Bloxodes

All 9 Locations in Gakuran

Updated on July 10, 2026 (1 day ago)

Gakuran plays out across Nishikata Highschool and the streets around it. You pick a place for the scene you want: class halls and rivalries, outdoor courts, quiet shops, training, or late-night club energy. These landmarks are the stable map stops players navigate between, even when the layout gets a little shuffle after updates.

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Zone

School Campus

3 items

Campus landmarks sit around Nishikata Highschool. Start here for student life, open-yard hangouts, and court games. Indoor Music Rooms and the Library are school features inside the main building, not separate town stops.

Nishikata Highschool

The large public high school at the center of Gakuran. Students gather here to socialize, study, and start rivalries, and it also holds the Music Rooms and Library as indoor school activities.

Zone
School Campus
Main use
Main school hub
Activities
Hangout, studying, rivalries, music, reading
Notable features
Hallways and classrooms where most student life and fights start. Music Rooms sit by the stairwells on 1F and 2F as combat green zones with playable instruments and a rhythm minigame. The Library is on the second floor at the end of the left hallway and has readable books. Chalkboards and vending machines appear around the building.

Courtyard

The outdoor yard of Nishikata Highschool. Players use it to hang out between classes, meet friends, and watch or join rivalries in open space.

Zone
School Campus
Main use
Outdoor campus hangout
Activities
Hangout, meetups, open fights
Notable features
Open outdoor yard attached to Nishikata Highschool. Easier to dash and reposition than tight hallways, so it often becomes a social or fight spillover spot between classes.

Basketball Court

A busy campus sports court where students play games, practice skills, and settle rivalries. Basketball is fully interactable, not just scenery.

Zone
School Campus
Main use
Sports and campus competition
Activities
Basketball, hangout, rivalries
Notable features
Playable basketball with a hold-F shot meter. Timing zones decide shot quality, and defenders can pressure the shot. Used for casual games as well as competitive or fight-adjacent campus scenes.
ImageNameDescriptionZoneMain useActivitiesNotable features
Nishikata HighschoolThe large public high school at the center of Gakuran. Students gather here to socialize, study, and start rivalries, and it also holds the Music Rooms and Library as indoor school activities.School CampusMain school hubHangout, studying, rivalries, music, readingHallways and classrooms where most student life and fights start. Music Rooms sit by the stairwells on 1F and 2F as combat green zones with playable instruments and a rhythm minigame. The Library is on the second floor at the end of the left hallway and has readable books. Chalkboards and vending machines appear around the building.
CourtyardThe outdoor yard of Nishikata Highschool. Players use it to hang out between classes, meet friends, and watch or join rivalries in open space.School CampusOutdoor campus hangoutHangout, meetups, open fightsOpen outdoor yard attached to Nishikata Highschool. Easier to dash and reposition than tight hallways, so it often becomes a social or fight spillover spot between classes.
Basketball CourtA busy campus sports court where students play games, practice skills, and settle rivalries. Basketball is fully interactable, not just scenery.School CampusSports and campus competitionBasketball, hangout, rivalriesPlayable basketball with a hold-F shot meter. Timing zones decide shot quality, and defenders can pressure the shot. Used for casual games as well as competitive or fight-adjacent campus scenes.

Zone

Town District

6 items

Town landmarks pull you off campus for shops, quieter RP, training, and nightlife. Use cafes and ramen for calm scenes, the convenience stop for street meetups, the gym for sparring, and Club Akuma when you want late-night energy.

Nishikata Coffee Shop

A local cafe in the Nishikata district. Students stop here for drinks, calmer hangouts, and social roleplay away from the school halls.

Zone
Town District
Main use
Cafe hangout
Activities
Hangout, drinks, social RP
Notable features
Neighborhood cafe where players buy drinks, sit, and spend time with friends. A common quieter town meet-up compared with the club or gym. Community job guides also treat it as a work site.

Kobayashi Ramen

A well-known ramen shop in town. Players come here to eat, relax, and roleplay school-life scenes with friends.

Zone
Town District
Main use
Restaurant hangout
Activities
Hangout, food RP, social RP
Notable features
Popular ramen shop for students and locals. Used mainly as a sit-down hangout and roleplay restaurant rather than a combat landmark.

7-Eleven Gas Station

The district’s convenience store and gas station stop. Grab snacks or drinks, meet up on the street side of town, and treat it as a single named landmark.

Zone
Town District
Main use
Convenience store and street landmark
Activities
Shopping, hangout, street meetups
Notable features
One combined convenience-store and gas-station landmark, not two separate map places. Stock snacks, drinks, and everyday items. A visible town meeting point and a community-reported job site.

Laundromat Laundry

A small town laundromat that fits Gakuran’s everyday school-life map. Useful as a calmer neighborhood stop when busier hangouts feel crowded.

Zone
Town District
Main use
Quiet neighborhood hangout
Activities
Hangout, private RP
Notable features
Neighborhood laundromat for washing and drying clothes. Quieter than the club or convenience store, and often used for lower-traffic or more private hangouts rather than loud public scenes.

Nishikata Fitness Center

The town fitness center. Players come here to train, practice combos, and spar before taking fights back into the school or streets.

Zone
Town District
Main use
Training and sparring gym
Activities
Workouts, PvP practice, sparring, hangout
Notable features
Training gym used to work out, warm up, and practice PvP away from the school halls. A natural stop for combat-focused players who want sparring space.

Club Akuma

An underground nightlife club off campus. Expect loud music, red lighting, and a tougher social crowd than the cafe or ramen shop.

Zone
Town District
Main use
Nightlife hangout
Activities
Hangout, nightlife RP, music, sparring
Notable features
Underground club with intense music, bright red lights, and a rough crowd. Players gather at night to hang out, listen to performers, test strength, or stay away from the public school eye. Not part of the school campus.
ImageNameDescriptionZoneMain useActivitiesNotable features
Nishikata Coffee ShopA local cafe in the Nishikata district. Students stop here for drinks, calmer hangouts, and social roleplay away from the school halls.Town DistrictCafe hangoutHangout, drinks, social RPNeighborhood cafe where players buy drinks, sit, and spend time with friends. A common quieter town meet-up compared with the club or gym. Community job guides also treat it as a work site.
Kobayashi RamenA well-known ramen shop in town. Players come here to eat, relax, and roleplay school-life scenes with friends.Town DistrictRestaurant hangoutHangout, food RP, social RPPopular ramen shop for students and locals. Used mainly as a sit-down hangout and roleplay restaurant rather than a combat landmark.
7-Eleven Gas StationThe district’s convenience store and gas station stop. Grab snacks or drinks, meet up on the street side of town, and treat it as a single named landmark.Town DistrictConvenience store and street landmarkShopping, hangout, street meetupsOne combined convenience-store and gas-station landmark, not two separate map places. Stock snacks, drinks, and everyday items. A visible town meeting point and a community-reported job site.
Laundromat LaundryA small town laundromat that fits Gakuran’s everyday school-life map. Useful as a calmer neighborhood stop when busier hangouts feel crowded.Town DistrictQuiet neighborhood hangoutHangout, private RPNeighborhood laundromat for washing and drying clothes. Quieter than the club or convenience store, and often used for lower-traffic or more private hangouts rather than loud public scenes.
Nishikata Fitness CenterThe town fitness center. Players come here to train, practice combos, and spar before taking fights back into the school or streets.Town DistrictTraining and sparring gymWorkouts, PvP practice, sparring, hangoutTraining gym used to work out, warm up, and practice PvP away from the school halls. A natural stop for combat-focused players who want sparring space.
Club AkumaAn underground nightlife club off campus. Expect loud music, red lighting, and a tougher social crowd than the cafe or ramen shop.Town DistrictNightlife hangoutHangout, nightlife RP, music, sparringUnderground club with intense music, bright red lights, and a rough crowd. Players gather at night to hang out, listen to performers, test strength, or stay away from the public school eye. Not part of the school campus.

Start on campus if you are still learning the game. Nishikata Highschool is where most student life happens: halls, classrooms, chalkboard corners, and the social pressure that often turns into a fight. The Music Rooms by the 1F and 2F stairwells are green zones with instruments and a rhythm minigame, so combat drops while you play. The Library sits on the second floor at the end of the left hallway if you want readable books instead of another hallway brawl. Those rooms live inside the school; they are not separate map pins you travel to like the coffee shop or gym.

When the halls feel tight, step outside. The Courtyard gives you open ground to meet friends, watch drama spill out of class, or move more freely than a crowded corridor. The Basketball Court is the campus sports stop with a real hold-F shot meter, timing zones, and defenders who can pressure the attempt. Use it for casual games, practice, or rivalry scenes that need a court instead of a hallway.

Town is for leaving school energy behind. Nishikata Coffee Shop and Kobayashi Ramen are the chill sit-down stops for drinks, food, and slower roleplay. 7-Eleven Gas Station is one combined convenience-store and gas-station landmark (not two places), handy for snacks, street meetups, and community job routes. Laundromat Laundry is the quiet neighborhood option when the club or storefronts feel too loud.

If you care more about combat than cafe seats, cut to Nishikata Fitness Center for workouts, warm-ups, and sparring away from the school eye. Club Akuma is the opposite vibe: underground nightlife, red lights, loud music, and a rougher crowd after hours. Pick the stop that matches the scene, then move on when the server mood shifts.

Quick route tips:

  • Need school socials or indoor activities first? Highschool, then Courtyard or Basketball Court.
  • Need a calm town hangout? Coffee Shop, Ramen, or Laundromat.
  • Need street errands or a visible meetup? 7-Eleven Gas Station.
  • Need practice before a fight? Fitness Center.
  • Need night energy off campus? Club Akuma.

FAQ

Q.

Are the Music Rooms and Library separate locations?

No. Both sit inside Nishikata Highschool. Music Rooms are by the stairwells on 1F and 2F as combat green zones with instruments and a rhythm minigame. The Library is on the second floor at the end of the left hallway with readable books.

Q.

Is 7-Eleven and the gas station two different places?

Treat them as one landmark: 7-Eleven Gas Station. It is the district convenience-store and gas-station stop for snacks, drinks, street meetups, and community job routes.

Q.

Where should I go to practice fighting?

Nishikata Fitness Center is the cleanest training gym for workouts, warm-ups, and sparring away from the school halls. Campus fights still break out in hallways, the Courtyard, and around the Basketball Court when rivalries spill outside class.

Q.

Which hangouts are calmer than Club Akuma?

Nishikata Coffee Shop, Kobayashi Ramen, and Laundromat Laundry are the quieter town options. Club Akuma is nightlife: loud music, red lights, and a tougher crowd off campus.

Q.

Do map updates change these location names?

Layout can shift after updates, but the major place names stay the stable way players talk about the map. Use the landmark name first, then relearn the path if a court or hallway moves.

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