Showing 63 of 132 items.
Weapon Type
Ranged
Ius Mk IV Shredder Autopistol
Uses fully automatic hip fire and fully automatic braced fire.
- Family
- Shredder Autopistol
- Class Access
- Psyker (level 11), Zealot (level 1), Veteran (level 4), Arbites (level 4), Hive Scum (level 16), Skitarii (level 9)
- Magazine Size
- 40 to 60
- Ammo Reserve
- 400 to 600
- Base Damage
- 61.25 to 83.75
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Agripinaa Mk VIII Braced Autogun
Fires fully automatic from the hip or while braced; its heavy stock and counter-balanced barrel support sustained fire against hordes.
- Family
- Braced Autogun
- Class Access
- Zealot (level 2), Veteran (level 7), Psyker (level 5), Arbites (level 7), Hive Scum (level 5), Skitarii (level 8)
- Magazine Size
- 30 to 50
- Ammo Reserve
- 300 to 500
- Base Damage
- 125 to 175
- Dodge Limit
- -
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Vraks Mk II Braced Autogun
Shares automatic hip and braced fire with Graia Mk IV; both are tagged Torrent and High Capacity, unlike Agripinaa Mk VIII’s Rapid Fire and Precise profile.
- Family
- Braced Autogun
- Class Access
- Zealot (level 2), Veteran (level 7), Psyker (level 5), Arbites (level 7), Hive Scum (level 5), Skitarii (level 8)
- Magazine Size
- 50 to 80
- Ammo Reserve
- 400 to 600
- Base Damage
- 100 to 140
- Dodge Limit
- -
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Graia Mk IV Braced Autogun
Shares automatic hip and braced fire plus Torrent and High Capacity with Vraks Mk II; Agripinaa Mk VIII has the Rapid Fire and Precise profile.
- Family
- Braced Autogun
- Class Access
- Veteran (level 7), Zealot (level 2), Psyker (level 5), Arbites (level 7), Hive Scum (level 5), Skitarii (level 8)
- Magazine Size
- 50 to 80
- Ammo Reserve
- 500 to 800
- Base Damage
- 90.25 to 126.75
- Dodge Limit
- -
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Columnus Mk VIII Infantry Autogun
Uses automatic hip and aimed fire with a Rapid Fire and Precise profile; Vraks Mk V instead favors Torrent and High Capacity.
- Family
- Infantry Autogun
- Class Access
- Veteran (level 1), Zealot (level 14), Psyker (level 1), Arbites (level 1), Hive Scum (level 7), Skitarii (level 5)
- Magazine Size
- 40 to 60
- Ammo Reserve
- 320 to 480
- Base Damage
- 75 to 105
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Vraks Mk V Infantry Autogun
Uses the same automatic hip and aimed fire, with Torrent and High Capacity; Columnus Mk VIII and Agripinaa Mk I favor Rapid Fire and Precise.
- Family
- Infantry Autogun
- Class Access
- Psyker (level 1), Veteran (level 1), Zealot (level 14), Arbites (level 1), Hive Scum (level 7), Skitarii (level 5)
- Magazine Size
- 50 to 60
- Ammo Reserve
- 500 to 600
- Base Damage
- 75 to 105
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Agripinaa Mk I Infantry Autogun
Uses automatic hip and aimed fire with a Rapid Fire and Precise profile; Vraks Mk V favors Torrent and High Capacity.
- Family
- Infantry Autogun
- Class Access
- Zealot (level 14), Psyker (level 1), Veteran (level 1), Arbites (level 1), Hive Scum (level 7), Skitarii (level 5)
- Magazine Size
- 25 to 40
- Ammo Reserve
- 250 to 400
- Base Damage
- 75 to 105
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Agripinaa Mk IX Vigilant Autogun
Uses hip-fired bursts and aimed bursts, like Columnus Mk III; Graia Mk VII instead uses semi-automatic hip fire and semi-automatic aimed shots.
- Family
- Vigilant Autogun
- Class Access
- Psyker (level 4), Veteran (level 3), Zealot (level 5), Arbites (level 3), Hive Scum (level 14), Skitarii (level 13)
- Magazine Size
- 22 to 35
- Ammo Reserve
- 162 to 270
- Base Damage
- 130 to 190
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Graia Mk VII Vigilant Autogun
Uses semi-automatic hip fire and semi-automatic aimed shots; Agripinaa Mk IX instead uses hip-fired bursts and aimed bursts.
- Family
- Vigilant Autogun
- Class Access
- Psyker (level 4), Veteran (level 3), Zealot (level 5), Arbites (level 3), Hive Scum (level 14), Skitarii (level 13)
- Magazine Size
- 15 to 21
- Ammo Reserve
- 150 to 180
- Base Damage
- 200 to 280
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Columnus Mk III Vigilant Autogun
Uses hip-fired bursts and aimed bursts, like Agripinaa Mk IX; Graia Mk VII instead uses semi-automatic hip fire and semi-automatic aimed shots.
- Family
- Vigilant Autogun
- Class Access
- Psyker (level 4), Veteran (level 3), Zealot (level 5), Arbites (level 3), Hive Scum (level 14), Skitarii (level 13)
- Magazine Size
- 36 to 49
- Ammo Reserve
- 270 to 405
- Base Damage
- 113.75 to 161.25
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Zarona Mk IIa Quickdraw Stub Revolver
Uses semi-automatic hip fire and semi-automatic aimed shots; Agripinaa Mk XIV instead uses semi-automatic hip fire and semi-automatic braced fire.
- Family
- Quickdraw Stub Revolver
- Class Access
- Psyker (level 7), Veteran (level 2), Zealot (level 7), Arbites (level 2), Hive Scum (level 4), Skitarii (level 16)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 360 to 540
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Agripinaa Mk XIV Quickdraw Stub Revolver
Uses semi-automatic hip fire and semi-automatic braced fire; Zarona Mk IIa instead uses semi-automatic hip fire and semi-automatic aimed shots.
- Family
- Quickdraw Stub Revolver
- Class Access
- Zealot (level 7), Psyker (level 7), Veteran (level 2), Arbites (level 2), Hive Scum (level 4), Skitarii (level 16)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 252 to 378
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Godwyn-Branx Mk IV Bolt Pistol
Shares semi-automatic hip and aimed fire with Mk VI; Mk VI has a wider explosive radius but a weaker initial shell impact.
- Family
- Bolt Pistol
- Class Access
- Zealot (level 10), Psyker (level 7), Veteran (level 9), Arbites (level 9), Hive Scum (level 20)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 412.5 to 577.5
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Godwyn-Branx Mk VI Bolt Pistol
Shares semi-automatic hip and aimed fire with Mk IV, but trades initial shell impact for a wider explosive radius.
- Family
- Bolt Pistol
- Class Access
- Zealot (level 10), Veteran (level 9), Psyker (level 7), Arbites (level 9), Hive Scum (level 20)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 355 to 505
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Zarona Mk VI Combat Shotgun
Uses hip-fired and aimed shotgun shots with a close-range profile; Agripinaa Mk VII emphasizes precision, while Accatran Mk IX has a wider spread.
- Family
- Combat Shotgun
- Class Access
- Zealot (level 3), Veteran (level 8), Psyker (level 11), Arbites (level 8), Hive Scum (level 12)
- Magazine Size
- 8 to 12
- Ammo Reserve
- 70 to 95
- Base Damage
- 375 to 525
- Dodge Limit
- 3 to 4
- Special Attack
- Special Ammo: Loads the weapon with one special shell that gives next shot horizontal spread pattern and high Stagger.
Agripinaa Mk VII Combat Shotgun
Uses hip-fired and aimed shotgun shots with a precision profile; Zarona Mk VI favors close-range use and Accatran Mk IX has a wider spread.
- Family
- Combat Shotgun
- Class Access
- Zealot (level 3), Veteran (level 8), Psyker (level 11), Arbites (level 8), Hive Scum (level 12)
- Magazine Size
- 10 to 14
- Ammo Reserve
- 80 to 105
- Base Damage
- 307.5 to 422.5
- Dodge Limit
- 3 to 4
- Special Attack
- Special Ammo: Loads the weapon with one Solid Slug Shell that has high Accuracy, Stagger and Damage.
Accatran Mk IX Combat Shotgun
Uses hip-fired and aimed shotgun shots with a wide pellet spread; Zarona Mk VI favors close-range use and Agripinaa Mk VII emphasizes precision.
- Family
- Combat Shotgun
- Class Access
- Zealot (level 3), Veteran (level 8), Psyker (level 11), Arbites (level 8), Hive Scum (level 12)
- Magazine Size
- 6 to 10
- Ammo Reserve
- 55 to 85
- Base Damage
- 597.5 to 692.5
- Dodge Limit
- 3 to 4
- Special Attack
- Special Ammo: Loads the weapon with one Incendiary Shell that applies Burning to enemies.
Crucis Mk XI Double-Barrelled Shotgun
Uses hip-fired shotgun pellets and braced shotgun fire; Krourk Mk IV instead uses hip-fired shotgun pellets and aimed shotgun pellets.
- Family
- Double-Barrelled Shotgun
- Class Access
- Zealot (level 12), Psyker (level 18), Veteran (level 12), Arbites (level 12), Hive Scum (level 2)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 581.25 to 843.75
- Dodge Limit
- 3 to 4
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Krourk Mk IV Double-Barrelled Shotgun
Uses hip-fired shotgun pellets and aimed shotgun pellets; Crucis Mk XI instead uses hip-fired shotgun pellets and braced shotgun fire.
- Family
- Double-Barrelled Shotgun
- Class Access
- Zealot (level 12), Veteran (level 12), Arbites (level 12), Hive Scum (level 2), Psyker (level 18)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 581.25 to 843.75
- Dodge Limit
- 3 to 4
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Accatran Mk III Huntsman's Shotgun
Is a pump-action shotgun with a broad pellet cone for close to mid-range use.
- Family
- Huntsman's Shotgun
- Class Access
- Zealot (level 19), Veteran (level 20), Hive Scum (level 9), Psyker (level 19)
- Magazine Size
- -
- Ammo Reserve
- 36 to 72
- Base Damage
- 701.25 to 973.75
- Dodge Limit
- 3 to 4
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Kantrael Mk X Heavy Laspistol
Uses semi-automatic hip and aimed fire with a mobile, high-damage profile; Accatran MG Mk II favors capacity over damage.
- Family
- Heavy Laspistol
- Class Access
- Zealot (level 8), Psyker (level 1), Veteran (level 8), Skitarii (level 3)
- Magazine Size
- 45 to 90
- Ammo Reserve
- 270 to 540
- Base Damage
- 145 to 215
- Dodge Limit
- 2 to 3
- Special Attack
- Push: Push enemies away with your empty hand.
Accatran MG Mk II Heavy Laspistol
Shares semi-automatic hip and aimed fire with Kantrael Mk X, with more capacity and less emphasis on damage.
- Family
- Heavy Laspistol
- Class Access
- Zealot (level 8), Psyker (level 1), Veteran (level 8), Skitarii (level 3)
- Magazine Size
- 40 to 80
- Ammo Reserve
- 280 to 560
- Base Damage
- 93.75 to 131.25
- Dodge Limit
- 2 to 3
- Special Attack
- Push: Push enemies away with your empty hand.
Kantrael Mk IIb Infantry Lasgun
Uses semi-automatic hip and aimed fire and trades stopping power for a quicker firing pace; Mk IX hits harder and Mk VII has a rugged frame.
- Family
- Infantry Lasgun
- Class Access
- Zealot (level 5), Psyker (level 3), Veteran (level 1)
- Magazine Size
- 70 to 160
- Ammo Reserve
- 540 to 1160
- Base Damage
- 125 to 175
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Kantrael Mk IX Infantry Lasgun
Uses the same semi-automatic modes but favors stronger shots at a slower pace than Mk IIb; Mk VII has a rugged, versatile profile.
- Family
- Infantry Lasgun
- Class Access
- Psyker (level 3), Veteran (level 1), Zealot (level 5)
- Magazine Size
- 70 to 120
- Ammo Reserve
- 360 to 840
- Base Damage
- 218.75 to 306.25
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Kantrael Mk VII Infantry Lasgun
Shares semi-automatic hip and aimed fire with the family, with a rugged frame; Mk IIb fires faster and Mk IX favors stronger shots.
- Family
- Infantry Lasgun
- Class Access
- Zealot (level 5), Psyker (level 3), Veteran (level 1)
- Magazine Size
- 80 to 120
- Ammo Reserve
- 480 to 960
- Base Damage
- 187.5 to 262.5
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Accatran Mk XIV Recon Lasgun
Uses automatic hip and aimed fire with a Rapid Fire profile, shared with Mk VIc; Mk XII favors sustained Torrent fire.
- Family
- Recon Lasgun
- Class Access
- Veteran (level 11), Psyker (level 13), Zealot (level 17)
- Magazine Size
- 60 to 120
- Ammo Reserve
- 420 to 960
- Base Damage
- 112.5 to 147.5
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Accatran Mk VIc Recon Lasgun
Pairs automatic fire with a short, carbine-like frame and Rapid Fire profile; Mk XII favors Torrent fire.
- Family
- Recon Lasgun
- Class Access
- Psyker (level 13), Veteran (level 11), Zealot (level 17)
- Magazine Size
- 60 to 120
- Ammo Reserve
- 300 to 720
- Base Damage
- 85.5 to 100.5
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Accatran Mk XII Recon Lasgun
Shares automatic hip and aimed fire but is tagged for sustained Torrent fire; Mk XIV and Mk VIc favor Rapid Fire.
- Family
- Recon Lasgun
- Class Access
- Psyker (level 13), Veteran (level 11), Zealot (level 17)
- Magazine Size
- 100 to 200
- Ammo Reserve
- 400 to 1000
- Base Damage
- 47.5 to 62.5
- Dodge Limit
- 2 to 3
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Locke Mk III Spearhead Boltgun
Uses fully automatic hip fire and semi-automatic aimed shots; Locke Mk IIb instead uses hip-fired bursts and semi-automatic aimed shots.
- Family
- Spearhead Boltgun
- Class Access
- Zealot (level 14), Veteran (level 14), Arbites (level 14)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 375 to 525
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Locke Mk IIb Spearhead Boltgun
Uses hip-fired bursts and semi-automatic aimed shots; Locke Mk III instead uses fully automatic hip fire and semi-automatic aimed shots.
- Family
- Spearhead Boltgun
- Class Access
- Veteran (level 14), Zealot (level 14), Arbites (level 14)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 412.5 to 577.5
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
M35 Magnacore Mk III Plasma Gun
Fires projectiles from the hip or while braced and supports standard and overcharged shots; Mk II shares the same projectile modes.
- Family
- Plasma Gun
- Class Access
- Veteran (level 16), Skitarii (level 24)
- Magazine Size
- 75 to 150
- Ammo Reserve
- 75 to 150
- Base Damage
- 475 to 825
- Dodge Limit
- -
- Special Attack
- Vent Heat: Quickly decrease either the wielder's Peril or the weapon's Overcharge (as appropriate).
M35 Magnacore Mk II Plasma Gun
Shares hip-fired and braced projectile modes with Mk III, with the family’s charged-shot and heat profile.
- Family
- Plasma Gun
- Class Access
- Veteran (level 16), Skitarii (level 24)
- Magazine Size
- 75 to 150
- Ammo Reserve
- 75 to 150
- Base Damage
- 875 to 1225
- Dodge Limit
- -
- Special Attack
- Vent Heat: Quickly decrease either the wielder's Peril or the weapon's Overcharge (as appropriate).
Lucius Mk IV Helbore Lasgun
Uses semi-automatic hip fire and charged aimed shots; its extended barrel and bayonet loop suit a melee follow-up.
- Family
- Helbore Lasgun
- Class Access
- Veteran (level 5)
- Magazine Size
- 60 to 120
- Ammo Reserve
- 300 to 720
- Base Damage
- 375 to 525
- Dodge Limit
- -
- Special Attack
- Bayonet Attack: Attack with the attached bayonette.
Lucius MK V Helbore Lasgun
Shares semi-automatic and charged fire with Mk IV and Mk IIIa, in a more elegant, reliable design.
- Family
- Helbore Lasgun
- Class Access
- Veteran (level 5)
- Magazine Size
- 60 to 120
- Ammo Reserve
- 300 to 720
- Base Damage
- 250 to 350
- Dodge Limit
- -
- Special Attack
- Bayonet Attack: Attack with the attached bayonette.
Lucius MK IIIa Helbore Lasgun
Shares semi-automatic and charged fire with the other Helbores; its shots drain the pack more quickly.
- Family
- Helbore Lasgun
- Class Access
- Veteran (level 5)
- Magazine Size
- 60 to 120
- Ammo Reserve
- 300 to 720
- Base Damage
- 312.5 to 437.5
- Dodge Limit
- -
- Special Attack
- Bayonet Attack: Attack with the attached bayonette.
Artemia Mk III Purgation Flamer
Uses semi-automatic hip fire and fully automatic braced fire.
- Family
- Purgation Flamer
- Class Access
- Zealot (level 8)
- Magazine Size
- 25 to 35
- Ammo Reserve
- 110 to 170
- Base Damage
- -
- Dodge Limit
- -
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Rifthaven Mk II Inferno Force Staff
Pairs semi-automatic Coruscation shots with its staff-bound Coruscation action.
- Family
- Inferno Force Staff
- Class Access
- Psyker (level 15)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 25 to 35
- Dodge Limit
- -
- Special Attack
- Strike: Combo attacks using the staff as a melee weapon.
Nomanus Mk VI Electrokinetic Force Staff
Uses staff-bound Blaze Bolts and staff-bound Smite.
- Family
- Electrokinetic Force Staff
- Class Access
- Psyker (level 8)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- -
- Dodge Limit
- -
- Special Attack
- Strike: Combo attacks using the staff as a melee weapon.
Equinox Mk III Voidblast Force Staff
Uses staff-bound Blaze Bolts and staff-bound Pyroblasts.
- Family
- Voidblast Force Staff
- Class Access
- Psyker (level 5)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- -
- Dodge Limit
- -
- Special Attack
- Strike: Combo attacks using the staff as a melee weapon.
Equinox Mk IV Voidstrike Force Staff
Uses Blaze Bolt as both its primary and secondary action.
- Family
- Voidstrike Force Staff
- Class Access
- Psyker (level 12)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- -
- Dodge Limit
- -
- Special Attack
- Strike: Combo attacks using the staff as a melee weapon.
Exaction Mk III Exterminator Shotgun
Pairs hip-fired and aimed shots with a wide horizontal pellet spread; Mk VIII favors accuracy at distance.
- Family
- Exterminator Shotgun
- Class Access
- Arbites (level 1)
- Magazine Size
- 5 to 7
- Ammo Reserve
- 45 to 75
- Base Damage
- 807.5 to 1122.5
- Dodge Limit
- 3 to 4
- Special Attack
- Special Ammo: Loads the weapon with one special shell that gives the next shot Electrocution and Stun properties.
Exaction Mk VIII Exterminator Shotgun
Uses the same hip-fired and aimed modes but favors accuracy at distance; Mk III has a wider horizontal pellet spread.
- Family
- Exterminator Shotgun
- Class Access
- Arbites (level 1)
- Magazine Size
- -
- Ammo Reserve
- 40 to 70
- Base Damage
- 791.25 to 1023.75
- Dodge Limit
- 3 to 4
- Special Attack
- Special Ammo: Loads the weapon with one special shell that gives next shot Brittleness properties.
Judgement Mk IV Subductor Shotpistol and Riot Shield
Uses semi-automatic hip fire and semi-automatic braced fire.
- Family
- Subductor Shotpistol and Riot Shield
- Class Access
- Arbites (level 11)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 700 to 1000
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Branx MkIII Dual Autopistols
Uses fully automatic hip fire and fully automatic braced fire.
- Family
- Dual Autopistols
- Class Access
- Hive Scum (level 1)
- Magazine Size
- 40 to 64
- Ammo Reserve
- 400 to 660
- Base Damage
- 102.5 to 127.5
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Branx MkVIII Dual Stub Pistols
Uses semi-automatic hip fire and semi-automatic braced fire.
- Family
- Dual Stub Pistols
- Class Access
- Hive Scum (level 10)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 249 to 321
- Dodge Limit
- 2 to 3
- Special Attack
- Trickster: A deft pistol-flourish which empowers the follow-up chained shot.
Branx MkVI Needle Pistol
Uses semi-automatic hip and aimed fire; its toxin switch offers Chem Toxin or an explosive mode, while MkII offers area dispersal.
- Family
- Needle Pistol
- Class Access
- Hive Scum (level 18)
- Magazine Size
- 5 to 7
- Ammo Reserve
- 70 to 110
- Base Damage
- 25 to 35
- Dodge Limit
- 2 to 3
- Special Attack
- Switch Mode: Switch toxin mode between Chem Toxin and an explosive strain.
Branx MKII Needle Pistol
Shares semi-automatic hip and aimed fire with MkVI; its toxin switch offers area dispersal instead of MkVI’s explosive mode.
- Family
- Needle Pistol
- Class Access
- Hive Scum (level 18)
- Magazine Size
- 5 to 7
- Ammo Reserve
- 70 to 110
- Base Damage
- 25 to 35
- Dodge Limit
- 2 to 3
- Special Attack
- Switch Mode: Switch toxin mode between Chem Toxin and an area dispersal strain.
Branx Mk IV Arc Rifle
Uses fully automatic hip fire and fully automatic braced fire.
- Family
- Arc Rifle
- Class Access
- Skitarii (level 7)
- Magazine Size
- 33 to 42
- Ammo Reserve
- 140 to 180
- Base Damage
- 420 to 520
- Dodge Limit
- -
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Branx Mk CV Galvanic Rifle
Uses semi-automatic hip fire and semi-automatic aimed shots.
- Family
- Galvanic Rifle
- Class Access
- Skitarii (level 1)
- Magazine Size
- -
- Ammo Reserve
- 40 to 80
- Base Damage
- 592.5 to 697.5
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Branx Mk XI Phosphor Blast Pistol
Uses semi-automatic hip fire and semi-automatic aimed shots.
- Family
- Phosphor Blast Pistol
- Class Access
- Skitarii (level 10)
- Magazine Size
- -
- Ammo Reserve
- 48 to 78
- Base Damage
- 440 to 560
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Blastoom Mk III Grenadier Gauntlet
Combines light and heavy melee strikes with a punch that fires a grenade.
- Family
- Grenadier Gauntlet
- Class Access
- Ogryn (level 4)
- Magazine Size
- -
- Ammo Reserve
- 32 to 55
- Base Damage
- 300 to 600
- Dodge Limit
- -
- Special Attack
- Explosive Punch: Punch an enemy with the gauntlet and fire a grenade just after the punch lands.
Lorenz Mk V Kickback
Uses hip-fired shotgun pellets and braced shotgun fire.
- Family
- Kickback
- Class Access
- Ogryn (level 1)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 1200 to 1800
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Foe-Rend Mk II Ripper Gun
Uses hip-fired bursts and fully automatic braced fire, like Foe-Rend Mk V; Foe-Rend Mk VI instead uses hip-fired bursts and braced bursts.
- Family
- Ripper Gun
- Class Access
- Ogryn (level 2)
- Magazine Size
- 12 to 24
- Ammo Reserve
- 72 to 192
- Base Damage
- 437.5 to 612.5
- Dodge Limit
- -
- Special Attack
- Bayonet Attack: Attack with the attached bayonette.
Foe-Rend Mk VI Ripper Gun
Uses hip-fired bursts and braced bursts; Foe-Rend Mk II instead uses hip-fired bursts and fully automatic braced fire.
- Family
- Ripper Gun
- Class Access
- Ogryn (level 2)
- Magazine Size
- 12 to 24
- Ammo Reserve
- 72 to 192
- Base Damage
- 312.5 to 437.5
- Dodge Limit
- -
- Special Attack
- Bayonet Attack: Attack with the attached bayonette.
Foe-Rend Mk V Ripper Gun
Uses hip-fired bursts and fully automatic braced fire, like Foe-Rend Mk II; Foe-Rend Mk VI instead uses hip-fired bursts and braced bursts.
- Family
- Ripper Gun
- Class Access
- Ogryn (level 2)
- Magazine Size
- 12 to 24
- Ammo Reserve
- 72 to 192
- Base Damage
- 312.5 to 437.5
- Dodge Limit
- -
- Special Attack
- Bayonet Attack: Attack with the attached bayonette.
Gorgonum Mk IIIa Heavy Stubber
Uses automatic hip and semi-automatic braced fire with a precise, high-damage profile; Achlys Mk II shares that role, while Krourk Mk IIa is more versatile.
- Family
- Heavy Stubber
- Class Access
- Ogryn (level 16)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 125 to 175
- Dodge Limit
- -
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Achlys Mk II Heavy Stubber
Shares automatic hip and semi-automatic braced fire with Gorgonum Mk IIIa and favors precision with high damage; Krourk Mk IIa is tagged versatile.
- Family
- Heavy Stubber
- Class Access
- Ogryn (level 16)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 175 to 325
- Dodge Limit
- -
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Krourk Mk IIa Heavy Stubber
Uses automatic hip and semi-automatic braced fire with a versatile profile; Gorgonum Mk IIIa and Achlys Mk II favor precision.
- Family
- Heavy Stubber
- Class Access
- Ogryn (level 16)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 235 to 365
- Dodge Limit
- -
- Special Attack
- Torch: Turn on or off the weapon mounted torch. Useful in dark areas.
Lorenz Mk VI Rumbler
Uses hip-fired projectiles and braced projectiles.
- Family
- Rumbler
- Class Access
- Ogryn (level 1)
- Magazine Size
- -
- Ammo Reserve
- 15 to 30
- Base Damage
- 200 to 400
- Dodge Limit
- 3 to 5
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Krourk Mk V Twin-Linked Heavy Stubber
Uses automatic hip and braced fire with a Torrent and High Capacity profile; Gorgonum Mk IV instead emphasizes damage.
- Family
- Twin-Linked Heavy Stubber
- Class Access
- Ogryn (level 6)
- Magazine Size
- 80 to 130
- Ammo Reserve
- 240 to 520
- Base Damage
- 136.25 to 188.75
- Dodge Limit
- -
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Achlys Mk VII Twin-Linked Heavy Stubber
Shares automatic fire and a Torrent/High Capacity profile with Krourk Mk V; its cumbersome frame contrasts with Gorgonum Mk IV’s damage focus.
- Family
- Twin-Linked Heavy Stubber
- Class Access
- Ogryn (level 6)
- Magazine Size
- 95 to 150
- Ammo Reserve
- 285 to 600
- Base Damage
- 110 to 150
- Dodge Limit
- -
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Gorgonum Mk IV Twin-Linked Heavy Stubber
Keeps automatic hip and braced fire but emphasizes damage with Torrent; Krourk Mk V and Achlys Mk VII favor capacity.
- Family
- Twin-Linked Heavy Stubber
- Class Access
- Ogryn (level 6)
- Magazine Size
- 50 to 90
- Ammo Reserve
- 150 to 360
- Base Damage
- 190 to 270
- Dodge Limit
- -
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.
Lorenz Mk VII Thugshot
Fires a solid projectile from the hip or while braced, with a bash for close range.
- Family
- Thugshot
- Class Access
- Ogryn (level 1)
- Magazine Size
- -
- Ammo Reserve
- -
- Base Damage
- 1080 to 1620
- Dodge Limit
- 2 to 3
- Special Attack
- Bash: Use the firearm to attack your enemy in close combat.

