Fighting styles are your combat identity in Gakuran. Each style rewires light and heavy attacks and locks in a fixed set of named passives, so a Slugger fight feels nothing like a Karate one. You change styles by rerolling Fight Style in Stats, usually with free rerolls from codes or with Robux when those run out.
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rarity
Common
Basic is the style most players land first. It still teaches real combat habits: Perfect Block rewards, posture regen, light block chip, and a chance to turn clashes into grapples. Keep it while you learn timing, then reroll when you know which pressure or defense pattern you want next.
Basic
The Common starter style (59% listed chance) with Perfect Block rewards, posture regen, and light chip damage. Strong baseline for learning combat before chasing rarer rolls.
- Rarity
- Common
- Chance
- 59%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Counterstrike gives +5% damage on your next attack after a Perfect Block. Swift Recovery raises posture regeneration by 15%. Guard Pierce II deals 15% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple.
- Height fit
- Short or mid (works on any height)
| Image | Name | Description | Rarity | Chance | How to get | Passives | Height fit |
|---|---|---|---|---|---|---|---|
| Basic | The Common starter style (59% listed chance) with Perfect Block rewards, posture regen, and light chip damage. Strong baseline for learning combat before chasing rarer rolls. | Common | 59% | Reroll Fight Style in Stats using free rerolls from codes or Robux | Counterstrike gives +5% damage on your next attack after a Perfect Block. Swift Recovery raises posture regeneration by 15%. Guard Pierce II deals 15% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple. | Short or mid (works on any height) |
rarity
Uncommon
Slugger, Muay Thai, and Karate share the mid band. Slugger and Muay Thai push aggression (damage tax vs ragdoll pressure), while Karate leans into posture recovery and Perfect Block sustain. This is usually where free rerolls start to feel like real choices instead of random flavor.
Slugger
An Uncommon style (30% listed chance) that boosts damage output at the cost of taking more hits, with strong block chip and grapple clash odds.
- Rarity
- Uncommon
- Chance
- 30%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Unstable makes you deal 10% more damage and take 20% more damage. Guard Pierce V deals 30% block chip damage. Resilience III gives a 45% chance for a clash to become a grapple.
- Height fit
- Tall
Muay Thai
An Uncommon pressure style (30% listed chance) built for close-range aggression with ragdoll heavies, high posture and chip damage, and strong grapple clash odds.
- Rarity
- Uncommon
- Chance
- 30%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Powerful makes heavy attacks ragdoll on hit. Crushing Force II adds +15% posture damage. Guard Pierce V deals 30% block chip damage. Resilience V gives a 55% chance for a clash to become a grapple.
- Height fit
- Tall
Karate
An Uncommon defensive style (30% listed chance) focused on posture recovery and Perfect Block sustain rather than a big offensive win condition.
- Rarity
- Uncommon
- Chance
- 30%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Steady Nerves raises posture regeneration by 15% for 3 seconds after a Perfect Block. Balanced Strike refunds 25% of your posture when an M2 lands. Guard Pierce II deals 15% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple.
- Height fit
- Short or mid
| Image | Name | Description | Rarity | Chance | How to get | Passives | Height fit |
|---|---|---|---|---|---|---|---|
| Slugger | An Uncommon style (30% listed chance) that boosts damage output at the cost of taking more hits, with strong block chip and grapple clash odds. | Uncommon | 30% | Reroll Fight Style in Stats using free rerolls from codes or Robux | Unstable makes you deal 10% more damage and take 20% more damage. Guard Pierce V deals 30% block chip damage. Resilience III gives a 45% chance for a clash to become a grapple. | Tall | |
| Muay Thai | An Uncommon pressure style (30% listed chance) built for close-range aggression with ragdoll heavies, high posture and chip damage, and strong grapple clash odds. | Uncommon | 30% | Reroll Fight Style in Stats using free rerolls from codes or Robux | Powerful makes heavy attacks ragdoll on hit. Crushing Force II adds +15% posture damage. Guard Pierce V deals 30% block chip damage. Resilience V gives a 55% chance for a clash to become a grapple. | Tall | |
| Karate | An Uncommon defensive style (30% listed chance) focused on posture recovery and Perfect Block sustain rather than a big offensive win condition. | Uncommon | 30% | Reroll Fight Style in Stats using free rerolls from codes or Robux | Steady Nerves raises posture regeneration by 15% for 3 seconds after a Perfect Block. Balanced Strike refunds 25% of your posture when an M2 lands. Guard Pierce II deals 15% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple. | Short or mid |
rarity
Epic
Boxing and Hakari are the Epic chase. Boxing favors safe, uninterruptible heavies and Perfect Block cooldown cuts. Hakari pays off clean light combos with a short, huge heavy-damage window. Same rarity label, very different skill checks.
Boxing
An Epic style (10% listed chance) known for uninterruptible heavy attacks with iFrames, Perfect Block M2 cooldown cuts, and solid block chip damage.
- Rarity
- Epic
- Chance
- 10%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Untouchable gives heavy attacks iFrames and makes them uninterruptible. Perfect Reflex reduces your current M2 cooldown by 1 second after a Perfect Block. Guard Pierce III deals 20% block chip damage.
- Height fit
- Short or mid
Hakari
An Epic burst style (10% listed chance) that rewards landing a full light combo with a short window of massively amplified heavy damage and ragdoll M2s.
- Rarity
- Epic
- Chance
- 10%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Powerful makes heavy attacks ragdoll on hit. Momentum Rush grants a 7-second window where your M2 deals 3x damage after you land a full M1 combo without being stunned. Guard Pierce II deals 15% block chip damage.
- Height fit
- Short or mid
| Image | Name | Description | Rarity | Chance | How to get | Passives | Height fit |
|---|---|---|---|---|---|---|---|
| Boxing | An Epic style (10% listed chance) known for uninterruptible heavy attacks with iFrames, Perfect Block M2 cooldown cuts, and solid block chip damage. | Epic | 10% | Reroll Fight Style in Stats using free rerolls from codes or Robux | Untouchable gives heavy attacks iFrames and makes them uninterruptible. Perfect Reflex reduces your current M2 cooldown by 1 second after a Perfect Block. Guard Pierce III deals 20% block chip damage. | Short or mid | |
| Hakari | An Epic burst style (10% listed chance) that rewards landing a full light combo with a short window of massively amplified heavy damage and ragdoll M2s. | Epic | 10% | Reroll Fight Style in Stats using free rerolls from codes or Robux | Powerful makes heavy attacks ragdoll on hit. Momentum Rush grants a 7-second window where your M2 deals 3x damage after you land a full M1 combo without being stunned. Guard Pierce II deals 15% block chip damage. | Short or mid |
rarity
Legendary
Capoeira and Wrestling are the rarest rolls. Capoeira speeds up dashes and keeps ragdoll heavies with modest guardbreak help. Wrestling turns the heavy into a slam grab and stacks guardbreak plus grapple-friendly clashes. Both are specialized kits, not automatic wins.
Capoeira
A Legendary mobility style (1% listed chance) with faster dashes, ragdoll heavies, and modest guardbreak and chip bonuses rather than raw damage dominance.
- Rarity
- Legendary
- Chance
- 1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Powerful makes heavy attacks ragdoll on hit. Heavy Hitter I adds +5% guardbreak damage on light and heavy attacks. Guard Pierce II deals 15% block chip damage. Ginga shortens dash cooldown by 25%.
- Height fit
- Short or mid (works on any height)
Wrestling
A Legendary grab style (1% listed chance) built around a slam heavy attack, high guardbreak damage, block chip, and strong odds to turn clashes into grapples.
- Rarity
- Legendary
- Chance
- 1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Takedown turns the heavy attack into a grab that slams the opponent for 1.5x damage. Heavy Hitter III adds +15% guardbreak damage on light and heavy attacks. Guard Pierce II deals 15% block chip damage. Resilience V gives a 55% chance for a clash to become a grapple.
- Height fit
- Tall
| Image | Name | Description | Rarity | Chance | How to get | Passives | Height fit |
|---|---|---|---|---|---|---|---|
| Capoeira | A Legendary mobility style (1% listed chance) with faster dashes, ragdoll heavies, and modest guardbreak and chip bonuses rather than raw damage dominance. | Legendary | 1% | Reroll Fight Style in Stats using free rerolls from codes or Robux | Powerful makes heavy attacks ragdoll on hit. Heavy Hitter I adds +5% guardbreak damage on light and heavy attacks. Guard Pierce II deals 15% block chip damage. Ginga shortens dash cooldown by 25%. | Short or mid (works on any height) | |
| Wrestling | A Legendary grab style (1% listed chance) built around a slam heavy attack, high guardbreak damage, block chip, and strong odds to turn clashes into grapples. | Legendary | 1% | Reroll Fight Style in Stats using free rerolls from codes or Robux | Takedown turns the heavy attack into a grab that slams the opponent for 1.5x damage. Heavy Hitter III adds +15% guardbreak damage on light and heavy attacks. Guard Pierce II deals 15% block chip damage. Resilience V gives a 55% chance for a clash to become a grapple. | Tall |
How styles actually change a fight
A style is more than a nameplate. Light attacks (M1) and heavy attacks (M2 / R) read differently per kit, and the passives decide whether you win on chip, posture, grapples, mobility, or a single big heavy.
Some kits reward clean defense. Perfect Blocks feed Counterstrike on Basic, Steady Nerves and Balanced Strike on Karate, and Perfect Reflex on Boxing. Other kits lean on pressure: Muay Thai and Hakari can ragdoll with heavies, Slugger trades safety for damage, and Wrestling turns the heavy into a slam grab.
Rarity, chance, and what to spend rerolls on
Rarity bands are how the game presents the pool. Common is the easy land, Uncommon sits in the mid band, Epic is the real chase for most players, and Legendary is the rarest roll. Listed chance values are the odds labels each style shows when you roll. Styles in the same rarity band share the same listed chance. Treat those numbers as roll labels, not as a private math puzzle.
Spend free rerolls first. Codes often hand out free Fight Style rolls, and Robux covers the rest if you are chasing a specific kit. Do not dump paid rolls until you know whether you want safer play (Basic, Karate, Boxing), aggressive chip and grapple (Slugger, Muay Thai), burst windows (Hakari), mobility (Capoeira), or grab-first fights (Wrestling).
Height fit matters more than people admit
Taller builds usually hit harder and reach farther, with more HP, but they attack slower and present a bigger hitbox. Shorter and mid builds swing faster and stay harder to hit. Style choice and height should pull in the same direction.
As a rough pairing: Boxing, Karate, Hakari, and Capoeira usually feel better on short or mid. Slugger, Muay Thai, and Wrestling tend to favor tall. Basic and Capoeira still work on any height if you just want a clean kit while you learn the game.
Trade-offs worth knowing before you keep a roll
- Basic is not a joke starter. Perfect Block damage, posture regen, light chip, and grapple chance make it a real learning style, and it is fine to keep while you figure out the rest of combat.
- Slugger deals 10% more and takes 20% more under Unstable. That is a real glass-cannon tax, not free damage. Pair it with range and timing, not panic swings.
- Muay Thai is close-range pressure: ragdoll heavies, high posture and chip, strong grapple clashes. If you cannot stay on someone, the kit wastes its strengths.
- Karate is the patient Uncommon pick. Posture refunds and Perfect Block sustain win long exchanges more often than flashy openers.
- Boxing is the Epic many players chase for reliable heavies: uninterruptible M2s with iFrames, plus an M2 cooldown cut after Perfect Block. Rankings move around, but those passives stay steady in messy fights.
- Hakari is a burst kit. Land a full M1 combo without getting stunned, then cash the short Momentum Rush window for 3x M2 damage and ragdoll heavies. Miss the setup and you are just running average chip.
- Capoeira buys mobility with a 25% shorter dash cooldown, plus modest guardbreak and chip. It is not a pure damage legend; it wins space and angles.
- Wrestling is grab-first. The heavy becomes a slam for 1.5x damage, Heavy Hitter III pushes guardbreak, and Resilience V loves turning clashes into grapples.
Common mistakes
Rerolling past a kit because a ranking video put it low is a fast way to waste rolls. The meta shifts. Read the passives, match them to your height and habits, then keep what you can actually land in a real fight.
Another trap is ignoring Perfect Block on styles that reward it. Boxing, Karate, and Basic all pay you for good defense. If you only mash M1, you leave free value on the table.
Last one: treating listed chance as a promise you will see the style soon. Legendary sits at 1% on the label, and Epic is still a real chase. Budget free rolls for the band you want, and stop when the passive kit fits how you already play.
FAQ
How do you change fighting style in Gakuran?
Open Stats, go to the next page, select Fight Style, then Reroll. Free rerolls often come from codes; you can also buy more with Robux when free rolls run out.
What does Slugger's Unstable passive do?
Unstable makes you deal 10% more damage and take 20% more damage. You hit harder, but mistakes hurt more, so it pairs best with players who can control spacing.
Does character height affect which style is better?
Yes. Tall builds usually trade more damage, HP, and reach for slower attacks and a bigger hitbox. Short and mid builds attack faster with smaller hitboxes. Match the style's height fit to your build instead of forcing a tall-only kit on a short character.
What do the chance percentages mean?
They are the listed roll odds shown for each style (for example 59%, 30%, 10%, or 1%). Styles in the same rarity band share the same listed chance string. Use them as the labels you see when rerolling, not as guaranteed drop math.
Is Boxing better than Hakari?
They solve different problems. Boxing is the steadier Epic for uninterruptible heavies with iFrames and Perfect Block cooldown cuts. Hakari is a burst style that needs a clean full M1 combo before its heavy damage window opens. Pick the kit that matches how cleanly you can land your setup.
What is the difference between light and heavy attacks?
Light attacks (M1) are your basic combo tools. Heavy attacks (M2 / R) are the big swings many passives care about: ragdolls, iFrames, cooldown cuts, grabs, or burst damage windows. Perfect Block (well-timed block) also feeds several style passives.
Should I keep Basic or reroll immediately?
Basic is fine to keep while you learn combat. It still has Perfect Block rewards, posture regen, chip damage, and grapple chance. Reroll when you know whether you want more pressure, defense, mobility, or grab tools.
Do free Fight Style rerolls come from codes?
Yes. Codes are a common source of free Fight Style rerolls. Use those first, then spend Robux only if you are still chasing a specific rarity band or passive kit.




