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  4. Crops and Trees

All 21 Crops and Trees and How to Grow Them in Going Medieval

Updated on November 1, 2026 (3 days ago)

In Going Medieval, you run a settlement, and your settlers depend on food, drink, cloth, wood and sticks to get by. Crops, berry bushes and trees are the plants that supply those things. Crop fields give food, drink and cloth, while bushes and trees add fruit, wood and sticks. Knowing how each kind is planted, harvested and protected from cold and blight keeps your settlement supplied.

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Plant Group

Crop Fields

6 items

Barley Field

A grain crop harvested for barley and hay.

Plant Type
Crop field
Planted From
Barley
Base Days to Harvest
7 days
Harvest When Ready
8 Barley, 25 Hay
Safe Growing Range
-4 to 30 °C
Dies Below
-7 °C
Harvest by Growth Stage
Young (2 days): None; Growing (2 days): None; Ripening (3 days): None; Ripe (12 days): 8 Barley, 25 Hay

Beet Field

A root crop that yields beets and extra seeds in its flowering and seeding stages.

Plant Type
Crop field
Planted From
Beet Seed
Base Days to Harvest
4 days
Harvest When Ready
15 Beet, 1 Beet Seed
Safe Growing Range
-4 to 30 °C
Dies Below
-20 °C
Harvest by Growth Stage
Young (2 days): None; Growing (2 days): 5 Beet; Ripe (2 days): 15 Beet, 1 Beet Seed; Flowering (3 days): 5 Beet, 1-9 Beet Seed; Going to seed (3 days): 3 Beet, 10 Beet Seed

Cabbage Field

A cabbage crop with seed harvests in its flowering and seeding stages.

Plant Type
Crop field
Planted From
Cabbage Seed
Base Days to Harvest
3 days
Harvest When Ready
9 Cabbage, 1 Cabbage Seed
Safe Growing Range
5 to 30 °C
Dies Below
-3 °C
Harvest by Growth Stage
Young (1 day): None; Growing (2 days): 3 Cabbage; Ripe (2 days): 9 Cabbage, 1 Cabbage Seed; Flowering (3 days): 5 Cabbage, 2 Cabbage Seed; Going to seed (3 days): 3 Cabbage, 10 Cabbage Seed

Carrot Field

A root crop with extra seeds in its flowering and seeding stages.

Plant Type
Crop field
Planted From
Carrot Seed
Base Days to Harvest
4 days
Harvest When Ready
14 Carrot, 1 Carrot Seed
Safe Growing Range
5 to 30 °C
Dies Below
-5 °C
Harvest by Growth Stage
Young (2 days): None; Growing (2 days): 5 Carrot; Ripe (2 days): 14 Carrot, 1 Carrot Seed; Flowering (3 days): 5 Carrot, 2 Carrot Seed; Going to seed (3 days): 3 Carrot, 10 Carrot Seed

Flax Field

A fiber crop harvested for linen cloth and flax seed.

Plant Type
Crop field
Planted From
Flax Seed
Base Days to Harvest
5 days
Harvest When Ready
11 Linen Cloth, 5 Flax Seed
Safe Growing Range
-2 to 30 °C
Dies Below
-7 °C
Harvest by Growth Stage
Young (1 day): None; Growing (2 days): None; Ripening (2 days): None; Ripe (12 days): 11 Linen Cloth, 5 Flax Seed

Herbs

A small crop grown for herbs and herb seeds.

Plant Type
Crop field
Planted From
Herb Seed
Base Days to Harvest
4 days
Harvest When Ready
6 Herbs, 2 Herb Seed
Safe Growing Range
1 to 30 °C
Dies Below
-6 °C
Harvest by Growth Stage
Young (2 days): None; Growing (2 days): 2 Herbs; Ripe (12 days): 6 Herbs, 2 Herb Seed

Plant Group

Shrubs

4 items

Blackthorn Bush

A fruiting shrub that produces sloes and sticks.

Plant Type
Berry shrub
Planted From
Sloe
Base Days to Harvest
11 days
Harvest When Ready
9 Sloe, 3 Sticks
Safe Growing Range
-1 to 30 °C
Dies Below
-8 °C
Harvest by Growth Stage
Young (3 days): 1-3 Sticks; Mature (2 days): 3 Sticks; Budding (2 days): 3 Sticks; Flowering (2 days): 2 Sloe, 3 Sticks; Ripening (2 days): 4 Sloe, 3 Sticks; Ripe (3 days): 9 Sloe, 3 Sticks; Dead (5 days): 2 Sticks

Bramble Bush

A berry shrub that yields blackberries and sticks.

Plant Type
Berry shrub
Planted From
Blackberry
Base Days to Harvest
10 days
Harvest When Ready
11 Blackberry, 3 Sticks
Safe Growing Range
5 to 30 °C
Dies Below
-8 °C
Harvest by Growth Stage
Young (3 days): 1-3 Sticks; Mature (1 day): 3 Sticks; Budding (2 days): 3 Sticks; Flowering (1 day): 2 Blackberry, 3 Sticks; Ripening (3 days): 5 Blackberry, 3 Sticks; Ripe (3 days): 11 Blackberry, 3 Sticks; Dead (5 days): 2 Sticks

Gooseberry Bush

A berry shrub that supplies gooseberries and sticks.

Plant Type
Berry shrub
Planted From
Gooseberry
Base Days to Harvest
8 days
Harvest When Ready
10 Gooseberry, 3 Sticks
Safe Growing Range
5 to 30 °C
Dies Below
-5 °C
Harvest by Growth Stage
Young (3 days): 1-3 Sticks; Mature (1 day): 3 Sticks; Budding (1 day): 3 Sticks; Flowering (1 day): 2 Gooseberry, 3 Sticks; Ripening (2 days): 5 Gooseberry, 3 Sticks; Ripe (3 days): 10 Gooseberry, 3 Sticks; Dead (5 days): 2 Sticks

Redcurrant Shrub

A berry shrub planted from redcurrants that yields fruit and sticks.

Plant Type
Berry shrub
Planted From
Redcurrant
Base Days to Harvest
8 days
Harvest When Ready
10 Redcurrant, 3 Sticks
Safe Growing Range
5 to 30 °C
Dies Below
-8 °C
Harvest by Growth Stage
Young (3 days): 1-3 Sticks; Mature (1 day): 3 Sticks; Budding (1 day): 3 Sticks; Flowering (1 day): 2 Redcurrant, 3 Sticks; Ripening (2 days): 5 Redcurrant, 3 Sticks; Ripe (3 days): 10 Redcurrant, 3 Sticks; Dead (5 days): 2 Sticks

Plant Group

Trees

11 items

Apple Tree

A fruit tree that yields apples, wood, sticks and replacement saplings.

Plant Type
Fruit tree
Planted From
Apple Sapling
Base Days to Harvest
15 days
Harvest When Ready
12 Wood, 30 Apples, 10 Sticks, 1 Apple Sapling
Safe Growing Range
1 to 30 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (2 days): 1 Apple Sapling; Young (2 days): 4 Wood, 3 Sticks, 1 Apple Sapling; Mature (2 days): 7 Wood, 5 Sticks, 1 Apple Sapling; Budding (3 days): 12 Wood, 10 Sticks, 1 Apple Sapling; Flowering (3 days): 12 Wood, 10 Sticks, 1 Apple Sapling; Ripening (3 days): 12 Wood, 10 Apples, 10 Sticks, 1 Apple Sapling; Ripe (4 days): 12 Wood, 30 Apples, 10 Sticks, 1 Apple Sapling; Fruitless (5 days): 15 Wood, 10 Sticks, 1 Apple Sapling; Dead (10 days): 10 Wood, 8 Sticks; Burnt (8 days): 1 Wood

Birch Tree

A timber tree that provides wood, sticks and birch saplings when cut.

Plant Type
Timber tree
Planted From
Birch Sapling
Base Days to Harvest
9 days
Harvest When Ready
50 Wood, 25 Sticks, 1 Birch Sapling
Safe Growing Range
-1 to 35 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (3 days): 1 Birch Sapling; Young (3 days): 5 Wood, 6 Sticks, 1 Birch Sapling; Growing (3 days): 15 Wood, 10 Sticks, 1 Birch Sapling; Mature (19 days): 50 Wood, 25 Sticks, 1 Birch Sapling; Dead (8 days): 45 Wood, 20 Sticks; Burnt (8 days): 2 Wood

Damson Tree

A fruit tree that yields damsons, timber, sticks and replacement saplings.

Plant Type
Fruit tree
Planted From
Damson Sapling
Base Days to Harvest
14 days
Harvest When Ready
12 Wood, 20 Damson, 10 Sticks, 1 Damson Sapling
Safe Growing Range
1 to 30 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (2 days): 1 Damson Sapling; Young (2 days): 4 Wood, 3 Sticks, 1 Damson Sapling; Mature (2 days): 7 Wood, 5 Sticks, 1 Damson Sapling; Budding (2 days): 12 Wood, 10 Sticks, 1 Damson Sapling; Flowering (3 days): 12 Wood, 10 Sticks, 1 Damson Sapling; Ripening (3 days): 12 Wood, 10 Damson, 10 Sticks, 1 Damson Sapling; Ripe (4 days): 12 Wood, 20 Damson, 10 Sticks, 1 Damson Sapling; Fruitless (5 days): 15 Wood, 10 Sticks, 1 Damson Sapling; Dead (10 days): 10 Wood, 8 Sticks; Burnt (8 days): 1 Wood

Field Maple

A timber tree that supplies wood, sticks and maple saplings.

Plant Type
Timber tree
Planted From
Maple Sapling
Base Days to Harvest
9 days
Harvest When Ready
50 Wood, 25 Sticks, 1 Maple Sapling
Safe Growing Range
-1 to 35 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (3 days): 1 Maple Sapling; Young (3 days): 5 Wood, 6 Sticks, 1 Maple Sapling; Growing (3 days): 15 Wood, 10 Sticks, 1 Maple Sapling; Mature (19 days): 50 Wood, 25 Sticks, 1 Maple Sapling; Dead (8 days): 45 Wood, 20 Sticks; Burnt (8 days): 2 Wood

Mighty Oak

A rare giant tree that takes longest to mature and gives by far the biggest wood and stick yield.

Plant Type
Rare tree
Planted From
Mighty Oak Sapling
Base Days to Harvest
25 days
Harvest When Ready
250 Wood, 150 Sticks, 1 Mighty Oak Sapling
Safe Growing Range
-5 to 60 °C
Dies Below
-60 °C
Harvest by Growth Stage
Sapling (5 days): 1 Mighty Oak Sapling; Young (8 days): 15 Wood, 10 Sticks, 1 Mighty Oak Sapling; Growing (12 days): 35 Wood, 15 Sticks, 1 Mighty Oak Sapling; Mature (800 days): 250 Wood, 150 Sticks, 1 Mighty Oak Sapling; Dead (240 days): 200 Wood, 100 Sticks; Burnt (120 days): 60 Wood, 10 Sticks

Mulberry Tree

A fruit tree that produces mulberries, wood, sticks and replacement saplings.

Plant Type
Fruit tree
Planted From
Mulberry Sapling
Base Days to Harvest
14 days
Harvest When Ready
12 Wood, 40 Mulberry, 10 Sticks, 1 Mulberry Sapling
Safe Growing Range
1 to 30 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (2 days): 1 Mulberry Sapling; Young (2 days): 4 Wood, 3 Sticks, 1 Mulberry Sapling; Mature (2 days): 7 Wood, 5 Sticks, 1 Mulberry Sapling; Budding (2 days): 12 Wood, 10 Sticks, 1 Mulberry Sapling; Flowering (3 days): 12 Wood, 10 Sticks, 1 Mulberry Sapling; Ripening (3 days): 12 Wood, 10 Mulberry, 10 Sticks, 1 Mulberry Sapling; Ripe (4 days): 12 Wood, 40 Mulberry, 10 Sticks, 1 Mulberry Sapling; Fruitless (10 days): 15 Wood, 10 Sticks, 1 Mulberry Sapling; Dead (10 days): 10 Wood, 8 Sticks; Burnt (8 days): 1 Wood

Oak Tree

A timber tree that provides wood, sticks and oak saplings.

Plant Type
Timber tree
Planted From
Oak Sapling
Base Days to Harvest
9 days
Harvest When Ready
50 Wood, 25 Sticks, 1 Oak Sapling
Safe Growing Range
-1 to 35 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (3 days): 1 Oak Sapling; Young (3 days): 5 Wood, 6 Sticks, 1 Oak Sapling; Growing (3 days): 15 Wood, 10 Sticks, 1 Oak Sapling; Mature (19 days): 50 Wood, 25 Sticks, 1 Oak Sapling; Dead (8 days): 45 Wood, 20 Sticks; Burnt (8 days): 2 Wood

Quince Tree

A fruit tree that yields quinces, wood, sticks and replacement saplings.

Plant Type
Fruit tree
Planted From
Quince Sapling
Base Days to Harvest
15 days
Harvest When Ready
12 Wood, 30 Quince, 10 Sticks, 1 Quince Sapling
Safe Growing Range
1 to 30 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (2 days): 1 Quince Sapling; Young (2 days): 4 Wood, 3 Sticks, 1 Quince Sapling; Mature (2 days): 7 Wood, 5 Sticks, 1 Quince Sapling; Budding (3 days): 12 Wood, 10 Sticks, 1 Quince Sapling; Flowering (3 days): 12 Wood, 10 Sticks, 1 Quince Sapling; Ripening (3 days): 12 Wood, 10 Quince, 10 Sticks, 1 Quince Sapling; Ripe (4 days): 12 Wood, 30 Quince, 10 Sticks, 1 Quince Sapling; Fruitless (8 days): 15 Wood, 10 Sticks, 1 Quince Sapling; Dead (10 days): 10 Wood, 8 Sticks; Burnt (8 days): 1 Wood

Scots Pine

A timber tree that yields wood, sticks and pine saplings.

Plant Type
Timber tree
Planted From
Pine Sapling
Base Days to Harvest
9 days
Harvest When Ready
45 Wood, 20 Sticks, 1 Pine Sapling
Safe Growing Range
-1 to 35 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (3 days): 1 Pine Sapling; Young (3 days): 5 Wood, 6 Sticks, 1 Pine Sapling; Growing (3 days): 15 Wood, 10 Sticks, 1 Pine Sapling; Mature (19 days): 45 Wood, 20 Sticks, 1 Pine Sapling; Dead (8 days): 40 Wood, 10 Sticks; Burnt (8 days): 2 Wood

Walnut Tree

A nut tree that yields walnuts for oil, as well as wood and sticks.

Plant Type
Fruit tree
Planted From
Walnut Sapling
Base Days to Harvest
17 days
Harvest When Ready
12 Wood, 40 Walnut, 10 Sticks, 1 Walnut Sapling
Safe Growing Range
1 to 30 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (2 days): 1 Walnut Sapling; Young (3 days): 4 Wood, 3 Sticks, 1 Walnut Sapling; Mature (3 days): 7 Wood, 5 Sticks, 1 Walnut Sapling; Budding (3 days): 12 Wood, 10 Sticks, 1 Walnut Sapling; Flowering (3 days): 12 Wood, 10 Sticks, 1 Walnut Sapling; Ripening (3 days): 12 Wood, 10 Walnut, 10 Sticks, 1 Walnut Sapling; Ripe (8 days): 12 Wood, 40 Walnut, 10 Sticks, 1 Walnut Sapling; Fruitless (30 days): 15 Wood, 10 Sticks, 1 Walnut Sapling; Dead (10 days): 10 Wood, 8 Sticks; Burnt (8 days): 1 Wood

Willow

A timber tree that yields wood, sticks and willow saplings.

Plant Type
Timber tree
Planted From
Willow Sapling
Base Days to Harvest
9 days
Harvest When Ready
35 Wood, 20 Sticks, 1 Willow Sapling
Safe Growing Range
-1 to 35 °C
Dies Below
-6 °C
Harvest by Growth Stage
Sapling (3 days): 1 Willow Sapling; Young (3 days): 3 Wood, 5 Sticks, 1 Willow Sapling; Growing (3 days): 10 Wood, 7 Sticks, 1 Willow Sapling; Mature (19 days): 35 Wood, 20 Sticks, 1 Willow Sapling; Dead (8 days): 30 Wood, 10 Sticks; Burnt (8 days): 2 Wood

How Crops, Bushes and Trees Work

Crops are the plants you grow in marked fields, and most of them give a single harvest before the ground has to be sown again. Berry bushes and fruit trees work differently. Each one keeps producing over several harvests, so it gives you a steady supply without being replanted.

Getting Seeds and Saplings

You need seeds to sow a crop field and saplings to plant a tree, so getting them is the first step. Seeds come from wild plants, traders or your own crops. Barley and redcurrant are sown with their own produce, so you can plant them straight from a harvest. A crop field only appears in the field menu once its seed is somewhere on the map, so keep some in stock.

Trees drop saplings whenever they're cut, unless they're dead, so chopping a healthy tree gives you one to plant somewhere else. Apple saplings can't be found in the wild, so for those you buy from merchants or settlements.

Planting, Harvesting and Chopping

Mark a field with the zone menu, then choose the crop and drag out the area. Settlers only harvest when someone has been assigned the farming job, so set that up before you expect food to come in. Fruit trees can only go on soil, grass or marshy ground, so check the land before you plant one.

You can pick the phase a crop is harvested in, and that option shows up for tree crops such as apple trees, which have both a cutting phase and a harvesting phase. Changing a field to a different crop cuts the old plants down so the new ones can be sown. You can also set a priority for each crop field, the same way you do with stockpiles, and a Don't Sow setting lets the current crop finish without any new sowing.

Plants that are damaged give less when they're harvested or cut, in proportion to the health they have left. A settler with low Botany skill can ruin a harvest altogether, and plants under a roof die, so keep fields in the open.

Which Crops and Trees Matter Most

Cabbage ripens faster than any other crop, which makes it the quickest food to get started with. Barley is one of the most useful crops, since it goes into ale, beer and bread, though it takes much longer to ripen than cabbage. Flax is the only way to get linen without taking apart clothing you already have, so it matters whenever cloth runs low.

Carrots keep well, so they're good for building a winter food supply, while beets only go into food. Herbs go into cooking and medicine. Redcurrant bushes give berries for wine and meals, and they also grow wild on the map.

Apple trees are a steady source of fruit, and apples alone can make a meal, such as apple pie.

Where Wood and Sticks Come From

Trees and berry bushes give sticks when they're chopped or harvested. Sticks fuel torches and braziers, but you'll need more of them than coal or wood. Chopping a tree also gives wood and saplings, and trees without fruit generally give more wood and sticks than fruit trees.

Birch, field maple, oak and Scots pine grow naturally on the map, so you can chop them without planting first. Fruit trees such as apple and walnut are planted from saplings, and they give fruit as well as wood and sticks.

Cold Weather and Crop Blight

Crops stop growing when temperatures drop, so cold slows your food supply. Frost also damages plants, and damaged plants give fewer resources at harvest. Barley has a long growth period, which makes it vulnerable to a spring cold snap.

Blight is the bigger risk for fields. It appears in summer and autumn, strikes random patches of a field, and can only affect flax, barley, cabbage, carrots and beets. It spreads to nearby crops and destroys them if it's left alone, so cut out affected plants quickly. Field size and shape also play a big role in controlling it, so think about layout as well as cutting.

FAQ

Q.

Can you farm mushrooms in Going Medieval?

No. Settlers can't grow mushrooms, so you gather them where they grow on the map instead of setting aside a field.

Q.

How do I get more seeds from cabbage in Going Medieval?

Cabbage, carrots and beets drop a seed when they ripen, but they give far more when they're left to flower and go to seed. Letting a few fields finish that stage, rather than harvesting every plant, builds up a seed supply for the next sowing.

Q.

Why are my apple trees stunted?

Trees need enough sunlight. A tree that doesn't get enough sun grows stunted and gives much less than normal, so leave room between trees and keep them out of shade.

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