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All 99 Weapons and Where to Get Them in Core Keeper

Updated on November 1, 2026 (3 days ago)

Weapons are how you fight your way through Core Keeper, a survival game where you dig underground and take on bosses. You can swing melee weapons like swords, axes, clubs, spears and whips, shoot bows and crossbows, cast magic staves, call minions with summoning tomes, or set off grenades. Each type plays differently, so your choice changes the way you fight.

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Showing 61 of 99 items.

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Weapon type

Melee

37 items

Anchor Axe

A heavy anchor with a wide slash and a chance to knock enemies back.

rarity
Rare
Item level
13
Damage
290-354 physical damage (melee)
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
+31% critical hit damage; +42% knockback chance; Secondary use: Wide Slash
How to get it
Crafted from 25 Octarine Bar; Drops from Omoroth the Sea Titan

Atlantean Worm Sword

A melee sword that hits bosses harder and restores health on melee hits.

rarity
Epic
Item level
17
Damage
270-330 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+17% damage against bosses; +4 life on melee hit
How to get it
Crafted from 24 Solarite Bar; Drops from Atlantean Worm

Battle Axe

A heavy axe with a wide secondary slash.

rarity
Uncommon
Item level
7
Damage
172-210 physical damage (melee)
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
+17.6% physical melee damage; Secondary use: Wide Slash
How to get it
Crafted from 10 Iron Bar, 10 Wood; Drops from The Hive Mother, Malugaz the Corrupted, Caveling Brute

Broken Handle

A broken sword handle that still works as a close-range melee weapon.

rarity
Rare
Item level
10
Damage
117-141 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+31 max health
How to get it
Crafted from 12 Iron Bar, 1 Gold Bar; Drops from Azeos the Sky Titan, The Hive Mother, Large Ancient Crate

Copper Sword

A copper blade for early close-range attacks.

rarity
Common
Item level
2
Damage
45-55 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
-
How to get it
Crafted at the Copper Anvil from 5 Copper Bar

Crystal Shard Club

A club with a hazard-trail secondary and a high chance to knock enemies back.

rarity
Rare
Item level
16
Damage
315-383 physical damage (melee)
Attack speed
2.0 attacks per second
Mana cost
-
Mining damage
-
Other effects
+50% knockback chance; Secondary use: Hazard Trail
How to get it
Crafted from 20 Solarite Bar, 10 Ancient Gemstone, 10 Gleam Wood; Drops from Crydra the Ice Titan, Mimite, Solarite Chest

Galaxite Dagger

A fast dagger that boosts critical-hit chance.

rarity
Rare
Item level
14
Damage
189-231 physical damage (melee)
Attack speed
3.3 attacks per second
Mana cost
-
Mining damage
-
Other effects
+14% critical hit chance
How to get it
Crafted at the Galaxite Anvil from 20 Galaxite Bar

Galaxite Sword

A sword that increases critical-hit damage.

rarity
Rare
Item level
14
Damage
224-272 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+36% critical hit damage
How to get it
Crafted at the Galaxite Anvil from 24 Galaxite Bar

Hunting Spear

A spear with a charged thrust and a small critical-hit bonus.

rarity
Uncommon
Item level
5
Damage
91-111 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+3% critical hit chance; Secondary use: Charged Thrust
How to get it
Crafted from 5 Tin Bar, 8 Wood; Drops from Caveling Spearman

Hydra Bone Sword

A sword that hits bosses and stunned targets harder.

rarity
Rare
Item level
16
Damage
249-303 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+15% damage against bosses; +44% damage against stunned targets
How to get it
Crafted from 24 Solarite Bar, 10 Gleam Wood; Drops from Pyrdra the Fire Titan

Iron Halberd

A long halberd with a charged thrust and a critical-hit bonus.

rarity
Uncommon
Item level
7
Damage
118-144 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+4% critical hit chance; Secondary use: Charged Thrust
How to get it
Crafted at the Iron Anvil from 9 Iron Bar, 1 Gold Bar, 5 Wood

Iron Sword

An iron blade with increased melee attack speed.

rarity
Uncommon
Item level
7
Damage
119-145 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+4.7% melee attack speed
How to get it
Crafted at the Iron Anvil from 8 Iron Bar, 1 Gold Bar

Larva Spike Club

A spiked club with a high chance to knock enemies back.

rarity
Rare
Item level
8
Damage
133-161 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+34% knockback chance
How to get it
Crafted at the Larva Boss Statue from 10 Tin Bar, 7 Larva Meat, 10 Wood

Lava Battle Axe

A heavy axe that adds burn damage and has a wide slash.

rarity
Rare
Item level
15
Damage
335-409 physical damage (melee)
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
+52 burn damage; Secondary use: Wide Slash
How to get it
Crafted from 22 Galaxite Bar, 20 Magma Slime

Obliteration Ray

A fast melee ray that also deals mining damage.

rarity
Epic
Item level
17
Damage
69-83 physical damage (melee)
Attack speed
5.0 attacks per second
Mana cost
-
Mining damage
+800 mining damage
Other effects
-
How to get it
Crafted from 30 Solarite Bar; Drops from Pyrdra the Fire Titan, Orbital Turret

Octarine Axe

A heavy axe with a wide slash and extra critical-hit chance.

rarity
Rare
Item level
12
Damage
281-343 physical damage (melee)
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
+12% critical hit chance; Secondary use: Wide Slash
How to get it
Crafted at the Octarine Anvil from 18 Octarine Bar; Drops from Octarine Chest

Octarine Sword

An octarine blade with increased melee attack speed.

rarity
Rare
Item level
12
Damage
193-235 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+6.7% melee attack speed
How to get it
Crafted at the Octarine Anvil from 16 Octarine Bar

Pandorium Axe

A heavy axe with a wide slash that may apply a random condition.

rarity
Rare
Item level
17
Damage
372-454 physical damage (melee)
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
High chance to apply a random condition on hit; Secondary use: Wide Slash
How to get it
Crafted at the Rift Statue from 25 Pandorium Bar, 20 Cytoplasm

Pipe Club

A heavy pipe club with a strong knockback chance.

rarity
Rare
Item level
8
Damage
269-327 physical damage (melee)
Attack speed
1.2 attacks per second
Mana cost
-
Mining damage
-
Other effects
+36% knockback chance
How to get it
Crafted from 10 Tin Bar, 7 Larva Meat, 10 Wood; Drops from Office Crate

Poisonous Sickle

A curved blade that can poison enemies and reduce their healing.

rarity
Epic
Item level
12
Damage
199-243 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+18% critical hit damage; +28% chance to apply poison on hit, which reduces enemy healing received by 75%
How to get it
Crafted from 15 Scarlet Bar, 20 Poison Slime; Drops from Ivy the Poisonous Mass

Prehistoric Crystal Spear

A crystal spear with a charged thrust and increased melee damage.

rarity
Epic
Item level
15
Damage
245-299 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+36.1% physical melee damage; Secondary use: Charged Thrust
How to get it
Crafted from 20 Galaxite Bar; Drops from digging spots in the Desert of Beginnings

Ritual Dagger

A quick dagger that increases critical-hit chance and damage.

rarity
Epic
Item level
9
Damage
124-150 physical damage (melee)
Attack speed
3.3 attacks per second
Mana cost
-
Mining damage
-
Other effects
+2 blue glow; +5% critical hit chance; +13% critical hit damage
How to get it
Crafted at the Larva Hive Boss Statue from 15 Iron Bar, 3 Ancient Gemstone

Rune Song

A sword that heals on melee hits and can briefly speed up its attacks.

rarity
Legendary
Item level
13
Damage
234-284 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+10 life on melee hit; +5% chance on melee hit to increase melee attack speed by 50% for a short duration; Secondary use: Song Trail
How to get it
Made by holding Rune Parchment and using it while the inventory holds 1 Broken Handle, 1 Chipped Blade, 1 Clear Gemstone, 50 Iron Bar, 10 Ancient Gemstone

Rusty Dagger

A fast dagger with a small critical-hit bonus.

rarity
Uncommon
Item level
3
Damage
49-59 physical damage (melee)
Attack speed
3.3 attacks per second
Mana cost
-
Mining damage
-
Other effects
+5% critical hit chance
How to get it
Crafted from 6 Copper Bar; Drops from Glurch the Abominous Mass, Copper Chest, digging spots

Scarlet Dagger

A fast dagger that increases critical-hit damage.

rarity
Uncommon
Item level
9
Damage
121-147 physical damage (melee)
Attack speed
3.3 attacks per second
Mana cost
-
Mining damage
-
Other effects
+24% critical hit damage
How to get it
Crafted at the Scarlet Anvil from 4 Iron Bar, 10 Scarlet Bar; Drops from Overgrown Wooden Crate, Scarlet Chest

Scarlet Sword

A sword with extra critical-hit chance.

rarity
Uncommon
Item level
9
Damage
147-179 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+8% critical hit chance
How to get it
Crafted at the Scarlet Anvil from 4 Iron Bar, 10 Scarlet Bar

Slime Sword

A slime sword that slows enemies when it hits them.

rarity
Rare
Item level
6
Damage
90-108 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
Reduces the target's movement speed by 41.1% for 4 sec
How to get it
Crafted at the Slime Boss Statue from 10 Copper Bar, 15 Slime

Slippery Slime Sword

A slime-covered blade that can make enemies slip and boosts critical chance.

rarity
Epic
Item level
13
Damage
207-253 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+6% critical hit chance; +37% chance on hit to apply slippery movement
How to get it
Crafted from 16 Octarine Bar, 15 Slippery Slime; Drops from Morpha the Aquatic Mass

Solarite Sword

A sword with extra critical chance and melee attack speed.

rarity
Rare
Item level
16
Damage
252-308 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+7% critical hit chance; +4.5% melee attack speed
How to get it
Crafted at the Solarite Anvil from 24 Solarite Bar; Drops from Solarite Chest

Splintered Wooden Sword

A rough wooden blade with a small critical-hit bonus.

rarity
Uncommon
Item level
2
Damage
46-56 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+4% critical hit chance
How to get it
Crafted from 5 Wood

Stormbringer

A fast melee weapon that chains lightning and briefly boosts movement after mining walls.

rarity
Legendary
Item level
19
Damage
84-102 physical damage (melee)
Attack speed
5.0 attacks per second
Mana cost
-
Mining damage
+1000 mining damage
Other effects
+15% movement speed boost for a short duration after mining a wall; When targeting an enemy the lightning will chain to 3 other nearby enemies
How to get it
Crafted at the Rift Statue from 100 Pandorium Bar, 100 Solarite Bar, 50 Cytoplasm, 1 Obliteration Ray

Tentacle Whip

A melee whip for sweeping attacks against nearby enemies.

rarity
Uncommon
Item level
11
Damage
264-322 physical damage (melee)
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
-
How to get it
Crafted from 15 Octarine Bar; Drops from Tentacle, Octarine Chest

Tin Axe

A tin axe with a wide secondary slash.

rarity
Uncommon
Item level
5
Damage
126-154 physical damage (melee)
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
Secondary use: Wide Slash
How to get it
Crafted at the Tin Anvil from 9 Tin Bar; Drops from Big Larva, Caveling Skirmisher, Caveling Spearman

Tin Dagger

A fast tin dagger for quick strikes.

rarity
Uncommon
Item level
5
Damage
74-90 physical damage (melee)
Attack speed
3.3 attacks per second
Mana cost
-
Mining damage
-
Other effects
-
How to get it
Crafted at the Tin Anvil from 7 Tin Bar

Tin Sword

A tin blade for close-range attacks.

rarity
Uncommon
Item level
5
Damage
89-107 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
-
How to get it
Crafted at the Tin Anvil from 7 Tin Bar

Void Club

A heavy club with a hazard-trail secondary attack.

rarity
Rare
Item level
18
Damage
333-407 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
Secondary use: Hazard Trail
How to get it
Crafted from 20 Relucite Bar, 15 Corrupted Alloy; Drops from Void Caveling Brute, Void Caveling, Void Caveling Shaman

Wooden Sword

A basic wooden blade for close-range attacks.

rarity
Common
Item level
1
Damage
30-36 physical damage (melee)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
-
How to get it
Crafted at the Basic Workbench from 5 Wood

Weapon type

Ranged

24 items

Blowpipe

A dart weapon that can poison targets and has a piercing-shot secondary.

rarity
Uncommon
Item level
10
Damage
118-144 physical damage (range)
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
+16% chance to apply poison on hit, which reduces enemy healing received by 75%; Secondary use: Piercing Shot
How to get it
Crafted from 30 Wood, 20 Poison Slime; Drops from Infected Caveling, Mold Tentacle, Large Mold Vessel

Bubble Gun

A ranged gun that can make targets slip when hit.

rarity
Rare
Item level
12
Damage
93-113 physical damage (range)
Attack speed
2.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
+35% chance on hit to apply slippery movement
How to get it
Crafted from 15 Octarine Bar; Drops from Bubble Crab, Octarine Chest

Burnzooka

An explosive launcher whose projectiles pierce through enemies.

rarity
Epic
Item level
16
Damage
180-220 physical damage (range); 272-332 explosive damage
Attack speed
0.7 attacks per second
Mana cost
-
Mining damage
1235 mining damage
Other effects
Projectiles pierces through enemies
How to get it
Crafted from 20 Galaxite Bar, 20 Magma Slime; Drops from Igneous the Molten Mass

Credence of Ruin

A mortar launcher that builds an extra explosion into its secondary attack.

rarity
Legendary
Item level
20
Damage
27-33 physical damage (range); 154-188 explosive damage
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
1349 mining damage
Other effects
Each hit gives the secondary use an extra explosion; Secondary use: Multiboom Mortar
How to get it
Made by holding Schematic Parchment and using it while the inventory holds 1 S.A.H.A.B.A.R.'s Mortar Housing, 1 Void-Forged Barrel, 1 Sanctified Firing Core

Cupid Bow

A seasonal bow that charms enemies on every hit.

rarity
Uncommon
Item level
5
Damage
11-13 physical damage (range)
Attack speed
0.2 attacks per second
Mana cost
-
Mining damage
-
Other effects
+100% chance on hit to apply charm for 20 sec
How to get it
Crafted from 15 Wood; Drops from Valentine's Gift

Flamethrower

A rapid stream of fire that burns targets and can ignite the ground.

rarity
Rare
Item level
18
Damage
63-75 physical damage (range)
Attack speed
5.0 attacks per second
Mana cost
-
Mining damage
-
Other effects
+58 burn damage; +100% chance to spawn fire on the ground from attack
How to get it
Crafted at the Relucite Smithing Table from 20 Relucite Bar, 15 Corrupted Alloy; Drops from Geobot Patroller, Reinforced Industrial Box, Relucite Chest

Flintlock Musket

A slow-firing firearm with high damage per shot.

rarity
Uncommon
Item level
5
Damage
207-253 physical damage (range)
Attack speed
0.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
-
How to get it
Crafted from 10 Tin Bar, 10 Wood; Drops from Ghorm the Devourer; Sold by the Cloaked Merchant and the Bearded Merchant

Grubzooka

A launcher whose projectiles pierce through enemies.

rarity
Epic
Item level
9
Damage
104-126 physical damage (range)
Attack speed
0.7 attacks per second
Mana cost
-
Mining damage
-
Other effects
Projectiles pierces through enemies
How to get it
Crafted at the Larva Boss Statue from 18 Tin Bar, 15 Larva Meat

Iron Bow

A bow that boosts ranged damage and has a multishot secondary.

rarity
Uncommon
Item level
7
Damage
100-122 physical damage (range)
Attack speed
1.4 attacks per second
Mana cost
-
Mining damage
-
Other effects
+17.9% physical range damage; Secondary use: Strong Multishot
How to get it
Crafted at the Iron Anvil from 7 Iron Bar, 1 Gold Bar, 5 Wood; Drops from Iron Chest, Overgrown Wooden Crate

Octarine Bow

A bow with increased ranged attack speed and a multishot secondary.

rarity
Rare
Item level
12
Damage
157-191 physical damage (range)
Attack speed
1.4 attacks per second
Mana cost
-
Mining damage
-
Other effects
+6.2% range attack speed; Secondary use: Strong Multishot
How to get it
Crafted at the Octarine Anvil from 15 Octarine Bar, 15 Coral Wood

Phantom Spark

A bow with critical-hit bonuses that can summon a ghost caveling when it defeats an enemy.

rarity
Legendary
Item level
15
Damage
198-242 physical damage (range)
Attack speed
1.4 attacks per second
Mana cost
-
Mining damage
-
Other effects
+10% critical hit chance; +27% critical hit damage; +20% chance to summon a ghost caveling when killing any enemy; Secondary use: Strong Multishot
How to get it
Made by holding Glyph Parchment and using it while the inventory holds 1 Channeling Gemstone, 1 Fractured Limbs, 1 Energy String, 100 Octarine Bar, 20 Ancient Gemstone

Quill Rifle

A fast-firing rifle with increased physical ranged damage.

rarity
Uncommon
Item level
7
Damage
33-39 physical damage (range)
Attack speed
4.0 attacks per second
Mana cost
-
Mining damage
-
Other effects
+18.7% physical range damage
How to get it
Crafted from 7 Iron Bar, 1 Gold Bar, 5 Wood; Drops from Electro-Pest, Office Crate

Scarlet Crossbow

A crossbow with a piercing-shot secondary.

rarity
Uncommon
Item level
9
Damage
142-172 physical damage (range)
Attack speed
1.0 attacks per second
Mana cost
-
Mining damage
-
Other effects
Secondary use: Piercing Shot
How to get it
Crafted at the Scarlet Anvil from 5 Iron Bar, 10 Scarlet Bar, 5 Fiber

Scrap Minigun

A rapid-fire minigun with ranged-damage and critical-hit bonuses.

rarity
Rare
Item level
18
Damage
47-57 physical damage (range)
Attack speed
8.0 attacks per second
Mana cost
-
Mining damage
-
Other effects
+20.7% physical range damage; +8% critical hit chance
How to get it
Crafted at the Relucite Smithing Table from 18 Relucite Bar, 8 Pandorium Bar, 15 Corrupted Alloy; Drops from Relucite Chest

Scrapzooka

A launcher that fires explosive projectiles.

rarity
Rare
Item level
8
Damage
25-29 physical damage (range); 161-195 explosive damage
Attack speed
0.7 attacks per second
Mana cost
-
Mining damage
364 mining damage
Other effects
-
How to get it
Crafted from 10 Iron Bar; Drops from The Hive Mother, Malugaz the Corrupted, Iron Chest

Shellzooka

A launcher with explosive shots and mining damage.

rarity
Rare
Item level
14
Damage
41-49 physical damage (range); 296-360 explosive damage
Attack speed
0.7 attacks per second
Mana cost
-
Mining damage
937 mining damage
Other effects
-
How to get it
Crafted from 20 Galaxite Bar; Drops from Bomb Scarab, Gold Scarab, Galaxite Chest

Slingshot

A simple ranged weapon that fires projectiles at a steady rate.

rarity
Uncommon
Item level
5
Damage
53-63 physical damage (range)
Attack speed
2.0 attacks per second
Mana cost
-
Mining damage
-
Other effects
-
How to get it
Crafted at the Tin Anvil from 3 Tin Bar, 10 Wood; Drops from Clay Burrower, Wooden Crate

Sniper Rifle

A slow, high-damage rifle with a piercing-shot secondary.

rarity
Rare
Item level
15
Damage
427-521 physical damage (range)
Attack speed
0.5 attacks per second
Mana cost
-
Mining damage
-
Other effects
Secondary use: Piercing Shot
How to get it
Crafted from 10 Galaxite Bar, 5 Blasting Dung, 5 Glass Piece; Drops from Igneous the Molten Mass, Charred Crate

Solarite Crossbow

A crossbow with a piercing shot, critical chance, and boosted ranged damage.

rarity
Rare
Item level
16
Damage
209-255 physical damage (range)
Attack speed
1.4 attacks per second
Mana cost
-
Mining damage
-
Other effects
+7% critical hit chance; +18.0% physical range damage; Secondary use: Piercing Shot
How to get it
Crafted at the Solarite Anvil from 20 Solarite Bar, 15 Gleam Wood; Drops from Alien Tech Chest, Solarite Chest

Stone Mortar

A mortar that launches explosives and chips through blocks.

rarity
Uncommon
Item level
7
Damage
10-12 physical damage (range); 49-59 explosive damage
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
223 mining damage
Other effects
-
How to get it
Crafted from 10 Iron Bar; Drops from The Hive Mother, Malugaz the Corrupted, Iron Chest

Void Gun

A ranged gun whose projectiles pierce through enemies.

rarity
Epic
Item level
17
Damage
255-311 physical damage (range)
Attack speed
1.0 attacks per second
Mana cost
-
Mining damage
-
Other effects
Projectiles pierces through enemies
How to get it
Crafted from 25 Solarite Bar, 5 Ancient Gemstone; Drops from Core Commander

Volcano Mortar

A mortar that launches explosive shots and adds burn damage.

rarity
Epic
Item level
16
Damage
22-26 physical damage (range); 120-146 explosive damage
Attack speed
1.7 attacks per second
Mana cost
-
Mining damage
890 mining damage
Other effects
+56 burn damage
How to get it
Crafted from 27 Galaxite Bar, 25 Magma Slime

Wood Bow

A basic bow with a strong-shot secondary.

rarity
Common
Item level
2
Damage
30-36 physical damage (range)
Attack speed
1.4 attacks per second
Mana cost
-
Mining damage
-
Other effects
Secondary use: Strong Shot
How to get it
Crafted at the Copper Anvil from 15 Wood

Wood Crossbow

A basic crossbow with a piercing-shot secondary.

rarity
Common
Item level
2
Damage
43-51 physical damage (range)
Attack speed
1.0 attacks per second
Mana cost
-
Mining damage
-
Other effects
Secondary use: Piercing Shot
How to get it
Crafted from 15 Wood, 5 Fiber; Drops from Copper Chest, Wooden Crate
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Types of Weapons in Core Keeper

Melee weapons are the ones you use up close, and that group covers swords, daggers, axes, clubs, spears and whips. Ranged weapons are bows and crossbows that fire from a distance, and magic weapons are staves that cast spells. Summoning weapons are tomes that call minions to fight alongside you. Explosives are grenades and blast bundles that go off in a burst of damage, and thrown weapons, such as throwing daggers and shurikens, are hurled at enemies.

Each type has its own skill, and that skill grows the more you use it. Melee combat, Range combat, Magic and Summoning all work this way, and explosives have one as well. Higher skill levels make those weapons hit harder, so sticking with one type pays off over time.

How Ranged, Magic and Summon Weapons Work

Magic staves run on mana. They spend mana each time you cast, so keep an eye on your mana during long fights.

Most weapons have a second action when you hold the attack button. On bows, that means a stronger shot or several shots at once. On crossbows, it's a piercing shot that goes through enemies, which is useful when they line up.

A summoning tome calls a minion to fight alongside you, and the minion gets stronger as your Summoning skill grows. Minions don't expire on a timer. They stay out until you dismiss them.

Each tome calls something different. The Tome of the Dark calls bats that fly above the fight and help keep melee enemies off you, though each bat hits fairly weakly. The Tome of the Deep brings a jellyfish that damages whatever enemies it touches, and the Tome of the Dead calls a skeleton that hits hard but has to walk up to its target.

Explosive Weapons: Grenades and Blast Bundles

The explosive group is built around grenades. You'll find the Grenade, Stun Grenade, Fire Grenade, Poison Grenade, Oil Grenade and Charm Grenade, along with the Blast Bundle. Several are named for an effect, like stun, fire or poison, so you can match the grenade to the enemies in front of you.

Explosives have a skill of their own, and it grows when your explosives hit enemies. That means the skill rewards using them in real fights rather than just carrying them around.

How to Get Better Weapons in Core Keeper

Weapons are crafted at anvils, which handle both weapons and armor. Anvils and workbenches come in tiers, from copper up to solarite, and a later station can also craft the recipes from earlier tiers. Ore comes first, since you mine it and smelt it into bars before crafting with them.

The ore tiers run in this order: copper, tin, iron, scarlet, octarine, galaxite and solarite. Higher-tier ore generally gives a weapon more base damage, so moving up the tiers is how weapons get stronger. Copper is where you start.

Best Weapons and How to Pick One

There isn't one best weapon in Core Keeper, because each type scales off its own skill. A better approach is to pick one weapon type early and put your effort into it, since your skill, talents and gear all build in the same direction.

The Galaxite Sword is a forgiving all-round melee pick and a good default if you can't decide. For crossbows, the Solarite Crossbow is the late-game choice, because its piercing shot can hit a whole line of enemies.

Magic players should look at the Arcane Staff and Fireball Staff first. The Fireball Staff sets enemies on fire with each hit, and that burn keeps adding damage over time. The Scholar's Staff comes later, made with Octarine bars and found in the Sunken Sea.

FAQ

Q.

What do the charged shots on Core Keeper bows do?

Each bow's charged shot works a little differently. The Wood Bow charges into a Strong Shot, while the Iron Bow and Octarine Bow charge into a Strong Multishot that fires several shots at once.

Q.

Which dagger is best for critical hits in Core Keeper?

It depends on what you want. The Ritual Dagger adds both extra critical hit chance and extra critical hit damage, so it suits players chasing big hits. The Galaxite Dagger attacks quickly and adds critical hit chance, which makes it the better pick for a steady stream of hits.

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