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  4. Animals

All 18 Animals in Going Medieval: Taming, Pens and Livestock

Updated on November 1, 2026 (3 days ago)

Going Medieval is a settlement-building game where you guide a group of settlers through village life, and animals play a big part in it. Wild creatures such as deer, hares, boars and wolves roam the map, and settlers can tame them to keep as livestock. Tamed animals provide meat, leather, milk, eggs and wool, and any of them can be trained into pets that roam freely and help around the settlement.

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Animal Type

Wildlife

11 items

Bear

A rare, powerful animal that can haul goods or fight after domestication.

Butchering Yield
113 Raw Meat, 35 Bear Leather, 20 Tallow, 40 Bones
Products While Alive
-
Diet
-
How to Get or Tame
Tame with Animal Husbandry; takes longer than other species.
Behavior
A rare, powerful predator. Domesticated bears can haul goods and fight.

Boar

A large wild animal with a heavy meat and leather yield.

Butchering Yield
93 Raw Meat, 35 Boar Leather, 20 Tallow, 15 Bones
Products While Alive
-
Diet
Crops, shrubs, tall grass, trees, wild-growing crops, and Animal Feed.
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
A large, ferocious wild animal that can retaliate when attacked.

Deer

A wild herbivore that provides meat, leather, tallow, and bones.

Butchering Yield
106 Raw Meat, 45 Deer Leather, 10 Tallow, 20 Bones
Products While Alive
-
Diet
Crops, shrubs, tall grass, reeds, wild-growing crops, hay, and Animal Feed.
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
A wild herbivore that browses vegetation.

Fox

A small predator that can get through fences and hunt poultry or other small animals.

Butchering Yield
24 Raw Meat, 20 Fox Leather, 5 Tallow, 10 Bones
Products While Alive
-
Diet
Animal Feed, mushrooms, meat, and carcasses.
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
Foxes hunt small animals when hungry, sleep during the day, and can pass through fences.

Hare

A quick, timid herbivore that provides a small amount of meat and leather.

Butchering Yield
16 Raw Meat, 5 Hare Leather
Products While Alive
-
Diet
Crops, shrubs, tall grass, reeds, wild-growing crops, hay, and Animal Feed.
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
A fast, timid herbivore and prey for foxes and polecats.

Mallard

A Marsh waterfowl that can be kept in a pen after domestication.

Butchering Yield
15 Raw Meat
Products While Alive
-
Diet
-
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
A medium-sized waterfowl found around Marsh terrain.

Pheasant

A wild bird whose hens lay eggs and whose carcass yields meat.

Butchering Yield
11 Raw Meat
Products While Alive
Eggs (adult females)
Diet
Crops, shrubs, tall grass, reeds, wild-growing crops, hay, and Animal Feed.
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
A wild bird; hens lay eggs and foxes or polecats can prey on it.

Polecat

A night-active predator that hunts small animals.

Butchering Yield
7 Raw Meat, 2 Polecat Leather
Products While Alive
-
Diet
Hares, rats, and birds.
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
A nocturnal predator that hunts hares, rats, and birds.

Rat

A small pest that eats crops and seeds and provides little meat or leather.

Butchering Yield
4 Raw Meat, 1 Rat Leather
Products While Alive
-
Diet
Crops, seeds, some wild-growing crops, and Animal Feed.
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
A small pest that feeds on crops and seeds and can gnaw stored food.

Water Vole

A small Marsh rodent that yields a little meat and a pelt.

Butchering Yield
5 Raw Meat, 2 Water vole pelt
Products While Alive
-
Diet
-
How to Get or Tame
Tame with Animal Husbandry; the Animal Handling level needed varies by species.
Behavior
Similar to a rat and most often found in Marsh terrain.

Wolf

A predator with a higher handling requirement and a useful leather yield.

Butchering Yield
27 Raw Meat, 15 Wolf Leather, 5 Tallow, 10 Bones
Products While Alive
-
Diet
Animal Feed, mushrooms, meat, and carcasses.
How to Get or Tame
Tame with Animal Husbandry; needs a higher Animal Handling level than most species.
Behavior
A predator that can threaten settlers and livestock when hungry.

Animal Type

Livestock

5 items

Ass

A domesticated pack animal used to haul goods and support caravans.

Butchering Yield
120 Raw Meat, 40 Ass Leather, 12 Tallow, 25 Bones
Products While Alive
-
Diet
Vegetation.
How to Get or Tame
Bought domesticated from traders and roped to a pen.
Behavior
A pack animal with high carrying capacity, useful for hauling and caravans.

Chicken

A farm bird whose hens lay eggs and whose carcass yields meat.

Butchering Yield
13 Raw Meat
Products While Alive
Eggs (adult hens)
Diet
Crops, shrubs, tall grass, reeds, wild-growing crops, hay, and Animal Feed.
How to Get or Tame
Bought domesticated from traders; chickens from wild-animal events can be tamed with Animal Husbandry.
Behavior
Hens lay eggs and are vulnerable to foxes and polecats.

Cow

Large livestock that provides meat, leather, and milk from adult females.

Butchering Yield
160 Raw Meat, 65 Cattle Leather, 20 Tallow, 35 Bones
Products While Alive
Milk (adult females)
Diet
Crops, shrubs, tall grass, trees, wild-growing crops, and Animal Feed.
How to Get or Tame
Bought domesticated from traders and roped to a pen.
Behavior
A large livestock animal; only females produce milk.

Goat

Livestock that provides meat and leather, with milk from adult females.

Butchering Yield
80 Raw Meat, 20 Goat Leather, 10 Tallow, 15 Bones
Products While Alive
Milk (adult females)
Diet
Crops, shrubs, tall grass, trees, wild-growing crops, and Animal Feed.
How to Get or Tame
Bought domesticated from traders and roped to a pen.
Behavior
A livestock animal kept for meat, leather, and milk from adult females.

Sheep

Livestock raised for wool and meat, with milk from adult females.

Butchering Yield
80 Raw Meat, 20 Sheep Leather, 10 Tallow, 15 Bones
Products While Alive
Wool; milk (adult females)
Diet
Crops, shrubs, tall grass, trees, wild-growing crops, and Animal Feed.
How to Get or Tame
Bought domesticated from traders and roped to a pen.
Behavior
A livestock animal raised for wool, meat, leather, and milk from adult females.

Animal Type

Companions

2 items

Cat

A domestic companion that can help control vermin as a pet.

Butchering Yield
11 Raw Meat, 5 Cat Leather
Products While Alive
-
Diet
Milk (high priority) and eggs (lower priority).
How to Get or Tame
Already domestic; can be trained as a pet.
Behavior
Cats can hunt small animals when hungry and can help control vermin as pets.

Dog

A domestic companion that can be trained as a pet and assist in combat.

Butchering Yield
23 Raw Meat, 10 Dog Leather, 3 Tallow, 10 Bones
Products While Alive
-
Diet
Animal Feed, mushrooms, meat, and carcasses.
How to Get or Tame
Already domestic; can be trained as a pet.
Behavior
Dogs can attack small animals when hungry.

Wildlife, Livestock and Pets Explained

Animals in Going Medieval fall into three groups. Wildlife roams the map, while livestock are wild animals that have been tamed and kept in pens. Pets are animals trained further so they can move around on their own. Dogs are the one exception, since they never appear in the wild and only need training to become pets.

The groups behave differently, which affects how you plan. Livestock wander the settlement unless they're penned, and closed doors block them from rooms you want kept clear. Pets roam freely and pass through unlocked doors without help. They also sleep on their owner's schedule, and those that can fight go after nearby enemies, while those that can haul carry goods now and then.

Every animal needs sleep, and each species has its own active hours. Deer are active during the day, while foxes are nocturnal and come out at night.

How to Tame Animals in Going Medieval

Taming starts when you select a wild animal and tell a settler to tame it. The attempt is made by a settler with the Animal Husbandry job, and that settler's Animal Handling skill decides how likely it is to work and how long it takes. Some animals are much harder to handle. Wolves need a far more skilled settler than deer, hares or chickens, so it's wise to start with the easier animals while your settlers are building their skill.

A failed attempt can make the animal turn on the settler. Wolves are much more likely to fight back than chickens or pheasants, which never do, so send your most skilled settler after the riskier animals. Each success fills a tamed meter, but the meter slowly drains over time. A single success isn't enough, so keep trying until it fills and the animal becomes domesticated. Attacking the animal resets the meter to zero, so leave it alone while you work on taming it.

Once an animal is domesticated, you can train it into a pet with the same kind of attempts. Training works like taming, except a failed session can't make the animal attack. Merchants sometimes visit with animals to trade, and anything you buy from them arrives already domesticated. Deer, hares and pheasants aren't sold this way, so you'll have to tame them yourself.

Keeping Animals in Pens and Feeding Them

Tamed livestock need an enclosed pen. Mark the area with a Pen Marker, then have a settler with the Animal Husbandry job rope each animal and lead it inside. Roping needs no particular skill level, so any settler with the job can do it.

A fence alone won't keep wild animals out of a pen, but a wall will. Build walls around your pens if wild animals roam nearby.

Animal feed is made for animals, and many species eat it along with hay and crops. Animals ignore forbidden orders on food piles, so marking a pile off-limits won't keep them away. Starvation drains health from wild and tame animals alike, so keep feed stocked and make sure every pen has a steady supply.

What Animals Produce: Milk, Eggs, Wool, Meat and Leather

Goats, cattle and sheep give milk, chickens lay eggs, and sheep also give wool. Every animal gives meat when it's slaughtered, though the amount depends on the species. A settler who slaughters an animal leaves behind a carcass and raises their own Animal Handling skill.

Almost every animal also leaves leather when it's butchered. Chickens, pheasants and mallards are the exceptions. A butchering table turns each carcass into raw meat, leather and bones. The leather then goes into clothing, caps and rugs at a sewing station, or into light armor and helmets at an armorer's table. Some animals also make head trophies, which add beauty to a room.

How to Hunt Wild Animals

Wild animals can also be hunted. Pick the animal and order a hunt, and a settler will go after it. Hunting uses the Animal Handling skill and earns marksman experience, but it kills the animal, so a hunted animal can't be tamed later. Hares, deer and wolves are the usual targets, and their corpses go to the butchering table.

Wolves are the risky ones. Animals usually flee from hunters, but a shot wolf often turns and fights, which pulls the settler into melee and stretches out the hunt. Deer only rarely fight back. Meat-eating animals such as wolves and foxes eat carcasses, so get a corpse to the butchering table before they can reach it.

Animal Attacks, Raids and Pests

Wild animals keep their distance from settlements, but hungry ones can sneak in to steal food when nothing else is around. Wolves are the animal to plan for. They come in two kinds: wanderers that roam the map alone, and ferocious wolves that attack as part of a raid. The Ferocious Swarm is the one animal raid in the game, and raids are random events started by hostile factions.

Rats eat crops, seeds and animal feed, so they're a nuisance for your food stores. Cats are a simple answer, since they can take on vermin control, and some trained pets can do the same job. Foxes and polecats are a danger to chickens, and settlers, certain pets, and torches or braziers can keep them off.

Traps can hurt animals as well as villagers when they go off, so place them with care.

Which Animals Are Most Useful

Chickens are the animal to keep for eggs, since they stay in a pen while pheasants roam wild. Donkeys, which the game lists as "Ass," are the best haulers, because they carry more weight than any other animal you can tame. Hauling is the main job for a donkey, so one or two can keep a busy settlement supplied.

Cats are a sensible pick for pest control, and they also give leather and meat. Dogs are the usual companion for hunting, and a trained dog is the recommended way to hunt pheasants. Bears are the showpiece choice: rare, powerful and slow to tame.

FAQ

Q.

Can I name my animals?

Yes. Every animal can be given a name, which is handy when you have several of the same kind and want to tell them apart.

Q.

Can each settler have more than one pet?

No. Each settler can have only one pet, so it pays to choose one that fits the job you need, such as hauling or fighting.

Q.

Why won't my animals breed?

Crowded pens stop breeding. Reproduction depends on how many animals are in a pen and how big the pen is, so give a growing herd more room.

Q.

Do animals die of old age?

Yes. Every animal has a randomized lifespan and dies when it reaches it, so animals of the same age don't necessarily die together. Starvation can kill them too.

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