Accessories in Gakuran sit on Head, Face, Neck, Arm, and Waist slots you roll from the Stats menu, plus holdable drinks you buy instead of rolling. A few pieces actually change a fight or your playlist; the rest are pure school-day style.
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Category
Functional Accessories
These are the wearables that actually change play. Headphones keep Music app listening private until a strong punch knocks them off and broadcasts the track; glasses can blur your screen after the same kind of hit until you recover them. Knock-offs drop on the ground, so you can pick them back up.
Standard Black Headphones
Standard black head-slot headphones that link to the phone Music app for private listening. A strong punch can knock them off, making the music audible to nearby players until you pick them up and put them back on.
- Function
- Private music
- Slot
- Head
- How to get
- Head accessory roll on the Stats menu
- Roll note
- 17% among 5 head accessories
Thinner Brown Headphones
A thinner brown headphone style with the same Music app private-listen use as the standard black pair. Knock-offs in combat also drop them and broadcast the track until re-equipped.
- Function
- Private music
- Slot
- Head
- How to get
- Head accessory roll on the Stats menu
- Roll note
- 17% among 5 head accessories
Thick Black Glasses
Thick black frames for the face slot. In a fight, a hard hit can knock them off and blur your screen until you find them on the ground and re-equip them.
- Function
- Combat vision blur
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Thin Black Glasses
Slimmer black frames with the same combat knock-off rule as the thick pair: lose them mid-fight and vision stays blurred until recovered.
- Function
- Combat vision blur
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
| Image | Name | Description | Function | Slot | How to get | Roll note |
|---|---|---|---|---|---|---|
| Standard Black Headphones | Standard black head-slot headphones that link to the phone Music app for private listening. A strong punch can knock them off, making the music audible to nearby players until you pick them up and put them back on. | Private music | Head | Head accessory roll on the Stats menu | 17% among 5 head accessories | |
Thinner Brown Headphones | Thinner Brown Headphones | A thinner brown headphone style with the same Music app private-listen use as the standard black pair. Knock-offs in combat also drop them and broadcast the track until re-equipped. | Private music | Head | Head accessory roll on the Stats menu | 17% among 5 head accessories |
| Thick Black Glasses | Thick black frames for the face slot. In a fight, a hard hit can knock them off and blur your screen until you find them on the ground and re-equip them. | Combat vision blur | Face | Face accessory roll on the Stats menu | - | |
Thin Black Glasses | Thin Black Glasses | Slimmer black frames with the same combat knock-off rule as the thick pair: lose them mid-fight and vision stays blurred until recovered. | Combat vision blur | Face | Face accessory roll on the Stats menu | - |
Category
Cosmetic Wearables
Face details, scarves, necklaces, bracelets, and keychains are pure appearance. They come from their slot's accessory roll and do not add combat power or phone bonuses.
Piercing
A subtle face piercing rolled in the face accessory pool. Looks only—no combat or phone effect.
- Function
- Cosmetic only
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Eye Patch
A worn-looking eye patch from the face accessory roll pool. Pure style customization with no gameplay effect.
- Function
- Cosmetic only
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Bandaid
A face-slot bandaid that suggests a minor injury look. Cosmetic only; no combat interaction.
- Function
- Cosmetic only
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Pink Scarf
Bright pink neck scarf for outfit layering. Rolled separately from other scarf colors; no combat or system bonus.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Black Scarf
Simple black neck scarf that pairs with most outfits. Cosmetic neck-slot item from accessory rolls.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Grey Scarf
Neutral grey scarf variant for low-key outfits. Neck accessory roll only; no gameplay effect.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Blue Scarf
Cool-toned blue scarf for the neck slot. One of four named scarf colors from accessory rolls.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Silver Cross Necklace
Silver cross necklace style for the neck slot. Cosmetic detail only—no combat or phone interaction.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Silver Key Necklace
Delicate silver key necklace for personal style on the neck slot. Appearance only.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Gold Bracelet
Gold bracelet style for the arm accessory slot. Fashion-only roll; no combat bonus.
- Function
- Cosmetic only
- Slot
- Arm
- How to get
- Arm accessory roll on the Stats menu
- Roll note
- -
Silver Clover Charm
Silver clover charm worn on the arm slot. Cosmetic wrist accessory from accessory rolls.
- Function
- Cosmetic only
- Slot
- Arm
- How to get
- Arm accessory roll on the Stats menu
- Roll note
- -
Watch
Classic watch-style arm accessory. Purely cosmetic; rolled on the arm slot.
- Function
- Cosmetic only
- Slot
- Arm
- How to get
- Arm accessory roll on the Stats menu
- Roll note
- -
Friendship Bracelet
Colorful friendship bracelet for the arm slot. Cosmetic collectible with no system effect.
- Function
- Cosmetic only
- Slot
- Arm
- How to get
- Arm accessory roll on the Stats menu
- Roll note
- -
Pink Tomodachi-Style Keychain
Bright pink friendship-style keychain charm for the waist slot. Cosmetic collectible only.
- Function
- Cosmetic only
- Slot
- Waist
- How to get
- Waist accessory roll on the Stats menu
- Roll note
- -
Silver Chain Keychain
Minimal silver chain keychain for the waist slot. Style detail with no combat use.
- Function
- Cosmetic only
- Slot
- Waist
- How to get
- Waist accessory roll on the Stats menu
- Roll note
- -
8-Ball Car Keychain
Black-and-white 8-ball car key charm for the waist slot. Cosmetic only.
- Function
- Cosmetic only
- Slot
- Waist
- How to get
- Waist accessory roll on the Stats menu
- Roll note
- -
| Image | Name | Description | Function | Slot | How to get | Roll note |
|---|---|---|---|---|---|---|
| Piercing | A subtle face piercing rolled in the face accessory pool. Looks only—no combat or phone effect. | Cosmetic only | Face | Face accessory roll on the Stats menu | - | |
Eye Patch | Eye Patch | A worn-looking eye patch from the face accessory roll pool. Pure style customization with no gameplay effect. | Cosmetic only | Face | Face accessory roll on the Stats menu | - |
| Bandaid | A face-slot bandaid that suggests a minor injury look. Cosmetic only; no combat interaction. | Cosmetic only | Face | Face accessory roll on the Stats menu | - | |
| Pink Scarf | Bright pink neck scarf for outfit layering. Rolled separately from other scarf colors; no combat or system bonus. | Cosmetic only | Neck | Neck accessory roll on the Stats menu | - | |
Black Scarf | Black Scarf | Simple black neck scarf that pairs with most outfits. Cosmetic neck-slot item from accessory rolls. | Cosmetic only | Neck | Neck accessory roll on the Stats menu | - |
Grey Scarf | Grey Scarf | Neutral grey scarf variant for low-key outfits. Neck accessory roll only; no gameplay effect. | Cosmetic only | Neck | Neck accessory roll on the Stats menu | - |
Blue Scarf | Blue Scarf | Cool-toned blue scarf for the neck slot. One of four named scarf colors from accessory rolls. | Cosmetic only | Neck | Neck accessory roll on the Stats menu | - |
| Silver Cross Necklace | Silver cross necklace style for the neck slot. Cosmetic detail only—no combat or phone interaction. | Cosmetic only | Neck | Neck accessory roll on the Stats menu | - | |
Silver Key Necklace | Silver Key Necklace | Delicate silver key necklace for personal style on the neck slot. Appearance only. | Cosmetic only | Neck | Neck accessory roll on the Stats menu | - |
| Gold Bracelet | Gold bracelet style for the arm accessory slot. Fashion-only roll; no combat bonus. | Cosmetic only | Arm | Arm accessory roll on the Stats menu | - | |
Silver Clover Charm | Silver Clover Charm | Silver clover charm worn on the arm slot. Cosmetic wrist accessory from accessory rolls. | Cosmetic only | Arm | Arm accessory roll on the Stats menu | - |
Watch | Watch | Classic watch-style arm accessory. Purely cosmetic; rolled on the arm slot. | Cosmetic only | Arm | Arm accessory roll on the Stats menu | - |
Friendship Bracelet | Friendship Bracelet | Colorful friendship bracelet for the arm slot. Cosmetic collectible with no system effect. | Cosmetic only | Arm | Arm accessory roll on the Stats menu | - |
| Pink Tomodachi-Style Keychain | Bright pink friendship-style keychain charm for the waist slot. Cosmetic collectible only. | Cosmetic only | Waist | Waist accessory roll on the Stats menu | - | |
Silver Chain Keychain | Silver Chain Keychain | Minimal silver chain keychain for the waist slot. Style detail with no combat use. | Cosmetic only | Waist | Waist accessory roll on the Stats menu | - |
8-Ball Car Keychain | 8-Ball Car Keychain | Black-and-white 8-ball car key charm for the waist slot. Cosmetic only. | Cosmetic only | Waist | Waist accessory roll on the Stats menu | - |
Category
Purchased Consumables
Drinks and coffee are not rolled on Stats. Buy them from Nishikata vending machines or the Nishikata Coffee Shop counter, then hold or sip them as holdable items.
Vending Machine Drinks
Purchased drinks from school and street vending machines. Not part of accessory rolls. You can hold a drink while walking or sip it; machine stock can differ by location. Exact brand list and prices are not published.
- Function
- Holdable consumable
- Slot
- Consumable
- How to get
- Vending machines at Nishikata High School and city streets
- Roll note
- -
Coffee Shop Coffee
Coffee bought at the Nishikata Coffee Shop counter—not from accessory rolls. Order at the counter for a holdable drink in a social hangout space. Full menu names and prices are not published.
- Function
- Holdable consumable
- Slot
- Consumable
- How to get
- Nishikata Coffee Shop counter
- Roll note
- -
| Image | Name | Description | Function | Slot | How to get | Roll note |
|---|---|---|---|---|---|---|
| Vending Machine Drinks | Purchased drinks from school and street vending machines. Not part of accessory rolls. You can hold a drink while walking or sip it; machine stock can differ by location. Exact brand list and prices are not published. | Holdable consumable | Consumable | Vending machines at Nishikata High School and city streets | - | |
Coffee Shop Coffee | Coffee Shop Coffee | Coffee bought at the Nishikata Coffee Shop counter—not from accessory rolls. Order at the counter for a holdable drink in a social hangout space. Full menu names and prices are not published. | Holdable consumable | Consumable | Nishikata Coffee Shop counter | - |
Most wearables come from separate accessory rolls on the Stats menu, one pool per slot. Head, Face, Neck, Arm, and Waist each reroll on their own, so chasing a scarf never steals a headphone roll. Rerolls come from codes or Robux in-game; treat codes as temporary and check them when you play, not as part of the item itself.
Headphones are the clearest functional pick. Link them to the phone Music app and the track stays private until a hard punch knocks the pair off. Once they hit the ground, nearby players can hear the music until you pick them up and put them back on. Both named headphone styles work the same way; the difference is look, not power.
Glasses play a harsher combat trick. Wear them for style until someone lands a strong hit, then vision blurs until you find the frames on the ground and re-equip them. Thick and thin black frames share that rule, so the choice is fashion, not defense.
Everything else on the wearable side is appearance only. Scarf colors, silver necklaces, arm jewelry, waist keychains, and face details like piercings, eye patches, and bandaids do not buff combat or phone systems. Roll them when you care about the outfit, not when you need an edge in a fight.
Drinks sit outside the roll pools entirely. Buy cans from vending machines at Nishikata High School and around city streets, or order coffee at the Nishikata Coffee Shop counter. You can hold a drink while walking or sip it; machine stock can differ by location, and full brand or price lists are not published in-game.
Practical tips
- If headphones or glasses get knocked off, treat it like dropped gear: scan the ground, pick them up, and re-equip. They are not permanently gone.
- Compare items by slot first, then by function. Cosmetic pieces in the same slot only fight for style space.
- Do not spend rolls hunting drinks or coffee. Those only come from machines and the coffee shop.
- Head rolls can land more than the named headphone styles. Other head results can still appear from that pool even when they do not have a clear public name.
FAQ
How do you get accessories in Gakuran?
Wearable accessories come from per-slot rolls on the Stats menu for Head, Face, Neck, Arm, and Waist. Drinks and coffee are bought from vending machines or the Nishikata Coffee Shop, not from accessory rolls.
What do headphones do?
Headphones link to the phone Music app for private listening. A powerful punch can knock them off so nearby players hear the music until you pick the headphones up and put them back on.
What happens when glasses get knocked off?
In combat, a hard hit can knock glasses off and blur your vision until you find them on the ground and re-equip them. The thick and thin black styles share the same rule.
Do scarves, necklaces, bracelets, or keychains give combat bonuses?
No. Those pieces are cosmetic only. Roll them for outfit style, not for fighting power.
Where do you buy drinks and coffee?
Vending machines at Nishikata High School and on city streets sell drinks, and different machines can stock different selections. Coffee is ordered at the Nishikata Coffee Shop counter. Exact brand lists and prices are not published.
Are all head accessories headphones?
No. Head accessory rolls include a small pool of head pieces, and only the headphone styles have clear public names. Other head results can still appear from that roll.




