Production stations, also called workstations, are the places in Going Medieval where settlers turn raw materials into finished goods. A campfire makes meals, a sewing station makes clothing, and a blacksmith's forge makes metal weapons. Each station has its own list of items it can make, and without them your settlers can gather wood, clay and food but can't turn those materials into the goods that keep a colony running.
Stations
Items
Advanced Research Table
Produces Theses used for advanced research.
- Research Unlock
- Research III
- Build Cost
- 120 Wood, 5 Mechanical Components
- Construction Skill
- 20
- Build Time
- 70 s
- Material Versions
- -
- Main Recipes
- Thesis
Apothecary Bench
Turns natural ingredients and other supplies into healing kits and pigment.
- Research Unlock
- Chemistry I
- Build Cost
- 50 Wood
- Construction Skill
- 10
- Build Time
- 150 s
- Material Versions
- -
- Main Recipes
- Advanced Healing Kit; Healing Kit; Simple Healing Kit; Pigment
Armourer's Table
Makes armour, helmets and shields from metal, cloth and hides.
- Research Unlock
- Armourer
- Build Cost
- 80 Wood, 5 Iron Ingot
- Construction Skill
- 5
- Build Time
- 50 s
- Material Versions
- -
- Main Recipes
- Buckler; Gambeson; Great Helm; Light Armour; Mail Armour; Plate Armour; Shield; Tower Shield
Basic Research Table
Produces Chronicles for researching early technologies.
- Research Unlock
- Available from the start
- Build Cost
- 60 Wood
- Construction Skill
- 0
- Build Time
- 40 s
- Material Versions
- -
- Main Recipes
- Chronicle
Blacksmith's Forge
Makes metal weapons, mechanical components and shackles.
- Research Unlock
- Blacksmithing
- Build Cost
- 100 Clay Brick or 100 Limestone Brick
- Construction Skill
- 10
- Build Time
- 70 s
- Material Versions
- Clay Brick or Limestone Brick
- Main Recipes
- Berdiche; Greataxe; Hatchet; Longsword; Mace; Short Sword; Throwing Axes; Two Handed Mace; Mechanical Components; Shackles
Bowyer's Table
Makes bows, crossbows, slings and practice targets.
- Research Unlock
- Wooden Weaponry
- Build Cost
- 80 Wood
- Construction Skill
- 5
- Build Time
- 42 s
- Material Versions
- -
- Main Recipes
- Crossbow; Heavy Crossbow; Longbow; Short Bow; Sling; Stave Sling; Practice Target
Brewing Station
Starts ale, beer and mead batches.
- Research Unlock
- Brewing
- Build Cost
- 50 Wood
- Construction Skill
- 10
- Build Time
- 70 s
- Material Versions
- -
- Main Recipes
- Fermenting Ale; Fermenting Beer; Fermenting Mead
Butchering Table
Breaks down carcasses into meat, trophies and carcass-specific materials.
- Research Unlock
- Available from the start
- Build Cost
- 50 Wood
- Construction Skill
- 0
- Build Time
- 42 s
- Material Versions
- -
- Main Recipes
- Raw Meat; Trophy
Campfire
Cooks simple meals, packaged meals and animal feed over an open fire.
- Research Unlock
- Available from the start
- Build Cost
- 15 Wood
- Construction Skill
- 0
- Build Time
- 21 s
- Material Versions
- -
- Main Recipes
- Animal Feed; Packaged Meal; Simple Meal
Easel
Holds the materials used to paint a painting.
- Research Unlock
- Painting
- Build Cost
- 20 Wood
- Construction Skill
- 5
- Build Time
- 75 s
- Material Versions
- -
- Main Recipes
- Painting
Fermenting Station
Starts milk, fruit juice and mash batches for fermentation.
- Research Unlock
- Fermenting
- Build Cost
- 55 Wood
- Construction Skill
- 0
- Build Time
- 150 s
- Material Versions
- -
- Main Recipes
- Curdling Milk; Fermenting Fruit Juice; Fermenting Mash
Ice Box
Freezes water into ice blocks.
- Research Unlock
- Ice Making
- Build Cost
- 10 Wood
- Construction Skill
- 0
- Build Time
- 40 s
- Material Versions
- -
- Main Recipes
- Ice Block
Kiln
Fires clay bricks, coal, tiles, dungbrick and quicklime.
- Research Unlock
- Clay Brick Making
- Build Cost
- 50 Clay or 50 Limestone
- Construction Skill
- 0
- Build Time
- 42 to 50 s
- Material Versions
- Clay or Limestone
- Main Recipes
- Clay Brick; Coal; Decorative tile Clay; Dungbrick; Quicklime
Oil Press
Makes flammable oil, Greek fire and incendiary siege projectiles.
- Research Unlock
- Oil Press
- Build Cost
- 40 Wood, 10 Iron Ingot
- Construction Skill
- 0
- Build Time
- 150 s
- Material Versions
- -
- Main Recipes
- Flammable Oil; Greek Fire; Incendiary Onager Projectile; Incendiary Trebuchet Projectile
Research Table
Produces Handbooks used for research.
- Research Unlock
- Research II
- Build Cost
- 80 Wood
- Construction Skill
- 10
- Build Time
- 60 s
- Material Versions
- -
- Main Recipes
- Handbook
Saltpetre Works
Turns excrement into saltpetre.
- Research Unlock
- Chemistry II
- Build Cost
- 50 Wood, 15 Iron Ingot
- Construction Skill
- 0
- Build Time
- 150 s
- Material Versions
- -
- Main Recipes
- Saltpetre
Sewing Station
Makes clothing, caps, rugs, tapestries and rush matting.
- Research Unlock
- Tailoring
- Build Cost
- 80 Wood
- Construction Skill
- 5
- Build Time
- 42 s
- Material Versions
- -
- Main Recipes
- Cap; Practice Dummy; Rug; Rush Matting; Summer Clothes; Wall Tapestry; Wide Hat; Winter Clothes
Skep
Collects honey and beeswax.
- Research Unlock
- Beekeeping
- Build Cost
- 15 Wood, 20 Hay
- Construction Skill
- 10
- Build Time
- 45 s
- Material Versions
- -
- Main Recipes
- Honey; Beeswax
Smelting Furnace
Smelts metal ore into gold, iron, silver and steel ingots.
- Research Unlock
- Smelting
- Build Cost
- 70 Clay or 70 Limestone
- Construction Skill
- 0
- Build Time
- 60 to 70 s
- Material Versions
- Clay or Limestone
- Main Recipes
- Gold Ingot; Iron Ingot; Silver Ingot; Steel Ingot
Smokehouse
Cures meat and fish over smoke.
- Research Unlock
- Preserving Food
- Build Cost
- 40 Clay or 40 Limestone
- Construction Skill
- 0
- Build Time
- 55 to 70 s
- Material Versions
- Clay or Limestone
- Main Recipes
- Smoked Meat; Smoked Fish
Spirit Distillery
Distills alcohol from fermented materials.
- Research Unlock
- Distilling
- Build Cost
- 50 Limestone Brick, 20 Iron Ingot
- Construction Skill
- 20
- Build Time
- 70 s
- Material Versions
- -
- Main Recipes
- Alcohol
Stonemason's Bench
Cuts limestone into bricks, tiles and stone objects.
- Research Unlock
- Stone Block Cutting
- Build Cost
- 80 Wood
- Construction Skill
- 0
- Build Time
- 42 s
- Material Versions
- -
- Main Recipes
- Decorative tile Stone; Large Statue (Limestone); Limestone Brick; Onager Projectile; Trebuchet Projectile; Wall Relief (Limestone)
Stove
Cooks meals and animal feed, and prepares pickled vegetables and salted eels.
- Research Unlock
- Cooking
- Build Cost
- 50 Clay Brick, Limestone Brick or Limestone, plus 5 Iron Ingot
- Construction Skill
- 10
- Build Time
- 75 s
- Material Versions
- Clay Brick, Limestone Brick or Limestone
- Main Recipes
- Animal Feed; Lavish Meal; Packaged Meal; Pickled Vegetable; Salted Eels; Simple Meal
Woodwork Bench
Makes wooden weapons, components, statues and projectiles.
- Research Unlock
- Wooden Weaponry
- Build Cost
- 60 Wood
- Construction Skill
- 0
- Build Time
- 42 s
- Material Versions
- -
- Main Recipes
- Ballista Bolt; Cudgel; Flail; Javelins; Large Statue (Wood); Practice Target; Spear; Two Handed Flail; Wall Relief (Wood); Wooden Mechanical Components
What Production Stations Do
Each production station is built for one kind of work. A settler uses it to turn raw materials into finished items, so a bowyer's table makes bows and crossbows, while an easel makes paintings. Many stations are also tied to a research topic, such as wooden weaponry for the bowyer's table, so what a station can make depends on what you've studied.
How to Unlock Production Stations
Many stations have to be researched before you can build them. Research doesn't work like earning points. Instead, you collect books, and each step needs books that a research table produces. The basic research table is available from the start and makes the first kind of book, and better tables open up as your research moves forward because the deeper steps call for the books those tables make.
How Settlers Use Production Stations
To start work, open the Production Menu, select a station, and pick an item from its list. Then choose how many you want made. Each item needs its own materials, and the work starts only once they're ready, so keep raw materials in stockpiles that settlers can reach. Some jobs also need a bench built or certain resources gathered before settlers can begin, so a station that sits idle may be waiting on something like that.
How Settlers Choose Their Jobs
Settlers pick their jobs by priority, which you set in the Jobs menu. A lower number means a more urgent job, so setting one to 1 puts it at the top, and a blank box means that settler will never do it. When a settler has several options, they take the highest-ranked job first, and jobs with the same rank are done from left to right.
Skill matters as much as priority. Each settler's box shows their skill in its border, and hovering over the box shows how good they are. A star marks a settler's preferred job, and settlers who get that work are happier. Low-skilled settlers are more likely to fail at a job, harvesting especially, and failed work can waste resources.
Which Production Stations to Build First
Start with the research table, since most other stations stay locked until you research them, and the basic version is available from the start. Food comes next, since a campfire makes the meals your settlers need. The butchering table is also available from the start and turns hunted animals into raw meat, so set it up as soon as you have animals to process.
Building materials come after that, from kilns and the stonemason's bench, so it's worth starting that research while food is coming in. Weapon, armour and clothing stations come once food and materials are steady, because rushing into complex builds before then tends to slow the whole colony down.
FAQ
What station makes ale and beer in Going Medieval?
The brewing station makes ale, mead and beer, and it's unlocked by the Brewing research.
How do I make clay bricks?
A kiln makes clay bricks once you've researched Clay Brick Making. Clay is the material it works from, so gather a good supply before you queue a batch.
How do trophies work in Going Medieval?
After you kill an animal, you get the option to turn it into a trophy. You need a butchering table, a carcass and some wood to make one.
Where do I make armour and helmets?
The armourer's table makes armour, helmets and shields, so it's the station to build when you want your settlers protected.

