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  3. Farming Simulator 25>
  4. Production Chains

All 22 Production Chains and Products in Farming Simulator 25

Updated on November 4, 2026 (1 day ago)

Production chains are the processing buildings in Farming Simulator 25 that turn what you grow, raise or gather into new products. Instead of selling a harvest as it is, you run it through a building first. Wheat can become flour, logs can become planks and furniture, and wool can become fabric and then clothes. Knowing how these buildings link together helps you get more from every harvest.

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Production Points

Production Points

22 items

Grain Mill

Mills field grains and rice into flour products.

Input Materials
Wheat; Barley; Oats; Sorghum; Rice; Long-grain rice
Output Goods
Flour; Rice flour
Crop and Animal Sources
Wheat, barley, oats and sorghum supply flour; rice and long-grain rice supply rice flour.
CFCereal Factory

Cereal Factory

Combines grains, honey and other goods into cereal.

Input Materials
Corn; Oats; Rice; Long-grain rice; Honey; Raisins; Chocolate
Output Goods
Cereal
Crop and Animal Sources
Corn, oats, rice and long-grain rice; honey from beehives; raisins from grapes through the Grape Processing Unit; chocolate from milk and sugar through the Dairy.

Dairy

Processes milk into bottled milk, cheese, butter and chocolate.

Input Materials
Cow milk; Goat milk; Buffalo milk; Sugar
Output Goods
Cow milk (bottled); Goat milk (bottled); Buffalo milk (bottled); Cheese; Goat cheese; Buffalo mozzarella; Butter; Chocolate
Crop and Animal Sources
Cow milk from cows, goat milk from goats, and buffalo milk from water buffalo; sugar from sugar beet or sugarcane through the Sugar Mill.

Sugar Mill

Turns sugar crops into sugar for sale or further processing.

Input Materials
Sugar beet; Cut sugar beet; Sugarcane
Output Goods
Sugar
Crop and Animal Sources
Sugar beet and sugarcane; cut sugar beet is prepared from harvested sugar beet.

Oil Mill

Presses oil crops and rice into cooking oils.

Input Materials
Canola; Sunflowers; Olives; Rice; Long-grain rice
Output Goods
Canola oil; Sunflower oil; Olive oil; Rice oil
Crop and Animal Sources
Canola, sunflowers, olives, rice and long-grain rice.

Sawmill

Processes logs into building materials and wood chips.

Input Materials
Logs
Output Goods
Planks; Planks (long); Wood beams; Prefab wall; Wood chips; Boards
Crop and Animal Sources
Logs from felled trees.

Paper Factory

Turns wood into paper and carton rolls.

Input Materials
Logs
Output Goods
Paper roll; Carton roll
Crop and Animal Sources
Logs from felled trees.

Spinnery

Spins wool and cotton into fabric.

Input Materials
Wool; Cotton
Output Goods
Fabric
Crop and Animal Sources
Wool from sheep and cotton from the cotton crop.

Soup Factory

Processes root crops and rice into soups and canned soup.

Input Materials
Potatoes; Carrots; Parsnips; Red beet; Rice; Long-grain rice
Output Goods
Potato soup; Carrot soup; Parsnip soup; Red beet soup; Soup cans; Noodle soup
Crop and Animal Sources
Potatoes, carrots, parsnips, red beet, rice and long-grain rice.

Cement Factory

Uses stones to make cement products and roof plates.

Input Materials
Stones; Wood chips
Output Goods
Cement bags; Cement bricks; Roof plate
Crop and Animal Sources
Stones collected from fields, plus wood chips.

Cooper

Shapes sawmill planks into barrels, bathtubs and buckets.

Input Materials
Planks; Planks (long)
Output Goods
Barrels; Bathtubs; Buckets; Wood chips
Crop and Animal Sources
Planks and long planks from the Sawmill.

Canning Factory

Preserves vegetables and rice, with additional recipes for soup and rice rolls.

Input Materials
Carrots; Red beet; Parsnips; Peas; Cabbage; Spinach; Rice; Long-grain rice; Green beans; Napa cabbage; Garlic; Spring onions; Chili peppers; Flour; Rice flour; Eggs
Output Goods
Preserved food carrots; Preserved food red beet; Preserved food parsnips; Canned peas; Fermented napa cabbage (kimchi); Spinach bag; Rice bags; Rice boxes; Jarred green beans; Noodle soup; Rice rolls
Crop and Animal Sources
Carrots, red beet, parsnips, peas, cabbage, spinach, rice, long-grain rice and green beans; napa cabbage with garlic, spring onions and chili peppers; flour or rice flour with eggs from chickens.

Carpentry

Uses wood and sawmill products to make furniture.

Input Materials
Wood; Boards; Planks; Planks (long)
Output Goods
Furniture
Crop and Animal Sources
Logs or boards and planks from the Sawmill.

Tailor Shop

Sews fabric into clothes.

Input Materials
Fabric
Output Goods
Clothes
Crop and Animal Sources
Fabric made from sheep wool or cotton at the Spinnery.

Potato Processing Plant

Makes potato chips and rice rolls from crops and cooking oils.

Input Materials
Potatoes; Rice; Long-grain rice; Canola oil; Sunflower oil; Olive oil
Output Goods
Potato chips; Rice rolls
Crop and Animal Sources
Potatoes, rice and long-grain rice; canola, sunflower or olive oil from the Oil Mill.

Rope Maker

Turns wool or cotton into rope.

Input Materials
Wool; Cotton
Output Goods
Rope
Crop and Animal Sources
Wool from sheep and cotton from the cotton crop.

Grape Processing Unit

Processes grapes into juice and raisins.

Input Materials
Grapes
Output Goods
Grape juice; Raisins
Crop and Animal Sources
Grapes from the grape crop.

Bakery

Bakes bread and cake from flour, dairy goods, eggs and strawberries.

Input Materials
Flour; Rice flour; Sugar; Bottled milk; Eggs; Butter; Strawberries
Output Goods
Bread; Cake
Crop and Animal Sources
Flour and rice flour from the Grain Mill; sugar from the Sugar Mill; bottled milk and butter from the Dairy; eggs from chickens; strawberries from a greenhouse.

Biogas Plant

Processes manure, slurry and crop material into digestate and energy products.

Input Materials
Slurry; Manure; Silage; Cut sugar beet
Output Goods
Digestate; Methane; Electric charge
Crop and Animal Sources
Slurry and manure from cows, water buffalo and pigs; silage from grass or crop chaff; cut sugar beet from sugar beet.

Greenhouse

Uses water to grow fruit and vegetables without field planting.

Input Materials
Water
Output Goods
Strawberries; Lettuce; Tomatoes; Spring onions; Cabbage; Chili peppers; Garlic
Crop and Animal Sources
No crop or animal inputs; water is required, and the greenhouse grows these crops.

Mushroom Greenhouse

Uses water to grow oyster mushrooms and enoki.

Input Materials
Water
Output Goods
Oyster mushrooms; Enoki
Crop and Animal Sources
No crop or animal inputs; water is required to grow mushrooms.

Greenhouse for Rice Saplings

Uses water to grow rice saplings for rice fields.

Input Materials
Water
Output Goods
Rice saplings
Crop and Animal Sources
No crop or animal inputs; water is required to grow rice saplings for planting.

What Are Production Chains in Farming Simulator 25?

A production chain is a line of processing buildings where the product from one building can become the input for the next. The point is to raise the selling price, since the end product is worth more than the raw goods it came from.

Take the sawmill as an example. It turns logs you deliver into wooden planks. Those planks can go to the carpentry shop, which makes furniture, and furniture is the item you will eventually sell for the highest profit. That is why a log earns you far more after it has gone through the chain than it would if you simply sold it.

How Production Chains Work

Every processing building takes in certain goods and turns them into something new. The goods it takes in can be farm crops, animal products, water, wood or stones. What it makes can be sold, or sent on to another building in the chain.

A building only runs a recipe when it has all the inputs that recipe needs and room to store what it makes. Some buildings come in more than one version, so a recipe can differ a little depending on the version or the map you're playing on.

Greenhouses work a little differently. They use water and grow produce, so they don't need field crops as inputs at all.

How to Get and Build Production Chains

There are two ways to use production chains. You can visit the local factories and deliver your goods to them, or you can build your own processing buildings through the build menu. Building your own takes budget, so it's something to save up for.

Either way, make sure you deliver goods the building can actually use, and confirm the fill level at the right delivery spot.

How to Keep Production Chains Running

Where a building supports it, you can choose what happens to its output. You can store the products, send them to linked productions, or have them sold automatically. Each choice changes how much transport work you do and how much money you make. Automatic selling saves you the trip to market, but check the fee and prices in the game before you compare it with selling by hand.

When production stops, run through a quick checklist. Make sure you own the building, the recipe is switched on, every input is there, there's room for the output, and you can cover the production costs. It also helps to switch on only the recipes whose inputs you can keep supplying.

If goods seem to disappear, check which output mode the building is set to. If pallets don't show up, clear the marked pallet zone. If the problem keeps coming back, test without mods.

Which Production Chains Are the Most Useful?

Some links are worth knowing first. The Grain Mill turns grain into flour for the Bakery, and the Sugar Mill sends sugar to the Dairy or the Bakery. The Oil Mill sends cooking oil to the Potato Processing Plant, and the Sawmill sends planks to Carpentry or Cooper. Knowing these pairs helps you plan which buildings are worth setting up first.

Other useful links run through the Grape Processing Unit, which makes raisins for the Cereal Factory, and through the Spinnery, which makes fabric for the Tailor Shop. Greenhouse strawberries also end up in the Bakery.

Plenty of chains depend on animal products as well. Milk, eggs, wool, honey and manure go into the Dairy, Bakery, Spinnery, Rope Maker, Cereal Factory and Biogas Plant.

FAQ

Q.

Do farm shops count as production chains?

Not quite. Farm shops and selling stations are a separate group of businesses that buy your crops and products. Some of them, like the bakery, can also make items, and farm shops ask for certain goods to be delivered to them, which keeps money coming in steadily.

Q.

Which production chain should a new player start with?

The Grain Mill is a good first chain because it's forgiving. Its usual limits are steady grain deliveries and how much the bakery further down the line can handle. Test one input cycle before you buy more land or machines.

Q.

Do paid expansions add more production chains?

Some do. The base game has its own production chains, and some paid add-ons bring extra productions of their own, such as the Highlands Fishing ones.

Q.

What is the Biogas Plant used for?

It turns the manure, slurry, silage or cut sugar beet you feed it into digestate and energy products. Because it takes in large amounts, it needs steady, high-volume transport and loader access, so plan your hauling before you scale up.

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