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  4. Assembly and Advanced Recipes

All 139 Assembly and Advanced Recipes in Dyson Sphere Program

Updated on November 7, 2026 (about 5 hours ago)

Dyson Sphere Program is a space factory game where you build automated production lines to make the parts, buildings and gear you need to expand your base. Assembly and advanced recipes are the formulas those lines run on, each turning a set of ingredients into a finished item. Most are made in Assembling Machines, while a few need special buildings such as the Matrix Lab or Ray Receiver. Some items also have a second, advanced route with different ingredients.

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Showing 65 of 139 items.

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Type

Parts and Products

65 items

Annihilation Constraint Sphere

A particle container and processor assembly used in high-energy production.
Recipe
1 Particle Container + 1 Processor → 1 Annihilation Constraint Sphere
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
20 s
Unlocked By
Controlled Annihilation Reaction

Antimatter Capsule

A powerful throwable energy weapon for Icarus.
Recipe
1 Plasma Capsule + 1 Particle Container + 10 Hydrogen + 10 Antimatter → 1 Antimatter Capsule
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Antimatter Capsule

Antimatter Fuel Rod

A dense fuel for Icarus and Artificial Stars.
Recipe
12 Antimatter + 12 Hydrogen + 1 Annihilation Constraint Sphere + 1 Titanium Alloy → 2 Antimatter Fuel Rod
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
24 s
Unlocked By
Controlled Annihilation Reaction

Attack Drone

A combat drone used to attack Dark Fog ground bases.
Recipe
1 Prototype + 1 Electromagnetic Turbine + 1 Processor + 1 Particle Container → 1 Attack Drone
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Attack Drone

Casimir Crystal

An advanced crystal used in filters, chips and high-tier components.
Recipe
1 Titanium Crystal + 2 Graphene + 12 Hydrogen → 1 Casimir Crystal
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Casimir Crystal

Casimir Crystal (advanced)

An advanced crystal used in filters, chips and high-tier components.
Recipe
8 Optical Grating Crystal + 2 Graphene + 12 Hydrogen → 1 Casimir Crystal
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Casimir Crystal

Circuit Board

A basic electronic part used in research and many buildings and components.
Recipe
2 Iron Ingot + 1 Copper Ingot → 2 Circuit Board
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s
Unlocked By
Available from the start

Combustible Unit

A crafted fuel and throwable explosive used by Icarus and defense systems.
Recipe
3 Coal → 1 Combustible Unit
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s
Unlocked By
Combustible Unit

Corvette

A light combat ship for Icarus’s space fleet.
Recipe
5 Titanium Alloy + 1 Reinforced Thruster + 2 Processor + 3 Particle Container → 1 Corvette
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
5 s
Unlocked By
Corvette

Crystal Shell Set

Advanced shell ammunition for Implosion Cannons and Icarus.
Recipe
1 High-Explosive Shell Set + 3 Titanium Alloy + 2 Crystal Explosive Unit → 1 Crystal Shell Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Crystal Shell Set

Crystal Silicon (advanced)

Uses Fractal Silicon to make two Crystal Silicon in one batch.
Recipe
1 Fractal Silicon → 2 Crystal Silicon
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1.5 s
Unlocked By
Particle Control

Dark Fog Lens

An upgraded Ray Receiver lens made with a Graviton Lens and Dark Fog Matrices.
Recipe
1 Graviton Lens + 12 Dark Fog Matrix → 1 Dark Fog Lens
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Dark Fog Lens

Destroyer

A heavy combat ship for Icarus’s space fleet.
Recipe
20 Frame Material + 4 Reinforced Thruster + 4 Processor + 1 Strange Matter → 1 Destroyer
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
8 s
Unlocked By
Destroyer

Deuteron Fuel Rod

A high-output fuel for Icarus and Mini Fusion Power Plants, and an ingredient for Small Carrier Rockets.
Recipe
1 Titanium Alloy + 20 Deuterium + 1 Super-magnetic Ring → 2 Deuteron Fuel Rod
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
12 s
Unlocked By
Mini Fusion Power Generation

Dyson Sphere Component

A sphere construction part combining frame material, sails and processors.
Recipe
3 Frame Material + 3 Solar Sail + 3 Processor → 1 Dyson Sphere Component
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
8 s
Unlocked By
High-Strength Lightweight Structure

Electric Motor

A rotating machine part used in production buildings and logistics equipment.
Recipe
2 Iron Ingot + 1 Gear + 1 Magnetic Coil → 1 Electric Motor
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Electromagnetic Drive

Electromagnetic Turbine

A powered rotor used in advanced machinery, logistics and fuel rods.
Recipe
2 Electric Motor + 2 Magnetic Coil → 1 Electromagnetic Turbine
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Magnetic Levitation

Engine

A machine component used in thrusters, rockets and advanced production.
Recipe
1 Magnetic Coil + 2 Copper Ingot → 1 Engine
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s
Unlocked By
Engine

Foundation

A terrain material used to pave ground and flatten terrain.
Recipe
3 Stone Brick + 1 Steel → 1 Foundation
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s
Unlocked By
Reclamation

Frame Material

A structural component used in Small Carrier Rockets and Dyson Sphere parts.
Recipe
4 Carbon Nanotube + 1 Titanium Alloy + 1 High-purity Silicon → 1 Frame Material
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
High-Strength Lightweight Structure

Gear

A basic mechanical part used in machines, buildings and production equipment.
Recipe
1 Iron Ingot → 1 Gear
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s
Unlocked By
Available from the start

Graviton Lens

An advanced lens used in research, warpers, sphere buildings and Dark Fog Lens.
Recipe
4 Diamond + 1 Strange Matter → 1 Graviton Lens
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Gravitational Wave Refraction

Gravity Missile Set

High-tier missiles for Missile Turrets and Icarus.
Recipe
3 Supersonic Missile Set + 6 Crystal Explosive Unit + 3 Strange Matter → 3 Gravity Missile Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Gravity Missile Set

High-Explosive Shell Set

Explosive shell ammunition for Implosion Cannons and Icarus.
Recipe
1 Shell Set + 6 Titanium Ingot + 2 Explosive Unit → 1 High-Explosive Shell Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s
Unlocked By
High-Explosive Shell Set

Hydrogen Fuel Rod

A compact fuel for Icarus and Thermal Power Plants.
Recipe
1 Titanium Ingot + 10 Hydrogen → 2 Hydrogen Fuel Rod
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Hydrogen Fuel Rod

Interstellar Logistics Vessel

A ship for moving items between logistics stations on different planets.
Recipe
10 Titanium Alloy + 10 Processor + 2 Reinforced Thruster → 1 Interstellar Logistics Vessel
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Interstellar Logistics System

Jamming Capsule

A capsule that slows enemy movement and attack speed when used by Jammer Towers or Icarus.
Recipe
1 Electromagnetic Turbine + 1 Plasma Exciter + 3 Hydrogen → 1 Jamming Capsule
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Jammer Tower

Logistics Bot

A small carrier for moving items between Logistics Distributors or to Icarus.
Recipe
2 Iron Ingot + 1 Engine + 1 Processor → 1 Logistics Bot
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Distribution Logistics System

Logistics Drone

A carrier for moving items between logistics stations on the same planet.
Recipe
5 Iron Ingot + 2 Processor + 2 Thruster → 1 Logistics Drone
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Planetary Logistics System

Magnetic Coil

An early electrical component used in power structures, machines and research.
Recipe
2 Magnet + 1 Copper Ingot → 2 Magnetic Coil
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s
Unlocked By
Available from the start

Magnum Ammo Box

Basic bullets for Gauss Turrets and Icarus’s weapon slot.
Recipe
3 Copper Ingot → 1 Magnum Ammo Box
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s
Unlocked By
Weapon System

Microcrystalline Component

A compact electronic part used in advanced machines and research.
Recipe
2 High-purity Silicon + 1 Copper Ingot → 1 Microcrystalline Component
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Semiconductor Material

Missile Set

Missiles for Missile Turrets and Icarus that can attack ground and space targets.
Recipe
6 Copper Ingot + 3 Circuit Board + 2 Combustible Unit + 1 Engine → 1 Missile Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Missile Turret

Organic Crystal (original)

Uses Log and Plant Fuel as an alternate route to Organic Crystal.
Recipe
20 Log + 30 Plant Fuel + 10 Water → 1 Organic Crystal
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Polymer Chemical Engineering

Particle Broadband

An advanced data component used in research and high-tier production.
Recipe
2 Carbon Nanotube + 2 Crystal Silicon + 1 Plastic → 1 Particle Broadband
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
8 s
Unlocked By
Particle Control

Particle Container

A containment part used in advanced components and Dyson Sphere production.
Recipe
2 Electromagnetic Turbine + 2 Copper Ingot + 2 Graphene → 1 Particle Container
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Magnetic Particle Trap

Particle Container (advanced)

Uses Unipolar Magnets instead of Graphene and Electromagnetic Turbines to make a Particle Container.
Recipe
10 Unipolar Magnet + 2 Copper Ingot → 1 Particle Container
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Magnetic Particle Trap

Photon Combiner

An optical component used in solar-sail production and related equipment.
Recipe
2 Prism + 1 Circuit Board → 1 Photon Combiner
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s
Unlocked By
Photon Frequency Conversion

Photon Combiner (advanced)

Uses Optical Grating Crystal instead of Prism to make a Photon Combiner.
Recipe
1 Optical Grating Crystal + 1 Circuit Board → 1 Photon Combiner
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s
Unlocked By
Photon Frequency Conversion

Plane Filter

An advanced filter used in research and high-level equipment.
Recipe
1 Casimir Crystal + 2 Titanium Glass → 1 Plane Filter
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
12 s
Unlocked By
Wave Function Interference

Plasma Capsule

An energy round used by Plasma Turrets and Icarus.
Recipe
1 Graphene + 2 Magnet + 10 Deuterium → 1 Plasma Capsule
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Plasma Turret

Plasma Exciter

An electrical component used in power equipment and advanced factories.
Recipe
4 Magnetic Coil + 2 Prism → 1 Plasma Exciter
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
High-Efficiency Plasma Control

Precision Drone

A combat drone for Icarus’s ground fleet.
Recipe
1 Prototype + 1 Electromagnetic Turbine + 2 Circuit Board + 2 Photon Combiner → 1 Precision Drone
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Precision Drone

Prism

A glass optic used in lenses, combiners and power equipment.
Recipe
3 Glass → 2 Prism
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
High-Efficiency Plasma Control

Processor

An advanced circuit used in machines, logistics and Dyson Sphere production.
Recipe
2 Circuit Board + 2 Microcrystalline Component → 1 Processor
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s
Unlocked By
Processor

Proliferator Mk.I

A spray material that boosts production when applied by a Spray Coater.
Recipe
1 Coal → 1 Proliferator Mk.I
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
0.5 s
Unlocked By
Proliferator Mk.I

Proliferator Mk.II

A stronger spray material for production boosts.
Recipe
2 Proliferator Mk.I + 1 Diamond → 1 Proliferator Mk.II
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1 s
Unlocked By
Proliferator Mk.II

Proliferator Mk.III

The strongest spray material for production boosts.
Recipe
2 Proliferator Mk.II + 1 Carbon Nanotube → 1 Proliferator Mk.III
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Proliferator Mk.III

Prototype

A basic combat unit that joins Icarus’s ground fleet.
Recipe
3 Iron Ingot + 1 Engine + 2 Circuit Board + 1 Plasma Exciter → 1 Prototype
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Prototype

Quantum Chip

A late-game electronic part used in research, sphere construction and logistics.
Recipe
2 Processor + 2 Plane Filter → 1 Quantum Chip
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Quantum Chip

Reinforced Thruster

An upgraded propulsion part used in rockets and combat fleets.
Recipe
5 Titanium Alloy + 5 Electromagnetic Turbine → 1 Reinforced Thruster
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Reinforced Thruster

Shell Set

Shell ammunition for Implosion Cannons and Icarus.
Recipe
9 Copper Ingot + 2 Combustible Unit → 1 Shell Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
1.5 s
Unlocked By
Implosion Cannon

Small Carrier Rocket

A rocket launched to add structure points to a Dyson Sphere.
Recipe
2 Dyson Sphere Component + 4 Deuteron Fuel Rod + 2 Quantum Chip → 1 Small Carrier Rocket
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
6 s
Unlocked By
Vertical Launching Silo

Solar Sail

A light sail launched to form a Dyson Swarm or add points to a Dyson Sphere.
Recipe
1 Graphene + 1 Photon Combiner → 2 Solar Sail
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Solar Sail Orbit System

Space Warper

A consumable that lets Icarus and Logistics Vessels make interstellar warp trips.
Recipe
1 Graviton Lens → 1 Space Warper
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
10 s
Unlocked By
Gravitational Wave Refraction

Space Warper (advanced)

Turns one Gravity Matrix into eight Space Warpers.
Recipe
1 Gravity Matrix → 8 Space Warper
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
10 s
Unlocked By
Gravity Matrix

Strange Annihilation Fuel Rod

A top-tier fuel for Icarus and Artificial Stars.
Recipe
8 Antimatter Fuel Rod + 1 Core Element + 2 Strange Matter + 1 Frame Material → 1 Strange Annihilation Fuel Rod
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
32 s
Unlocked By
High-Density Controlled Annihilation

Super-magnetic Ring

A high-strength magnet assembly used in advanced machines and fuel.
Recipe
2 Electromagnetic Turbine + 3 Magnet + 1 Energetic Graphite → 1 Super-magnetic Ring
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s
Unlocked By
Super Magnetic Field Generator

Superalloy Ammo Box

High-tier bullets for Gauss Turrets and Icarus’s weapon slot.
Recipe
1 Titanium Ammo Box + 1 Titanium Alloy → 1 Superalloy Ammo Box
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
3 s
Unlocked By
Superalloy Ammo Box

Supersonic Missile Set

Stronger missiles for Missile Turrets and Icarus.
Recipe
2 Missile Set + 4 Processor + 4 Explosive Unit + 2 Thruster → 2 Supersonic Missile Set
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Supersonic Missile Set

Suppressing Capsule

An upgraded capsule that slows enemy movement and attack speed more strongly when used by Jammer Towers or Icarus.
Recipe
2 Jamming Capsule + 1 Super-magnetic Ring + 2 Titanium Glass → 2 Suppressing Capsule
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
8 s
Unlocked By
Suppressing Capsule

Thruster

A propulsion part used to make Reinforced Thrusters and transport equipment.
Recipe
2 Steel + 3 Copper Ingot → 1 Thruster
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
Thruster

Titanium Ammo Box

An upgraded bullet supply for Gauss Turrets and Icarus’s weapon slot.
Recipe
1 Magnum Ammo Box + 2 Titanium Ingot → 1 Titanium Ammo Box
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
2 s
Unlocked By
Titanium Ammo Box

Titanium Crystal

A crystal made with titanium and organic material for advanced production.
Recipe
1 Organic Crystal + 3 Titanium Ingot → 1 Titanium Crystal
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
4 s
Unlocked By
High-Strength Crystal

Titanium Glass

A durable glass material used in advanced electronics and production.
Recipe
2 Glass + 2 Titanium Ingot + 2 Water → 2 Titanium Glass
Made In
Assembling Machine Mk.I–III; Re-composing Assembler
Craft Time
5 s
Unlocked By
High-Strength Glass
Prev12Next

How Assembly Recipes Work in Dyson Sphere Program

An assembly recipe is a set of inputs that a machine turns into finished items over a set amount of time. Assembling Machines do most of the work. Once they have the right items, they craft on their own, so you keep them fed with belts or storage rather than crafting by hand. Icarus, your character, can hand-craft some recipes in the Replicator, but automated production always runs through the building named in the recipe.

Assembling Machines come in three tiers, Mk.I, Mk.II and Mk.III, and the Re-composing Assembler uses the same recipes at its own speed. The times listed on each recipe are base times, measured at the speed of an Assembling Machine Mk.II. A Mk.I works at about three-quarters of that speed, a Mk.III at one and a half times, and the Re-composing Assembler at three times. So a recipe listed at 4 seconds takes about 5.3 seconds in a Mk.I, which matters when you size a production line.

Tiers also differ in power use. Mk.I machines draw less power, so they make sense when energy is tight, and you can upgrade when speed or floor space becomes the limit. A storage buffer between fast producers and the machines that use their output keeps a short dip in supply from stalling the line. A Traffic Monitor can warn you when a supply belt falls below what the line needs.

Standard and Advanced Recipes Explained

Some items can be made in more than one way. The game tags the alternate routes as advanced, or as original in one case, but they all make the same item from a different set of ingredients. The differences can be big. A Particle Container can be made from Unipolar Magnets and Copper Ingots instead of Electromagnetic Turbines and Graphene, and a Photon Combiner can use one Optical Grating Crystal and a Circuit Board instead of two Prisms and a Circuit Board.

Yield can differ too. The advanced Space Warper turns one Gravity Matrix into eight Space Warpers, while the standard recipe turns one Graviton Lens into one. The advanced Crystal Silicon recipe makes two Crystal Silicon from one Fractal Silicon in a single batch.

Which route is better depends on what your factory already makes well. If one ingredient is easy to supply and another is hard, the other route may suit you better. Read the inputs and outputs of each recipe before you rebuild a line around it.

How to Unlock Assembly Recipes

You don't have every recipe from the start. Most are locked behind a research technology and open once that tech is finished. Some are available from the start, including Gear, Circuit Board and Magnetic Coil, so you can begin crafting before you research anything.

Machine tiers follow the same pattern. Assembling Machine Mk.I, Mk.II and Mk.III unlock through Basic Assembling, High-Speed Assembling and Quantum Printing, and the Re-composing Assembler opens with Matter Recombination. Some advanced routes open with the same research as their standard recipe, while others, like the advanced Space Warper, need a different tech.

Plan your research around the machines you want to run. A recipe stays out of reach until its tech is done, so it pays to work toward the technologies behind the machines and parts your factory depends on most.

Building Recipes and Machine Upgrades

Building recipes are the ones that make the parts of your base itself. That covers belts, sorters, storage, power plants, turrets, mining machines and the Matrix Lab. They are crafted in Assembling Machines like any other item, so the machines you can build set the pace for what you can expand next.

The assembler upgrades show how these chains stack. Assembling Machine Mk.II needs a Mk.I along with Graphene and Processors, and Mk.III needs a Mk.II plus Particle Broadband and Quantum Chips. The Re-composing Assembler needs a Mk.III along with Matter Recombinators, Energy Shards and Quantum Chips. Each faster machine is built from the one before it, so you can't skip ahead.

Other building recipes cover power, logistics, mining and defense. Solar Panels, Wind Turbines, Thermal Power Plants and Mini Fusion Power Plants generate power, and the logistics group covers belts, sorters, depots and logistics stations. Mining Machines and turrets fill out the rest.

Research Matrices and the Matrix Lab

Research matrices are colored items that drive technology research. A Matrix Lab can make them in production mode, and it can use them to research technologies in research mode. Electromagnetic Matrices are blue, Energy Matrices red, Structure Matrices yellow, Information Matrices purple and Gravity Matrices green. The white Universe Matrix is used for the highest-tier research.

The early matrices are simple. An Electromagnetic Matrix needs a Circuit Board and a Magnetic Coil, while an Energy Matrix needs Energetic Graphite and Hydrogen. Higher tiers ask for more. A Gravity Matrix takes a Graviton Lens and a Quantum Chip and makes two per craft, and the Universe Matrix combines one of each of the other matrices with an Antimatter.

Higher matrices take longer to make, so each tier needs more labs to keep the same pace. Labs can be stacked vertically to save space, but the lab count has to match your supply. For scale, a full belt of Electromagnetic Matrices needs roughly 18 Matrix Labs, and a full belt of Energy Matrices needs roughly 36. Underbuilding the line leaves labs sitting idle.

Miniature Particle Collider Recipes: Antimatter and Strange Matter

Late-game production leans heavily on the Miniature Particle Collider. It turns Hydrogen into Deuterium at a rate of 10 Hydrogen for 5 Deuterium, and Deuterium goes into items such as fuel rods and plasma capsules.

Antimatter is the big prize from the collider. Its Mass-energy Storage recipe turns 2 Critical Photons into 2 Antimatter and 2 Hydrogen, so Critical Photons from a Ray Receiver feed straight into it.

Strange Matter is the other main output. It takes 2 Particle Containers, 2 Iron Ingots and 10 Deuterium, and it goes into the Graviton Lens and heavy combat recipes like the Destroyer and Gravity Missile Set.

Ray Receiver and Energy Exchanger Recipes

A Ray Receiver collects energy from a Dyson Sphere, or from a Dyson Swarm made of solar sails around the star. It works in two modes. Energy Generation sends power straight into your local grid, while Photon Generation turns that energy into Critical Photons. Dirac Inversion Mechanism research unlocks Photon Generation and the Mass-energy Storage recipe.

The output isn't fixed. It depends on how well the receiver is lined up with its source, how long it has kept receiving without a break, and whether it has a Graviton Lens. A new receiver starts with no continuous receiving bonus and builds up to the full level over about 20 minutes. Placement counts too, since the receiver needs a clear line of sight to its source, and on planets with a low tilt the poles are the most reliable spots.

Once Planetary Ionosphere Utilization is researched, a Graviton Lens can be inserted to raise output. The lens also lets the receiver collect reflected energy through the planet's ionosphere, so it can work in many more locations. Lenses are used up about once every 10 minutes in either mode, so they need a steady supply.

The Energy Exchanger works with Accumulators, the storage units for power. In charge mode it fills an empty Accumulator, and in discharge mode it empties a charged one and sends the power to the grid. Charged Accumulators can be shipped through logistics, which makes the Energy Exchanger a way to move power over long distances, and both modes unlock with Interstellar Power Transmission.

Which Assembly Recipes Matter Most

Some recipes come up again and again, so they're worth knowing early. Circuit Boards and Gears are basic parts that show up in research, machines and many buildings. Magnetic Coils are an early electrical part for power structures and machines.

Later on, Processors and Quantum Chips carry more of the load. Processors go into machines, logistics and Dyson Sphere production, while Quantum Chips show up in research, sphere construction and logistics. Quantum Chips also feed the top assembler upgrades and the Gravity Matrix.

For a Dyson Sphere, the key pieces are Frame Material and Dyson Sphere Components. Small Carrier Rockets add structure points to the sphere once they're launched from a Vertical Launching Silo, and Solar Sails can form a Dyson Swarm or add points to a sphere.

Proliferators are a spray that boosts production when a Spray Coater puts it on items moving along a belt. Each stronger version needs the one before it, so Mk.II uses Mk.I and Mk.III uses Mk.II.

Ammo and Turret Recipes for Defense

Turrets are the defenses you place against Dark Fog, the hostile force that attacks your base, and each one runs on its own ammunition. The Magnum Ammo Box feeds Gauss Turrets, Shell Sets feed Implosion Cannons, Plasma Capsules feed Plasma Turrets and Missile Sets feed Missile Turrets. Several of these also work in Icarus's weapon slot, so the same recipes support you in the field.

Upgraded versions follow the same pattern. Titanium and Superalloy Ammo Boxes are stronger bullets for Gauss Turrets, Crystal and High-Explosive Shell Sets are stronger shells for Implosion Cannons, and Supersonic and Gravity Missile Sets give Missile Turrets stronger missiles. Drones and ships are crafted the same way, with the Prototype and Precision Drone joining Icarus's ground fleet and the Corvette and Destroyer serving its space fleet.

FAQ

Q.

What should I craft first in Dyson Sphere Program?

Gear, Circuit Board and Magnetic Coil are open from the start, and they're the parts the earliest machines are built from. An Assembling Machine Mk.I needs 4 Iron Ingots, 8 Gears and 4 Circuit Boards, and a Tesla Tower needs 2 Iron Ingots and a Magnetic Coil. Setting up those basics first gets you the machines that make everything else.

Q.

What is a Graviton Lens used for?

Its recipe needs 4 Diamonds and 1 Strange Matter. It goes into Space Warpers, which let Icarus and Logistics Vessels make interstellar warp trips, and it's one of the inputs for the Vertical Launching Silo, which needs 20 of them. It is also used in the Dark Fog Lens, an upgraded Ray Receiver lens that takes 12 Dark Fog Matrices.

Q.

What is Antimatter used for in Dyson Sphere Program?

Besides the Universe Matrix, antimatter goes into two items for Icarus. The Antimatter Capsule is a throwable energy weapon, and the Antimatter Fuel Rod is a dense fuel for Icarus and Artificial Stars. The Antimatter Fuel Rod is also an ingredient in the top-tier Strange Annihilation Fuel Rod.

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