Showing 38 of 109 items.
Tier
Tier 2
Affliction
Boosts Vitality Decay Damage and Poison Damage, and unlocks the Fetid Pool celestial power.
- Affinity Required
- 4 Ascendant, 3 Chaos, 4 Eldritch
- Affinity Granted
- +1 Ascendant, +1 Eldritch
- Star Count
- 7
- Star Bonuses
- Star 1 — +40% Vitality Decay Damage; +40% Poison Damage; Star 2 — +20 Defensive Ability; +20 Spirit; +20 Offensive Ability; +60 Acid Retaliation; Star 3 — No direct stat bonus; Star 4 — +4% Offensive Ability; +50% Poison Damage; +40% Acid Retaliation; +60% All Retaliation Damage; Star 5 — +40 Offensive Ability; +3 Vitality Decay Duration; +50% Vitality Decay Duration; +15 Vitality Decay Damage; +60% Vitality Decay Damage; +90 Acid Retaliation; Star 6 — +4% Defensive Ability; +50% Poison Damage; +40% Acid Retaliation; +60% All Retaliation Damage; Star 7 — +40 Defensive Ability; +3 Vitality Decay Duration; +50% Vitality Decay Duration; +15 Vitality Decay Damage; +60% Vitality Decay Damage; +90 Acid Retaliation
- Celestial Power
- Fetid Pool — unlocked at Star 3; 33% chance when hit by an enemy
Alladrah's Phoenix
Boosts Aether Damage and Elemental Damage, and unlocks the Phoenix Fire celestial power.
- Affinity Required
- 6 Eldritch, 3 Order, 6 Primordial
- Affinity Granted
- +2 Ascendant, +2 Eldritch
- Star Count
- 5
- Star Bonuses
- Star 1 — +40% Aether Damage; +40% Elemental Damage; Star 2 — +250 Health; +12% Chaos Resistance; Star 3 — +15% Reduced Freeze Duration; +30% Aether Damage; +30% Elemental Damage; +200 Fire Retaliation; Star 4 — +8% Crit Damage; +50% Fire Damage; +30% Burn Duration; +50% Burn Damage; +80% All Retaliation Damage; Star 5 — No direct stat bonus
- Celestial Power
- Phoenix Fire — unlocked at Star 5; 100% chance on a critical hit
Amatok the Spirit of Winter
Boosts Cold Damage and Defensive Ability, and unlocks the Blizzard celestial power.
- Affinity Required
- 4 Eldritch, 6 Primordial
- Affinity Granted
- +1 Eldritch, +1 Primordial
- Star Count
- 7
- Star Bonuses
- Star 1 — +40% Cold Damage; Star 2 — +15 Defensive Ability; +6% Health; Star 3 — +30 Defensive Ability; +80 Armor; Star 4 — +60 Armor; +50% Cold Damage; +50% Frostburn Damage; Star 5 — +50% Cold Damage; +3 Frostburn Duration; +12 Frostburn Damage; +100% Frostburn Damage; Star 6 — +25 Offensive Ability; +50% Frostburn Duration; +50% Frostburn Damage; Star 7 — No direct stat bonus
- Celestial Power
- Blizzard — unlocked at Star 7; 100% chance on a critical hit
Assassin
Boosts Pierce Damage and Cunning, and unlocks the Blades of Wrath celestial power.
- Affinity Required
- 6 Ascendant, 4 Order
- Affinity Granted
- +1 Ascendant, +1 Order
- Star Count
- 7
- Star Bonuses
- Star 1 — +40% Pierce Damage; Star 2 — +20 Cunning; +60 Armor; Star 3 — +10 Defensive Ability; +4% Chance to Avoid Melee Attacks; +18 Offensive Ability; Star 4 — +5% Cunning; +10% Bleeding Resistance; +50% Pierce Damage; Star 5 — +25 Defensive Ability; +10% Poison & Acid Resistance; +8% Damage to Humans; Star 6 — +12 Pierce Damage; +50% Pierce Damage; Star 7 — No direct stat bonus
- Celestial Power
- Blades of Wrath — unlocked at Star 7; 100% chance on a critical hit
Autumn Boar
Boosts Cunning and Physique, and unlocks the Trample celestial power.
- Affinity Required
- 4 Ascendant, 3 Order, 4 Primordial
- Affinity Granted
- +3 Ascendant
- Star Count
- 7
- Star Bonuses
- Star 1 — +20 Cunning; +20 Physique; +30% All Retaliation Damage; Star 2 — +15 Physique; +15% Pierce Resistance; +15% Slow Resistance; Star 3 — +5% Physique; +30% All Retaliation Damage; Star 4 — +25 Defensive Ability; +5% Movement Speed; +5% Shield Block Chance; Star 5 — +30 Defensive Ability; +40% All Retaliation Damage; Star 6 — -10% Shield Recovery Time; +15% Reflected Damage Reduction; +4% Physical Resistance; +150 Physical Retaliation; Star 7 — No direct stat bonus
- Celestial Power
- Trample — unlocked at Star 7; 50% chance when blocking
Bard's Harp
Boosts Defensive Ability and Health, and unlocks the Inspiration celestial power.
- Affinity Required
- 6 Ascendant, 3 Order, 6 Primordial
- Affinity Granted
- +2 Order, +2 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — +15 Defensive Ability; +200 Health; Star 2 — +25% Energy Regeneration; +40% Elemental Damage; +40% Pierce Damage; Star 3 — +300 Health; +10% Bleeding Resistance; +15% Pierce Resistance; Star 4 — +30 Defensive Ability; +3 Energy Regeneration; +6% Total Speed; Star 5 — +15% Elemental Resistance; +50% Elemental Damage; +50% Pierce Damage; +80% Frostburn Damage; +80% Burn Damage; +80% Electrocute Damage; Star 6 — No direct stat bonus
- Celestial Power
- Inspiration — unlocked at Star 6; 30% chance when hit by an enemy
Behemoth
Boosts Health Regeneration and Health, and unlocks the Giant's Blood celestial power.
- Affinity Required
- 3 Chaos, 4 Eldritch, 4 Primordial
- Affinity Granted
- +2 Chaos, +3 Eldritch
- Star Count
- 6
- Star Bonuses
- Star 1 — +30 Health Regeneration; Star 2 — +300 Health; Star 3 — +6% Increased Healing; +70 Health Regeneration; Star 4 — +8% Health; +80 Armor; Star 5 — +80% Health Regeneration; Star 6 — No direct stat bonus
- Celestial Power
- Giant's Blood — unlocked at Star 6; 15% chance when hit by an enemy
Berserker
Boosts Health and Offensive Ability.
- Affinity Required
- 5 Ascendant, 5 Eldritch
- Affinity Granted
- +2 Chaos, +3 Eldritch
- Star Count
- 6
- Star Bonuses
- Star 1 — Requires an axe or spear.; +300 Health; +20 Offensive Ability; Star 2 — Requires an axe or spear.; +15% Reduced Freeze Duration; +50% Physical Damage; +50% Bleeding Damage; Star 3 — Requires an axe or spear.; +60 Offensive Ability; +8% Crit Damage; Star 4 — Requires an axe or spear.; +15% Reduced Stun Duration; +50% Physical Damage; +50% Bleeding Damage; Star 5 — Requires an axe or spear.; +3 Bleeding Duration; +50% Bleeding Duration; +20 Bleeding Damage; +50% Bleeding Damage; Star 6 — Requires an axe or spear.; +15% Increased Healing; +25 Health Regeneration; +4% Physical Resistance; +15% Pierce Resistance
- Celestial Power
- -
Blades of Nadaan
Boosts Chance to Avoid Projectiles and Chance to Avoid Melee Attacks.
- Affinity Required
- 10 Ascendant
- Affinity Granted
- +3 Ascendant, +2 Order
- Star Count
- 6
- Star Bonuses
- Star 1 — Requires a sword.; +2% Chance to Avoid Projectiles; +2% Chance to Avoid Melee Attacks; Star 2 — Requires a sword.; +40% Pierce Damage; Star 3 — Requires a sword.; +50% Pierce Damage; Star 4 — Requires a sword.; +4% Attack Speed; +15 Defensive Ability; Star 5 — Requires a sword.; +4% Attack Speed; +15 Defensive Ability; Star 6 — Requires a sword.; +16 Pierce Damage; +50% Pierce Damage
- Celestial Power
- -
Bysmiel's Bonds
Boosts Offensive Ability and Casting Speed, and unlocks the Bysmiel's Command celestial power.
- Affinity Required
- 4 Chaos, 6 Eldritch
- Affinity Granted
- +3 Eldritch
- Star Count
- 5
- Star Bonuses
- Star 1 — +15 Offensive Ability; Star 2 — +5% Casting Speed; +15 Physique; Star 3 — +15% Vitality Resistance; Star 4 — +20% Reduced Entrapment Duration; +30% All Damage; Star 5 — No direct stat bonus
- Celestial Power
- Bysmiel's Command — unlocked at Star 5; 20% chance when attacking an enemy
Chariot of the Dead
Boosts Cunning and Physique, and unlocks the Wayward Soul celestial power.
- Affinity Required
- 5 Ascendant, 5 Eldritch
- Affinity Granted
- +2 Chaos, +3 Eldritch
- Star Count
- 7
- Star Bonuses
- Star 1 — +20 Cunning; +20 Physique; Star 2 — +15 Offensive Ability; +10% Slow Resistance; Star 3 — +25 Cunning; +60 Armor; Star 4 — +16% Vitality Resistance; +20% Reduced Stun Duration; Star 5 — +25 Offensive Ability; +15% Slow Resistance; Star 6 — +15 Offensive Ability; +4% Offensive Ability; Star 7 — No direct stat bonus
- Celestial Power
- Wayward Soul — unlocked at Star 7; 20% chance when hit by an enemy
Crab
Boosts Constitution and Physique, and unlocks the Arcane Barrier celestial power.
- Affinity Required
- 6 Ascendant, 4 Order
- Affinity Granted
- +3 Ascendant
- Star Count
- 5
- Star Bonuses
- Star 1 — +15% Constitution; +25 Physique; Star 2 — +50% Elemental Damage; +50% Physical Damage; +50% Internal Trauma Damage; Star 3 — No direct stat bonus; Star 4 — +40 Defensive Ability; +40 Offensive Ability; +18% Pierce Resistance; Star 5 — +15% Elemental Resistance; +15 Elemental Damage; +60% Elemental Damage; +100% Frostburn Damage; +100% Burn Damage; +100% Electrocute Damage
- Celestial Power
- Arcane Barrier — unlocked at Star 3; 30% chance when hit by an enemy
Dire Bear
Boosts Physical Damage and Defensive Ability, and unlocks the Maul celestial power.
- Affinity Required
- 5 Ascendant, 5 Primordial
- Affinity Granted
- +1 Ascendant, +1 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — +40% Physical Damage; Star 2 — +15 Defensive Ability; +20 Cunning; +20 Physique; Star 3 — +60 Armor; +50% Physical Damage; Star 4 — +6% Health; +15% Reduced Freeze Duration; +15% Reduced Stun Duration; Star 5 — +80 Armor; +4% of Attack Damage converted to Health; Star 6 — No direct stat bonus
- Celestial Power
- Maul — unlocked at Star 6; 20% chance when attacking an enemy
Harvestman's Scythe
Boosts Energy Regeneration and Movement Speed.
- Affinity Required
- 3 Ascendant, 3 Order, 5 Primordial
- Affinity Granted
- +3 Ascendant, +3 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — +2 Energy Regeneration; +3% Movement Speed; Star 2 — +200 Health; +200 Energy; +3% Movement Speed; Star 3 — +10% Increased Healing; +4% Physique; Star 4 — +4% Cunning; +4% Spirit; Star 5 — +4% Defensive Ability; +60% Health Regeneration; +30% Energy Regeneration; Star 6 — +8% Health; +50 Health Regeneration; +8% Energy; +3 Energy Regeneration
- Celestial Power
- -
Huntress
Boosts Health and Offensive Ability, and unlocks the Rend celestial power.
- Affinity Required
- 4 Ascendant, 3 Chaos, 4 Eldritch
- Affinity Granted
- +1 Ascendant, +1 Eldritch
- Star Count
- 7
- Star Bonuses
- Star 1 — +200 Health; +15 Offensive Ability; Star 2 — +20 Cunning; +50% Pierce Damage; Star 3 — +25 Offensive Ability; +60% Bleeding Damage; Star 4 — +8% Pierce Resistance; +60 Armor; +8% Damage to Beasts; Star 5 — +12% Increased Healing; +25 Health Regeneration; +3% Offensive Ability; Star 6 — +3 Bleeding Duration; +20% Bleeding Duration; +15 Bleeding Damage; +50% Bleeding Damage; Star 7 — No direct stat bonus
- Celestial Power
- Rend — unlocked at Star 7; 20% chance when attacking an enemy
Hydra
Boosts Offensive Ability and Movement Speed.
- Affinity Required
- 3 Ascendant, 3 Chaos, 5 Eldritch
- Affinity Granted
- +2 Chaos, +3 Eldritch
- Star Count
- 6
- Star Bonuses
- Star 1 — Requires a ranged weapon.; +25 Offensive Ability; Star 2 — Requires a ranged weapon.; +35 Offensive Ability; +10% Movement Speed; Star 3 — Requires a ranged weapon.; +5% Attack Speed; +5% Maximum Movement Speed; +5% Casting Speed; +5% of Attack Damage converted to Health; Star 4 — Requires a ranged weapon.; +25 Offensive Ability; +6 Physical Damage; Star 5 — Requires a ranged weapon.; +4% Offensive Ability; +20% Slow Resistance; +12 Physical Damage; Star 6 — Requires a ranged weapon.; +5% Attack Speed; +5% Maximum Movement Speed; +5% Casting Speed; +50% All Damage
- Celestial Power
- -
Hyrian, Guardian of the Celestial Gates
Boosts Elemental Damage and All Retaliation Damage, and unlocks the Hyrian's Glare celestial power.
- Affinity Required
- 6 Ascendant, 8 Eldritch
- Affinity Granted
- +2 Ascendant, +2 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — +40% Elemental Damage; +40% All Retaliation Damage; Star 2 — +300 Health; +30% Shield Damage Blocked; +10% Pierce Resistance; Star 3 — +10% Increased Healing; +300 Health; +9% Armor; Star 4 — +15% Elemental Resistance; +9% Armor; +50% Elemental Damage; +80% Frostburn Damage; +80% Burn Damage; +80% Electrocute Damage; Star 5 — No direct stat bonus; Star 6 — +40% Shield Damage Blocked; +16 Elemental Damage; +50% All Retaliation Damage
- Celestial Power
- Hyrian's Glare — unlocked at Star 5; 30% chance when hit by an enemy
Kraken
Boosts All Damage and All Retaliation Damage.
- Affinity Required
- 5 Eldritch, 5 Primordial
- Affinity Granted
- +2 Chaos, +3 Primordial
- Star Count
- 5
- Star Bonuses
- Star 1 — Requires a two-handed melee or two-handed ranged weapon.; +50% All Damage; +80% All Retaliation Damage; Star 2 — Requires a two-handed melee or two-handed ranged weapon.; +13% Attack Speed; +250 Health; +5% Casting Speed; Star 3 — Requires a two-handed melee or two-handed ranged weapon.; +13% Attack Speed; +250 Health; +5% Casting Speed; Star 4 — Requires a two-handed melee or two-handed ranged weapon.; +5% Movement Speed; +70% All Damage; +100% All Retaliation Damage; Star 5 — Requires a two-handed melee or two-handed ranged weapon.; +4% Physical Resistance; +15% Crit Damage
- Celestial Power
- -
Magi
Boosts Fire Damage and Defensive Ability, and unlocks the Fissure celestial power.
- Affinity Required
- 10 Eldritch
- Affinity Granted
- +3 Eldritch
- Star Count
- 7
- Star Bonuses
- Star 1 — +40% Fire Damage; Star 2 — +15 Defensive Ability; +8% Elemental Resistance; Star 3 — +20 Defensive Ability; +1.5 Energy Regeneration; +15% Reduced Entrapment Duration; Star 4 — +5% Attack Speed; +5% Casting Speed; +15 Physique; +50% Burn Damage; Star 5 — +15% Reduced Freeze Duration; +11-14 Fire Damage; +40% Fire Damage; Star 6 — +3 Burn Duration; +30% Burn Duration; +12 Burn Damage; +50% Burn Damage; Star 7 — No direct stat bonus
- Celestial Power
- Fissure — unlocked at Star 7; 15% chance when attacking an enemy
Manticore
Boosts Health and Offensive Ability, and unlocks the Acid Spray celestial power.
- Affinity Required
- 4 Chaos, 6 Eldritch
- Affinity Granted
- +1 Ascendant, +1 Eldritch
- Star Count
- 6
- Star Bonuses
- Star 1 — +250 Health; +15 Offensive Ability; Star 2 — +50% Acid Damage; +50% Poison Damage; Star 3 — +6% Health; Star 4 — +20 Offensive Ability; +4% Physical Resistance; +10% Poison & Acid Resistance; Star 5 — +40% Acid Damage; +5 Poison Duration; +30% Poison Duration; +8 Poison Damage; +40% Poison Damage; Star 6 — No direct stat bonus
- Celestial Power
- Acid Spray — unlocked at Star 6; 15% chance when attacking an enemy
Messenger of War
Boosts Fire Retaliation and All Retaliation Damage, and unlocks the Messenger of War celestial power.
- Affinity Required
- 3 Ascendant, 7 Primordial
- Affinity Granted
- +2 Chaos, +3 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — +90 Fire Retaliation; +30% All Retaliation Damage; Star 2 — +20 Offensive Ability; +5% Movement Speed; +20 Physique; Star 3 — +25 Offensive Ability; +60% All Retaliation Damage; Star 4 — +12% Armor; +120 Fire Retaliation; Star 5 — +15% Elemental Resistance; +120 Fire Retaliation; Star 6 — No direct stat bonus
- Celestial Power
- Messenger of War — unlocked at Star 6; 20% chance when hit by a melee attack
Murmur, Mistress of Rumors
Boosts Cold Damage and Acid Damage, and unlocks the Rumor celestial power.
- Affinity Required
- 3 Chaos, 6 Eldritch, 6 Primordial
- Affinity Granted
- +2 Chaos, +2 Eldritch
- Star Count
- 6
- Star Bonuses
- Star 1 — +40% Cold Damage; +40% Acid Damage; Star 2 — +3% Chance to Avoid Projectiles; +3% Chance to Avoid Melee Attacks; Star 3 — +20 Defensive Ability; +200 Health; Star 4 — No direct stat bonus; Star 5 — +20 Defensive Ability; +15% Vitality Resistance; Star 6 — +50% Cold Damage; +50% Acid Damage; +80% Frostburn Damage
- Celestial Power
- Rumor — unlocked at Star 4; 15% chance when attacking an enemy
Oklaine's Lantern
Boosts Energy Regeneration and Defensive Ability.
- Affinity Required
- 10 Eldritch
- Affinity Granted
- +3 Eldritch, +2 Order
- Star Count
- 5
- Star Bonuses
- Star 1 — Requires a scepter, dagger or caster off-hand.; +15% Energy Regeneration; Star 2 — Requires a scepter, dagger or caster off-hand.; +20 Defensive Ability; +25 Offensive Ability; Star 3 — Requires a scepter, dagger or caster off-hand.; +20 Defensive Ability; +25 Offensive Ability; Star 4 — Requires a scepter, dagger or caster off-hand.; +25% Reduced Entrapment Duration; +50% All Damage; Star 5 — Requires a scepter, dagger or caster off-hand.; +5% Attack Speed; +2 Energy Regeneration; +5% Casting Speed
- Celestial Power
- -
Revenant
Boosts Energy Absorbed from Enemy Spells and Energy Leech Chance, and unlocks the Raise the Dead celestial power.
- Affinity Required
- 8 Chaos
- Affinity Granted
- +1 Chaos, +1 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — +15% Energy Absorbed from Enemy Spells; +10% Energy Leech Chance; +2 Energy Leech Duration; +20 Energy Leech; Star 2 — +6% Health; +10% Less Damage from Undead; Star 3 — +24% Vitality Resistance; +20% Reduced Stun Duration; Star 4 — +250 Health; +6% of Attack Damage converted to Health; +60% Vitality Damage; Star 5 — +4% Attack Speed; +4% Casting Speed; +60% Aether Damage; Star 6 — No direct stat bonus
- Celestial Power
- Raise the Dead — unlocked at Star 6; 20% chance when attacking an enemy
Rhowan's Crown
Boosts Elemental Damage and Defensive Ability, and unlocks the Elemental Storm celestial power.
- Affinity Required
- 4 Ascendant, 6 Eldritch
- Affinity Granted
- +1 Ascendant, +1 Eldritch
- Star Count
- 5
- Star Bonuses
- Star 1 — +6-9 Elemental Damage; +30% Elemental Damage; Star 2 — +20 Defensive Ability; +20 Spirit; Star 3 — No direct stat bonus; Star 4 — +20 Offensive Ability; +18% Elemental Resistance; Star 5 — +8% Chaos Resistance; +40% Elemental Damage; +60% Frostburn Damage; +60% Burn Damage; +60% Electrocute Damage
- Celestial Power
- Elemental Storm — unlocked at Star 3; 25% chance when attacking an enemy
Rhowan's Scepter
Boosts Defensive Ability and Armor.
- Affinity Required
- 6 Ascendant, 4 Order
- Affinity Granted
- +3 Ascendant, +2 Order
- Star Count
- 6
- Star Bonuses
- Star 1 — Requires a mace.; +20 Defensive Ability; +30 Armor; Star 2 — Requires a mace.; +6% Health; +80 Armor; Star 3 — Requires a mace.; +25% Reduced Petrify Duration; +50% Physical Damage; Star 4 — Requires a mace.; +8% Armor; +10 Physical Damage; +50% Physical Damage; +50% All Retaliation Damage; Star 5 — Requires a mace.; +50 Defensive Ability; +50% Internal Trauma Damage; Star 6 — Requires a mace.; +5 Internal Trauma Duration; +50% Internal Trauma Duration; +20 Internal Trauma Damage; +80% Internal Trauma Damage; +50% All Retaliation Damage
- Celestial Power
- -
Scales of Ulcama
Boosts Health and Energy, and unlocks the Tip the Scales celestial power.
- Affinity Required
- 8 Order
- Affinity Granted
- +2 Order
- Star Count
- 6
- Star Bonuses
- Star 1 — +250 Health; +300 Energy; Star 2 — +6% Health; +6% Movement Speed; Star 3 — +2.5 Energy Regeneration; +33% Energy Regeneration; Star 4 — +30 Health Regeneration; +33% Health Regeneration; +5% of Attack Damage converted to Health; Star 5 — +45 Defensive Ability; +20 Physique; Star 6 — No direct stat bonus
- Celestial Power
- Tip the Scales — unlocked at Star 6; 33% chance when hit by an enemy
Shieldmaiden
Boosts Defensive Ability and Shield Damage Blocked.
- Affinity Required
- 4 Order, 6 Primordial
- Affinity Granted
- +2 Order, +3 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — Requires a shield.; +20 Defensive Ability; +30% Shield Damage Blocked; Star 2 — Requires a shield.; +50% Internal Trauma Damage; +40% Physical Retaliation; +40% All Retaliation Damage; Star 3 — Requires a shield.; +50 Defensive Ability; +5% Shield Block Chance; Star 4 — Requires a shield.; +6% Shield Block Chance; +5 Internal Trauma Duration; +20 Internal Trauma Damage; +200 Physical Retaliation; Star 5 — Requires a shield.; +50% Shield Damage Blocked; +25% Reduced Stun Duration; Star 6 — Requires a shield.; -30% Shield Recovery Time; +80% Shield Damage Blocked
- Celestial Power
- -
Solael's Witchblade
Boosts Chaos Damage and Spirit, and unlocks the Eldritch Fire celestial power.
- Affinity Required
- 4 Chaos, 6 Eldritch
- Affinity Granted
- +1 Chaos, +1 Eldritch
- Star Count
- 5
- Star Bonuses
- Star 1 — +40% Chaos Damage; Star 2 — +15 Spirit; +10 Offensive Ability; +15 Physique; Star 3 — +15 Defensive Ability; +30% Chaos Damage; +30% Fire Damage; Star 4 — +25 Defensive Ability; +50% Chaos Damage; +50% Fire Damage; Star 5 — No direct stat bonus
- Celestial Power
- Eldritch Fire — unlocked at Star 5; 15% chance when attacking an enemy
Solemn Watcher
Boosts Physique and Chaos Resistance.
- Affinity Required
- 10 Primordial
- Affinity Granted
- +2 Order, +3 Primordial
- Star Count
- 5
- Star Bonuses
- Star 1 — +25 Physique; Star 2 — +18% Chaos Resistance; +40 Armor; Star 3 — +18% Pierce Resistance; +40 Armor; Star 4 — +30 Defensive Ability; +3% Physique; Star 5 — +5% Defensive Ability; +20% Reflected Damage Reduction
- Celestial Power
- -
Staff of Rattosh
Boosts Defensive Ability and Aether Resistance.
- Affinity Required
- 3 Chaos, 3 Order, 6 Primordial
- Affinity Granted
- +2 Chaos, +3 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — +20 Defensive Ability; Star 2 — +15% Aether Resistance; Star 3 — +250 Health; Star 4 — +5% Health; +10% Vitality Resistance; Star 5 — +50% All Damage; Star 6 — +4% Offensive Ability
- Celestial Power
- -
Targo the Builder
Boosts Defensive Ability and All Retaliation Damage, and unlocks the Shield Wall celestial power.
- Affinity Required
- 4 Order, 6 Primordial
- Affinity Granted
- +1 Order
- Star Count
- 7
- Star Bonuses
- Star 1 — +20 Defensive Ability; +30% All Retaliation Damage; Star 2 — +6% Health; +8% Aether Resistance; Star 3 — +8% Armor; +150 Physical Retaliation; Star 4 — +6% Health; +8% Chaos Resistance; Star 5 — +35 Defensive Ability; +300 Health; +60% All Retaliation Damage; Star 6 — +24% Shield Damage Blocked; +12% Armor; Star 7 — No direct stat bonus
- Celestial Power
- Shield Wall — unlocked at Star 7; 25% chance when attacking an enemy
Tempest
Boosts Lightning Damage and Physique, and unlocks the Reckless Tempest celestial power.
- Affinity Required
- 5 Ascendant, 5 Primordial
- Affinity Granted
- +1 Eldritch, +1 Primordial
- Star Count
- 7
- Star Bonuses
- Star 1 — +40% Lightning Damage; Star 2 — +20 Physique; +8-20 Lightning Damage; Star 3 — +50% Lightning Damage; +50% Electrocute Damage; Star 4 — +25 Defensive Ability; +25 Offensive Ability; +10% Slow Resistance; Star 5 — +4% Total Speed; +15% Reduced Stun Duration; +250% Lightning Damage; +30% Chance for Lightning Damage; Star 6 — +20 Offensive Ability; +50% Electrocute Duration; +50% Electrocute Damage; Star 7 — No direct stat bonus
- Celestial Power
- Reckless Tempest — unlocked at Star 7; 100% chance on a critical hit
Typhos, the Jailor of Souls
Boosts Offensive Ability and Defensive Ability.
- Affinity Required
- 6 Ascendant, 3 Chaos, 3 Order
- Affinity Granted
- +3 Ascendant, +2 Order
- Star Count
- 6
- Star Bonuses
- Star 1 — +20 Offensive Ability; Star 2 — +20 Defensive Ability; Star 3 — +15% Bleeding Resistance; +15% Poison & Acid Resistance; Star 4 — +6% Health; +20 Offensive Ability; Star 5 — +6% Crit Damage; Star 6 — +6% Total Speed
- Celestial Power
- -
Ulo the Keeper of the Waters
Boosts Elemental Resistance and Health, and unlocks the Cleansing Waters celestial power.
- Affinity Required
- 4 Order, 6 Primordial
- Affinity Granted
- +2 Order, +3 Primordial
- Star Count
- 5
- Star Bonuses
- Star 1 — +15% Elemental Resistance; Star 2 — +300 Health; +300 Energy; +30% Life Leech Resistance; +30% Energy Leech Resistance; Star 3 — +15% Reduced Freeze Duration; +15% Reduced Petrify Duration; +15% Reduced Stun Duration; +15% Reduced Entrapment Duration; Star 4 — +20% Chaos Resistance; +20% Poison & Acid Resistance; Star 5 — No direct stat bonus
- Celestial Power
- Cleansing Waters — unlocked at Star 5; 100% chance when attacking an enemy
Ulzaad, Herald of Korvaak
Boosts Physical Damage and Defensive Ability, and unlocks the Ulzaad's Decree celestial power.
- Affinity Required
- 8 Ascendant, 6 Primordial
- Affinity Granted
- +2 Ascendant, +2 Eldritch
- Star Count
- 6
- Star Bonuses
- Star 1 — +40% Physical Damage; Star 2 — +25 Defensive Ability; +15% Poison & Acid Resistance; Star 3 — +9-12 Physical Damage; +50% Physical Damage; +50% Internal Trauma Damage; Star 4 — No direct stat bonus; Star 5 — +1% Defensive Ability; +250 Health; +10% Aether Resistance; Star 6 — +1% Defensive Ability; +250 Health; +10% Chaos Resistance
- Celestial Power
- Ulzaad's Decree — unlocked at Star 4; 20% chance when attacking an enemy
Wendigo
Boosts Vitality Damage and Vitality Decay Damage, and unlocks the Wendigo's Mark celestial power.
- Affinity Required
- 4 Chaos, 6 Primordial
- Affinity Granted
- +2 Chaos
- Star Count
- 6
- Star Bonuses
- Star 1 — +40% Vitality Damage; +40% Vitality Decay Damage; Star 2 — +20 Spirit; +300 Health; Star 3 — +40 Defensive Ability; +5% Total Speed; +40% Vitality Decay Damage; Star 4 — +6% Health; +10% Less Damage from Beasts; Star 5 — +50% Vitality Damage; +3 Vitality Decay Duration; +12 Vitality Decay Damage; +50% Vitality Decay Damage; Star 6 — No direct stat bonus
- Celestial Power
- Wendigo's Mark — unlocked at Star 6; 15% chance when attacking an enemy
Widow
Boosts Aether Damage and Defensive Ability, and unlocks the Arcane Bomb celestial power.
- Affinity Required
- 6 Eldritch, 4 Primordial
- Affinity Granted
- +3 Primordial
- Star Count
- 6
- Star Bonuses
- Star 1 — +40% Aether Damage; Star 2 — +10 Defensive Ability; +5% Energy; +18 Offensive Ability; Star 3 — +15 Spirit; +15 Physique; +30% Aether Damage; Star 4 — +18% Aether Resistance; +8% Vitality Resistance; Star 5 — +2% Offensive Ability; +50% Aether Damage; +50% Lightning Damage; Star 6 — No direct stat bonus
- Celestial Power
- Arcane Bomb — unlocked at Star 6; 25% chance when attacking an enemy

