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All 142 Blueprints and Where to Find Them in Escape from Duckov

Updated on November 1, 2026 (3 days ago)

Escape from Duckov is an extraction shooter where you play a duck building a bunker base, heading out on raids to loot what you can, and trying to get back alive. Blueprints are the crafting recipes that let your base make a specific item, such as a rifle, a set of armor, or a medical supply. You find them out in the world, bring them home, and register them at the Workbench before the item can be crafted.

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Showing 81 of 142 items.

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Category

Weapons

30 items

AK-103

An upgraded AK-47 that keeps its reliability and improves other features.

Blueprint ID
459
Materials
1 AK-47, 1 Weapon Parts, 1 Intermediate Weapon Parts, 2 Advanced Weapon Parts
Where to Find It
-

MF

A service rifle with high accuracy, low recoil, and broad attachment support.

Blueprint ID
460
Materials
8 Weapon Parts, 4 Intermediate Weapon Parts
Where to Find It
-

MMG

A balanced service rifle that predates the MF.

Blueprint ID
461
Materials
6 Intermediate Weapon Parts
Where to Find It
Look by the Factory Office Door in the Warehouse District.

UP-45

A civilian submachine gun with balanced performance.

Blueprint ID
462
Materials
7 Weapon Parts, 1 Intermediate Weapon Parts
Where to Find It
Search the ground beside a bed in a Warehouse District building.

Homemade Shotgun

A handmade shotgun with average performance across its stats.

Blueprint ID
463
Materials
3 Weapon Parts
Where to Find It
Open the Data Box in the Ground Zero camp.

Cube Gun

A compact energy weapon that fires electric energy shots.

Blueprint ID
464
Materials
4 Crimson Core Fragment, 2 Circuit Board, 3 Weapon Parts, 3 Cables, 2 Computing Core
Where to Find It
Search the cave on Ground Zero.

ADAR 2-15

A civilian rifle variant with stable handling and broad attachment support.

Blueprint ID
465
Materials
6 Weapon Parts, 1 Intermediate Weapon Parts
Where to Find It
Check the bathroom in a Warehouse District house.

StG 77A3

An updated StG 77 with its optic removed and more attachment options.

Blueprint ID
466
Materials
4 Weapon Parts, 4 Intermediate Weapon Parts
Where to Find It
Search behind the counter in the Farm Town supermarket.

MP5

An accurate service submachine gun with low recoil that works well from the hip.

Blueprint ID
467
Materials
7 Weapon Parts, 7 Intermediate Weapon Parts, 1 Advanced Weapon Parts
Where to Find It
Search the middle of the warehouse on Farm Town.

TOZ-66

A manually loaded double-barrel shotgun made for self-defense.

Blueprint ID
468
Materials
5 Weapon Parts
Where to Find It
Open the Data Box between the sandbags on Ground Zero.

TOZ-106

A shotgun with one barrel and a detachable magazine.

Blueprint ID
469
Materials
7 Weapon Parts
Where to Find It
Look beside the small wooden hut on Ground Zero.

VSS

A suppressed rifle suited to ambushes but limited by its effective range.

Blueprint ID
470
Materials
1 Weapon Parts, 1 Intermediate Weapon Parts, 4 Advanced Weapon Parts
Where to Find It
Search the corner of a large room in J-Lab.

AS Val

A rifle with an integrated suppressor, fast fire rate, high accuracy, and a small magazine.

Blueprint ID
471
Materials
4 Weapon Parts, 2 Intermediate Weapon Parts, 2 Advanced Weapon Parts
Where to Find It
-

DT MDR-556

An experimental modular rifle with a 5.56 barrel fixed in a yellow casing.

Blueprint ID
472
Materials
4 Weapon Parts, 6 Intermediate Weapon Parts
Where to Find It
Check the crate in a Farm Town camp.

DT MDR-762

An experimental modular battle rifle with a 7.62 barrel fixed in a black casing.

Blueprint ID
473
Materials
4 Weapon Parts, 2 Intermediate Weapon Parts, 3 Advanced Weapon Parts
Where to Find It
Search in front of a desk in a small J-Lab room.

Electrified MP7

An MP7 modified to fire electric bullets using a battery.

Blueprint ID
474
Materials
1 MP7, 4 R6 Battery
Where to Find It
-

Bizon-2

A submachine gun with a high-capacity helical magazine for suppressive fire.

Blueprint ID
475
Materials
8 Weapon Parts, 2 Intermediate Weapon Parts
Where to Find It
Search the cellar in the Warehouse District.

SR-3M

A fast-reloading service submachine gun with strong sustained damage and limited range.

Blueprint ID
476
Materials
4 Weapon Parts, 6 Intermediate Weapon Parts
Where to Find It
-

Vector

A submachine gun built for rapid fire and stopping power with steady recoil.

Blueprint ID
477
Materials
8 Weapon Parts, 8 Intermediate Weapon Parts
Where to Find It
-

Mosin-Nagant

A sniper rifle known for its high headshot damage.

Blueprint ID
478
Materials
5 Weapon Parts, 9 Intermediate Weapon Parts
Where to Find It
Search the middle of the dock on Farm Town.

PM

A lightweight service pistol that is easy to carry.

Blueprint ID
479
Materials
3 Weapon Parts
Where to Find It
Open the Data Box at the Rampaging Scavenger Camp on Ground Zero.

Desert Eagle

A pistol that fires powerful magnum rounds and accepts pistol attachments.

Blueprint ID
480
Materials
3 Advanced Weapon Parts
Where to Find It
Search the water at the Farm Town construction site.

M1A

A heavy civilian M14 variant built for accuracy and long-range use.

Blueprint ID
481
Materials
16 Weapon Parts, 2 Intermediate Weapon Parts, 1 Advanced Weapon Parts
Where to Find It
Look in front of a file cabinet in J-Lab.

M14

A semi-automatic precision battle rifle with a high fire-rate limit.

Blueprint ID
482
Materials
9 Weapon Parts, 9 Intermediate Weapon Parts, 4 Advanced Weapon Parts
Where to Find It
Search the center of the Storm Area.

MCX Spear

A battle rifle with an integrated fire-control system.

Blueprint ID
483
Materials
7 Intermediate Weapon Parts, 7 Advanced Weapon Parts
Where to Find It
-

Flaming AK-47

An AK-47 changed by the space storm and given unusual properties.

Blueprint ID
484
Materials
1 AK-47, 1 Kerosene Lamp, 1 Contaminated Weapon Parts, 4 Space Crystal
Where to Find It
Find the blueprint in the cave on Ground Zero.

MP-155 ULTIMA

A modernized MP-155 shotgun with improved performance.

Blueprint ID
485
Materials
1 MP-155, 3 Advanced Weapon Parts
Where to Find It
Buy the blueprint from the Mysterious Merchant in the Warehouse District cellar.

TOZ-66 Dragon's Breath

A TOZ-66 that fires burning Dragon's Breath rounds.

Blueprint ID
486
Materials
1 TOZ-66, 1 Propane, 2 Intermediate Weapon Parts
Where to Find It
-

Storm Gun

A Storm Gun built from J-Lab's storm research.

Blueprint ID
487
Materials
1 Cube Gun, 4 Contaminated Weapon Parts, 2 Large Space Crystal, 3 Crystal Booster, 3 Crystal Filtration Unit, 2 Accelerator
Where to Find It
Place all four Four Knights helmets at the altar at the north end of the Storm Area, then collect the Storm Gun blueprint.

MF-Venom

An MF variant that coats bullets in condensed plasma to poison targets.

Blueprint ID
488
Materials
1 MF, 1 Condensed Plasma, 1 Contaminated Weapon Parts, 4 Space Crystal
Where to Find It
-

Category

Armor

25 items

Lv.1 Body Armor

Level 1 body armor made from Organic Fiber.

Blueprint ID
489
Materials
2 Organic Fiber
Where to Find It
-

Lv.2 Body Armor

Level 2 body armor made from Organic Fiber.

Blueprint ID
490
Materials
5 Organic Fiber
Where to Find It
-

Lv.3 Body Armor

Level 3 body armor made from Organic Fiber and Advanced Organic Fiber.

Blueprint ID
491
Materials
3 Organic Fiber, 3 Advanced Organic Fiber
Where to Find It
-

Lv.4 Body Armor

Level 4 body armor made from Organic Fiber and Advanced Organic Fiber.

Blueprint ID
492
Materials
4 Organic Fiber, 6 Advanced Organic Fiber
Where to Find It
-

Lv.5 Body Armor

Level 5 body armor made from Organic Fiber, Advanced Organic Fiber, and Top Organic Fiber.

Blueprint ID
493
Materials
3 Organic Fiber, 3 Advanced Organic Fiber, 3 Top Organic Fiber
Where to Find It
Search the office of the chemical plant on Farm Town.

Lv.3 Heavy Body Armor

Level 3 heavy body armor built for durability.

Blueprint ID
494
Materials
4 Organic Fiber, 5 Advanced Organic Fiber
Where to Find It
-

Lv.3 Combat Body Armor

Level 3 combat body armor balancing weight and durability.

Blueprint ID
495
Materials
6 Organic Fiber, 3 Advanced Organic Fiber
Where to Find It
-

Lv.4 Combat Body Armor

Level 4 combat body armor that stays light and has space for gear.

Blueprint ID
496
Materials
7 Organic Fiber, 6 Advanced Organic Fiber
Where to Find It
-

Lv.4 Heavy Body Armor

Level 4 heavy body armor with high durability and lower carrying capacity.

Blueprint ID
497
Materials
8 Organic Fiber, 8 Advanced Organic Fiber
Where to Find It
-

Lv.5 Combat Body Armor

Level 5 combat body armor with a balanced design.

Blueprint ID
498
Materials
9 Organic Fiber, 6 Advanced Organic Fiber, 3 Top Organic Fiber
Where to Find It
Look in the corner of a J-Lab hallway.

Motorcycle Helmet

A motorcycle helmet made from Organic Fiber.

Blueprint ID
499
Materials
1 Organic Fiber
Where to Find It
-

Steel Helmet

A worn steel helmet for head protection.

Blueprint ID
500
Materials
2 Organic Fiber
Where to Find It
-

SWAT Helmet

A SWAT helmet that provides basic ballistic protection.

Blueprint ID
501
Materials
2 Organic Fiber, 2 Advanced Organic Fiber
Where to Find It
-

SightPRO Helmet

A helmet that supports augmented reality and virtual reality.

Blueprint ID
502
Materials
4 Organic Fiber, 4 Advanced Organic Fiber
Where to Find It
-

Tank Helmet

A protective helmet with ear covers that can make sounds harder to hear.

Blueprint ID
503
Materials
1 Organic Fiber
Where to Find It
-

Lv.2 Light Helmet

A level 2 light helmet for head protection.

Blueprint ID
504
Materials
2 Organic Fiber
Where to Find It
-

Lv.3 Light Helmet

A reinforced level 3 light helmet with more durability and weight.

Blueprint ID
505
Materials
3 Organic Fiber, 2 Advanced Organic Fiber
Where to Find It
-

Peacekeeper Helmet

A lightweight Peacekeeper helmet designed to balance durability and weight.

Blueprint ID
506
Materials
3 Organic Fiber, 3 Advanced Organic Fiber
Where to Find It
-

Lv.4 Ballistic Helmet

A level 4 ballistic helmet designed for protection and comfort.

Blueprint ID
507
Materials
7 Organic Fiber, 5 Advanced Organic Fiber
Where to Find It
-

Cosmetic Pouch

A pouch for carrying cosmetics.

Blueprint ID
508
Materials
1 Organic Fiber
Where to Find It
-

School Bag

A school bag for carrying notebooks.

Blueprint ID
509
Materials
3 Organic Fiber
Where to Find It
-

Travel Bag

A travel bag for carrying supplies.

Blueprint ID
510
Materials
3 Organic Fiber, 1 Advanced Organic Fiber
Where to Find It
-

Survivor's Backpack

A backpack designed for outdoor survival.

Blueprint ID
511
Materials
4 Organic Fiber, 4 Advanced Organic Fiber
Where to Find It
-

Ultimate Space Protection Suit

An upgraded Space Protection Suit that resists storms, reduces space damage, and removes one Shatter stack each second.

Blueprint ID
512
Materials
1 Space Protection Suit, 7 Storm Eye, 3 Top Organic Fiber, 2 Crystal Booster, 2 Crystal Filtration Unit, 1 Accelerator
Where to Find It
Complete the Rorororo quest to unlock the Ultimate Space Protection Suit from Min in the Storm Area.

Ultimate Space Protection Helmet

An upgraded helmet that improves defense and reduces space damage.

Blueprint ID
513
Materials
1 Space Protection Helmet, 4 Storm Eye, 2 Top Organic Fiber, 1 Crystal Booster, 1 Crystal Filtration Unit, 1 Accelerator
Where to Find It
Complete the Four Knights quest to unlock the Ultimate Space Protection Helmet from Min in the Storm Area.

Category

Ammunition

26 items

Standard Bullet (S)

A standard light bullet for compatible firearms.

Blueprint ID
433
Materials
30 Rusty Bullet (S), 1 Metal Plate
Where to Find It
-

Standard Bullet (AR)

A standard rifle bullet for compatible firearms.

Blueprint ID
434
Materials
30 Rusty Bullet (AR), 1 Metal Plate
Where to Find It
-

Small Energy Bullet

A small energy round for energy weapons.

Blueprint ID
435
Materials
3 Cold Core Fragment
Where to Find It
Search the cave on Ground Zero.

Explosive Arrow

A wooden arrow fitted with dynamite to make an explosive projectile.

Blueprint ID
436
Materials
1 Wooden Arrow, 1 Rope, 1 Dynamite
Where to Find It
Search the camp between two sandbags on Ground Zero.

Standard Bullet (L)

A standard heavy bullet for compatible firearms.

Blueprint ID
437
Materials
30 Rusty Bullet (L), 10 Gunpowder, 1 Metal Plate
Where to Find It
-

Standard Shotgun Shell

A standard shotgun shell for compatible shotguns.

Blueprint ID
438
Materials
10 Rusty Shotgun Shell, 1 Metal Plate
Where to Find It
-

Poop Pellet

Ammunition in pellet form.

Blueprint ID
439
Materials
-
Where to Find It
-

Large Energy Bullet

A large energy round for the Cube Gun.

Blueprint ID
440
Materials
30 Small Energy Bullet, 30 Blue Cube, 1 Crimson Core Fragment
Where to Find It
-

Special Bullet (S)

A light round that wears down enemy armor quickly but has limited penetration.

Blueprint ID
441
Materials
30 Advanced AP Bullet (S), 2 Canned Gunpowder, 1 Canned Gunpowder, 3 Metal Plate
Where to Find It
-

Special AP Bullet (AR)

A rifle round that can penetrate almost all armor.

Blueprint ID
442
Materials
30 Advanced AP Bullet (AR), 3 Canned Gunpowder, 1 Canned Gunpowder, 30 Gunpowder, 3 Metal Plate
Where to Find It
-

Special AP Bullet (L)

A heavy round that penetrates almost all armor and deals extra damage, including to the head.

Blueprint ID
443
Materials
20 Advanced AP Bullet (L), 3 Canned Gunpowder, 1 Canned Gunpowder, 100 Gunpowder, 3 Metal Plate
Where to Find It
-

Special AP Sniper Bullet

A sniper round that pierces almost all armor and deals extra headshot damage.

Blueprint ID
444
Materials
10 Advanced AP Sniper Bullet, 8 Canned Gunpowder, 3 Canned Gunpowder, 50 Gunpowder, 3 Metal Plate
Where to Find It
-

Special Shotgun Shell

A shotgun shell that deals high damage to flesh and can cause bleeding, but has weak armor penetration.

Blueprint ID
445
Materials
8 Advanced AP Shotgun Shell, 2 Canned Gunpowder, 1 Canned Gunpowder, 30 Gunpowder, 3 Metal Plate
Where to Find It
-

Special AP Bullet (MAG)

A magnum round that pierces almost all armor and deals more headshot damage.

Blueprint ID
446
Materials
8 Advanced AP Bullet (MAG), 10 Canned Gunpowder, 4 Canned Gunpowder, 50 Gunpowder, 3 Metal Plate
Where to Find It
-

AP Bullet (S)

A light armor-piercing bullet for intermediate armor.

Blueprint ID
447
Materials
30 Standard Bullet (S), 1 Canned Gunpowder, 1 Metal Plate
Where to Find It
-

AP Bullet (AR)

A rifle armor-piercing bullet for intermediate armor.

Blueprint ID
448
Materials
30 Standard Bullet (AR), 1 Canned Gunpowder, 50 Gunpowder, 1 Metal Plate
Where to Find It
-

AP Bullet (L)

A heavy armor-piercing bullet for intermediate armor.

Blueprint ID
449
Materials
20 Standard Bullet (L), 1 Canned Gunpowder, 75 Gunpowder, 1 Metal Plate
Where to Find It
-

AP Sniper Bullet

A sniper round that pierces basic armor.

Blueprint ID
450
Materials
10 Standard Sniper Bullet, 1 Canned Gunpowder, 1 Metal Plate
Where to Find It
-

AP Shotgun Shell

A shotgun shell that pierces intermediate armor.

Blueprint ID
451
Materials
8 Standard Shotgun Shell, 1 Canned Gunpowder, 20 Gunpowder, 1 Metal Plate
Where to Find It
-

AP Bullet (MAG)

A magnum round that pierces basic armor.

Blueprint ID
452
Materials
8 Standard Bullet (MAG), 1 Canned Gunpowder, 25 Gunpowder, 1 Metal Plate
Where to Find It
-

Advanced AP Bullet (S)

A light bullet that pierces advanced armor.

Blueprint ID
453
Materials
30 AP Bullet (S), 2 Canned Gunpowder, 30 Gunpowder, 2 Metal Plate
Where to Find It
Look on a workbench in a Farm Town barn.

Advanced AP Bullet (AR)

A rifle bullet that pierces advanced armor.

Blueprint ID
454
Materials
30 AP Bullet (AR), 3 Canned Gunpowder, 30 Gunpowder, 2 Metal Plate
Where to Find It
-

Advanced AP Bullet (L)

A heavy bullet that pierces advanced armor.

Blueprint ID
455
Materials
20 AP Bullet (L), 3 Canned Gunpowder, 80 Gunpowder, 2 Metal Plate
Where to Find It
Search the J-Lab hidden room behind a movable bookshelf.

Advanced AP Sniper Bullet

A sniper bullet that pierces intermediate armor.

Blueprint ID
456
Materials
10 AP Sniper Bullet, 3 Canned Gunpowder, 45 Gunpowder, 2 Metal Plate
Where to Find It
Search the corner of J-Lab's red room.

Advanced AP Shotgun Shell

A shotgun shell that pierces advanced armor.

Blueprint ID
457
Materials
8 AP Shotgun Shell, 2 Canned Gunpowder, 60 Gunpowder, 2 Metal Plate
Where to Find It
-

Advanced AP Bullet (MAG)

A magnum bullet that pierces intermediate armor.

Blueprint ID
458
Materials
8 AP Bullet (MAG), 3 Canned Gunpowder, 140 Gunpowder, 2 Metal Plate
Where to Find It
Search the middle of the water in a J-Lab room.
Prev12Next

What Are Blueprints in Escape from Duckov?

A blueprint is a crafting recipe that has to be unlocked before your base can make the item it describes. Materials alone aren't enough, because your base can't build something it hasn't learned yet. Blueprints cover weapons, ammo, armor, medical supplies, tools, and more, so every one you unlock adds a new item to what you can make.

Where to Find Blueprints

Most blueprints sit at fixed spots on the maps. On Ground Zero, for example, the Crowbar blueprint is in the Data Box beside the wooden stairs at the campsite, and J-Lab hides one for armor-piercing rounds in a room behind a movable bookshelf. A few come from people and quests instead, like the Ultimate Space Protection Suit blueprint from Min in the Storm Area, and the Mysterious Merchant in the Warehouse District cellar sells some.

Knowing where these spots are is what makes a raid pay off. Once you know a few reliable ones, you can plan short, repeatable routes that pick up blueprints without wandering the whole map. You also get out sooner with the loot you came for, which keeps the risk down.

How to Register Blueprints at the Workbench

Bring a blueprint back to base and register it at the Workbench. Registering is what turns it into a recipe you can use, so the item only shows up for crafting after you've done this. The Workbench is also where you craft and repair gear.

What Happens to Blueprints If You Die?

A blueprint you're carrying is at risk, just like the rest of your loot. If you die, everything in your active inventory is lost, so a blueprint you haven't brought home can be lost with it. That's why it pays to leave a raid on time once you've found one, instead of pushing for one more box.

Which Blueprints Matter Most Early On?

Ammo tends to come first, because without it a raid barely works. Armor and helmets come next, since they decide whether one bad fight ends your run. Medical supplies matter just as much, because they keep a run alive when things go wrong. Storage and bags give you more room for loot.

You don't need every blueprint right away, and chasing all of them at once spreads your effort thin. Pick the ones that unlock your next step and work on one project at a time. If you hunt bosses, lean on ammo and armor. If you mostly collect loot, storage matters more.

FAQ

Q.

Why won't my blueprint show up for crafting?

Make sure you registered it at the Workbench, since finding it on a raid isn't enough by itself. The item also needs its materials, so check the recipe's parts before you head out.

Q.

Do I need to find a blueprint again after I register it?

No. Once it's registered, the item stays unlocked, so you can craft it whenever you have the materials.

Q.

Which blueprints do I start with?

A few recipes are known at the Workbench from the start, with no blueprint needed: the Butcher Knife, Shoddy Bow, Wooden Arrow and Shovel. That gives you a melee weapon, a bow with arrows and a digging tool before you've found much loot.

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