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  4. Weapons

All 116 Weapons and Their Stats in Escape from Duckov

Updated on November 1, 2026 (3 days ago)

Escape from Duckov is a single-player extraction shooter played from a top-down view, and you play as a duck. You head out on raids, fight enemies, pick up loot, and try to get back out with it. Your weapons decide how those fights go. The game offers pistols, rifles, shotguns, bows, melee weapons, rocket launchers and more, and each type is good at a different job, so knowing the basics helps you pick the right one for each raid.

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Showing 72 of 116 items.

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Type

Melee Weapons

25 items

Butcher Knife

A plain kitchen-knife Butcher Knife, separate from the cleaver-shaped one crafted at the Workbench.

Damage
10
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1
Critical Chance
0
Attack Speed
1.3
Attack Range
1.55
Pellets per Shot
-
Durability
-
Attachment Slots
Gem
How to Get It
-

Butcher Knife

The cleaver-shaped Butcher Knife hits harder than the plain kitchen-knife version and can be crafted from Metal Plate.

Damage
24
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1
Critical Chance
0.2
Attack Speed
1.8
Attack Range
1.55
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 2 Metal Plate.

Battle Axe

The Battle Axe delivers the heaviest melee hits, though its swing is deliberate.

Damage
40
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1
Critical Chance
0.2
Attack Speed
1.2
Attack Range
1.5
Pellets per Shot
-
Durability
-
Attachment Slots
Gem
How to Get It
Found in loot on maps and in loot boxes. Also dropped by enemies.

Worn Fishing Rod

The Worn Fishing Rod doubles as a basic melee tool when you need one.

Damage
6
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
0
Critical Chance
0.2
Attack Speed
2.5
Attack Range
1.7
Pellets per Shot
-
Durability
-
Attachment Slots
Bait
How to Get It
Found in loot on maps and in loot boxes. Craft at the Workbench from 2 Wood and 1 Rope.

Wooden Stick

The Wooden Stick is a basic club that can be crafted from a single piece of wood.

Damage
18
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
0
Critical Chance
0.4
Attack Speed
2
Attack Range
1.55
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Sold by the Variety Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 1 Wood.

Police Baton

The Police Baton is a blunt melee weapon for quick control at close range.

Damage
21
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1
Critical Chance
0.3
Attack Speed
2
Attack Range
1.55
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes. Also dropped by enemies.

Baseball Bat

The Baseball Bat reaches farther than most knives for blunt close-range attacks.

Damage
23
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
0
Critical Chance
0.28
Attack Speed
1.7
Attack Range
1.6
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes. Also dropped by enemies.

Spiked Baseball Bat

The Spiked Baseball Bat penetrates armor more effectively than the standard bat.

Damage
30
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
2
Critical Chance
0.25
Attack Speed
1.7
Attack Range
1.63
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes. Also dropped by enemies.

Decent Fishing Rod

The Decent Fishing Rod is a stronger melee tool crafted from the worn rod.

Damage
7
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
0
Critical Chance
0.2
Attack Speed
2.5
Attack Range
1.7
Pellets per Shot
-
Durability
-
Attachment Slots
Bait
How to Get It
Found in loot on maps and in loot boxes. Craft at the Workbench from 1 Worn Fishing Rod, 1 Butcher Knife, 1 Pen and 1 Thread.

Superior Fishing Rod

The Superior Fishing Rod is an upgraded melee tool built from the decent rod.

Damage
8
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
0
Critical Chance
0.2
Attack Speed
2.5
Attack Range
1.7
Pellets per Shot
-
Durability
-
Attachment Slots
Bait
How to Get It
Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 1 Decent Fishing Rod, 1 CD Drive, 1 Radio and 2 Thread.

Fixed Blade Knife

The Fixed Blade Knife trades some reach for stronger armor penetration than the basic knife.

Damage
20
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1.5
Critical Chance
0.2
Attack Speed
1.9
Attack Range
1.4
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes.

Wood-Handled Dagger

The Wood-Handled Dagger is a short blade with a reinforced armor-piercing edge.

Damage
19
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1.5
Critical Chance
0.2
Attack Speed
1.9
Attack Range
1.4
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes.

Knuckle Knife

The Knuckle Knife packs strong armor penetration into the shortest reach of the knife group.

Damage
18
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
2
Critical Chance
0.2
Attack Speed
2.1
Attack Range
1.1
Pellets per Shot
-
Durability
-
Attachment Slots
Gem
How to Get It
Found in loot on maps and in loot boxes.

Karambit

The Karambit is a curved blade that favors armor penetration over reach.

Damage
21
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
2
Critical Chance
0.2
Attack Speed
2
Attack Range
1.15
Pellets per Shot
-
Durability
-
Attachment Slots
Gem
How to Get It
Found in loot on maps and in loot boxes.

Kukri

The Kukri combines long reach with especially strong armor penetration.

Damage
27
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
3
Critical Chance
0.25
Attack Speed
1.65
Attack Range
1.62
Pellets per Shot
-
Durability
-
Attachment Slots
Gem
How to Get It
Found in loot on maps and in loot boxes.

Tactical Bayonet

The Tactical Bayonet balances reach, swing speed and armor penetration for close combat.

Damage
24
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1.5
Critical Chance
0.2
Attack Speed
1.8
Attack Range
1.45
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes.

Pork Cleaver

The Pork Cleaver hits harder than smaller knives while keeping a useful reach.

Damage
27
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1.5
Critical Chance
0.2
Attack Speed
2.2
Attack Range
1.55
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found on the ground, in loot on maps and in loot boxes.

Axe

The Axe is a heavy chopping weapon with broad reach and strong close-range hits.

Damage
27
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1
Critical Chance
0.25
Attack Speed
1.6
Attack Range
1.55
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes. Also dropped by enemies.

Coin Sword

The Coin Sword is a coin-themed blade crafted with Coin String and Blue Cubes.

Damage
33
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
0
Critical Chance
0.2
Attack Speed
1.65
Attack Range
1.56
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Craft at the Workbench from 1 Coin String, 3 Thread and 99 Blue Cube.

Fire Poker

The Fire Poker is a short-reach poker that doubles as a makeshift melee weapon.

Damage
10
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
0
Critical Chance
0.28
Attack Speed
1.85
Attack Range
1.4
Pellets per Shot
-
Durability
-
Attachment Slots
Gem
How to Get It
-

Psionic Scythe

The Psionic Scythe has the longest reach and strongest armor penetration among melee weapons.

Damage
10
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
9
Critical Chance
0.2
Attack Speed
1.7
Attack Range
2
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Dropped by enemies.

Frostblade

The Frostblade adds an icy effect to a long-reach, armor-piercing melee weapon.

Damage
27
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
2.75
Critical Chance
0.2
Attack Speed
2.65
Attack Range
1.56
Pellets per Shot
-
Durability
-
Attachment Slots
Gem
How to Get It
Dropped by enemies. Craft at the Workbench from 4 Metal Plate and 5 Ice Crystal.

Poop Stick

The Poop Stick is a novelty melee weapon with poor penetration against armor.

Damage
19
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
-0.5
Critical Chance
0.4
Attack Speed
2
Attack Range
1.55
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Dropped by enemies.

LightSaber

The LightSaber is a high-penetration sci-fi blade with longer reach than most melee weapons.

Damage
22
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
3
Critical Chance
0.4
Attack Speed
2.5
Attack Range
1.75
Pellets per Shot
-
Durability
-
Attachment Slots
Special
How to Get It
Craft at the 3D Printer from 2 Crystal Booster, 2 Crystal Filtration Unit, 2 Accelerator, 300 Blue Cube and 2 3D Printing Materials.

Stun Baton

The Stun Baton can disrupt enemies during close-range combat.

Damage
21
Fire Rate
-
Magazine Capacity
-
Range
-
Reload Time
-
Armor Penetration
1
Critical Chance
0.3
Attack Speed
2
Attack Range
1.55
Pellets per Shot
-
Durability
-
Attachment Slots
-
How to Get It
Found on the ground, in loot on maps and in loot boxes. Craft at the 3D Printer from 1 Police Baton, 1 PP3 Battery and 1 3D Printing Materials.

Type

Pistols

11 items

Glick

The Glick is a balanced sidearm with a strong critical-hit profile.

Damage
14
Fire Rate
7 rps
Magazine Capacity
13
Range
16.5 m
Reload Time
1.1 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Muzzle, Special
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant during the Island Challenge. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 5 Weapon Parts.

Shoddy Glick

The Shoddy Glick is a worn variant with less stopping power than the standard sidearm.

Damage
9
Fire Rate
6 rps
Magazine Capacity
13
Range
17 m
Reload Time
1.1 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
-
How to Get It
Found in loot on maps and in loot boxes.

TT-33

The TT-33 is a straightforward backup pistol with a compact magazine.

Damage
11
Fire Rate
6 rps
Magazine Capacity
8
Range
16.5 m
Reload Time
1.8 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Muzzle, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 1 Weapon Parts.

PM

The PM is a light sidearm that cycles quickly despite its small magazine.

Damage
12.5
Fire Rate
9.33 rps
Magazine Capacity
8
Range
16 m
Reload Time
1.8 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker after completing the Generic Pistol quest and the Variety Shop in the Bunker after completing the Generic Pistol quest. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 3 Weapon Parts.

Gulu Gun

The Gulu Gun is a novelty pistol whose shots can inflict a status effect.

Damage
10
Fire Rate
15 rps
Magazine Capacity
24
Range
16.2 m
Reload Time
1.9 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Tactic
How to Get It
Sold by the Mysterious Merchant during the Island Challenge. Also dropped by enemies.

Poop Gun

The Poop Gun is a novelty sidearm that fires poop rounds and inflicts a status effect.

Damage
5
Fire Rate
16 rps
Magazine Capacity
30
Range
16.2 m
Reload Time
2.5 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Special
How to Get It
Dropped by enemies.

Custom Glick

The Custom Glick hits harder than the standard Glick sidearm.

Damage
18
Fire Rate
8 rps
Magazine Capacity
13
Range
16.5 m
Reload Time
1.1 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
-
How to Get It
-

Space Glick

The Space Glick is a space-themed sidearm that can inflict a status effect.

Damage
14
Fire Rate
7 rps
Magazine Capacity
13
Range
16.5 m
Reload Time
1.1 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Muzzle, Tactic, Magazine, Special
How to Get It
Available from the Tech Center in the Bunker after completing the Technical Upgrade quest. Reward for completing the Soul Infusion quest.

Nano Gun

The Nano Gun is a single-shot pistol whose special rounds inflict a status effect.

Damage
12
Fire Rate
7 rps
Magazine Capacity
1
Range
16.5 m
Reload Time
0.45 s
Armor Penetration
0
Critical Chance
0.3
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Tactic, Special
How to Get It
Dropped by enemies. Craft at the 3D Printer from 1 Cube Gun, 2 Condensed Plasma, 1 Graphics Card, 1 Defibrillator and 3 3D Printing Materials.

The Last Dance

The Last Dance has unusually strong critical hits and more reach than most pistols.

Damage
15
Fire Rate
5 rps
Magazine Capacity
6
Range
24.5 m
Reload Time
1.45 s
Armor Penetration
0
Critical Chance
0.45
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
-
How to Get It
Craft at the Workbench from 2 Space Crystal, 2 Super Glue A, 2 Super Glue B and 36 Blue Cube. Reward for completing the Familiar Cargo quest.

Spectrum Blaster

The Spectrum Blaster is a fast-firing pistol with a quick reload.

Damage
6.5
Fire Rate
22.4 rps
Magazine Capacity
21
Range
19 m
Reload Time
1 s
Armor Penetration
0
Critical Chance
0.32
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
-
How to Get It
Craft at the Workbench from 3 UV Light, 5 Circuit Board, 1 Future Controller and 10 Polyethylene Sheet. Reward for completing The Mysterious Guy's Thank-You Gift.

Type

Submachine Guns

15 items

AK-74U

The AK-74U is a compact SMG with more reach than most close-range options.

Damage
12
Fire Rate
12 rps
Magazine Capacity
30
Range
21.5 m
Reload Time
2.7 s
Armor Penetration
0
Critical Chance
0.15
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker after completing the Parts Wholesale quest and the Variety Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 5 Weapon Parts and 1 Intermediate Weapon Parts. Reward for completing the Restricted Weapons quest.

MP7

The MP7 is a quick-cycling SMG suited to close fights and rapid follow-up shots.

Damage
8.5
Fire Rate
18.65 rps
Magazine Capacity
30
Range
20.6 m
Reload Time
2.3 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker after completing the Challenge: Speedy Group Commander quest and the Mysterious Merchant in Ground Zero. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 3 Weapon Parts and 3 Intermediate Weapon Parts.

UP-45

The UP-45 balances a steady firing pace with a compact magazine.

Damage
9.2
Fire Rate
15.83 rps
Magazine Capacity
25
Range
19.3 m
Reload Time
2.4 s
Armor Penetration
0
Critical Chance
0.15
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Muzzle, Stock
How to Get It
Sold by the Weapon Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 7 Weapon Parts and 1 Intermediate Weapon Parts.

UZI

The UZI hits harder than many SMGs, trading some magazine capacity for stronger shots.

Damage
14
Fire Rate
9.5 rps
Magazine Capacity
20
Range
19.4 m
Reload Time
2.7 s
Armor Penetration
0
Critical Chance
0.15
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Tactic, Magazine, Special
How to Get It
Sold by the Weapon Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 10 Weapon Parts and 5 Intermediate Weapon Parts.

MP5

The MP5 is a fast-cycling SMG with a quick reload for repeated close-range fights.

Damage
12
Fire Rate
14 rps
Magazine Capacity
20
Range
19.7 m
Reload Time
2.2 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Ground Zero. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 7 Weapon Parts, 7 Intermediate Weapon Parts and 1 Advanced Weapon Parts.

Electrified MP7

The Electrified MP7 adds an electric effect to the MP7’s rapid close-range fire.

Damage
8.5
Fire Rate
18.65 rps
Magazine Capacity
30
Range
22 m
Reload Time
2.3 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker. Also dropped by enemies. Craft at the Workbench from 1 MP7 and 4 R6 Battery. Reward for completing the Proof of Strength I quest.

Bizon-2

The Bizon-2 carries a large magazine for sustained SMG fire before reloading.

Damage
10
Fire Rate
15.62 rps
Magazine Capacity
64
Range
20.7 m
Reload Time
3.4 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Special
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 8 Weapon Parts and 2 Intermediate Weapon Parts.

PPSh

The PPSh is a classic fast-firing SMG with a larger magazine than many rivals.

Damage
10
Fire Rate
14.2 rps
Magazine Capacity
32
Range
20.9 m
Reload Time
3.3 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Grip, Stock, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker, the Mysterious Merchant during the Island Challenge and the Mysterious Merchant in Ground Zero. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 5 Weapon Parts and 1 Intermediate Weapon Parts.

SR-3M

The SR-3M is a compact SMG that combines strong hits with quick cycling.

Damage
11
Fire Rate
15 rps
Magazine Capacity
30
Range
22.1 m
Reload Time
2.2 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Muzzle, Stock, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 4 Weapon Parts and 6 Intermediate Weapon Parts.

Vector

The Vector is a very fast-firing SMG, balanced by a smaller magazine.

Damage
9
Fire Rate
18.17 rps
Magazine Capacity
25
Range
18.3 m
Reload Time
3 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Stock, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker, the Mysterious Merchant during the Island Challenge and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 8 Weapon Parts and 8 Intermediate Weapon Parts.

Custom SR-3M

The Custom SR-3M fires faster than the standard version of the compact SMG.

Damage
11
Fire Rate
21 rps
Magazine Capacity
30
Range
22.1 m
Reload Time
2.2 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
-
How to Get It
-

Toy Gun

The Toy Gun is a novelty SMG that fires quickly but deals very little damage.

Damage
1
Fire Rate
14 rps
Magazine Capacity
18
Range
19.7 m
Reload Time
1.2 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
200
Attachment Slots
Special
How to Get It
Dropped by enemies.

Frost SR-3M

The Frost SR-3M is an icy variant that can apply a frost effect during rapid fire.

Damage
11
Fire Rate
15 rps
Magazine Capacity
30
Range
22.1 m
Reload Time
2.2 s
Armor Penetration
0
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Muzzle, Stock, Tactic, Magazine
How to Get It
Dropped by enemies. Craft at the Workbench from 1 SR-3M and 6 Ice Crystal.

AK-74U (Tagilla Mod)

The Tagilla-modified AK-74U reaches farther than the standard SMG version.

Damage
13
Fire Rate
12 rps
Magazine Capacity
30
Range
24.5 m
Reload Time
2.4 s
Armor Penetration
0
Critical Chance
0.15
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
-
How to Get It
Dropped by enemies.

MPX

The MPX balances fast follow-up shots with stronger armor penetration than many SMGs.

Damage
11.2
Fire Rate
14.17 rps
Magazine Capacity
30
Range
21.2 m
Reload Time
2.15 s
Armor Penetration
0.5
Critical Chance
0.2
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Craft at the Workbench from 8 Weapon Parts, 8 Intermediate Weapon Parts and 3 Advanced Weapon Parts.

Type

Rifles

21 items

AK-103

The AK-103 modernizes the familiar AK-47 platform while keeping its dependable rifle role.

Damage
17
Fire Rate
10.87 rps
Magazine Capacity
30
Range
24.7 m
Reload Time
2.9 s
Armor Penetration
0
Critical Chance
0.13
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
120
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 1 AK-47, 1 Weapon Parts, 1 Intermediate Weapon Parts and 2 Advanced Weapon Parts.

AK-47

The AK-47 is a classic, easy-to-maintain rifle for straightforward all-purpose use.

Damage
16
Fire Rate
10 rps
Magazine Capacity
30
Range
23 m
Reload Time
3 s
Armor Penetration
0
Critical Chance
0.13
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
120
Attachment Slots
Scope, Muzzle, Grip, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker after completing the New Cargo quest and the Variety Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 7 Weapon Parts and 3 Intermediate Weapon Parts.

MF

The MF is a fast-firing rifle with flexible attachment options for different builds.

Damage
13
Fire Rate
13.5 rps
Magazine Capacity
30
Range
24.7 m
Reload Time
2.7 s
Armor Penetration
0
Critical Chance
0.183
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 8 Weapon Parts and 4 Intermediate Weapon Parts.

RPK

The RPK is a support rifle built for longer bursts before you need to reload.

Damage
18
Fire Rate
11 rps
Magazine Capacity
75
Range
28.3 m
Reload Time
5.7 s
Armor Penetration
0
Critical Chance
0.1
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 12 Weapon Parts, 5 Intermediate Weapon Parts and 4 Advanced Weapon Parts.

MMG

The MMG combines a fast firing rhythm with useful reach for a rifle.

Damage
12.5
Fire Rate
14 rps
Magazine Capacity
30
Range
28.3 m
Reload Time
2.7 s
Armor Penetration
0
Critical Chance
0.15
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Stock, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 6 Intermediate Weapon Parts.

ADAR 2-15

The ADAR 2-15 balances quick follow-up shots with solid mid-range reach.

Damage
12
Fire Rate
13.5 rps
Magazine Capacity
30
Range
25.6 m
Reload Time
2.7 s
Armor Penetration
0
Critical Chance
0.183
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Stock, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 6 Weapon Parts and 1 Intermediate Weapon Parts.

StG 77

The StG 77 is a well-rounded rifle with brisk firing and dependable mid-range reach.

Damage
14
Fire Rate
12.5 rps
Magazine Capacity
30
Range
26.5 m
Reload Time
4 s
Armor Penetration
0
Critical Chance
0.183
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Muzzle, Grip, Tactic, Magazine, Special
How to Get It
Sold by the Weapon Shop in the Bunker after completing the Supplier's Recommendation quest, the Mysterious Merchant during the Island Challenge and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 6 Weapon Parts and 3 Intermediate Weapon Parts.

StG 77A3

The StG 77A3 is a tuned variant that keeps the StG 77 rifle’s familiar role.

Damage
14
Fire Rate
12.5 rps
Magazine Capacity
30
Range
26.5 m
Reload Time
4 s
Armor Penetration
0
Critical Chance
0.183
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Tactic, Magazine, Special
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Ground Zero. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 4 Weapon Parts and 4 Intermediate Weapon Parts.

VPO-136

The VPO-136 offers a steady mid-range rifle profile with a full-size magazine.

Damage
14
Fire Rate
10 rps
Magazine Capacity
30
Range
24.7 m
Reload Time
3 s
Armor Penetration
0
Critical Chance
0.13
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
120
Attachment Slots
Scope, Muzzle, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant during the Island Challenge. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 6 Weapon Parts.

AS Val

The AS Val is a rapid-firing rifle suited to close, pressure-heavy encounters.

Damage
14
Fire Rate
20 rps
Magazine Capacity
20
Range
24.5 m
Reload Time
2.7 s
Armor Penetration
0
Critical Chance
0.183
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
80
Attachment Slots
Scope, Grip, Stock, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 4 Weapon Parts, 2 Intermediate Weapon Parts and 2 Advanced Weapon Parts.

DT MDR-556

The DT MDR-556 is a balanced rifle for quick follow-ups across mid-range fights.

Damage
15
Fire Rate
13 rps
Magazine Capacity
30
Range
25.6 m
Reload Time
2 s
Armor Penetration
0
Critical Chance
0.183
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Tactic, Magazine
How to Get It
Sold by the Weapon Shop in the Bunker and the Mysterious Merchant during the Island Challenge. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 4 Weapon Parts and 6 Intermediate Weapon Parts.

Flaming AK-47

The Flaming AK-47 adds a fire-themed effect to the familiar AK-47 rifle.

Damage
17
Fire Rate
10 rps
Magazine Capacity
30
Range
24 m
Reload Time
3 s
Armor Penetration
0
Critical Chance
0.13
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
120
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Sold by the Mysterious Merchant during the Island Challenge. Craft at the Workbench from 1 AK-47, 1 Kerosene Lamp, 1 Contaminated Weapon Parts and 4 Space Crystal.

Pala Gun

The Pala Gun is an energy rifle with an unusually large magazine for sustained fire.

Damage
16
Fire Rate
15 rps
Magazine Capacity
150
Range
31.3 m
Reload Time
5 s
Armor Penetration
1
Critical Chance
0.21
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Tactic
How to Get It
Dropped by enemies.

Custom AK-47

The Custom AK-47 is a harder-hitting variant of the standard rifle.

Damage
18
Fire Rate
13 rps
Magazine Capacity
30
Range
23 m
Reload Time
3 s
Armor Penetration
0
Critical Chance
0.13
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
120
Attachment Slots
-
How to Get It
-

Custom StG 77A3

The Custom StG 77A3 keeps the base rifle’s steady mid-range role in a custom build.

Damage
14
Fire Rate
12.5 rps
Magazine Capacity
30
Range
26.5 m
Reload Time
4 s
Armor Penetration
0
Critical Chance
0.183
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
-
How to Get It
-

MF-Venom

The MF-Venom is a venom-themed MF variant that can inflict a status effect.

Damage
13
Fire Rate
14.5 rps
Magazine Capacity
30
Range
24.7 m
Reload Time
2.7 s
Armor Penetration
0
Critical Chance
0.183
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Craft at the Workbench from 1 MF, 1 Condensed Plasma, 1 Contaminated Weapon Parts and 4 Space Crystal.

MK-47

The MK-47 pairs a brisk firing rhythm with strong mid-range rifle performance.

Damage
17
Fire Rate
12 rps
Magazine Capacity
30
Range
25.4 m
Reload Time
2.6 s
Armor Penetration
0
Critical Chance
0.13
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
120
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 8 Weapon Parts, 4 Intermediate Weapon Parts and 4 Advanced Weapon Parts.

RPD

The RPD is a support rifle built for long bursts, with a slow reload afterward.

Damage
16
Fire Rate
12.5 rps
Magazine Capacity
135
Range
27.6 m
Reload Time
5.8 s
Armor Penetration
0
Critical Chance
0.1
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
150
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Special
How to Get It
Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 2 Weapon Parts, 10 Intermediate Weapon Parts and 5 Advanced Weapon Parts.

RPD-Winter

The RPD-Winter adds an ice effect to the RPD’s sustained-fire support role.

Damage
16
Fire Rate
12.5 rps
Magazine Capacity
135
Range
27.6 m
Reload Time
5.8 s
Armor Penetration
0
Critical Chance
0.1
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
150
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Special
How to Get It
Craft at the Workbench from 1 RPD and 8 Ice Crystal.

MMG-Ice Edge

The MMG-Ice Edge can frost targets while keeping the rifle’s fast firing rhythm.

Damage
12
Fire Rate
14.5 rps
Magazine Capacity
30
Range
28.3 m
Reload Time
2.7 s
Armor Penetration
0
Critical Chance
0.15
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
100
Attachment Slots
Scope, Muzzle, Stock, Tactic, Magazine
How to Get It
Dropped by enemies. Craft at the Workbench from 1 MMG and 4 Ice Crystal.

QBZ-191

The QBZ-191 pairs a durable build with a quick reload for steady rifle use.

Damage
15
Fire Rate
12.5 rps
Magazine Capacity
30
Range
26 m
Reload Time
2.4 s
Armor Penetration
0.5
Critical Chance
0.18
Attack Speed
-
Attack Range
-
Pellets per Shot
-
Durability
150
Attachment Slots
Scope, Muzzle, Grip, Stock, Tactic, Magazine
How to Get It
Craft at the Workbench from 8 Intermediate Weapon Parts and 4 Advanced Weapon Parts. Reward for completing the Island Challenge: Final Boss quest.
Prev12Next

Weapon Types and What Each One Does

Pistols work well as a backup, and they're often among the first guns you use early on. Submachine guns fire quickly and suit close to medium range, while rifles are the all-round choice for most fights. Battle rifles are built for longer range and tougher targets.

Sniper rifles deal heavy damage, especially on headshots, but they fire slowly and take time to aim, so you can be caught off guard when enemies come from another direction. Shotguns are strong up close and in tight spaces like buildings, but their pellets spread out and lose punch at range. Magnums fire heavy single shots, while bows shoot arrows instead of bullets. Rocket launchers are heavy and hard to aim, so they suit specific fights more than everyday raids.

Building a Loadout That Works

You can carry two guns and one melee weapon at a time, so each raid starts with a choice about what to bring. A good setup pairs a main gun with a backup. A main rifle works well with a submachine gun or shotgun as the close-range backup, which also saves your rifle ammo for the fights that need it.

Think about where you'll be fighting before you pick. A shotgun earns its spot in tight buildings, while a sniper rifle suits wide, open areas. Your melee weapon fills the third slot.

Best Weapons for Early and Late Game

Early on, the AK-74U and UZI are the top picks for new players. The AK-74U is a strong early pick with good range, while the UZI fires very fast and stays accurate at short and medium range. The PM is another early gun worth grabbing.

Late in the game, the DT MDR-556 is a fast, easy-to-control rifle that handles most raids well. For close-quarters work, the MP-155 ULTIMA is the upgraded MP-155, with more power, faster reloads, and room for ten shells. For long range, the SV98 is one of the most consistent picks, since its bullets travel fast and it aims quickly, while the M107 is the heavy hitter for bosses and armored targets.

The AK-103 and Vector are strong picks too. The Electrified MP7 shocks what it hits, and the Flaming AK-47 sets targets on fire.

How to Get Weapons

Shops are one of the main places to buy guns. The Weapon Shop in your bunker sells them, but some only appear after you finish its quests, such as the Parts Wholesale quest that unlocks the AK-74U. The Mysterious Merchant also sells some guns, so it's worth checking in on them.

Guns also turn up in loot, loot boxes, and from enemies, and some quests reward them. Drops are random, so you may need several raids before a specific gun shows up.

Crafting is the other main route. The Workbench at your base lets you craft guns once you've unlocked their blueprints. The DT MDR-556, for example, is crafted there from Weapon Parts and Intermediate Weapon Parts. The MP-155 ULTIMA is crafted at the Workbench from an MP-155 and Advanced Weapon Parts, and a few guns come from the 3D Printer instead.

Ammo and Attachments

Each gun takes its own ammo, so the rounds you carry have to match the guns in your loadout. Standard rounds handle most fights. Armor-piercing rounds, such as Armor-Piercing Sniper Ammo, get past part of an enemy's armor, which makes them the better pick for armored enemies and bosses.

Many guns can also take attachments such as muzzles, grips, and sights. Attachments change how a gun handles, so pick ones that suit the gun and the way you fight.

Melee Weapons

Melee weapons don't use ammo, so they stay useful when your guns run dry. The range is wide, from a Baseball Bat and Battle Axe to blades like the Kukri, Karambit, and Tactical Bayonet. The Frostblade and Psionic Scythe round out the options.

Weapons with Special Effects

A few guns add an effect on top of their damage, and that can change how a fight plays out. MF-Venom poisons what it hits, and the Frost SR-3M and MMG-Ice Edge hit with frost. The Poop Gun and Fireworks Gun inflict status effects on their targets.

Because these effects change your tactics, try them in an easy raid before you rely on one in a hard fight.

FAQ

Q.

What is the best gun in Escape from Duckov?

The DT MDR-556 is a strong all-round pick. It fires fast, stays easy to control, and can be crafted at the Workbench from Weapon Parts and Intermediate Weapon Parts once you have its blueprint.

Q.

Which sniper rifle should you use early on?

The VPO-101 is a good sniper to try first, and it's a solid place to learn long-range shooting before you move on to the SV98 and M107. The Weapon Shop in the bunker sells it, and it's also a reward for the Archer quest.

Q.

What should you do if a gun isn't in the shop?

Shop stock changes over time, so check the Weapon Shop and the Mysterious Merchant again after their stock refreshes. If the gun still doesn't show up, keep an eye out for it in loot and from enemies.

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