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  3. Dragon Quest Smash/Grow>
  4. Memories page 2

All 118 Memories and Their Effects in Dragon Quest Smash/Grow - Page 2

Updated on November 1, 2026 (3 days ago)

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Showing 47 of 118 items.

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Type

Event

47 items

Flamethrower

Gives you a Fire Pebble from the start of every stage.

Color
Blue
Cost
82
S-Rank Effect
Starts with a Fire Pebble skill; Fire Physical Damage +10%
Availability
Shrine

Glacial Golem

Gives you an Ice Arrow from the start of every stage.

Color
Green
Cost
80
S-Rank Effect
Starts with an Ice Arrow skill; Ice Spell Damage +5%
Availability
Shrine

Wrecktor

Gives you a Lightning Sword from the start of every stage.

Color
Red
Cost
86
S-Rank Effect
Starts with a Lightning Sword skill; Dark Physical Damage +10%
Availability
Shrine

Slime Knight

A good fit for a character whose physical attacks use Fire.

Color
Yellow
Cost
40
S-Rank Effect
Fire Physical Damage +5%
Availability
Limited event

Golem Horde

Helps protect you when facing slime enemies.

Color
Red
Cost
50
S-Rank Effect
Slime Family Resistance +3%
Availability
Limited event

Automaton

Gives you a Wind Ball from the start of every stage.

Color
Yellow
Cost
84
S-Rank Effect
Starts with a Wind Ball skill; Wind Physical Damage +10%
Availability
Shrine

Green Dragon

A good fit for a character whose physical attacks use Lightning.

Color
Yellow
Cost
61
S-Rank Effect
Lightning Physical Damage +5%
Availability
Limited event

Knight Aberrant Horde

A good fit for a character who uses Fire spells.

Color
Purple
Cost
81
S-Rank Effect
Fire Spell Damage +7%
Availability
Limited event

Spitegeist

A good pick against demon enemies.

Color
Green
Cost
32
S-Rank Effect
Damage to Demon Family +2%
Availability
Limited event

Knight Aberrant

A good fit for a character who relies on spells.

Color
Green
Cost
64
S-Rank Effect
Spell Damage +3%
Availability
Limited event

Dragonlord

Gives you a Fire Pebble from the start of every stage.

Color
Purple
Cost
90
S-Rank Effect
Starts with a Fire Pebble skill; Spell Critical Chance +5%
Availability
Limited event

The Dragonlord's Army

Useful for builds that rely on landing critical hits.

Color
Blue
Cost
84
S-Rank Effect
Critical Hit Rate +4%
Availability
Limited event

Killing Machine

Gives you an Ice Arrow from the start of every stage.

Color
Yellow
Cost
89
S-Rank Effect
Starts with an Ice Arrow skill; Ice Physical Damage +10%
Availability
Limited event

Bambooligan

A good fit for a spear user.

Color
Green
Cost
62
S-Rank Effect
Spear Physical Damage +5%
Availability
Limited event

Killing Machine Horde

A good pick against machine enemies like Killing Machines.

Color
Red
Cost
66
S-Rank Effect
Damage to Machine Family +7%
Availability
Limited event

Ethereal Serpent

Gives you a defensive Finish from the start of every stage.

Color
Red
Cost
87
S-Rank Effect
Starts with a Finish skill that raises Defence; Damage to Dragon Family +10%
Availability
Limited event

Mandrake Major

A good fit for a character who uses Light spells.

Color
Purple
Cost
90
S-Rank Effect
Light Spell Damage +5%
Availability
Limited event

Ethereal Serpent Horde

A good fit for a character who specializes in Earth attacks.

Color
Blue
Cost
70
S-Rank Effect
Earth Damage +6%
Availability
Limited event

Mottle Slime

Helps against enemies that can confuse you.

Color
Purple
Cost
42
S-Rank Effect
Confusion Resistance +5%
Availability
Limited event

Bloodcreeper

A niche pick for Paladins facing Bloodcreeper.

Color
Yellow
Cost
70
S-Rank Effect
Paladin: Light Physical Damage +5%; Damage to Bloodcreeper +5%
Availability
Limited event

Rek

A good fit for a character who specializes in Lightning attacks.

Color
Yellow
Cost
42
S-Rank Effect
Lightning Damage +5%
Availability
Limited event

Murdaw's Minions

A good fit for a character who uses Lightning spells.

Color
Green
Cost
82
S-Rank Effect
Lightning Spell Damage +7%
Availability
Limited event

Ashlynn

A good fit for a character who specializes in Wind attacks.

Color
Purple
Cost
37
S-Rank Effect
Wind Damage +5%
Availability
Limited event

Prickly Prankster

Offers some protection from a particular enemy family.

Color
Green
Cost
71
S-Rank Effect
??? Family Resistance +2%
Availability
Limited event

Murdaw

A good fit for a character who specializes in Lightning attacks.

Color
Purple
Cost
95
S-Rank Effect
Lightning Damage +7%; Starts with an Earth Spike skill
Availability
Limited event

Dhuran

A good fit for a character whose physical attacks use Ice.

Color
Red
Cost
100
S-Rank Effect
Ice Physical Damage +5%
Availability
Limited event

Archfiend Mortamor

A versatile choice for Ball users who want more critical hits.

Color
Blue
Cost
94
S-Rank Effect
Critical Hit Rate +5%; Ball Damage +5%
Availability
Limited event

Old King Mortamor

A good fit for a character whose physical attacks use Light.

Color
Green
Cost
91
S-Rank Effect
Light Physical Damage +7%
Availability
Limited event

Ultimate Archfiend Mortamor

A good fit for a character who relies on physical attacks.

Color
Red
Cost
102
S-Rank Effect
Physical Damage +4%
Availability
Limited event

Watermenace

A good fit for a character whose physical attacks use Fire.

Color
Yellow
Cost
68
S-Rank Effect
Fire Physical Damage +3%
Availability
Limited event

Seaslime

A good fit for a Sage focused on Wind spells.

Color
Green
Cost
84
S-Rank Effect
Sage: Wind Spell Damage +10%
Availability
Limited event

Blindfolded Hammerhood

A balanced choice for spellcasters facing plant enemies.

Color
Purple
Cost
70
S-Rank Effect
Spell Damage +2%; Plant Family Resistance +2%
Availability
Limited event

King Watermenace

Gives you a Wind Ball from the start of every stage.

Color
Purple
Cost
100
S-Rank Effect
Starts with a Wind Ball skill; Wind Spell Damage +10%
Availability
Limited event

Skelegon

Best suited to a Paladin who uses Fire attacks.

Color
Green
Cost
95
S-Rank Effect
Paladin: Fire Physical Damage +10%
Availability
Limited event

Skelegon Horde

Useful against zombie enemies and for Fire-focused builds.

Color
Yellow
Cost
98
S-Rank Effect
Damage to Zombie Family +2%; Fire Damage +5%
Availability
Limited event

Hocus Chimaera

A good pick against bird enemies.

Color
Green
Cost
36
S-Rank Effect
Damage to Bird Family +3%
Availability
Limited event

Shadow

A good pick against demon enemies.

Color
Red
Cost
42
S-Rank Effect
Damage to Demon Family +5%
Availability
Limited event

Garuda

Best suited to a Ranger who uses Earth attacks.

Color
Blue
Cost
55
S-Rank Effect
Ranger: Earth Physical Damage +10%
Availability
Limited event

Gigantes

Gives you a Fire Pebble from the start of every stage.

Color
Blue
Cost
100
S-Rank Effect
Starts with a Fire Pebble skill; Pebble Damage +5%
Availability
Limited event

Armoured Scorpion

Gives you an Earth Spike from the start of every stage.

Color
Red
Cost
88
S-Rank Effect
Starts with an Earth Spike skill; Earth Physical Damage +10%
Availability
Shrine

Winky

Helps protect you from Fire damage.

Color
Yellow
Cost
64
S-Rank Effect
Fire Resistance +2%
Availability
Limited event

Mischievous Mole

A good pick against beast enemies.

Color
Red
Cost
43
S-Rank Effect
Damage to Beast Family +3%
Availability
Limited event

Psaro's Pawn

A good fit for a character whose physical attacks use Wind.

Color
Yellow
Cost
48
S-Rank Effect
Wind Physical Damage +10%
Availability
Limited event

Ragnar

Useful for Ragnar teams that face beast enemies.

Color
Yellow
Cost
67
S-Rank Effect
Ragnar and Healie bond ability; Beast Family Resistance +2%
Availability
Limited event

Alena

Pairs Alena's skill with a focus on Wind attacks.

Color
Red
Cost
61
S-Rank Effect
Alena's character skill; Wind Damage +5%
Availability
Limited event

Kiryl

Pairs Kiryl's skill with a focus on Light spells.

Color
Green
Cost
63
S-Rank Effect
Kiryl's character skill; Light Spell Damage +5%
Availability
Limited event

Borya

Pairs Borya's skill with a focus on Ice spells.

Color
Purple
Cost
68
S-Rank Effect
Borya's character skill; Ice Spell Damage +5%
Availability
Limited event
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