Accessories in Gakuran sit on Head, Face, Neck, Arm, and Waist slots you roll from the Stats menu, plus snacks and drinks you buy instead. A few wearables change a fight or your playlist; the rest are school-day style.
Category
Functional Accessories
These are the wearables that actually change play. Headphones keep Music app listening private until a strong punch knocks them off and broadcasts the track; glasses can blur your screen after the same kind of hit until you recover them. Knock-offs drop on the ground, so you can pick them back up.
Standard Black Headphones
Standard black head-slot headphones that link to the phone Music app for private listening. A strong punch can knock them off, making the music audible to nearby players until you pick them up and put them back on.
- Function
- Private music
- Slot
- Head
- How to get
- Head accessory roll on the Stats menu
- Roll note
- 17% among 5 head accessories
Thinner Brown Headphones
A thinner brown headphone style with the same Music app private-listen use as the standard black pair. Knock-offs in combat also drop them and broadcast the track until re-equipped.
- Function
- Private music
- Slot
- Head
- How to get
- Head accessory roll on the Stats menu
- Roll note
- 17% among 5 head accessories
Thick Black Glasses
Thick black frames for the face slot. In a fight, a hard hit can knock them off and blur your screen until you find them on the ground and re-equip them.
- Function
- Combat vision blur
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Thin Black Glasses
Slimmer black frames with the same combat knock-off rule as the thick pair: lose them mid-fight and vision stays blurred until recovered.
- Function
- Combat vision blur
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Category
Cosmetic Wearables
Face details, scarves, necklaces, bracelets, and keychains are pure appearance. They come from their slot's accessory roll and do not add combat power or phone bonuses.
Piercing
A subtle face piercing rolled in the face accessory pool. Looks only, with no combat or phone effect.
- Function
- Cosmetic only
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Eye Patch
A worn-looking eye patch from the face accessory roll pool. Pure style customization with no gameplay effect.
- Function
- Cosmetic only
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Bandaid
A face-slot bandaid that suggests a minor injury look. Cosmetic only; no combat interaction.
- Function
- Cosmetic only
- Slot
- Face
- How to get
- Face accessory roll on the Stats menu
- Roll note
- -
Pink Scarf
Bright pink neck scarf for outfit layering. Rolled separately from other scarf colors; no combat or system bonus.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Black Scarf
Simple black neck scarf that pairs with most outfits. Cosmetic neck-slot item from accessory rolls.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Grey Scarf
Neutral grey scarf variant for low-key outfits. Neck accessory roll only; no gameplay effect.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Blue Scarf
Cool-toned blue scarf for the neck slot. One of four named scarf colors from accessory rolls.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Silver Cross Necklace
Silver cross necklace style for the neck slot. Cosmetic detail only, with no combat or phone interaction.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Silver Key Necklace
Delicate silver key necklace for personal style on the neck slot. Appearance only.
- Function
- Cosmetic only
- Slot
- Neck
- How to get
- Neck accessory roll on the Stats menu
- Roll note
- -
Gold Bracelet
Gold bracelet style for the arm accessory slot. Fashion-only roll; no combat bonus.
- Function
- Cosmetic only
- Slot
- Arm
- How to get
- Arm accessory roll on the Stats menu
- Roll note
- -
Silver Clover Charm
Silver clover charm worn on the arm slot. Cosmetic wrist accessory from accessory rolls.
- Function
- Cosmetic only
- Slot
- Arm
- How to get
- Arm accessory roll on the Stats menu
- Roll note
- -
Watch
Classic watch-style arm accessory. Purely cosmetic; rolled on the arm slot.
- Function
- Cosmetic only
- Slot
- Arm
- How to get
- Arm accessory roll on the Stats menu
- Roll note
- -
Friendship Bracelet
Colorful friendship bracelet for the arm slot. Cosmetic collectible with no system effect.
- Function
- Cosmetic only
- Slot
- Arm
- How to get
- Arm accessory roll on the Stats menu
- Roll note
- -
Pink Tomodachi-Style Keychain
Bright pink friendship-style keychain charm for the waist slot. Cosmetic collectible only.
- Function
- Cosmetic only
- Slot
- Waist
- How to get
- Waist accessory roll on the Stats menu
- Roll note
- -
Silver Chain Keychain
Minimal silver chain keychain for the waist slot. Style detail with no combat use.
- Function
- Cosmetic only
- Slot
- Waist
- How to get
- Waist accessory roll on the Stats menu
- Roll note
- -
8-Ball Car Keychain
Black-and-white 8-ball car key charm for the waist slot. Cosmetic only.
- Function
- Cosmetic only
- Slot
- Waist
- How to get
- Waist accessory roll on the Stats menu
- Roll note
- -
Category
Purchased Consumables
Gakumart sells four foods, while vending machines sell drinks and the Nishikata Coffee Shop sells coffee. These items sit outside the accessory roll pools.
Vending Machine Drinks
Drinks bought from school and street vending machines. Machine stock can differ by location, and you can carry or sip a drink as you walk.
- Function
- Holdable consumable
- Slot
- Consumable
- How to get
- Vending machines at Nishikata High School and city streets
- Roll note
- -
Coffee Shop Coffee
Coffee bought at the Nishikata Coffee Shop counter, not from accessory rolls. Order at the counter for a holdable drink in a social hangout space.
- Function
- Holdable consumable
- Slot
- Consumable
- How to get
- Nishikata Coffee Shop counter
- Roll note
- -
Onigiri
Gakumart sells Onigiri for ¥140.
- Function
- -
- Slot
- Consumable
- How to get
- Buy at Gakumart for ¥140
- Roll note
- -
Anpan
Gakumart sells Anpan for ¥130.
- Function
- -
- Slot
- Consumable
- How to get
- Buy at Gakumart for ¥130
- Roll note
- -
Melonpan
Gakumart sells Melonpan for ¥160.
- Function
- -
- Slot
- Consumable
- How to get
- Buy at Gakumart for ¥160
- Roll note
- -
Fruit Sandwich
Gakumart sells Fruit Sandwich for ¥280.
- Function
- -
- Slot
- Consumable
- How to get
- Buy at Gakumart for ¥280
- Roll note
- -
Most wearables come from separate accessory rolls on the Stats menu, one pool per slot. Head, Face, Neck, Arm, and Waist each reroll on their own, so chasing a scarf never steals a headphone roll. Rerolls come from codes or Robux in-game; treat codes as temporary and check them when you play, not as part of the item itself.
Headphones are the clearest functional pick. Link them to the phone Music app and the track stays private until a hard punch knocks the pair off. Once they hit the ground, nearby players can hear the music until you pick them up and put them back on. Both named headphone styles work the same way; the difference is look, not power.
Glasses play a harsher combat trick. Wear them for style until someone lands a strong hit, then vision blurs until you find the frames on the ground and re-equip them. Thick and thin black frames share that rule, so the choice is fashion, not defense.
Everything else on the wearable side is appearance only. Scarf colors, silver necklaces, arm jewelry, waist keychains, and face details like piercings, eye patches, and bandaids do not buff combat or phone systems. Roll them when you care about the outfit, not when you need an edge in a fight.
Drinks and coffee sit outside the roll pools. Buy cans from vending machines at Nishikata High School and around city streets, or order coffee at the Nishikata Coffee Shop counter. Machines can stock different drinks depending on location. Gakumart also sells four foods: Onigiri for ¥140, Anpan for ¥130, Melonpan for ¥160, and Fruit Sandwich for ¥280.
Practical tips
- If headphones or glasses get knocked off, treat it like dropped gear: scan the ground, pick them up, and re-equip. They are not permanently gone.
- Compare items by slot first, then by function. Cosmetic pieces in the same slot only fight for style space.
- Do not spend rolls hunting snacks, drinks, or coffee. Buy food at Gakumart, drinks from vending machines, and coffee at the Nishikata Coffee Shop.
- Head rolls include five accessory options, and headphones are only two of them.
FAQ
How do you get accessories in Gakuran?
Wearable accessories come from per-slot rolls on the Stats menu for Head, Face, Neck, Arm, and Waist. Buy Gakumart food, vending-machine drinks, and coffee shop coffee directly.
What do headphones do?
Headphones link to the phone Music app for private listening. A powerful punch can knock them off so nearby players hear the music until you pick the headphones up and put them back on.
What happens when glasses get knocked off?
In combat, a hard hit can knock glasses off and blur your vision until you find them on the ground and re-equip them. The thick and thin black styles share the same rule.
Do scarves, necklaces, bracelets, or keychains give combat bonuses?
No. Those pieces are cosmetic only. Roll them for outfit style, not for fighting power.
Where do you buy snacks, drinks, and coffee?
Gakumart sells Onigiri for ¥140, Anpan for ¥130, Melonpan for ¥160, and Fruit Sandwich for ¥280. Drinks come from vending machines at Nishikata High School and around town; coffee comes from the Nishikata Coffee Shop counter.
Are all head accessories headphones?
No. Head accessory rolls include five options, and the two headphone styles are only part of that pool.





