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  1. Home>
  2. Grounded Series>
  3. Grounded>
  4. Weapons and Tools page 2

All 113 Weapons and Tools and How to Get Them in Grounded - Page 2

Updated on November 1, 2026 (3 days ago)

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Showing 30 of 113 items.

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Category

Light

4 items

EverChar Torch

Its coal-fed flame is a dependable light for exploring dark areas.

Type
Torch
Damage Type
-
Element
-
Tier
2
Damage
-
Stun
-
Speed
-

Torch

Carry it into dark caves and tunnels to keep the path visible.

Type
Torch
Damage Type
-
Element
-
Tier
1
Damage
-
Stun
-
Speed
-

Torch+

Its upgraded flame lasts longer than the basic torch on extended trips underground.

Type
Torch
Damage Type
-
Element
-
Tier
1
Damage
-
Stun
-
Speed
-

Slime Mold Torch

A simple portable light for keeping dark passages visible while exploring.

Type
Torch
Damage Type
-
Element
-
Tier
-
Damage
-
Stun
-
Speed
-

Category

Repair

2 items

Ant Queen Repair Tool

Use it to patch damaged buildings with the repair materials you keep on hand.

Type
Repair Tool
Damage Type
-
Element
-
Tier
-
Damage
-
Stun
-
Speed
-

Repair Tool

It patches damaged structures so a base can be maintained after attacks or accidents.

Type
Repair Tool
Damage Type
-
Element
-
Tier
-
Damage
-
Stun
-
Speed
-

Category

Shield

5 items

Fire Ant Shield

Blocking can sometimes corrode an attacker, leaving it more vulnerable to follow-up hits.

Type
Shield
Damage Type
-
Element
-
Tier
3
Damage
-
Stun
-
Speed
-

Ladybird Shield

Blocking can sometimes make the next melee strike cost no stamina, rewarding players who defend before attacking.

Type
Shield
Damage Type
-
Element
-
Tier
3
Damage
-
Stun
-
Speed
-

Infected Ant Shield

While blocking, it reduces the threat from explosive attacks, making it useful against blast-heavy fights.

Type
Shield
Damage Type
-
Element
-
Tier
3
Damage
-
Stun
-
Speed
-

Black Ant Shield

Use it to absorb incoming attacks while keeping a one-handed weapon ready for a counter.

Type
Shield
Damage Type
-
Element
-
Tier
2
Damage
-
Stun
-
Speed
-

Weevil Shield

Its early recipe makes it a starter choice for learning to block while keeping a one-handed weapon ready.

Type
Shield
Damage Type
-
Element
-
Tier
1
Damage
-
Stun
-
Speed
-

Category

Underwater

5 items

Bone Dagger

Its underwater use makes it a practical tool for cutting through submerged plant obstacles.

Type
Dagger
Damage Type
Slashing
Element
-
Tier
2
Damage
25 / 25
Stun
3
Speed
Fast

Bone Trident

Its reach makes underwater fights safer when diving creatures close in.

Type
Spear
Damage Type
-
Element
-
Tier
2
Damage
32 / 32 / 40
Stun
5
Speed
Fast

Pebblet Dagger

A starter underwater blade for fighting and harvesting before better pond materials are available.

Type
Dagger
Damage Type
Slashing
Element
-
Tier
1
Damage
14 / 14
Stun
0
Speed
Fast

Slime Lantern

It keeps submerged routes visible where a regular torch cannot be used.

Type
Lantern
Damage Type
-
Element
-
Tier
-
Damage
-
Stun
-
Speed
-

Slime Lantern+

Its improved underwater light helps with longer dives through dark pond areas.

Type
Lantern
Damage Type
-
Element
-
Tier
-
Damage
-
Stun
-
Speed
-

Category

Infused Weapons (New Game+)

11 items

Infused Axe

Its permanent random bonuses can make each drop a different build choice for gathering and combat.

Type
Axe
Damage Type
Chopping
Element
-
Tier
4
Damage
71 / 71 / 89
Stun
5
Speed
Average

Infused Blaster

Its fixed random perk pair gives each drop a distinct role in a ranged build.

Type
Blaster
Damage Type
Explosive
Element
-
Tier
4
Damage
150
Stun
0
Speed
Average

Infused Bow

Permanent random bonuses let an archer shape a setup around the perks on the bow they find.

Type
Bow
Damage Type
Stabbing
Element
-
Tier
4
Damage
Varies
Stun
0
Speed
Average

Infused Club

Compare its fixed perk pair before building around it, since each drop supports a different combat setup.

Type
Club
Damage Type
Generic
Element
-
Tier
4
Damage
125 / 125 / 157
Stun
15/20/25
Speed
Slow

Infused Crossbow

Its permanent random effects can support anything from ammo efficiency to focused creature hunting.

Type
Crossbow
Damage Type
Stabbing
Element
-
Tier
4
Damage
Varies
Stun
0
Speed
Average

Infused Dagger

Its random bonuses can complement quick-hit builds, from critical effects to matchup-specific perks.

Type
Dagger
Damage Type
Slashing
Element
-
Tier
4
Damage
46 / 46
Stun
0
Speed
Fast

Infused Greatsword

A pair of permanent random perks gives each drop a distinct role, so compare the bonuses before choosing a build.

Type
Sword
Damage Type
Slashing
Element
-
Tier
4
Damage
102 / 102 / 128
Stun
0
Speed
Average

Infused Hammer

Its random perks can make a heavy tool useful beyond breaking materials, including for defense or resource gathering.

Type
Hammer
Damage Type
Busting
Element
-
Tier
4
Damage
86 / 86 / 108
Stun
0
Speed
Average

Infused Scythe

Its unusual cutting roles make it useful for both combat and harvesting advanced plant materials.

Type
Dagger
Damage Type
Chopping / Slashing
Element
-
Tier
4
Damage
84 / 84 / 105
Stun
2
Speed
Fast

Infused Spear

Its permanent perk roll can support focused builds for stamina, defense, or specific creature matchups.

Type
Spear
Damage Type
Stabbing
Element
-
Tier
4
Damage
66 / 66 / 83
Stun
0
Speed
Fast

Infused Sword

Random modifiers shape each drop's role, so the best choice depends on its perks and your build.

Type
Sword
Damage Type
Slashing
Element
-
Tier
4
Damage
66 / 66 / 83
Stun
0
Speed
Fast

Category

Misc

3 items

Decoy Bait

It draws nearby creatures toward a chosen spot, helping redirect them away from a route or structure.

Type
Bait
Damage Type
-
Element
-
Tier
-
Damage
-
Stun
-
Speed
-

Basketball

A throwable yard toy for passing around when you are taking a break from gathering or fighting.

Type
Ball
Damage Type
-
Element
-
Tier
-
Damage
-
Stun
-
Speed
-

Pupa Basketball

A pupa-leather yard toy for tossing around between trips and battles.

Type
Ball
Damage Type
-
Element
-
Tier
-
Damage
-
Stun
-
Speed
-
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