Weapons are how you fight your way through Core Keeper, a survival game where you dig underground and take on bosses. You can swing melee weapons like swords, axes, clubs, spears and whips, shoot bows and crossbows, cast magic staves, call minions with summoning tomes, or set off grenades. Each type plays differently, so your choice changes the way you fight.
Showing 61 of 99 items.
Weapon type
Melee
Anchor Axe
A heavy anchor with a wide slash and a chance to knock enemies back.
- rarity
- Rare
- Item level
- 13
- Damage
- 290-354 physical damage (melee)
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +31% critical hit damage; +42% knockback chance; Secondary use: Wide Slash
- How to get it
- Crafted from 25 Octarine Bar; Drops from Omoroth the Sea Titan
Atlantean Worm Sword
A melee sword that hits bosses harder and restores health on melee hits.
- rarity
- Epic
- Item level
- 17
- Damage
- 270-330 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +17% damage against bosses; +4 life on melee hit
- How to get it
- Crafted from 24 Solarite Bar; Drops from Atlantean Worm
Battle Axe
A heavy axe with a wide secondary slash.
- rarity
- Uncommon
- Item level
- 7
- Damage
- 172-210 physical damage (melee)
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +17.6% physical melee damage; Secondary use: Wide Slash
- How to get it
- Crafted from 10 Iron Bar, 10 Wood; Drops from The Hive Mother, Malugaz the Corrupted, Caveling Brute
Broken Handle
A broken sword handle that still works as a close-range melee weapon.
- rarity
- Rare
- Item level
- 10
- Damage
- 117-141 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +31 max health
- How to get it
- Crafted from 12 Iron Bar, 1 Gold Bar; Drops from Azeos the Sky Titan, The Hive Mother, Large Ancient Crate
Copper Sword
A copper blade for early close-range attacks.
- rarity
- Common
- Item level
- 2
- Damage
- 45-55 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- -
- How to get it
- Crafted at the Copper Anvil from 5 Copper Bar
Crystal Shard Club
A club with a hazard-trail secondary and a high chance to knock enemies back.
- rarity
- Rare
- Item level
- 16
- Damage
- 315-383 physical damage (melee)
- Attack speed
- 2.0 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +50% knockback chance; Secondary use: Hazard Trail
- How to get it
- Crafted from 20 Solarite Bar, 10 Ancient Gemstone, 10 Gleam Wood; Drops from Crydra the Ice Titan, Mimite, Solarite Chest
Galaxite Dagger
A fast dagger that boosts critical-hit chance.
- rarity
- Rare
- Item level
- 14
- Damage
- 189-231 physical damage (melee)
- Attack speed
- 3.3 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +14% critical hit chance
- How to get it
- Crafted at the Galaxite Anvil from 20 Galaxite Bar
Galaxite Sword
A sword that increases critical-hit damage.
- rarity
- Rare
- Item level
- 14
- Damage
- 224-272 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +36% critical hit damage
- How to get it
- Crafted at the Galaxite Anvil from 24 Galaxite Bar
Hunting Spear
A spear with a charged thrust and a small critical-hit bonus.
- rarity
- Uncommon
- Item level
- 5
- Damage
- 91-111 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +3% critical hit chance; Secondary use: Charged Thrust
- How to get it
- Crafted from 5 Tin Bar, 8 Wood; Drops from Caveling Spearman
Hydra Bone Sword
A sword that hits bosses and stunned targets harder.
- rarity
- Rare
- Item level
- 16
- Damage
- 249-303 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +15% damage against bosses; +44% damage against stunned targets
- How to get it
- Crafted from 24 Solarite Bar, 10 Gleam Wood; Drops from Pyrdra the Fire Titan
Iron Halberd
A long halberd with a charged thrust and a critical-hit bonus.
- rarity
- Uncommon
- Item level
- 7
- Damage
- 118-144 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +4% critical hit chance; Secondary use: Charged Thrust
- How to get it
- Crafted at the Iron Anvil from 9 Iron Bar, 1 Gold Bar, 5 Wood
Iron Sword
An iron blade with increased melee attack speed.
- rarity
- Uncommon
- Item level
- 7
- Damage
- 119-145 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +4.7% melee attack speed
- How to get it
- Crafted at the Iron Anvil from 8 Iron Bar, 1 Gold Bar
Larva Spike Club
A spiked club with a high chance to knock enemies back.
- rarity
- Rare
- Item level
- 8
- Damage
- 133-161 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +34% knockback chance
- How to get it
- Crafted at the Larva Boss Statue from 10 Tin Bar, 7 Larva Meat, 10 Wood
Lava Battle Axe
A heavy axe that adds burn damage and has a wide slash.
- rarity
- Rare
- Item level
- 15
- Damage
- 335-409 physical damage (melee)
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +52 burn damage; Secondary use: Wide Slash
- How to get it
- Crafted from 22 Galaxite Bar, 20 Magma Slime
Obliteration Ray
A fast melee ray that also deals mining damage.
- rarity
- Epic
- Item level
- 17
- Damage
- 69-83 physical damage (melee)
- Attack speed
- 5.0 attacks per second
- Mana cost
- -
- Mining damage
- +800 mining damage
- Other effects
- -
- How to get it
- Crafted from 30 Solarite Bar; Drops from Pyrdra the Fire Titan, Orbital Turret
Octarine Axe
A heavy axe with a wide slash and extra critical-hit chance.
- rarity
- Rare
- Item level
- 12
- Damage
- 281-343 physical damage (melee)
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +12% critical hit chance; Secondary use: Wide Slash
- How to get it
- Crafted at the Octarine Anvil from 18 Octarine Bar; Drops from Octarine Chest
Octarine Sword
An octarine blade with increased melee attack speed.
- rarity
- Rare
- Item level
- 12
- Damage
- 193-235 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +6.7% melee attack speed
- How to get it
- Crafted at the Octarine Anvil from 16 Octarine Bar
Pandorium Axe
A heavy axe with a wide slash that may apply a random condition.
- rarity
- Rare
- Item level
- 17
- Damage
- 372-454 physical damage (melee)
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- High chance to apply a random condition on hit; Secondary use: Wide Slash
- How to get it
- Crafted at the Rift Statue from 25 Pandorium Bar, 20 Cytoplasm
Pipe Club
A heavy pipe club with a strong knockback chance.
- rarity
- Rare
- Item level
- 8
- Damage
- 269-327 physical damage (melee)
- Attack speed
- 1.2 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +36% knockback chance
- How to get it
- Crafted from 10 Tin Bar, 7 Larva Meat, 10 Wood; Drops from Office Crate
Poisonous Sickle
A curved blade that can poison enemies and reduce their healing.
- rarity
- Epic
- Item level
- 12
- Damage
- 199-243 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +18% critical hit damage; +28% chance to apply poison on hit, which reduces enemy healing received by 75%
- How to get it
- Crafted from 15 Scarlet Bar, 20 Poison Slime; Drops from Ivy the Poisonous Mass
Prehistoric Crystal Spear
A crystal spear with a charged thrust and increased melee damage.
- rarity
- Epic
- Item level
- 15
- Damage
- 245-299 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +36.1% physical melee damage; Secondary use: Charged Thrust
- How to get it
- Crafted from 20 Galaxite Bar; Drops from digging spots in the Desert of Beginnings
Ritual Dagger
A quick dagger that increases critical-hit chance and damage.
- rarity
- Epic
- Item level
- 9
- Damage
- 124-150 physical damage (melee)
- Attack speed
- 3.3 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +2 blue glow; +5% critical hit chance; +13% critical hit damage
- How to get it
- Crafted at the Larva Hive Boss Statue from 15 Iron Bar, 3 Ancient Gemstone
Rune Song
A sword that heals on melee hits and can briefly speed up its attacks.
- rarity
- Legendary
- Item level
- 13
- Damage
- 234-284 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +10 life on melee hit; +5% chance on melee hit to increase melee attack speed by 50% for a short duration; Secondary use: Song Trail
- How to get it
- Made by holding Rune Parchment and using it while the inventory holds 1 Broken Handle, 1 Chipped Blade, 1 Clear Gemstone, 50 Iron Bar, 10 Ancient Gemstone
Rusty Dagger
A fast dagger with a small critical-hit bonus.
- rarity
- Uncommon
- Item level
- 3
- Damage
- 49-59 physical damage (melee)
- Attack speed
- 3.3 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +5% critical hit chance
- How to get it
- Crafted from 6 Copper Bar; Drops from Glurch the Abominous Mass, Copper Chest, digging spots
Scarlet Dagger
A fast dagger that increases critical-hit damage.
- rarity
- Uncommon
- Item level
- 9
- Damage
- 121-147 physical damage (melee)
- Attack speed
- 3.3 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +24% critical hit damage
- How to get it
- Crafted at the Scarlet Anvil from 4 Iron Bar, 10 Scarlet Bar; Drops from Overgrown Wooden Crate, Scarlet Chest
Scarlet Sword
A sword with extra critical-hit chance.
- rarity
- Uncommon
- Item level
- 9
- Damage
- 147-179 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +8% critical hit chance
- How to get it
- Crafted at the Scarlet Anvil from 4 Iron Bar, 10 Scarlet Bar
Slime Sword
A slime sword that slows enemies when it hits them.
- rarity
- Rare
- Item level
- 6
- Damage
- 90-108 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Reduces the target's movement speed by 41.1% for 4 sec
- How to get it
- Crafted at the Slime Boss Statue from 10 Copper Bar, 15 Slime
Slippery Slime Sword
A slime-covered blade that can make enemies slip and boosts critical chance.
- rarity
- Epic
- Item level
- 13
- Damage
- 207-253 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +6% critical hit chance; +37% chance on hit to apply slippery movement
- How to get it
- Crafted from 16 Octarine Bar, 15 Slippery Slime; Drops from Morpha the Aquatic Mass
Solarite Sword
A sword with extra critical chance and melee attack speed.
- rarity
- Rare
- Item level
- 16
- Damage
- 252-308 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +7% critical hit chance; +4.5% melee attack speed
- How to get it
- Crafted at the Solarite Anvil from 24 Solarite Bar; Drops from Solarite Chest
Splintered Wooden Sword
A rough wooden blade with a small critical-hit bonus.
- rarity
- Uncommon
- Item level
- 2
- Damage
- 46-56 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +4% critical hit chance
- How to get it
- Crafted from 5 Wood
Stormbringer
A fast melee weapon that chains lightning and briefly boosts movement after mining walls.
- rarity
- Legendary
- Item level
- 19
- Damage
- 84-102 physical damage (melee)
- Attack speed
- 5.0 attacks per second
- Mana cost
- -
- Mining damage
- +1000 mining damage
- Other effects
- +15% movement speed boost for a short duration after mining a wall; When targeting an enemy the lightning will chain to 3 other nearby enemies
- How to get it
- Crafted at the Rift Statue from 100 Pandorium Bar, 100 Solarite Bar, 50 Cytoplasm, 1 Obliteration Ray
Tentacle Whip
A melee whip for sweeping attacks against nearby enemies.
- rarity
- Uncommon
- Item level
- 11
- Damage
- 264-322 physical damage (melee)
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- -
- How to get it
- Crafted from 15 Octarine Bar; Drops from Tentacle, Octarine Chest
Tin Axe
A tin axe with a wide secondary slash.
- rarity
- Uncommon
- Item level
- 5
- Damage
- 126-154 physical damage (melee)
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Secondary use: Wide Slash
- How to get it
- Crafted at the Tin Anvil from 9 Tin Bar; Drops from Big Larva, Caveling Skirmisher, Caveling Spearman
Tin Dagger
A fast tin dagger for quick strikes.
- rarity
- Uncommon
- Item level
- 5
- Damage
- 74-90 physical damage (melee)
- Attack speed
- 3.3 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- -
- How to get it
- Crafted at the Tin Anvil from 7 Tin Bar
Tin Sword
A tin blade for close-range attacks.
- rarity
- Uncommon
- Item level
- 5
- Damage
- 89-107 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- -
- How to get it
- Crafted at the Tin Anvil from 7 Tin Bar
Void Club
A heavy club with a hazard-trail secondary attack.
- rarity
- Rare
- Item level
- 18
- Damage
- 333-407 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Secondary use: Hazard Trail
- How to get it
- Crafted from 20 Relucite Bar, 15 Corrupted Alloy; Drops from Void Caveling Brute, Void Caveling, Void Caveling Shaman
Wooden Sword
A basic wooden blade for close-range attacks.
- rarity
- Common
- Item level
- 1
- Damage
- 30-36 physical damage (melee)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- -
- How to get it
- Crafted at the Basic Workbench from 5 Wood
Weapon type
Ranged
Blowpipe
A dart weapon that can poison targets and has a piercing-shot secondary.
- rarity
- Uncommon
- Item level
- 10
- Damage
- 118-144 physical damage (range)
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +16% chance to apply poison on hit, which reduces enemy healing received by 75%; Secondary use: Piercing Shot
- How to get it
- Crafted from 30 Wood, 20 Poison Slime; Drops from Infected Caveling, Mold Tentacle, Large Mold Vessel
Bubble Gun
A ranged gun that can make targets slip when hit.
- rarity
- Rare
- Item level
- 12
- Damage
- 93-113 physical damage (range)
- Attack speed
- 2.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +35% chance on hit to apply slippery movement
- How to get it
- Crafted from 15 Octarine Bar; Drops from Bubble Crab, Octarine Chest
Burnzooka
An explosive launcher whose projectiles pierce through enemies.
- rarity
- Epic
- Item level
- 16
- Damage
- 180-220 physical damage (range); 272-332 explosive damage
- Attack speed
- 0.7 attacks per second
- Mana cost
- -
- Mining damage
- 1235 mining damage
- Other effects
- Projectiles pierces through enemies
- How to get it
- Crafted from 20 Galaxite Bar, 20 Magma Slime; Drops from Igneous the Molten Mass
Credence of Ruin
A mortar launcher that builds an extra explosion into its secondary attack.
- rarity
- Legendary
- Item level
- 20
- Damage
- 27-33 physical damage (range); 154-188 explosive damage
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- 1349 mining damage
- Other effects
- Each hit gives the secondary use an extra explosion; Secondary use: Multiboom Mortar
- How to get it
- Made by holding Schematic Parchment and using it while the inventory holds 1 S.A.H.A.B.A.R.'s Mortar Housing, 1 Void-Forged Barrel, 1 Sanctified Firing Core
Cupid Bow
A seasonal bow that charms enemies on every hit.
- rarity
- Uncommon
- Item level
- 5
- Damage
- 11-13 physical damage (range)
- Attack speed
- 0.2 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +100% chance on hit to apply charm for 20 sec
- How to get it
- Crafted from 15 Wood; Drops from Valentine's Gift
Flamethrower
A rapid stream of fire that burns targets and can ignite the ground.
- rarity
- Rare
- Item level
- 18
- Damage
- 63-75 physical damage (range)
- Attack speed
- 5.0 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +58 burn damage; +100% chance to spawn fire on the ground from attack
- How to get it
- Crafted at the Relucite Smithing Table from 20 Relucite Bar, 15 Corrupted Alloy; Drops from Geobot Patroller, Reinforced Industrial Box, Relucite Chest
Flintlock Musket
A slow-firing firearm with high damage per shot.
- rarity
- Uncommon
- Item level
- 5
- Damage
- 207-253 physical damage (range)
- Attack speed
- 0.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- -
- How to get it
- Crafted from 10 Tin Bar, 10 Wood; Drops from Ghorm the Devourer; Sold by the Cloaked Merchant and the Bearded Merchant
Grubzooka
A launcher whose projectiles pierce through enemies.
- rarity
- Epic
- Item level
- 9
- Damage
- 104-126 physical damage (range)
- Attack speed
- 0.7 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Projectiles pierces through enemies
- How to get it
- Crafted at the Larva Boss Statue from 18 Tin Bar, 15 Larva Meat
Iron Bow
A bow that boosts ranged damage and has a multishot secondary.
- rarity
- Uncommon
- Item level
- 7
- Damage
- 100-122 physical damage (range)
- Attack speed
- 1.4 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +17.9% physical range damage; Secondary use: Strong Multishot
- How to get it
- Crafted at the Iron Anvil from 7 Iron Bar, 1 Gold Bar, 5 Wood; Drops from Iron Chest, Overgrown Wooden Crate
Octarine Bow
A bow with increased ranged attack speed and a multishot secondary.
- rarity
- Rare
- Item level
- 12
- Damage
- 157-191 physical damage (range)
- Attack speed
- 1.4 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +6.2% range attack speed; Secondary use: Strong Multishot
- How to get it
- Crafted at the Octarine Anvil from 15 Octarine Bar, 15 Coral Wood
Phantom Spark
A bow with critical-hit bonuses that can summon a ghost caveling when it defeats an enemy.
- rarity
- Legendary
- Item level
- 15
- Damage
- 198-242 physical damage (range)
- Attack speed
- 1.4 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +10% critical hit chance; +27% critical hit damage; +20% chance to summon a ghost caveling when killing any enemy; Secondary use: Strong Multishot
- How to get it
- Made by holding Glyph Parchment and using it while the inventory holds 1 Channeling Gemstone, 1 Fractured Limbs, 1 Energy String, 100 Octarine Bar, 20 Ancient Gemstone
Quill Rifle
A fast-firing rifle with increased physical ranged damage.
- rarity
- Uncommon
- Item level
- 7
- Damage
- 33-39 physical damage (range)
- Attack speed
- 4.0 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +18.7% physical range damage
- How to get it
- Crafted from 7 Iron Bar, 1 Gold Bar, 5 Wood; Drops from Electro-Pest, Office Crate
Scarlet Crossbow
A crossbow with a piercing-shot secondary.
- rarity
- Uncommon
- Item level
- 9
- Damage
- 142-172 physical damage (range)
- Attack speed
- 1.0 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Secondary use: Piercing Shot
- How to get it
- Crafted at the Scarlet Anvil from 5 Iron Bar, 10 Scarlet Bar, 5 Fiber
Scrap Minigun
A rapid-fire minigun with ranged-damage and critical-hit bonuses.
- rarity
- Rare
- Item level
- 18
- Damage
- 47-57 physical damage (range)
- Attack speed
- 8.0 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +20.7% physical range damage; +8% critical hit chance
- How to get it
- Crafted at the Relucite Smithing Table from 18 Relucite Bar, 8 Pandorium Bar, 15 Corrupted Alloy; Drops from Relucite Chest
Scrapzooka
A launcher that fires explosive projectiles.
- rarity
- Rare
- Item level
- 8
- Damage
- 25-29 physical damage (range); 161-195 explosive damage
- Attack speed
- 0.7 attacks per second
- Mana cost
- -
- Mining damage
- 364 mining damage
- Other effects
- -
- How to get it
- Crafted from 10 Iron Bar; Drops from The Hive Mother, Malugaz the Corrupted, Iron Chest
Shellzooka
A launcher with explosive shots and mining damage.
- rarity
- Rare
- Item level
- 14
- Damage
- 41-49 physical damage (range); 296-360 explosive damage
- Attack speed
- 0.7 attacks per second
- Mana cost
- -
- Mining damage
- 937 mining damage
- Other effects
- -
- How to get it
- Crafted from 20 Galaxite Bar; Drops from Bomb Scarab, Gold Scarab, Galaxite Chest
Slingshot
A simple ranged weapon that fires projectiles at a steady rate.
- rarity
- Uncommon
- Item level
- 5
- Damage
- 53-63 physical damage (range)
- Attack speed
- 2.0 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- -
- How to get it
- Crafted at the Tin Anvil from 3 Tin Bar, 10 Wood; Drops from Clay Burrower, Wooden Crate
Sniper Rifle
A slow, high-damage rifle with a piercing-shot secondary.
- rarity
- Rare
- Item level
- 15
- Damage
- 427-521 physical damage (range)
- Attack speed
- 0.5 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Secondary use: Piercing Shot
- How to get it
- Crafted from 10 Galaxite Bar, 5 Blasting Dung, 5 Glass Piece; Drops from Igneous the Molten Mass, Charred Crate
Solarite Crossbow
A crossbow with a piercing shot, critical chance, and boosted ranged damage.
- rarity
- Rare
- Item level
- 16
- Damage
- 209-255 physical damage (range)
- Attack speed
- 1.4 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- +7% critical hit chance; +18.0% physical range damage; Secondary use: Piercing Shot
- How to get it
- Crafted at the Solarite Anvil from 20 Solarite Bar, 15 Gleam Wood; Drops from Alien Tech Chest, Solarite Chest
Stone Mortar
A mortar that launches explosives and chips through blocks.
- rarity
- Uncommon
- Item level
- 7
- Damage
- 10-12 physical damage (range); 49-59 explosive damage
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- 223 mining damage
- Other effects
- -
- How to get it
- Crafted from 10 Iron Bar; Drops from The Hive Mother, Malugaz the Corrupted, Iron Chest
Void Gun
A ranged gun whose projectiles pierce through enemies.
- rarity
- Epic
- Item level
- 17
- Damage
- 255-311 physical damage (range)
- Attack speed
- 1.0 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Projectiles pierces through enemies
- How to get it
- Crafted from 25 Solarite Bar, 5 Ancient Gemstone; Drops from Core Commander
Volcano Mortar
A mortar that launches explosive shots and adds burn damage.
- rarity
- Epic
- Item level
- 16
- Damage
- 22-26 physical damage (range); 120-146 explosive damage
- Attack speed
- 1.7 attacks per second
- Mana cost
- -
- Mining damage
- 890 mining damage
- Other effects
- +56 burn damage
- How to get it
- Crafted from 27 Galaxite Bar, 25 Magma Slime
Wood Bow
A basic bow with a strong-shot secondary.
- rarity
- Common
- Item level
- 2
- Damage
- 30-36 physical damage (range)
- Attack speed
- 1.4 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Secondary use: Strong Shot
- How to get it
- Crafted at the Copper Anvil from 15 Wood
Wood Crossbow
A basic crossbow with a piercing-shot secondary.
- rarity
- Common
- Item level
- 2
- Damage
- 43-51 physical damage (range)
- Attack speed
- 1.0 attacks per second
- Mana cost
- -
- Mining damage
- -
- Other effects
- Secondary use: Piercing Shot
- How to get it
- Crafted from 15 Wood, 5 Fiber; Drops from Copper Chest, Wooden Crate
Types of Weapons in Core Keeper
Melee weapons are the ones you use up close, and that group covers swords, daggers, axes, clubs, spears and whips. Ranged weapons are bows and crossbows that fire from a distance, and magic weapons are staves that cast spells. Summoning weapons are tomes that call minions to fight alongside you. Explosives are grenades and blast bundles that go off in a burst of damage, and thrown weapons, such as throwing daggers and shurikens, are hurled at enemies.
Each type has its own skill, and that skill grows the more you use it. Melee combat, Range combat, Magic and Summoning all work this way, and explosives have one as well. Higher skill levels make those weapons hit harder, so sticking with one type pays off over time.
How Ranged, Magic and Summon Weapons Work
Magic staves run on mana. They spend mana each time you cast, so keep an eye on your mana during long fights.
Most weapons have a second action when you hold the attack button. On bows, that means a stronger shot or several shots at once. On crossbows, it's a piercing shot that goes through enemies, which is useful when they line up.
A summoning tome calls a minion to fight alongside you, and the minion gets stronger as your Summoning skill grows. Minions don't expire on a timer. They stay out until you dismiss them.
Each tome calls something different. The Tome of the Dark calls bats that fly above the fight and help keep melee enemies off you, though each bat hits fairly weakly. The Tome of the Deep brings a jellyfish that damages whatever enemies it touches, and the Tome of the Dead calls a skeleton that hits hard but has to walk up to its target.
Explosive Weapons: Grenades and Blast Bundles
The explosive group is built around grenades. You'll find the Grenade, Stun Grenade, Fire Grenade, Poison Grenade, Oil Grenade and Charm Grenade, along with the Blast Bundle. Several are named for an effect, like stun, fire or poison, so you can match the grenade to the enemies in front of you.
Explosives have a skill of their own, and it grows when your explosives hit enemies. That means the skill rewards using them in real fights rather than just carrying them around.
How to Get Better Weapons in Core Keeper
Weapons are crafted at anvils, which handle both weapons and armor. Anvils and workbenches come in tiers, from copper up to solarite, and a later station can also craft the recipes from earlier tiers. Ore comes first, since you mine it and smelt it into bars before crafting with them.
The ore tiers run in this order: copper, tin, iron, scarlet, octarine, galaxite and solarite. Higher-tier ore generally gives a weapon more base damage, so moving up the tiers is how weapons get stronger. Copper is where you start.
Best Weapons and How to Pick One
There isn't one best weapon in Core Keeper, because each type scales off its own skill. A better approach is to pick one weapon type early and put your effort into it, since your skill, talents and gear all build in the same direction.
The Galaxite Sword is a forgiving all-round melee pick and a good default if you can't decide. For crossbows, the Solarite Crossbow is the late-game choice, because its piercing shot can hit a whole line of enemies.
Magic players should look at the Arcane Staff and Fireball Staff first. The Fireball Staff sets enemies on fire with each hit, and that burn keeps adding damage over time. The Scholar's Staff comes later, made with Octarine bars and found in the Sunken Sea.
FAQ
What do the charged shots on Core Keeper bows do?
Each bow's charged shot works a little differently. The Wood Bow charges into a Strong Shot, while the Iron Bow and Octarine Bow charge into a Strong Multishot that fires several shots at once.
Which dagger is best for critical hits in Core Keeper?
It depends on what you want. The Ritual Dagger adds both extra critical hit chance and extra critical hit damage, so it suits players chasing big hits. The Galaxite Dagger attacks quickly and adds critical hit chance, which makes it the better pick for a steady stream of hits.

