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  4. Memories

All 118 Memories and Their Effects in Dragon Quest Smash/Grow

Updated on November 1, 2026 (3 days ago)

Memories are collectible items in Dragon Quest Smash/Grow that you earn by defeating monsters. Each one is inspired by a monster, vocation or character from the series, and equipping it on a character adds stat boosts and effects such as extra damage, a higher critical hit rate or better resistance to a status ailment. They're one of the main ways to make your party stronger, so it pays to understand how they work early on.

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Showing 71 of 118 items.

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Type

Story

58 items

A Memory

A good fit for a character who relies on physical attacks.

Color
Yellow
Cost
5
S-Rank Effect
Physical Damage +3%
Availability
Story drop

Slime

A good fit for a character who relies on physical attacks.

Color
Yellow
Cost
7
S-Rank Effect
Physical Damage +2%
Availability
Story drop

Bodkin Archer

A good fit for a character who specializes in Wind attacks.

Color
Blue
Cost
10
S-Rank Effect
Wind Damage +2%
Availability
Story drop

Hammerhood

A good pick against material enemies.

Color
Red
Cost
11
S-Rank Effect
Damage to Material Family +2%
Availability
Story drop

Lime Slime

Starts each stage with an Arrow enhancement that weakens enemies.

Color
Purple
Cost
40
S-Rank Effect
Starts with an Arrow enhancement that applies Sap; Physical Resistance +2%
Availability
Story drop

Healslime

A good pick against slime enemies.

Color
Green
Cost
14
S-Rank Effect
Damage to Slime Family +3%
Availability
Story drop

Drackyma

A good fit for a character whose physical attacks use Wind.

Color
Yellow
Cost
30
S-Rank Effect
Wind Physical Damage +5%
Availability
Story drop

Dracky

A good fit for a character who specializes in Dark attacks.

Color
Purple
Cost
15
S-Rank Effect
Dark Damage +2%
Availability
Story drop

Winkster

Helps against enemies that can freeze you.

Color
Green
Cost
17
S-Rank Effect
Freeze Resistance +2%
Availability
Story drop

Stone Golem

A good fit for a character who relies on physical attacks.

Color
Red
Cost
19
S-Rank Effect
Physical Damage +2%
Availability
Story drop

Golem

Helps protect you from Fire damage.

Color
Yellow
Cost
20
S-Rank Effect
Fire Resistance +2%
Availability
Story drop

Ghost

A good fit for a character whose physical attacks use Dark.

Color
Yellow
Cost
23
S-Rank Effect
Dark Physical Damage +3%
Availability
Story drop

Drackmage

A good pick against bug enemies.

Color
Green
Cost
22
S-Rank Effect
Damage to Bug Family +2%
Availability
Story drop

Lost Soul

Helps against enemies that can inflict Burn.

Color
Purple
Cost
24
S-Rank Effect
Burn Resistance +3%
Availability
Story drop

Bubble Slime

Helps against enemies that can poison you.

Color
Blue
Cost
25
S-Rank Effect
Poison Resistance +3%
Availability
Story drop

Skeleton

Helps against enemies that can put you to sleep.

Color
Blue
Cost
21
S-Rank Effect
Sleep Resistance +3%
Availability
Story drop

Muddy Hand

A good pick against demon enemies.

Color
Yellow
Cost
26
S-Rank Effect
Damage to Demon Family +2%
Availability
Story drop

Bodkin Fletcher

Helps against enemies that can poison you.

Color
Purple
Cost
27
S-Rank Effect
Poison Resistance +2%
Availability
Story drop

Minidemon

Starts each stage with a healing Sword enhancement.

Color
Red
Cost
50
S-Rank Effect
Starts with a healing Sword enhancement; Spell Resistance +2%
Availability
Story drop

Brownie

Helps against enemies that can paralyze you.

Color
Red
Cost
29
S-Rank Effect
Paralysis Resistance +3%
Availability
Story drop

Blinkster

Helps protect you from Wind damage.

Color
Green
Cost
30
S-Rank Effect
Wind Resistance +2%
Availability
Story drop

She-Slime

A good fit for a character who specializes in Fire attacks.

Color
Blue
Cost
33
S-Rank Effect
Fire Damage +2%
Availability
Story drop

Firespirit

A good pick against humanoid enemies.

Color
Red
Cost
34
S-Rank Effect
Damage to Humanoid Family +2%
Availability
Story drop

Scorpion

A good pick against plant enemies.

Color
Yellow
Cost
35
S-Rank Effect
Damage to Plant Family +3%
Availability
Story drop

Mummy Boy

A good fit for a character who relies on spells.

Color
Purple
Cost
37
S-Rank Effect
Spell Damage +3%
Availability
Story drop

Bodkin Bowyer

A good pick against beast enemies.

Color
Green
Cost
36
S-Rank Effect
Damage to Beast Family +2%
Availability
Story drop

Sootheslime

Useful for casters who want their spells to crit.

Color
Purple
Cost
50
S-Rank Effect
Spell Critical Chance +3%
Availability
Story drop

Sweaty Yeti

A good fit for a character who specializes in Earth attacks.

Color
Green
Cost
38
S-Rank Effect
Earth Damage +2%
Availability
Story drop

Dancing Flame

Helps against enemies that can inflict Burn.

Color
Red
Cost
39
S-Rank Effect
Burn Resistance +3%
Availability
Story drop

Mummy

Starts each stage with a Spike enhancement that weakens enemies.

Color
Blue
Cost
60
S-Rank Effect
Starts with a Spike enhancement that applies Sap; Breath Resistance +2%
Availability
Story drop

Firebird

A good fit for a character who specializes in Fire attacks.

Color
Blue
Cost
40
S-Rank Effect
Fire Damage +6%
Availability
Story drop

Chimaera

A good fit for a character who specializes in Light attacks.

Color
Purple
Cost
51
S-Rank Effect
Light Damage +2%
Availability
Story drop

Whackolyte

A good fit for a character who uses Lightning spells.

Color
Green
Cost
63
S-Rank Effect
Lightning Spell Damage +3%
Availability
Story drop

Grinade

A good fit for a character who specializes in Earth attacks.

Color
Blue
Cost
40
S-Rank Effect
Earth Damage +5%
Availability
Story drop

Funghoul

Helps against enemies that can put you to sleep.

Color
Purple
Cost
44
S-Rank Effect
Sleep Resistance +2%
Availability
Story drop

Fightgeist

Helps against enemies that can put you to sleep.

Color
Red
Cost
48
S-Rank Effect
Sleep Resistance +2%
Availability
Story drop

Jinkster

A good fit for a character who uses Light spells.

Color
Yellow
Cost
60
S-Rank Effect
Light Spell Damage +5%
Availability
Story drop

Sasquash

Helps against enemies that can freeze you.

Color
Yellow
Cost
43
S-Rank Effect
Freeze Resistance +2%
Availability
Story drop

Orc

A good pick against aquatic enemies.

Color
Blue
Cost
46
S-Rank Effect
Damage to Aquatic Family +2%
Availability
Story drop

Treeface

A good pick against bug enemies.

Color
Green
Cost
47
S-Rank Effect
Damage to Bug Family +3%
Availability
Story drop

Lunatick

A good pick against zombie enemies.

Color
Blue
Cost
49
S-Rank Effect
Damage to Zombie Family +2%
Availability
Story drop

Big Hammer

Starts each stage with a healing Ball enhancement.

Color
Green
Cost
70
S-Rank Effect
Starts with a healing Ball enhancement; Damage to Beast Family +10%
Availability
Story drop

Phantom Fencer

Helps protect you from Dark damage.

Color
Purple
Cost
50
S-Rank Effect
Dark Resistance +2%
Availability
Story drop

Orc Chieftain

A good pick against aquatic enemies.

Color
Yellow
Cost
49
S-Rank Effect
Damage to Aquatic Family +3%
Availability
Story drop

Khalamari Kid

Helps against enemies that can freeze you.

Color
Blue
Cost
54
S-Rank Effect
Freeze Resistance +2%
Availability
Story drop

Iron Scorpion

A good pick against bird enemies.

Color
Purple
Cost
58
S-Rank Effect
Damage to Bird Family +2%
Availability
Story drop

Man o' War

Helps against enemies that can paralyze you.

Color
Yellow
Cost
55
S-Rank Effect
Paralysis Resistance +2%
Availability
Story drop

Dead Man's Soul

Helps against enemies that can paralyze you.

Color
Green
Cost
70
S-Rank Effect
Paralysis Resistance +5%
Availability
Story drop

Crabid

A good pick against elemental enemies.

Color
Red
Cost
52
S-Rank Effect
Damage to Elemental Family +2%
Availability
Story drop

Merman

A good fit for a character who specializes in Ice attacks.

Color
Red
Cost
57
S-Rank Effect
Ice Damage +3%
Availability
Story drop

Lemon Slime

Starts each stage with a Poison Pebble enhancement.

Color
Blue
Cost
80
S-Rank Effect
Starts with a Poison Pebble enhancement; Physical Resistance +2%
Availability
Story drop

War Gryphon

Helps protect you when facing material enemies.

Color
Green
Cost
60
S-Rank Effect
Material Family Resistance +3%
Availability
Story drop

Restless Armour

A good pick against machine enemies like Killing Machines.

Color
Blue
Cost
62
S-Rank Effect
Damage to Machine Family +3%
Availability
Story drop

Gargoyle

A good pick against material enemies.

Color
Yellow
Cost
63
S-Rank Effect
Damage to Material Family +3%
Availability
Story drop

Bodkin Bloodbow

Useful for builds that rely on landing critical hits.

Color
Red
Cost
75
S-Rank Effect
Critical Hit Rate +3%
Availability
Story drop

Lunar Chimaera

Starts each stage with a slashing Spike enhancement.

Color
Yellow
Cost
85
S-Rank Effect
Starts with a slashing Spike enhancement; Damage to Bird Family +10%
Availability
Story drop

Alarmour

Helps protect you from Earth damage.

Color
Purple
Cost
65
S-Rank Effect
Earth Resistance +2%
Availability
Story drop

Arrghgoyle

A good pick against machine enemies like Killing Machines.

Color
Red
Cost
62
S-Rank Effect
Damage to Machine Family +2%
Availability
Story drop

Type

Vocation

13 items

Warrior Memory

A good fit for a character who relies on physical attacks.

Color
Yellow
Cost
10
S-Rank Effect
Physical Damage +2%
Availability
Medal exchange

Martial Artist Memory

A good fit for a character who relies on physical attacks.

Color
Red
Cost
10
S-Rank Effect
Physical Damage +2%
Availability
Medal exchange

Mage Memory

A good fit for a character who relies on spells.

Color
Purple
Cost
10
S-Rank Effect
Spell Damage +2%
Availability
Medal exchange

Priest Memory

A good fit for a character who relies on spells.

Color
Green
Cost
10
S-Rank Effect
Spell Damage +2%
Availability
Medal exchange

Thief Memory

A good fit for a character who relies on physical attacks.

Color
Blue
Cost
10
S-Rank Effect
Physical Damage +2%
Availability
Medal exchange

Paladin (Green)

A good fit for a character who relies on spells.

Color
Green
Cost
15
S-Rank Effect
Spell Damage +2%
Availability
Medal exchange

Paladin (Yellow)

A good fit for a character who relies on physical attacks.

Color
Yellow
Cost
15
S-Rank Effect
Physical Damage +2%
Availability
Medal exchange

Sage (Green)

A good fit for a character who relies on spells.

Color
Green
Cost
15
S-Rank Effect
Spell Damage +2%
Availability
Medal exchange

Sage (Purple)

A good fit for a character who relies on spells.

Color
Purple
Cost
15
S-Rank Effect
Spell Damage +2%
Availability
Medal exchange

Ranger (Red)

A good fit for a character who relies on physical attacks.

Color
Red
Cost
15
S-Rank Effect
Physical Damage +2%
Availability
Medal exchange

Ranger (Blue)

A good fit for a character who relies on physical attacks.

Color
Blue
Cost
15
S-Rank Effect
Physical Damage +2%
Availability
Medal exchange

Battle Master (Red)

A good fit for a character who relies on physical attacks.

Color
Red
Cost
15
S-Rank Effect
Physical Damage +2%
Availability
Medal exchange

Battle Master (Yellow)

A good fit for a character who relies on physical attacks.

Color
Yellow
Cost
15
S-Rank Effect
Physical Damage +2%
Availability
Medal exchange
Prev12Next

How Memories Work in Dragon Quest Smash/Grow

Once you have a Memory, you equip it on one of your characters before a run. Its stats and effects then apply in battle, adding things like physical or elemental damage, better resistance to a status ailment, or a higher chance to land a critical hit. Each one also adds to base stats such as HP, attack and defense, so the right set can change how a character plays.

Every Memory has a cost, and the stronger ones take more to equip, so you'll need to decide which ones are worth a spot.

How to Get Memories in Dragon Quest Smash/Grow

Most Memories drop from monsters in story stages. Replaying stages you've already cleared gives you more tries at the ones you're missing, though drops aren't guaranteed, so it can take several runs.

Shrines are another source, and each one holds a tough boss that can give you a Memory when defeated. Limited events add more, since Strong Enemy matches, defense battles and collaborations with earlier Dragon Quest games such as Dragon Quest I, VI and IV all hand out Memories. Event Memories can only be earned while their event is running, and some only come back when that event does.

Vocation Memories, named after the classes in the game, can be traded for medals earned in Super Monster Rush. The Rare and Super Rare labels on stages show how often a monster appears, not how strong its Memory is.

Every Memory you register in the Memory Album gives a small, permanent stat bonus. Those bonuses add up as your collection grows, so it's worth registering as you go.

How to Choose Memories by Effect

Memories boost damage in a few different ways, so check what each one actually does before you equip it. Some boost one element, such as Fire, Ice, Wind, Lightning, Earth, Light or Dark. Others boost physical or spell damage, raise damage against one enemy family such as Machine, Demon, Dragon or Material, or add to critical hit rate or a resistance.

Shrine Memories such as Flamethrower, Glacial Golem and Automaton work a little differently, since they start you off with a skill like Fire Pebble, Ice Arrow or Wind Ball at the start of a stage.

The best pick depends on two things: your weapon's element and the enemies in the stage. A fire Memory does little for a weapon that deals ice damage, and one that boosts damage to Dragon enemies won't help much in a stage full of Machines. So match your Memories to your weapon's element and to the enemies you'll face.

How to Rank Up Memories

Getting another copy of a Memory you already own lets you rank it up, and each rank makes its stats and effects stronger. It pays to put your duplicates into the few Memories that support your build, rather than spreading them across every promising one.

Memory Colors and Extra Memory Slots

Memories come in five colors: red, blue, yellow, green and purple. Vocation tree panels can add extra Memory slots, so it's worth checking them as you go.

What Memoria Skills Are

Memoria Skills are tied to Character Memories, such as the ones from the Dragon Quest IV heroes. A skill activates when a Character Memory reaches Rank S and sits in a star-marked slot that matches its color. Since Rank S is required, those are the Memories worth spending your duplicates on.

More Memoria Skills are being added through an update during the Dragon Quest IV event, so there will be more to use while that event runs.

FAQ

Q.

What's the difference between Memories and blessings?

Blessings are random effects that stages hand out during a run through a Rift, and they reshuffle every stage. Memories are equipped on your characters before a run, and their stats and effects apply in battle. One is what the run gives you, and the other is what you bring into it.

Q.

Should I rank up Memories or upgrade my weapon first?

Make sure your main weapon is performing well before you put heavy investment into Memories. After that, fill any open slots with useful Memories, even modest ones, and then put upgrades into the few that support your core build.

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More Dragon Quest Smash/Grow collections

  • VocationsDragon Quest Smash/Grow vocations explained: the base classes, advanced ones like Battle Master, how switching works and how to build a party.
  • WeaponsExplore the six weapon types in Dragon Quest Smash/Grow, how elements and enchantments work, Coup de GrĂ¢ce finishers, star ratings and how to get weapons.
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