior Layout
- 4 floors: basement (about 9 m below ground), lower ground floor (about 1 m below ground), upper ground floor (near ground level), and upper floor (about 4 m up).
- Boss Lair Floor
- Basement; Lower ground floor; Upper ground floor
- Doors and Windows
- -
Catfish Grove
A wooded swamp clearing with a handful of small buildings.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 3 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Cypress Huts
A cluster of wooden cabins among cypress trees.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 5 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 14 doors and 11 windows across 2 floors; the lair sits about 22 m in from open ground.
Darrow Livestock
A livestock farm with large barns and fenced pens.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: basement (about 4 m below ground) and ground floor.
- Boss Lair Floor
- Basement; Ground floor
- Doors and Windows
- -
Davant Ranch
A ranch with a main house, barns and livestock yards.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 4 m up).
- Boss Lair Floor
- Ground floor; Upper floor
- Doors and Windows
- 21 doors and 33 windows across 2 floors; the lairs sit about 11 and 16 m in from open ground.
Healing-Waters Church
A church compound with a graveyard and a crypt below the main building.
- Map
- Stillwater Bayou
- Place Type
- Point of interest
- Interior Layout
- 3 floors: basement (about 9 m below ground), ground floor (near ground level), and upper floor (about 3 m up).
- Boss Lair Floor
- Basement; Ground floor
- Doors and Windows
- -
Lockbay Docks
A riverside dock with a boathouse, loading platforms and a warehouse.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 3 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Pitching Crematorium
A ruined brick crematorium with tall chimneys and an underground complex.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 3 floors: basement (about 8 m below ground), ground floor (near ground level), and upper floor (about 3 m up).
- Boss Lair Floor
- Basement
- Doors and Windows
- -
Port Reeker
A waterside fishing port with stilted buildings and a cannery.
- Map
- Stillwater Bayou
- Place Type
- Point of interest
- Interior Layout
- 3 floors: ground floor, upper floor (about 4 m up), and upper floor 2 (about 8 m up).
- Boss Lair Floor
- Upper floor; Upper floor 2
- Doors and Windows
- -
Reynard Mill and Lumber
A sawmill and lumber yard made up of large wooden work buildings.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (about 1 m below ground) and upper floor (about 5 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 12 doors and 19 windows across 2 floors; the lair sits about 36 m in from open ground.
Scupper Lake
A group of wooden buildings set along the water at the edge of Scupper Lake.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 3 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- -
Stillwater Bend
A small settlement of wooden houses and outbuildings beside the bayou.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 3 floors: basement (about 9 m below ground), ground floor, and upper floor (about 4 m up).
- Boss Lair Floor
- Basement
- Doors and Windows
- -
The Chapel of Madonna Noire
A chapel compound with a ruined church and underground passages.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 2 floors: basement (about 5 m below ground) and ground floor (about 1 m below ground).
- Boss Lair Floor
- Basement
- Doors and Windows
- -
The Slaughterhouse
A slaughterhouse with a barn, processing yard and hanging carcasses.
- Map
- Stillwater Bayou
- Place Type
- Compound
- Interior Layout
- 1 floor: ground floor (near ground level).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 11 doors and 2 windows across 1 floor; the lair sits about 11 m in from open ground.
Map
Lawson Delta
Arden Parish
A parish settlement centered on a large timber building.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (about 1 m below ground) and upper floor (about 6 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 13 doors and 17 windows across 2 floors; the lair sits about 11 m in from open ground.
Blanc Brinery
A brinery with industrial sheds and storage buildings.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 3 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Bradley and Craven Brickworks
A brickworks with kilns, a rail line and a large work yard.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 3 floors: lower ground floor, upper ground floor, and upper floor (about 4 m up).
- Boss Lair Floor
- Upper ground floor
- Doors and Windows
- -
C&A Lumber
A waterside sawmill with log chutes and a lumber yard.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 2 floors: lower ground floor (near ground level) and upper ground floor.
- Boss Lair Floor
- Upper ground floor
- Doors and Windows
- -
Fort Carmick
A fortified compound with stone towers and timber-built defenses.
- Map
- Lawson Delta
- Place Type
- Point of interest
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 6 m up).
- Boss Lair Floor
- Ground floor; Upper floor
- Doors and Windows
- -
Godard Docks
A dockside compound with a warehouse, boat landing and fish-processing buildings.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 5 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 14 doors and 7 windows across 2 floors; the lair sits about 17 m in from open ground.
Golden Acres
A farm compound with a grain elevator, barns and fields.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 5 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 14 doors and 13 windows across 2 floors; the lair sits about 13 m in from open ground.
Hemlock and Hide
A tannery with hide-processing buildings and an open work yard.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 1 floor: ground floor (near ground level).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 14 doors and 14 windows across 1 floor.
Iron Works
An ironworks with a brick factory, chimney and water tower.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 1 floor: ground floor.
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 19 doors and 4 windows across 1 floor; the lair sits about 8 m in from open ground.
Lawson Station
A railway station and railyard with tracks, a platform and freight buildings.
- Map
- Lawson Delta
- Place Type
- Point of interest
- Interior Layout
- 2 floors: ground floor and upper floor (about 5 m up).
- Boss Lair Floor
- Ground floor; Upper floor
- Doors and Windows
- 25 doors and 26 windows across 2 floors; the lair sits about 9 m in from open ground.
Maw Battery
A defensive compound with a large timber building and scattered outbuildings.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 4 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 20 doors and 22 windows across 2 floors; the lair sits about 38 m in from open ground.
Nicholls Prison
A brick prison complex built around a central yard.
- Map
- Lawson Delta
- Place Type
- Point of interest
- Interior Layout
- 3 floors: ground floor, upper floor (about 4 m up), and upper floor 2 (about 7 m up).
- Boss Lair Floor
- Upper floor 2
- Doors and Windows
- -
Salter's Pork
A pork-processing site with barns and livestock pens.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 1 floor: ground floor (near ground level).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 7 doors and 3 windows across 1 floor; the lair sits about 10 m in from open ground.
Sweetbell Flour
A flour mill and grain-processing compound.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 3 floors: lower ground floor, upper ground floor (near ground level), and upper floor (about 3 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Windy Run
A farm with a windpump, barns and fenced fields.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 4 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 20 doors and 19 windows across 2 floors; the lair sits about 12 m in from open ground.
Wolfshead Arsenal
A fenced arsenal with armories and storage buildings.
- Map
- Lawson Delta
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 4 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 26 doors and 12 windows across 2 floors; the lair sits about 16 m in from open ground.
Map
DeSalle
Ash Creek Lumber
A log-shipping compound with lumber buildings and a timber yard.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 4 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Darin Shipyard
A shipyard with a large workshop and boat-repair buildings.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 2 floors: lower ground floor (near ground level) and upper ground floor (near ground level).
- Boss Lair Floor
- Upper ground floor
- Doors and Windows
- -
First Testimonial Church
A rural church compound with a main church building and outbuildings.
- Map
- DeSalle
- Place Type
- Point of interest
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 3 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 19 doors and 7 windows across 2 floors; the lair sits about 15 m in from open ground.
Forked River Fishery
A fish farm with processing buildings beside the river.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 5 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 16 doors and 20 windows across 2 floors; the lair sits about 17 m in from open ground.
Fort Bolden
A wooden frontier fort with defensive walls and guard buildings.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 3 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 20 doors and 17 windows across 2 floors.
Heritage Pork
A pig farm with barns and livestock pens.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 3 floors: ground floor (near ground level), upper floor (about 3 m up), and upper floor 2 (about 4 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 26 doors and 6 windows across 3 floors; the lair sits about 15 m in from open ground.
Kingsnake Mine
A coal mine with surface buildings and underground passages.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 4 floors: basement (about 9 m below ground), lower ground floor, upper ground floor (about 2 m up), and upper floor (about 3 m up).
- Boss Lair Floor
- Upper ground floor
- Doors and Windows
- 15 doors and 15 windows across 4 floors; the lair sits about 13 m in from open ground.
Lower DeSalle
A town district built around a saloon and street-side buildings.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 5 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 16 doors and 22 windows across 2 floors; the lair sits about 21 m in from open ground.
Moses Poultry
A chicken farm with coops, barns and fenced yards.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 3 floors: lower ground floor (near ground level), upper ground floor (near ground level), and upper floor (about 6 m up).
- Boss Lair Floor
- Upper ground floor
- Doors and Windows
- -
Pearl Plantation
A plantation compound with a large manor house, fields and service buildings.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 6 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Pelican Island Prison
A prison complex on an island, with a large block and enclosed yard.
- Map
- DeSalle
- Place Type
- Point of interest
- Interior Layout
- 3 floors: ground floor (near ground level), upper floor (about 4 m up), and upper floor 2 (about 7 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- -
Reeves Quarry
A stone quarry with an open cut and worker buildings.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 4 floors: ground floor, upper floor (about 2 m up), upper floor 2 (about 4 m up), and upper floor 3 (about 9 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- -
Seven Sisters Estate
A horse farm and estate with a main house and outbuildings.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 3 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 20 doors and 27 windows across 2 floors; the lair sits about 7 m in from open ground.
Stanley Coal Company
A coal train filling station with industrial buildings and rail tracks.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 5 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 23 doors and 24 windows across 2 floors; the lair sits about 15 m in from open ground.
Upper DeSalle
A town district centered on a bank, with shops and homes along the streets.
- Map
- DeSalle
- Place Type
- Compound
- Interior Layout
- 3 floors: lower ground floor (about 1 m below ground), upper ground floor (near ground level), and upper floor (about 4 m up).
- Boss Lair Floor
- Lower ground floor
- Doors and Windows
- 35 doors and 25 windows across 3 floors.
Weeping Stone Mill
A watermill with a tall tower and a central work building.
- Map
- DeSalle
- Place Type
- Point of interest
- Interior Layout
- 2 floors: lower ground floor (near ground level) and upper ground floor.
- Boss Lair Floor
- Upper ground floor
- Doors and Windows
- 20 doors and 20 windows across 2 floors; the lair sits about 8 m in from open ground.
Map
Mammon's Gulch
Blackthorn Stockyard
A cattle farm and abattoir with barns and pastures.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 4 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- -
Deadfall Timber
A timber operation with a sawmill and logging yard.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 4 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- -
East Mountain Corn
A corn farm with fields, a farmhouse and outbuildings.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 1 floor: ground floor (about 1 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 6 doors and 17 windows across 1 floor; the lair sits about 22 m in from open ground.
Graystone Pit
A mining site with an open pit and work buildings.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 3 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 6 doors and 4 windows across 2 floors; the lair sits about 33 m in from open ground.
Grizzly Lodge
A mountain lodge surrounded by smaller buildings.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 3 floors: lower ground floor (near ground level), upper ground floor (near ground level), and upper floor (about 8 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Kingfisher Foundry
A foundry with industrial buildings and metalworking equipment.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 5 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 22 doors and 10 windows across 2 floors; the lair sits about 9 m in from open ground.
La Plata Mine
A mine complex with a headframe and connected work buildings.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 4 floors: ground floor (near ground level), upper floor (about 4 m up), upper floor 2 (about 6 m up), and upper floor 3 (about 8 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Machine Gorge
An industrial mining site built into a steep ravine.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 3 floors: lower ground floor (near ground level), upper ground floor (about 1 m up), and upper floor (about 6 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Miner's Folly
A small mining site with timber structures and a headframe.
- Map
- Mammon's Gulch
- Place Type
- Point of interest
- Interior Layout
- 3 floors: lower ground floor (near ground level), upper ground floor, and upper floor (about 3 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
Monteros Malt
A malt works with grain storage, a mill and brewing buildings.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 3 floors: ground floor, upper floor (about 4 m up), and upper floor 2 (about 9 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- -
O'Donovan Stone
A stone quarry and processing yard with large work buildings.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 4 floors: lower ground floor (near ground level), upper ground floor (about 1 m up), upper floor (about 4 m up), and upper floor 2 (about 10 m up).
- Boss Lair Floor
- Upper ground floor
- Doors and Windows
- -
Oro Gordo Mine
A gold mine with surface buildings and underground tunnels.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 4 floors: ground floor, lower tunnels (about 19 m below ground), tunnels (about 26 m below ground), and upper tunnels (about 26 m below ground).
- Boss Lair Floor
- Lower tunnels
- Doors and Windows
- -
Preston Oil
An oil field with drilling equipment and processing buildings.
- Map
- Mammon's Gulch
- Place Type
- Point of interest
- Interior Layout
- 2 floors: ground floor (near ground level) and upper floor (about 3 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 22 doors and 9 windows across 2 floors; the lair sits about 16 m in from open ground.
Split River Mill
A riverside mill with sawmill buildings and lumber storage.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 3 m up).
- Boss Lair Floor
- Upper floor
- Doors and Windows
- 24 doors and 5 windows across 2 floors; the lair sits about 6 m in from open ground.
Terminus Railyard
A railway roundhouse and yard with tracks, coal and water facilities.
- Map
- Mammon's Gulch
- Place Type
- Compound
- Interior Layout
- 2 floors: ground floor and upper floor (about 4 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- 41 doors and 29 windows across 2 floors.
The Gasworks
A gasworks with a gasometer, pipelines, a coal yard and rail platforms.
- Map
- Mammon's Gulch
- Place Type
- Point of interest
- Interior Layout
- 3 floors: ground floor (about 1 m below ground), upper floor (about 5 m up), and upper floor 2 (about 7 m up).
- Boss Lair Floor
- Ground floor
- Doors and Windows
- -
What Are Compounds in Hunt: Showdown 1896
A compound is a named site on one of the four maps, such as a cattle farm, a mill, a mine, a church or a railyard. Each one stays in a fixed spot on its map. Its name shows on the map screen, and it appears briefly on your screen as you approach. Themes and layouts differ from one compound to the next, so the floors, doors and windows you have to watch change with every site.
How Clues in Compounds Lead to the Boss
Bounty Hunt, the game's main mode, is built around tracking down a boss, and compounds hold the clues that point the way. Finding a boss takes three clues. Most compounds hold one clue, but the larger points of interest on each map hold two.
Monsters often stand near clues to guard them, so expect a fight before you reach one. Investigating a clue rules out part of the map where the boss can't be, which narrows the search. Once the third clue is investigated, the boss's lair appears on your team's map, and only your team sees it.
Boss Lairs and What Happens After the Kill
A compound's boss lair is usually its main building, and at some compounds the lair can sit on more than one floor, so the boss could be in any of several spots. The boss fights from inside its lair and can't leave it.
When it dies, its corpse stays on the ground until a team banishes it. Banishing reveals the boss's position to every player, so the compound becomes the busiest spot on the map until it's done. Once the banish ends, the boss drops two Bounty Tokens.
Which Compounds Matter Most
The points of interest with two clues matter most, because each one lets you make more progress in a single stop. They are Port Reeker, Blanchett Graves and Healing-Waters Church on Stillwater Bayou; Lawson Station, Fort Carmick and Nicholls Prison on Lawson Delta; Weeping Stone Mill, Pelican Island Prison and First Testimonial Church on DeSalle; and The Gasworks, Preston Oil and Miner's Folly on Mammon's Gulch.
Those big sites also draw the most teams, so going in early with a plan for the exits pays off more there than anywhere else.
How Compounds Work in Bounty Clash
Bounty Clash is a separate mode where the whole match takes place inside one compound, and every team spawns around it. The boss has already been killed when the match starts, and banishing its corpse drops a single Bounty Token. The match has a 15-minute limit, and dying or failing to extract in time costs your hunter and its equipment.
FAQ
Do wild targets spawn inside compounds?
No. Wild targets spawn out in the open world instead. They don't need to be banished, and each one drops a single Bounty Token.
Can you see clues before you reach them?
Yes. Every hunter has Dark Sight, a supernatural ability that shows clues as a blue glow, so you can spot the next one from a distance and plan your route to it.
Can rival teams take over your banish?
Yes. A team that wipes yours during the banish can finish it and take the tokens. The Serpent trait lets you start the banish from a distance, which keeps you out of the open while it runs.

