BloxodesBloxodes
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Browse
  • Home
  • Articles
  • Wiki
  • Catalog
  • Tools
  • Stats
  • Checklists
  • Quizzes
  • Codes
  • Events
  • Games
Theme
  1. Home>
  2. Wiki>
  3. Dyson Sphere Program>
  4. End Products

All 38 End Products and What They Do in Dyson Sphere Program

Updated on November 7, 2026 (about 7 hours ago)

Dyson Sphere Program is a factory-building game where you set up production on planets, research new technology, and work toward building a Dyson Sphere, a giant structure that gathers a star's energy. End products are the crafted items that come off the end of those production lines. Unlike the parts that go into them, you use end products yourself or feed them straight into a game system, such as fuel for Icarus (your mecha), ammo for turrets, fleet ships, or research matrices.

View

Use

Fuel Rods

4 items

Hydrogen Fuel Rod

A compact fuel for Icarus and Thermal Power Plants.
Recipe
10 Hydrogen + 1 Titanium Ingot → 2 Hydrogen Fuel Rod
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s

Deuteron Fuel Rod

A high-output fuel for Icarus and Mini Fusion Power Plants, and an ingredient for Small Carrier Rockets.
Recipe
20 Deuterium + 1 Super-magnetic Ring + 1 Titanium Alloy → 2 Deuteron Fuel Rod
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
12 s

Antimatter Fuel Rod

A dense fuel for Icarus and Artificial Stars.
Recipe
1 Annihilation Constraint Sphere + 12 Antimatter + 12 Hydrogen + 1 Titanium Alloy → 2 Antimatter Fuel Rod
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
24 s

Strange Annihilation Fuel Rod

A top-tier fuel for Icarus and Artificial Stars.
Recipe
8 Antimatter Fuel Rod + 1 Core Element + 1 Frame Material + 2 Strange Matter → 1 Strange Annihilation Fuel Rod
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
32 s

Use

Ammo and Capsules

13 items

Magnum Ammo Box

Basic bullets for Gauss Turrets and Icarus’s weapon slot.
Recipe
3 Copper Ingot → 1 Magnum Ammo Box
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s

Titanium Ammo Box

An upgraded bullet supply for Gauss Turrets and Icarus’s weapon slot.
Recipe
1 Magnum Ammo Box + 2 Titanium Ingot → 1 Titanium Ammo Box
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s

Superalloy Ammo Box

High-tier bullets for Gauss Turrets and Icarus’s weapon slot.
Recipe
1 Titanium Ammo Box + 1 Titanium Alloy → 1 Superalloy Ammo Box
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s

Shell Set

Shell ammunition for Implosion Cannons and Icarus.
Recipe
9 Copper Ingot + 2 Combustible Unit → 1 Shell Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1.5 s

High-Explosive Shell Set

Explosive shell ammunition for Implosion Cannons and Icarus.
Recipe
2 Explosive Unit + 1 Shell Set + 6 Titanium Ingot → 1 High-Explosive Shell Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s

Crystal Shell Set

Advanced shell ammunition for Implosion Cannons and Icarus.
Recipe
2 Crystal Explosive Unit + 1 High-Explosive Shell Set + 3 Titanium Alloy → 1 Crystal Shell Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s

Missile Set

Missiles for Missile Turrets and Icarus that can attack ground and space targets.
Recipe
3 Circuit Board + 6 Copper Ingot + 2 Combustible Unit + 1 Engine → 1 Missile Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s

Supersonic Missile Set

Stronger missiles for Missile Turrets and Icarus.
Recipe
4 Explosive Unit + 2 Missile Set + 4 Processor + 2 Thruster → 2 Supersonic Missile Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s

Gravity Missile Set

High-tier missiles for Missile Turrets and Icarus.
Recipe
6 Crystal Explosive Unit + 3 Supersonic Missile Set + 3 Strange Matter → 3 Gravity Missile Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s

Plasma Capsule

An energy round used by Plasma Turrets and Icarus.
Recipe
10 Deuterium + 1 Graphene + 2 Magnet → 1 Plasma Capsule
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s

Antimatter Capsule

A powerful throwable energy weapon for Icarus.
Recipe
10 Antimatter + 1 Plasma Capsule + 10 Hydrogen + 1 Particle Container → 1 Antimatter Capsule
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s

Jamming Capsule

A capsule that slows enemy movement and attack speed when used by Jammer Towers or Icarus.
Recipe
1 Electromagnetic Turbine + 3 Hydrogen + 1 Plasma Exciter → 1 Jamming Capsule
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s

Suppressing Capsule

An upgraded capsule that slows enemy movement and attack speed more strongly when used by Jammer Towers or Icarus.
Recipe
2 Jamming Capsule + 1 Super-magnetic Ring + 2 Titanium Glass → 2 Suppressing Capsule
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
8 s

Use

Fleet Units

5 items

Prototype

A basic combat unit that joins Icarus’s ground fleet.
Recipe
2 Circuit Board + 1 Engine + 3 Iron Ingot + 1 Plasma Exciter → 1 Prototype
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s

Precision Drone

A combat drone for Icarus’s ground fleet.
Recipe
2 Circuit Board + 1 Prototype + 1 Electromagnetic Turbine + 2 Photon Combiner → 1 Precision Drone
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s

Attack Drone

A combat drone used to attack Dark Fog ground bases.
Recipe
1 Prototype + 1 Electromagnetic Turbine + 1 Particle Container + 1 Processor → 1 Attack Drone
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s

Corvette

A light combat ship for Icarus’s space fleet.
Recipe
3 Particle Container + 2 Processor + 1 Reinforced Thruster + 5 Titanium Alloy → 1 Corvette
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
5 s

Destroyer

A heavy combat ship for Icarus’s space fleet.
Recipe
20 Frame Material + 4 Processor + 4 Reinforced Thruster + 1 Strange Matter → 1 Destroyer
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
8 s

Use

Logistics

4 items

Logistics Bot

A small carrier for moving items between Logistics Distributors or to Icarus.
Recipe
1 Engine + 2 Iron Ingot + 1 Processor → 1 Logistics Bot
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s

Logistics Drone

A carrier for moving items between logistics stations on the same planet.
Recipe
5 Iron Ingot + 2 Processor + 2 Thruster → 1 Logistics Drone
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s

Interstellar Logistics Vessel

A ship for moving items between logistics stations on different planets.
Recipe
10 Processor + 2 Reinforced Thruster + 10 Titanium Alloy → 1 Interstellar Logistics Vessel
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s

Space Warper

A consumable that lets Icarus and Logistics Vessels make interstellar warp trips.
Recipe
1 Graviton Lens → 1 Space Warper; 1 Gravity Matrix → 8 Space Warper
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
10 s

Use

Dyson Sphere and Terrain

3 items

Solar Sail

A light sail launched to form a Dyson Swarm or add points to a Dyson Sphere.
Recipe
1 Graphene + 1 Photon Combiner → 2 Solar Sail
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s

Small Carrier Rocket

A rocket launched to add structure points to a Dyson Sphere.
Recipe
4 Deuteron Fuel Rod + 2 Dyson Sphere Component + 2 Quantum Chip → 1 Small Carrier Rocket
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s

Foundation

A terrain material used to pave ground and flatten terrain.
Recipe
1 Steel + 3 Stone Brick → 1 Foundation
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s

Use

Proliferators

3 items

Proliferator Mk.I

A spray material that boosts production when applied by a Spray Coater.
Recipe
1 Coal → 1 Proliferator Mk.I
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
0.5 s

Proliferator Mk.II

A stronger spray material for production boosts.
Recipe
1 Diamond + 2 Proliferator Mk.I → 1 Proliferator Mk.II
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s

Proliferator Mk.III

The strongest spray material for production boosts.
Recipe
1 Carbon Nanotube + 2 Proliferator Mk.II → 1 Proliferator Mk.III
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s

Use

Research Matrices

6 items

Electromagnetic Matrix

A blue research matrix consumed in research and used to make higher-tier matrices.
Recipe
1 Circuit Board + 1 Magnetic Coil → 1 Electromagnetic Matrix
Made In
Matrix Lab; Self-evolution Lab
Craft Time
3 s

Energy Matrix

A red research matrix consumed in research and used to make higher-tier matrices.
Recipe
2 Energetic Graphite + 2 Hydrogen → 1 Energy Matrix
Made In
Matrix Lab; Self-evolution Lab
Craft Time
6 s

Structure Matrix

A yellow research matrix consumed in research and used to make higher-tier matrices.
Recipe
1 Diamond + 1 Titanium Crystal → 1 Structure Matrix
Made In
Matrix Lab; Self-evolution Lab
Craft Time
8 s

Information Matrix

A purple research matrix consumed in research and used to make Universe Matrices.
Recipe
1 Particle Broadband + 2 Processor → 1 Information Matrix
Made In
Matrix Lab; Self-evolution Lab
Craft Time
10 s

Gravity Matrix

A green research matrix consumed in research and used to make Universe Matrices.
Recipe
1 Graviton Lens + 1 Quantum Chip → 2 Gravity Matrix
Made In
Matrix Lab; Self-evolution Lab
Craft Time
24 s

Universe Matrix

A white research matrix used for the highest-tier technology research.
Recipe
1 Antimatter + 1 Electromagnetic Matrix + 1 Energy Matrix + 1 Gravity Matrix + 1 Information Matrix + 1 Structure Matrix → 1 Universe Matrix
Made In
Matrix Lab; Self-evolution Lab
Craft Time
15 s

How to Make End Products in Dyson Sphere Program

Most end products are built in Assembling Machine Mk.I, Mk.II and Mk.III, or in the Re-composing Assembler, using parts you have already produced. Research matrices are the exception, since they are made in the Matrix Lab or the Self-evolution Lab. Each recipe asks for its own mix of parts, so check what an end product needs before you plan its production line.

Crafting speed varies a lot. Basic ammo and capsules finish in a few seconds per batch, while the slowest recipes, such as the top fuel rod and the Gravity Matrix, take 24 to 32 seconds. Keep the number of machines matched to what your belts can supply, or the line will run unevenly.

Fuel Rods for Icarus and Power Plants

Fuel rods keep your power running and your mecha charged. They go into Icarus's fuel chamber and into power plants, so the same rods serve both your character and your grid.

Hydrogen Fuel Rod is the early option, an upgrade for charging Icarus that also fuels Thermal Power Plants. Deuteron Fuel Rod is a high-output fuel for Icarus and Mini Fusion Power Plants, and it is also an ingredient in Small Carrier Rockets, which ties your fuel supply to the Dyson Sphere build.

At the top, Antimatter Fuel Rod and Strange Annihilation Fuel Rod are dense fuels for Icarus and Artificial Stars, the late-game power facilities. Strange Annihilation Fuel Rod is built on top of Antimatter Fuel Rod, so that line has to be running first. Choose your fuel based on how much power you need and how far your factory has come.

Ammo and Capsules for Turrets and Icarus

Ammo and capsules are what you load into turrets and what Icarus uses against the Dark Fog, the enemy force you fight across the planets. Ammo comes in bullets, shells and missiles, and each family climbs through tiers. Bullets come as Magnum, Titanium and Superalloy Ammo Boxes for Gauss Turrets and Icarus's weapon slot. Each upgrade is made from the one before it, so the path is built right into the recipes.

Shells come as Shell Set, High-Explosive Shell Set and Crystal Shell Set, for Implosion Cannons and Icarus. A Shell Set fires at a spot and bursts there, which makes it your first real area-damage ammo. It works best when enemies arrive in clusters or waves, not as single fast targets. When basic shells stop keeping up, step up to High-Explosive Shell Sets, but wait until your Explosive Unit line runs steadily, since that is their bottleneck.

Missiles come as Missile Set, Supersonic Missile Set and Gravity Missile Set. They are made for Missile Turrets and Icarus, and they can hit both ground and space targets. Keep a small stock of shells for Icarus as well, since that gives you a strong emergency option when you need to finish off a dangerous cluster yourself.

Capsules work differently. Plasma Capsule is an energy round for Plasma Turrets and Icarus, and Antimatter Capsule is a powerful energy weapon that Icarus throws. Jammer Towers consume Jamming Capsules or Suppressing Capsules, and the Suppressing kind slows enemy movement and attack speed more strongly. Icarus can throw both types as well.

Fleet Units for Ground Fights and Space Battles

Fleet units are combat units that join Icarus, and they come in ground and space versions. On the ground, Prototype is the basic unit, Precision Drone is a combat drone for the ground fleet, and Attack Drone is made for attacking Dark Fog ground bases. Both drones are built on top of a Prototype, so the basic unit is the starting point.

In space, Corvette is a light combat ship for Icarus's space fleet, and Destroyer is the heavy one. The Destroyer takes far more parts and longer to build, so it is a bigger commitment. Reach for the Attack Drone when your target is a Dark Fog ground base, and start with a Corvette when you need ships in space, moving up to a Destroyer for heavier fights.

Logistics Carriers and Space Warpers

Logistics end products are the carriers that move your items around. Logistics Bots carry items between Logistics Distributors and can also supply Icarus. Logistics Drones handle moves between logistics stations on the same planet, and Interstellar Logistics Vessels carry items from one planet to another.

Space Warpers work differently because they are used up. Each one lets Icarus or an Interstellar Logistics Vessel make an interstellar warp trip, so they are what you spend to travel far. You can make a Space Warper from a Graviton Lens, one at a time, or from a Gravity Matrix, which gives eight at once. The Gravity Matrix route is the efficient one when you need Space Warpers in bulk.

Dyson Sphere Items and Foundation for Terrain

Solar Sails are light sails launched to form a Dyson Swarm or to add points to a Dyson Sphere. Sails expire, so a Dyson Swarm needs a steady stream of launches to keep its power up. Small Carrier Rockets are launched to add structure points to a Dyson Sphere, and each one is built from Deuteron Fuel Rods, Dyson Sphere Components and Quantum Chips.

Foundation is the terrain item. It paves and flattens ground, which is how you turn oceans and uneven land into usable factory space. It is quick to make, at one second per batch, but paving takes a lot of it: one planet needs 325,600 Foundation to be fully paved, so it pays to start a Foundation line early.

Proliferators for More Output

Proliferators are a spray that boosts production. A Spray Coater puts them on items moving along a ground belt, and when an assembler uses those sprayed items, you get one of two boosts. Extra Products gives more output from the same inputs, while Production Speedup runs the process faster. Each factory takes one boost, never both, so pick the mode on the factory that receives the sprayed items.

Each tier is stronger but costs more power. Mk.I gives up to 12.5% extra products or 25% speed, Mk.II gives up to 20% or 50%, and Mk.III gives up to 25% or 100%. Energy use rises with each tier by 30%, 70% and 150%. Extra Products suits factories where raw materials are cheap and you want a smaller footprint, while Production Speedup helps slow processes when raw inputs are scarce.

Research Matrices and Technology Unlocks

Research matrices are the currency of research, and each color has its own job. Electromagnetic is blue, Energy is red, Structure is yellow, Information is purple, Gravity is green, and Universe is white. You make them in a Matrix Lab or a Self-evolution Lab, and you spend them in Matrix Labs to research technology.

Research is what unlocks new buildings and upgrades, so matrices set the pace of your progress. The top matrix pulls from the rest. A Universe Matrix is made from one of each of the other colors plus an Antimatter, and it powers the highest-tier technology research.

Which End Products Matter Most

If you are deciding where to focus, research matrices matter most overall, because technology unlocks depend on them. Proliferators come next for any factory that is already running, since they raise output from machines you have already built.

For defense, shells are the line to build first, and the High-Explosive upgrade can wait until your base can supply it well. Space Warpers and Interstellar Logistics Vessels matter once your items need to move between planets, and Solar Sails matter once you start building toward the Dyson Sphere.

FAQ

Q.

How many shells are in a Shell Set?

A Shell Set comes as a box of 12 shells. Proliferated ammo gets extra shots per box, based on the Extra Products bonus of the Proliferator tier you used, so the same box can give you more shots.

Q.

Why isn't my Proliferator boosting anything?

The boost only applies once every ingredient in that recipe has been sprayed, so one unsprayed input means no boost. Spraying a Proliferator itself adds more spray charges, and spraying a fuel raises its energy content.

Q.

How many solar sails do I need for a Dyson Swarm?

There is no fixed number. Work it out from the power you want, how long each sail lasts, and the star's luminosity, to find how many sails you need to launch per minute. A single EM-Rail Ejector rarely reaches full uptime because of pitch and line-of-sight limits, so plan for some extra launches.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

More DSP collections

  • Buildings61 entries
  • Components48 entries
  • Assembly and Advanced Recipes139 entries

All other DSP collections

  • Smelting and Chemical Recipes·
  • Raw Resources

Share this collection with your friends

DSP WikiDSP WikiGuide, controls & tips

More DSP collections

  • Buildings61 entries
  • Components48 entries
  • Assembly and Advanced Recipes139 entries

All other DSP collections

  • Smelting and Chemical Recipes·
  • Raw Resources

Articles

  • How to Build a Dyson Sphere in Dyson Sphere Program
BloxodesBloxodes
  • About Us
  • Browser Extension
  • Contact Us
  • How We Verify Codes
  • Privacy Policy
  • Editorial Guidelines
  • Terms of Service
  • Account Deletion
  • Disclaimer

Page Indexes

  • Codes
  • Articles
  • Stats
  • Wiki
  • Tools
  • Catalog
  • Checklists
  • Events
  • Puzzles
  • Quizzes

Top Pages

  • Roblox Music IDs
  • Free Roblox Items
  • Roblox Decal IDs
  • Roblox Color Codes
  • Grow a Garden Crop Calculator
  • The Forge Crafting Calculator
  • The Forge Inventory Optimizer

© 2026 Bloxodes. Not affiliated with Roblox.