Escape from Duckov is a single-player extraction shooter played from a top-down view, and you play as a duck. You head out on raids, fight enemies, pick up loot, and try to get back out with it. Your weapons decide how those fights go. The game offers pistols, rifles, shotguns, bows, melee weapons, rocket launchers and more, and each type is good at a different job, so knowing the basics helps you pick the right one for each raid.
Showing 72 of 116 items.
Type
Melee Weapons
Butcher Knife
A plain kitchen-knife Butcher Knife, separate from the cleaver-shaped one crafted at the Workbench.
- Damage
- 10
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1
- Critical Chance
- 0
- Attack Speed
- 1.3
- Attack Range
- 1.55
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Gem
- How to Get It
- -
Butcher Knife
The cleaver-shaped Butcher Knife hits harder than the plain kitchen-knife version and can be crafted from Metal Plate.
- Damage
- 24
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1
- Critical Chance
- 0.2
- Attack Speed
- 1.8
- Attack Range
- 1.55
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 2 Metal Plate.
Battle Axe
The Battle Axe delivers the heaviest melee hits, though its swing is deliberate.
- Damage
- 40
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1
- Critical Chance
- 0.2
- Attack Speed
- 1.2
- Attack Range
- 1.5
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Gem
- How to Get It
- Found in loot on maps and in loot boxes. Also dropped by enemies.
Worn Fishing Rod
The Worn Fishing Rod doubles as a basic melee tool when you need one.
- Damage
- 6
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- 2.5
- Attack Range
- 1.7
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Bait
- How to Get It
- Found in loot on maps and in loot boxes. Craft at the Workbench from 2 Wood and 1 Rope.
Wooden Stick
The Wooden Stick is a basic club that can be crafted from a single piece of wood.
- Damage
- 18
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 0
- Critical Chance
- 0.4
- Attack Speed
- 2
- Attack Range
- 1.55
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Sold by the Variety Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 1 Wood.
Police Baton
The Police Baton is a blunt melee weapon for quick control at close range.
- Damage
- 21
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1
- Critical Chance
- 0.3
- Attack Speed
- 2
- Attack Range
- 1.55
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes. Also dropped by enemies.
Baseball Bat
The Baseball Bat reaches farther than most knives for blunt close-range attacks.
- Damage
- 23
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 0
- Critical Chance
- 0.28
- Attack Speed
- 1.7
- Attack Range
- 1.6
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes. Also dropped by enemies.
Spiked Baseball Bat
The Spiked Baseball Bat penetrates armor more effectively than the standard bat.
- Damage
- 30
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 2
- Critical Chance
- 0.25
- Attack Speed
- 1.7
- Attack Range
- 1.63
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes. Also dropped by enemies.
Decent Fishing Rod
The Decent Fishing Rod is a stronger melee tool crafted from the worn rod.
- Damage
- 7
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- 2.5
- Attack Range
- 1.7
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Bait
- How to Get It
- Found in loot on maps and in loot boxes. Craft at the Workbench from 1 Worn Fishing Rod, 1 Butcher Knife, 1 Pen and 1 Thread.
Superior Fishing Rod
The Superior Fishing Rod is an upgraded melee tool built from the decent rod.
- Damage
- 8
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- 2.5
- Attack Range
- 1.7
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Bait
- How to Get It
- Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 1 Decent Fishing Rod, 1 CD Drive, 1 Radio and 2 Thread.
Fixed Blade Knife
The Fixed Blade Knife trades some reach for stronger armor penetration than the basic knife.
- Damage
- 20
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1.5
- Critical Chance
- 0.2
- Attack Speed
- 1.9
- Attack Range
- 1.4
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes.
Wood-Handled Dagger
The Wood-Handled Dagger is a short blade with a reinforced armor-piercing edge.
- Damage
- 19
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1.5
- Critical Chance
- 0.2
- Attack Speed
- 1.9
- Attack Range
- 1.4
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes.
Knuckle Knife
The Knuckle Knife packs strong armor penetration into the shortest reach of the knife group.
- Damage
- 18
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 2
- Critical Chance
- 0.2
- Attack Speed
- 2.1
- Attack Range
- 1.1
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Gem
- How to Get It
- Found in loot on maps and in loot boxes.
Karambit
The Karambit is a curved blade that favors armor penetration over reach.
- Damage
- 21
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 2
- Critical Chance
- 0.2
- Attack Speed
- 2
- Attack Range
- 1.15
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Gem
- How to Get It
- Found in loot on maps and in loot boxes.
Kukri
The Kukri combines long reach with especially strong armor penetration.
- Damage
- 27
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 3
- Critical Chance
- 0.25
- Attack Speed
- 1.65
- Attack Range
- 1.62
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Gem
- How to Get It
- Found in loot on maps and in loot boxes.
Tactical Bayonet
The Tactical Bayonet balances reach, swing speed and armor penetration for close combat.
- Damage
- 24
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1.5
- Critical Chance
- 0.2
- Attack Speed
- 1.8
- Attack Range
- 1.45
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes.
Pork Cleaver
The Pork Cleaver hits harder than smaller knives while keeping a useful reach.
- Damage
- 27
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1.5
- Critical Chance
- 0.2
- Attack Speed
- 2.2
- Attack Range
- 1.55
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found on the ground, in loot on maps and in loot boxes.
Axe
The Axe is a heavy chopping weapon with broad reach and strong close-range hits.
- Damage
- 27
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1
- Critical Chance
- 0.25
- Attack Speed
- 1.6
- Attack Range
- 1.55
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes. Also dropped by enemies.
Coin Sword
The Coin Sword is a coin-themed blade crafted with Coin String and Blue Cubes.
- Damage
- 33
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- 1.65
- Attack Range
- 1.56
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Craft at the Workbench from 1 Coin String, 3 Thread and 99 Blue Cube.
Fire Poker
The Fire Poker is a short-reach poker that doubles as a makeshift melee weapon.
- Damage
- 10
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 0
- Critical Chance
- 0.28
- Attack Speed
- 1.85
- Attack Range
- 1.4
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Gem
- How to Get It
- -
Psionic Scythe
The Psionic Scythe has the longest reach and strongest armor penetration among melee weapons.
- Damage
- 10
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 9
- Critical Chance
- 0.2
- Attack Speed
- 1.7
- Attack Range
- 2
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Dropped by enemies.
Frostblade
The Frostblade adds an icy effect to a long-reach, armor-piercing melee weapon.
- Damage
- 27
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 2.75
- Critical Chance
- 0.2
- Attack Speed
- 2.65
- Attack Range
- 1.56
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Gem
- How to Get It
- Dropped by enemies. Craft at the Workbench from 4 Metal Plate and 5 Ice Crystal.
Poop Stick
The Poop Stick is a novelty melee weapon with poor penetration against armor.
- Damage
- 19
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- -0.5
- Critical Chance
- 0.4
- Attack Speed
- 2
- Attack Range
- 1.55
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Dropped by enemies.
LightSaber
The LightSaber is a high-penetration sci-fi blade with longer reach than most melee weapons.
- Damage
- 22
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 3
- Critical Chance
- 0.4
- Attack Speed
- 2.5
- Attack Range
- 1.75
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- Special
- How to Get It
- Craft at the 3D Printer from 2 Crystal Booster, 2 Crystal Filtration Unit, 2 Accelerator, 300 Blue Cube and 2 3D Printing Materials.
Stun Baton
The Stun Baton can disrupt enemies during close-range combat.
- Damage
- 21
- Fire Rate
- -
- Magazine Capacity
- -
- Range
- -
- Reload Time
- -
- Armor Penetration
- 1
- Critical Chance
- 0.3
- Attack Speed
- 2
- Attack Range
- 1.55
- Pellets per Shot
- -
- Durability
- -
- Attachment Slots
- -
- How to Get It
- Found on the ground, in loot on maps and in loot boxes. Craft at the 3D Printer from 1 Police Baton, 1 PP3 Battery and 1 3D Printing Materials.
Type
Pistols
Glick
The Glick is a balanced sidearm with a strong critical-hit profile.
- Damage
- 14
- Fire Rate
- 7 rps
- Magazine Capacity
- 13
- Range
- 16.5 m
- Reload Time
- 1.1 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Muzzle, Special
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant during the Island Challenge. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 5 Weapon Parts.
Shoddy Glick
The Shoddy Glick is a worn variant with less stopping power than the standard sidearm.
- Damage
- 9
- Fire Rate
- 6 rps
- Magazine Capacity
- 13
- Range
- 17 m
- Reload Time
- 1.1 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- -
- How to Get It
- Found in loot on maps and in loot boxes.
TT-33
The TT-33 is a straightforward backup pistol with a compact magazine.
- Damage
- 11
- Fire Rate
- 6 rps
- Magazine Capacity
- 8
- Range
- 16.5 m
- Reload Time
- 1.8 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Muzzle, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 1 Weapon Parts.
PM
The PM is a light sidearm that cycles quickly despite its small magazine.
- Damage
- 12.5
- Fire Rate
- 9.33 rps
- Magazine Capacity
- 8
- Range
- 16 m
- Reload Time
- 1.8 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker after completing the Generic Pistol quest and the Variety Shop in the Bunker after completing the Generic Pistol quest. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 3 Weapon Parts.
Gulu Gun
The Gulu Gun is a novelty pistol whose shots can inflict a status effect.
- Damage
- 10
- Fire Rate
- 15 rps
- Magazine Capacity
- 24
- Range
- 16.2 m
- Reload Time
- 1.9 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Tactic
- How to Get It
- Sold by the Mysterious Merchant during the Island Challenge. Also dropped by enemies.
Poop Gun
The Poop Gun is a novelty sidearm that fires poop rounds and inflicts a status effect.
- Damage
- 5
- Fire Rate
- 16 rps
- Magazine Capacity
- 30
- Range
- 16.2 m
- Reload Time
- 2.5 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Special
- How to Get It
- Dropped by enemies.
Custom Glick
The Custom Glick hits harder than the standard Glick sidearm.
- Damage
- 18
- Fire Rate
- 8 rps
- Magazine Capacity
- 13
- Range
- 16.5 m
- Reload Time
- 1.1 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- -
- How to Get It
- -
Space Glick
The Space Glick is a space-themed sidearm that can inflict a status effect.
- Damage
- 14
- Fire Rate
- 7 rps
- Magazine Capacity
- 13
- Range
- 16.5 m
- Reload Time
- 1.1 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Muzzle, Tactic, Magazine, Special
- How to Get It
- Available from the Tech Center in the Bunker after completing the Technical Upgrade quest. Reward for completing the Soul Infusion quest.
Nano Gun
The Nano Gun is a single-shot pistol whose special rounds inflict a status effect.
- Damage
- 12
- Fire Rate
- 7 rps
- Magazine Capacity
- 1
- Range
- 16.5 m
- Reload Time
- 0.45 s
- Armor Penetration
- 0
- Critical Chance
- 0.3
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Tactic, Special
- How to Get It
- Dropped by enemies. Craft at the 3D Printer from 1 Cube Gun, 2 Condensed Plasma, 1 Graphics Card, 1 Defibrillator and 3 3D Printing Materials.
The Last Dance
The Last Dance has unusually strong critical hits and more reach than most pistols.
- Damage
- 15
- Fire Rate
- 5 rps
- Magazine Capacity
- 6
- Range
- 24.5 m
- Reload Time
- 1.45 s
- Armor Penetration
- 0
- Critical Chance
- 0.45
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- -
- How to Get It
- Craft at the Workbench from 2 Space Crystal, 2 Super Glue A, 2 Super Glue B and 36 Blue Cube. Reward for completing the Familiar Cargo quest.
Spectrum Blaster
The Spectrum Blaster is a fast-firing pistol with a quick reload.
- Damage
- 6.5
- Fire Rate
- 22.4 rps
- Magazine Capacity
- 21
- Range
- 19 m
- Reload Time
- 1 s
- Armor Penetration
- 0
- Critical Chance
- 0.32
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- -
- How to Get It
- Craft at the Workbench from 3 UV Light, 5 Circuit Board, 1 Future Controller and 10 Polyethylene Sheet. Reward for completing The Mysterious Guy's Thank-You Gift.
Type
Submachine Guns
AK-74U
The AK-74U is a compact SMG with more reach than most close-range options.
- Damage
- 12
- Fire Rate
- 12 rps
- Magazine Capacity
- 30
- Range
- 21.5 m
- Reload Time
- 2.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.15
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker after completing the Parts Wholesale quest and the Variety Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 5 Weapon Parts and 1 Intermediate Weapon Parts. Reward for completing the Restricted Weapons quest.
MP7
The MP7 is a quick-cycling SMG suited to close fights and rapid follow-up shots.
- Damage
- 8.5
- Fire Rate
- 18.65 rps
- Magazine Capacity
- 30
- Range
- 20.6 m
- Reload Time
- 2.3 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker after completing the Challenge: Speedy Group Commander quest and the Mysterious Merchant in Ground Zero. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 3 Weapon Parts and 3 Intermediate Weapon Parts.
UP-45
The UP-45 balances a steady firing pace with a compact magazine.
- Damage
- 9.2
- Fire Rate
- 15.83 rps
- Magazine Capacity
- 25
- Range
- 19.3 m
- Reload Time
- 2.4 s
- Armor Penetration
- 0
- Critical Chance
- 0.15
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Muzzle, Stock
- How to Get It
- Sold by the Weapon Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 7 Weapon Parts and 1 Intermediate Weapon Parts.
UZI
The UZI hits harder than many SMGs, trading some magazine capacity for stronger shots.
- Damage
- 14
- Fire Rate
- 9.5 rps
- Magazine Capacity
- 20
- Range
- 19.4 m
- Reload Time
- 2.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.15
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Tactic, Magazine, Special
- How to Get It
- Sold by the Weapon Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 10 Weapon Parts and 5 Intermediate Weapon Parts.
MP5
The MP5 is a fast-cycling SMG with a quick reload for repeated close-range fights.
- Damage
- 12
- Fire Rate
- 14 rps
- Magazine Capacity
- 20
- Range
- 19.7 m
- Reload Time
- 2.2 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Ground Zero. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 7 Weapon Parts, 7 Intermediate Weapon Parts and 1 Advanced Weapon Parts.
Electrified MP7
The Electrified MP7 adds an electric effect to the MP7ās rapid close-range fire.
- Damage
- 8.5
- Fire Rate
- 18.65 rps
- Magazine Capacity
- 30
- Range
- 22 m
- Reload Time
- 2.3 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker. Also dropped by enemies. Craft at the Workbench from 1 MP7 and 4 R6 Battery. Reward for completing the Proof of Strength I quest.
Bizon-2
The Bizon-2 carries a large magazine for sustained SMG fire before reloading.
- Damage
- 10
- Fire Rate
- 15.62 rps
- Magazine Capacity
- 64
- Range
- 20.7 m
- Reload Time
- 3.4 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Special
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 8 Weapon Parts and 2 Intermediate Weapon Parts.
PPSh
The PPSh is a classic fast-firing SMG with a larger magazine than many rivals.
- Damage
- 10
- Fire Rate
- 14.2 rps
- Magazine Capacity
- 32
- Range
- 20.9 m
- Reload Time
- 3.3 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Grip, Stock, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker, the Mysterious Merchant during the Island Challenge and the Mysterious Merchant in Ground Zero. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 5 Weapon Parts and 1 Intermediate Weapon Parts.
SR-3M
The SR-3M is a compact SMG that combines strong hits with quick cycling.
- Damage
- 11
- Fire Rate
- 15 rps
- Magazine Capacity
- 30
- Range
- 22.1 m
- Reload Time
- 2.2 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Muzzle, Stock, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 4 Weapon Parts and 6 Intermediate Weapon Parts.
Vector
The Vector is a very fast-firing SMG, balanced by a smaller magazine.
- Damage
- 9
- Fire Rate
- 18.17 rps
- Magazine Capacity
- 25
- Range
- 18.3 m
- Reload Time
- 3 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Stock, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker, the Mysterious Merchant during the Island Challenge and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 8 Weapon Parts and 8 Intermediate Weapon Parts.
Custom SR-3M
The Custom SR-3M fires faster than the standard version of the compact SMG.
- Damage
- 11
- Fire Rate
- 21 rps
- Magazine Capacity
- 30
- Range
- 22.1 m
- Reload Time
- 2.2 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- -
- How to Get It
- -
Toy Gun
The Toy Gun is a novelty SMG that fires quickly but deals very little damage.
- Damage
- 1
- Fire Rate
- 14 rps
- Magazine Capacity
- 18
- Range
- 19.7 m
- Reload Time
- 1.2 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 200
- Attachment Slots
- Special
- How to Get It
- Dropped by enemies.
Frost SR-3M
The Frost SR-3M is an icy variant that can apply a frost effect during rapid fire.
- Damage
- 11
- Fire Rate
- 15 rps
- Magazine Capacity
- 30
- Range
- 22.1 m
- Reload Time
- 2.2 s
- Armor Penetration
- 0
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Muzzle, Stock, Tactic, Magazine
- How to Get It
- Dropped by enemies. Craft at the Workbench from 1 SR-3M and 6 Ice Crystal.
AK-74U (Tagilla Mod)
The Tagilla-modified AK-74U reaches farther than the standard SMG version.
- Damage
- 13
- Fire Rate
- 12 rps
- Magazine Capacity
- 30
- Range
- 24.5 m
- Reload Time
- 2.4 s
- Armor Penetration
- 0
- Critical Chance
- 0.15
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- -
- How to Get It
- Dropped by enemies.
MPX
The MPX balances fast follow-up shots with stronger armor penetration than many SMGs.
- Damage
- 11.2
- Fire Rate
- 14.17 rps
- Magazine Capacity
- 30
- Range
- 21.2 m
- Reload Time
- 2.15 s
- Armor Penetration
- 0.5
- Critical Chance
- 0.2
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Craft at the Workbench from 8 Weapon Parts, 8 Intermediate Weapon Parts and 3 Advanced Weapon Parts.
Type
Rifles
AK-103
The AK-103 modernizes the familiar AK-47 platform while keeping its dependable rifle role.
- Damage
- 17
- Fire Rate
- 10.87 rps
- Magazine Capacity
- 30
- Range
- 24.7 m
- Reload Time
- 2.9 s
- Armor Penetration
- 0
- Critical Chance
- 0.13
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 120
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 1 AK-47, 1 Weapon Parts, 1 Intermediate Weapon Parts and 2 Advanced Weapon Parts.
AK-47
The AK-47 is a classic, easy-to-maintain rifle for straightforward all-purpose use.
- Damage
- 16
- Fire Rate
- 10 rps
- Magazine Capacity
- 30
- Range
- 23 m
- Reload Time
- 3 s
- Armor Penetration
- 0
- Critical Chance
- 0.13
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 120
- Attachment Slots
- Scope, Muzzle, Grip, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker after completing the New Cargo quest and the Variety Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 7 Weapon Parts and 3 Intermediate Weapon Parts.
MF
The MF is a fast-firing rifle with flexible attachment options for different builds.
- Damage
- 13
- Fire Rate
- 13.5 rps
- Magazine Capacity
- 30
- Range
- 24.7 m
- Reload Time
- 2.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.183
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 8 Weapon Parts and 4 Intermediate Weapon Parts.
RPK
The RPK is a support rifle built for longer bursts before you need to reload.
- Damage
- 18
- Fire Rate
- 11 rps
- Magazine Capacity
- 75
- Range
- 28.3 m
- Reload Time
- 5.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.1
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 12 Weapon Parts, 5 Intermediate Weapon Parts and 4 Advanced Weapon Parts.
MMG
The MMG combines a fast firing rhythm with useful reach for a rifle.
- Damage
- 12.5
- Fire Rate
- 14 rps
- Magazine Capacity
- 30
- Range
- 28.3 m
- Reload Time
- 2.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.15
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Stock, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 6 Intermediate Weapon Parts.
ADAR 2-15
The ADAR 2-15 balances quick follow-up shots with solid mid-range reach.
- Damage
- 12
- Fire Rate
- 13.5 rps
- Magazine Capacity
- 30
- Range
- 25.6 m
- Reload Time
- 2.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.183
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 6 Weapon Parts and 1 Intermediate Weapon Parts.
StG 77
The StG 77 is a well-rounded rifle with brisk firing and dependable mid-range reach.
- Damage
- 14
- Fire Rate
- 12.5 rps
- Magazine Capacity
- 30
- Range
- 26.5 m
- Reload Time
- 4 s
- Armor Penetration
- 0
- Critical Chance
- 0.183
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Muzzle, Grip, Tactic, Magazine, Special
- How to Get It
- Sold by the Weapon Shop in the Bunker after completing the Supplier's Recommendation quest, the Mysterious Merchant during the Island Challenge and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 6 Weapon Parts and 3 Intermediate Weapon Parts.
StG 77A3
The StG 77A3 is a tuned variant that keeps the StG 77 rifleās familiar role.
- Damage
- 14
- Fire Rate
- 12.5 rps
- Magazine Capacity
- 30
- Range
- 26.5 m
- Reload Time
- 4 s
- Armor Penetration
- 0
- Critical Chance
- 0.183
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Tactic, Magazine, Special
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Ground Zero. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 4 Weapon Parts and 4 Intermediate Weapon Parts.
VPO-136
The VPO-136 offers a steady mid-range rifle profile with a full-size magazine.
- Damage
- 14
- Fire Rate
- 10 rps
- Magazine Capacity
- 30
- Range
- 24.7 m
- Reload Time
- 3 s
- Armor Penetration
- 0
- Critical Chance
- 0.13
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 120
- Attachment Slots
- Scope, Muzzle, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant during the Island Challenge. Found in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 6 Weapon Parts.
AS Val
The AS Val is a rapid-firing rifle suited to close, pressure-heavy encounters.
- Damage
- 14
- Fire Rate
- 20 rps
- Magazine Capacity
- 20
- Range
- 24.5 m
- Reload Time
- 2.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.183
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 80
- Attachment Slots
- Scope, Grip, Stock, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant in Farm Town. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 4 Weapon Parts, 2 Intermediate Weapon Parts and 2 Advanced Weapon Parts.
DT MDR-556
The DT MDR-556 is a balanced rifle for quick follow-ups across mid-range fights.
- Damage
- 15
- Fire Rate
- 13 rps
- Magazine Capacity
- 30
- Range
- 25.6 m
- Reload Time
- 2 s
- Armor Penetration
- 0
- Critical Chance
- 0.183
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Tactic, Magazine
- How to Get It
- Sold by the Weapon Shop in the Bunker and the Mysterious Merchant during the Island Challenge. Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 4 Weapon Parts and 6 Intermediate Weapon Parts.
Flaming AK-47
The Flaming AK-47 adds a fire-themed effect to the familiar AK-47 rifle.
- Damage
- 17
- Fire Rate
- 10 rps
- Magazine Capacity
- 30
- Range
- 24 m
- Reload Time
- 3 s
- Armor Penetration
- 0
- Critical Chance
- 0.13
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 120
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Sold by the Mysterious Merchant during the Island Challenge. Craft at the Workbench from 1 AK-47, 1 Kerosene Lamp, 1 Contaminated Weapon Parts and 4 Space Crystal.
Pala Gun
The Pala Gun is an energy rifle with an unusually large magazine for sustained fire.
- Damage
- 16
- Fire Rate
- 15 rps
- Magazine Capacity
- 150
- Range
- 31.3 m
- Reload Time
- 5 s
- Armor Penetration
- 1
- Critical Chance
- 0.21
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Tactic
- How to Get It
- Dropped by enemies.
Custom AK-47
The Custom AK-47 is a harder-hitting variant of the standard rifle.
- Damage
- 18
- Fire Rate
- 13 rps
- Magazine Capacity
- 30
- Range
- 23 m
- Reload Time
- 3 s
- Armor Penetration
- 0
- Critical Chance
- 0.13
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 120
- Attachment Slots
- -
- How to Get It
- -
Custom StG 77A3
The Custom StG 77A3 keeps the base rifleās steady mid-range role in a custom build.
- Damage
- 14
- Fire Rate
- 12.5 rps
- Magazine Capacity
- 30
- Range
- 26.5 m
- Reload Time
- 4 s
- Armor Penetration
- 0
- Critical Chance
- 0.183
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- -
- How to Get It
- -
MF-Venom
The MF-Venom is a venom-themed MF variant that can inflict a status effect.
- Damage
- 13
- Fire Rate
- 14.5 rps
- Magazine Capacity
- 30
- Range
- 24.7 m
- Reload Time
- 2.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.183
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Craft at the Workbench from 1 MF, 1 Condensed Plasma, 1 Contaminated Weapon Parts and 4 Space Crystal.
MK-47
The MK-47 pairs a brisk firing rhythm with strong mid-range rifle performance.
- Damage
- 17
- Fire Rate
- 12 rps
- Magazine Capacity
- 30
- Range
- 25.4 m
- Reload Time
- 2.6 s
- Armor Penetration
- 0
- Critical Chance
- 0.13
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 120
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 8 Weapon Parts, 4 Intermediate Weapon Parts and 4 Advanced Weapon Parts.
RPD
The RPD is a support rifle built for long bursts, with a slow reload afterward.
- Damage
- 16
- Fire Rate
- 12.5 rps
- Magazine Capacity
- 135
- Range
- 27.6 m
- Reload Time
- 5.8 s
- Armor Penetration
- 0
- Critical Chance
- 0.1
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 150
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Special
- How to Get It
- Found on the ground, in loot on maps and in loot boxes. Also dropped by enemies. Craft at the Workbench from 2 Weapon Parts, 10 Intermediate Weapon Parts and 5 Advanced Weapon Parts.
RPD-Winter
The RPD-Winter adds an ice effect to the RPDās sustained-fire support role.
- Damage
- 16
- Fire Rate
- 12.5 rps
- Magazine Capacity
- 135
- Range
- 27.6 m
- Reload Time
- 5.8 s
- Armor Penetration
- 0
- Critical Chance
- 0.1
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 150
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Special
- How to Get It
- Craft at the Workbench from 1 RPD and 8 Ice Crystal.
MMG-Ice Edge
The MMG-Ice Edge can frost targets while keeping the rifleās fast firing rhythm.
- Damage
- 12
- Fire Rate
- 14.5 rps
- Magazine Capacity
- 30
- Range
- 28.3 m
- Reload Time
- 2.7 s
- Armor Penetration
- 0
- Critical Chance
- 0.15
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 100
- Attachment Slots
- Scope, Muzzle, Stock, Tactic, Magazine
- How to Get It
- Dropped by enemies. Craft at the Workbench from 1 MMG and 4 Ice Crystal.
QBZ-191
The QBZ-191 pairs a durable build with a quick reload for steady rifle use.
- Damage
- 15
- Fire Rate
- 12.5 rps
- Magazine Capacity
- 30
- Range
- 26 m
- Reload Time
- 2.4 s
- Armor Penetration
- 0.5
- Critical Chance
- 0.18
- Attack Speed
- -
- Attack Range
- -
- Pellets per Shot
- -
- Durability
- 150
- Attachment Slots
- Scope, Muzzle, Grip, Stock, Tactic, Magazine
- How to Get It
- Craft at the Workbench from 8 Intermediate Weapon Parts and 4 Advanced Weapon Parts. Reward for completing the Island Challenge: Final Boss quest.
Weapon Types and What Each One Does
Pistols work well as a backup, and they're often among the first guns you use early on. Submachine guns fire quickly and suit close to medium range, while rifles are the all-round choice for most fights. Battle rifles are built for longer range and tougher targets.
Sniper rifles deal heavy damage, especially on headshots, but they fire slowly and take time to aim, so you can be caught off guard when enemies come from another direction. Shotguns are strong up close and in tight spaces like buildings, but their pellets spread out and lose punch at range. Magnums fire heavy single shots, while bows shoot arrows instead of bullets. Rocket launchers are heavy and hard to aim, so they suit specific fights more than everyday raids.
Building a Loadout That Works
You can carry two guns and one melee weapon at a time, so each raid starts with a choice about what to bring. A good setup pairs a main gun with a backup. A main rifle works well with a submachine gun or shotgun as the close-range backup, which also saves your rifle ammo for the fights that need it.
Think about where you'll be fighting before you pick. A shotgun earns its spot in tight buildings, while a sniper rifle suits wide, open areas. Your melee weapon fills the third slot.
Best Weapons for Early and Late Game
Early on, the AK-74U and UZI are the top picks for new players. The AK-74U is a strong early pick with good range, while the UZI fires very fast and stays accurate at short and medium range. The PM is another early gun worth grabbing.
Late in the game, the DT MDR-556 is a fast, easy-to-control rifle that handles most raids well. For close-quarters work, the MP-155 ULTIMA is the upgraded MP-155, with more power, faster reloads, and room for ten shells. For long range, the SV98 is one of the most consistent picks, since its bullets travel fast and it aims quickly, while the M107 is the heavy hitter for bosses and armored targets.
The AK-103 and Vector are strong picks too. The Electrified MP7 shocks what it hits, and the Flaming AK-47 sets targets on fire.
How to Get Weapons
Shops are one of the main places to buy guns. The Weapon Shop in your bunker sells them, but some only appear after you finish its quests, such as the Parts Wholesale quest that unlocks the AK-74U. The Mysterious Merchant also sells some guns, so it's worth checking in on them.
Guns also turn up in loot, loot boxes, and from enemies, and some quests reward them. Drops are random, so you may need several raids before a specific gun shows up.
Crafting is the other main route. The Workbench at your base lets you craft guns once you've unlocked their blueprints. The DT MDR-556, for example, is crafted there from Weapon Parts and Intermediate Weapon Parts. The MP-155 ULTIMA is crafted at the Workbench from an MP-155 and Advanced Weapon Parts, and a few guns come from the 3D Printer instead.
Ammo and Attachments
Each gun takes its own ammo, so the rounds you carry have to match the guns in your loadout. Standard rounds handle most fights. Armor-piercing rounds, such as Armor-Piercing Sniper Ammo, get past part of an enemy's armor, which makes them the better pick for armored enemies and bosses.
Many guns can also take attachments such as muzzles, grips, and sights. Attachments change how a gun handles, so pick ones that suit the gun and the way you fight.
Melee Weapons
Melee weapons don't use ammo, so they stay useful when your guns run dry. The range is wide, from a Baseball Bat and Battle Axe to blades like the Kukri, Karambit, and Tactical Bayonet. The Frostblade and Psionic Scythe round out the options.
Weapons with Special Effects
A few guns add an effect on top of their damage, and that can change how a fight plays out. MF-Venom poisons what it hits, and the Frost SR-3M and MMG-Ice Edge hit with frost. The Poop Gun and Fireworks Gun inflict status effects on their targets.
Because these effects change your tactics, try them in an easy raid before you rely on one in a hard fight.
FAQ
What is the best gun in Escape from Duckov?
The DT MDR-556 is a strong all-round pick. It fires fast, stays easy to control, and can be crafted at the Workbench from Weapon Parts and Intermediate Weapon Parts once you have its blueprint.
Which sniper rifle should you use early on?
The VPO-101 is a good sniper to try first, and it's a solid place to learn long-range shooting before you move on to the SV98 and M107. The Weapon Shop in the bunker sells it, and it's also a reward for the Archer quest.
What should you do if a gun isn't in the shop?
Shop stock changes over time, so check the Weapon Shop and the Mysterious Merchant again after their stock refreshes. If the gun still doesn't show up, keep an eye out for it in loot and from enemies.

