Fighting styles are your combat identity in Gakuran. Each style changes how light and heavy attacks feel and gives you a fixed set of named passives, so a Slugger fight feels nothing like a Karate one. The pool ranges from Basic at 59% to secret ??? styles under 0.1%. Reroll Fight Style in Stats with free rolls from codes or with Robux when those run out.
rarity
Common
Basic is the style most players land first. It still teaches real combat habits: Perfect Block rewards, posture regen, light block chip, and a chance to turn clashes into grapples. Keep it while you learn timing, then reroll when you know which pressure or defense pattern you want next.
Basic
The Common starter style (59% listed chance) with Perfect Block rewards, posture regen, and light chip damage. Strong baseline for learning combat before chasing rarer rolls.
- Rarity
- Common
- Chance
- 59%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Counterstrike gives +5% damage on your next attack after a Perfect Block. Swift Recovery raises posture regeneration by 15%. Guard Pierce II deals 15% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple.
- Height fit
- Short or mid (works on any height)
rarity
Uncommon
Slugger, Muay Thai, and Karate share the mid band. Slugger and Muay Thai push aggression (damage tax vs ragdoll pressure), while Karate leans into posture recovery and Perfect Block sustain. This is usually where free rerolls start to feel like real choices instead of random flavor.
Slugger
An Uncommon style (30% listed chance) that boosts damage output at the cost of taking more hits, with strong block chip and grapple clash odds.
- Rarity
- Uncommon
- Chance
- 30%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Unstable makes you deal 10% more damage and take 20% more damage. Guard Pierce V deals 30% block chip damage. Resilience III gives a 45% chance for a clash to become a grapple.
- Height fit
- Tall
Muay Thai
An Uncommon pressure style (30% listed chance) built for close-range aggression with ragdoll heavies, high posture and chip damage, and strong grapple clash odds.
- Rarity
- Uncommon
- Chance
- 30%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Powerful makes heavy attacks ragdoll on hit. Crushing Force II adds +15% posture damage. Guard Pierce V deals 30% block chip damage. Resilience V gives a 55% chance for a clash to become a grapple.
- Height fit
- Tall
Karate
An Uncommon defensive style (30% listed chance) focused on posture recovery and Perfect Block sustain rather than a big offensive win condition.
- Rarity
- Uncommon
- Chance
- 30%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Steady Nerves raises posture regeneration by 15% for 3 seconds after a Perfect Block. Balanced Strike refunds 25% of your posture when an M2 lands. Guard Pierce II deals 15% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple.
- Height fit
- Short or mid
rarity
Epic
Boxing, Striker, and Lethwei are the Epic 10% styles. Boxing favors safe, uninterruptible heavies; Striker speeds up its M1 chain; Lethwei stacks posture, guardbreak, and grapple pressure.
Boxing
An Epic style (10% listed chance) known for uninterruptible heavy attacks with iFrames, Perfect Block M2 cooldown cuts, and solid block chip damage.
- Rarity
- Epic
- Chance
- 10%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Untouchable gives heavy attacks iFrames and makes them uninterruptible. Perfect Reflex reduces your current M2 cooldown by 1 second after a Perfect Block. Guard Pierce III deals 20% block chip damage.
- Height fit
- Short or mid
Striker
An Epic style (10% listed chance) with an M1 chain that speeds up as it lands. Its feinting kick can punish an opponent who parries too early.
- Rarity
- Epic
- Chance
- 10%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Broken Rhythm makes each chained hit come out faster, from 0.35 seconds down to 0.12 seconds. Feint sends a fake kick before the real M2, punishing a parry on the feint. Guard Pierce III deals 20% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple.
- Height fit
- Short or mid
Lethwei
An Epic rushdown style (10% listed chance) with posture damage, guardbreak, block chip, and a 55% chance to turn clashes into grapples.
- Rarity
- Epic
- Chance
- 10%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Powerful makes M2s ragdoll on hit. Crushing Force II adds 15% posture damage. Heavy Hitter III adds 15% damage on guard-breaking hits. Guard Pierce V deals 30% block chip damage. Resilience V gives a 55% chance for a clash to become a grapple.
- Height fit
- Short or mid
rarity
Legendary
Capoeira, Wrestling, Hakari, Kure, and Dragon are Legendary styles at 1%. Capoeira buys mobility, Wrestling and Kure lean on grabs, Hakari sets up a burst M2, and Dragon risks a hard-hitting dropkick.
Hakari
A Legendary burst style (1% listed chance) that unlocks a triple-damage M2 after a clean three-hit M1 string. It favors tall builds and punishes interruptions that stop the setup.
- Rarity
- Legendary
- Chance
- 1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Powerful makes heavy attacks ragdoll on hit. Momentum Rush grants a 7-second window where your M2 deals 3x damage after you land a full M1 combo without being stunned. Guard Pierce II deals 15% block chip damage.
- Height fit
- Short or mid
Capoeira
A Legendary mobility style (1% listed chance) with faster dashes, ragdoll heavies, and modest guardbreak and chip bonuses rather than raw damage dominance.
- Rarity
- Legendary
- Chance
- 1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Powerful makes heavy attacks ragdoll on hit. Heavy Hitter I adds +5% guardbreak damage on light and heavy attacks. Guard Pierce II deals 15% block chip damage. Ginga shortens dash cooldown by 25%.
- Height fit
- Short or mid (works on any height)
Wrestling
A Legendary grab style (1% listed chance) built around a slam heavy attack, high guardbreak damage, block chip, and strong odds to turn clashes into grapples.
- Rarity
- Legendary
- Chance
- 1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Takedown turns the heavy attack into a grab that slams the opponent for 1.5x damage. Heavy Hitter III adds +15% guardbreak damage on light and heavy attacks. Guard Pierce II deals 15% block chip damage. Resilience V gives a 55% chance for a clash to become a grapple.
- Height fit
- Tall
Kure
A Legendary pressure style (1% listed chance) that hits harder at low health. Its headbutt grab deals 1.5x damage and stops the target from parrying for 2 seconds.
- Rarity
- Legendary
- Chance
- 1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Last Stand adds 15% damage at or under 25% health. Takedown turns M2 into a headbutt grab for 1.5x damage. Concussive stops the target from parrying for 2 seconds after the slam. Guard Pierce II deals 15% block chip damage. Resilience I gives a 15% chance for a clash to become a grapple.
- Height fit
- Medium or tall
Dragon
A Legendary all-or-nothing style (1% listed chance) with a standing flip kick and a harder running dropkick. A missed M2 can leave you open.
- Rarity
- Legendary
- Chance
- 1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Powerful makes the standing M2 spin kick ragdoll, but it leaves you open if it misses or you are interrupted. Running Start turns M2 into a 1.5x damage dropkick at full speed and lets you recover one second before the opponent. Heat Mode grants a temporary damage boost after a landed M2. Guard Pierce II deals 15% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple.
- Height fit
- -
rarity
???
Ali, Wing Chun, CQC, Mishima, and Jin use the secret ??? label and roll under 0.1%. They reward evasive counters, parry timing, group pressure, clean M1 chains, or precise follow-ups.
Ali
A secret ??? style built around an i-frame shuffle and evasive counters. Short builds suit its quick footwork.
- Rarity
- ???
- Chance
- Under 0.1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Float Like a Butterfly gives the shuffle M2 i-frames through its windup. Sting Like a Bee counters with a shuffle after an evasive dodge. Counterstrike adds 5% damage to your next attack after a Perfect Block. Guard Pierce III deals 20% block chip damage. Resilience II gives a 25% chance for a clash to become a grapple.
- Height fit
- Short
Wing Chun
A secret ??? counter style that turns its heavy into a parry stance and answers with a combo. It needs careful timing and suits short or tall builds.
- Rarity
- ???
- Chance
- Under 0.1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Sticky Hands turns M2 into a parry stance that answers with a counter combo. Swift Hands makes M1s 6% faster at a cost of 0.2 damage per hit. Final Blow gives the last M1 in the combo 1.5x damage. Guard Pierce III deals 20% block chip damage. Fortified I adds 10% posture resistance. Resilience I gives a 15% chance for a clash to become a grapple.
- Height fit
- Short or tall
CQC
A secret ??? style for group fights. Its five-hit heavy rush marks several opponents, while Boss Raid rewards you for being hit by multiple enemies.
- Rarity
- ???
- Chance
- Under 0.1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Killing Intent marks opponents in the heavy attack ring and rushes them with five hits. Crushing Force III adds 20% posture damage. Upper Hand raises damage after a won clinch, up to 25% over five seconds. Resilience III gives a 35% chance for a clash to become a grapple. Boss Raid adds 2% damage for each different opponent who hit you this life, up to five.
- Height fit
- Short
Mishima
A secret ??? style with a two-hit heavy that ends in an electric uppercut. Landing all four light attacks slows the target for 4 seconds.
- Rarity
- ???
- Chance
- Under 0.1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Concussive makes the second hit of the heavy an uppercut that ragdolls and launches the opponent. Consistency slows the target for 4 seconds after all four M1s land without a miss. Shifty refunds dash cooldown when a dash dodges an M1.
- Height fit
- -
Jin
A secret ??? counter style that rewards perfect parries and dodges with faster follow-up attacks. Three landed light attacks briefly stop the opponent from dashing.
- Rarity
- ???
- Chance
- Under 0.1%
- How to get
- Reroll Fight Style in Stats using free rerolls from codes or Robux
- Passives
- Electric Wind makes your next M2 come out faster after a perfect M1 parry, with a 12-second cooldown. Iron Resolve lets M2 continue after a parry but reduces its posture damage. Counter Force increases M2 knockback if you are hit during it, but reduces its damage. Zanshin speeds up your next M1 after you dash-dodge an M1, with a 10-second cooldown. Pressure stops the opponent from dashing for 1 second after three M1 hits.
- Height fit
- Tall
How styles actually change a fight
A style is more than a nameplate. Light attacks (M1) and heavy attacks (M2 / R) read differently per kit, and passives decide whether you win on chip, posture, grapples, mobility, or one big heavy.
Some kits reward clean defense. Perfect Blocks feed Counterstrike on Basic, Steady Nerves and Balanced Strike on Karate, and Perfect Reflex on Boxing. Other kits lean on pressure: Slugger trades safety for damage, Muay Thai and Lethwei add ragdoll and posture pressure, Striker speeds up its M1 chain, and Kure brings a headbutt grab. Ali and Wing Chun reward counters, while CQC and Jin punish groups or mistimed attacks.
Rarity, chance, and what to spend rerolls on
Rarity bands are how the game presents the pool. Common is 59%, Uncommon is 30%, Epic is 10%, and Legendary is 1%. The secret ??? band sits under 0.1%. Treat those labels as roll chances, not a promise that the next roll will hit a specific style.
Spend free rerolls first. Codes often hand out free Fight Style rolls, and Robux covers the rest if you are chasing a specific kit. Before using paid rolls, decide whether you want safer play (Basic, Karate, Boxing), aggressive pressure (Slugger, Muay Thai, Lethwei, Kure), a burst window (Hakari), a fast chain (Striker), mobility (Capoeira), a grab (Wrestling), or counter tools (Ali, Wing Chun, CQC, Mishima, Jin).
Height fit matters more than people admit
Taller builds usually hit harder and reach farther, with more HP, but they attack slower and present a bigger hitbox. Shorter and mid builds swing faster and stay harder to hit. Style choice and height should pull in the same direction.
As a rough pairing: Boxing, Karate, Hakari, and Capoeira usually feel better on short or mid. Slugger, Muay Thai, and Wrestling tend to favor tall. Basic and Capoeira still work on any height if you want a clean kit while you learn the game. Kure suits medium or tall builds; Striker and Lethwei suit short or mid; Ali favors short builds; Wing Chun works on short or tall; CQC leans short; and Jin favors tall. Dragon and Mishima have no clear height recommendation.
Trade-offs worth knowing before you keep a roll
- Basic is not a joke starter. Perfect Block damage, posture regen, light chip, and grapple chance make it a real learning style, and it is fine to keep while you figure out the rest of combat.
- Slugger deals 10% more and takes 20% more under Unstable. That is a real glass-cannon tax, not free damage. Pair it with range and timing, not panic swings.
- Muay Thai is close-range pressure: ragdoll heavies, high posture and chip, strong grapple clashes. If you cannot stay on someone, the kit wastes its strengths.
- Karate is the patient Uncommon pick. Posture refunds and Perfect Block sustain win long exchanges more often than flashy openers.
- Boxing is the Epic many players chase for reliable heavies: uninterruptible M2s with i-frames, plus an M2 cooldown cut after Perfect Block. Rankings move around, but those passives stay steady in messy fights.
- Hakari is a Legendary burst kit. Land three M1s without getting stunned, then use the short Momentum Rush window for 3x M2 damage and ragdoll heavies. Miss the setup and you lose the burst.
- Capoeira buys mobility with a 25% shorter dash cooldown, plus modest guardbreak and chip. It is not a pure damage legend; it wins space and angles.
- Wrestling is grab-first. The heavy becomes a slam for 1.5x damage, Heavy Hitter III pushes guardbreak, and Resilience V loves turning clashes into grapples.
- Kure hits harder at low health, and its headbutt grab deals 1.5x damage before shutting down parries for two seconds. It suits medium or tall builds.
- Striker speeds up each M1 in the chain and can fake a kick before its heavy lands. Vary the timing to make its combo harder to parry.
- Lethwei stacks posture damage, block chip, and guardbreak with a 55% grapple chance on clashes. Keep close enough to hold the pressure.
- Dragon has a standing flip kick and a running dropkick that deals 1.5x damage. The heavy leaves you exposed if it misses.
- Ali pairs an i-frame shuffle heavy with a counter after an evasive dodge. Short builds suit its quick footwork.
- Wing Chun turns its heavy into a parry stance and answers with a counter combo. The reward is strong, but a missed counter leaves an opening.
- CQC marks nearby opponents for a five-hit heavy rush and gains damage when several players target you. It is strongest when a fight turns into a group brawl.
- Mishima ends its heavy with a launching uppercut and slows a target after a clean four-hit M1 chain. A dash-dodge also restores its dash cooldown.
- Jin rewards perfect parries and dodges with faster follow-up attacks. Its three-hit M1 string also stops the target from dashing briefly.
Common mistakes
Rerolling past a kit because a ranking video put it low is a fast way to waste rolls. The meta shifts. Read the passives, match them to your height and habits, then keep what you can land in a real fight.
Another trap is ignoring Perfect Block on styles that reward it. Boxing, Karate, and Basic all pay you for good defense. If you only mash M1, you leave free value on the table.
Last one: treating listed chance as a promise you will see the style soon. Legendary sits at 1%, and secret ??? styles are rarer still. Budget free rolls for the band you want, and stop when the passive kit fits how you already play.
FAQ
How do you change fighting style in Gakuran?
Open Stats, go to the next page, select Fight Style, then Reroll. Free rerolls often come from codes; you can also buy more with Robux when free rolls run out.
What does Slugger's Unstable passive do?
Unstable makes you deal 10% more damage and take 20% more damage. You hit harder, but mistakes hurt more, so it pairs best with players who can control spacing.
Does character height affect which style is better?
Yes. Tall builds usually trade more damage, HP, and reach for slower attacks and a bigger hitbox. Short and mid builds attack faster with smaller hitboxes. Match the style's height fit to your build instead of forcing a tall-only kit on a short character.
What do the chance percentages mean?
They are the listed roll chances for each style: 59%, 30%, 10%, 1%, or under 0.1% for the secret ??? band. A chance label does not guarantee that a roll will land on a style you want.
Is Boxing better than Hakari?
They solve different problems. Boxing is Epic and gives safer, uninterruptible heavies with i-frames and a Perfect Block cooldown cut. Hakari is Legendary and needs a clean three-hit M1 string before its heavy damage window opens. Pick the kit that matches how cleanly you can land its setup.
What is the difference between light and heavy attacks?
Light attacks (M1) are your basic combo tools. Heavy attacks (M2 / R) are the big swings many passives care about: ragdolls, iFrames, cooldown cuts, grabs, or burst damage windows. Perfect Block (well-timed block) also feeds several style passives.
Should I keep Basic or reroll immediately?
Basic is fine to keep while you learn combat. It still has Perfect Block rewards, posture regen, chip damage, and grapple chance. Reroll when you know whether you want more pressure, defense, mobility, or grab tools.
Do free Fight Style rerolls come from codes?
Yes. Codes are a common source of free Fight Style rerolls. Use those first, then spend Robux only if you are still chasing a specific rarity band or passive kit.





